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Vidya ideas

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Thread replies: 66
Thread images: 12

Sup ya /v/irgins. I'm starting my own game dev studio in the Netherlands mainly aiming Android and iPhone phones at first.

I've got a great format already which allows for many different iterations (like Tower Defense), but could use some more.

I've got €135k startup and "okay" UE4 and C++ skills but will get a freelancer. The thing is, I want to have several games ready before I go live. Just in case the idea strikes and other studios with dozens of people start to Eli Whitney my game concept. Even though Ive only got one, I could use one or 2 more. Halp me out here.
>>
>>384694515
>aiming Android and iPhone phones
Literally fucking kill yourself.
>>
>great format
>Tower Defense
Not gonna make it
>>
>>384694515
just make mobile porn with microtransactions already if you want more money you faggot shit
>>
>>384694515
Kill yourself
>>
>>384694616
Dude, kids with PayPal accounts linked to their parents' bank accounts sped billions. I want me some of that money.

>>384694639
Are there, or are there not hundreds of different iterations of this game. My format follows this very principle, simple but exciting gameplay. And there are no games to date doing this
>>
>>384694814
Kys faggot
>>
>>384694616
>>384694789
>dude I played clash of clans once and angry birds, so i know all mobile games are fucking crap sucK!!!
>>
>>384694994
They are.
Also, tower defense games are just as shit no matter the platform.

You should probably kill yourself.
>>
>>384695109
It's not Tower Defense, it's a similar principle. Very simple concept but highly diverse.
>Also, tower defense games are just as shit no matter the platform.
Blasphemy.

>>384694986
>>384694789
>>384694616
I will not.
>>
>>384695109
>They are.
OH FUCK I GOT BTFO SOMEONE HELP QUICK
>Also, tower defense games are just as shit no matter the platform.
No shit, did you read my first post >>384694639 ?
>You should probably kill yourself.
What's with your obsession with suicide?
>>
>>384695238
>>384695282

Do kill yourself, though.
>>
>>384694616
you fuking kill yourself, retard
anyone who wants to make money knows that mobile is where you go you fucking asspained nigger homo
>>
>>384694789
>>384694986
>>384695109
>>384695334
Kys you're self yourself.
>>
>>384695373
Here's a quick and painless way to do it:

https://en.wikipedia.org/wiki/Suicide_bag
>>
It's NOT Tower Defense

>>384695282
Are you pretending to me me..? The OP?

>>384695334
I will not.

>>384695368
This man gets it. *Fist bump*
>>
>>384695445
>This man gets it. *Fist bump*
Yeah, okay, try to be more subtle next time.
Thread over.
>>
>>384695441
Epik bro did you had that link at ready xD
>>
>>384695537
>8 posters
>1 retarded cunt is trying his best to tell everyone that mobile is bad and now trying to tell us everyone agrees with him and that OP is samefagging
hehe gg no re
>>
>>384694515
how about you go and kill yourself
great format my ass kek
>>
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>>384694515
>Unreal engine
>mobile game
>>
>>384695445
where/how did you get the 135k startup money
also how old are you
>>
>>384695979
this dude knows whats up. UE4 needs some fuckass mobile hardware to even get 25fps. not sure if that's a smart move, but good luck with getting ideas, anyone with true ideas is already working on them, and anyone who isn't probably has some shitty ideas.

i'm getting into mobile but on the B2B side of things, fuck gaming, you're gonna get pirated if you're not selling a service (e.g. minecraft).
>>
The fact that you're aiming for the mobile market shows how clueless you are. How are you going to compete with 500 new games a day?

I know personally lots of devs who struggle with rampant piracy, including on iPhone. They're struggling to get any revenue despite being promoted on the app store by Apple.
>>
>>384696010
I turn 31 next week and it's partially savings and partially a rather expensive loan specifically for entrepreneurs
>>
tower defense games suck dick
>>
>>384695979
Must admit to this yeah, Unity ran a LOT better.

>>384696196
I do fear this yeah. But the main game will be online only.

>>384696213
I've got massive amounts of cash and connections for advertisement

>>384696407
IT'S NOT TOWER DEFENSE
>>
If you have to ask /v/ for advice it's probably a sign you do not know what you are doing and are about to lose a lot of money.
>>
>>384696213
i think there is still scope for games that rise above the shit tier, those 500 games are 99.9-100% turds.
you're spot on about piracy at least. but somehow people are making money so i assume not everyone is pirating and most dumb shits out there can't into root. there is a ton of fucking scope is what i'm saying.
>>384696236
i'm a bit older than you then, well you're about the right age to make things work i would say, so good luck kid. i would say watch that you don't burn through that money too quickly, it seems like a lot but it's really not. also people in the eurozone need to prepare for "shocks".
>>
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>>384694515
>ust in case the idea strikes and other studios with dozens of people start to Eli Whitney my game concept


lol yeah sure.

Listen other people have their own ideas.
And they themself think those are the best fucking ideas ever.
There's no need for anyone but a completely creatively bankrupt asshole to do the ideas of others. People are always better off doing their own shit.

And even if your idea was "stolen" then you as the original author would hopefully be much better at its execution, because you obviously gave it some thought.

Otherwise you fucking deserve it to be stolen from you.
>>
>>384696529
What I've got now is enough to start a decent studio. But one more good concept would really help. And what does this cost? It just takes one anon to give me an idea and my chances are doubled. This is a possible win-win.
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>>384696432
>I've got massive amounts of cash and connections for advertisement

>He thinks spending tons of money on ads will make his game a success
>>
>>384694515
>I've got €135k startup

how?
who would fund such a thing?
>>
>>384696720
i've been trying to encourage you itt, but tell me what the fuck do we get from giving you our idea?

>>384696721
>another dumbfuck who cannot into business/marketing
that's literally what makes the difference between his app and the billions of pajeet apps out there.
>>
>>384696721
Only a fool would deny a high budget studio got way higher chances than a kiddy-scripting pathological masturbator.

>>384696981
I'm investing 85k of my savings for advertisement and a 50k loan for the development.

>>384696982
>but tell me what the fuck do we get from giving you our idea
Erm, I'll give out Steam gift cards? ;p
>>
>>384694515
>Android and iPhone phones at first.
utter kanker
>>
>>384694515
cartoonish kids games sell well
>>
>>384697687
It's where the money is. I can easily compile for Steam too and of course I will. But first money, then quality games
>>
>>384697602
It had better be a damn good game then.
>>
>>384697602
>Erm, I'll give out Steam gift cards? ;p
>thinks SteamingShit has any value
>thinks I don't just pirate any vidya I play, even on console
gg
But really, don't you see the fallacy in asking for ideas from people who have nothing to gain by telling you?
The best way to discover ideas is get out into the real world and just find out what normalshits want. Usually it's far less spectacular than you think.
>>
>>384698224
Make a QUALITY game. That's what people want. Nobody wants mobileshit on their computers.
>>
>>384698224
>It's where the money is
For the AAA equivalent of companies, yes, but you aren't one.

Meanwhile Stardew Valley was created by essentially 1 person for PC and pulled in $5 million in revenue, Minecraft exploded in an even more spectacular fashion, and PUBG has sold 5 million copies to date on PC despite having a lean staff.
>>
>>384698279
It is.

>>384698310
I do but like I said, it just takes ONE anon with a good idea willing to share. I've only paid for 2 games so far myself. WoW, and Portal 2 (and only for the custom maps because of glitches)
>>
>>384698464
The PC games will be way more elaborate and complex. I've got a 54 page business plan and I'm still not done. I got this mate

>>384698498
They all had to start. There are game devs companies that grew huge, there's nothing holding me back.
>>
I'd really like to play some kind of adventurer manager game, like .. you're a wealthy merchant or aristrocrat (or something) and decided to start a training school for adventurers. You send out your first few guys to tackle the local kobald dungeon and they come back with gold, jewels, items, etc. You pay your guys salary, hire new adventuers and send them all over the place. Different classes and party combinations allow new options.

The adventures system might be something like FFTA, in which jobs are posted and you accept or decline them.

It'd be cool to beable to do something with the misc items your guys find instead of just selling/equiping them. Maybe some kind of markey system with which you can send caravans of goods to the market cities, guarded by your best guys, I donno.

So basically adventure management sim.
>>
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>>384694515
Just make a clash of clans clone with an ad full of chicks with big tits and make it rain.
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>>384698579
>. I've only paid for 2 games so far myself. WoW, and Portal 2 (and only for the custom maps because of glitches)
lol what a funny bastard you are
here I'll give you an idea, make a game for kids like Oceanhorn, but hugely cut down and focused on performing kinetic activity, like throwing shit around and swimming and hitting stuff with a stick through the little avatar fucker.
my kid daughter went crazy for this stupid game out of all the others I showed her, because of the variety and the "real-world"ness of it.
>>
>>384698774
I've got this quite a lot. Best idea so far was a really elaborate survival game on the same principle.
>>
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>>384699158
Survival management simulator, like Sims Cast Away?
>>
>>384699086
noted, cheers
>>
>>384699330
Oh no not even close. Much more Far Cry Primal like but then good and not really like Far Cry Primal. Even though I liked the game
>>
>>384694515
>I want to make a game company but I don't know how to design my own games, let alone have my own ideas
Not gonna make it.
>>
>>384699641
tbfh this guy is right, might want to seriously consider what he's saying
>>
>>384699641
this
>>384699860
just let op fail,it'll be better
>>
>>384699641
>Don't read the thread
Yeah YOU'RE gonna make it.

I do have several ideas good enough to start with. But more couldn't hurt.

>>384700386
Your jealousy is showing mate
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>>384694515
>hi /v/ please give me ideas i can use for personal gain

Fuck off
>>
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This seems to be the most judgemental place consisting of people who know fuck all about games in the first place.

>Pic related

All of you
>>
>>384700654
>SEVERAL ideas to start with
Stolen concepts from other games with another name don't count as ideas anon.

>Yeah YOU'RE gonna make it
You'd be surprised :^)

>>384701259
Hi OP.
>>
>>384701780
No I've got my own idea like I stated before that one has so far.

>Hi OP.
erm, hi?
>>
>>384694515
Go for it. You wont be getting any ideas from here but honestly go for it. Everyone started at one point
>>
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>>384694515
No we arnt going to give you ideas to make money from are you fucking high? You clearly arnt from here or youd know prior what sort of reaction youd get, so fuck off back to whatever shithole you crawled out of (going to assume leddit).
>>
>>384703163
Well actually it's /b/, /pol/, /ck/, /o/, /sci/, /v/ and some other random shit boards
>>
>>384703294
>>
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>>384703783
Forgot the pic and text

>You have to go back
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>>384694515
1-hire chinese slav... i mean artists
2-make them draw anime chicks
3-code some shitty-ass autocombat game where players has to depend on luck to find gear and heroes
4-make microtransactions for summer bikini clothes
5- ???
7-PROFIT!!!
>>
>>384704476
No.
Thread posts: 66
Thread images: 12


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