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ITT:Meme complaints

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>it hasn't aged well
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>fuck you the game is comfy
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>>384615970
Applies to Super Mario 64 and Ocarina of Time
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>I had to walk through areas I've been before. Too much backtracking
>>
>taking a phrase without context
>doesn't understand why it was said in the first place
GEE I WONDER
>>
>something something content something something for $60

End this meme
>>
>>384615970
>its overrated
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>>384615970
>I get bad allies and the enemy has good players
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>>384616220
WHAT DOES THIS EVEN MEAN!?
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>it's not realistic
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>>384616421
A legitimate complaint towards Souls games whenever you don't respawn near the boss's arena.
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>Artstyle is bad.
>Everything looks similar as if there was an artstyle
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>>384616598
Usually that it has great atmosphere, world building/design and weather systems.
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>it doesn't have enough content
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>>384616732
lol
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>>384616598
It means nothing. People call DOOM 2016 comfy.
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>>384616873
You know I'm right.
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>>384615970
>MOBA
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>>384616967
It's just a case of you missing a bonfire/lamp post somewhere.
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>>384615970
I'll agree it's a meme complaint, because it is a popular (and valid) complaint.
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>>384616732
You haven't played a lot of video games if you can't tolerate some backtracking
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>>384616598
It's a word that belongs to chronically sick/uncomfortable people. They don't play games for excitement, but for "muh comfy", which is really just another word for relief. That's how they get into trash games like Stardew Valley. Zero excitement, maximum "comfy".
>>
>>384616910
but doom 2016 is good?
it's just the multiplayer that's shit

you'd have to be a fucking meme of a person to seriously give the game anything under a 7/10
>>
>>384616598
I see it used for games that can be played and enjoyed for a long time in one sitting. Like, the charm of it doesn't wear off fast.
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>>384616598
People say it when they run out of arguments
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>>384616363
OoT just needed a minor facelift and a few tweaks and Nintendo was able to sell it for full price on the 3DS, that's how well it holds up. Mario 64 holds up great too, although the camera can be a bitch.

If you want to see games that don't hold up from the same era, refer to anything 3D on the PS1.
>>
>>384615970
What the fuck is that kangaroo even doing?
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>>384617081
In Bloodborne, most of the times when you backtrack to the boss's arena you can run past every single enemy and trap. It's braindead and monotonous. What does the game gain by having the player do that shit every time they die? Having the blood vials, bullets and any items you used be for waste are good punishments. Having to backtrack there isn't a good punishment.
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>>384617192
What the fuck are you talking about? When did he imply it was bad? He's talking about calling games "comfy", unless you seriously just use the term to say a game is good.
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>>384615970
>>384617340
What a weird doggo xD
>>
>>384615970
THE WORK OF ONE WHO CONSORTS WITH BEASTS
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>it's too similar to other games in the series
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>>384615970
Why do i get the feeling OP just found this webm on reddit and needed an excuse to post it here?
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>it's a good game, but not a good _____ game
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>>384617406
yeah i agree. also you shouldn't drop blood echoes when you die and the boss should stay at the health it had before you died
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>>384615970
>it's a good game but a bad X
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>>384615970
REMEMBER: GAMES DO NOT "AGE". YOU DID. IT WAS YOU WHO CHANGED.
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>>384617746
Your sarcasm doesn't justify anything about the braindead backtracking.
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>>384615970
I heard in america eating rabbits is seen as eating a pet just like koreans eating dogs, is this true?
>>
God damn that rabbit looks comfy. I wish I was him.
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>>384616598
a self-paced or well-paced game that puts you into a comfortable mood
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>>384617406
That's not backtracking, that's just repeating a section because you died. Backtracking can be awful when it amounts to filler, but so can any time spent in an inert, unexciting region (Elder Scrolls games and Witcher 3 are really bad for this).

I agree that Souls/Bloodborne is lame for just letting you run past the enemies like they're nothing though, especially in DS3 with that infinite rolling shit. I think there should be a repercussion to dying, but ideally it'd be more stimulating than Soulsborne games (at least they don't let you instantly retry a boss)
>>
I played age of empire 1 and tried to git gud a bit, but holy fuck this game is nothing compared to AOM or AOE2

Literally unbearable past a certain point and repetitive as fuck

Not only the multiplayer, but the campaign level are designed by complete monkey because of the lack of deep gameplay
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>>384615970
That rock formation seems... familiar.
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>>384615970
Does anyone else hear didgeridoos watching this webm?
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>>384615970
Legitimate complaint for games with mediocre gameplay that are noteworthy primarily for technical innovations which have since either become commonplace or surpassed. Example: Half-Life 2.
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>>384615970
I know some of you will autistically rage at this one:

"Mediocre"

Yes it might be a word, but you don't all have to keep over using it like it gives you some sort of refined authority. I doubt you lot use that word in your every day life to critique stuff, and if you actually do, i can guarentee you the person you are saying to thinks you are some sort of cunt.
>>
>>384616598
It's pretty much just a generic reason why someone enjoys a game. There's lots of games with legitimate problems that people still enjoy and just saying "it's comfy" is the easiest way to explain why you like it. It is not, however, a reason that a game is good.
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>>384616910
If you've find a world filled with dispair and gory violence comfy, you must be a sadistic sociopath
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>>384617912
What? No. Though i wager more people have kept a rabbit as a pet, than have ever eaten one as game.
Though in general meh, its a greasy fucking meat. Better game you can have.
>>
>>384618185
>mediocre is suddenly a "big word"
yeah nah fuck you
>>
>>384616598
It's a Runescapelike
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>>384618053
It's not that lame though as if you just run past everyone you'll have a hard time exploring the area and you won't get as much currency. And how the hell is stopping the player from battling a boss again immediately a good thing? That just slows down the gameplay, especially if the boss is mandatory and makes it harder for players to get good against them, and ergo encourages the player to just use a guide instead of testing tactics and items against them.
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>>384617440
usually when i see fags calling games comfy it's their ultimate reason as to why the game is not bad
some peope just assume comfy = bad game
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>>384618157
I agree. "Aged" is just a quirky way of talking about how our own tastes develop and demand new heights. Games don't age, our tastes just develop, and a game "aging" is just an example of our own, or our collective taste moving on.

HL2 is a good example, a handful of really good qualities made that game pretty exciting at times, though I think the best examples are the "aged" games that truly cleared the way for better ones. Sports cars are the same, the older ones aren't as fast or high performing, yet they cleared the way for the future of cars. We can still respect and appreciate them despite that.
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>>384618112
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I suppose aged means a few things at once.
It could mean "as time went on similar games did things better, making this seem worse" or "as I have gotten older my standards got higher and this no longer meets it" or "many of the systems this game works on are outdated and end up feeling annoying after playing new games that fixed such common issues."

Just saying it aged bad is vague. Take for example, Sonic Adventure. I think the term "aged poorly" works because it suffers from all 3 of those issues.
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>>384616598
buzzword filler for when you have no proper argument
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The ultimate meme complaint is complaining that somethings is meme
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>>384616598
>WHAT DOES THIS EVEN MEAN!?

When used properly, "comfy" means that the game provides a calm, pleasant, safe feeling. This is usually caused by atmospheric things like weather effects, music, safe areas in unforgiving settings, community, player houses, decorations, etc.
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>>384615970
>this is bad because it breaks my immersion
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>>384618279
It's not a "big word". But it IS a lesser used one. If you used it irl, as frequently as anons here do, like every fucking chance where you could say "average" people will pick up on it, and will think you are being a cock.

>hey anon, want to go see planet of the apes with me tonight?!
>sorry Jenny but i'll pass, but those moves are so mediocre.
>o-oh okay anon...

It's a "that cock guy" kind of response. It's like people who say "superfluous" instead of "not needed" or "not required". Yes its a word but come on nerd.
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>>384617192
>7/10
>good
lol
>>
>>384615970
It's too long
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>>384615970
>8.8
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>>384619063
ESL plebeian, please leave. Curiously enough, not everyone uses monosyllabic grunts to voice their opinions.
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>>384619125
this one drives me fucking nuts
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>>384616598
I means they're weak shits who can't into pain
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>>384615970
>This one texture or reflection is not perfect so the game is shit

You guys really seem to like this one, lately
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>>384619253
>said the guy sitting in a comfortable chair, in a room with a comfortable bed, with a stomache full of food that was palletable.
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>>384616667
>>it's not realistic

Often people mean different things when they say that. It could mean that the game elements should more closely mimic reality, such as not requiring 12 bullets to the chest to drop an enemy. It could mean that the game isn't authentic enough. Respawning isn't a perfect representation of reality, but it facilitates a more authentic battle with large numbers of people involved. Just because it's a game doesn't mean it makes sense to go through the trouble to model perfectly historical uniforms and then make the Waffen SS have Black women in it. Then there is the issue of consistency within the setting and narrative of the game.
>>
>There's no soul to it
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>it's a good x game just not a good y game
If it's in a series you like it's a good game in that series or you're just being ironic and want to pretend you like it.
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>>384616421
This
This
This
>>
>>384617832
I think aged game claimers are mostly people who weren't around when it came out and only judging it now that they're old enough, I played FF7 like six years after it came out and it was clunky as hell going from Kingdom Hearts to that, but even from just compared to stuff like the N64 the bad graphics made it hard to play because you could never figure out what was meant to represent what.
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>>384619480
Hey look a dark souls 2 fag.
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>>384619184
I can see you will fail to pick up on social cues of why you shouldn't say lesser used shit without looking like a ponce in the 21st century. This might be too much for your autism. I hope you DO carry on to talk like this irl anon. Anyway, i knew it would get guarnteed replies from autists who thought this was an okay thing to keep saying. Don't worry poindexter.
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>>384618447
>It's not that lame though as if you just run past everyone you'll have a hard time exploring the area and you won't get as much currency.

I'm just thinking about when you've explored and fought-through an area. At that point you're just running to fight the boss over and over, and might as well bypass the enemies on the way there.

>And how the hell is stopping the player from battling a boss again immediately a good thing?

I'm probably not alone in this, but I can't take a boss fight very seriously if I can restart it immediately after I die, that's something you'd encounter in garbage like God of War. Remember Prince of Persia 2008 where you were instantly revived wherever you "died?" "Why would any player ever want to die and lose their progress???", asked Ubisoft, deeply confused by all of gaming history.

I think some kind of death or repercussion is necessary for a game to feel alive, life and death flow into each other. If something is at stake, even if it's a small inconvenience like having to run back to fight them, the fight is more exciting and satisfying.
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>>384619352
I'm tired as fuck and going to spend the rest of the day in my car, what are you on about
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For FFXII
>It plays itself!
Bonus:
>It's an offline MMO
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>>384619683
shut up and go do something you hate, you masochist, i'm tryna get comfy on 4chan
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>>384619652
Well I don't find the having to go back there to be any fun at all, and in Bloodborne any blood vials, bullets, and items you used is for waste if you don't defeat the boss. That itself is a good enough punishment for dying and makes item usage management more crucial. And like I said, not having the boss fight immediately accessible still slows down gameplay.
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>>384619216
Same, I could understand the complaint if the person doesn't like the game because they could just drop it right there and then. But when someone uses the complaint and they enjoy the game then we begin to get into retard territory
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>>384619632
I say, it would take a ponce to know a ponce, but truly you are a buffoon of the highest order. Verily, the craven whore that pushed you from her hindquarters likely mistook her rectum for her womb and thereupon raised you, her excrement, as a child.
What is truly unbeknownst is how a miserable pile of filth such as yourself gained sentience such that you could manipulate a keyboard, let alone gain access to the world wide web.
>>
>>384615970

But that's a legitimate argument towards a lot of older games. Especially early 3D titles where developers still hadn't worked out certain technical details like how to adequately control a camera in 3D space. The games were really good for their time, but by modern standard where we have a much better theory of how to control a camera in 3D space then they are clearly worse off.
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>>384620152
Again.

The game didn't change.

The standards did.

to say the game 'aged' is logically wrong as fuck and you should feel stupid for talking like a retard.
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>>384619480

Nah, games can sometimes try to switch up their genres or gameplay in a way that just doesn't stand up to the expectations from previous games in a series. Imagine if a series that was known for being fast-paced arena-style FPS suddenly decided that the next game was going to be a tactical cover-based FPS for the next installment. They could genuinely do a good job on making a cover-based shooter fun and challenging but the game would still be considered bad for the series that it's in because it's from a series where it's expected to be a fast paced arena shooter.
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>>384619216
>>384620053
If Pokemon Blue took x4 as long to leel up pokemon as it did, I probably wouldn't have enjoyed it nearly as much.
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>>384620058
Rather mediocre response anon.
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>>384620463
Truthfully, the mediocre one here is merely you.
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>>384619480
>Starcraft 2 is a good custom game platform but not a good RTS game.
Is this really going over your head?
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>>384615970
>>384617647
that's legit criticism

>>384620267
you're talking the wording too literally, it's used in everything, not just video games
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>>384620453
well, overdoing the grind is a different matter all together.
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>>384620556
>merely

You fucked it anon. Overkill.
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>>384616598
play this my boy
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>>384619480
>>384620579
my personal pet peeve is

>It's a good game, it's just not a good [X] game
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>>384620779
Nay, on the contrary. You have simply conceded to defeat.
Get thee gone, varlet.
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>It's Reddit
>It's Kino
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>unfun
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>the story sucks in a gameplay driven game

or

>the gameplay sucks in a story driven game
>>
What kind of animal is that??
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>>384621176
Why not have both that at least reach decent-good levels?
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>>384615970
Not aging well is certainly a thing, but not in the ways people use it.
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>>384621264
That's fine, but I can't stand it when people complain about the "story" or "worldbuilding" in a game that doesn't need it. Or the opposite.
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>>384621264
>ehh, the game is 6/10 at most, doesn't excel at anything
>>
>looks like a PS2 game
aka muh cinematic sub 30 fps
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>>384621485
>It's impossible to do at least well in multiple elements of a game in its development.
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Thought of another one

>>>lacks "weight"
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>people who think games can age
>they literally think the game changes over time
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>lore
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>>384621024
I cannot conceed defeat, to that which you have already lost.
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>>384621792
who says this? this is brand new to me.
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>>384615970
>The "Graphics" are bad
>"not" fun
>It "controls" badly
>The "combat" doesn't "feel" "right"
>"The" "Soundtrack" "Isn't" "Immersive"
>>
>>384621983
holy fuck is there anyone more retarded than kids who think this is what aged means?
>>
>>384621716
Well yeah, but many /v/ posters pretend to have such high standards so they ignore those things
They'll do something like:
>X game is fucking shit. Y game had a more complex and engaging story. Z game had deeper and more dynamic gameplay. What is even the point of playing X.
>>
>>384616732
git gud
>>
>>384622273
>aging is when something stays exactly the same
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>>384621983
I always assume they mean the game's systems or ideas were a product of their time and now could be considered uninteresting or just plain bad
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>>384622141
lmao bruh watch as the tables turn, for in thinking you have claimed victory, you instead have lost it fag
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>>384621983
fucking stop, you know damn well that's not what it means

>>384622217
>>The "Graphics" are bad
>>It "controls" badly
>>The "combat" doesn't "feel" "right"
that's all legit
>>
>>384622330


What the fuck is this?
>>
>>384616910
I mean im not gonna lie I think it kinda counts. Not the same kind of comfy as something like HM/stardew or animal crossing, but i think there is something comfy about going back to the basics, heres bad guys, shoot them all.
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>It feels clunky
>It's overrated
>Aged like milk
>I didn't like the story
>>
>>384622379
so why say the game aged when it hasn't changed?
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>>384622506
>>It feels clunky
>>Aged like milk
both legit
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>X did it better
>I preferred [other title in series]

jfc these people
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>>384619372
Jesus Christ, this one gets me angry. People are saying this all the time about games like New Super Mario Bros and then pretend like SM64 somehow looks better because ''there's a soul''. But, they can never fucking point out where that soul is.
>>
>>384622615
Not at all. They say absolutely nothing about the game.
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>>384622590
because the standards and trends change therefore changing the way a single game can be seen

It's like DQ games, mechanically they have barely changed since the NES days and several features this days were limitations back then but because the franchise walks a lot over its nostalgia and tradition they are never removed; like saving, one of the most annoying things to do on DQ
>>
>The game didn't have any water
Doom 3 was chastised for this very reason.
>>
>>384622460
>It counts
That's the thing. It means NOTHING. Comfy is 100% subjective and should never be used to describe anything. Like I mentioned, people find DOOM comfy, a game where you literally run around turning demons inside out. And on the other end of the spectrum, people find stardew valley comfy. If I asked you to try to give me a definition of comfy based on those two games, you wouldn't reasonably be able to.
>>
>>384616910
By that logic "good" means nothing because people call bad games good
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>>384621792
Could be reasonably applied to animations and walk cycles.
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>>384622763
The game hasn't changed, it hasn't done anything, it's not a wine.
Games don't age.
>>
>>384622752
But that's all you need to know
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>>384622821
wut?
of all things to complain in D3 they complain about lack of water?
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>>384622752
Clunky refers to the controls and camera.

Aged like milk means the game has turned into cheese.
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>"It's bad because of the fandom, even though it's a single player game."
>"I just don't want to be associated with the fandom."
>"The fandom ruined my experience for it."
>>
>>384622842
>By that logic
You just jumped through about five hoops just to try to make your "logical" comparison.
>>
>>384622667
#justautismthings
>>
>>384615970
pandering to furries
>>
>>384622942
>Clunky refers to the controls and camera.
Alright. Still not saying anything about the quality. What does clunky mean exactly? How is the camera and controls clunky?
People just like throwing this around for old games. People call older games clunky because they have no actual arguments and can't explain what they don't like about the game.
>>
>>384622889
but how you or others (specially new players) perceive it may that's the thing
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>The players are so toxic
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>>384617314
WOOOOOOOOOW MY EYES ARE BLEEDING ALREADY
>>
>>384623219
right but that's you, you aged
not the game
>>
>>384623105
for clunky controls or camera take Conker BFD for example, an excellent game but the camera sucks in that game and if you try to play the single player now a new player would find it unplayable because of this
>>
>>384623289
I wish games had 'shitty' graphics again.
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>IT'S NOT HARD IT'S ANNOYING
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>>384623105
Look up the definition for clunky. If a game has clunky controls then they aren't smooth and they feel awkward to use.
>>
>>384622932
Yep. You see, Half-Life 2 was right around the corner and it had water physics or some bullshit, and everyone was hyped about that. Not just water but all sorts of shit, it was so bad that a bunch of modders in the Doom community made this project called 'Doom 3 Can Do It Too". Another big complaint and accusation was that the Doom 3 engine couldn't do bright maps or some shit, so Quake 4 and Enemy Territory: Quake Wars was made with big and bright maps showing that it could.

A lot of gamers are real pieces of shit man, jaded as fuck.
>>
The first time I played Fallout I thought it had aged terribly, but really the only problem was that modern games really take away your ability to screw yourself in character creation.
If you're playing any RPG nowadays you can still cut straight through the combat with no effort, but in older games you've got to actually pay attention to what your putting points into.
A lot of complaints about age are just people not knowing how to play games.
>>
>>384623297
so we agree in the concept
>>
>>384615970
I mostly agree. I think when people say this, what they really mean is that they were over-awed when the game was first released but over time have noticed its defects. So its their perceptions that have changed, not the quality of the game itself.
>>
>>384619216
I think its actually a pretty valid complaint in some cases.
Example: I feel Hollow Knight is too long for its own good. It hurts replayability
>>
>>384622590
there are things that are still good after time passes, I'm not sure what though, wine? a knife?

there are others that become obsolete, inferior as something better as been made. THAT'S what it means when something as "aged" poorly

>>384622752
maybe "aged like milk" since you can go into detail as say what exactly is not up to standard anymore but how can you elaborate on something that is clunky?

if after eating something you say it tastes bad, what else can you say besides that? Clunky is synonymous with stiff which is the opposite of smooth movement/controls, there's nothing more to say
>>
>>384623232
Play For Honor and come back and tell me it's not reasonable to say this
>>
>>384623326
The camera in CBFD is fine. It has full 360 movement and you can easily center it behind Conker a la Banjo-Kazooie.
What exactly is the problem again? A new player would find Super Mario Bros unplayable because it's too hard. It's still not an argument against the game.
>>
>>384615970
>>384617832
Games definitely age. Thats why certain mechanics or controls get changed or removed in future titles because it was a shitty idea and makes the game not stand the test of time.
>>
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>>384623347
>>
>>384623521
wine and a knife physically change, that's why we say they age
a game literally doesn't, it's exactly the same as the day it was released
>>
>>384623396
I do remember the physics vs lighting debate back then but I was unaware of how much it extended

personally I enjoyed Doom 3 a lot more than HL2 because I felt physics didn't really contributed that much to my enjoyment of a FPS game, now Portal is a series that got much more from detailed physics than HL
>>
>>384623527
>Play this game that you have to get and spend x amount of hours playing to get an idea, instead of me explaining it to you.
>>
>>384623546
really?
because from what I remember using the camera in certain levels was a pain in the ass, mostly the Bats tower, uga booga and the spooky level

on second thought that might just be a design problem more than anything and it's not like camera was 100% reliable/tuned in the n64 era
>>
>>384616421
This. Obviously, there is a bad way to do it so that it can be a legitimate complaint, but the way people throw the term around, they make it out to be a problem in and of itself.

In fact, I think reusing areas for different purposes and at different times of the game is usually a mark of good design.
>>
>>384621642
Extremely this
No one remembers what ps2 games look like
>>
>>384623363
>They feel awkward
Stop. Your feelings about something are not valid. Please elaborate on how the game's actual mechanics work and don't work instead of this bullshit. Anything you say about something feeling weird can be countered by someone else saying it doesn't feel weird at all and both arguments hold as much weight.
>>
>>384616598
Comfy games are usually those that don't require a lot of serious thought or reaction/skill. Often it will be a game that could be played from the comfort of your bed, or perhaps reclined in a chair with a blanket over you. Things like Animal Crossing or Runescape would be considered "comfy games" because most of it is slow-paced and involves a lot of traveling or exploration. Other examples might be Pokemon or Monster Hunter, with the latter being a bit more intense, but unless you're hunting something really challenging, you can lackadaisically slay anything that crosses your path at relative leisure, while enjoying the environments around you and gathering supplies. Harvest Moon would be another example.
>>
>>384622825
>Comfy is 100% subjective and should never be used to describe anything.

you can't have a reasonable conversation about games (or any type of entertainment really) without being subjective.

Regular conversation:
>hey steve why do you play (game X)
>I play it because it's fun, and i think it's fun because of X
Wierdo non-subjective conversation
>Hey steve why do you play (Game X)
>Because pressing M brings up the map
>>
>>384622976
Comfy (adjective)
1. physically relaxed and free from constraint
2. free from stress or fear.

Is someone missuses the word that's there problem. Not the word's.
>>
>>384623778
The camera's only real problem is that it won't clip through objects, so if you're in an enclosed area, you won't be able to really scout around using the camera, since it will stay in bounds. But, this is never really an issue, since you never need to pan around in an enclosed area.
>>
>>384615970
"It hasn't aged well" means that the common vidya practices back when the game was made have been removed from vidya nowadays either due to advancement of technology, or that practice/mechanic was replaced by a new better mechanic, so when you go back to the old game that still uses old vidya staples it feels aged and therefore "hasn't aged well." For example an aspect of Final Fantasy 7-9 that hasn't aged well is the backgrounds. They were fantastic but it was confusing as fuck what to interact with and where you could or couldn't walk. Today you can get the same level backgrounds while still making it clear to the player where they can or cannot go, and therefore that part of Final Fantasy 7-9 hasn't aged well. You can apply this same ideas to mechanics, so if a game as a whole is build on old practices that have been eliminated by more convenient ones, "it hasn't aged well"
>>
>>384615970
More like as a defense but when someone says
>x game is much easier than the others
and the reply is
>x series
>ever difficult
>>
>>384623612
I just failed to give a proper example, I already told you why in the other sentence

>there are others that become obsolete, inferior as something better as been made. THAT'S what it means when something as "aged" poorly

never is it implied that the game has changed

inb4
>>384622330
the context, the meaning is different
>>
>>384624004
Yeah, so pretty much this
>>384623949
>>
>>384623562
But they don't age, they're the same as they have always been. Some games are just made well and still feel great even today. I remember back during the PS1 era I couldn't stand playing any console FPS games or nearly any early 3D titles. They all felt like shit. They aren't good today and they weren't good back then. People just ate it up because it's all they had.

Speaking of console FPS, they have gotten a lot better over the years but I still can't stand playing them. It's a genre that's better with a mouse. I didn't even get into PC gaming till way later in life. I was purely a Sony fanboy in my younger days and there were several genres that sucked ass because the controllers weren't good for them.
>>
>>384624141
so because you and your environment changes, you say the game aged?

doesn't make much sense does it
>>
>>384620027
Its not supposed to be fun you died and if you didn't have to run back through an area to fight the boss again then there would be no risk of losing your souls/echos at all. Why even drop souls if you can just respawn right outside the boss door?
>>
>>384624004
>that's THEIR problem
I don't give a fuck whose problem it is. Comfy does not mean the same thing to every person. What you find comfy I find boring. What someone finds violent, another person finds comfy. This is why you faggots need to stop using it to describe anything.
>>
>>384622963
While I agree they can't ruin a game, they can stop me from wanting to play it. At least until the hype dies down.
>>
>hasn't aged well
literally translates to: I played this game when I was much younger and had much more patience to put up with tougher challenges.

This comes in two varieties the guy who played later installments of the series and knows that they made changes to the game design as they iterated. The other type of guy is the faggot who has been handheld his entire gaming career and can't take any ounce of challenge and screams outdated at anything that hurts his pride.
>>
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>>384615970
>This website community likes it, therefore it's bad
>>
>>384623357
>>IT'S NOT HARD IT'S ANNOYING
There's a fine line between being hard and being artificially challenging to just force the player to keep doing something.
>>
>the controls aren't what I'm used to therefore bad
>>
>artificial difficulty

Of course it's artificial. It's a video game.
>>
>>384624282
that's how that expression is used though

does the sun actually rises? does time actually fly? maybe bad examples but what I'm trying to say is meaning changes on context

I just talk how I learned to talk, I didn't make that expression
>>
>>384624602
>4chan hates community for being oversensitive sjws
>then swears off a certain thing because that community likes it
>>
>>384615970
It literally is a valid complaint though. As someone else has said, see OoT. At the time there was nothing like it so it was amazing. Nowadays, a million games do everything better.
>>
>>384624524
"aged" means "my tastes changed so I'll blame the game to save face"
>>
>>384625015
And the game still plays just as well as it did then. Your argument isn't really good.
>>
>>384625013
>Accuses other communities of being oversensitive
>Lose their hats every time another website's tastes make it on to theirs
Who cares, just think for yourself.
>>
>>384615970
go play 007 then you faggot
>>
>>384624376
Biggest problem with >comfy is that you can call both Stardew Valley and heavily modded STALKER comfy, now what does that tell you about the adjective? And by heavily modding STALKER I mean Lurk/Misery kind of modded.
>>
>>384625121
The game is the same, the comparison and what people are used to isn't. Same reason GTA 3 wowed people at the time and it's shit now.
>>
>it has microtransactions

unless they impact gameplay or performance it's just "whales" paying so you get to enjoy new content
>>
>>384625249
But, it's not shit at all. The gameplay is still solid. It's just not as big.
>>
>>384623347
Low-poly is an art
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>>384625205
Stalker as a whole is NOT comfy.
Sitting in the little village next to the campfire IS comfy. Same with Dark Souls.

People are lazy you have to finish their opinions for them.
>>
>>384625383
No. Everything in GTA 3 is complete shit compared to the more recent games.
>>
>it's not pay to win it's just paying not to grind
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>>384625383
OoT was great for it's time, but now there are plenty of games that are better, in almost every aspect. It hasn't aged well and now it's only mediocre
>>
>>384625650
Yeah, this. A lot of games can have "comfy" areas, but that does not make them inherently comfy.
>>
>well it's fun with friends

So is kicking a tramp to death.
>>
>>384625734
It hasn't aged at all. It plays the exact same and it's perfectly fine.
>>
>>384624524
Pretty much this.
>>
>>384625621
How can a PS1 game have expressive faces than Andromeda.
>>
>>384625650
I know, it is retarded. I can put on rainymood and close my eyes instead of sitting in camp with my fellow Stalkers and calling survival shooter comfy.
>>
>>384616667

>someone makes a "realistic" lighting mod, or "realistic" damage mod
>it's far from realistic, and quite frankly, is garbage

People tend to have horrible ideas and opinions on what is realistic or not, and honestly, at the end of the day, they're fucking video games. If I want realism I'll get up off my ass and do something in real life instead.
>>
>>384625874
>Camera: good for it's time, dog shit today
>Menu: good for it's time, dog shit today
>Combat: revolutionary for it's time, Mediocre today
>Narrative: always been bland
>Art Design: good for it's time, mediocre today
>Level design: good for it's time, dog shit today
>OST: still good
>Exploration: still good today
It hasn't aged well, it's mediocre at best compared to modern games
>>
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>"game has animal people in it, therefore it is a furry game and it fucking sucks"
Sly and crash bandicoot get this the worst
>>
>>384626203
>its an "my opinions are objetive facts" episode
*yawn*
>>
>>384618112
Many thanks, apothecary.
>>
>>384622667
>he doesn't know how to detect a game's soul
How did you manage to get past the capthca?
>>
>>384616421
tales of the abyss was really bad for this.
>>
>>384626203
>Camera: good for it's time, dog shit today
Seemed to work fine for every other 3D Zelda game.
>Menu: good for it's time, dog shit today
Nothing really wrong with the menu at all.
>Combat: revolutionary for it's time, Mediocre today
Combat is still pretty good. Has a nice flow to it and utilizes items well.
>Narrative: always been bland
True. Luckily not an important part of video games.
>Art Design: good for it's time, mediocre today
Art design is as good as any other game. Didn't translate too well into 3D due to technical limitations though. But, graphics aren't all that important either.

So, yeah. It's still a perfectly fine game by today's standards. It's well designed and enjoyable to play. What else would you want from a game?
>>
>>384623801
Controls are clunky when there is significant delay between your input and the corresponding action or when you're unable to move your character/the camera as finely as you need to (resulting in jerky movements). If you don't understand what clunky controls are then you clearly haven't played many video games.
>>
>>384619216

Alien Isolation was an amazing game that could easily have cut the game back 2-3 hours. By the time I was roaming around the ship looking for a way out after aligning the satellites, I was ready for it to be over already, but it kind of dragged on another 3 or so hours.

The core was probably my favorite part though. Such a cool segment.
>>
>>384626203
Explain how it's aged when it's the same as it was on release?
>>
>>384619758

You could apply that to most RPGs. It's one of those bait complaints that someone tacks on just to have a reason to dislike something. You can easily disregard a complaint like that.
>>
>>384619480
>its the dark souls of x
>>
>>384618112
danke herr doktor
>>
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>>384625249
>GTA3
>shit now
Leave neo/v/
>>
>>384622963

I avoided playing Gears of War 2 for a long time because I had 2 friends who obsessed over the series so much that I couldn't even stand to see anything pertaining to the game, despite loving the fuck out of 1.

This is definitely something that can become a legitimate reason.
>>
>>384626404
>seemed to work fine for every other 3D zelda game
which is why every other zelda game always gets complaints about it's camera. It's hard to focus it when you're exploring unless you completely stop moving and during combat it flings wildly around if the enemy moves. Ever lock onto a bat and get the camera lodged in a wall?
>nothing really wrong with the menu at all
slow, clunky, and hard to navigate easily compared to modern menus
>combat is still pretty good, has a nice flow to it and utilizes items well
Combat has no "flow" you hold up your shield for hours and then get 2-3 hits in and repeat. you can't do anything to circumfent this cycle, and the same applies to items except they get 1-2 hits instead
>True. Luckily not important part of video games
HA
>art design is as good as any other game. Didn't translate too well into 3D due to technical limitations. But, graphics aren't all important either
Zoras are literally just humans with heads fins and blue skin, Gorons are rocks with eyes, and all the animals look like toy versions of real animals. Almost every 3d zelda after the N64 got the designs better
>>
>>384626673
good for it's time, worse in comparison to games now. How hard is it to wrap your head around?
>>
>>384627086
Right but the game hasn't changed, so why say it aged?
>>
>>384624278
It's funny that in any other form of media people understand what is meant by something ageing poorly but "gamers" are too autistic to get it.
>>
>>384621792

Animations can lack a sense of weightiness. Like if an NPC swings a heavy ass sword effortlessly, whereas an NPC swinging a hefty sword in a way that expresses a slow build-up to a satisfying slash can mean the biggest difference in the world.
>>
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>>384619372
>Side by side comparison with console and PC version of the game
>Games largely look the same
>PC version has usual higher-resolution textures and further draw distance
>/v/ complains PC version looks "lifeless" and console version "has soul"
>>
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>It gets good after 10 hours
>>
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>>384617832
>play game with X mechanics
>play newer with same mechanics but refined and improved thanks to developers' experience and user feedback
>BUT IT'S JUST YOU WHO AGED, THE OLDER, LESS REFINED MECHANICS ARE JUST AS GOOD

Really tickles the thinking bone.
>>
>>384627123
In film there are lots of cultural differences and older styles. Humor changes, for example.

It's subjective in video games.
>>
>>384622963

I didn't play Undertale until recently because I couldn't stand all the LISA vs Undertale shitpost threads, let alone all the retarded Undertale threads in general at the time.

I finally played it this year and thought it was ok. Didn't understand why it was so incredibly hyped. I honestly enjoyed LISA better.
>>
>>384619352
>metal folding chair
>futon with little to no padding
>MRE
god save me.
>>
>>384627115
In comparison to saying what? Video games have evolved past x mechanic by using y mechanic and therefore x mechanic doesn't feel as well to play and makes you wish it used y mechanic instead? It's far easier to say the game aged
>>
>>384616551
>>384615970
>>384616667
all of these guys get it
>>
>>384623232

You've never played a MOBA, CS, or OW before.
>>
>>384625621
Pretty much
>>
>>384627342
Well you said the game aged. Like the game has physically changed in some way due to its age, but it's the same as it was on release.
How has it aged? You wouldn't be able to tell me if it you were playing a game 1 day or 50 years after release.
>>
>>384617314
>although the camera can be a bitch
Ironically, one of Super Mario 64's big features was that it actually had a good camera compared to any other 3D games at the time.
>>
>>384627014
>which is why every other zelda game always gets complaints about it's camera.
Citation needed.
>It's hard to focus it when you're exploring unless you completely stop moving
Not really. The camera follows along behind you pretty well.
>it flings wildly around if the enemy moves
Not wildly. It does swing around if the enemy jumps over you or something. It does this to make combat look dynamic and exciting.
>Ever lock onto a bat and get the camera lodged in a wall?
No.
>slow, clunky, and hard to navigate easily compared to modern menus
You move a cursor around a box. What's so difficult about this? Modern menus are significantly worse since they are usually cluttered and filled with sub-menus that all have their own animations. OoT's is simple as hell and it works.
>Combat has no "flow" you hold up your shield for hours and then get 2-3 hits in and repeat.
Sure. You can play the game like this, but why would you? It's not fun not was it the intended way. You're supposed to use your items to get an opening in the enemy's defense and in the case of them having too strong defenses(Stalfos) you bait out an attack and counter with your own. No need to stand around and wait.
>HA
Not an argument.
>Zoras are literally just humans with heads fins and blue skin, Gorons are rocks with eyes, and all the animals look like toy versions of real animals
Zoras and Gorons have their distinct look. They're essentially a twist on the generic elves and dwarves that plague Tolkienesque RPG and adventure games. Are you sure you're not confusing artstyle with graphics?
>>
>>384627447
Ever heard of a fucking metaphor my guy?
>>
>>384627447
Why would he imply something that's obviously not true? And why do you insist on interpreting it as such?
>>
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>>384627202
>If you didn't like it, why did you play it for 10 hours?
>>
>the game was released recently therefore its inferior to older "classic" games
>>
>>384627151

It's cases like this where you have to just call it how it is, which in this case would be a case of blatant fanboyism. The worst part these days is the difficulty in deciding whether the person is serious, or just shitposting for the sake of instigating a flamewar or to just gather up (You)s, which is a sad and strange concept to me in itself considering 4chan being an anonymous fucking image board.
>>
>>384627301
How is any of the things you listed for films not equally if not more subjective? If anything ageing poorly is more relevant for games because most of the time they are limited by the hardware and have to accept sub-optimal solutions.

But you can't understand that because you are an overgrown child.
>>
>>384627573
>>384627536
Explain how the game, the actual game and not the environment it's in, has aged.
>>
>>384627253
Most people aren't claiming the mechanics are "just as good" as the modern mechanics you blithering faggot, it's that the mechanics for that particular game are just as good or not good as they were then. Game X that had great mechanics in 1995 is still as great today, it doesn't need to be relative.
>>
>>384627380

Or any popular competitive esports-tier game for that matter.
>>
>game hasnt aged well isnt a valid complaint

>mfw the game has arrow keys left and right for look left and right, and mouse moving left and right as strafe
>if you want to aim up and to the left you need to hold left arrow key and scroll the mouse up
>left control to shoot
>left mouse button to use a scope

>definitely hasnt aged
>>
>>384627253
>X mechanics in 93
>X+ mechanics in 08
>X+++ mechanics in 16
>"Hurr 93 had X--- mechanics"
it's not rocket science
>>
>>384627619
I never know anymore. I know /v/ is a cesspool of shitposts layered onto shitposts, but then I remember what a fucking horrible fanboy I used to be during my early teen years.
>>
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>its indie, uses unity or was on kickstarter, therefore its trash
>>
>>384627682
inb4autism
>>
>>384627682
Nobody said the actual game aged, you tard.
>>
>>384627740
That's a good way of explaining it, thank you. It boggles my mind that people genuinely seem to think (offline) games can magically just get worse over time.
>>
>>384627845
>its early access therefore its shit
>>
>>384627718
>extreme hyperbole
>"I'm not used to it therefore it's bad!"
you're like those scrubs that get triggered when someone tells them about keybindings in RTS so they don't have to autistically click everything.
>>
>>384627890
I'm seeing plenty of people saying "X aged badly".
>>
>>384627845
literally nothing meme or incorrect about that argument

>>384627921
its a shit way. the best car of the 1980`s is now todays medicore, underperforming vehicle. its definitly aged because everything around it is better. youd literally have to replace almost everything about it to make it match your average family car of today.
>>
>>384627950
You're supposed to know the actual meaning of the phrase each time you read it.
>>
>>384615970
You play a shooter where you cannot move and aim at the same time and tell me "hasn't aged well" is just a meme.
>>
>>384627497
>not really. the camera follows behind you pretty well
Except it easily get's stuck on geometry and follows you at a low angle which makes it awkward when it readjust upward. Modern games anticipate your movement and move the camera beforehand so you don't deal with the awkward shift when it hits something
>not wildly.
yes, wildly, just as you described. unless the enemy is perfectly in front of you it drags behind enemies instead of keeping a constantly lock on them
>you move a cursor around a box
The cursor is slow and automatically locks on items instead of free-form letting you highlight choosen items like in modern games. I agree games have too many menus, but those menus are nicely designed opposed to OoTs
>Use items to make an opening
name two enemies that allow this
>not an argument
Neither was your statement
>zora and gorons have their distinct look
except it's the basic of the basic. They all look the same barring the leaders. Modern zeldas on the other hand give each goron distinct clothes, shapes, or personal flare. the same applies to Zoras
>>
>>384628119
fuck that shit comprehension and reading is for faggots
>>
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>I have heard the learning curve is too hard
>>
>>384628167
Its just a feature bro just adapt lmao
>>
>>384628119
So you admit the game hasn't aged?
>>
>>384616732
>i died? WOOOOOOOOOOOOOOW
>>
>>384627950
Do you not understand what a metaphor is?
>>
>>384628060
>t. clueless moron that has never owned a vehicle
a car from the 80's would have a far superior body and in most cases, handling. ABS is an improvement as is fuel efficiency, but other than that the 80's car wins out.
>>
>the controls are unconventional, therefore they are bad
>>
>>384628060
A car is a bit different since the parts physically deteriorate over time but lets pretend for a moment that they don't. A 1995 Ford Taurus will be X in terms of raw HP etc etc. Fast forwards 22 years, (again, ignore the fact that car parts literally do wear down) the car is still an X. The 2017 Ford Fusion is relatively an X+++. That's all fine and good. The issues is retards saing the taurus is now an X---- when NOTHING about the design of that 1995 taurus changed over the last 22 years.
>>
>>384615970
>game lacks auto-saving
>>
>>384627816

It's understandable. You have an attachment to something, and want to support that thing because you enjoy it, and the idea of someone badmouthing it and trying to sway your opinion doesn't appeal to you.

I've always had multiple consoles, always had a gaming PC since I was 7, always rotated my interest around constantly from one to the other. I've recognized consoles for their faults, limitations, but also their conveniences (which are steadily disappearing unfortunately), and have always stayed neutral in one being superior over another, because quite frankly, a PS4 and XBO are the same fucking shit under 2 different companies at the end of the day, but people will choose one over the other for their own personal reasons.

That being said, to willingly come in and stir up people's shit over something so petty, and to allow yourself to become so heated over something so insanely petty just makes those people look retarded to me. I know it's kind of a bigoted opinion to have, but it's such an ignorant thing to let yourself get caught up in, and makes them look ignorant in return for humoring it.

People on /v/ just need to learn to be their own people and think for themselves, and stop acting like this shit board is some know-all hivemind in what is what.

I've been here too long.
>>
>>384628335
Not necessarily but in many cases they are yes.
>>
>it's a Nintendo game so it's kiddy
>>
>>384628215

Was always very interested in Dwarf Fortress, but never had the patience to sit down for hours upon hours learning fractions of the game at a time.

Just don't have the time. I work 2 jobs, take care of my pupper, have a girlfriend I go out with, I just don't have 50 hours to sit there and read walls of text regarding proper methods of trap building and dwarf management.
>>
>>384628239
Is there a possible situation where a game, independent of the world we're all talking about it from, could age? If not, then what's the harm in adopting that phrase for a secondary meaning within the context of video games.
>>
>>384628202
>yes, wildly, just as you described. unless the enemy is perfectly in front of you it drags behind enemies instead of keeping a constantly lock on them
It does keep a consistent view of the battle from a slightly sideways angle, so it's easy to judge distance between Link and his target. It does not swing around randomly like you're making it sound.
>The cursor is slow and automatically locks on items instead of free-form letting you highlight choosen items like in modern games
The funny thing is that if the game had a free cursor, menuing would be even slower. With how it snaps, you can very quickly move from item to item instead of having to wait for travel time.
>Name two enemies that allow this
Stalfos, ReDeads, Skulltulas. Ever used deku nuts? They're really good.
>except it's the basic of the basic. They all look the same barring the leaders. Modern zeldas on the other hand give each goron distinct clothes, shapes, or personal flare. the same applies to Zoras
Oh, sure. The different NPCs aren't really different at all, but this could easily be due to there not being enough memory available to make them all look distinct from each other. I thought you were talking about the ground design for the zora and goron race, not individual NPCs.
>>
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>>384617832
>there is no culture evolution
>>
>>384628340
im ignoring parts deteriotating. you literally rejuvinate that car to its original condition and whatnot, its STILL a medicore car.

>The 2017 Ford Fusion is relatively an X+++
no. you try to just attach those new parts or new systems to the old car it wont work, youll have to radically change wiring, or adapt parts or even just remove entire systems for it to work.

its NOT just x with shit slapped on it. "lets just add some abs to the existing brakes" lol no. you replace the entire brake system. its no longer X with a +. its XY
>>
>>384628625
yeah look at an MMO
>>
>>384628406
I like to learn unconventional controls because it feels like i truely master the game and that I'm not doing the same shit I pulled off in the last game with a different coat of paint.
>>
>>384618998
>Skyrim NPC's
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>>384628471
that means you're not interested enough. that you are a casual
>>
>>384628239

Every game ages. It's whether certain aspects of that game hold up well throughout time as certain aspects, such as camera control, movement control, etc improve throughout the years that determines whether a game "ages well" or not.

Some games' aspects hold up well, some games' aspects don't.

Ocarina of Time holds up well and still feels good to play. OIder Tomb Raider games feel like clunky shit to play.
>>
>windows 10 is bad
>>
>>384628864
Games don't age. They are exactly the same as when they were released.
>>
>>384628845

Like I said, I just don't have the time to sit and dedicate to slowly learning each aspect of gameplay at a time.

It's not a matter of whether I'm "casual" or not. I just don't have as much time as I used to to sit and play games for long periods of time.
>>
>>384619216
If The Stanley Parable was 40 hours per playthrough would it make the game better?
>>
>>384628980
Exactly. You're a casual since you haven't learned the game and only played it casually.
>>
>>384628943

K. Thanks for ignoring everything after the first sentence in my post.
>>
>>384628943
What hasn't aged is your brain. Do you take what anyone says 100% literal all the time?
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>i wont buy it because they were against gamergate and supported anita sarkessian
>>
>>384628747
Do the revisions age, or do the devs just keep releasing new titles for free with incremental changes?
>>
>>384628864
>OIder Tomb Raider games feel like clunky shit to play.
For you they very well may. Which is precisely the point. The notion of games aging is ENTIRELY subjective. It's going to be different for everyone how well something holds up based on their standards. The game deosn't change a bit (excluding things that get patched drastically or are MMOs obviously).
>>
>>384628864
What? Did you play the games? The early Tomb Raider games have a grid like map to make pulling off jumps feel more like part of the puzzle as opposed to "press x when you're near the edge or you might fall off for real this time :DD"
>>
>>384628943
cept for like, half life 2 which has had every single update to tf2 and counterstrike retroactively added. in order to play those online as they existed in its original incarnation youd have to pirate it and use a hack of some sort, something made after the date of its original incarnation, and thus no longer original.

but nah ignore that
>>
I can see "aged" as a definite point of the game. Some mechanics are obviously dated, old, and replaced by newer mechanics, sometimes even better ones.
>>
>>384629165
>game gets re-released with only a few changes for free
>you think the game has somehow grown on its own
>>
>>384629165
You know full well he wasn't referring to games being patched.
>>
>>384628638
>It does not swing around randomly like you're making it sound
except it does for enemies that move. That slightly sideways angle only applies for enemies who only side-strafe and never seriously move
>menuing would be even slower
So it's hardware is limited compared to modern games?
>quickly move from item to item instead of having to wait
except it's not always clear where the cursor will snap, causing you to occasionally misfire. Total control of the cursor would be better
>deku nuts
I'll give on this
>Not enough memory
so it's hardware wasn't good enough and therefore the game suffered due to the circumstances of it's time? it's almost like It aged poorly
>>
>>384629160

I did. I played most of them, and loved them. But if you can't go back and acknowledge that the controls can very well be clunky, stubborn, and sometimes be responsible for a mistaken death, you're deluding yourself.

>>384629140

To a degree. I can go back to old games I loved as a kid and still acknowledge certain things that obviously haven't aged well. I used to play GTA3 like a crack fiend when I was 13. Going back now, having no camera control sucks, the gang AI results in many instant deaths, and gunplay is cumbersome as fuck sometimes.
>>
>>384627491
OoT had a much better camera.
>>
>>384629349
>it's almost like It aged poorly
No, it's like that's was as much of a flaw then as it is now.
>>
>>384628980
Just like it's fine to be black as long as you're not a nigger, it's fine to play games casually as long as you're not a casul.
>>
>>384629349
>except it's not always clear where the cursor will snap, causing you to occasionally misfire. Total control of the cursor would be better
Okay, you'll have to explain this in detail. You can move the cursor in 8 directions. The control stick has 8 notches that align with these directions. How can there be any confusion on where the cursor will move?
Are you trying to tilt the stick very, very gently or something?
>>
No, not to a degree. It's absolute. I don't know you're telling me about your experience with GTA3 when you surely realize there are people who can just easily jump back into that game and not be phased (or even have) by their expectations set by modern games.
>>
>>384629401
You should go back to Vice City instead. 3 was a mess
>>
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>>384626150
>"realistic sound mod" is just a bunch of audio files ripped from another game

Why does this keep happening?
>>
>Bland, dull, uninspired
Literally the biggest go-to meme complaint when someone can't formulate their own opinion
>>
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>>384629234
>it needs to have grown on its own to have aged
lol. dosent matter. to play it, you need to have later additions, its no longer possible to really play the original as it was.
>>384629343
sure, wouldnt count if you could play those games unpatched, but...if you cant, and you literally need later additions to play the game, and thus the game has "grown", its aged. deal wit it. a game like, stalker, halo, whatever casual bullshit we wanna mention has its original incarnation still available and playable, tf2 does not without additions.

this is also ignoring games that are literally dead and have no server. MAG being an example. you plop the disc in and go to play it today annnn-oh sorry, servers down, literally unplayable. shit, guess time passing has irreverisbly changed the game. guess its aged. lookitthat
>>
>>384629445
Is it that hard to grasp that saying "it's aged poorly" is the same as saying "due to the technical limitations at the time, the game was designed in a specific way, which compared to modern games which can do the things older games couldn't, make it not as good in hindsight"?
>>
>>384629625
meant for>>384629401
To elaborate, I'm not faulting you for finding GTA3 clunky. That's fine. Just come to terms with the fact that it's just how you feel, and not that the game just suddenly altered itself.
>>
>>384626150
>woahh check out this ENB everything is totally photorealistic now!!
>everything is just bright as shit
>>
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>>384629653

Vice City suffers from the same issues 3 had because it's the exact same game with a different setting and layer of paint.

Vice City certainly had a more interesting location, time period, and soundtrack though for sure.

Have my old Colombian Tommy skin, I'm feeling generous.
>>
>>384629728
Mate, we aren't talking about games that LITERALLY change over the course of time and I already addressed that here >>384629140 That other anon just forgot to mention that caveat but you really don't need to explain this. The rest of the thread was talking about the idea of mechanics aging overtime.
>>
>>384629728
>that uncontrolled pain whenever someones mentions MAG
Please no more
>>
>>384629796

The fucking worst. I'm so god damn picky about ENBs that if I don't find one that absolutely grabs my eye, and has a well-balanced and decently contrasted lighting config both indoors and outdoors, I won't even fucking use one.

I abhor blown-out ENBs that look like ass.
>>
>>384629884
I never had the ground diasppear in front of me in vice. On GTA3 ir it would happen every time I played
>>
>>384619352
>palletable
you can put pretty much anything on a pallet as long as it isn't too big or heavy for the pallet
>>
>>384615970
shadow of the empire has not aged well at all. I wasn't crazy about the game as a kid but now I would never willing play it today. great example of a lot of garbage on N64.
>>
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>>384616467
This is a solid complaint.
>>
>>384629731
You could say "X game is not as good as the newer Y game", sure. Saying "X game is not as good now as it was then" is the problem.
>>
>>384630026

Could have had a damaged disc.

I know this attributes to that problem in particular, because due to my brother's lack of being able to properly take care of any fucking PS2 game, GTA games in particular, we went through countless fucking GTA3, VC, and SA discs.

When a disc gets a bit scratched, it can effect the system's ability to efficiently scan data in as you travel, resulting in missing patches of road. Sometimes your radio will even skip out or cause the game to freeze because the data is missing.
>>
>>384621983

>people think games don't age
>games are made of physical materials that deteriorate over time

haha I win :^)
This is how fucking retarded you sound. Do you understand now?
>>
>>384630285
Uh no games are digital, the media degrading is a separate issue.
>>
>>384616467

This is a reasonable complaint though. I'm not one of those "I SHOULD EXPECT X AMOUNT OF HOURS PER DOLLAR" retards you often see, but I do believe that if I'm paying 60 fucking dollars for a game, it better either have a good amount of content, or be a great fucking game with excellent replayability.
>>
>>384630175
No, because saying "X game is not as good as Y game" doesn't account for just mechanical changes. need to narrow it down further to say "X mechanic is has been refined into Y mechanic". even then, You can say "X game is not as good now as it was then" because you've played modern games that do what that older game tried to do better
>>
>>384630347

If you don't understand what people mean when they say a game has aged then you have no reason to argue semantics.
>>
>>384630347
How is a game separate from the thing it's stored on?
>>
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When someone says a game "aged badly" it usually just means they have a shitty memory and/or were impressionable idiots. To some extent all kids are, but plenty of people noticed all that shit the first time around. They don't revisit games and go WHOOOOOAAA THIS IS SO DIFFERENT THAN I REMEMBER because they actually paid attention the first time around.

If you go around spouting the term left and right you're probably the kind of person that sucks at analyzing games and is more likely to reach for whatever's new and shiny. No wonder old games are just a haze of half-remembered characteristics in your head.
>>
>>384630282
That actually could very well be it. My parents wouldn't let me play anything M rated so I got it off the schoolyard black market. Along with Perfect Dark amd Conker
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>>384621792
One way to describe that is in fighting games, if one were to remove screenshake and hitstop on strong hits, it would lack the 'oomph' that it usually has. Hitstop meaning that the game kind of freezes for a few frames, (barely noticeable in some cases,) with the intent of making the hit feel more powerful, even more so when combined with a bit of screenshake. Sound effects and on-hit effects also adds to this.

It can also be used to describe movement. Certain 2D platformers can have what would usually be described as 'floaty' controls, an example being Bubsy, which controls like ass. Really, the term has use and where it's used makes all the difference really, but like all terms it can be misused to hell and back.
>>
>>384630436
>You can say "X game is not as good now as it was then" because you've played modern games that do what that older game tried to do better
>>384627740
>>
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>>384616598
A game that makes you feel comfortable it's not rocket science. People feel comfortable in different settings, so that's why it seems so inconsistent. Kirby is the series I visit when I need some relief from life, personally.
>>
>the patches ruined it
>>
>>384630531
You own the disc but not the content on the disc. Same with a music CD or film on cassette.
>>
>>384627685
I think we interpret "aged poorly" differently then.
To me it just means that the game isn't as fun to play now as it was back then since the formula has already been improved.
It doesn't mean the game is bad or that it was bad back then, but just that you're better off playing newer versions or X mechanics.
>>
>>384630681
Awesomenauts
>>
>>384630619
Except not everyone means "it's shit now" when they say "it aged poorly." they can mean the old mechanic isn't as good as the new mechanic, which makes since if it's just an improvement or overall change
>>
>>384630576

It still happens in GTAV too. My brother had it for his 360 when it came out, and called me in to look at what was happening. Was casually driving around and parts of the game were failing to load in, and just popping in really slow.

Ejected the tray and low and behold, his disc was scratched as fuck and told him that he's 22 years old and needs to learn to take care of his fucking discs already.
>>
>>384615970
Thanks do-
Oh wait, it's just placebo.
>>
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>>384630554
>>
>>384628356
You probably have but you're still 100% right.

Now fuck off
>>
>>384630705
That's like I don't own a picture, I just own the material it was printed on
>>
>VNs aren't videogames
>>
>>384630905
Not an argument.
>>
>>384630875
Is V worth it or should i juat replay SA?
>>
>>384630989

You're not really grasping the concept.

The difference between a disc and the content on it, and the photo and the paper its on, is that people worked hard over the course of a couple years to create the content, put it on a disc, and sell it to people to enjoy. They own the content on that disc, and you're purchasing the right to experience that content - but you don't own the content itself.

The picture is just a picture. You took the picture, had it printed on paper, and now it's yours and only yours to sit and stare at.

Don't hurt yourself trying to think too hard on it.
>>
>>384630989
That's right, you can always buy a new picture if your material degrades.
>>
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>it's an "Anime" game
>>
>>384631308
But if you buy a picture from an artist, you own that picture. You're not renting the picture as you own the material it was put on, that picture is yours. Why should e-content be any different?
>>
>>384631119
Not him, but I think it has a lot of value for money if you take the time to do everything, so I think you should give it a shot, especially if you didn't like IV, and if you have friends who have the game. I can answer questions you might have about it as well, if you want.
>>
>>384631502
You don't necessarily owm the right to that pic though >>384631539
>>
>>384631119

It's an ok game. You can tell certain aspects were tuned more towards the Online component, like psychic Police, small HP pool, stuff like that, but it's still fun for the most part. The story starts off pretty solid, but once all 3 characters finally come together, the story abandons their personal arcs in favor of just jamming them together for the rest of the game, and certain parts of the story start to feel rushed, forced in, or just not done as well as they could have been done. Not a bad game though, but not as good as previous entries. Some people will also endlessly argue that the driving is either better than IV, or worse than IV for not being "realistic" (which prompts me to wonder if they've ever actually driven a car in their life), but I found V's driving to be fine and far more responsive.

It's worth a play at least. I'd give it a shot if you can get it on sale. Iirc, it's one of those games whose price tends to not drop very low.
>>
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>>384630905
My post was more straight autist than fedora. And it's true to an extent, if you're a turbonerd who obsesses over details and writes his own FAQ, a game is not going to seem "aged" when you return to it because you know it really well. It's people that pick up a game, enjoy it briefly, then play it casually later that are more likely to have that feeling. Come on /v/, you used to be hardcore.
>>
>>384631502
if you owned the picture you would have all the IP rights associated with it, which you don't. you just bought a licensed copy.
>>
>>384631539
I just want to sink onto a good one player game. Sounds like that has been pushed to the wayside and the stuff they do against modding rubs the wrong way. Do want to play the game though
>>
>>384631627
That's irrelevant to the scenario though. I own said picture, and even if there are other copies, I can do with it as I please. If I want to cut up that picture and attach a piece to one of my own pictures I made myself, I can do that. I can put paint on top of the picture, too. Yet for some reason I can only 'rent' games? nah, that's stupid.

>>384631748
I still own that copy, that copy is mine to do with as I please.
>>
>>384631502

True, but you don't own distribution rights for that picture, and trying to do so can result in legal action being taken. You simply just own that piece. Not the content on it.

I know this situation in particular first hand, because I used to work for a dye-sub print shop, and had an instance where a customer tried to place orders for items using artwork we later found out he had bought and then painted over the signatures with his own. The reason we found out was because the original artist was a Mexican dude who painted bimbo chicks, and the Mexican guy who worked for us just so happened to be familiar with the artist and caught it pretty quickly.
>>
>>384631438
>the church is the enemy
>>
>>384631869
Okay, but that's different; reselling or redistributing, for profit or not, is not the same as owning a copy for yourself which you can modify or not as you please.
>>
>>384631859
>I still own that copy, that copy is mine to do with as I please.

no you don't. you can't make derivative works with it or copy and distribute it for example.
>>
>>384623289
desu i really like this sorta stuff even if im a polishedfag
>>
>>384631981
Yeah it's annoying, I don't need realism in my video games.
>>
>>384632031
see one post above yours; you're arguing semantics instead of why 'renting' your copy is not the most idiotic thing we've come up with in terms of digital media.
>>
>>384631832
I agree with most of this>>384631660
, but I will add the the missing story you speak of is relegated to the side content, the hangouts, and the extra activities. Plus, characterization presents itself in the smallest things, such as combat dialogue. There are literally hours of dialogue that you can only hear during the hangouts, so if you're a storyfag, make sure to do them at some point, preferably during your main story playthrough. Also, you'll find that there is a psychiatrist side activity you can do; make sure you don't miss that either.

Overall though, I think V is rather good; it definitely has flaws, but it also does some things rather well, like using the side content for additional characterization.
>>
>>384632129
because you *rent* access to all IP in the physical world as well. its the same thing.
>>
>>384632421
you own a copy of that IP in the physical world, you do not rent the copy and own the material the copy is on. Try again.
>>
>>384632603
wtf are you even referring to at this point ? Are you one of those goobers that complains that you are only *renting* from Steam or something ?
>>
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>this whole thread got wasted on people measuring internet penises on how games age
>>
>>384631832
As for Online, it is a grind, let's get that straight. Also, most players, especially on console, seem to be pubescent children who are completely incompetent at the game. Strange because V isn't a hard game. But you can always avoid those people by using an invite only lobby, and most of the Online missions are rather open-ended, so you can tackle them however you like, and there are quite a lot of them as well, some being legitimately challenging on your own. If you play them by trying to find new ways to do them without dying too much instead of thinking of them as a way to grind, I can see you getting a decent amount of time out of them. There are deathmatches and races and survival mode and other game modes as well (some player-made), if you're a fan of those. If you have friends to play with, then obviously try out the Online heists. The biggest flaws with Online are really the grind, the playerbase in general, the connectivity/loading issues, and the AI. If you can get past those though, I think you'll be able to have fun in it.
>>
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>Really broke my immersion
>>
>>384632762
I don't even know what the original argument was about, I just saw some sub-40 IQ tards, maybe even you, defending 'renting' digital media and called them out on it. Yes, it is stupid that Steam is rent, and only a corporate cocksucker would argue otherwise.

If I buy one of Ansel Adams' pieces, I own that piece. I do not only own the material the piece is on, I do not own the IP itself, I own a copy of the IP. If I want to burn it in a bonfire, I am free to do so. If I want to modify it so it suits my tastes better by painting over it with 20 shades of blue, I am free to do so. If I want to make 40 copies for the sole purpose of coating my bathroom walls the piece so I can have a deep, intellectual shit, I am free to do so. Digital media is a farce in comparison.
>>
>>384616598
it means it's comfy
retard
>>
>>384633104

That's a legit complaint though.

The constant transitions from 1st to 3rd person outside of dialogue in Deus Ex HR and MD break my immersion.
>>
>>384617493
>xD
kys
>>
>>384621047
>it's redditkino
>>
>>384633329
>kys
You realize you're basically just the evolution of LOLSORANDUM kids you spammed xD right?
>>
>>384632929
It was a shit OP anyway
>>
>>384633146
because most of what you identify as digital media isn't digital media but rather a digital service. blame the pirate tards who think the concept of a digital product doesnt exist and had to ruin it for everyone else.
>>
>>384633480
*who spammed
>>
>>384633526
I'm curious, what do you classify as 'media' vs 'service'?
>>
>>384618786
Only good answer.
>>
>>384633480
what did he mean by this?
>>
>>384633480
k
>>
>>384626896
*sniff*
yep, smells like autism to me
>>
>>384633661
old games and software were almost all digital products. as we went into the broadband age most things became services.
>>
>>384633843
I can call a dog a cat as much as I want, it's still a dog. Just because they try and worm their way around with legal loopholes doesn't mean that they're not providing a product. I want to know what you personally think is product vs service, or do you agree that they're all bullshitting?
>>
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>>384633761
>>384633704
>le twitch generation xD DOOT DOOT Kappa
>>
>>384617912
Not really, most people outside of backwoods hillbillies have probably never had rabbit, but they aren't a super common pet either.
>>
>>384623232
Why would you willingly surround yourself with tryhard rude faggots?
>>
>>384633974
I couldn't tell you because I don't own any modern consoles. NES and gamecube games were products for example. World of Warcraft is and always has been a service.
>>
>>384634052
Ironic shitposting is still shitposting, friend. The joke is entirely on you.
>>
>>384623105
Clunky controls: You know it's possible to do something like changing directions quickly and precisely getting where you need to but you can't because the game has been poorly programmed in that department.
Also could mean that you need extra input for simple actions such as turning around entirely to move to that direction (such as old Tomb Raider games)
Great games can otherwise turn horrible because of this.
>>
>>384634203
I'm not shitposting and you don't know what irony means. What's ironic is the pot calling the kettle black here>>384633329
>>
>>384634173
I can see you don't want to answer and just worm your way around, since Steam has been mentioned multiple times in the reply chain. At least you're an honest snakeoil supporter.
>>
>>384634302
But I'm not even that guy!
How is ">le twitch generation xD DOOT DOOT Kappa" and LULSORANDOM not shitposting? And how is doing so to mock what you perceive to be someone else shitposting not you trying to act ironically?

Leave /v/ until you know what words mean. Please, you're embarrassing yourself. And why are you so mad?
>>
>>384634405
steam is a service and buying games from steam are extensions of the service. Personally I love the model and its much better than if my steam collection was products.
>>
>>384616421
oh god the first RE are horrible
>>
>>384634503
"LULSORANDOM" is an accepted and old term for the type of person that posts like this >>384617493 and classicaly would have done the whole *holds up spork* I'M TEH PENGUIN OF DOOM :3 bit, unironically. The faggot anon who responds to thins he doesn't like with "kys" or "k" is the evolution of that persona. The post ironic, edgy teenage shithead that hangs out in twitch chat and generally shits up this board. The IRONY of the situation was that faggot calling out the other faggot for being a faggot. This isn't hard.
>>
>>384634529
But if you're using a service, it's nearly always in relation to a product - games are products, and Steam is a service to obtain those products, just because the wording changed doesn't mean it isn't a product at the end transaction. Back in the day, you would use a service, eg. Gamestop, to buy a product, a game. Steam taking the place of Gamestop et al. doesn't change what it is you're getting - a game.
>>
>>384616667
but this a legit concern when it comes to sims and tactical shooters
>>
>>384616421
dmc4
>>
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>>384616598
>>384617182
>>384617263
>>384618217
>>384618752
>>384619253

Imagine being so autistic you can't even fathom the concept of feeling at ease in a pleasant environment.

I find Autumn in Harvest Moon for the SNES comfy. I shouldn't have to explain it further, most people would understand that, but I'll try for you. For me, the warm autumnal colouring and the pleasant music is relaxing. The festivals are charming. It creates all those light sensations that can soothe the mind, sensations that people get if they're not autistic and therefore don't think in a series of angles as obtuse as they themselves are.
>>
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Not a complaint really, but a suggestion that makes me mad
>Play the games in chronological order instead of release order!
>>
>>384634825
LULSORANDUM has never been an accepted term. It's ironic shitposting. Stop shitting up the board.
For an example of a quality post, see:
>>384635216
(sorry for the (You), anon, and keep up the good work)
>>
>>384635235
Only acceptable if there's been remakes or remasters or "3 games in 1" kind of thing, and even then it's incredibly hit and miss.
>>
>>384635235

How does that make you mad? It's a perfectly reasonable and respectable fucking suggestion.

You wouldn't read a series of books out of order, because then you'd have a fucked up idea of what is going on because you read the series of events completely out of order like an idiot.

You're mad because people are trying to keep you from having a jacked up perspective of the story or series of events.
>>
>>384634876
i see what you are trying to argue at. and if people wanna bitch to their blue in the face about it in the future its just going to mean you are going to make bonafide contractual agreements which will probably require a lot of more person info and such just to buy a game. the industry isnt going to reneg and make everything drm free with no copy restrictions that ship has sailed.
>>
>>384635559
god bless piracy.
>>
>>384616598
It has the same meaning as 'cozy'
>>
>>384635379
>LULSORANDUM has never been an accepted term.
Nope. Also your example of a quality post is someone posting smug anime faces and misusing the word autism, you sure showed me.
>>384635501
Because it's not the way you were intended to experience the story and evolution of gameplay takes precedent over having a linear plot in a video game. Most prequel games are fanservicey as all hell and it's serves little purpose to start with them.
>>
>>384635501
IF THEY WERE RELEASED IN THAT ORDER THE AUTHOR MEANT FOR IT TO BE READ THAT WAY FUCKFENCE, HE WOULDN'T SAY OH HERE IS MY NEW BOOK BUT HOLD OFF FOR ABOUT SIX YEARS BECAUSE IT'S ACTUALLY THE SECOND IN CHRONOLOGICAL ORDER AND I'M GOING TO WRITE THE SECOND SEQUEL TO IT NEXT AND THEN I'LL WRITE THE FIRST ONE

FUCK YOU
>>
>>384635501
>You wouldn't read a series of books out of order
That's correct, faggot. I'd read them in RELEASE ORDER AS THE AUTHOR INTENDED.
>>
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>>384635450
>second game in a series of 5 was the only one to get remade
>>
>>384629427
OoT was nearly 3 years later.
>>
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>>384635767
You're pretty alright anon.
Is that you, John Xi?
>>
>>384615970
Is this a bandicoot?
>>
>>384619907
I am, i'm posting on 4chan
>>
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>not accessible enough
>>
>>384616598
Play Witcher 1 and you'll know exactly what comfy is.
>>
>it hasn't aged well
fucking THIS
Why the fuck peoples keep saying that?
In my childhood i was playing shitty games like commander keen and doom (and even alley cat) because i was too dumb and i thought games like ufo or civ is boring, but when i grown up i played all good games i missed and literally had no problems with it.
Maybe graphics is getting older, but gameplay only getting more primitive over the years.
TES series as example.
>>
>>384616598
Games where you just fuck around with no care or worry.
>>
>>384622963
i cant even try undertale because thinking about the cult around that game makes me uncomfortable
>>
>>384616363
Honestly SNES as a whole holds up a lot better than N64. Go back and play Mario 64 vs Super Mario World and tell which one is actually more fun.
>>
>>384619063
You need to expand your vocabulary, dude. "Mediocre" is a 6th grade word at most.
>>
>>384623232
>game requires online multiplayer
>team mates and opponents are self centered and do not care about their team mates
>>
>>384622330
I assume you've never gone back and played N64 with a controller that's old enough to drink?
>>
>>384627930
>provides an example of a game aging poorly
>drives the argument in a completely different direction
Games can age poorly
Go play a fucking MS DOS game and tell me the controls are fluid and smooth.
Go play a fucking board game and tell me how good the graphics are
Games get better over time, and as time goes on the lack of features can seriously jeopardize a game's quality
>>
>>384624479
>>384626896
>>384627312
>>384637042
Literally just ignore the fandom while playing the game. No excuse. You're letting an outside experience that is of no fault of the game affect your judgement to it into a bias one.
>>
>I don't like how the story unfolded because it doesn't follow my exact worldview regardless if it makes sense or not within the context of the story
>>
>its edgy
the character is just acts serious and has a deep voice
>>
>>384638685
Stop posting anytime.
>>384627740
>>
>decent game, shit fanbase
>inb4 "b-but it's true"
If you let the decisions of others impact your enjoyment of things you're a disgrace to video gaming
>>
>it's lifeless and empty
>colors are too bright, looks childish
>colors are too washed out, looks soulless
>they ruined the lighting
>story is too lighthearted
>story is too edgy
>game plays itself lol

Fuck I've got a lot more, but you get the point
>>
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>I paid 60 dollars but I played over 3000 hours!
>A movie costs over 5$ per hour, this costs 0.01 cents per hour therefore is the superior art form!

I've seen people criticize Portal using this logic. Quickest way to find out if someone is an underaged NEET: They literally view gaming as an avenue to sinking as much of their time as possible until their inevitable cardiac arrest at 28.
>>
>>384616598
It's a good game that isn't difficult.

That's it.
>>
>>384622963
This 100%
>>
>>384628060
But PA:Titans was a kickstarter project and it's grown up into the best RTS ever made so far.
>>
>>384616220
COMFY KINO BRO!
>>
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>this game is very soulslike
I get more upset at this than I should.
>>
>>384616910
>People call DOOM 2016 comfy.
Those """""""""""""""""""people"""""""""""""""""""" are Zenimax paid marketers using whatever /v/ lingo they come across without actually understanding it.
>>
>>384629070
>supporting cucks and people who willingly fall for scam artists

nigga you aint dumb iz you?
>>
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>>384615970
>Have to fight maybe three dogs in order to not get curbstomped by Frankiystein or Titanic Ant
>"Too much grinding,"
>>
>Liberal/SJW propaganda
>>
>>384641557
>Planetary Annihilation
>Best RTS ever made
HAHAHHAHAHAHAAHAHAHAHAHAHAHAHAHAHA
>>
>>384616598
it means
>i just wasted $20-$60 on a game that is boring as shit but to make it seem worth it I'm going to make up a bullshit phrase so other don't mock me
>>
>>384615970

>artificial difficulty
>backtracking
>game aged like milk
>its a good x just not a good y game
>not immersive / immersive
>its cinematic \ not cinematic
>it feels videogamey


Kys all
>>
>>384642281
I agree all but immersive. Do you think immersion doesnt exist? Or do you just think its used and complained about wrongly?
>>
>>384642281
>>its a good x just not a good y game
What exactly is wrong with saying that?
>>
>>384642453

Games can be immersive but its more dependent on the players current mood and mentality when playing the game. So people either complain about the game being not immersive when it's probably their own fault and other bitch that the game is too immersive with "muh immersion" shitposting.

>>384642462

It's more often than not bullshit and based on subjective standards about what constitutes a "true" y game.
It's not inherently wrong just overused by people who think their opinions are facts
>>
>>384617647
Name 1 game this has applied to that's not Fallout 4
>>
>>384642281
>its a good x just not a good y game

This isn't a bad argument unless it's being used as an argument as to why a game is shit. This argument can be used pretty much only for ones disappointment in a game, in that it's not what they wanted.

Nuts and Bolts was a fun game for building vehicles and fucking about, but it wasn't Banjo Threeie
>>
>>384642884
Hitman Absolution
MGSV
Dragon Quest 9
>>
>>384615970
>"w-weebshit!!"
>>
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>>384645271
weeb detected
>>
>>384628656

>there is no culture evolution

There isn't. Especially for videogames, since they're in essence time-capsules of the programming capabilities of a specific time period that can be easily emulated on modern PC hardware/software (regardless of the 'year' when it was played). For example: someone in 2017 (for the first time) can play FFVII on a PS1 and will experience the same gameplay mechanics, the same OST, the same dialogue and conclusion that the original fanbase observed back in 1997. The anon here at >>384617832 is right.
>>
>legitimate critic to my favorite game
Gosh, i hate these
>>
>the girls are too sexy
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