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Are you trying to tell me this game wasn't meant to be

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Are you trying to tell me this game wasn't meant to be GOAT? What went so fucking wrong? I'm still mad til this day.
https://youtube.com/watch?feature=youtu.be&v=az8ztbv3XMM
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I thought this game was very fun and i like seeing video game hipsters hate on it just for the sake of hating on it. or muh story like every other metal gear had great story telling.
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>>384635664
People kept complaining about cutscenes so Kojima just said fuck it to the story altogether.

Congrats /v/ your epic maymays killed Metal Gear
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>>384635664
>this game wasn't meant to be GOAT?
I think it's evident that development hit some problems toward the end, but it's hard to say what and how much was missing. People using it as an excuse to continue their fantasies of the game are misguided, I think. The story in particular is probably a lot more finished than some people want to acknowledge.
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it was ok. level design was bad in some spots
boss fights sucked
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I'm guessing it's because Kojimbo got fired near the end of it's development, and a lot of last second development changes fucked up a great portion of the game. How could a game in development for a shit load of years have such a rushed story? Fuck this game, and also fuck you OP for reminding me.
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>the MGS games that got the best controls failed at everything else
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>>384636613
>you will never stick your roost inside of the joost
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I'm playing it right now, it's pretty good, the AI reacts pretty well to the things around them and the game adapt pretty nicely against your playstyle (like giving enemies shotgun if you grab too many of them, or NVG if you work mostly at night), but the open world is way too big and empty, and you get often caught for some stupid shit like a guy on walker gear spotting from miles away.

Boss fights are weird like the skulls being pretty much regular teleporting soldiers with 6 bagillion HP or hide from massive machine that can't see past 10 meters.
Also tits.
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>>384636792
>rushed story
>story missions that are actually relevant are spread apart across missions that leave a dead zone an average of 2 hours between every instance of actual fucking story development.
If anything it was artificially extended and made the pacing slow and awkward as fuck.
Thread posts: 10
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