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Anyone else think 3D models were a mistake?

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Thread replies: 209
Thread images: 45

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Sprites are just so much better.
>>
Same with the new Marios. Sprites are so much easier to read
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>>384638293
Yeah. At least for fighting games.
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>>384638293
They didn't stop sprites because they wanted to, they stopped because they're way too expensive/time consuming to do well and in HD.

The sprites in KOF XIII are only 480p and they nearly bankrupted the entire company.
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>>384638550
But I love upskirts.
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>>384638567
>nearly
They were so in the red the chinks swooped in to buy them
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>>384638667
Sprites can do that.
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>>384638293
no they weren't a mistake, street fighter 4 and 5 are just so fucking ugly
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>>384638293
They aren't. Guilty Gear Xrd has shown that the look of 3d models is a design problem, and one that can be solved.
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Is it really so expensive to draw pictures?
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3D s not the problem. the awful art direction is.
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>sprite is older, from the 80s and shit
>3D is newer, from current year
>the newer one has a ridiculous mullet while the one that came from the era of mullets did not

Ken was too cool for them when they were cool.
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>>384638293
3D models are catching up
see the new Tekken or Guilty Gear
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>>384639529

It's moreso the time it takes.

Time = Money

So yes, it really is expensive.
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>>384639529
yes
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>>384638567
Because KoF XIII was an awful game, not because the sprites were expensive. Blazblue had some beautiful sprites and it's a well-performing series.
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>>384638550
its very important to be able to see the characters move at 60fps though
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>>384639529
its just companies wanting to use modern technology. 3d modeling, rigging, and animation is probably a lot more expensive and time consuming than sprite drawing is
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>>384639529
you also cant have alt costumes and shit
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>>384639529
Yes.
Think about it like making a movie by drawing frame by frame instead of hiring people on costumes and filming them doing different poses.
>>
>>384638293
Gulty Gear revelator looks better than all other arc sys sprite based games though. Blazblue looks shit actually, hell Third Strike still looks better than that game.
>>
3D models can look good (DBZ, GG) but it's so easy to make them look like complete shit (SFV, MvCI from what we've seen)
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>>384639913
What game
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>>384640096
feel bad cog 3rd X
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>>384640096
Is this your first time on the internet anon?
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>>384640047
>3D models can only look good if they're heavily cel-shaded and ape anime as hard as possible
At least mention Tekken, fucking christ
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>>384638293
nah
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>>384639826
Blazblue doesn't have nearly as fluid animation and the sprites aren't nearly as detailed.
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>>384640096
dragon ball z fighter
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>>384640214
I actually just forgot about Tekken, but yes, those look pretty good as well. Even stuff like Soul Calibur looks pretty okay
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>>384640096
Guilty Gear
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>>384638293
it all comes down to art direction
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>>384640047
>it's so easy for garbo devs to make them look like complete shit
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>>384639930
ok, if we are going just on assumptions here, tell anon; which would be more expensive, drawing each frame of animation for each individual character or just making a 3d model that you can animate any way you want?
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>>384639529
just ask /a/
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>>384640290
Amazing
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>>384640271
So? If it was as fluid and the sprites were as detailed it wouldn't have made the games magically any less successful.
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No, because Street Fighter 2 HD Remix looked like shit. Also the thousands of shitty indie devs prove that sprites weren't better; it's always been about the talent making them.
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3D is not universally bad but 2D has a place for sure. People seem to realize this now after the crazy times in the 90s/early 2000s where releasing a 2D game automatically got you a lower review score from some outlets.
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>>384640047
more like it's easy for capcom to make them look like shit
current capcom fucks up sprites just as bad as >>384640597 pointed out
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>>384640437
not saying sprites aren't time consuming but i really think you are severely underestimating just how hard making good 3d animations is
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>>384640578
Blazblue wasn't nearly as expensive to make is what I'm saying.
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>>384640597
No shit big AAA companies can make better sprites than some indie dev on a shoe string budget.
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>>384639315
Game?
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>>384640535
Yeah, it's pretty fun. Takes a lot of practice to get good, but totally worth it
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>>384640729
Tatsunoko vs Capcom I believe.

Or maybe MvC2
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>>384640713
Here comes the indie defense force unable to explain why mediocre late 80s and early 90s games have better sprite work than modern indie devs so they default to MUH AAA BUDGET
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>>384640597
the art in HD remix is straight garbage, and SFII's outdated animation doesnt help at all too
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>>384639930
Are you high? 3D animation is far less expensive than having to draw every single frame of something.
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>>384640290
>>384640756
I love both watching AND playing GG. Been a fan since X on the PS2.
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>>384640709
How much more expensive was KoF XIII to make
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>>384640886
Thee art was as good as it was gonna get. It had to match the originals 1:1 for gameplay.
>>
I know KoF and I think BlazBlue drew their sprites over top of 3D models, but has any dev ever rendered their 3D model animations as a set of 2D vector images, then manually edited each frame for consistency and smears and shit, but otherwise just used the vectors themselves instead of rotoscoping from scratch? Seems like it would be an interesting way to do it.
>>
>itt retards don't realize that good 3d and 2d look good and bad 2d and 3d look bad, and niether is inherently better then the other.

>>384639913
God this and Dragon Ball Fighters would look so good if they animated at a full 60 fps rather then being intentionally stilted and choppy.

It still looks great as is but it would look fucking amazing if it didn't gimp itself.
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>>384641221
You're right about Blaz
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>>384640954
that is not true at all, 3d animation requires a whole team who specialize in different areas of 3d graphics, like modeling, rigging, texturing, lighting vs environment, etc.

its not just like "oh you just make a model and then do whatever"
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>>384638567
>Sprites are too expensive
Yeah it's not like there was a solid decade where videogames only used sprites and were significantly cheaper to develop than today
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>>384638293
SF4 was one of the first attempts at 2D gameplay with 3D models. That's clearly not a fair comparison.
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>>384641334
it wouldnt look 2D if it was animated al full 60fps
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>>384641430
Guilty Gear's system is especially time consuming and difficult to produce because of the lighting effects
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>>384641448
Not him, but I imagine the labor itself (as in paying for good animators) is more expensive now because there are fewer people learning traditional animation and it's a more niche market now.
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>>384641334
it wouldn't look as good, that's why it's choppy like that.
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>>384641491
Is this not animated enough for you?
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Not really, the quality difference between a game like Xrd and BB makes BB looks like a shitty custom MAME

>>384639627
This
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>>384641448
You're comparing sprites made for SD games to the cost of making good sprites for HD games.

Hell, even in the SD days they reused the shit out of sprites. Morrigan's original sprite became a FGC meme in itself for how many times it got reused.
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>>384640047
HMMMMMMMM
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>>384641751
You know he was talking about Guilty Gear, right? And by extension DBZ shit.
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>>384641751
I can't be the only one who thinks that that rotoscoped animation looks awkward and out of place with the rest of the game's animation.
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>>384641751
rotoscoped shit
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>>384641448
games were cheaper to make, but it wasn't because of the sprites
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>>384641448
Most sprite-based games back then didn't have theirs at large sizes with high levels of detail and frame counts, exceptions like SFIII notwithstanding.
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>>384641865
Everyone thinks that. Even when the game was new there were complaints about it.
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>>384639913

I came when I saw the Xrd trailer for the first time.
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>>384641334
It's not at 60 because animation carries no weight at 60. You cant do shit like smears at 60
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>>384640047
what's your agenda?
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>>384639649
If you think that the SF sprite shown is from the 80s you might be underage.
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>>384641751
that is retoscoped, pic related is not as fluid
i think 3s characters are animated at 24fps
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>>384642269
SFV animations look great at 60fps, but Xrd has to commit to that style of animation to maintain the 2d look
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>>384641751
https://youtu.be/yhGjCzxJV3E?t=1907
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>>384641174
I'd rather just have the ST sprites then. At least the old looking sprites fits the old looking animations and gameplay (not that ST isn't still good mind you)
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>>384642914
That was an option, go ahead and use it.
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>>384640863
They cut alot of corners and reused alot of shit back then.
For exemple, Yun and Yang have the same walk animation that works for both walking foewards and walking back.
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>>384641615
That looks awesome
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>>384640954
>literally anyone can draw a 2D sprite & animate it
>3D modelling requires actual skill in many areas
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Reminder they're all functions now.
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>>384643448
Let me rephrase then. Good 2D animation at high level of detail is more expensive than comparable, or even greater 3D.
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>>384640954
https://www.youtube.com/watch?v=d2x_eumG-Zo
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>>384643592
Jedah could have looked alot worse in mvci 2bh. His animations look good too
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>>384641221
I think ASW experimented with that, but ended up doing their 3D models instead. Which honestly doesn't seem too different to me since they avoided textures wherever possible and adjust normals by hand per frame to "cheat" lighting.
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>>384643721
But now he's a function.
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>>384641221
>as any dev ever rendered their 3D model animations as a set of 2D vector images, then manually edited each frame for consistency and smears and shit
Literally how the new guilty gear is animated. 50% of the moves in the game are created by stringing together different models for every frame of animation, it's the only way to get that "swoosh" effect on sword swings and whatnot
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>>384643804
whats your point?
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>>384643887
I have nothing against playing as functions.
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Truly great 3D is rare, doubly so when dealing with fighters. Arc is one of the few devs that can adequately emulate 2D frames with 3D, which is perfect for fightan.
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>>384640729
Marvel vs. Capcom, would be reused for MvC2.
>>384640857
TvC went 3d and also gave roll her solid red dress look.
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>>384643448
I hope this is bait.
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>>384643721
most of my problems with jedah don't have to do with animations, since those are actually pretty good. The fact that all the blood was replaced by generic purple energy, and the projectiles have a cheap shiny-light special effect thrown onto it just cheapens the whole thing for me. Also sucks that the lower part of his coat doesn't have the straps on it.
But the animations themselves are pretty good, yeah.
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>>384644007
>memeing this incorrectly
i hate this place
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>>384641174
No. Not true at all. The initial team lined up to do HD Remix was much more promising but was turned away because they were too expensive.
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me
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you may be right
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I thought SFIV had great 3d graphics. V is a step down stylistically imo
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>>384641221
How would this be different than xrd?
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>>384644189
WE COULD HAVE HAD THIS?!
This kind of quality would have actually justified the price tag on USFII on Switch. Fuck
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>>384644048
>blood was replaced by generic purple energy
You either get purple juice or you dont get Jedah at all, its that simple. Nobody complained about Morrigan and Felicia not cutting people in half in previous games.Also Isnt Deadpool supposed to be violent too?
What i dont like about Jedah was how they revealed him. We all knew he was in the rooster but at least give my man justice and make a trailer for him.
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>>384644197
JAZZ HANDS!!
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>>384643836
>>384644443
Aren't those individual 3D models still rendered in the game, just changing the lighting for each frame? I'm talking about prerendering every frame as blank 2D lineart, then editing each image for errors, lineweight, smears, etc, then doing the colors and shading. Then you just use the images as a regular spritesheet and the game never loads any actual models.
Feel free to correct me in my logic, I don't know jack fuck about how 3D rendering works but I'm interested in it.
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>>384644019
Ark sys animation is not as detailed as 3s
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>>384639826
>Blazblue had some beautiful sprites and it's a well-performing series.
And guess how many characters it had on its first installments?
Compare CSE to SSF4.
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>>384644051
Calm down, it's just a function.
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>>384644428
Street Fighter V looks better than Street Fighter IV. Even more when its in motions
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>>384644518
>WE COULD HAVE HAD THIS?!
Yes. Sirlin talked about how the entire production of HDR was a disaster. They had one art team lined up that was looking really promising. But then Capcom execs said "No, they're too expensive, use these guys instead," and recommended another art team. This second, cheaper art team worked on the game for MONTHS, redrawing almost the entire game, getting paid the whole time before finally the devs had it with their shitty quality work, fired tem and threw out everything. They then had to bring in a THIRD art team to make what you actually see in the finished game. The combined price of the second and third art teams was more than if they had gone with the first art team in the first place. Don't you love executives?
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>>384644189
And they cut down the frames of animation.

I bet they claimed that it was due to memory size issues to cover it up that they got a shittier team, can you please make a comparison between this and the final game?
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>>384644664
True, but I'd say they're at least on par with most older 2D fightan games. 3S is just in a world of its own.
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>>384642759
>>384642269
SFV have a lot of stretching and distorting for the animation to make it look more dynamic. Some times they even add extra limbs like during Chun Li's Critical art
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>>384639913
Came in this thread to post this. Thanks for being proactive, anon.
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>>384644428
>>384644829
SFV is amazing animation and lighting. Everything moves like fucking BUTTER.
I just wish the actual models looked good.
https://youtu.be/-3y5kDHuwUs?t=52
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>>384644189
Any more info on this?
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>>384644906
Jesus I wish I didn't know this now. And to make it worse the Switch version has DOWNGRADES, like static boats and clouds
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>>384645270
Never mind desu
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>>384644906
Color me mad.jpg
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>>384645270
Page 2 of the comments here: https://www.eventhubs.com/news/2017/jan/16/did-you-know-capcom-wanted-do-alpha-3-instead-hd-remix-they-scrapped-2500-animation-frames-development/
>>
>>384644958
>>384645491
noooooooooo
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>>384644189
Are there more pics of the discarded sprites?
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GG is beautiful
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Wait a damn minute, Jedah's blood always been purple, only in international releases they made his blood purple but in Japón they left it alone.
>>
>>384644521
The difference is that they didn't have the violence as an integral part of their physical character, except maybe Deadpool depending on which iteration of him you're using. I mean, for Christ's sake Jedah's attacks involve cutting HIMSELF to bits.
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>>384638567

Until someone who has a clue gives me some real numbers and explanation on why it costs so much I'm calling bullshit

Like Sprite animation is just fucking drawing. You draw each frame. They do this shit for cartoons, it takes time but it's not like some crazy endeavour either. It's just cheaper to do it in 3d and companies tend to go with the cheap option. Snk was poverty before they made the last kof.
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>>384640290
why is his name "badguy"
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>>384648685
I'll look for the article, but I remember that each character needed a 3d model to base the sprite around (some characters shared models like Ralf and Clark or Vice and Mature) and then the actua time needed to create the sprite itself was huge. Like, each frame of animation took at least a day to create due to how high res they were making them. That times at least eight teams of three and they ended up running out of cash midway through so they had to scrape together what they had and release XII. I remember this because I fucking hate XII.
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>>384648848
Because he made that name just to people leave him alone.
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>>384648848
The in-story reason is that he blames himself for a lot of the events in GG's backstory, like the crusades and Justice, so he calls himself Badguy.
Out of story, it's a Freddy Mercury reference.
>>
>>384648685
How many cartoons nowadays are actually drawn by hand, frame by frame, instead of using animation software? How many hand-drawn cartoons have detailed character designs?
>>
>>384648685
>>384649049
http://kofaniv.snk-corp.co.jp/english/info/15th_anniv/2d_dot/creation/
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>>384649049

they do exactly this for animation....... like I really don't get it.

And what's this resolution? Yeah in the end it gets compressed but you draw them out in much higher resolution ....
>>
>>384648319
its nothing new
https://www.youtube.com/watch?v=IxRVcGoDmxo
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>>384649489
Jedah's blood is purple in the non Japanese version of Vsav but it still looks like blood
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>>384649836
we've seen this entertainment through and through
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>>384649836
It has like a flashing effect, it does look better than MvCis purple juice yeah.
>>
>>384649489
it's okay when Mortal Kombat does it?
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>>384650556
I think it just depends on the rating you want your game to have.
>>
I remember I was really angry when the N64 was released because all the 3D games looked like shit compared to SNES games. I still think the SNES was the best console. Probably because 3D < Sprites
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>>384649361
Considering the resolution was made for, at the time, hd displays, they're pretty big. Having to manually add in the small details to each frame and have them line up for each animation could really eat into the budget.
Also, stop with the ellipses. You're not 12.
>>
>>384639913
But Revelator/Rev 2 doesn't look like this anymore though, they totally botched the look.

Sign was incredible though.
>>
>>384644197
[IKUZO intensifies]
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>>384652175
and FLY AWAY
>>
>>384640886
Why did Capcom never try to do a version of SF2 with the Alpha sprites?
>>
Potentially, I think you could use a program like Spine to simply make a cut out version of a character, pose it around and then only create new parts for specific poses while compensating with the programs 3d morphing tool for most everything else.
It would require an ass load of set up, but hypothetically you could achieve something very close to KoF XIII on a much smaller budget with a much shorter production time.
>>
>>384655240
Look up 'The Rumble Fish'. They somewhat did that.
RF2 is so good. It's a shame it got left behind during the big console transistions
>>
>>384638293
For street fighter and KoF, yeah. There was no need for the switch to 3D, and I think 2.5d would've worked better.
For games like Guilty Gear XrdR2, where they actually know what they are going for visually, absolutely not. The 3D models compliment XrdR2 and actually look good/stylistic.

TL;DR: Capcom doesn't know what they are doing and suck at design.
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>>384641491
>>384641749
>>384642759
There's such thing as high frame rate 2d animation, it would look BETTER then most 2d stuff. That's like saying playing vidya is at 30fps is better then 60fps because it's more cinematic, I thought /v/ rightfully hated that luddite bullshit?

What makes it look 2d isn't the framerate, it's the shading. If they just didn't have the animations be choppy it'd still look 2d, it'd just look like way smoother 2d.

>>384642269
You can have the same stretching and warping while animating it at higher framerates, while also still having it look flat shaded.

All of you take a look at cyberconnect 2's animations, here's a good example, webm and video related: https://www.youtube.com/watch?v=y-PudD1UrvU
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>>384638293
>>
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>>384638293
You'd fit right at home in the early 2000s when nostalgiafags railed against 3D and accused the PS2 of turning the industry into a AAA dystopia.
>>
>>384638293
3D models weren't a mistake, that artstyle they used on the 3D models was a mistake.

Take DBF or GG with perfect anime 2D look on 3D models
>>
>>384640729
Are you fucking retarded?!

How the FUCK are you in a thread about fighting game sprites and you dont know fucking Marvel vs Capcom sprites

Holy fucking shit kill yourself
>>
>>384640857

Holy fucking shit is /v/ really this stupid?

I thought "v just shits on video games they dont even play them" was a meme jesus fucking christ GO PLAY VIDEO GAMES instead of shitting up anime boards with shit misinformation
>>
>>384660401
I've only played Marvel Vs Capcom 2 and it was a shiton of years ago.

Also: why so mad? Relax man.
>>
>>384641751
I always thought that looked fucking terrible
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>>384651678
Could you explain?
>>
>>384661320
If you've played Marvel vs Capcom 2 you would know that Roll is in that game with those exact sprites. Fuck off underage.
>>
>>384641334
Animation is only drawn for 24 fps
>>
>>384640023
Then why are budgets so much bigger now, when back then a handful of guys made 2D sprite games on a shoestring budget? SNK must hold the title for most expensive games ever created, with multi million budgets, more expensive than Hollyshit movies.

Where does this fucking brain dead meme about sprites being expensive come from? It is total bullshit. Is everybody saying it only memeing like "the human eye can't even see more than 30 frames per second" or are there actually people dumb enough to believe this horseshit?
>>
>>384644197
Alter Amiba is the greatest
>>
>>384658694
But it was Nintendo who did that with the N64 and I hated them right when they did it because another generation of high quality 2D games after the SNES would have been fuckballs amazing.

So, fuck you and your shitty opinion.
>>
>>384660401
>playing fighting games

Found the cuck. Stay mad, faggot.
>>
>>384649315

They use software but it is still drawn by hand. They just draw on a tablet instead of a cel.

>>384649361

Animation doesn't animate every frame, KoF was. See in animation when you animate every single frame within a second of animation (24 frames), that means the sequence was drawn in 1s, meaning every 1 frame is uniquely drawn. However 1s are insanely expensive, not to mention time-consuming and murder on the animator's wrist. What most animation does is animates a frame, then doubles that to the next one before making another unique frame. That's called 2s, meaning every other frame of 24 per second is unique. Miyazaki films are animated in 2s. Most modern anime is animated in 3s, sometimes 4s.

Here's an example of something animated entirely in 1s.
https://www.youtube.com/watch?v=c8lM27hzvaQ
>>
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>>384667771
Forgot my image
>>
Nah sfv looks pretty good. KoF XVI on the othet hand looks terrible. All snk fighting games should just stay 2d. Instead of trying to move forward with 3D they just innovate and use the tech to make 2d ridiculous. They already have amazing art style and still are the best at making sprites. If they can manage to do something like how Guilty Gear innovated the art of 2d fighting games then. That would great.
>>
>>384640290
So much hype!!
>>
>>384640886
didn't some western guys make the art for the HD remix version?
>>
>>384667367
He's gonna POKE you really hard!
>>
>>384641797
>>384642076
Oh, so the reason we can't have 2D sprite games anymore is because of HDfags? Jesus fuck, of course sprites are not feasible if every frame has to be a god damned painting.

But it's really not necessary at all. Just do early 90s arcade quality sprites and make a really good filter that emulades a CRT as close to perfect as possible with diodes and slight bloom and blur.

I swear people got retarded the last 10 years. Old games look like shit only if you put them on modern flatscreens, blown up to 1080p and beyond with nearest neighbor.... OF COURSE IT'S GONNA LOOK LIKE ASS. But the games are still pretty as fuck on a real CRT or with a good filter. There's no need to go all autistic with muh HD paintings.
>>
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>>
>>384644019
Makoto lowkey busty
>>
>>384670320
>But it's really not necessary at all. Just do early 90s arcade quality sprites and make a really good filter that emulades a CRT as close to perfect as possible with diodes and slight bloom and blur.
Good luck trying to sell that.
>>
>>384651678
You mean the color/lighting change? It has dynamic lighting now and the palette and shading look closer to sprite GG palette instead of your fav slice of life anime. wtf lol
>>
>>384638293
>t. never played Guilty Gear
take your meds grampy..
>>
>>384671010
You just need to market it as an authentic retro experience and even underage fags would lap it up.
>>
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>>384657489
>>
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>no Vanillaware
>>
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>>384641751
>>
>>384671448
Maybe one title will get away with it initially, but the majority of people will ignore it over franchises that went 3d and have shiny new graphics. Not only that but unless you're an indie dev people will ignore your game once the novelty wears off like with Mega Man 10 which sold poorly after the retro novelty of 9 wore off. You also need to hire highly talented 2d artists which are harder to find compared to 3d animators and you can't sell costumes as dlc which will not make suits happy.
>>
>>384671948
Well yeah, obviously there are reasons 3D is so wide spread and you are perfectly correct that it couldn't be a replacement and would never become the new standard. I never said that. I just think it would be fairly successful as the occasional one off.
>>
>>384672783
The main problem are the suits, they'll want to kill the idea. Personally I would love to see a game like that but a small team will end up like Yatagarasu and a bigger team will have the higher ups cockblocking them in who knows how many ways.
>>
>>384673140
When are they not? Suits are always the problems. Suits are what ruined the vidya industry. Every publicly traded company has their products turned to shit by profits over quality mentality. Who cares about happy customers as long as they remain paying customers, right? Companies that stay private rot as well over time because they have to compete with the cheap shit turned out by their fastfood competitors. I wish vidya would've stayed unpopular with normies. The only way quality can be a virtue is if the scene stays niche and there's a strong connection between creators and consumers because the creators never stopped being consumers and simply make the kind of games they want to play as opposed to those market research said will sell the most.
>>
>>384670549
>me when I'm about to give my manager a firm handshake like a champ
>>
>>384674012
>tfw he's literally Doppo Orochi
>>
>>384671732
That's spline animation though.
>>
>>384657416
>What makes it look 2d isn't the framerate, it's the shading. If they just didn't have the animations be choppy it'd still look 2d, it'd just look like way smoother 2d.
Categorically not true. They've done talks about this animation style and have given side by side comparisons of what happens when you don't chop frames vs when you do, and just like in this Cyberconnect video you're linking to, the smooth constant animation betrays the intended art style choice. I mean don't get me wrong the CC2 stuff looks great and they've really spent a lot of time mastering their cel shading, but when the camera swings around the models and the lighting is constantly changing because it's real time, you see the depth of the model and it's very easy and obvious that it's 3D and not 2D, where as if you chop the frames of animation and only present the models from certain angles while controlling the shadows and highlights like they do in Xrd and DBFZ, you can eliminate all possible factors to give away the 3D tricks you're using. If it looks too smooth, it looks robotic and automated which makes it look not 2D, if the camera swings around the model you see the depth and it doesn't look 2D, if the lighting is done in real time it looks automated and not 2D. The visuals of 2D are in a lot of ways dictated by its limitations, you can't afford to draw something as smooth as a 3D model can animate because it takes forever, very often shadows are not accurate because they're done for stylistic purposes or what looks cool rather than how shadows would accurately display on someone's face, all of these budgetary and stylistic concessions end up defining how the human eye interprets 2D vs 3D and if you want to accurately imitate 2D and trick the eye into thinking it's looking at 2D, you need to imitate the flaws and concessions as well.
>>
>>384668595
>All snk fighting games should just stay 2d. Instead of trying to move forward with 3D they just innovate and use the tech to make 2d ridiculous
Yeah except for the whole thing where KoFXIII nearly bankrupted the company because it was so fucking expensive and time consuming to make. They wanted to and rightfully should have get the fuck away from sprites as quickly as possible because there was absolutely no way to continue down that path and not just go completely broke and have to shut down. It is literally not an option for them at all to do so.

Also, I know no one on /v/ actually fucking plays fighting games and probably had no clue, but for all the jerking off people do to how XIII looked despite the absolutely terrible position it put the company into, it didn't even manage to maintain character movesets, which is precisely why I could not give less of a fuck about those sprites and why I don't think they were all that impressive. If they could keep the style without making any gameplay sacrifices, then I would be all for it, but because of XII and XIII, we got the most barebones versions of KoF characters pretty much ever made missing tons of specials and normals watering down a lot of their utility and strengths which was fucking garbage. They couldn't even animate different forward and backward throw animations which has been a big fucking deal in KoF for a long time, but lmao sprites that shit's gone can't afford it. Fuck those sprites, they did nothing good for the series at all.
>>
>>384642269
>animation carries no weight at 60. You cant do shit like smears at 60
note to self: never discuss art on /v/
>>
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We're at a point wher 3D models are much more detailed and expressive than any shitty sprites.
Animation wise they already surpassed them too.
>>
>>384642759
Xrd just immitates the old GG animation frames but GG was always a low frame animated 2D fighter.
They couldve added more inbetween frames to make it look more fluid, while still leaving out enough inbetween frames to keep a 2D look.
>>
>>384641751
As soon as she goes into an animation she suddenly gets way more detailed and then becomes flat again when it's time for the idle
>>
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>>384677545
Then post games with actually good 3d models
>>
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>>384677740
just did.
>>
>>384670549

>sleeves depict movement in the fabric as he is walking
>legs do not
>>
>>384670549
KoF13 had many garbage fuckups like that people love to ignore because muh sprites.
>>
>>384677867
I only see chinese outsourced trash there.
>>
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>>384678006
its ok to be clueless about art.
no reason to flaunt that though.
>>
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>>384678006
Why can't more games look like this.
>>
>>384678175
T O E S
O
E
S
>>
>>384679643
Because every game that tries to do "pixel art" these days is fucking garbage. 20 pixels for a character MAX.
>>
>>384679643
Because games are more than just six frame loops.
>>
>>384677740
>Birdie's 3D Model
>Not good
Fuck you.
>>
If you don't like sprites you're underage.
Thread posts: 209
Thread images: 45


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