Has VR gone too far now that literal children are using it?
>>384688913
Explain yourself. Children are the perfect audience for gimmick VR that has no depth or longevity. VR hasn't gone too far; it has finally reached its target audience.
>>384689074
VR only has no depth now because it's in its fledgling stages. Compare controllers from the 80s vs today.
>>384688913
Is this a trap?