best game ever made
>red B button
:S
>>384835015
>game designed with a graphical effect in mind
>take effect out
>game looks like shit
hmm... Really makes me think
I'm glad Ocarina wasn't a PSX game.
Moo
>>384835015
You need to learn how to properly emulate. That looks nothing like the textures in the original.
fix'd
Emulators were a mistake.
>>384837903
>we want the "minimalist low-poly" indie audience
EH
>>384835015
is this the ps1 version?
>N64 emulation
>>384838362
worse
>>384838362
>>384838362
thanks for the laff, m80.
>>384838362
>>384838362
>>384838362
starring leonardo dicaprio as link
We can go deeper...
>>384838362
keep the tree texture, delete everything else
>>384840551
>go to the effort of re-texturing the pants
>still can't get it consistent enough to change the actual legs.
>>384837035
moo indeed
>>384840551
>those legs
>dat L
half assing it just makes it infinitely inferior =to the original
I'll do you one better.
>>384841221
Why even release this shit when obviously texture replacement still isn't 100% doable?
>>384841530
because it was made by some 14-year old spic back in 2008
>>384839397
Kek
>>384838362
this looks way better desu
>tfw playing master quest on a real n64
Flashcarts are nice.
Also Majoras mask runs slower on the gamecube I think its because the emulator inside the collectors edition couldnt emulate the expansion pack due to limitations of gcn hardware so they made it work with out the expansion pack.
Playing the gcn majoras mask rom on a n64 flashcart does have the slow down you would not get with a actual cartridge/dump of a cartridge.
>>384843562
That's a pretty interesting note. Have you noticed any draw distance issues or major new popin as a result when using flashcart on 64?
>>384843836
I only played it a bit but no.
Playing the GCN rom on my flashcart did looks the same(there might be details I didnt notice) but it runs at 320x240 like any cartridge dump but of course text reference the gamecube controller and the context sensitive buttons are red.
It does have more slowdowns though(especially the swamp) so its my theory that this could be a version that would work without the expansion pack though I am not an IT wizard so I cant really dive into the code.
I made a video about it so you could see.
https://www.youtube.com/watch?v=UYV2jTJYjnc&t=43s
>>384838362
Link looks like Richie Kotzen
>>384843562
>>384844197
Pretty much my only experience with MM has been with the CE version. I just thought that it naturally had that framerate considering they both ran at 24 fps usually.
>>384841193
demonophobia was groovy
>narrow sign pole is highly detailed
>massive branch is stretched like crazy
People really didn't know how to UV map things back in the 90's.
>>384844197
Have you tried running it without the expansion pack to see if it would work?
>>384844197
It just seems weird to me that the gcn couldn't allot more ram. That's essentially all the expansion pack is. And it's not a lot more ram either but 4mbs.
But maybe getting it to recognize the extra ram was the problem. Just spitballing because I have no idea. But your theory is solid in the sense the n64's ram speed was already slow.
>>384845091
I have an everdrive and it needs the expansion pack. However I am tempted at scouring for an old backup loading device such as the cdrom based ones.
>>384845234
GCN only had 24mb of memory and I remember reading apparently the emulator takes quite a bit.
>>384835015
Good thread, OP.
>>384835015
you start
>>384845394
I just read that ocarina's res was doubled for the gcn version, was this emulator side?
Try doing this with a game like Conker's Bad Fur Day.
When is Nshitty4 emulation going to stop blowing dick?
>>384847021
Just pay the project64devs more money goy
>>384835015
Not according to Arin "Egoraptor" Hanson it's not
>>384846906
>>384846465
Yes it was. Playing the roms included in master quest or collectors edition runs them at 320 240 on a n64, of course with gamecube text references/red context icons.
>>384835015
but thats not gothic 2 u cuck wew
>>384840931
What was these even from? Were they fake "cheat" renders?
>tfw you realize that Minecraft would have been possible on the PSX/N64
>instead developers didn't know how to use low poly to their advantage
>they tried to make highly detailed characters with low poly and textures
>everything ended up looking like garbage
>Minecraft came 2009 and people consider it a good looking game because it knows how to utilize low fidelity assets
>>384848197
No one says minecraft looks good
>>384846906
>>384847201
>>384848787
It's not that bad, but not that good either.
>>384848614
>now in 4k