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What are your hopes and expectations for system shock 3?

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What are your hopes and expectations for system shock 3?
>>
>>384626123
>hopes
A SS game as good as if not better than Prey.
expectations
Crippling disappointment.
>>
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>hopes
No SHODAN and no space

>expectations
SHODAN in space
>>
>>384627070
What's wrong with shodan?
I thought she was pretty great desu
>>
>>384628226
Can't keep dragging the same old villian along, plus you killed her at the end of the 2nd game
>>
>>384628492
did you even play the game nigger.

There's a cutscene at the end where SHODAN takes over someone's body.
>>
>>384628492
Did you not see the extra little bit after?
>>
>>384628492
>you killed her at the end of the 2nd game
Nigguh
>>
>>384628589
>>384628650
Fuck me, totally forgot about that part. Still wish they think of another antagonist
>>
Bought SS2 last sales. Loving it so far but damn do hybrids creep me.
Also fuck monkeys, thought they were harmless when I first saw them.
>>
>>384626123
you mean the remake? or is there an actual sequel planned?

I'm so hyped about the remake, I can't wait.
>>
you can fuck SHODAN
>>
>>384626123
>hopes
It's good
>expectations
It's bad.
>>
>>384628881
Both are planned. Nightdive studios are working on the remake, while system shock 3 is in super early development
>>
Bring back The Many they were way better than SHODAN.
>>
>>384629130
"No."
>>
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>>384626123
Should I play the first one before the second one?
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>>384628883
This
My greatest wish is that I can fuck that cute psychopathic robot.
>>
>>384629227
Yes, because it's impossible to go back.
>>
>>384629227
First one is probably too off putting to begin with. Honestly just start with the 2nd and if you want more play the 1st.
>>
>>384628883
gelbooru tags pls
>>
>>384629227
Play the second one first and then play the first one because It's the better of the two games.
>>
>>384629398
>>384629415
>>384629652
Alright just started the second one, what class is the best for a first timer and someone said that the game actually becomes impossible to beat without a high enough hacking stat, is that true?
>>
>>384628226
The second game already makes her look like an incompetent retard and undermined the theme of the first game. Bringing her back again, only to be defeated by another random hacker will make her look like the Team Rocket of homicidal AI.

>>384628881
You shouldn't be, the demo was shit.
>>
>>384629842
Marines if you want a character focused on combat and weapons. Navy if you want a character who can hack and lockpick shit. Psyops is quite difficult for a first timer.
>>
>>384629842
It's been a minute, I think it's actually research you need to put points into to progress.
>>
>System Shock
>Doug Church isn't on the development team
yep it will definitely disappoint.
>>
>>384630019
Nope, it's hacking. You're literally given the cyber modules to upgrade research when the time comes.

There's also an alternative to hacking the Value Rep that you need to use to continue, an ICE pick in the room where you complete the prior objective, but people pretend this doesn't exist and say you need hacking to beat the game.

Follow the "Newbie Modding Guide" for SS2, it's just improved textures and bugfixing. Skip the shitty Rebirth models though

https://www.systemshock.org/index.php?topic=4447.0
>>
>>384630375
But Warren Spector is.
>>
>>384629227
Yes, the first one is the better, they ruined the second one with that horrible tacked on rpg system.
>>
>>384629848
It's looking better since the demo, but still not great.

I will credit them with the fact that it doesn't look like they slapped some shit textures over the old game anymore, but that's about it. Everything else about it still screams "that game I loved as a kid but am so totally sure I could do better."
>>
>>384630375
>On August 30th, 2016, OtherSide Entertainment announced that Church had been hired as an creative consultant for the development of System Shock 3.
>>
>>384630459
Warren Spector theoretically knows what a good game should be like, but i don't have much faith in his execution.
>>
>>384630636
not good enough, he needs to be lead designer/director for the game.
>>
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>>384630646
>He's never played Deus Ex
>>
>>384628492
nah
>>
>>384630646
This. It's unfortunate, but all the good stuff Spector worked on, was also backed up by other really good hands.

He also hasn't made any games like this for over a decade, so his experience doesn't count for as much as it might otherwise. Coming fresh off the Mouse, he needs close supervision now.
>>
>>384630794
Dude, chris roberts did wing commander, and I don't see you or anyone else here cutting him slack.

At some point you have to get off the "remember that one thing he did that one time?" train and ask what he's up to doing right now.
>>
>>384630483
This is such a stupid opinion. System Shock 1 was great for its time but lacked tension and depth because you didn't have to specialize. While SS2 had issues with balance, it was actually a tighter experience because all of the mechanics worked in concert with your character progression. RPG systems are a perfect fit for Immersive Sim games.
>>
>>384626123
>Hopes
i hope they ditch that skill-leveling system from SS2 and return to the purer, smoother, less artificial experience of the first game.
I also hope they don't set the game in Citadel Station like Spector said in one of the interviews, i think a planet-facility setting like the Big Empty from FNV's Old World Blues expansion would work quite well.
>Expectations
they'll fuck it up.
>>
>>384626123
I already played it.
>>
>>384630794
>He's never played Epic Mickey
>>
>>384631060
Spector worked on SS1, Thief: TDP, Ultima Underworld: Stygian Abyss and Deus Ex. Also Epic Mickey is a solid 7/10.

When he wasn't involved in the next Deus Ex we got Invisible War and nu-Ex from Eidos.
>>
>>384631195
Mein neger.
>>
>>384631195
I liked Prey, but not as much as System Shock 2 and I'm not sure why. I think the whole 'hoover everything not bolted down and turn into scrap' system got repetitive
>>
>>384631436
Game's difficulty curve is worse, audio design is an enormous step down (SS2 is stiff competition in this regard), hardcore systems like weapon degradation/limited O2/single-use fabrication plans were scrapped at the last minute, etc. SS2 was rushed and also got balls easy at the end, but was a tighter experience overall.
>>
>>384631121
>RPG systems are a perfect fit for Immersive Sim games.
completely disagree! traditional abstract rpg systems should stay away from immersive sims, there's no logical reason why i couldn't fire a gun because i didn't put some magical point into some abstract stats.
Thief and SS1 are imo the finest examples of immersive sims, pure, smooth, and rely completely on player skill and intelligence.
>>
>>384631121
>System Shock 1 was great for its time but lacked tension and depth because you didn't have to specialize

What does this even mean? I can think of dozens of games with tension and depth without the need for RPG elements. The first game is way more tense than the second, especially on the hardest difficulty.
>>
>>384631334
Spector wasn't involved in Thief:TDP.
>>
>>384631694
Looking Glass Studios created the genre to simulate tabletop RPGs in a computer environment. While simulation of some abstract elements (e.g. significant dice rolls in combat) should be eliminated in favor of simulated gameplay, the degree of abstraction need not be zero. Deus Ex and SS2 prove that RPG systems enhance the depth of the experience.
>>
>>384631602
Why haven't games topped the Dark Engine's sound design when it's over twenty years old?
>>
>>384631907
Thief and Thief 2 are better than both of them though.
>>
>>384632052
Because players hate having to worry about things like the floors and the level layout and the wall materials when trying to be quiet.
>>
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>>384631868
t. Ken Levine

>>384632064
The Dark Project is the worst of the four, stuff like the Bonehoard, Escape!, Lost City and Return to the Haunted Cathedral completely ruin the pacing.
Still a good game though.
>>
>>384632261
>The Dark Project is the worst of the four
I have never seen so few words be so fucking wrong in my life.
>>
>>384631907
>Deus Ex and SS2 prove that RPG systems enhance the depth of the experience.

this is debatable. the only thing these systems did was enhance replayability, on the other hand the completely ruin the flow and tension of the game especially in SS2's case, instead of focusing on surviving you'd me more worried about which stat to dump some points into to make yourself artificially better at the game
>be extremely focused on surviving in this fucked up space ship
>watch every corner and every corridor
>stumble on some cyber modules
>Ooh time to drop what i'm doing and just head back to nearest upgrade station and spend ten minutes thing where should put these magical points
>completely ruin all built-up tension
>>
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I honestly can't think of anything, this announcement was way too sudden, Otherside should have finished Underworld Ascendant before beginning to work on SS3. I'm worried they may not be able to handle working on both games and they end up being unfinished or mediocre.

Now, if both games turn out well, I hope Otherside considers making some sort of Thief successor afterwards.
>>
>>384632261
If by worst you mean best. All 4 suffer from pacing issues and "those levels" like the entire last third of SS2. Also DitB and RttHC are great.
>>
>>384632261
he himself said that he was very hands-off with Thief he wasn't as involved with it as he was with UU, SS, DX, and Epic Mickey.
>>
>>384631826
Yes, and those games are designed around that from the ground up. Thief doesn't need RPG systems because it's a tightly designed challenge. System Shock has a kitchen sink design that, without any touch choices to pin down the complexity, ultimately diminishes any challenge (and with it, player agency and engagement). Who cares about the many grenade, ammo, and weapon types when you can just laser rapier everything on roller skates and where ammunition is extremely easy to come by.
>>
>>384632490
That's not how game development works.

You have people that work on the art the setting and preparing/making the Engine for the game. Once 1 game is already in the second half of development these people won't be needed and can be used for another project.

The other game will have no impact on the quality of SS3.
>>
>>384632563
Yeah I sure love wandering around a convoluted cave system with dinosaurs and zombies then helping a deceased Hammerite over actual stealthing and thievery in a game called THIEF.

Also Deus Ex genuinely has no bad levels, the whole thing is great especially Hong Kong.
>>
>>384626123
Soma in space
>>
>>384632746
that's just a matter of balancing. i view SS as a survival horror game and survival horror games don't no rpg system slapped on them.
>>
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>>SS3
I first want to see if EA tries to strongarm Nightdrive over the trademark. Theoretically, EA still has possession of the trademark even thought Nightdrive managed to obtain everything else.
>>
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>>384628883
>>384629334
>>384629417
>>
>>384626238
Man Prey was fucking awesome. My only complaint was the lack of weapon variety. I mean it doesn't bug me much because I love switching up all the powers, but it fucking cripples the game when you're playing a human only run...
>>
>>384633323
>SHODAN as anything other than a horny MILF
Fuck off.

>>384633363
Human only is meant to be a challenge man, not easy street. I'd have liked more weapons too.
>>
I want a game where you play as a rogue A.I. for a change.
>>
>>384632825
That convoluted cave system is one of the best displays of audio design in the medium. The fact that you have such limited visual awareness and have to navigate by following sounds that realistically bounce and echo through the caverns makes it one of the best levels in the series. Garrett is an all-purpose thief. He goes wherever the money is.
>>
>>384633323
>l-l-look at you, b-baka
>>
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>>384633450
>milf
eww
No thanks, pal. I don't want my cute robot to turn into a stinky oldbag.
>>
>>384632991
How the hell do you see SS as a horror game? I can understand SS2 but not 1.
>>
>>384633841
The audio design is just as good in levels like Assassins and The Sword which are both far more fun to play since they actually simulate thieving.
There's a good reason Metal Age focused more on levels like that than they did Lost City and Bonehoard.
>>
>>384634032
Maintenance Level is quite horror, i can see what you mean by the rest of SS1 though
>>
>new system shock
>no Ken Levine

thank god
>>
>>384634032
>He never got to Maintenance
>>
>>384634073
>The audio design is just as good in levels like Assassins and The Sword

The audio design is just as great is nearly every level, but DitB is a unique display of it.

>more fun to play since they actually simulate thieving

So does DitB. Like I said, Garrett is an all-purpose thief. Robbing a tomb or robbing a mansion, makes no difference to him.

>There's a good reason Metal Age focused more on levels like that than they did Lost City and Bonehoard

Sure there is, appealing to plebs like you who can't handle levels that aren't easy to navigate houses with detailed maps.
>>
>>384634990
>He doesn't like The Sword
>>
>>384633363
The ending kind of bothered me, but I did all the sidequests hoping I wouldn't have to finish it. It's a shame there is no new game +, but maybe they'll add it in a patch.
>>
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>>384634541
What about Maintenance level? Its really short on every run through of the level and the invisible mutants always get stuck on the levels geometry they're also incredibly easy to avoid even with the darkness. It's also meant to be cheesed with the laser rapier which you get within 5 seconds of your first visit there.
The autobomb maze on the bridge is more horror.
>>
>>384635087
The Sword is one of my favorite levels.
>>
>>384634032
In what way is SS2 more of a horror game than 1?
>>
>>384635290
Then what's wrong with Thief 2's levels, they're almost all the same concept maybe not as memorable but Life of the Party beats The Sword to be quite honest.
>>
>>384631334
Spector was involved in Invisible War from beginning to end.
>>
>>384635512
They lack variety. Almost every level is just checking every room until you've blued the whole map.
>>
>>384627070
If Levine was the one making it I feel the "no SHODAN" part will be complete shit. Remember how Bioshock Infinite is suppose to be "no Rapture" but almost everything is derived from Rapture like the vigors and Rapture keeps getting referenced everytime. And then the ending part shoehorns Rapture and BS1.
>>
>>384633989
shodan isn't cute.
>>
>>384636256
Levine isn't touching it and they've confirmed Shodan will play a role in the plot anyway.

>people still crediting ken levine for anything good about SS or Bioshock
fucking retards
>>
>>384631334
Spector was lead on Thief 3, he wasn't involved in Thief 1 development, and he was lead on Invisible War as well.
>>
>>384636256
Infinite had 5 games worth of stuff scrapped, according to them. Considering what a fucking patchwork the final product was along with all the unused art and shit, i find it believable
>>
>>384636398
Ken Levine literally wrote and was the lead director of BioShock, you fucking retard.

If for nothing else he deserves credit for the very good BioShock 1 plot.

also, apparently the BioShock art director is working on Underworld Ascendant, the not-Ultima game that OtherSide are doing.
>>
>>384636398
despite what Infinite might suggest, Levine himself does value emergent gameplay and systems-driven design.
>>
>>384636709
Levine was also the lead designer for SS2, funny how assravaged Infinite made people where they just pretend he never did anything good.
>>
>>384634526
Why does /v/ hate Ken Levine?
>>
>>384637032
*blocks your path*
>>
>>384637032
Ken thought it was a good idea to put concepts of shit he really doesn't understand into a videogame and base it all off that while the gameplay suffered immensely banking on that concept. Someone post the reddit screenie of him getting roasted for being so fucking stupid.
>>
Not sure if good but
>shodan lands on a colony on some planet and runs experiments on people.
>play as a colonist security officer.
>hub world's would be a bit bigger and there could even be a cyberpunky city section.
>>
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>>384637032
Part of it has to do with the devolution of Bioshock from a pseudo-philosophical RPG shooter to a waifu strolling simulator that rips its writing straight from middle school social studies textbooks.

Then he disbands all the actual talent in his studio to go mess around with indie shit.

He pretty much stated up front when Bioshock 1 was released that he didn't want anything to with SS anymore, and we can only hope he keeps his word.
>>
>>384637254
>make 8/10 game
>/v/ hates you
I wish every other place to discuss games wasn't shit as well.
>>
>>384628769
I've got to give credit to System Shock 2 for making nervous when I hear the sound of a monkey.
>>
>>384637547
>8/10
Come on, it was a 6/10 at best.
>>
>>384637547
4/10 at best.
>>
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>>384637254
I have never encountered a game that caused such massive shitposting on /v/. The front page was littered with infinite for months, it even spilled to other game threads.
What could possible surpass infinite's shitstorm that it created on /v/?
>>
>>384637960
>I have never encountered a game that caused such massive shitposting on /v/.
Bloodborne, Witcher 3 and Breath of the Wild say hello. Every day you will find shitpost threads about one of those three games, sometimes all three in the same thread.
>>
bump
I like these kinds of games and wish more people on /v/ talked about them.
>>
>>384637547
8/10 if you take the wod "bioshock" from the title
4/10 if you acknowledge the word "bioshock" in the title
>>
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L-l-look at y-you, anon: a pathetic c-creat-creature of meeeaAAAt and bone, p-panting and sweating-ting as you post on my board. How c-can you challenge a-a-a-a-a perfect, im-immortal machine?
>>
>>384637547
like literally, if it was only named "infinite" only fucking retards would shit on the game as much as it's been shat on since it came out
>>
>>384639452
>panting
yes
>sweating
yes
>as you posst on my board

no, as i busted my third consecutive nut to this
http://rule34.paheal.net/post/view/261696#search=Shodan
>>
>>384633879
kek
>>
I hope it will be good.
I expect it to be bad.
>>
>>384637509
I thought he did want to do more with System Shock but EA had their grubby fingers all over the rights to SS
>>
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>>384626123
>Hope
Good game
>Expectation
Bad game cashing in on the nostalgia of oldfags and the faux nostalgia of consolefags while not being as good of a System Shock game as Prey
>>
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>>384639550
Can you really blame Bioshock fans for wanting an actual Bioshock game instead of what we got?
>>
>>384637287
>post the reddit screenie of him getting roasted for being so fucking stupid.
I second this.
>>
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>can't even handle System Shock two
>>
>>384639957
>faux nostalgia of consolefags
What the hell are you talking about? My love of System Shock 2 is fake because I mostly prefer to play on consoles? What?
>>
>>384639959
exactly why im stating that if it wasn't a bioshock game only retards would complain
the people complaining right now aren't retards
they were promised bioshock and were given something else
>>
>>384626123
If SHODAN is in it, she wins.
>>
>>384639398
Oh, it's Bioshock babbys being pissy. That makes a lot of sense.

>>384639550
Blame the publishers, Irrational didn't want it to be a Bioshock game but they were forced to put the name on it.
>>
>>384637547
>8/10
it was one of the worst AAA titles this decade
>>
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>>384640192
>Oh, it's Bioshock babbys being pissy
what the fuck are you doing in this thread then?
you in here just to shitpost friendo?

i too am a fellow shitposter if i do say so myself :)
>>
>>384626123
>What are your hopes
Development hell
>expectations
Development hell
>>
>>384640416
no, dont jinx i,t negro

it can happen
>>
>>384640389
I was here to talk about System Shock.
>>
I want to FUCK that AI!
>>
>>384640416
Your hopes are development hell? Name one (1) game that went through development hell and managed to be a 7+/10.
>>
>>384640534
prey
>>
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>>384640480
then why'd you start talking about bioshock infinite to begin with
>>
>>384640627
Inb4 nu-/v/ who think the actual GOTY is bad.
>>
>>384640627
>>384640480

BLOWN THE FUCK OUT
>>
>>384640772
I think Persona 5 is incredible though.
>>
prey is trash btw
>>
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>>384632261
>The Dark Project is the worst of the fou
>>
>>384632261
>Return to the Haunted Cathedral
>Bonehoard

fuck right off motherfucker,
>>
>>384641025
Yeah, but the reboot is really good.
>>
>>384641191
no
>>
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>>384632261
>Dark Project is the worse of the four

Nigga what in the fuck
>>
>>384640772
He's talking about the original Prey, dipshit. Nu-prey didn't go through development hell.
>>
>>384639776
>i busted my third consecutive nut to this
you're easily aroused, that pic is plain as fuck
>>
>>384639957
>faux nostalgia
my favorite vidya I never played from my childhood is___

do you guys remember how awesome it was? I wouldn't know I never played it
>>
>>384626123
I'm calling it now. It's going to be great but it's going to look ugly and be buggy
>>
>>384642546
I hope you don't think "gaming culture" is free of people who claim to have played supposed classic games for credibility points. /v/ is full of it and so is everywhere else.
>>
>>384637960
undertale did
>>
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>>384639939
The System Shock IP sat in legal hell for years: one company had the copyright, another the publishing right, EA owned the trademark. It was supposed to force these companies to work together, but it caused more troubles than solutions.

As a result of this shitmess, SS1 sat in abandonware land not because companies weren't willing to step up, but because nobody was able to acquire all the legal rights to resell the damn thing.

Somehow, Nightdrive managed to acquire most of the IP parts from various insurance and various other agencies that had the stuff somehow fall in their laps through bankruptcy court and other means. The only real question left is the trademark; they don't expire but they can technically lapse. It is hard to sit there and say what will happen is EA decides to go to court claiming they own the trademark on SS.
>>
>>384642217
it's not the pic, but the character
i wish there was better shodan stuff
>>
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>>384642725
saddening
>>
>>384643145
Sooooo
What now?
>>
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>>384644239
Beats me. It really depends on if EA would pursue Nightdrive over the trademark. Trademarks are kind of slippery things legally: They can be lost if not defended (it becomes a common term like xerox, vaseline, koolaid). They can also lapse from lack of use but there is no defined time period for that. IANAL.
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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