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Icons

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Thread replies: 193
Thread images: 37

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Why can't indie developers understand how to make a proper character design?
>>
Is that supposed to be a satyr
>>
>>384844815

Because they don't hire actual concept artist.
>>
>>384844815
Why do they have to always make them look like they were born deformed? The guys already a fucking satyr for crying out loud!
>>
>>384844815
Yeah because overwatch is so much better right
>>
>>384844815
The issue isn't that the character is poorly designed in terms of presentation, it's the fact that it's poorly designed in terms of presentation and mechanics.

Why does this goat fucker have the same moves as Fox? Why does the orc chick have the same moves as Ganondorf? Why does the samurai chick have the same moves as Marth?

If you're going to create an indie smash game to set yourself apart from a successful mod that you made, why go through the trouble of calling back to the thing that you're trying to distance yourself from?

Fuck me, P:M almost died for this.
>>
>>384845146
assblasted Project M dev detected
>>
>>384845146
Overwatch is a bad game, but their character designs are actually good.
>>
>>384845256
Not an argument
>>
because they're talentless losers who went to full sail instead of getting an actual education
inb4
>art
>actual education
it is, you just can't get a white collar career out of it.
>>
>>384845338
This, with some obvious exceptions.
>>
>>384845338
>Overwatch is a bad game
Fuck...
Off...
>>
>>384845146

Well, yes?
>>
Westerners are literally triggered by appealing design and think ugly shit is endearing
>>
>>384846108
Make...
Me...

Seriously, who types like this?
>>
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>>384845340

>he didn't deny it
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>>384846196
Anyone who's not an assblasted contrarian permavirgin like you...
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Design Class 101

This is Sonic the Hedgehog

He's a hedgehog with an attitude. A majority of his poses has him in some action stance or 2cool4u pose. His main attack ability is rolling into a ball and destroying things with his spines, similar to an actual hedgehog, but not as deadly obvious. His silhouette is unique and very distinct. You can tell it's Sonic the Hedgehog almost immediately even if the only thing presented to you was a silhouette.
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This is Kidd, the Space Goat

He's a goat in space. He's supposedly a bounty hunter, but you wouldn't be able to tell unless you looked up his bio. He's apparently based on the "space animal archetype that's become an iconic part of the genre", which loosely translates to "We want to rip off Fox McCloud". His silhouette isn't that much of a stand out. You can make out the goat features of horns and ears, but that's about it. This guy could pass off as an NPC in a Ratchet and Clank game or Wildstar. He has no decent poses or outfit that really bring out the whole bounty hunter characteristics in him. Prsent the silhouette with this basic pose and no one will be able to tell who the fuck this guy is from a line up.

Do you want to know whats sad about this character?
>>
>>384845146
>completely unwarranted comparisons to Overwatch
Try googling a game before you post in a thread about it
>>
>>384847261
>Do you want to know whats sad about this character?
The fact that he's not only a ripoff of Fox in design, but also a ripoff in terms of moveset as well?
>>
>>384847261
Outside of him just being entirely unappealing, what is sad about him?
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>>384847261

His concept art was actually pretty decent. He still had his goat features, but they were exaggerated to the point that they were unique to him. There's another piece that has more detailed facial features and attire that helped establish his job as a hunter. For some reason, they scrapped the concept and went with a more dumbed down version of him.
>>
>>384845146

Even paladins tops this garbage.
Hell, i like some battleborn models way more than this bullcrap
>>
It's always funny seeing meleefags who think they can make a better game than Sakurai get BTFO.
>>
>>384845153
They're trying to force a "legacy" of character archetypes in platform fighters, just like how traditional fighters have shotos, charge characters, and grapplers. Melee is meant to be analogous to SF2.

It's stupid, but that's what they're doing.
>>
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>>384847459

Here's the other piece

One thing to note is the rocket pack he has in these two pieces and the dash pose presented in the first concept art. In that concept, he's clearly using his horns, a design feature of the character, as an actual weapon in his arsenal list. They could have taken this concept and expanded on it. Instead, they made a lame as fuck 1:1 Fox McCloud clone instead of taking what they had and running with it.
>>
>>384846331
Wow, you really got him...
>>
>>384845075
they literally hired a professional that worked at riot games for years
>>
spacies is the most retarded smash thing ever
imagine if this was a fighting game term?

>this function has to be a fucking furry
>>
>>384847778
>Riot Games
Well that explains the terrible designs.
>>
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>>384847261
>>384847459
>>384847696

Oh boy.
And i thought Bethesda was the champ in the "good concept, shit execution".
They outlied the liars.
>>
>>384847903
You talking shit about yordles?
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>>384847903
Really? I like a lot of their stuff. This is one of the splash arts that guy made by the way.
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>Meleefags
>>
>>384847778

They're clearly not listening to the concept artist they hired and paid for then
>>
>fighting games
>shoto: has certain moves
>zoner: has certain rmoves
>grappler: has certain moves

>smash
>spacies: has to be a furry
>>
>>384847696
Head B looks pretty good, I wonder why they didn't used that.
>>
>>384844923
Nope, that's a goat. Three guesses as to whom it's referencing
>>
>>384848257
>>384847696

I like A's face and ears with B's horns
>>
>>384847628
The thing is, that shit doesn't work when you're basing your legacy archtypes off of content that doesn't even belong to you.

Even then, comparing a grappler like Zangief against a grappler like Abel is like comparing night and day in terms of how they play while this goat fucker is practically a 1:1 copy of Fox based solely on what little gameplay we saw of him so far, right down to having the same animations.
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>>384847903

Nigga you blind.
Apart from those two lovebirds, since Braum lol had some of the best designed characters in vydia.
Hell, they have more personality than most of aaa game protagonists
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>>384844815
>asking why the developers of a literal Smash Bros ripoff doesn't have good designs.
>>
>>384848234

>fighting games
>these character archetypes have to have these moves, but lets give them a spin or change properties to make them play completely different/more defensive or aggressive from the base archetype

>smash
>LET'S JUST FUCKING RIP OFF ALL OF FOX'S MOVE LIST
>>
>>384848378
>basing your legacy archtypes off of content that doesn't even belong to you.
Every 2D fighter has those archetypes, though. Not just the ones owned by Capcom.

You're absolutely right about him being a 1:1 copy, though. That's taking it too far.
>>
>>384844815
Looks exact same to me as any other furry design.
I guess it's only okay when Nintendo does it?
>>
>>384848617
Hey man, the changes that P:M made to the Brawl roster (plus Mewtwo and Roy) were fucking phenomenal.

I just don't understand why exactly they shat the bed so hard here, did all the talent stage a mass revolt in response to them shutting down P:M?
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>>384844815
>>
>>384844815
I don't see a huge problem with this. What's the issue?
>>
>>384848840
>Dreamworks face
>>
>>384847697
>>384846331
>>384846196
>>384846108

woah...such a burn...
only on...the PS4...damn...
>>
>>384848781
Making something from zero is very different than creating something from scratch man, even if P:M was a good mod (which I can't tell since I never played it) the characters and movesets were already there.

I dunno about Roy or Mewtwo in the game but the thing is that those are characters who were designed already in a previous game and share most of their moveset with other character.
>>
>>384849569
>Making something from zero is very different than creating something from scratch man
They didn't though, most of the characters we've seen straight up steal moves from smash bros. characters.
>>
>>384848031
guess they just didn't pay the guy enough
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>>384849747
Sorry meant to say that making something from zero is different from tweaking an already existing product. Was just having a retarded moment there. Agree totally with you.
>>
>>384847696
I actually kinda like the goat guy they have now, but this still looks so much better
>>
>>384844815
>Implying anyone will be playing smash without the characters.
Just look at Rivals of Aether and Brawhalla, non-existent scenes.
>>
>>384850507

That's because those both those games fucking suck because of some dumb as fuck decisions.

Rivals doesn't have fucking grabs and Brawlhalla is completely weapon based.
>>
>>384851530
Brawlhalla sucks for a lot of reasons, but Rivals is a great game that changes the Smash formula plenty. But because it's too different it's bad? Clearly the only thing that will make Smashfags happy is exactly what they already have
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Is Wayforward not indie?
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>>384848840
Is that Knockwurst?
>>
>>384851950
yep
>>
>>384844815
because DUDE, MELEE REFRENCES LMAO!!!!
It's fine for a sequel/sipritual successor to have references to the competitive aspect of the previous game, or whatever, but when it's the entire game, it's fucked!
All the characters we currently have seen are literally FUNCTIONS. Not one of them has been unique as of now.
>>
Rivals has like 8 fucking characters and an barely functioning online mode that would have greatly help it establish a niche community.
>>
>>384851935

No? They get consistent deals from big publishers to shit out games based on properties. They're hardly indie.

Shantae is also a terrible example as it started out as a Capcom published game. Her roots hardly put her int he indie realm.
>>
>>384848840
The fact he looks like a satyr and not a plain goat or ram or whatever really works against the design. you see that face and your brain goes "this is a fantasy character", and it clashes with the rest of the look.

Like I see this guy and feel like he'd fit in as a WoW character.
>>
>>384848267
fox, they just used the frames of the other characters and made these skins and pawned it off as Icons.
>>
>>384844815
>Why can't indie developers understand how to make a proper character design?
because they tend to be social justice warrior hacks and/or work on the cheap and just farm out DeviantArt artists
>>
>>384852179
Rivals successfully grew their competitive scene by latching on to Smash and using their infrastructure. Now, every Smash major has a Rivals side event, and those are considered by the Rivals scene to be their "majors".
>>
>>384848840
I honestly think he looks great in concept art but the execution kinda sucks.
>>
>>384851530
Why the fuck would you need grabs in a game without shields?
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>>384844815
That character design is badass!
>>
>>384848840
should've just gave him a full on animal goat head instead of that generic furry shit if you're going to give him that generic armor
>>
>>384852926
he looks like shit in the concept art
The designs are very bag
It looks like a generic moba or something
there's no style to any of these characters, because they took no risks for them
>>
>>384852295
Wasn't really an example, was just asking. I guess she just gets that label because the first game sold less than Code Name Fucking Steam and because the series never really had any marketing outside of Nintendo Power a few years before that went under.
>>
>>384844815
>No L-cancling
>No wobbling
>3 frame buffer
>can grab ledge behind you
>NOT!Fox shine is not frame 1 and doesnt semi-spike

Fucking dropped. Would maybe try out if they didnt cater to tr4shfags with shit like buffering and no L-cancling.
>>
>Let's attract Smash fans by replacing their favorite characters with terrible reskins
What the fuck were they thinking? If people wanted to play Fox, they wouldn't to play as a wavedashing goatman. Either make something unique or leave the source material alone. It screams bad imitation.
>>
>>384847696
>C head, E body
10/10 combo. Angry goat wastelander with a gun would've been great. An average Starbucks employee with pasted on horns is not.
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>>384853306
L-Cancelling is a shit mechanic.
>Casual bloo blooo
Yeah no, I play other, much better fighting games. L-Cancelling is fucking stupid and does nothing to add to the game outside of an arbitrary execution requirement.
>>
>>384847413
That he was created not to simply be himself, but as a poor substitute for another character
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Fox's smaller frame and the nimble skittishness of his combat style makes sense to me because he's a fox

Im shit at conveying my thoughts on this, but taking that moveset and literally slapping it onto a goat doesnt work out for me. I feel like a goat-fighter should be bruiser that brute-force rams the fuck out of you with his horns, complete with a bulkier frame
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So you're playing a warp-spawned chaos beastman in whatever this game is? Day 1 buy, where all the sisters of battle at
>>
>>384853501
Lightshielding and tilting your shield can be used to force missed L-cancles

L-cancling also adds a huge amount of skills required and add an infinite skill ceiling to melee that tr4sh doesnt have.
>>
>>384845338
Id argue its the complete opposite
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>>384853501
What makes an execution mechanic arbitrary or not?
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>>384853716
His a goat because of shitty homage to BASED mang0 the KID. You know, the Kidd the GOAT.
>>
>>384853501
An arbitrary execution requirement that keeps Fox and Falco from absolutely dominating the competitive scene, because they're incredibly hard to play without messing up.
>>
>>384853823
If it's just something that's often done without much downside. I don't really like rapid/roman cancels and the like but there's an element to risk/reward with them because you have to spend resources in order to use them. Basically the shit is arbitrary if there's no decision making in involved and you just do them.
>>
>all the characters are brown women

WEEEEW LAD
>>
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>>384844815
> People shit on Icons for reusing moves from Brawl/Project M
> The same people praise Rivals of Aether for its originality and effort, a game with blatant copies of moves from the very same game
>>
>>384854034
You dont like them because you are a casual scrub, take it like a man. High skill ceiling with loads of inputs are needed for hype esports games since pros can make the impossible possible. Melee is literally a physical sport because of the required inputs it has.
>>
>>384844815
Blame modern 3d sculpture designers. Most of those designers are into this shit
>>
>>384854438
Someone will fall for this bait.
>>
>>384854372
The shit that's different is pretty cool, but I won't excuse that Zetterburn is 99% Wolf.
>>
>>384854538
>He bested me in an argument
>b-better call bait!

kys fag.
>>
>>384854168
I want to point out something on this subject. Whenever a game has a bunch of generic white dudes, they're all diverse with entertaining personalities, strange quirks, bland yet interesting designs, and often leave a good impression of their game. However, when a game features mostly colored folks, be it African, Brazilian, or Latino, they're always coated in cluttered designs, have really obnoxious personalities, and generally don't leave a lasting impression. Why is this? What makes generic bald space marine macho white men so much easier to design around? Why are bimbos and anime girls the easiest to design around for female characters? I'm not saying there aren't good designs mixed among the bad ones, but how is there such an overwhelming difference in quality when it's LITERALLY just a difference in color? Why do they have to rely on convoluted backstories and pandering to minorities and ethnicities to attempt a unique design? How can people fuck up that badly?
>>
>>384844815

They think copying the look of AAA games somehow makes it easier for them to get sales when it does the exact opposite. Steam library is filled with games that look like this, people will browse 100-200 games in few seconds and their eye will never catch this one and stop to take a look.
>>
>>384844815
I don't understand how they managed to make the most generic mobile game/chinese knockoff looking characters possible.
>>
>>384854763
Its just you who are racially biased

Jelly of that BBC?
>>
>>384854539
And then you have the characters who are just mashups of established characters, like Absa (Zelda + Mewtwo) and Wrastor (Marth + Meta Knight)
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Pixel got it down with Quote and Kaeru
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>>384844815
>Game is called "Icons"
>None of the characters are Icons.
>>
>>384845338
Overwatch's character designs are a product of settling, and doing as much as you can with as many restrictions as possible. The designs are made to appeal to as many people as possible and as a result, a lot of them are underbaked. The only standouts to me are Roadhog, who's proportions are exaggerated to great effect, and Zenyatta, who has a fairly unique robot design on top of a distinct silhouette (relatively, to this cast).

The worst thing about Icons though is that it's ideas are poorly executed. This shapes in this >>384847696 design are a lot more coherent than what they ended up with.

What's really funny is that Battleborn had a similar problem with one of its characters. The Icon's characters worst fault is that they're horrendously generic. Battleborn's are egregiously ugly and an eyesore all around. Attikus (big penis neck weirdo) had a design rough that looked 20x better than the final product, but somebody higher up must have told them it wasn't weird/badass enough for the game, so they threw it away.
>>
>battleborn
>overwatch
>paladins
>gigantic
>icons
>every single MOBA
All of these games have the exact same art style. No consistency, no theme, random archetypes to attract as many audiences as possible, cel shading passed off as "Pixar style" but really just an excuse for low poly models, generic themes with either sci fi or magic shit mixed in.

You only like one of them because you've been marketed to think that way. Your reaction to Icons is how you'd react to OW or League if they weren't popular.
>>
Because they hire no-talent no-training deviantartists, and postmodernism allows them to declare "it's stylization" to avoid criticism.
>>
>>384854372
> The same people praise Rivals of Aether for its originality and effort, a game with blatant copies of moves from the very same game

muh furry lewds xD
>>
>>384848840
This just looks like a bearded numale with Party City horns

>>384853810
T4sh?
>>
>>384853956
That is bad design. A character's balance shouldn't be contingent upon how difficult they are to play. Melee is a badly designed game and a happy accident at best.
>>
For real though, Melee Marth is one of the best designed characters in a platform fighter.
>cool tipper mechanic
>almost none of the moveset is forced stuff from game series
>actually strong at close range but weak against projectiles
>>
>>384855207
I saw Wrastor more of Captain Falcon and Metaknight but I get what you mean. Zetterburn is just the most obvious because he only has a single move that isn't Wolf's.
>>
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It's all about finding a unique design space and making a brand for yourself out of filling that niche. With so much shit already done it's hard to stand out without either pandering or straight up copying others.
>>
>>384848781

Building off of an already established world and creating your own one from scratch are like night and day.

People take it for granted in how much work Sakurai and Hal Labs put in to develop the series when they rave about P:M's changes.
>>
Just give me a smash game with cute anime girls and I'm sold.
>>
>>384855934
>gigantic
>have the exact same art style

Boy you don't know shit if you're lumping that in with Battleborn, Overwatch and Paladins. Gigantic is doing something other companies are afraid of with these games and designing characters with more stylized proportions as opposed to having the same 2-3 body types dressed up in different costumes. No two characters look alike, and most every design in it is a winner (outside of Beckett, who could've used some more work.)

Paladins' characters are some of the most generic, nameless nobodies I've seen in a video game to date. The entire cast is a stand-in for some other character in another game, either moveset-wise or visual design. It's offensive how generic the cast is.
>>
>>384854681
lol keep trying kid, I'm sure somebody will respond seriously eventually
>>
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>>384856584
this guy doesn't look too bad imo
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>>384856742
I don't hate Bomb King. He's the closest to good they can get, they could make some changes and he'd be a-okay.
>>
>>384847778
IronStylus isn't exactly an amazing concept artist. You can look up his portfolio online and while most of it is definitely sound art, he has no imagination when it comes to sci-fi. His designs on League were good but we have no idea how much of that was due to input from the rest of his team at Riot.
>>
>>384857025
Iron Stylus isn't who they hired.

http://knkl.deviantart.com/gallery/
>>
>>384856376
>slime princess
good taste
>>
>>384857170
But he is. Look at his twitter and the Wavedash dev team page.
http://www.wavedash.com/about/#team
>Michael Maurino - senior concept artist
>>
>>384858040
I guess he's one of them then, because the art posted ITT is definitely not his. And looking at the credits both of them are senior concept artists, so we were both right, weird.
>>
>>384856623
https://www.youtube.com/watch?v=iSgA_nK_w3A

This is what happens when a game removes skill inputs like L cancling or casualizes it. Look how badly SFV and sm4sh is doing compared to melee.
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>>384856376
this
it's hard to be unique
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What are some examples of god-tier character design?
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What do you guys think of Smash's take on move staling? These ICONS guys did an AMA but didnt answer anyone regarding this games implementation of it
>>
>>384858258
Lack of L-Cancelling is not the reason Sm4sh sucks ass. Just like L-Cancelling is not a key component of Melee being great.
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>>384853896
I have partial knowledge of the Melee scene and the fact that this makes sense to me makes me want to kill myself.
>>
>>384858258
brawl and sm4sh are very slow and floaty, if they played like melee but with QOL improvements like auto l-canceling they'd be better received
>>
>>384858467
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Leave smash-likes to me.

https://youtu.be/lhAD7ZNmDsM
>>
>>384855934
eh, overwatch is more like pixar, while the others on that list aren't even dreamworks
>>
>>384858258
L canceling is a bad mechanic because it makes you opt-in for something that you would never NOT want.
>>
>>384859210
Bitch, that's not even a platform fighter. Call in the barneyfag
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one just one of them actually understands what makes videogames great

the rest are a bunch of pretentious hipsters
>>
>>384859220
This is basically what I was trying to say earlier >>384853501
>>
>>384859813
Coward.
>>
>>384859930
I'm not a coward I'm just pointlessly verbose.
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>>384844815

fixed
>>
>>384859342

There's no need to call him. He's on his way
>>
>>384859210
wtf i love mlp now
>>
>>384860068
yup
>>
>>384859210
wow those are some cool looking spacies
>>
>>384848393
More than half of LoL's roster are just cheap ripoffs of pre-existing characters, though
>>
>>384846108
It's a MOBA. It objectively can not be a good game
>>
>>384844815
>>384860061
what sucks is his beta designs were better, for some reason the final draft ended up way worse. Their concept artist is pretty good, but whoever does their models just sucks at their job. Couple that with terrible animations and poor shaders and the game comes out looking like hot garbage.
>>
>>384844815
>Why can't WESTERN indie developers understand how to make a proper character design?

fixed
>>
>>384854763
It's because the developers that shit out characters strictly to appeal to the Social Justice crowd are complete no-talent hacks and often use their characters as some sort of political statement, which is why they're all obnoxious.
>>
>>384858476
I think it's an effective solution to move spamming, but not the most elegant one.

Ideally, you'd want a character's entire moveset to be equally useful, but in different situations. Spamming occurs when a player repeatedly finds themselves in situations where the move can be used, and it gets especially bad when a character has a particularly versatile move that outshines the rest of their arsenal. To combat this, Sakurai & co. introduced artificial scaling, instead of completely re-working every character's moveset when they were already in the middle of testing the game.

It's just like the weapon durability mechanic in Breath of the Wild. I get that the developers want me to use every weapon in the game, but do you know what would be even better at getting me to use every weapon in the game? Actually making every weapon unique and fun to use.
>>
>>384844815
why do i think of Uma Delicia when that pic is posted
>>
What happened to Airdash Online?
>>
>>384848840
They should have stuck with the big floppy ears and fur covering the top of his face, Sonic-style

He looks like a Wildstar cosplayer in this art
>>
>>384854763
>generic white dudes, they're all diverse with entertaining personalities, strange quirks, bland yet interesting designs
this is a contradiction

and no, the generic bald space marine macho white man is usually boring, this why it became a meme
>>
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>Icons could actually be a good game
>but the horrible name and terrible first impression trailer is gonna kill all initial hype
>>
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>>384860061
expanded on your edit some more.
>>
>>384861786
died years ago
sucks since it looked better than icons
>>
>>384853464
Agreed. Would've been slightly-less obvious he's a Fox-clone too.

I always have difficulty on deciding whether seeing concept art (which is almost always better than the final result) is a good thing or a bad thing.
>>
>>384847696
If his dash attack isn't a horn headbutt they're 100% retarded.
>>
>>384864531
From the video it looks like they changed his side special to a headbutting version of Fox's side B.
>>
>>384864531
>thinking they'll actually achieve something so obvious when they straight up copied fox's moveset
you practically gave them an original idea
>>
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>>384847778
>>384848840
it really shows
>>
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>>384847696
>>384848840
The problem is, they they always go with the least interesting design, because it's the most safe, that or they make some horrible compromise.
>>
>>384856406
Seriously. The bulk of PM was already done, all they had to do was tweak some physics and movesets.
>>
>>384851530
Well Rivals doesn't need grabs cause the whole point of grabs is to counter shields plus moves combo well so do you don't need grabs.
>>
>>384855934

Overwatch probably has the most consistent design language out of all of those.
>>
>>384854763
> generic white dudes
> diverse and quirky personalities

Is the TF2 cast a bunch of "generic white dudes" now?
>>
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>>384844815
holy fucking shit i'm autistic
the name of the vydia is literally "icons"? I didnt even fucking notice it until now, who the fuck thought that was a good name, holy shit.
>>
>>384844815
Did they hire a single artist to design all the characters?
>>
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So much of this just feels like it's in bad taste.
>pretty blatant copy of Melee. Devs call themselves wavedash studios, which is pretty retarded in it's own right.
>characters are almost, if not entirely 1:1 copies of their melee counterparts
>characters appear to be the most boring generic "tributes" made to mankind
Like what's the point? It's not going to top Melee, it's going to top smash 4, they'll be fucking lucky if it even comes close to the meme scene that is competitive 64. It's one thing to throw in a reference here and there, but this just screams of trying to jump on the melee e-sports train about 3-4 years too late.

>inb4 it gets DMCA'd because it might as well be outright copying Melee and suddenly everyone cares.
>>
>>384867992
>it's going to top 4
Fuck me, meant it's not obviously.
>>
>>384844815
I actually found Kidd to be a cool design, as well as that dual-wielding gunslinger guy. Not so much the rest.

>>384852348
Wrong retard. The character's a reference to Mang0, who people also call "The Kid" (hence he name Kidd) or "The GOAT."
>>
>>384868469
>flagship character is a reference to an esports manchild
wew boy
>>
>>384868947
mang0's been a part of the smash community before esports faggotry
>>
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Zhurong is VERY well designed! She's so cute! And her feet are the best! And smelliest!
>>
>>384868469
Yeah, and Mang0 plays Fox. Kidd is an animal from space. So he's two puns at once.

It's pretty clever, but it's a questionable choice to build your main character from puns.
>>
>>384858942
This. They really need a cute cat, wolf, or fox girl if they're going to sell this.
Space Ogre isn't getting asses in seats
>>
>>384859210
... ok that actually looks pretty solid.

you're a fucking idiot if you think it's a smash-like though
>>
>Ok we need to make the face of our game now
>Well obviously it should be out Fox... "tribute"
>Agreed. That's the goat guy right?
>I think that was one of the concepts?
>Holy fuck... this is the final? There's nothing cool about him at all. He's not cute, edgy, handsome, anything. Fuck.
>Do we have time to fix it?
>EVO rollout is in two days
>>
So which will be better Icons or Fantasy Strike?
>>
>>384869913
Whichever releases last because they'll have time to improve upon the game based off what people complain about with the other too.
>>
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Not memeing, where is the market for this? Who is the demographic? It certainly isn't meleefags. Hell could freeze over and meleefags will still be playing melee. If anything, Icons will disgust the shit out of them.
It's not like it's that hard to get melee for those who want to play it either seeing as how the wii and wii u are blown open and can pirate gamecube games easy and run them natively.
4fags don't give a rat's ass about melee, let alone a knockoff of it, and neither will the FGC.
>>
>>384870113
People that like Smash as a general concept but not Nintendo's handling of it? I don't like Smash mechanics honestly but I do applaud them for actually trying to do something themselves. It'll fail because Smash players don't want anything but Smash because Nintendo, and Melee players only want Melee because they're lame as fuck but whatever.
>>
>>384870113
They need to put Melee top tiers to so kids will pick it up.
>>
>>384870113
Meleefags were warming up to Project M until Smash 4 came out and it started to become suppressed by Twitch, Nintendo and VGBootCamp. IF this game finishes and they address all the issues that people discussed, I could see it being the Melee sequel everybody hopes for.

It's going to be super awkward though. Like, how are they going to bring back items? You can't have shells, you can't have fun casual maps like Pokemon stadium or Rainbow Road because they won't be iconic at all or have Nintendo-game remixes. It's just awkward.
>>
>>384870431
>Meleefags were warming up to Project M until Smash 4 came out
No, any Meelefags where doing it for the easy money. The money left, they left.
>>
>>384870431
Brawlfags went to PM a hell of a lot more than Melee fags. Even during the 3.6 update when PM nerfed all the characters and their recoveries to make it more melee-like there wasn't enough acceptance. They only want Melee, that's all
>>
>>384849951
they gave him a shit character to design
>goat boy
like what the fuck
>>
>>384870113
Their original attempt was to attract Melee/PM players. That was during concept, but now that they have something to show, no one wants to be a part of it.

>>384870263
It'll fail because it's a mediocre attempt for a game in general, not just as a Smash attempt. God forbid people have standards.
>>
>>384870697
P:M was always jank and the devs played MUH SEKRIT CLUB, were caught leaving stuff in builds to benefit their characters, and just generally made moves chain together too easily. The project changed what it was going to do several times and a lot of the design choices they made that weren't just straight fanservice were, well, once again, jank as fuck. You were asking a split community to come together over an ever-changing, cobbled together mod that was way more about fanservice than actual gameplay. The Melee and Brawl communities were long split by that point, and it was the Brawl players that swarmed P:M.
>>
>>384844815
remember project M died for this
>>
>>384847696
>>384847459
Fuck this is so much better, he has so much personality and it emphasises what he is about so much better. Even the floppy ears gives a funny contrast that he is still a cute little goat, you could have him get annoyed at that cause no one takes him seriously and build personality from there.

But no make him do dreamworks face
>>
>>384869185
Is that an alternate costume d.va or is that character from the game?
>>
I don't mind that they rip off the characters, but at least hide it a bit cause in the end that creates something new. KoF is a great example of this, the game i full of shoto-like characters but they gave a spin on all the moves which slowly developed into their own thing.
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