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>best multiplayer fps of this generation >never talked about ???

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Thread replies: 57
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>best multiplayer fps of this generation
>never talked about
???
>>
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>>384661784
>>best multiplayer fps of this generation
Because it isn't. Titanfall 2 is.
>>
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>>384661889
>cod clone
>>
>>384661784
Campaign shouldn't have shit the bed.
>>
>>384661784
>>384662001
>Baiting faggot
Saged like the rest
>>
>>384662409
Blue Team (the level) was alright at least. Soldier suck.
>>384662480
?
>>
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>>384662001
>Cherrypicking
>Im-fucking-plying that Halo isn't a CoD clone now
>>
>>384662513
>?
I'll spell it out, nigger.
S
A
G
E
D
>>
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>>384662662
>literally made by ex-CoD devs
>same fast ttk bullet hose ADS gameplay
How is Halo a CoD clone? It's gunplay mechanics are still far closer to Halo than CoD.
>>
>>384662513
>Blue Team (the level) was alright at least. Soldier suck.
True, the entire game in general should have been Blue Team, well at least Halo 6 will make up for that mistake.
>>
>>384662662
retarded game
for kids with low self-steem
>>
sage and saged
>>
>>384662662
>>384662851
>tfw Halo 6 has double jumping, zip lining, and wall running added to Spartan Abilities
>>
>>384662851
t. Never played Titanfall 2 or anything before Halo 4
>>
>>384662851
You literally have absolutely no clue what you're shitposting about, stop being such a faggot.
>>
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>when you realize every FPS besides Doom and Prey released this gen is pretty much identical
>>
Sage goes in all fields ya fuckin cretins.
>>
>>384662662
Halo 5 returns to even starts though

>>384662985
Wouldn't even be mad, the advanced mobility stuff mesh's well with halo's core gameplay
>>
>>384662480
>>384662683
do you not know what saging does? You seem angry btw
>>
>>384662985
>things that won't happen
Would be fun to have as options for customs and party modes though.
>>384662991
Wrong on both counts. Guns, gunplay, spawning, etc feels nothing like CoD. At most you have superficial similarity in sprint and ads style zooming.
I guess closest to CoD would be original breakout mode with an SMG or something and it's still not nearly as CoD as Titanfall 2.
>>384663103
>H5, Overwatch, Titanfall2, R6 siege
>identical
>>
>>384662851
>It's gunplay mechanics are still far closer to Halo than CoD.
Have you actually played a non-343 Halo game?
>>
>>384663119
Me either, at least it's better than Bungie's direction with their new franchise.
>>
>>384663181

I said >FPS not >Overshit

R6 doesnt count either, we're talking about Deathmatch
>>
>>384663191
>le ads looks like zoom so it's cod meme
H5 magnum is straight halo gunplay with headshot and shield mechanics we all know and love.
>>
>>384663191
Have you?

even fucking halo 4, depsite having cod loadouts and perks and shit, still had fundamentally halo style gunplay, and Halo 5 dropped all the CoDshit.
>>
>>384663259
>Every fps is the same
>No those ones aren't real fps, they're not the same as the others

???
>>
>>384663181
They didn't add double jumping in Halo 5 due to time constraints and they were testing wall running and zip lining when they were about to launch Firefight for Halo 5. It will be in Halo 6.
>>
>>384663103
Doom's MP sucks. Literally rather play Doom custom in H5.
>>
>>384662001
>game made by the guys that made cod is like cod
No shit
>>
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At least Titanfall 2 didn't completely butcher its franchise's established lore
>>
>>384663412
At least someone can admit it.
>>
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>>384661784
>Halo 5
>Slot-machine loot box bullshit for limited access to the most powerful weapons in the game and only for some faux Battlefield "Warzone" shit
>Unironically killed the Halo universe all for the sake of muh stronk womxn characterization
>Autistic levels of 3d movement instead of sticking to the simplistic Halo format of combat and gunplay
>Sprintshit now with Advanced Warfare boostshit
>"best multiplayer fps of this generation"
Is this the absolute state of nu-Halofags?
>>
>>384661784
>>384661889
>>384662662
>>384662851
Both are complete garbage.
>>
>>384663491
>heh... i sure showed them....
Are you 12?
>>
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>>384663421
>lore
>>
>>384662001
>slow
>shitscan weapon
kys
>>
>>384663520
Warzone is just one mode and reqs are a different way to balance access to power weapons and vehicles. Compare to BTB where everyone has to fight over the tank/banshee/sniper. If you don't like it play all the other modes or customs.
>inb4 not in at launch
Yes launch content was a mistake but we're talking game in current state.
>Unironically killed the Halo universe all for the sake of muh stronk womxn characterization
Who cares. Story has been fan fiction tier post H3.
>Autistic levels of 3d movement
H5's movement is fun and still feels like Halo. Doing what Reach and H4 tried to do but way better execution.
>instead of sticking to the simplistic Halo format of combat and gunplay
How is this different than adding duel wielding?
>>
>>384663787
Hitscan is better and even makes more sense given the engagement ranges.
>wanting muh battlefield molasses bullets for muh realism
>>
>>384663421
>>384663520
As a halo lorefag, halo 5 didn't fuck up any lore, nor did 4. They both establish shit directions for the main narrative moving fowards, but that's about it. The current books are all actually really good, if you wanna go there

>Unironically killed the Halo universe all for the sake of muh stronk womxn characterization
There's literally always been female spartans.

>Autistic levels of 3d movement instead of sticking to the simplistic Halo format of combat and gunplay
>Sprintshit now with Advanced Warfare boostshit
Advanced movement mechanics is a stape of arena FPS's and is the one area the series paled compared to stuff like UT and quake, adding it in makes sense and actually fits well with halo's gameplay
>>
>>384663421
But Bungie already did that with ODST and Reach, and I mean those games connections to Halo 1-3.
>>
>>384663926
Not talking about female spartans, anon. Though Palmer can suck the shit out of my ass. The bastardization of Cortana fires my asshole to the moon and back.

>>384663826
Jesus fuck, an opinion this retarded could only exist on /v/ - Video Games.
>Defending REQS at all
Activision shills shouldn't exist in this age. Map knowledge was Halo's way of balancing power weapons. Learn the spawns and fight for the weapons, or exploit the other team's lack of spawn knowledge, forcing them to learn it themselves. It was good game design.
>Story has been fan fiction tier post H3
Yeah, because 343 is incompetent. Granted, I thought what Halo 4 did with Cortana and Chief was interesting. Too bad 5 fucked it all up.
>H5 movement feels like Halo
t. Never played a Halo game before 5 ????
>Bringing up dual wielding for literally no reason
It was removed, which brought the later games more in-line with the classic Halo feel. At least have experience with the previous games if you're gonna form opinions on them.
>>
>>384663886
>I have never played the game
the game is meant to be played wallruning and jumping in the air, not on the ground like cod, if you stay on the ground more than 2 seconds at a time you don't know how to play the game.
>>
>>384664427
>Map knowledge was Halo's way of balancing power weapons. Learn the spawns and fight for the weapons, or exploit the other team's lack of spawn knowledge, forcing them to learn it themselves. It was good game design.
Yeah so play non warzone modes dummy.
>Yeah, because 343 is incompetent.
ODST and Reach?
>It was removed, which brought the later games more in-line with the classic Halo feel
>reach
>classic Halo feel
ell oh ell
>>
>>384664427
>It was removed, which brought the later games more in-line with the classic Halo feel
What?
>>
>>384664912
>Non-warzone
>Sprintshit makes the maps feel tiny and claustrophobic
Hahahahahaha, I'll just play a better game
>Fully plausible and sensible side-stories = fanfic tier
wew lad, you really do have the wrong opinions
>Implying I wasn't referring to the difference that removing dual wielding made in future games
Obviously Spartan abilities were retarded, but they weren't full retard like in H5. Plus I was talking solely about the pros of removing dual wielding, which you decided to bring up even though it doesn't fucking exist in Halo anymore (for good reason)
Why are shills always so stupid?
>>
>sequel in a series with the best split-screen multiplayer
>removes split-screen

343i are pretentious hacks.
>>
>>384665334
Look at the bright side, they're bringing it and lan back in Halo 6 and beyond.
>>
>>384665267
>the maps are too claustrophobic
>3D complexity in map design is autistic
>I want the classic simplistic Halo
All I'm reading is that you can't handle any added complexity or depth, and just want shallow slow rehashes of 2's formula forever.
>>
>>384665531

>added complexity or depth

I fail to see how sprinting is complex or deep.
>>
>>384665531
You can't argue that a game with this much "added complexity an depth" feels like Halo. Old Halo maps had 3D complexity as well (good job quoting me on something I never said or implied, btw). I'll always stand by the thought that adding sprint shit all over Halo's map design, because maps have to be designed around it, and in Halo 5 the maps have to be designed around boosting, sprinting, ground-pounding or whatever the fuck, and the end product is a map that's a jumbled mess to navigate through. I'll admit that the movement mechanics are fine in Warzone because of the open space you're given to use them, but classic Slayer-type gamemodes are complete garbage in Halo 5.
>>
>>384665267
Where were the ODST brutes in H2?
>>
>>384665267
>Obviously Spartan abilities were retarded, but they weren't full retard like in H5
Reach's abilities were waaay more retarded than H5's.
>>
>>384665689
I'm talking about boosting and clambering. In old halo if you wanted to go up, you either crouch jumped, grenade jumped, or just went on one of the designated paths. You can clamber everywhere like a monkey now in 5, which opens up the 3D spaces in maps and makes it easier to flank around and reposition and makes arena gameplay more interesting overall.

>>384665817
>jumbled mess
Your lack of understanding of how the maps are played don't make them chaotic, every little shelf and place to clamber is designed with it in mind and placed logically. Most of the time it's there to make it easier to get higher, which plagued old Halo where height usually dominated and players below had to take long routes around slowing down the game significantly (just look at how Prisoner plays) and making game modes like CTF massive campfests and absolutely cancerous.
I was quoting the chain earlier here>>384663520
Halo has always had cramped clusterfuck like maps too, like Rat Race and Chiron TL-34, that are ten times more cramped than anything in 5 and full of ridiculous angles and dead ends.
>>
>>384665889
>"Exit the gunfight for free" boost
>Potentially insta-killing Iron Man slam
>Only in Halo 5™
hmmm
>>
>>384666157
>map design breaking jet pack
>>
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>>384661784
>>
>>384666157
If you ever played Onyx+ Arena you would know how game-ruining Reach's Jetpack was. Its way worse than 5's stuff.

Every fucking game, jetpack teamshot battles, not even Zealot was safe from it.
Thread posts: 57
Thread images: 10


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