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TONIGHT'S THE NIGHT

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Thread replies: 75
Thread images: 28

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TONIGHT'S THE NIGHT
>>
It's never coming out
>>
Never ever.
>>
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379 DAYS
GIVE IT UP FOR 379 DAYS SINCE A MAJOR UPDATE
>>
How many nights in a row has tonight been the night?
>>
Instead of nerfing Pyro, they should be nerfing spy instead. They should make it so those bastards can't apply sappers while disguised.
>>
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>>384676006
one day.
o-one day.
>>
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Somehow I doubt it, the facepunch fags are shifting gears to claim it's gonna be early August.
>>
>>384676206
>walk up to level 3 sentry to apply sapper
>take off my disguise
>get instantly annihilated
Great idea.
>>
>>384676352
>replying to shit bait
>>
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>>384676256
>MUS is gonna be gone and the days of Pyro update and Tobor are over

No game will ever give me the same enjoyment that TF2 has
>>
>>384676006
>bask in the hype of these threads several times
>don't post for a week
>come back
>TONIGHT has still not been THE NIGHT
>>
>>384676206
Why would they nerf either class? Every half-decent player knows Pyro and Spy are the worst classes in TF2.

Spy is a worse Sniper and Pyro is a worse everyone else.
>>
>>384677495
I'm still hyped as fuck for the update, but holy fuck, get your shit together, Valve.

>Valve hires 300 people to work on 3 major multiplayer games (and the entirety of Steam) when the industry standard is 1000 employees per major multiplayer game
>Valve is literally 10x smaller than it should be

No wonder shit is so slow to release and often buggy.
>>
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Try and refute this.
I only have 10 minutes to point out why you're wrong before I have to sleep, so be quick.
>>
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QUAD
QUAD
THE PISTOL DEMIGOD

QUAD
QUAD
THE PISTOL DEMIGOD
>>
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tf2
>>
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>>384680717
>>
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>>384680808
>>
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>>384680808
i wonder what this is
>>
>>384680234
doesn't factor in team size
if this assumes 6v6 sure, but if you jump into tf2 it's way more
Plus, define "strong"? You mean vs a single player, if so, what class? Vs a team, if so, what comp?

it's just a simplification made to try and undermine the strengths of tf2s class system, in that each classic is powerful and weak in its own right.
>>
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Repostan from other thread
Post an undescribed hat and give it a description or let other anons give descriptions to it
>tfw no Hat Description contest ever again
Starting with this piece of copyright infringement
>>
The night was supposed to be yesterday. It's next month. Sorry guys.
>>
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>www.teamfortress.com/jungleboogie/
>JUNGLE BOOGIE UPDATE
>JULY 21
>>
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>>384676006
never ever
>>
I still can't believe tonight is REALLY the night!
>>
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>>384680854
kek nice
>>384681017
>if this assumes 6v6 sure
TF2 is getting balanced around 6v6 now, like all of Valve's other games are balanced around their competitive side successfully.

Valve wants their competitive TF2 to work, and for it to work, the game has to be balanced around it. The only playercount that's going to work for TF2 competitive is 6v6, because anything above that is too time consuming to find games for, and anything below it is too small and lacks a teamwork aspect.
>Plus, define "strong"?
Viability as a general pick in any given situation.

The chart is based upon the situation where you have no idea what gameplay situation you're going into (it could be any situation that comes up in gameplay at all), and are picking your class blind from the start screen. This is the least biased method since it doesn't favour any particular mode or team comp.
>it's just a simplification made to try and undermine the strengths of tf2s class system, in that each classic is powerful and weak in its own right.
TF2's class system is MEANT to be that way, but ISN'T. That's the point of my image.

Each class is MEANT to be powerful and weak in its own right. In reality, some classes are only powerful in 1% of situations and weak in 99% of others.
>>
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>consider myself a pretty good pyro
>decide to try out the powerjack
>mfw
It's so fucking good holy shit
>>
>>384682030
yeah man it's basically an upgrade to stock at this point since its downside never matters unless you're greedy.
Powerjack>>Backscratcher=Homewrecker=Third Degree>>Axtinguisher=Fire Axe=Volcano Fragment=Neon Annihilator
>>
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>>384682193
>neon annihilator that low
>>
>>384682293
It's ridiculously situational. You can take the powerjack on any map and get use out of it.
>>
>>384682293
Not enough maps have water.
>>
>>384680808
All I can think of is just how much fun the other thing is NOT having. Sorry, can't respect snipers no matter the skill level.
>>
>>384680808
sniper is better than spy in every way
>>
>>384682293
Only 4 out of 100 official TF2 maps have swimmable water, players who are throwing Jarate/Milk are usually getting the kill themselves rather than letting you get it, and because of its damage penalty the Neon Annihilator crits aren't really worth it anyway (they do roughly the same DPS as the Flamethrower, but at point blank).
If you want to be a Sapper removal bitch, Homewrecker is a more efficient choice.

So yeah, Neon Annihilator is equal to Fire Axe, Axtinguisher, and Volcano Fragment. A shame that the coolest Pyro melee designs are basically made irrelevant due to the way better Powerjack.

Stock Pyro should be buffed so that we can nerf Powerjack.
>>384683161
Pretty much. The only hope Spy has is, right now, is killing people who are hiding out of Sniper sightlines in inaccessible places.

Spy should be buffed with more supportive abilities and weapon unlocks so he can be more useful to his team in the role of information gathering and sabotage.
>>
>>384682293
It's only in the third tier anon. Don't you know how tiers work?
> means better than, = means on the same tier.
>>
>>384676006
I only come to these threads to talk about TF2 so let's talk about tf2... Okay.. uhhh... Shit there's nothing talk about...
>>
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>>384684716
bitch about valve being slow and understaffed
speculate about when the update will drop
class/weapon balance
cosmetics
the community
competitive players
funny things that happened ingame
good servers to play on
>nothing
we've had threads for the last two weeks full of something
>>
>>384679414
It has nothing to do with how many people they've got and everything to do with the fact that Valve's "development" is so laid back that literally nothing of value gets done any more

Everything is so unfocused in their offices that maintaining Steam and pushing bugfixes is about the only thing they're capable of doing
>>
>>384685259
>posting loadouts
>something
>>>/vg/tf2g/
>>
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>>384683161
As a spy main with over 2k hours in the class alone, I agree. I love Spy's mechanics and how unique he is, but sniper is the better pick about 85% of the time. And the times he's not, Spy is probably an awful pick too because you're probably in a clusterfuck of tight corridors. If Sniper can't get line of sight, odds are the place is too narrow for you to make it through as Spy.

Also Sniper has the far better secondaries. Jarate can single-handily win games if tossed at the right time, and Razorbad can really fuck any attempts for the fucking fag to be countered by his fucking counter. It doesn't seem like much, requiring a spy to just shoot him, but in a competitive Highlander setting (I know, I know, "Competitive Highlander" is a very unimpressive beast compared to 6's faggotry), that sniper is going to be stuck to his team like glue, with a sentry and or a medic around, so it makes it incredibly difficult to get yourself square on things.
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>>384682818
>>384683030
>>384683793
>tfw one of my first stranges was the neon
>gave it some parts I unboxed or traded for and a spell
Might be inferior to the homewrecker but I love it. Behold my shitty name for I am really bad at coming up with them
>>
>>384685626
Good name anon
>>
>>384685517
>It has nothing to do with how many people they've got
wrong
the standard for the industry is 1000 people working at your company per major multiplayer game
eg:
>Blizzard has 4 major MP titles and 4000 employees
>Riot has 1 major MP title and 1000 employees
>Ubisoft has 4 major MP titles plus a bunch of singleplayer games, and has 10,000 employees

>compared to all these companies Valve hires 300 people

It doesn't matter if Valve were the most organized company on Earth, they simply don't hire enough people to get updates out the door on time and in working order
>>384685626
name was mildly amusing/10
>>
>>384685604
What support-oriented buff would you give Spy?
>>
>>384685796
>wrong
No, I'm going to go ahead and stay with the fact that they have absolutely no oversight or pressure into doing ANYTHING of worth is why they can't even release a single patch inside a year

No work is getting done because, get this, no one is making them DO any work. It doesn't matter if they had a thousand employees or more, they've got zero drive to make anything
>>
>>384685863
give him a revolver that prevents healing for a good long time, probably make fights hell for the scout or soldier you hit.
>>
>>384684716
>>384685259
Quick, post your best non-demoknight, non-bowman degroot builds!
>>
>>384685626
Now give it the description "There'll be peace when you're well done."
>>
>>384686117
I'll agree that they need to improve their drive but you are still ignoring the point here

they have 10x employees less than is normal for MP game development

they would need to have 10x superior drive to other companies to achieve the same amount of work if they nly wor k on "focus" but don't hire anyone

therefore more employees are vital
>>
>>384685863
See, that's a good question. I don't like how some classes are becoming a bit more homogenized and having their counters countered (IE: Spy getting Spycicle, Pyro with Homewrecker, Razorback, ect) so I wouldn't want to give him something that infringes on anyone's role. Best I could think of just off the top of my head, would be maybe you could mark an enemy, make his silhouette appear to your team like how you get hackervision when you respawn for your own. Give it a cooldown for balance, and you could at least give your crew some knowledge about a sentry placement, where the medic is, snipers, ect. It'd do shit for casual, but it could help from a competitive angle by making Spy an intelligence informant, a better one than he is now, since visual confirmation is a far easier thing to rely on then audio coms sometimes.
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>>384686336
Fists of Steel Heavy

Because that burning you feel when you die to someone with +100% damage taken? It is shame
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>>384686598
Are you saying we deserve it, sempai?
>>
>>384686336
KGB Heavy
>>
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>>384686336
My trusty backscratcher, the Rakes of Graph is there, alongside my jingle bells so they can hear me coming, and my googly eyes because I'm a dull, meme-loving fuck.
>>
>>384685626
That name is so fucking awful it's actually really funny.
>>
What would you say to an unlockable spy watch like this?
>No actual invisibility ever
>When it's up, cloak meter is used to absorb damage
>When it's up, spy doesn't collide with enemy team

The idea would be to better blend in with the enemy team without resorting to an obvious giveaway like DR.
>>
>>384686957
>doesn't collide with enemy team
>decloak inside medic
>instakill him
>>
>>384686957
>absorb damage
But I already despise the Dead Ringer for doing that
>>
>>384686957
That's a terrible idea. You already have to hit tab to double check if a spy is actually dead, and now you want spychecking to not even be %100 reliable?
>>
>>384687331
Dead ringer is getting a grade A nerf. No ammo pickups ever, now they'll have to wait for it to recharge.
>>
>>384687450
Or the L'entranger/Big Earner shenanigans
>>
>>384686813
>eat buffalo steak
>charge in while spamming "Battle Cry"
>tfw you clear the clusterfuck at the point with a 10+ killstreak and win the game
>>
>>384680808
remember when a whole bunch of competitive sniper mains got vacced for trigger botting
>>
>>384687624
RUN, COWARDS.
>>
>>384687648
Remember when it was deliberate and they got caught on purpose
>>
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>>384687837
So getting caught was part of their plan?
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Post your cutest mercs!
>>
>>384683063
i agree with this
>>
>>384687920
Of courshe!
>>
Why is Valve so terrible at balancing the Dead Ringer? Instead of tweaking what they have, they keep piling up more and more shit on top of that poor thing. It now has 3 distinct buffs in the first 3 seconds (one of which is a time-varying damage reduction), another set of invisibility rules ater those 3 seconds, special rules for cloak meter and special rules for ammo pickup. That thing's wiki page reads like a parody at this point.

Is all this shit really necessary?
>>
>>384688940
>Why is Valve so terrible at balancing?
FTFY
>>
>>384688940
Frankly, I would have been happy with a 'go really fucking fast on trigger', and enough damage reduction to allow you to get out of dodge from a faggot soldier, but not enough to stop pyros/heavies from fucking your shit up. Feigning death is a cool concept, but it's one that's extremely hard to actually apply in-game
>>
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>>384687925
Thread posts: 75
Thread images: 28


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