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Sit down /v/ we have to talk

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Thread replies: 16
Thread images: 2

File: TPPBigBossPP.png (2MB, 1255x1078px) Image search: [Google]
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This was a good game, just admit it already. Sure there was some cut content, but there's at least 50+ hours of content before that. Sure the story wasn't as good as a traditional MGS game, but the gameplay is the best it's ever been, in fact it's one of the best feeling games ever made. Besides the plot holes and no David Hayter, the cutscenes are pretty damn good and Kojima does a great job of making it feel like a movie. You were wrong /v/. It's good
>>
>>384662541
Hayter ruins every single game after MGS2 with his cringiest voice acting.
Good old Sutherland makes a professional work and MGSV is the more fun game on the entire franchise, Kojima's team nailed the gameplay mechanics but Kojima ruins the story but you know what? who cares? it's a game.
>>
>there's at least 50+ hours of content before that

That's the problem. There's a glut of useless, unimportant content, but nothing interesting. I mean, they unironically have you repeat missions on a harder difficulty at one point.

I'd much prefer 3 hours of gameplay with consequence (Metal Gear Solid 1) than 50 hours of nothingness (Phantom Pain).


The only artistic merit this game has is that it makes its fan base feel the same way as its protagonist: broken, empty, suffering from a phantom pain of what was lost. A result Kojima probably tries to convince himself he planned, like what he did with MGS2, but deep down knows it's because he fucked up in development.
>>
I don't even know what constitutes cut content when discussing this game. People mention things like the Kingdom of Flies mission, which was abandoned very early in development as they decided they didn't want it. Cut content implies there were things they really wanted in the game (such as a full city with no loading screens in New Vegas) that they had to cut out due to limitations/constraints.
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>>384664159
If they didn't cut content that was supposed to be in the game then they just designed a shitty game from the start.

Kojimafags will argue that this is on purpose to make the audience feel le Max Payne but it sounds like just pretending to be retarded.
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>>384662541
>but there's at least 50+ hours of content before that
Y-yeah, all those repasted outposts sure are great content. The whole game goes downhill after the Save Kaz mission
>>
I didn't care for the story, but really enjoyed the gameplay.
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>Implementing Mobile Gaming styled base development
Lmao into the trash
>>
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>>384662541
no.
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>>384662541
good, not great. I don't need 7s in my life. I need 9s-10s
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>>384662541
I agree but I've never thought the MGS plotline as a whole was very interesting, so I can't really relate to people saying it was "ruined".
>>
>nearly two years later
>still insisting TPP is a good game

You know what this reminds me of? Liberals bitching that Hillary won. Go suck Kojima's left nut you fucking disgrace, this game is trash and your opinions are trash. Fuck off, cuntnugget
>>
>>384665075
>Liberals bitching that Hillary won.
It's Trump supporters that do this, though.
>>
>>384664285
I'll admit there was questionable design decisions on their part. They decided to remove guard dogs from the game because it 'wasn't fun' apparently, as though they couldn't have made it optional or integrated into the gameplay better somehow.
>>
>>384662541
The game is amazing, but the story is weak compared to other mgs games
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>>384662541
I'm not going to be a fag and pretend I didn't enjoy this game, but I'm not going to be a shill and pretend it was perfect either.
>the plot
The story was barren, plot threads that weren't underutilized were poorly played out, chapter 2 was a fifth the size of the first chapter, and you can FEEL the missing third. It doesn't help that there's a fair amount of mischaracterization and missteps in the major characters, and there are far too many pretentious lines and speeches used that make previous games sound profound. Phantom Pain had a LOT of potential, but by the end of the plot, you just feel kind of empty. inb4 you have a phantom pain And no, it's not intentional. You know it isn't intentional.
>gameplay
The gameplay feels really smooth when you get down to it, but the open world is pointless, and the missions do get repetitive after a while. Plus, the few bossfights you have are just fucking out of place for a Metal Gear game. Especially with how clever the designs were before.
Thread posts: 16
Thread images: 2


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