>game suddenly gives you lots of ammo and health packs.
>>384776953
>not enough to get full health
>>384776953
Dumb white trash frogposter.
>>384776953
Except in Serious Sam
>>384777016
>gets too trigger happy and leave none for the next part
>>384777053
Plot twist: I'm Brazilian. jajaja
>>384776953
>suddenly the player is captured and loses all their inventory without having the chance of recovering it
>>384776953
>Take everything
>Turns out it was for a return trip
>You give it to the wrong character and the final boss wrecks your shit
>>384777053
>pepe is now exclusively a white trash thing despite being used for years in neet context
>inb4 that's apu
>Game givesall the health potions to the healer.
>horror game
>walking through a corridor
>can't see or hear any enemies
>you enter a large area with cover locations and ammo
>>384777912
>they give you the most powerful weapon near the end of the game
>>384776953
FUCKING CASUAL SHITFEST!
UNINSTALL WITH THE INTENSITY OF 1000 SUNS!!!!
>>384779617
>game calls you a casual for skipping a level
>pickup that gives 1hp sitting in the middle of the room
>>384776953
>large empty arena
>Enter room with lots of health packs and ammo
>You've been doing so well you don't need any of it
>Music fades out
>>384777053
>>384780284
>Becomes extremely conservative with the Hp potions in case you need it
>at some point end up not picking up Hp potions anymore because you ran out of space
>see ammo pick up on the floor while on full ammo capacity
>urge to shoot a few bullets intensifies
>keycard ahead
>lots of tan walls on the automap
>horror boss fight
>Small enemies are falling down on you
>Boss is throwing shit at you
>you don't know how to get/defeat the boss
>>384780425
>reloading cause you to waste the remaining bullets
>has 4/30 bullets left in the magazine
>>384777198
this is my favourite
>>384777053
>being this triggered over trivial shit
That blue hair dye must have seeped into your brain
>>384777198
>Suddenly the player is captured and loses all their inventory without having the chance to recover it
>Your favourite gun which you've been using the whole game was an earlygame gun that doesn't drop anymore
>Game uses the same signposts for secrets the whole way through
Oh gee that sure is a randomly placed crate I bet there's nothing under it at all
>part of the floor is a separate 3d model and not part of the level architecture
>>384781146
I remember this used to be bad in cartoons to. If there was a stack of something, the one that would move would always look drastically different for example.
>The lighting of an oddly-shaped piece of wall is different
>A monster breaks through it a few moments later
>>384781260
>the lighting on an oddly shaped piece of wall is different
>it turns out to be an oversight but you spend ages tiptoeing around it or checking it for secrets
>>384781361
Bonus points if decals from weapons don't get placed on it like they do on other bits of wall
>it's a theme park level
Why are they consistently the best levels no matter the game?
>An enemy can only be efficiently killed by a specific kind of weapon
>There are more enemies of that kind that ammo of that weapon so you can't kill them all
>>384781421
or if it has no hit detection at all and you can walk right through it, like so many rocks in Bethesda games
>>384781428
Thematically a lot easier to make quirky level design when you've got a place full of moving parts and weird visuals I guess