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Did Tekken 7 fail?

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Thread replies: 224
Thread images: 33

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>down to 3k online players from 16k in a month
>EVO Top 8 had less viewers than both Smash and SFV
>EVO pool viewers couldn't top Hearthstone streams
>Still no concrete sales figure in a month without much else new releasing

Wasnt this supposed to be Tekken's year?
>>
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Yes, it failed.
>>
its literally the most popular fighting game right now so no

fighting games will never be ultra popular online as you get exposed really easily and have no one else to blame for your shortcomings
>>
>>384830070
evo top 8 was amazing and had great numbers so stop falseflagging you idiot

of course its never gonna be very popular its a fighting game and those aren't popular. but its a great game and fun if you like fighting games
>>
>>384830070
No casual ever plays any fighting game for more than a month
Tekken's doing just fine
>>
>>384830769
>had great numbers

Still less than Smash and SFV.

The numbers will only go down from here.
>>
I haven't touched Tekken at all. I'm too busy playing ARMS.
>>
>>384830895
and you will continue being a falseflagging idiot..
>>
>>384830994

Are you saying Tekken had more viewers than Smash and SFV at EVO?

Answer that question first.
>>
>>384830994
>stays silent after getting called out
>>
>>384830070

It dropped off but the DLC and price drops will give it legs. It's laughable to suggest it won't end up as the most successful fighting game in the last 5 years; mark my words.
>>
>>384831094
not him but tekken's always been like this to be honest, you can't say that it's dead if the dedicated playerbase has shrunk to 5k, if anything that's more than in TTT2

that being said, it's undeniable that SFV and both Smash 4 are far more popular in western countries (except europe maybe), in japan it's Guilty Gear and Blazblue that are outshining everything, even Smash Bros., their arcades favor these 2 games by a large margin
>>
>>384830070
>PC

When will you people learn
>>
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>>384830070
Oh look it's you again.

This guy is some weirdo who only plays SFV and tries gosh darndest to spread all kinds of disinfo about it in his efforts to bring even one more player back to SFV so he can play against someone.

Truth is, these are just the PC stats but even there, there's about 6k concurrent players daily.

Also the finals had more EVO viewers than SFV. The crowd was way more hype too :(

It's ok champ. Maybe one day you'll learn that fans of a genre can play all the games in that genre, even the very difficult ones. Then you, too, can consider yourself part of the community.
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>>384832965
Wrong pic fucking hell.
>>
I still fucks with tekken 7.

Started maining Steve then move to M. Raven and Lili.

Enjoy more than I did with SFV and KoF (though I want to play more KoF)
>>
>>384832791
yeah tekken is eu/korea favorite right
>>
>>384830070
I abandoned it because it was too hard. Almost every character uses some weird stance bullshit that just makes it more confusing than it has to be, so instead of a normal 100 move list you get 150 or 200 depending on the character. It's just too much to deal with.
>>
>>384830070
Tekken was 2nd most viewed top 8 you stoner
>>
>Implying I give a shit about a glorified platformer and a game that capcom is forcing everybody on their payroll to play whether they like it or not
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Gamers have evolved pasted fighting game garbage lmfao
>>
game had the appeal to sell but was too hard to keep a majority of the fanbase. It's just the way fighting games are. Too hard/complex/time consuming for casuals, so only the most dedicated players stick around.

It looks cool as shit which is probably why so many people bought it, but when they get juggled for 50% of their health they probably regretted their decision and never touched the game again. It tends to happen with fighting games.

Plus another reason it lost so many players is probably because it lacks content. All it has as a weak story mode, arcade mode, treasure battle, and online (player match, ranked battles, and tournaments).

The game seems to rely on it's mechanics for it's replay-ability and nothing else, which seems to be why so many people dropped it. It lacks content.
>>
It's not fun to learn.
>>
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>>384830070
>fighting game that isn't Street Fighter or Smash has massive drop-off in players after first few weeks
>>
There's too much to learn and nothing about the process is fun. Fuck Tekken.
>>
>>384830535
>fighting games will never be ultra popular online as you get exposed really easily and have no one else to blame for your shortcomings
Fucking this.
>>
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>>384833570
>>384833819


This. It's not fun to learn. It's even less fun to watch. It doesn't even have a real tutorial. Few people actually want to dig through youtube for HOW TO guides that aren't obnoxious.

Soul Calibur is fun to learn and fun to watch. Street fighter is fun to learn and fun to watch. Mortal Kombat/Injustice are at least fun to watch. BlazBlue/GG are hard as shit to learn but a blast to watch.

Tekken is just mostly boring as shit. Also the soundtrack is fucking abysmal. God damn is the music annoying.
>>
>>384833753
It's a troll, you anime nigger. It's got like 6x the player count of SFV. It's literally the most popular fighting game right now.
>>
>>384833570
I agree. It makes on effort to even tell you many of the core features exist. It just expects you to look everything up on youtube, which while that information IS there, it's just more time spent NOT playing the game so what's the point.
>>
>>384834131
it's only popular because SFV was a flop, smash isn't on PC, and other fighting games are too obscure in NA. Tekken is a bad game, but popular because the competition is worse/non-existent.

>>384834097
>no tutorial
>want to learn the game
>spend 2 hours watching shitty youtube guides
>practice on infinite azure for 4 hours
>go online hoping to play against somebody of your skill level
>get btfo
>go to bot game and try to play as you would against a human
>get input read
it's a shame the game didn't have a tutorial. I wasted so much timing trying to learn the game that I could have spent learning the other characters so I don't get destroyed by some cheesy shit I've never seen before.
Not to mention the annoying ass music. The infinite azure song is stuck in my head forever now.
>>
>>384834517
I think the no tutorial logic was the game was already available in Japan for 3 years. Harada probably only had the Japanese market in mind and thought a tutorial would be completely unnecessary for the home version since anyone who was interested already played it and buyers were the ones who already knew the game inside and out.
>>
>>384835026
>Harada probably only had the Japanese market in mind

Is he a moron?
>>
>>384835116
He took away the option to color clothes and hair brown because of two very specific glitched outfits.

So, yes.
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>>384834517
>it's only popular because SFV was a flop
It's literally the highest selling fighting game franchise in the world. Because you're not good enough to play it with the big boys does not mean that it's bad.

Also, it doesn't matter how good or bad SFV turned out to be. SFV is not Tekken. The same way thet SFV is not Guilty Gear. People who like fighting games play lots of them for the different rules and styles. It's not like console wars or something.
>>
Reminder SFV still hasn't met its 1 month sales projections from Feb-March 2016
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>It's another "/v/ discusses fighting games" thread

And we just finished up the last one.
>>
>>384834097
>It's not fun to learn. It's even less fun to watch

Says a lot about fighting games if its the most fun to watch
>>
>>384834517
I just got BlazBlue and am doing the tutorial. Hot damn this thing is indepth. It walks you through every conceivable aspect with demos and hints, plus it's funny to watch. I'm 3 hours in and only 40% done. It's honestly very helpful, but with the amount of work it took to make I'm not surprised T7 didn't want to do it if they had to resort to putting copypasta bears in the roster to fill the spaces.
>>
>>384830535
This is true and applies to all fighting games.

Fighting games are fucking hard to play against anyone close to your skill level because you can't blame anyone but yourself for losing, that's why you should play to LEARN and not to WIN.
>>
It's been the most played game at my locals since it came out.
>>
>>384832965
hey I'm playing tekken 7 now but have been kinda interested in SC
what makes it lower IQ?
>>
>>384830337
>>384830070

Players per day on which platform?
>>
>>384835536
these guys are really really really retarded
>>
>>384832965

Melee and Tekken are easily on the same level. It's sad how fucking ignorant /v/ is about melee. It's sad. They also complain about Tekken being "too convoluted" or "too hard".
>>
>>384836196
You don't need to know much for SC. Less moves, generally easier to play, don't actually have to know how to do anything to start playing it. It's a pretty simple game that anyone can pick up and play with only a basic knowledge of how fighting games work.

Also that list is kinda misleading. "lower IQ" does not mean "worse" or "less fun". It's just a measurement of how deep the fighting systems are and how difficult it is to play without experience or dedication.
>>
>>384836385
These threads bring out a lot of posters who don't actually play fighting games. You get a lot of unnecessary opinions being argued strongly by people who don't actually hold an opinion worth value.
>>
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>>384836385
>>384836593
>>
>>384836593
Such as yourself and the guy you replied to ?
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>>384836817
Oh, look at you trying to be witty.
>>
>>384836264
steam
>>
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>>384830070
DBFZ will save fighting games.
>>
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>>384834097
I've clocked about 100 hours learning Tekken and I'm still enjoying it.

Just got UNIB[st], on the other hand and am bored after just a few hours. There's just so much more to learn in Tekken that if you get bored with practicing combos, you can just move on to something else like finding frame traps or practicing movement, etc.

Just have to be in the right mindset- I had very little interest in learning T6 or TTT2 when I bought it because I was focused on the simpler fightan I had been playing. I wasn't prepared to have to learn as much as the games required.
>>
>>384832965
DOA deserves to be a lot higher. Like it or not to play optimally you have to have great reads and excellent reactions.
>>
>>384830070
>Wasnt this supposed to be Tekken's year?
Conceptually speaking, Tekken's year would come after they all realized it wasn't crap. This happens when people realize how badly Smash and Street Fighter have stagnated at EVO
>>
>>384838727
PC version looks slick as hell.
>>
>>384830535
League of legends players will not like this post...
>>
>>384832965
180 IQ here. Can confirm I only play Tekken, VF5, VF4, and GG. Any other game causes me headaches and nosebleeds.
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I'm playing it on PC till the PS4 gets it's lag input fixed, can't wait for the patch to prevent Dodgers on PC
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>>384830070
>why are you not playing SFV right now threads
>Abigail aint that bad threads
>positive threads for SFV are always made almost every day.
>Almost all other threads of fighting games are negative or saying that 'insert fighting game' is dying/dead.

Hmmmmm.
>>
>>384834497
All you really need to learn about fighting games are the base mechanics and how to use training mode.
>>
>>384838759
I would agree if not for the design built around being friendly to mashing, giving the game a "nope" mechanic, having a blatant disregard for balance and the way it doesn't seem to understand the point of the 'low, mid, high' elements of the games it tries to copy.
>>
>>384838727
How do you make it look so good? Is that a mod?
>>
As much as I hate to admit it, I do think the game is dying if not dead already.

It takes quite a while longer to find an opponent when compared with TTT2 a few months before the T7 release.

I guess fighting games are dying out. Sunrise, sunset.
>>
>>384838358
>Everyone using the same 3-4 characters because muh power levels

It will be hype for a month and people will drop out
>>
>>384830337

Nobody cares about the PC version, Anon.
>>
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Atleast it's not guilty gear
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>>384838898
The SF meta has always evolved more than the Tekken meta. That's what keeps it more interesting competitively.
>>
>>384839254
Have you ever played the game before?
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>>384839276
You mean the resolution or the colors? I use a mild reshade but that screenshot was also 4K, which I wouldn't exactly call playable (lucky to get 30 fps).

This is more what it looks like when I play normally.
>>
fighting games are garbage. Plain and simple.
>>
>>384839729
yeah looks pretty crisp and the colors are good
>>
>>384833216
Moves out of stances are counted in the movelist
>>
>>384839303
It's still going strong imo. I don't have too much trouble finding matches on any given day.
However, the lack of post-release content is probably causing numbers to drop lower than the normal post launch slump. I mean, Winter 2017 for the next DLC character? Eliza's still not even available to everyone. The only thing for content in the near future is some new character panels.
>>
>>384830070
>EVO Top 8 had less viewers than both Smash and SFV

Anon that's a lie, Tekken had more views than both Smash games.
>>
>>384839896
Tag 2 had literally one major update in it's lifetime. Hopefully it's not the same for T7.
>>
>>384839896
I think the player count depends on what time of day you play, especially on PS4.

I'm usually up till 4am and can't really find opponents at around that time.
>>
>>384840018
I doubt it will be, but it concerns me that it's taking them so long to roll out content. All this announced stuff being shown and talked about, but it's still so far off.
>>
>>384839054
Any ass faggots player wont like it. Hell any team based game you can shift the blame on to somebody else to shield your ego.
>>
>watch DreamHack Atalnta Tekken stream
>it looks boring as shit
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>>384839780
Well, these are my settings if anyone wants them.
https://pastebin.com/wMzPPSbJ
>>
>>384830070
>he uses Steam numbers
Mustarden raus
>>
>>384840584
it is boring. Block launchers, dodge pokes, punish whiffs. Same cookie-cutter gameplay style with every character. People don't like it because it's hard, takes forever to learn, and it's boring as fuck.
>>
I got it because of the hype but I don't feel excited to learn that artificial difficulty korean backdash shit and memorize a million moves and combos desu
>>
>>384840680
This reads like you dislike fundamental fighting game things in general.
A smasher then?
>>
>>384840854
>artificial difficulty korean backdash shit
holy fucking lel
>>
>>384840883
2D fighting games just look better, even if it's basic normals/neutral game.

3D games like Tekken and DOA look rigid and awkward when there isnt flashy shit going on. And even if there is, it's usually a limp body being juggled to the corner.
>>
>>384840883
Nah, Civ player. I got into fighting games looking for a fun experience around mind-games and thought processing but gave up when I realized it's all about memorising frame data and strings/launchers. Not fun.
>>
Until the FGC stops sucking Capcom's dick and Melee's ragged ass, there won't be much more room for other games to flourish.
But that'll never happen because they go where the money leads them.
>>
>>384840883
Tekken does lack character diversity though. Every character has very similar tools with just a few exceptions (Bears, Mishimas, Akuma/Eliza, and Gigas maybe?)
>>
>>384840854
>artificial difficulty korean backdash

lmao
>>
>>384841025
The memorising and learning and becoming proficient comes first and that's when the mind games start, when you know the game well enough.
>>
>>384841025
Civ requires way more memorization than any fighting game.
>>
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>>384841025
>it's all about memorising frame data and strings/launchers
>>
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>>384839672
Every single one of them.
>>
>>384841025
>Memorizing frame data
Not memorizing but having a general idea, yeah

>strings
A few, sure

>launchers
Damn, so hard to memorize like 6 moves...
>>
>>384840989
soul calibur looked good

probably because they use weapons and the combos are generally short
>>
>>384832965
>Divekick that low
I bet you mash, faggot.
>>
>>384840680
The only valid complaint you made is that all characters play the same, which is true.

In 2d fighters you have zoners, grapplers rush down, poke/neutral characters and everything in between.

In tekken 7 they are all the same, literally the same with different combo lists that all do the exact same thing.
>>
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>>384833570
no tutorial and no single player modes ruined it
>>
>>384841025
>memorizing shit

you have to do this for every fighting game but for most of them its not that bad.

tekken is worst offender by far, its a complete chore to learn this game.
>>
So this is another "The game is shit because I am shit at it" thread , right?
Good.
>>
>>384841463
this, the command lists are too long and with no tutorial to tell you what parts of it to ignore new players have no way of learning how to get better
>>
>>384841089
The characters are very different from each other, it's just that most of them don't have any flashy gimmicks/mechanics. You gotta look under the hood to figure shit out.
Which is a good thing if you ask me.
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>>384841554
YOU BETTER FUCKIN BELIEVE IT!
GRAB THE SALT!
>>
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>>384841321
Not him but this is the actual divekick """fight stick"""". Just two buttons. Not even a directional input. I don't think you need a very high IQ to play a game with literally one move and a jump button.

redditor as fuck.
>>
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>>384841574
>Tekken move list
>what parts of it to ignore
>>
>>384839372
but didn't they say power levels don't matter in dbfz?
>>
>>384841604
>the characters are very different from each other

yeah man this guys down back 3 is a slow low that knocks down and that guys down back 4 is his slow low that knocks down. and this other guy will only knock you down with his fists but its still the exact same slow low that knocks down

so different
>>
>>384842040
are you retarded
>>
>>384835830
I'm interested, which blazblue game has that tutorial, the last one?
>>
>>384842250
you must be if you actually think theres actually any practical difference between most of the characters besides what inputs they use
>>
>>384842040
Are you expecting a serious reply or are you just baiting?
>>
Tekken characters are hella easy to learn depending on which ones, especially if you compare them to 2d fighters like guilty gear. Take for example a character like Claudio, you can learn almost everything about Claudio in a few hours(if you've already learned another character). Where as in guilty gear, any character in that game will take you weeks to learn.
>>
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>>384842040
What exactly are you expecting?
Do you want to them to grow additional limbs or something? Do you want them to fight upside down? Like what?
>>
>>384840962
>>384841176
????
>>
>>384842414
Has anyone actually responded to this and admitted they were baiting?
>>
>>384842476
it's just back, downback, back, neutral

how is this artificial difficulty
>>
If you're playing this game you have access to the internet. You can easily Google "tekken 7 guide" or tutorial or help or anything and learn the dozens of different little unique mechanics about the game and characters.
>>
>>384841839
Fighting games aren't all about technical inputs anon.
>>
>>384842601
1. it could be one tap to backdash, the same as side step

2. it could easily let you cancel backdash with another backdash (instead of crouch or sidestep)

it was originally a bug but they kept it because koreans learned that shit. The definition of artificial difficulty. Tekken players even complain when people use a hitbox to make it easier to do
>>
>>384842596
Probably not but that's not the point. It was a very ignorant post and I had to let the guy know.
>>
>>384841930
>Does Dragon Ball FighterZ take a character’s power level into account? For example, could Yamcha actually beat Goku in this game?
>We’re trying to balance that out with the 3v3 aspect. There may be characters that are better at assisting or supporting than fighting. It could destroy the image of Dragon Ball if, for example, a weak character could destroy Goku. Thanks to the 3v3 feature we can balance that out with the Dragon Ball universe.


So in other words, only a few characters will be viable for actual fighting (competitively).
>>
>>384842434
>Tekken characters are hella easy to learn depending on which ones, especially if you compare them to 2d fighters like guilty gear. Take for example a character like Claudio, you can learn almost everything about Claudio in a few hours(if you've already learned another character). Where as in guilty gear, any character in that game will take you weeks to learn.
This is some advanced bait. GGs mechanics are complex compared to other 2D games but the characters are extremely easy to play and learn in it.
>>
I was just thinking about buying this game on steam. Is it really dead? I'm always late to this kind of party
>>
>>384842765
whiffing in tekken is a huge deal, if anyone could backdash into backdash then very little would separate a good player from a bad one

this isn't artificial difficulty, it's a matter of proficiency
>>
>>384842904
no, just the flood of casuals who bought the game on release stopped playing.
>>
>>384842904
It's literally the most alive fighter on steam. 3k-5k everyday. Compared to the second highest SFV it has 3x-5x more players. Compared to everything else it has 10x or more the amount of players.
>>
>>384842904
Nah dude it's been like a month since its release, not late at all.
>>
>>384842984
hmmm so most of what makes you good at tekken is mastering the artificial difficulty of kbd....wow now I really don't want to play it
>>
>>384842452
Those aren't bad ideas.
>>
>>384842904
there is no tutorial nor single player modes, the playerbase doens't matter so no
>>
is there any character that plays remotely similarly to lei but is actually in the game
>>
>>384843135
kek , nice one
>>
>>384842843
Not to mention learning a character in Tekken takes more than a few hours. Learning a character's oki set ups alone takes a few hours.
>>
>>384843085
Please don't. Save us the trouble of listening to you bitch any longer.
>>
>>384830070
there was a tekken 7?
>>
>>384843209
I would say Steve or Yoshimitsu but I´m not sure.
>>
Honestly even with 300 hours in it the game is still harder than any 2D fighter I've ever played.
>>
>>384843085
Regular backdash is completely servicable. KBD just gives you that edge you need in higher levels of play, but at that point you are so far in you are doing all sorts of crazy shit.
>>
>>384843319
k enjoy your shitty korean dominated game that hasn't changed in 20 years
>>
>>384843085
It's not for everyone, that's for sure.
>>
>>384843209
Ling's the closest you're gonna get, but it's still a very big stretch.

However, it is a good time to be a Ling main.
>>
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>>384843459
Oh, I will. Don't you worry about that.
>>
>>384842765

if it was one tap to backdash, they would have to re-invent a lot of movelists that involve inputs that start in back.

you could argue that the first backdash has to be back back, then successive backs will make you backdash, but then you can't do those same moves without waiting for your backdash to end like a dumbass.

it's not artificial, it allows versatility.
>>
>>384843923
no you just press back or forward + button

same as how there are up/down moves when you can sidestep or jump
>>
>>384843434
I'd say the complete opposite for me. Tekken moves come out slow enough for me to at least have a fighting chance of reacting, meanwhile in SF you are expected to play footsies with 7f pokes...
>>
>>384831094
Hard to tell, viewer numbers for the TV broadcast haven't come in yet.
>>
>>384842843
>GGs mechanics are complex compared to other 2D games
I disagree the mechanics in guilty gear are simple. Only something like YRC option select is hard.
>but the characters are extremely easy to play and learn in it.
Well, you must a god of execution then.
>>
>>384844245

Tekken wasnt on TV

Only Smash and SF5 were
>>
>>384844040

you can't cancel a backdash with moves.

you can cancel it by tapping forward and then back, but that's really no different than kbd, just pressing a different direction for the same shit.
>>
man, I have a hole burning in my pocket.
I had no internet for two days earlier this week only to find out that during that time Tekken 7 was on sale.
What the fuck.
I want Rev2 and Tekken 7 so bad..
I also want a new fightstick as my Fightstick Pro 360 edition seems lame as fuck.
I have a MvC2 TE1 stick but thats old and dusty as hell.
Should I just mod one instead of buying a new one?
I haven't been buying anything because of not having a job last year kinda made me a financial wreck and now that I do have a job, im scaredd to spend any money.. lol
>>
>>384830070
I don't even play Tekken but please never use steam numbers to reflect the amount of people playing a fighting game. Fighting games will never be huge because people find team games less scary.
>>
Numbers on pc do not matter in the slightest
>>
>>384830070
>less viewers than the big main event live television super shilled games
woah holy shit
>>
>>384832825
>paying for online and input lag
What a cuck.
>>
>>384844548
So is PS4 community larger then with shorter queue time and more players/content creators?
>>
>>384830070

Tekken has always been a playstation game, and the ps4 version is still completely fucked months after release. That's why the game is dying.
>>
>>384842904
most active fighting game right now
its a 1v1 game on top of that, you dont even need that many people playing
>>
>>384846853
Alive and strong on PC.
>>
>>384830070
that's how video games work. you hype them up, then people play them for a month, which is a shit load of time for people who don't sit in their room all day. it's always been that way, but now there's internet trailers and dlc, so it will become active again with mexicans and chinks
>>
Tekken 7 is disappointing as fuck, just like I knew it would be two years ago.

Why I have three copies of the game with three season passes is a bit of a mystery.
>>
384830895
>comparing any fighting game to sf anf nintendo party game
ill keep my you
>>
>>384847662
>3 copies and 3 passes
what the fuck
also curious as to why it's disappointing to you
is it the lacking single player modes? or does the online work poorly for you
ive been having shitloads of fun playing this online, plenty of things to learn, lots of people to play against, and the things introduced in 7 all bring in a ton of hype
its a good ass fighter desu
>>
>>384847826
My skill seems to have plateaued and there isn't enough to do otherwise.

I've hit that point where I can't get any better without actually digging into frame data and learning punishment scenarios.
>>
>>384847662
It's literally the best tekken has ever been
>>
>>384847935
so that's completely on your and not the game then. Why not learn new characters
>>
>>384848089
Too much work, no portable copy of the game to practice everywhere with.

Come on, I've been at this for like nine years. Fighting games are dull as fuck to me these days.
>>
>>384848158
I bet they're dull as fuck if you're still stuck at mentor because you refuse to get into the meat of the game
>>
>>384848253
I got Kazuya to Vanguard...
>>
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Why play fightan games when quake takes more skill to play and it doesn't have the meme memorization of frame data/combos.
>>
How many people who WATCH Street Fighter 5 even PLAY Street Fighter 5? You can bring up all of the Twitch stream numbers you want, but that doesn't take away from SFV being Capcom's biggest flop. Nor does it take away from Tekken 7 being a critical and financial success.

Stream numbers mean NOTHING if it doesn't attract a larger player base.
>>
>>384848317
Players stuck at Vanguard generally have terrible defense. Learning a new character that you have trouble against is the best way to improve at this point. Once you've learned that new character, defending and punishing becomes a million times easier.
>>
>>384848854
Punishing with a Mishima involves being able to KBD into a DDEWGF...

Plus my wavedash is shit. Everyone can see it coming from a mile away (even though the mixup that comes out of it is pretty cool). I can't lightdash and freak someone out.
>>
>>384848347
dude what
>>
Also I've taken a break from playing ranked to work on my strategy but Player Match seems to be full of really good players, people who are more skilled than what I'm finding in Ranked.
>>
>>384839372
What about the casual fanbase? XV is still alive because of those faggots
>>
>>384838759
This.
>>
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>>384848831
>Stream numbers mean NOTHING

The fact you put "nothing" in caps makes me think you feel really strongly about this which makes this comment all the more retarded.
>>
>>384838759
>>384850367
DOA is shit, It's literally the most guess heavy fighting game.
>Oh shit, I just got staggered into at combo.
Let me guess and choose 4 different counters or block in case he does a charged up attack.
>>
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>>384842040
as someone whos never even played tekken before, i know you are 100% wrong
>>
>>384843041

SFV has the entire PS4 playerbase though so it likely beats tekken in terms of finding matches.
>>
>>384851214
And just like other fighting games you can lower the amount of guessing with good neutral and character knowledge. Depending on the character not many moves give deep enough stuns to have you worry about 4 way holding. So you stagger, lessen your stun, and thus you know which moves they might use to further the stun or launch. And that isn't even taking into account player tendencies.
>>
>Still playing arcade style fighters
>>
>>384830769
>top 8 was amazing
>exact same players every time
>everyone knew annakin would job
>everyone knew a japanese rep would make it far, but not triumph
>everyone knew it would just be saint and jdcr near the top as usual

It is never interesting. Even in American based tournaments it is the exact same people
>>
>>384852743
who the fuck cares about nationalities
the actual matches were fucking great
>>
>>384852743
so tekken is the melee of fighting games
>>
>>384840018
Harada talked about that here http://www.twitlonger.com/show/n_1spif4h
>>
>>384844404

Just mod it brah, if youre on PC you dont even need to mod that shit.

Thing about fighsticks is that as long as it has Sanwa/Seimitsu buttons and stick youre good.
>>
>>384840245
T7 is 2.5 years old game already. At this point, it will only receive critical bug fixes. There main team is already working on T8.
>>
>>384842601
Different anon but it's still hard to do, especially consistently and especially in a real fight when the pressure is on.

Also there's a reason it's called the Korean Backdash, because no one in America or Japan discovered it. It took some super hardcore Korean to figure it out then everyone else learned to copy it. There's no reason it couldn't be just a basic move explained in the instructions instead of some hidden features you have to read about online.
>>
>>384856206
>There main team is already working on T8

To be released in 2026?
>>
>>384852380
(you)
>>
>>384834517
You know the reason that smash is so popular is because no one plays it on PC and PS4 right? they crowds see like 20 people screaming and acting crazy for the same people in top 8 everytime and dont actually know the shit show that is smash bros.
>>
>>384842840
MAHVEL team composition in a game that will have a fraction of the roster. Truly amazing.
>>
Why is the competition so different at night? This happened to me in Tekken 6 and TTT2 as well. Everyone is so much better when the sun goes down here.
>>
Tekken 7 is doing okay for a fighting game, but that has more to do with how fighters are dying out instead of Tekken doing well.

KOF14 is dead. BB is on the way out. Xrd is a good game in its own right but it's on life support because Arcsys fucked it up with bad decisions. SFV is numerically popular but so many people hate it. Injustice 2 is alive but your entire player base being NRS drones is a fate worse than death.

Where do things even go from here? Of course fighting games will never be as big as they were in the 90s because the modern audience thinks they're perfect and if they fail it must be the game's fault. But even with that in mind, the state of the community is shameful.
>>
>>384857423
Scrub kiddos have bedtime hours
>>
>>384858439
I'm so sick of fighting games. Fuck this genre.
>>
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>>
>>384859416
Where is BlazBlue?
>>
>>384858439
>Where do things even go from here?
History. Nothing lasts forever.

>B-but EVO had x viewers!
Nothing in gaming is too big to fail, and quickly. Point and click adventures were once the biggest games on PC, and they died. Real time strategy was once synonymous with competitive gaming, and it died. CQB tactical shooters had an extremely dedicated group of fans, and it died. Stealth games, immersive sims, 3D platformers, SRPGs. All good things must come to an end, and in ten years, fighting games will be another genre referred to in the past tense.
>>
>>384858439
If nothing else EVO will default back to being about old games like ST and SC2. There will always be enough old die hards to keep it going.
>>
>>384841025

Tekken is really the only fighting game where knowing frame data is important. I suspect some other 3D fighters are similar like this as well.

Most other fighters(especially 2D) it's not that super important because you'll just remember if X move works in Y situation by whether it succeeds or not. That being said all you really need to know in Tekken is the frame data on a few key moves that are your reliable go to moves.
>>
>>384830070
Tekken 7 number 1 on charts of games released this month for both console and pc
>>
>>384832965

>3S that high
>KI that high
>SF2 that low

This is quite a meme list.
>>
>>384844318
I think that's enough bullying for today, anon. Let Tekken players stay in their bubble.
>>
>>384858439
>KOF14 is dead
Fuck this. This game had no right to die the death it had.
>>
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>>
>>384861398

It really is. The fastest move in Tekken is like 10 frames compared to other fighters where a move is like 2 frames.

In another game like say Street Fighter if you see that there's massive recovery on a whiffed move by an opponent almost any move you start into is going to hit regardless, I don't need to know the frame data on a shoryuken if someone misses with it, any move I use is going to hit them. Tekken there's a big difference if you have to know whether your 10f,11f or 12f move can be used and whether you can get a different combo or even a wall carry and there are some moves where even if the move whiffs you may end up using a move that's too slow to punish by 1 or 2 frames. Use the wrong move and you lost an opportunity for damage and pressure.
>>
>>384861830
0/10
>>
>>384861432
Remember this when someone says you shouldn't care if a bad game is popular. KOF died because people were playing SFV and other dumb shit like LoL instead. Every single person playing a bad game because it was marketed aggressively is someone not contributing to the health of a game that's actually good.
>>
>>384861830
t. casual who has only ever played tekken
>>
>>384862000

Okay good rebuttal and discussion.
>>
>>384862124

Yeah the part where I talk about Street Fighter puts me down as a Tekken player, good logic there when i'm primarily an ST player. I could school you in any fighting game son even with my old man reflexes.
>>
>>384862027
If only it didn't take this long for people to wise up...
>>
>>384861432

I find in my observations that KOF is hard for average people to get into because they literally have to learn 3 characters at once.
>>
>>384859416
>09ers still think SFIV is the pinnacle of fighting games
SAD
>>
>>384862736
SF4 and SSF4 fucked up in a lot of ways, but I'd take the well-executed averageness of USF4 over most the shit we're getting today.
>>
>>384862727
But isn't that the beauty of the series? Instead of limiting oneself to only one character you like, you get to keep all your three favorites.

Why can't people think that way?
>>
>>384863274
Because most people can't even push themselves to learn one fucking character properly, they're not gonna fuck around with three.
>>
>>384863274

Because just learning one character for an average player is kind of difficult already let alone learning three. Also the inputs are not what I would call "pad friendly" with the half circle motions and whatnot. Someone trying to do K9999's DM on a pad is going to struggle as opposed to stick.

With that aside, I'd play Clark/Clark/Clark in all my teams if I could. KOF grapplers are fantastic with being able to combo into command grabs.
>>
>>384863768
Thanks god KOF14 did away with most of them. I mean, the most difficult one still left is hcb,hcb. qcb,hcf at least is just one back-and-forth swing.

No, that raging storm easter egg doesn't count.

Also,
>not Clark/Daimon/KoD
>>
>>384864163

Well in KOF XIII I was using Clark/Raiden/Daimon.
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