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You can't name a worse level in entire videogame history.

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You can't name a worse level in entire videogame history.
>>
>>384843993
The gutter
>>
>>384843993
how shit are you?
>>
>>384843993
I dunno Black Gulch was almost just as shitty.
>>
*rides elevator up from the top of a windmill and comes to a lava lake*
Woah
>>
I can name worse areas in the same goddamn game.

Iron Passage
Frigid Outskirts
Earthen Peak
Black Gulch
>>
What about The Gutter from Dark Souls 2.
>>
>>384844052
Gutter
Izalith/Demon Ruins
Profaned Capital
Earthen Peak
>>
>>384843993
What the fuck were they thinking

There's like one enemy type sans the turtles and they just throw like 17 at you. It's so fucking bad.

And of course they put the GOAT weapon Zweihander there
>>
>>384843993
This is the best level honestly.
>>
>>384843993
not even the worst level in that game
>>
>>384844242
>zweinigger things anyone cares about xer opinion
>>
>>384843993
>no shortcuts
>enemies have 100% tracking
>outrun you by a mile
>their attacks are incredibly fast, hard to parry because of reaction times
>they can hold their attacks, making parrying even harder
>they can attack even faster than normal
>multiple instances in the level where you're in a narrow path faced with 2 melee + 1/2 ranged enemies just constantly coming at you
yeah I'd say it's pretty high up there on the list of one of the worst levels I've ever experienced.
>>
>>384844223
Unpopular opinion:
I actually liked lost izalith and demon ruins, I only disliked bed of chaos and don't really know what everyone's deal is with it
>>
>>384844223
How exactly is Profaned Capital bad?
It's short and the enemies aren't even obnoxious there.
>>
>>384843993
Okay but consider the following:

Ride to Hell: Retribution exists.
>>
>>384844223
>>384844381
I loved the idea of Izalith and Demon Ruins, felt like an awesome delve into something truly ancient but the way it was rushed really ruined it. So many cool things could have been done there.
>>
Dark Souls 2 is easily one of the worst games I have ever played.
>>
>>384844550
>t. soulsbabby
>>
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Rank the swamps from best (or least shitty) to worst.
Nightmare Frontier > Kings Garden > Earthern Peak > Blighttown > Farron Keep > 5-2

Blighttown not lower because iron ring.
Farron keep not lower because of dagger skill exploit.
Earthern peak has no real muddy sections to slow you.
King's garden is small.
I quite like nightmare frontier.
>>
Vorador's Mansion
>>
>>384844545
It's not a great level, but I just never understood how everyone considers it the worst in the entire series at times. A complaint I see a lot is the brightness of the lava, but couldn't you just lower brightness?
>>
>>384844429
>Terrible gimmick boss
>Clearly rushed/unfinished
>Half the level is another shit swamp
>Other half is a descent with no notable loot
>Pallet swap enemies that are just less threatening versions of enemies you faced in the previous dungeon
>>
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https://www.youtube.com/watch?v=aYW4ufukrK8
DeS is stable in RCPS3 Emulator.
100% playable within a few months.
>NEVER EVER they said
>>
>>384844939
I unironically liked Farron Keep the most.
>>
>>384845067
I think part of it may be that the rest of the game sort of makes it stand out. With no other "bad" levels the one kind of bad level looks like the shittiest level ever. I know DS1 has its flaws but to me level design was not one of them.
>>
>>384843993
Literally any swamp level from any Souls game
>>
>>384843993
>iron bridge
>the most popular pvp arena
did you kill yourself into the lava too many times noob?
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>>384845221
I can hear a thousand anuses clenching in anger
>>
>>384844939
Blighttown > Nightmare Frontier > Earthen Peak > Kings Garden > Farron Keep

I don't get the hate for Blighttown. It's a 5 minute run between the two bonfires at most.
>>
>>384844939
I'd probably switch Earthen Peak with Farron's Keep. But other than that, I'd agreed with your list.
>>
>>384845382
Upper Blighttown is not fun to go through, if you didn't take the key as your gift. Not difficult, just a tedious slog really.
>>
>>384845243
Izalith has a new interesting NPC encounters, with the hostile chaos witch, a continuation of Siegmeyer's quest and potential end to Solaie's line. Diverting and optional paths to explore, a new mechanic to switch up gameplay with lava (I liked how the second half tried to mix up gameplay this way, with the invisible paths in the caverns and complete darkness of ToG) my only real complain is bed of chaos. If someone could tell me what they particularly hate about this area it'd be appreciated.
>>
>>384845221

Will it be possible to get multiplayer working?
>>
>>384845382
Shitty framerate, toxic dart blowers, easy to fall off, then when you reach the bottom you have a nice giant swamp with annoying as fuck flying bugs and enemies that hurl boulders at you.
>>
>>384845221
>b-but you need a s-super computer to run it!
kek, any minute now
>>
>>384845382
seems reasonable
>>
>>384845649
of course not, but kind of missing the point aren't you?
>>
>>384845067
It was bad because of the lava itself being brighter than the fucking sun and having to run into lost Italian through the dragon breeding grounds
>>
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>>384843993
it's not even close, lad
>>
>>384843993
Harvest Valley
>>
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You rang?
>>
>>384845985
Were those your only complaints though?
>>
>>384845382

Ya, once you know where the bonfires are its fucking easy. The second you hit the swamp, you have no clue where the next one is. The place is huge and youre constantly slowed and poisoned so you start panicing. Then after a few deaths you find it inside some random pipe
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>>384845912
You should have seen the last thread
Suddenly DeS was the worst game in the souls series, and if you didn't have online the game was "not worth playing"
sonyfatties are in full damage control mode.

Almost 10 years of NEVER EVER has dug themselves rather deep.
>>
>>384845382
So you've never went Depths -> Blightown?
Guaranteed death there even on multiple runs.

There's the shitty postprocessing effect that obscures/darkens the screen, masking the locations of the dart blowers. There's the broken grab hitbox of the zombies, the stupid platforming physics, the dogs, etc.

The Gutter is literally a smoother ride than Blightown, the only downside is having to light the sconces and the poison statues, which you can easily break with a shield.
>>
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Only hard part of DaS2 was the ivory crown dlc. Everything else was casual babyshit, if you were genuinely frustrated by anything posted here then please hang yourself.
>>
>>384843993
literally everything after anor londo
>>
>>384845649
It's possible, they did it for PCSX2, Dolphin, PPSSPP, and NDS emulators. Usually doesn't happen till quite a ways into development though.
>>
>>384844327
It's literally one of the single easiest levels to speedrun Tbh
>>
>>384845940

Eh, I've had DeS on PS3 forever. It's nice people will get to play it on PC but I doubt it's aged very well. Especially if there will be no multiplayer.
>>
My votes go for Crystal Cave and the Black Gulch. Those are the only 2 levels ive played that I hate going through a second time (havent played DeS or BB yet)
>>
>>384845221
>bad controls the game now with added emulator problems

oh boy i can't wait
>>
>>384844204
One of the best areas in the franchise
>>
>>384846308
Sunken city was harder than Ivory crown by miles, Ivory was pretty easy if you took your time and didnt get bs'd by that one invader
>>
>>384846096

Not that bad. You can just run through it if you don't want to deal with the hassle or you can break all the statues and farm the claw things for titanite.
>>
>>384844327
>>enemies have 100% tracking
You don't know what you're talking about.
Released attacks do not track, just the aiming animations.
>>
>>384846562
that's nice.
I hope you don't get tired of typing that when there are dozens of new DeS threads every day and the games popularity has a revival thanks to PC players.
>>
>>384846693
it's not even about the difficulty of the level
it's just how fucking horrible and lazy a design it is.
not to mention it looks like fucking shit
>>
>>384846373
Everything after Anor Londo is shit, but most DS2 levels are offensively bad. Not only do they lack shortcuts, they force platforming on you with constant jumping and hopping with DS2's terrible controls, they swarm you with annoying as fuck enemies all the fucking time for "gotcha" moments.

In DS1's worst levels you could at least run past every enemy if you knew the map layout already. In DS2 that isn't possible because every enemy pretty much outruns you by a large margin.

DS2 is a cringe fest of a developer trying to kill the player at every turn. It's a fundamental misunderstanding of the difference between difficulty and challenge.
>>
>>384846776
Didn't it come out on PC?
>>
>>384846308
This is nu-/v/ we're talking about, of course DS2 destroyed most of these shits since you can't just mash roll to evade everything with zero consequence.
>>
>>384845225
Me too anon.
>>
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>>384846562
>worst pvp in the series
Yeah I'm sure pc players will be sad they don't get invaded by Scraping spear/plague dagger/soul drain twinks in a combat system where every hit stuns and healing items are almost infinite.
>>
>>384846605
Dude invisible floor lmao
>>
>>384843993
Every fucking ice world in Super Mario
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>>384846636
Funnily enough I found Sunken to be the easiest of the DLC. Hardest parts about it was optional gank squad boss fight and maybe parts of Dragon's Sanctum. Eleum Loyce is one of the largest areas in the game, plus there's the Frigid Outskirts and the boss that accompanies it.
>>
>>384846832
>In DS2 that isn't possible because every enemy pretty much outruns you by a large margin.

You can outrun everything in the game as long as you're naked.
Even the gate before Veldstat in vanilla DS2 can be completely speedran without killing any of the 6 soldiers around it, you just need to learn their moves and bait an attack and dodge around.
Easily doable 9/10 times and I suck at speedrunning.
>>
>>384846308
You fucking retarded nigger, there isn't as much artifical difficulty as there is in old iron king smelter demon and its path in any other area
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>>384846605
>the fucking zigzagging invisible floor that you have to cross to get the blue titanite slab
>>
>>384843993
Chapter 13

You know the game.
>>
>>384846096
I didn't even know there was a bonfire right before the fog gate for the boss and I ran through the whole thing every time I died to the boss.
>>
>>384847227
There's zero artifical difficulty in that areas, it's a bunch of 1v1 with a guy with arrows sometime suporting the melee guy, especially in Scholar.
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>>384847227
Even if you can't make it to the closing gate you can easily sprint past to the fog gate. Smelter is completely fair and only has the slam attack with a wonky hurtbox. The DLC was very enjoyable to playthrough and explore.
>>
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>it's just how fucking horrible and lazy a design it is.
>>
>>384844052
Gutter is atmosphere kino you pleb
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Can we agree that the boss of the magical sky volcano was actually pretty decent? Like it wasn't the hardest boss in the world but it clearly demonstrated what the player needed to do and the hit boxes werent wank as hell.

Like compared to other puzzel bosses, it wasn't that bad
>>
>>384847640
What's lazy about it?
>>
Dark Souls 2 was my favorite in the series, but I will say this:

It completely fucked up one of the coolest things about Dark Souls 1: the interconnected nature of the game world. Everything looped back around and important game locations were visible from other locations. Each area was very clearly designed not only to be grand in its own right, but also fit in to the greater scope of the world. It was no accident, and the effort was well worth it. The world felt tremendous and real.

Dark Souls 2 felt like a NES-era level selection, even though the areas are technically connected. Honestly, I think if they had just embraced that and wore it proudly, it would have worked better (ie areas being connected by some form of warping/long distance travel). Instead they just hamfistedly threw in a bunch of elevators where the player is in a completely different environment because they traveled a few stories.

Not really replying to anything, that was just a thought I wanted to get off my chest.
>>
>>384847640
How the fuck do you get to see the ice wolf
That was when I quit desu
>>
>>384847174
>equip load affects move speed
just another reason why ds2 is shit
>>
>>384843993
Swamp. Witcher 1. Every time I think of it it saps all will to continue my playthrough.
>>
>>384847734
It was a non cancerous version of Ceaselss/Dragon God basically.
DS2 schooled Miyazaki how to make such a boss and DS3's Wonir was allright because of it.
>>
>>384847904
what's wrong with the swamp meme in witcher 1?
i've played through that game twice and I honestly have no idea what people complain about
>>
>>384847847
Equip load affects speed and stamina regen in DS1 and DeS as well.
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>>384847843
Instead of constantly trying over and over again why not just explore the other path? You're not obligated to that boss immediately.
>>
>>384847843
Basically you need to not have brain cancer.
>>
>>384847734
That fucking hole is the real boss.
>>
>>384847985
The swamp in witcher 1 is probably when the difficulty suddenly spikes up. You get swarmed by a fuckton of monsters, plus the monster plants at that stage of the game basically two-shot you if you're not careful..
>>
>>384844381
Me too, but I feel like I'm biased since I looked up how to save Solaire when I heard he dies and so didn't go through the normal way.
I don't get the complaint with the dragon area though since you can just run through it in like a minute and the big dragons don't even bother you. Unlike in something like Shrine of Amana where it's a linear path you're forced to go down with enemies designed to prevent running through.
>>
>>384847985
The level of mind numbing backtracking killed me.
I got to the area with the Golems and lighting, and I have played it since. I was even kind of engaged since I managed to figure out the true solution to the mystery without a guide. It was like a euphoric epiphany.
>>
>>384848192
>>384844381
Izalith would be liked if it was more like the maze/ruins area with the Chaos eaters (where you jump to save Siegmeyer) and less empty lava expanse + dragon butt garbage.
Titanite demons were underused and could have served regular enemies here instead of the 1 respawning one (that's a fucking huge pain in the ass to farm for demon tits)
>>
>>384844327
>not using a shield with 100% block and attacking right after they hit
>dead in 1 swing and took no damage
>>
>>384846150
This.

Honestly this level gave me more trouble than any other place in the game.

>Enemies with long range tracking attacks strategically placed in optimal spots to snipe you from.
>Instant death pits hidden in a way that you can only see when holding a torch.
>Groups of enemies that aggressively charge to melee you while you're being shot at

Fuck that place.
>>
Stop And Go Station
>>
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>>384843993
I honestly don't understand how so many people have this problem? All you have to do is wait and let them come to you. Maybe you have bad memories because of the Smelter Demon breaking you, or Lucatiel dying in 5 seconds pre-patch.

Worst area is Lost Izalith. That area is horrendous. If we obtain the ring right before we go through the area to negate the lava damage, why even have the lava there? There are three enemies in the entire area, and they are splattered EVERYWHERE. It looks horrible and will burn your eyes, and the noise you make when you run is fucking deafening. It's also home to one of, if not thee, worst boss in the entire series. At least Dragon God was pleasant to look at, and piss easy to get through. Fucking BoC was almost entirely luck-based. Even if you get on that thin little bridge without it smacking you off mid-jump, it can also explode under your feet, and I had to learn the hard way that it does physical and fire damage. Better roll 'bout 10 times to get through all the worthless rubbish, so abandon all gear and just TRIAL AND ERROR YOUR WAY TO VICTORY! Also a lot, if not all, of the items in the lava were completely worthless.

There are a number of areas I hate, like Black Gulch, Dukes Archives, Tomb of the Giants, but Lost Izalith is the worst one out of all.
>>
>>384848908
>using shields for anything other than fashion souls
>>
>>384843993
Izalith, even post dinosaur nerf.
>>
>>384850474
Iron Keep is weird. Patches to DaS1 nerfed the infinite aggro range of Izalith, but patches to DaS2 added it in for the Iron Keep enemies. It's like B-team looked at 1.0 version Izalith and said "yeah that was good, let's implement that!"
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>have a stat that increases i-frames and healing speed
what the fuck were they thinking?
>>
>>384850774
I am pretty sure they were thinking that it was an RPG. And that if you want a rolling based defense, you should level up the rolling stat.
>>
>>384843993
Atlantica in KH2
>>
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>>384844052

What? Gutter is one of the only levels in that game with a sprawling level structure, a strong sense of verticality, and shortcuts that come from knowledge rather than throwing a switch to open a door. It's got secrets that are easy to pass. It actually uses the torch pretty well. It's ugly as shit, but it's one of the best levels in the game.
>>
>>384850930
>they were thinking it was an RPG
>the only way to deal with problems (?) is combat
>can't interact with anything
were they drunk? it never was an RPG
>>
SoTFS is trash, vanilla is makes it actually doable.
>>
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>>384850603
The new archer placement and NPC invaders were the pain in the ass, not muh aggro range on like 3 dudes.
>>
>>384850930
>game designed to be playable at SL1 without ever leveling once
>EXCEPT FOR ADP LOL YOU GOTTA LEVEL THIS FUCCBOI OR ELSE ENJOY YOUR LITERALLY BROKEN ROLLING
I sense conflicting design philosophies clashing here
>>
>>384851476
>game has been beaten on SL1 within days of being released
It just makes rolling easier. Low ADP means you have to time your rolls a lot better, but you have the reflexes of a father who was unable to take his son down from the noose in time.
>>
>>384843993
This was one of my favorite areas
>>
>>384847843
you got to explore the other side of the zone bro. get the eye of the priest or something I forgot what the item is called but it's found just by going through the level
>>
>>384851682
>It just makes rolling easier. Low ADP means you have to time your rolls a lot better
Yeah because the roll mechanics actually break at base ADP and you have to play in spite of it mechanically not working right. It's like playing with a broken controller or monitor -- sure you can do it, but the thing is still broken. It's plain bad design.
>>
>>384847843
I hope you are joking. This is only slightly less retarded than complaining that Asylum Demon has too much health.
>>
>>384846308

No one thinks it's hard. It isn't fun. It's tedious and lazily designed.
>>
>>384851090
>what if we had ladder that led to nothing LOL
The gutter illustrates everything wrong with Dark Souls 2 level design perfectly.
>>
I only recently started this series and barely past the Undead Burg but is there even such a thing as a bad area in DS's? If you loathe an area it's probably succeeding in it's intent.
>>
the transition from earthen peak to that place is one of the most retarded things
>>
The level with the Chariot and Skeleton trio
>>
>>384843993
Every DS2 level is shit
>>
>>384847843
>wolf
>>
>>384848989
I think the worst part is that its not even difficult if you slowly bait our individual enemies.
It just takes fucking forever to do it that way.
>>
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>>384853463
Huntsman's Copse and Undead Purgatory, if you're willing to consider it an optional area.
>>
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>>384843993
/v/, stop being bad at video games.
>>
>>384843993
Blighttown, Lost Izalith, Tomb of the Giants, New Londo Ruins
>>
>>384843993
All of the ~10 swamps in DaS3 are worse
>>
>>384843993

All of Izalith. Within DaS2, Dragon Aerie and Black Gulch.
>>
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>>384843993
In this thread we list things Dark Souls 2 did that were far better than Dark Souls 3. I'll start:

>No bonfire and no death challenge where you can beat the game without resting at a bonfire or dying to gain a reward and bragging rights

>Non-linear first half of the game allows you to rush straight to the areas of the game that contain the items for your build

>Chugging Estus immobilizes you, and the heal isn't instantaneous meaning trying to chug while someone is sticking close to you will result in death

>Stamina regeneration is tied to weight, so a character at 10% burden will recover their bar faster than a character at 70% burden, giving an advantage and a reason to make a low burden character

>Poise exists and armor provides relevant, but not overpowering damage reduction, giving an advantage and a reason to make a high burden character

>Phantoms and Dark Spirits cannot chug estus, spirits can only heal via spell useage which is slow. This makes fighting outnumbered even without mob assistance possible since any damage you do sticks

>Can only perform four rolls before running out of stamina

>Can only perform 5 attacks of a rapier or straight sword before running out of stamina

>Parrying has longer recovery frames and consumes more stamina, making parry fishing riskier and makes parrying require higher skill

>Power stance allowing for unique combinations of dual wielding and unlocking an alternative moveset for weapons

>Being able to use the full moveset of a weapon in your off-hand including running, rolling, backstepping, etc. attacks rather than just being able to do a basic R1 swing and blocking with the weapon as it is in Ds3 (lmao who would ever want to weapon block)

>Bell Tower covenant providing two unique optional areas to PvP for Titanite Chunks, Slabs, and Twinkling, making farming for upgrades fun

>Bonfire ascetics to replay bosses you like and or gain items from NG+ and beyond without grinding through the whole game again
>>
>>384854719
>No bonfire and no death challenge where you can beat the game without resting at a bonfire or dying to gain a reward and bragging rights
how the fuck are you supposed to get around the fact that every weapon breaks after 3 swings
>>
>>384854719
I don't care for PvP since PvPfags ruined the franchise.

Dark Souls 1 had insanely fun invading but because PvPfags complained about "waaah muh arena" "waah i dont want to be invaded, if i want to PvP ill just go to the arena" fromsoft completely trashed invasions anod now it's dead and shit. You're the cancer that killed this franchise, fuck you. It's because of you that DS2 was such a pile of shit.
>>
>>384843993
wut, why? best boss in the game, best grinding area, best merchant

are you a fuckface faggot?
>>
>>384854951

DS2 had the best pvp in the game though, objectively.
>>
>>384855025
yeah
too bad everything else was a big pile of shit, largely because the entire game was balanced around PvP balance.
>>
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>>384845221
>>>>>>stable
>100% playable
>>NEVER EVER
I can't wait for the "I waited x years to play THIS trash?" threads.
>>
>>384843993
HORSE DICKS
>>
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>>384854898
>>>>>3 swings
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>>384855120
Well I'm glad Tanimura at least made DS2 with replayability in mind. Unlike a certain somebody.
>>
>>384855525
Well, too bad he still didn't make a good game, unlike a certain somebody.
>>
>>384855435
that shit is rare as fuck and don't act like people actually ran all the way back to Majula every time they needed to buy more.
>>
>>384843993
Every swamp level in the series
>>
Well I'm about to do the New Londo ruins. Not looking forward to fighting 11 billion ghosts.
>>
>>384854898
That's copy pasta, mate.

Also, use the Bracing Knuckle Ring. Then your weapon will only break in 6 swings. You could also use more than 1 single weapon, perhaps use repair powder? The durability can be an issue if you're using a weapon with low durability, like the Washing Pole, but it's still at least 30 kills before it breaks, and that's without the bracing knuckle ring. Durability is an issue, but at least it's an actual feature. There was no reason for it to exist in Dark Souls 1 or 3, and in Demon's Souls... well, it costed a fuck ton of souls to repair anything. I'm no fan of Dark Souls 2, but c'mon now, it wasn't that bad.
>>
>>384855854
you can bypass them all if you know the layout
they aren't hard anyway
4Kids boss arena gives me the massive spooks though
i really hate it
>>
>>384854898
Santier's Spear
>>
>worse than Ninja Gaiden Act 6
>>
>>384856129
None of that makes for a fun run though. It's just increased tedium in an already tedious and mediocre game.
>>
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>>384855720
SHIT SOULS 3
>the most linear of all the games, even compared to DeS and BB
>nostalgiafag reference pandering out the ass
>rehashed characters
>Lowest Boss count after DeS
>Half the bosses are gimmicks
>Boss weapons shit as usual, despite having 4 games to draw experience from
>weapons in general are 90% quality based
>these quality weapons are also usually the best weapons in their class
>some weapons have retarded stat requirements where they don't even scale with said stats, which also happens to be quality
>armor system a horrible imbalanced mess
>the heaviest armors are the heaviest they have ever been in the series, while offering basically no additional defense over medium/light sets
>poise implemented in such a stupid way that only Greatswords and Maces get the most bang for the buck
>Some UGSs, GAs, and Hammers weigh more than entire armor sets
>Equip load is now done by VIT, which for some reason gives LESS per level than fucking dark souls 2
>Souls required to level up not adjusted for splitting stats into two
>a majority of the small weapons sped up to bloodborne speed, but some of the larger weapons have been made SLOWER and consume MORE STAMINA
>rolls cost next to nothing with extremely fast recovery and many iframes
>magic is garbage
>faith is garbage
>FP system is weird
>Too many useless fucking stats
>WAs are mostly just special r2s or powerstance moves copypasted with an explosion or two at the end
>MLGS is the worst its ever been
>awful covenants
>covenants are stickers which can be changed on the go
>shitty rewards
>Dragon form the worst its ever been in both aesthetic and practical sense
>community now filled with normies who hold hands with their SL 800 Friends to get through the game
>invaders have the most disadvantage compared to all other games in the series
>First DLC was a 1.5 hour long disappointment with a rehashed arena
>Second DLC had no end despite being the very last dark souls thing we'll get for the forseeable future
>>
>>384856480
Using different weapons? Using a ring? Does either of those have that big of an impact on your enjoyment of the game? Obviously you're not a fan of the game either, but I'm glad it actually has a purpose. One of the things I really enjoyed in Demon's Souls was having to use different weapons. Pick up a spear for Stonefang tunnel, or use the battleaxe you get in that area for Shrine of Storms. More fun to me than using one weapon throughout the entire game as in Dark Souls 1.
>>
>>384843993
God I hated most of Dark Souls 2 the game itself is far too easy and the dlc is just masochistic. with the tease of traps and mazes
>>
tseldora is the shittiest fucking level at least in souls
>>
>>384843993
Does Dark Souls 3 have shit and generic looking level design like Dark Souls 2 had?

One thing I loved about Dark Souls 1 is for the most part the areas didn't look like generic shit you'd see in every other medieval themed fantasy game. It had a lot of cool unique looking areas that were interconnected. Something that 2 lacked. The castle area in particular looked so empty and awfully generic.
>>
>>384858685
Only one level does, and it's optional. DaS3 art design is pretty good, especially the DLC.
>>
>>384844242
best area in the game imo. The enemies are fun to fight, they take a 3rd of your health and are GREAT for learning to parry. Also so many souls for PvE helping...AND the armor is dope as fuck from Allone knight captains
>>
>>384858685
No. Dark Souls 3 returns to Dark Souls 1's "environmental storytelling" style of places with plenty of decoration and little details around the environment. It's not "repeated texture x1000000000" edition.
>>
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>>
>>384858992
>>384859149
Thank god. Many areas in Dark Souls 2 looked so generic. Like in plenty of other western games we have seen countless times before.
>>
>>384857130
>Half the bosses are gimmicks
How much is that less than, let's say, in DaS1 where literally every single boss was a huge walking gimmick?
>>
>>384859395
Cute!
>>
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>>384854030
>clear the full way to the chariot
>go back to see if anyone has a sign down for quick souls
>summon a guy
>carelessly fall through a hole on that bridge on the way to the boss
>>
>>384843993
I very easily can.
>>
>>384860904
Fuck this shit.
>>
3 > BB > 1 > DeS > 2
>>
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>>384861715
>3 > BB
>>
>>384844052
The gutter is the best dumpster shanty town in video games.

Iron keep is a classic example of two many cooks in the kitchen. Geographically makes no sense. Copy pasted knights littered throughout the entire zone. Retarded bonfire placements. Impossible chests to collect. Castle design makes no sense and doesn't feel like a real castle.
>>
>>384846096
Such a bad level.
>>
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>>384846636
>bs'd by that one invader
Hahaha, yeah, that guy.
Thread posts: 164
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