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All evidence indicates Inti-Creates are no longer working on

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All evidence indicates Inti-Creates are no longer working on the game, and they got fired in Nov 2016.

>Iga suddenly hires two new teams out of nowhere part way through development
>cites need for programming, and quality graphics (implying inti can't do these)
>Only Artplay logo shown on E3 Demo and trailer
>Inti stops showing off Bloodstained at booths and doesn't talk about it anymore
>Inti-Creates Reddit AMA said they "worked" on Bloodstained
>Wiki user claims to be 505 employee and posts: Edit made by 505 Staff. Inti Creates is no longer involved with the project. They are developing the prequel minigames but not Bloodstained (the game in this article). Lastly, DICO is programming the game, but design and direction is all coming from Artplay)
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This thread was posted yesterday
>>
Does that mean it might not be disappointing crap?
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>>384783152
Inti-Creates being kicked out is both a good and bad thing, it's good because it was Inti-Creates but it's bad because money was already partly funneled into their version of the game. I'm pretty much in a wait and see state about that.
>>
Have the backers of the game asked Iga and company for clarification on the matter?
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>>384783483

Hiring a new dev team 1/2 through production is pretty bad. It shows the project was a complete disaster. It means that the new dev team will do their best to make the best of a bad situation. They don't have infinite funds, so millions may have been blown on these fools.
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man i wish the MC's design wasn't such trash

pic related, an actual good castlevania design
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>>384784052
Inti Creates isn't known for tasteful and subdued character designs
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Who cares? Inti-creates has shown themselves to be complete garbage. They deserve to be fired and get no money. Who would ever think of hiring them in the first place?

Shame if there was a large amount of money/kickstarter money placed behind them. Hopefully the game comes out alright.
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>>384784232
Fuck you IC are great at 2D sprite games
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It looks better, but still pretty bad.
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>>384783943
>Have the backers of the game asked Iga and company for clarification on the matter?

Not yet.
>>
>no name dev makes vanillaware ripoff
>looks and plays better than $5.5 million dollars

ayy lmao
>>
>>384784052

Iga's first choice for designer was Ayami Kojima. She's either busy or contractually prevented from working. Because order was a bit of an obscure game, Order was probably not on his list. But Order has some amazing designs. Masaki Hirooka is great. Should ahve gotten him.

Instead designs were made by Inti Creates main artist, Yuji Natsume. Very anime, and over designed.

Castlevania designs were by and large, somewhat subdued compared to "anime art style", and tended to be more realistic.
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>>384784720
>early access
Is it worth to get this now or is just another early access game that might be good when/if complete.
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>>384783152
This looks like oversexualize garbage, what was Iga thinking greenlighting this design?
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>>384785162
>oversexualized
The design might be bad, but it's far form being sexualized, neogaf.
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>>384785268
>>384785162

I'd shrink her titties and cover her chest, then simplify the design. Huge titites + action is just silly. Girls wear sports bras for a reason.
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>>384783483
Slightly polished crap it is, the game is halfway baked so the new team would do all they can do to save the project from complete destruction by making it less shit, but they won't change anything because they don't have time to do all the work.
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>>384785058

Played it through to the end and was satisfied personally.

But if $15 is too much I'd say wishlist it and wait for a sale.
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>>384785162
>oversexualized
You clearly don't play much video games.
The design is far from oversexualized, but yes it looked like shit.
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OVER
FIVE
BILLION
DOLLARS
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>>384784772

It's not even good anime design. I'd take a generic moeblob artstyle like SAO over one that looks like it came out of someone's OC Deviantart gallery.
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>>384785352
>I'd shrink her titties.

And what about large-breasted women? Are you saying they can't be fighters, must retort to painful surgery unless they want to stay at home all the time?
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>>384787510

I don't like the bloomy lighting of the bottom though. I really hate that look.
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>>384787873
>t. assblasted backer who cant cope with reality
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>>384787815
>And what about large-breasted women? Are you saying they can't be fighters, must retort to painful surgery unless they want to stay at home all the time?

Post clearly written by a dude, lol.

Women with large breasts wear sports bras, or strap their tits down if they want to do anything athletic. Athletic bodies also tend to have reduced fat.
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>>384787815
Yes they belong in the kitchen anyway
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>>384787959
Yeah, but that doesn't involve shrinking their tits now, does it?
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>>384783152
>All evidence indicates Inti-Creates are no longer working on the game
So there's a chance it'll be good?
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>They are developing the prequel minigames but not Bloodstained (the game in this article)

That's honestly Inti's strong point, creating 8-bit games that harken back to the old NES standards. They may have done some grunt work like they did with MN9's full version, or else they were really just onboard for minigames that are gonna be like Classicvania.
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>>384783152
Why do Japs irreparably screw up every kickstarter they've ever had?
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>>384788243

They don't know how to work with westerners, which make a large majority of kickstarter backers.
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>>384787959
>Women with large breasts wear sports bras, or strap their tits down if they want to do anything athletic.

That's because real life physics make those tits wobble around and wholly unsuited to do any actual fighting.

Thankfully, video games don't have real life physics. They are video games, after all.
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>>384787873
I have to agree with this. The bottom one looks like garbage to be frank.
>>
maybe the new team can figure out how to make that fat bitch run.
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Has all talent from the MMZero days long left Inti? I was playing Gunvolt recently, and it's really boring.
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>>384787510
Why don't they make a 2D game instead? Sure, the animations and sprites alone would likely be costly, but it makes for a more fateful look.
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>>384788443

They need to redesign her first. That hair and dress looks fucking garbage. A twobit doujin artist of gothic lolita art can do better.
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>>384783483
On the contrary it probably means the game will be shit since a complete change of hands halfway through development is never a good thing.
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>>384788047

With strapped down tits, they're flattened out, and much harder to notice.

The action girl with huge DD+ tits which flop around is a ridiculous male fantasy. It's incredibly uncomfortable.

For a more realistic take on this, Makoto from Street Fighter has a decent bust, but either straps them down or has a sports bra, giving her a flat look.
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>>384783483

It's a coin toss, on one hand some great games and movies have come out of restructured productions and difficulty as it can force resourcefulness, proper use of budget as there is now less room to wiggle and reinvigorating of a team.

On the other hand it can be a disaster with lack of direction, all the budget gone, rehashing assets that are there but misusing them. It really depends on how much of a hack job the new team gets left with and how clever they are and with the nature of developers and productions nowadays you don't really see macgyver jobs anymore.
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>>384788535

Because no one with talent in 2d animation is available or wants to work for them. Goes to show that money isn't everything, especially how some small budgeted games have better animation that multimillion dollar turds.
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>>384788243
>Why do Japs irreparably screw up every kickstarter they've ever had?

The common thread is Inti-Creates and Unreal Engine.
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Why are so many people shitting on Inti?

Their in house games are good, MN9 was a pile of shit but that was collaborative.
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>>384788535
but muh expenses
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>>384788786

Inti's 3D work is garbage
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>>384788786
I haven't played Gunvolt 2, but I didn't like Gunvolt 1. And I really like the MMZ series.
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>>384788786

Because they made MN9, and all the shit that mattered. Comcept only did designs and story. Everything else was Inti.
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>>384788710
>the male fantasy
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>>384788804
>made by 4 guys in 3 years, costs 15$, 30+ hours of gameplay

Hollow Knight is all I want my indie game to achieve.
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>>384788845
What 3D work do they have besides MN9?

>>384788915
Gunvolt 2 is better than the first, at the very least since Copen is fun as fuck, though it still has some of the issues when it comes to Gunvolt, his stages feel better designed around his gimmicks. I liked Blaster Master Zero and Mighty Gunvolt Burst actually caught me off guard with how good it is.
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>>384789048
>sold 500k
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>>384788804
HK's animation is pretty simplistic, though. I still think more work in the character animation has been done in Bloodstained even if 3D models make it a quicker process.
Maybe Bloodstained should have been 2D backgrounds with a 3D character that looks 2D, pretty sure that's what Ori did.
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>>384789024
One of the directors on MN9 has that as his only directing roll, and the other one directed Pac-Man and the Ghostly Adventures and Naruto Powerful Shippuden before that. Not saying Inti is blameless, but laying all the blame at their feet for the game is retarded.
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>>384789280
>old-school frame-by-frame "simplistic"

spotted typical reddit fag with gamejurno mindset full of himself who talk about shit he does not understand at all
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>>384788710
>It's incredibly uncomfortable.

Not to video game characters, since they're not ruled by actual physics, they can do whatever the fuck they want, including jumping in the air, shooting magic out of their arms, and having back-muscles made of iron.
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>>384789327

I don't know how the "director" credits work for that game. Comcept and Inti-creates both have a single director for the game. Was it a co-director situation? Did the Comcept guy only direct for the first part? I don't know.

But anyways, Inti does share a big part of the blame. Comcept doesn't program, make engines, make 3D models, doesn't design levels, etc. It was an Arthouse/story studio. They make the story, they make the designs, then they partner with another studio who turns those drawings into an actual game. Despite using his fame for the project, Inafune had little to actually do with the game. He came up with the concept, hired Inti, and contributed one design for the game: Trinity. Yeah, that's it.
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>>384789404
Hollow Knigth's player character and NPCs have very few frames of animation. Normally I agree 2D takes more work, not the case for Hollow Knight. Not bashing the game, I liked it a lot. Here's proof I'm not one of those retards who didn't play the game and call everyone a shill.
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>>384789482
keep posting these lewds do not spot

>>384789554
>Here's proof I'm not one of those retards who didn't play the game and call everyone a shill.
Proof of you playing the game is not aproof of you understanding how animation works and the cost of each method and approach
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>>384789482
>>384788318

>muh fantasy rules!

The best designs are something that look like real world, but with some stylization. It needs some grounding to not break suspension of disbelief. If it's just a titty monster meant for fan pandering, then I can see the fakeness of it. Mai is a worse design than Makoto for that reason.
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>>384789614
Hollow Knight is about as simplistic in animation as you can get. It's not a good example of a 2D game that takes more work than a 3D game.
It took more work to make than lazy shit like MN9 and Cave Story's simplistic 3D animations, but Bloodstained seems to have a lot put into the 3D animation, especially when you look at the whipping one.
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>>384783152
There is something strange about her torso. I can't put my finger on it tho...
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>>384789836
>Cave Story's simplistic 3D animations
Of course I'm referring to Cave Story 3D here, to clarify
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>>384789529
>But anyways, Inti does share a big part of the blame

No, they don't

They do what they're contracted to do and what they're given money to do. You don't blame them for MN9 because you don't know what they were contracted to do and how much money they were given to do it

>but the budget--

the budget has nothing to do with how much money they got. Basically if you blame Inti Creates for MN9, whatsoever, you have no idea how game development works. Period.
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>>384789836
>Hollow Knight is about as simplistic in animation as you can get.
Simplistic "stencyl"art-style and design != simplistic animation. F2F is quite hard when you need to stay consistent.

And it takes way more work because you have to redo every new sprite from scratch when in 3D you can just modify existing model
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>>384787959
Tits or gtfo back to the kitchen.
And if you're a gay male, why do lady parts bother you? But at least you aint no cunt, and I wish you well.
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>>384789750
>The best designs are something that look like real world, but with some stylization.

But where's the line of suspension of disbelief broken? It's not broken to me. Perhaps it's entirely subjective?

>Mai has a worse design than Makoto.

Yeah. That's an opinion.
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>>384789750

That sounds like an opinion, m8.
Sorry your sense of childlike wonder has been ruined by cynicism.
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>>384790085
>But where's the line of suspension of disbelief broken? It's not broken to me.

It means you're a low IQ retard who eats up any tripe.
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>>384790225
Now you are just being rude for no reason.
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>>384789750
>If it's just a titty monster meant for fan pandering.

What's wrong with pandering? I mean, if they reduced their bust size, they'd be pandering to YOU. If they don't, they're pandering to ME.

It's funny because everytime anyone makes a "realistic" female when they're not needed, I immediately think of Tumblr pandering.

Maybe the game wasn't made with you in mind?
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yeah well that just like your opinion man
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>>384790085

She looks like you could punch her and she'll fall over like a twig. No fat or solid muscle mass at all.
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>>384783152
So the E3 demo this years was done by the new team
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>>384789935
>No, they don't
>They do what they're contracted to do and what they're given money to do. You don't blame them for MN9 because you don't know what they were contracted to do and how much money they were given to do it

They were contracted to make the fucking game in Unreal and they shit out some half-assed college project. the fact MN9 was bad, and they were fired from Bloodstained should be telling. Anonymous sources say they were utterly flueless from a technical angle and had no idea how to use Unreal Engine. It seems that Inti is only good at making low resolution handheld games, and 3D games in Unreal engine of the scope of MN9 and Bloodstained is just beyond them.
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>>384789945
Not in HK's case. They had to redraw very little for the nail animations. His eyes lower a bit when he looks down, his head tilts slightly when it looks up. Stuff like him sitting on the bench is a complete redraw, of course. But there's very little of that. Compare it to Samus's standing, crouching, morph ball, different aiming positions as she looks toward where she's aiming, Metroid games are the prime example of 2D with a lot of work.
Believe me, I'm usually on the same side of your argument and I hated hearing retards praising bland shit like Cave Story 3D around release, but there's a point where 3D becomes just as much work, especially in games like Tropical Freeze. Maybe I'm praising Bloodstained a little too soon, but the attack animations look like they took a lot of time to actually do, more than just slapping a quick nail slash frame on the lower part of the character.
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>>384790362
She's 12 years old.
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>>384790225
lol

Okay then.
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>>384790362
She's a 12 year old Japanese model. Of course she would.
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>>384790404
>>384790501
>12
Jesus
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>>384790398
>They were contracted to make the fucking game in Unreal and they shit out some half-assed college project.

Not how it works. You feed them specific criteria for how the game should work and they make it. The way the game was designed and plays is a result of inafune and his direct circle, not inti creates, who SIMPLY DO WHAT THEY'RE TOLD.

>anonymous sources say
meaningful!

you really don't get it...blame the people at the top
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>>384790085
she looks kind of alien. If thats the example for why absurd body shapes are realististic then all the women need to look disproportionate and emaciated i guess.
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>>384790085
>>384790404
>>384790501

>12 year olds.
>With big titties.

But tumblr told me 12 year olds are ugugu babies with none of those pesky boobs? They told me anime titties were not real??????
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>>384783152
Good. No offense meant to Inti, but it's clear that high-def 3D is absolutely not their element. If Iga wanted to make OoE 2.0 complete with 2D, I'm sure Inti would've been more than up to task. Ben Judd was setting the whole thing up to fail with another MN9-tier disaster and everyone's reputations would be marred further by his incompetence. They're better off parting ways here.
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>>384783152
>implying inti can't do these
Now thats a good joke
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>>384790614
I hope you don't get offended when people call you a landwhale.
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>>384790668

They are obviously a small minority. She's a fucking model, people who are purposely groomed to looke like that.

The sheer majority of people will still look like horrible lumps of walking flesh.
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Kinda funny how the porn parody's progressing faster than the source. It's coming to steam even
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>>384790669
At least it shows that IGA is really out to make a quality product if the original team isn't up to snuff.
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>>384790870
is there a dump with porn webms or screenshots?
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I cant wait for this shit to crash and burn.

Iga and co should stream their live suicide.
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>>384790920
Can't argue there, my confidence in Bloodstained actually rose after this.
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>>384790614
>>384790362

Relax your panties, bbz. She's just an image I posted. I'm just posting lewds now.

And besides, from a design standpoint, large breasts stand for strength, kind of like a Superman super-huge torso stands for strength. A flat-chested girl look doesn't really work for strongmen characters like knights, bruisers, and some wizards.

It's part of exaggeration in character design. In a way, the same thing as a looney tunes character whose head is big to prove he is a smarty-pants.
>>
>>384790978
You hate fun, don't you?
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>>384790332
There's nothing morally wrong with pandering, but it is none the less important to point out when and how often its happening.

>It's funny because every time anyone makes a "realistic" female when they're not needed, I immediately think of Tumblr pandering.
because if we dont notice and acknowledge that we are being pandered to with titty monster designs then we end up thinking like this and perceiving every design that isn't specifically designed to get us hard is the strange design.
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>>384788786
Assblasted MN9 backers, they are trying to find any and every excuse they can to shit on them even though they have done amazing 2D games and even 3D games as someone posted in thsi thread
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>>384785162
>>384785352
>>384787959
>>384789750
Posts made by a ladwhale
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>>384791059
Not necessarily. I can think of several knight characters with smallish breasts. But I get your point, those smaller breast characters are usually more on the agility kind of spectrum (Wonder Woman comes to mind), and to have an actual wrestler or bruiser, they usually have big boobs and butts.
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>>384791159
Make a list of these AMAZING 2d and 3D games they made

I'm gonna make some tea meanwhile
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>>384791068

No, I like flops and bombs. My favorite movies are Birdemic and Manos. Way more hilarious if the queers think they're making genuine art.
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>>384790728
anyone who doesnt think that alien creature looks hot must just be a jealous girl, thats the only explanation
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>>384791059

Explain all the overpowered lolis in anime then.
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>>384788756
Bullshit. Inti Creates makes plenty of 2D sprite games.
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>>384791389

Then why make the backgrounds ugly as sin 3d renders?
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>>384791359
Pedo pandering nonsense.
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>>384790870
>>384790926
>>
>>384791228
Mega Man 9, Mega Man Zero 3, and Mighty Gunvolt Burst are legitimately incredible.

Most of their other 2D shit is at least good, with the exception of Gunvolt 1 which is mediocre but has an appealing aesthetic.

I don't give a shit about Gal Gun and MN9 is shit so I don't think there are good 3D games, it's just I don't think of Inti as an incompetent developer, I don't think treating them as one just because of Mighty No 9 is...I dunno, intelligent?
>>
>>384791052
I mean if he wasn't serious he would have just kept going instead of hiring someone new?
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>>384791359

desu, the MC should have been a loli in a pretty frilly dress instead. That fatcow looks awful.
>>
>>384791558
never heard of these
Probably too good for me
>>
>>384790669
>Ben Judd was setting the whole thing up to fail with another MN9-tier disaster and everyone's reputations would be marred further by his incompetence.

He's a businessman, and he sets up deals that make him money. But he lacks depth on knowledge of gaming, so his deals always fall through. He setup the Scalebound deal with Kamiya too. Years of Kamiya's life wasted.
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>>384791103
>specifically designed to get us hard

I disagree with this notion. There's nothing in the lead that gets me hard. I just see the cleavage and boobs as part of the character, and to cover it up is as offensive as it would be if Makoto walked around in a bikini with extra DD breasts.

I like Miriam's design as it is, for instance. She looks cute and has a nice neutral feel about her. How do you think people feel when they're forced to change the things they like?

Wonder Woman has big boobs. So does Power Girl, and She Hulk. On the other side of the spectrum we have characters like Jubilee, Miss Marvel, and X-23. Their breast size is part of what makes their character, and changing them or complaining about them feels wrong.
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>>384791059
>And besides, from a design standpoint, large breasts stand for strength
i completely agree, large breasts that are still clearly tits but none the less tamped down are a solid design. But not flopping around everywhere and twice the size of the characters head as is so often the case
>>
>>384791228
>Speed Power Gunbike (1998, PlayStation)
>Love & Destroy (1999, PlayStation)
>Mega Man Zero (2002, Game Boy Advance)
>Mega Man Battle Chip Challenge (2003, Game Boy Advance)
>Mega Man Zero 2 (2003, Game Boy Advance)
>Mega Man Zero 3 (2004, Game Boy Advance)
>Mega Man Zero 4 (2005, Game Boy Advance)
>Fantastic Children (2005, Game Boy Advance)
>Mega Man ZX (2006, Nintendo DS)
>Eureka 7 V.1: New Wave (2006, PlayStation Portable)
>Mega Man ZX Advent (2007, Nintendo DS)
>Doraemon Nobita to Midori no Kyojinden (2008, Nintendo DS)
>Mega Man 9 (2008, WiiWare, Xbox Live Arcade, PlayStation Network)
>Chougekijouban Keroro Gunsou: Gekishin Dragon Warriors de Arimasu! (2009, Nintendo DS)
>Mega Man Zero Collection (2010, Nintendo DS)
>Do-Konjou Shogakussei Bon Bita Hadaka no Choujou Ketsusen!! Bita vs. Dokuro Dei! (2010, Nintendo DS)
>Mega Man 10 (2010, WiiWare, Xbox Live Arcade, PlayStation Network)
>Power Rangers Samurai: The Game (2011, Nintendo DS, Wii)
>Gal*Gun (2011, Xbox 360, PlayStation 3)
>Crayon Shin-Chan Uchuu DE Achoo!? Yuujoo no Obakarate!! (2011, Nintendo 3DS)
>Bokura no Kingdom (2011, Mobile)
>Great Battle Fullblast (2012, PlayStation Portable)
>Naruto SD Powerful Shippuden (2012, Nintendo 3DS)
>Gon: Baku Baku Baku Baku Adventure (2012, Nintendo 3DS)
>Shantae and the Pirate's Curse (2014, Nintendo 3DS, Wii U, PC)
>Azure Striker Gunvolt (2014, Nintendo 3DS, PC)
>Mighty Gunvolt (2014, Nintendo 3DS, PlayStation Vita, PlayStation 4, PC)
>Gal*Gun: Double Peace (2015, PlayStation Vita, PlayStation 4, PC)
>Mighty No. 9 (2016, PC, OS X, Linux, Xbox 360, PlayStation 3, Wii U, Nintendo 3DS, PlayStation Vita, PlayStation 4, Xbox One)
>Azure Striker Gunvolt 2 (2016, Nintendo 3DS)
>Shantae: Half-Genie Hero (2016, Wii U, Nintendo Switch, PlayStation Vita, PlayStation 4, Xbox One, PC)
>Blaster Master Zero (2017, Nintendo 3DS, Nintendo Switch)[3]
>Mighty Gunvolt Burst (2017, Nintendo 3DS, Nintendo Switch
Lets see you move goal posts now faggot
>>
>>384791891
>Shantae
only games I know from them and honestly they kinda mediocre
>>
>>384791505
Is it that hard to google his twitter?
https://twitter.com/Dlisgame/media
>>
>>384790704
what's wrong with her right arm?
>>
>>384791986
So, you don't know anything they did and yet still feel educated enough to talk shit about them? I honestly don't know what I expected of /v/erming like you
>>
>>384783152
Oh yeah? It still look like shit LMAo
>>
>>384792007
Assuming optimal position for tentacling
>>
>>384788710
>>384785352
>>384785162
>>384787959
>>384789750
>>384791103
Can you just fuck off you fucking tumblrina? We don't give a single fuck about that, it's a damn videogame. Fuck off with your shitty agenda.
>>
>>384792067
>"they made insane amount fo amazing 2d and 3D games!?
>posts "literally who" bunch of mediocre games
>call him out on this shit
>he spergs

classic /v/-tard
>>
>>384783152

The black to brown tips on her hair and the rose crystal shit on her skin never fail to make me squirm. It just looks so horrid
>>
Yknow, Inti Creates got famous for making the Mega Man Zero games, and then transferred that talent to Megaman 9 and 10.

But I have the sneaking suspicion that a large chunk of the level designers and gameplay people that were involved with those games, are no longer at inti. part of the problem with MN9 and Bloodstained is that they are working with a 3D engine, what is it, unreal engine? japs are entirely unfamiliar with it, which causes problems, and in general, those kinds of 3D engines just are not meant for 2D platformers.

this is why Taxman created an entire engine from scratch that has the sole purpose of making retro styled 2D games. because most modern engines just cant cut it these days for platformers

but on top of that, I think it was just a talent issue. I've played Gunvolt, and I hated it. I didn't find it fun. while it was clearly influenced by the Zero games, it felt way worse to play
>>
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>>384791505
>>384790926
>>384790870
>>
>>384791772
ill concede at least in that i should pull back and say for the record that of course i enjoy animated titties and i certainly dont want every character to be flat for covered up. thats nonsense and we would miss out on some amazing designs.

however it is notable that comic characters who are notoriously oversexualized, likely arent the best counterexample to pair with what is otherwise a pretty reasonable post
>>
>>384792250
Gunvolt 1 is not a good game. 2 is at least half of a good game and half more of the same, though it does have better level design.

Mighty Gunvolt Burst leaves both Mighty No 9 and Gunvolts baggage at the door to make a damn good 2D platformer. One of the gimmicks is lame, but completely ignorable, and the other is cool if you can get into it, but I dunno if you can ignore it.
>>
the fuck is this thread, are we being invaded by SJW or something? i've seen the sudden influx of those kind of post where they cry about women sexier than them
>>
>>384792148
>stay out of my safe space before you trigger me even more
>>
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>>384792225
Never once I said anything about insane amount of games, I did say "have done amazing 2D games AND EVEN 3D games " like so:
https://youtu.be/Cp3M2uSRBOw?t=4m28s
https://www.youtube.com/watch?v=TvuSDaO4qqc
https://www.youtube.com/watch?v=zHGVTYUm8CU
https://www.youtube.com/watch?v=r_Qq_JkAJAs

But yeah, keep moving goal posts faggot
>>
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>>384792506

There's a difference between a great sexy character design that's consistent and an awful overdesigned shit.
>>
>>384791442
Because iga is retarded and hired ic for a 2.5 d game instead of 2d sprites despite the fact they are one of the few companies left who still make them
>>
>>384792727
Not a single of these games is "amazing"
>>
>>384792806
Thank you for proving me right
>>
>>384792727

Looks fucking lame, bro.
>>
>>384792521
You mom is a street whore
>>
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>>384792740
>>384792521
Kill yourself.
>>
>>384792869
ok
>>
>>384792886
>>384792806
And yet it still looks far better than either MN9 or Blodstained, sure says something about the directors of each game doesn't it?
>>
>>384789750

>It's incredibly uncomfortable.

I'ts unconfortable to you, not everybody is bound by your puritanical rules.

>The best designs are something that look like real world, but with some stylization.

Says who? The only reason fiction resembles the real world is because we don't have any other reference to base it on, is not a rule, it's a consequence of existing in a reality with certain characteristics that we happen to imitate. There shouldn't be any rules to fictional creations.

Now, if you say that those are the best as in the ones getting most praise, then that's subjective at which point it loses all discussion ptential.
>>
>>384792919

Are you seriously defending Miriam's design? She looks worse than most hentai characters. Even Rance has better and more coherrent character designs.
>>
>watashit
>>
>>384783152
Turns out these nip producer conmen literally can't accomplish shit unless a board of directors get impatient and starts to wave loaded guns around.

Laughable at fucking best.
>>
>>384792989
Dunno to me they all on the same level
Well, MN9 probably can go way lower
>>
>>384783152
Now we just have to wait for Kojima himself to fuck up his game and Konami will be vindicated
>>
>>384793179

Well, this is what happens when you have "artists" try to take matters into their own hands.

Who knew that aging old japanese men in a board room with decades of business experience make better decisions?
>>
>>384793081
>I'ts unconfortable to you, not everybody is bound by your puritanical rules.

No, it's physically uncomfortable you dumb nigger.
>>
>>384793450

Do you speak tumblr? I think you don't.
>>
>>384793081
>Says who? The only reason fiction resembles the real world is because we don't have any other reference to base it on, is not a rule, it's a consequence of existing in a reality with certain characteristics that we happen to imitate. There shouldn't be any rules to fictional creations.

that is very true in the abstract, but if you are creating a "character" then it is likely you have a story to go along with it. And that story is both made by and for humans with no understanding of any existence than their own. If the artistic creation is to be successful it must appeal to out real world sensibilities in some way. Every talking dog, every alien, every robot youve ever seen has all been a stand in for people and reality.
>>
>>384792250
>Shadow Complex
>Guilty Gear Xrd

I feel like everyone expects Kickstarter shit to be high budget indie quality even when they're clearly low budget commercial games. Money doesn't go as far when people actually expect industry standard pay and working conditions and their software licensing, distribution, IP management, etc. are designed for profitability and not "finishing this fucking game so I can leave the basement"
>>
>>384790870
the guy making it is called D-lis he's on dlsite, he already has a similar game on there called bullet requiem, so if you just follow him you'll get info on the game when it comes out.
>>
>>384790398
>don't hire programmers
>the art is still shit
what
>>
Iga should just hand out refunds.

There's no fucking way this game is gonna end up not shit.
>>
>>384792727
>posting ps1 games as examples of 3d games
Besides Gal*gun I've never heard of 3d inti-create games. They have made many fantastic 2d games but I don't really think 3d has ever been their forte. Also this list >>384791891 is fucking retarded because it includes minor work. They alone are not responsible for shantae, that would be wayforward and I didn't even know IC did work on it until now. Most recent non-Gal*gun 3d game that isn't MN9 was Gon
https://youtu.be/evxmb3XMSwM?t=42m44s
Which looks ok but its a 3ds game. I don't think Bloodstained looks bad but it still baffles me they were hired for 3d models instead of spritework.
>>
>>384793117
>She looks worse than most hentai characters.
And I jerk off to hentai. So...?
>>
>>384794668

Iga should follow Chester and fucking hang himself.
>>
>>384794882

It means she's not even good fap material. That's how bad her design is.

Seriously, why the fuck does her horns have those jewels tied at the tip?
>>
>>384788745
Well Killer Instinct for Xbone really benefited from the change of developer from Double Elix to Iron Galaxy
>>
>>384794691
>but it still baffles me they were hired for 3d models instead of spritework.

Iga explaiend that sprites can't be scaled, and they wanted the game on different consoles with different resolutions, that few sprite artists exist today, and that a modern console game must be HD, and 3D is the easiest way to do HD.
>>
>>384795318
>Iga explaiend that sprites can't be scaled
That's not entirely true, they can be as long as it is nearest neighbor 4x4 matrix scale
>>
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>>384795318
Just make the base sprites in 720p as uniel does and it will be fine. That game looks fantastic
https://www.youtube.com/watch?v=d2ulewowHpc
Or maybe a lower resolution like 480p, anything slightly above the visual quality of the ds games would have been fine. Even the vita would have been able to handle it even though I think it's highly likely the vita version probably is only a source of problems.
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