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How do I beat him, he does 20 damage a hit, even if I block it

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Thread replies: 124
Thread images: 9

How do I beat him, he does 20 damage a hit, even if I block it with damage dodge.
>>
Hey, we have similar stats.

You give him a lemon candy. There's no way to take him on as soon as you meet him because of his ridicolous damage. And the Power Plus is way too good to leave it for later.
>>
>>384742726
I was able to beat him last time I played through but that was regular, are you talking about normal or the romhack?
>>
Also, there are no stone caps or repel gels for sale. Unless you wanna waste your life farming repel gels from the pig farm.

>>384742893
The new romhack, of course. Double damage makes him impossible.
>>
>>384742927
Yeah I don't see that as being possible, maybe if you get extremely lucky with close call badge (unless they changed how those work for pro mode, have not played very far yet)
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>>384742726
Right didn't think of that, thanks.
Can you still fight him later when you get stronger?
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>>384742927
IIRC you can buy repel gel from the basement of Boo mansion.
>>
>>384743034
No, Close Call works the same. I don't know if it stacks with Pretty Lucky, though, but you can try that.

>>384743039
If you don't fight him or give him the candy, you can fight him at any time. If you give him the candy he'll be gone.

>>384743062
You can't, BUT thinking about it you can buy Life Shrooms there. Now that could work.
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>>384743208
The last time I checked, pretty lucky/close call DO stack. In 2 you can also get better chances by stacking multiple instances of the same one though I forget the math
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>>384742527
charge into power bounce. use bow to avoid damage.
>>
>>384742726
>>384742893

Casual fag here. Why is it appealing to cap your stat growth in game? Is it just to increase the difficulty/challenge and force your hand to use otherwise unconventional tactics?
>>
>>384743420
What do you mean? We have small amounts of HP and FP because we put most level ups into BP.

>>384743367
No Jump Charge, though.
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I'm not sure if this could help. What does it mean?
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>>384743545
Partially answers my question, but what is appealing about focusing on BP? Is it more allocation slots for badges which allow more interesting builds?
>>
>>384743745
Essentially, yes. In Paper Mario, you don't need many points in HP if you're good with timed commands. Most enemies deal only 1 damage and by the time they start dealing more, you'll have a bit more HP that you can easily manage with healing items or Refresh (and later Smooch). Not to mention you can use badges to further block incoming damage. In Paper Mario, you can block up to 4 damage with both damage dodges and the defend plus.
>>
Use the gel item that turns you invisible. He cant hit you while thats active.
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>>384743886
Oh, when I say "in Paper Mario" at the start I mean the series, but later I mean the first game.
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>>384743954
It only lasts for four turns and there are only like four in the whole game if you don't farm more with the pigs, which is a low chance in the first place.
>>
>>384743886
Not to mention there's a badge that makes timed commands easier when defending
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>>384744034
two* turns.
>>
>>384743745
Badges are your bread and butter in Paper Mario, and account for most of your capability in battle. HP just lets you take more hits, but there are defensive badges to compensate for lower health in the first place. Healing is more efficient the lower your maximum health is anyways. FP lets you use special attacks, which in Mario's case, still require badges equipped to actually have.

Worst case scenario, you just use badges that raise your HP/FP for the same effect, and you can also obtain badges to regen both of them over time and the like.
>>
I do I get the pre-patch rom file for Pro Mode working?
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>>384743886
Thanks for the thoughtful replies. I will have to replay it at some point using this option.
>>
>>384743367
powebounce does no damage after 2 hits, I tried, I just keep jumping with no damage being dealt.
>>
>All Power boosting Badges
>Multibounce
Kills the challenge but one shotting bosses is fun
>>
>>384744778
see>>384744696
it's to stop people abusing this
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>>384744696
Why even bother making it cost 4 bp if it's useless, then? Might as well make it free to fool people into using it.
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>>384744617
Even more, this hack has a challenge mode, where you do not gain star points but you can equip any badge you find for free.
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>>384744778
Sorry meant Powerbounce, always mix up those names.
>>
>>384744838
dang i thought it was a glitch lol
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you just patch it, but change your graphics plugin to GLIDE64
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>>384744696
Does the same happen with Goombario's Multibonk? I imagine yes.
>>
>>384745103
You don't get it this early so idk
>>
Has the modded game been put into a WAD yet? I want to play it on my Wii.
>>
>>384744248
I have not seen any other RPGs with similar non-class, flexible skill point systems. Are they any others to your knowledge?
>>
Fucking NIGGERS

Stop with this game already.
>>
>>384744034
stone caps then, if you're gonna pull the "it's too good to be used I should save it for later when it's 100% useless" card
>>
>>384745243
Closest I can think of is Final Fantasy IX, but you gain "crystal points" there when you level up regularly, you don't choose to get them over more HP or SP. But the idea is the same, using CP to allocate your desired skills.
>>
>>384745161
Can't you mod it on your own, isn't there a tool to do so.
>>
>>384745432
Stone Caps can no longer be bought at the item shop in Toad Town, though. They're replaced by Cake Mix.
>>
>>384745304
I'm sorry but Paper Mario has become so boring to replay with how easy it is that I can't shut up about this hack. You can easily ignore these threads, though, you know.
>>
>>384745530
>what the fuck is he talking ab-
Oh, pro mode. I gotta give that a try.
>>
>>384745640
Yeah, if the OP picture wasn't evidence enough.
>>
>>384745017
I can see why in spite of nostalgia there are excellent reasons to appreciate the design of the game. It has some very unique staples which later iterations have abandoned or desecrated. This community has a pretty devoted following to both improvise challenge modes and collectively decry the wayward successors of the game so vehemently.
>>
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well then
>>
is this thread on autosage
>>
give me a quick run down on this
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>>384746941
https://www.youtube.com/watch?v=dxr5B0qZ8i0
>>
>>384746835
Post and find out. Also, anyone got a link for this Pro Mode shit? Anything I need to do to set it up or something?
>>
>>384747324
That'd be a yes, I guess. Weird, can't think of any good reason why it'd be autosaged.
>>
>>384746941
Really hard version of paper mario on the N64.

>enemies do more damage to you and can have more hp and def. to a point where you have to run.
>some enemies have new attacks like attack you from behind or from another angle.
>new enemies like red clubbas who have like 20hp in the 3rd level
>enemies and obstacles move at different, like the bullet bill at the fortress are too fast you kinda have to guess, and floor spikes have random intervals and can be fast or slow.
>new areas like drydry dessert experienced sand dunes and is harder to traverse and is maze like.

And so-on
>>
>>384747324
Links are in this video >>384746964
or you can https://mega.nz/#!3AIxmJQB!zsD9LkoxiXBXVEFzpAriyn4WRqPj5Kkrm2xlkXp5uS8
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>tfw still stuck on jr. troopa from koopa fortress

he's not the issue, its the spy guy fucks he summons that screw me even with fire flowers and such. plus he can still attack even after you kill him which is pretty shitty
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>>384747409
those fucking red clubbas are sonic fast and deal 10 damage, too

>>384747485
sleepy sheep
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>>384747409
>mfw the new dry dry desert
it's hella cool looking, though
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>>384745243
kingdom hearts does this all the time
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>>384747532
tried that and I still managed to lose, guess ill give it another go with a different strategy at the beginning
>>
>>384747468
Thanks.
>>
>>384746964
>New areas

Tempting but I really hate "hard mode" hacks because they're always unbalanced as hell and cheap.
>>
>>384747815
It sorta works for this hack, because while enemies deal double damage, you can guard for double the amount, too. So it all comes down to your skill and stat management.
>>
Is this 'Pro Mode' like Long War in that it makes the game pretty fucking shitty because the devs went too far?
>>
>>384747989
No it's really well done, there's a few glitches though.
>>384747815
It's pretty well done you just have to think it new ways and know when to run and conserve strength.
Like chan in the dojo has unlimited defence so you can't hammer and he's electrified so you can't jump without taking damage and failing your action command, so you have to think of a ne way to beat him.
>>
>>384747950
that's not quite the same:
Original: 4 damage blocked becomes 3
new: 8 damage blocked becomes 6

you're still taking double damage, but even then, it just requires you to be on your a-game at all times
>>
>>384748262
how much health does the final master have? Peekaboo said 150, but he was still kicking for me after dropping to 0 and smacking a few more times.
>>
>>384748279
There are two damage dodge badges and a defend plus, though, and you find the first one in mt. rugged, letting you block 4 damage.
>>
What's a good use for hustle drinks?
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>>384748397
even with the defense bonuses, the point i'm making is that you will still be taking more damage than in the original.
>>
>>384748592
You're right. What I meant to say was that this doesn't make it as unbalanced as it may sound.
>>
>>384742527
shit stats man you should always have more HP than FP
>>
>>384748553
I couldnt find much, the only time I found was when the opponent is invisible and you know they will end next turn. It's a shame there's no way for partners to use items or heal you.

protip: once you get star beam, you can use it to get rid of all buffs on the enemy party (damage/defense up, electric, and invisible)
>>
>>384748669
BP is far more important
>>
So has anyone run into any bugs playing Pro mode? I went to the forum posts and the OP says it hasn't really been tested yet.
>>
>>384749024
I found a bug with the Boo's special challenges where his text box will stay during the fights, blocking the stats. It doesn't happen in the trailer for some reason.
>>
>>384745451
It's fugging shit bro
>>
>>384749024
i noticed after beating Jr. Trooper he still attack you while dead. When he still has dry bone companions alive.

>>384749086
Same here
>>
>>384749192
DAMN that sounds unfair as hell, I got rid of each dry bones with bombette's bomb move, niggas deal like 8 damage. same as jr., but still.
>>
>>384742527
Anti-Guys are susceptible to sleep from Lullaby.

You'll need it for when you take on 3 of them in Bowser's castle
>>
>>384749086
this, though heads up, the challenges are not worth it at all, all you get is some items you can easily buy and an extra happy heart/flower
>>
>>384749359
you get the double turn item
>>
>>384749351
i was able to just barely take them out with good rng by using max damage mega quake (10 damage per hit) and surviving using lakilester's dodge fog and some life shrooms.

of course, you can always just cheese with repel gel/iron caps
>>
>>384749351
isn't that only when you lose the quiz?
>>
>>384749446
hustle drink is effectively useless
>>
>>384749532
>passing the quiz

What are you, casual? Might makes right!
>>
Download now or wait for it to be ironed out?
>>
>>384749897
get it now while people talk about it
>>
>>384749024
there's forums?
do people talk about this on /vg/ or /vr/
>>
remember you can heal shrink or poison with refresh, which was also buffed to heal 7/7
>>
Which Glide64 plugin am I supposed to use? There's like a million.
>>
>>384751585
Use gliden64. The latest one, I guess?
>>
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>this is now the DEFINITIVE edition of emulated Paper Mario
>graphical "remaster" guy who wants to replace star spirits with lumas is now BTFO forever
>>
>>384752493
and it's only the beginning, many more paper mario hacks will come in the following years
>>
>>384752410
I'm a fool, I figured out there's a distinction between "Glide64 for PJ64" and "GlideN64"
Just threw me off because Glide64 is version 2.1.2 while GlideN64 is 2.0
>>
Why does this have the worst install instructions?
>>
>>384743954
Listen, there are only like 3 secret bosses in the game, Antiguy being one of them and probably the toughest. Unless you fuck up Bowser's quiz show late game this will probably be the toughest fight in the game.
>>
>>384746668
Is that from Kammy's magic? I don't remember him there.
>>
ok so refresh was buffed, lullaby is the same and star storm was nerfed to 4 damage, how are the other star spirit skills?
>>
>>384742527
repel gel and stone cap work wonders
>>
>>384753264
they fucking put him as a regular enemy on that roof.
>>
>>384753192
in the hack theres a whole room of superboss versions of every chapter boss. There's also Kent C. Koopa, The master fights, Super Blooper and in the hack, a rematch with JR troopa
>>
>>384753274
chill out is 4 points, smooch is unchanged, dont remember time out, and up and away costs 5 points. Star beam affects every enemy and removes all buffs
>>
>>384753353
>>384753420
I'm sorry guys, I had no idea we were talking about a ROMhack, I was thinking of the base game. This hack looks interesting.
>>
>>384753420
Wait, so what happens with the Bowser rematch? If the game doesn't have post-game, how will it realize you have fought him already?
>>
>>384753624
once you beat bowser 1, you get the bowser rematch (but it is final bowser that you fight, minus the peach beam bullshit)
>>
>>384753735
Oh, OK.
>>
>>384753775
is he still invincible?
>>
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>game hiccups when pulling up the pause menu and doesn't show the background
Is this the case for anyone else? Usually it shows the screen before you paused behind the pause menu.
>>
>>384754054
yep it's the rom itself
>>
>>384754006
uhh, ask this guy >>384753735

>>384754054
yeah, I've learned to ignore it
>>
>>384753735
IS he still invincible?
>>
>>384754006
you still have to use star beam occasionally. the real trick is that he has 200 health, can hit for like 20 damage, and heals himself for 30 no less than 5 times throughout the fight
>>
>>384754208
>>384754225
Ah, shame, but the overall emulation is top notch so I can't give it shit.
>>
>Paper Mario mods are now a reality
Full remake of TTYD in the Paper Mario 64 engine when?
>>
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>>384755473
maybe
>>
>Red Goomba is immune to fire
WHAT THE FUCK
>>
>>384756997
just use power jumps and a mushroom/goomnut
>>
general guy was hell but I think it's because I let him hit my partner with the bulb for 4 turns, that's fucking dumb
at least the reinforcements stopped at one point
>>
Can you give me a quick rundown on the romhack? like name of it and what does it changes
>>
>>384744617
In Paper Mario 2 you can do something called a danger run.
That's where you don't upgrade your health at all, only bp. Then you farm the badge close call which increases your damage when you're in danger. Then you can visit some character that'll decrease one stat to increase another. Decrease your health until you only have 5 then equip a shit ton of close call.
When I did it, i was dealing crazy amounts of damage, I killed bosses in one hit.
>>
>>384760452
>Then you farm the badge close call which increases your damage when you're in danger
That's Power Rush, which you can't farm until mid to lategame. Close Call just increases your evasion.

Not like you need Power Rush to cheese with low HP and high BP in earlier chapters though, you can just become a brick wall instead by equipping shit like Last Stand, Defend Plus, HP Drain, etc.
>>
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>>384749351
>not paralyzing them with watt
ayy lmao
>>
>>384743614
I'm guessing that is resistance to stats, along with the strength of the debuff once applied.

For example "Sleep Fair 2" is fair resistance to being slept, and if successfully applied it will last 2 turns.

>>384742527
This mod is pretty fun. It's got lots of things, both big and little that make it interesting. I actually need to use strategy a lot of the time, because taking upwards of 4+ damage when guarding is no joke. I actually died to Tubba Blubba because he inflicts 12 damage and I had no healing items.

>>384760014
Paper Mario Pro.

-New Maps (like Dry Dry Desert is completely revamped.

-New Badges (e.g : Medicine Man: Healing items deal 1.5x effectiveness.)

-Some new enemies (like Boos)

-Enemies deal double damage. Guarding reduces damage by 2. Damage dodge also increases by 2.

-Some enemies have changed stats and party set-ups. Like some bosses have additional aides. Tubba Blubba has 40 HP so he isn't a joke.

There's lots more stuff, like boss rematching, balancing (Refresh heals 7/7 and FP costs are changed on some moves) It's amazing actually. I'm on Shy Guy's Toybox and I'm having more fun than I've had with Paper Mario in a while. I have to actually strategize.
>>
>>384756997
get goombnuts and spam power
>>
>>384760014
see>>384747409
>>
>>384763176
power jump
Thread posts: 124
Thread images: 9


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