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Japan then: >Highly portable cross platform engine that is

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Thread replies: 14
Thread images: 4

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Japan then:
>Highly portable cross platform engine that is cutting edge, yet highly resource efficient

Japan Now:
>everything uses Unreal engine

What happened?
>>
>>384718508
Sony.
>>
>>384718508
Easier to use an engine that's already made and available to anyone than work on your own shit
>>
>>384718508
What's the name of the good japanese engine in then?
>>
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>>384718508
>Japan
>Highly portable cross platform engine
>cutting edge
pick one
>>
I wish SFV used MT Framework.
>>
Making engines is expensive and companies such as Capcom and SE have had engine troubles lately. For example, while MT Framework was great, Phanta Rhei has shit-all to show for it.
>>
capcom used to develop their own games
>>
>>384718756
Fox Engine
MT Framework
>>
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>Sandlot is still using the Drive engine they built in 1999 to save costs
>Activision still working with the quake engine
>their games still look better than what capcom did with making SF5 and MvCi in unreal 4
>>
>>384720290
>>Activision still working with the quake engine

It's some great-great-great-great-great-great-great grandson. It has so little of the original Quake code in there.
>>
>>384720290
Blame Capcom. Japanese devs can do good with UE4. Look at KH3.
>>
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>mfw realizing RE2 remake is gonna use Unreal
>>
>>384718848
>MT Framework
>Not cutting edge when it started use
Hownu.ru
Thread posts: 14
Thread images: 4


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