Japan then:
>Highly portable cross platform engine that is cutting edge, yet highly resource efficient
Japan Now:
>everything uses Unreal engine
What happened?
>>384718508
Sony.
>>384718508
Easier to use an engine that's already made and available to anyone than work on your own shit
>>384718508
What's the name of the good japanese engine in then?
>>384718508
>Japan
>Highly portable cross platform engine
>cutting edge
pick one
I wish SFV used MT Framework.
Making engines is expensive and companies such as Capcom and SE have had engine troubles lately. For example, while MT Framework was great, Phanta Rhei has shit-all to show for it.
capcom used to develop their own games
>>384718756
Fox Engine
MT Framework
>Sandlot is still using the Drive engine they built in 1999 to save costs
>Activision still working with the quake engine
>their games still look better than what capcom did with making SF5 and MvCi in unreal 4
>>384720290
>>Activision still working with the quake engine
It's some great-great-great-great-great-great-great grandson. It has so little of the original Quake code in there.
>>384720290
Blame Capcom. Japanese devs can do good with UE4. Look at KH3.
>mfw realizing RE2 remake is gonna use Unreal
>>384718848
>MT Framework
>Not cutting edge when it started use
Hownu.ru