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Supergiant thread/Pyre hype 4 fucking days to go boys.

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Thread replies: 20
Thread images: 4

File: Supergiant Thread.png (2MB, 960x1678px) Image search: [Google]
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Supergiant thread/Pyre hype

4 fucking days to go boys.
>>
https://www.youtube.com/watch?v=UbgdegzfPP4
https://www.youtube.com/watch?v=GDflVhOpS4E
https://www.youtube.com/watch?v=vFrjMq4aL-g
>>
Well as long as the gameplay is better than transistor I'm hype.
>>
File: 1400952239418.png (168KB, 356x293px) Image search: [Google]
1400952239418.png
168KB, 356x293px
>>384760701
>Transistor
>Bad gameplay
t. no imagination, the game has a crazy amount of depth to fuck around with.
>>
https://www.youtube.com/watch?v=2uCEe-OhAkU

I like it

gameplay looks intriguing from what I've seen and the art is great as usual
>>
>>384760839
Transistor gameplay was objectively shit.
>>
>>384761791
Your tastes*
>>
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>>384757268
tfw you will never have a qt3.14 goat gf why even live?
>>
>>384757268
bastion and transistor both had godlike art style and soundtracks, but i just couldn't get into the gameplay of either for some reason. i wanted to like them so bad. maybe i should go back and give them both another go.
>>
https://www.youtube.com/watch?v=9jBbq6c9EEQ

new trailer looks good, it's a shame they haven't released the music yet

>>384760839
it's too bad void() and any burst damage (tap(), in particular) busted the game in half

i think the most interesting parts of the game gameplay-wise were those sandboxes where you were given a randomized set of functions that you had to make something passable out of
>>
>>384763846
t. didn't play new game plus
>>
Bastion
>mediocre gameplay
>fun story
>great visuals
>good voice acting
>amazing soundtrack

Transistor
>good gameplay
>godawful story
>good visuals
>abysmal voice acting
>good soundtrack

Honestly I have no idea what to expect from Pyre. The gameplay looks really unappealing to me and I'm not really that interested in the setting. I'll probably pick it up on sale in a year or so.
>>
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>>384764097
>implying
you could only get into the sandbox levels i was talking about in ng+ anyway

void()+tap()+jaunt()+get() absolutely wreck everything, i dunno why tap() has such a low planning cost when it's pretty much always better than cull() or even kill()

guess grant and asher really did break cloudbank
>>
>>384764325
Bad story.
Transistor.

Pick 1.
>>
Post your favorite song from Supergiant games

https://www.youtube.com/watch?v=Bvf5F7UfQ3c
Also hum or no hum?
>>
>>384767092
if we're talking non-vocal tracks,

https://www.youtube.com/watch?v=4tCZkGa_1WY

humming is great for certain tracks, kind of out of place for others
>>
>play transistor for the q13.14 badass looking singer lady
>stuck with the exact same fucking narrator meme from Bastion for """"PLOT"""" reasons
>said plot reason is just an excuse for you to be stuck with the narrator meme
>everything he says is the cringiest garbage you can imagine

I wanted to like the game, I had to drop it.
>>
>>384769216
are you the chump that got mad when rucks made a remark after he fell off a ledge once
>>
>>384769216
>, I had to drop it.
Shame, it only gets better to the end.
I want them to make a sequel without the planning phase though.
>>
>>384767092
These two by a wide margin

https://www.youtube.com/watch?v=YlfUcnSbKDA

https://www.youtube.com/watch?v=vFrjMq4aL-g
Thread posts: 20
Thread images: 4


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