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Is it really that important?

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Is it really that important?
>>
For smooth gameplay, yes

inb4 motion blur fags show up
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>>384605218
only if you have autism
>>
>people still play with 60fps
Lmao, try 6000fps, poorfags
>>
Its nice to have but I am fine with a stable 30fps. Anything under 30fps I cannot stand.
>>
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>he doesn't have over 10000fps
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>>384605218
For anything even remotely fast paced, yeah it is.
>>
Yeah but not enough to skip a good game because of.
>>
no 144hz is important. get with the times gramps
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>people who can't tell the difference between 30fps and 60fps
ITT: people who need an eye exam
>>
II don't bother if a game will run at silky smooth 30. I'll just wait until I have a better pc which can run it properly.

The only case I might make an exception is for something like BOTW on CEMU where 60 fps is likely a NEVER EVER situation.
>>
>>384605218
No the human eye can't see above 30fps, in fact in addition the human eye cannot see more than 720p, more than 60fov, more than 4 enemies on a screen at once, the list goes on and on.
>>
>>384605218
I know most people like their 60fps, but I prefer 30. Especially for games going for photorealistism. I don't mind 60 for cartoony platformers (like Ratchet, Jak or Sly), or games with an anime-style, but games with photorealistic graphics being displayed at 60fps makes everything look cartoony, fake, or cheap, as if it's an unfinished product waiting for one final screen filter to be applied to it to make it look as real as possible. It just saps all believability and atmosphere right out of the game, and prevents me from getting into it, which defeats the point of even trying to look real.
>>
30fps for sprite / turnbased bullshit
60fps for cinematic action games
120+fps for fast paced fun vidya
>>
>>384605534
is it even possible for someone to not see a difference
>>
>>384605218
Not really, no. It's like 4k. It's a number people pretend is a selling point for something they were never interested in to begin with.
>>
>>384605218
Personally, 60 is almost always preferable to 30, but 30 is perfectly fine as long as it's stable.
>>
>>384605218
If you wanna feel handicapped older games on emulators, be my guest. You need to be adaptable
>>
>>384605218
Once you start playing games at 60, yes. It becomes extremely apparent and bothersome going back to 30 or less like most console games.
>>
How long have games been 60FPS anyways? It feels like everyone started caring about framerate overnight, I personally only notice if framerate drops or if something is going 30FPS in the background of a 60 FPS game.
>>
>tfw finished GTA5 and DS3 on PS3 without caring once about framerate
>play on PC
>every framedrop is so noticeable
Spoils you.
>>
>>384606601
>not locking your framerate wherever its stable
>>
>>384605218
Sure it is. It genuinely helps you control the characters better, which is important for action games. Maybe /v/'s favorite movie games aren't quite as important, though.
>>
>>384606532
60fps has been standard for anything which isn't toaster well over 5 years (I'm 19/too young to remember before).

I think it varies on game how noticeabale it is, it's also much more noticeable with a kb+m vs a controller.
>>
>>384605218
Yes

Less than 60fps = input lag
>>
>>384605218

It's better for everything.
>>
>>384606697
>locking framerate bellow 2x your refresh rate
What's wrong with you? Do you want to tear your screen?
>>
>>384605218
Yes
>>
>>384605218

Way more important than I feel like it gets credit for. You can get used to a low frame rate, but if you have the option to play the same game at different frame rates it becomes immediately apparent.

Nioh is a good example, because you can toggle between 30 and 60 FPS. Comparing console releases to PC releases is also pretty staggering ( Dragons Dogma and Earth Defense Force for example).

What the fuck is the point of making a game look better if the hardware slows the whole experience to a crawl when anything actually happens on screen?
>>
i tried to play The Last of Us and couldn't make it more than a couple hours because the framerate is so noticeably bad and there's nothing you can do about it since it's a console game.
>>
>>384606767
It's been standard for pretty much the entirety of PC gaming and some older console series like Ratchet & Clank and racing/fighting games.
>>
>>384605746
Yeah, but it's normally just people who don't play games so they're not used to either
>>
>>384605218
For fighting games, shooters and games like dark souls yeah. Other than that not really.
>>
>>384606985
Yeah did kind of expect it was around forever with only resolutions changing
>>
It's very noticeable in certain games.

>that feel when you're nearly brought to puking anytime you try to get into Breath of the Wild

Disgusting. How did Nintendo screw up so badly?
>>
Honestly after 144 Hz displays 60 fps is not even that great, it's the minimum games should be allowed to run in.

If I play a game at 60 fps and move the camera it now bothers me that things further away from the player blur quite a lot.
>>
>>384605616
Although I don't see how you could feel this about fps I do know the feeling, HD TV's can sometimes look like everyone is cg for some reason it's super real but it makes it look so fake
>>
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>>384605416

>still stuck on third world tech in 2017

lol
>>
>>384606873
>not having gsync/freesync

thats why you dont buy anything above 60hz if your pc cant push those frames in everything
>>
>>384606946

The remaster fixes that.
>>
>>384606532
Back before the leap to 3D nearly every game was 60fps.
>>
>>384605218
>60fps
how does it feel being stuck in 2007
>>
>>384605218
Short answer: No
Long answer: Hell no.
>>
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>>384607385
>tfw nearly every Dreamcast game was 60 fps, nearly every Gamecube and PS2 game was either 60 fps or stable 30fps and after that everything is like 20-30 fps on consoles with some extremely rare 60 fps games.

Where did it go so wrong?
>>
>>384607558
graphicsfags won
>>
>>384607558
>ps2
>60fps
Haha
>>
>>384605604
You got it wrong.

Each eye cant see past 6 fps. Both combined and your brain tricking you so from ~12 fps you see smooth movement.

Everybody who claims he see difference between 12 and anything up just lie.
>>
>>384605218
Depends on the genre.
>>
>>384605218
Yes. Less input delay and more responsive gameplay is important.
>>
I would prefer it, but if my rig can only handle 30 then that's fine too
>>
>>384607985
>Ratchet and Clank
>>
>>384607248
It's because all films and tvshows are filmed in 24/30fps. When it goes 60 images are clearer showing all the flaws, look how shit the Hobbit looks.
>>
>>384608506
It targeted 60fps but dipped often.
>>
>>384605218
it was for AC syndicate
playing syndicate at sub 30 fps was fucking terrible, rented it and played it side by side with pc, pc was vastly superior, also because no mutliplayer for that game no reason to get console

only reason to ever get console over pc disregarding performance is multiplayer features, lik esouls games
>>
>>384605312
>6000fps
if you arent playing at 1 billion fps for nanosecond precision timings you're just a filthy casual honestly.
>>
>>384605218
Depends on the game honestly. For an action game or fighter yes it is. For something turn based, no not really.
>>
>>384605218
If you're playing competitive multiplayer games, absolutely, to the point where it is of active detriment if you don't have it.
Otherwise as long as it's not some clippy lagfest I don't care at all.
>>
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>>384605218
>60fps

lmao
>>
>>384607558
Like the other guy said and like I always say graphics whores are one of the biggest cancers in gaming.
>>
>>384607985
MGS2
>>
resolution, FPS, and voice acting are more important than anything else in a video game's development
>>
>>384609097
>and voice acting
fuck off voice actors union.
>>
For single player games a locked 30FPS is passable, but anything below that in current gen is absolutely inexcusable. 60FPS absolutely SHOULD be the minimum, especially for multiplayer games. It's just that the people that don't actually like videogames want interactive movies that look flashy and don't care if it chugs like a dying cat as long as it's mostly smooth and has big explosions and muh ebin YA tier story.
>>
>>384608967
>implying your dumbass ever gets 240 fps on ultra
>>
>>384609097
i don't know if i've ever seen a post on this site that was more wrong.
>>
>>384608967
also
>implying asus monitors arent trash with no oled no HDR no full RGB
>muh 1 ms
>muh 240 hz
>plays PUBG
>thinks uprendering 8 year old delayed ports of console games make them 100x better looking
>same ugly ass 480p textures
>>
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>>384605218
>>
>>384609189
>>384609287
Not an argument.
>>
>>384605218
Yes. How can you not understand this already?!
>>
>>384609369
But higher fps DOES make the games look AND PLAY better..
>>
>>384609546
>more fps makes it look better
how retarded are you
>>
>>384605218
For a multiplayer action game? Absolutely. In fact, you'd want even more than 60fps. For single-player action games? It's good to have and definitely improves the experience. For any other types of games? Not really important but still nice to have.
>>
>>384606775
60fps=input lag
there's always going to be some input lag
>>
>>384607261
>1080p
>>
>>384609850
It really does anon.
>>
>>384609850
playing a slideshow at 4k doesnt make it a game you faggot.
>>
>>384605218
solid 30fps is fine for most games. don't need anything more than 1080p
>>
>>384609850
Please stop man. I know it's funny to ironically stupid but it gets old after a while.
>>
>>384605218
Yes. Even if it's all just menu navigation the use of higher framerates makes it more responsive. And camera pans at low framerates can be nausea inducing.
>>
60fps is the fucking prehistoric age

the standard is 144hz now, asshole
>>
>>384610130

>4k slideshows
>>
>>384607985

DMC 3
>>
Abso-fucking-lutely
Anyone who willingly accepts anything less than 60fps is a defeated, mongrelized, degenerate shitskin
>>
>>384611037
>>384611037
no it isn't
>>
>>384605218
I'm playing a PSP game from 2010.
>>
>>384608967

I hate when they don't specify if it's IPS or TN.
>>
>>384611053
1080 ti can do 60 fps at high settings, and ultra is mostly a meme

though at the moment 1440p is the best resolution unless you play older games on lesser hardware

4k 120hz monitors are coming this year
>>
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>>384605335
> 10000fps
>>
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>consolefag
>30fps is fine!
>switches to PC
>buys into the 120 meme
>see the next 30 vs 60fps debate thread
>pretends tlike he never supported 30fps

How many of you fucks in here fit the description?
>>
>>384612135

Stop projecting fag
>>
>>384605534

I can't. I'm watching this shit https://www.youtube.com/watch?v=QksH65BmjK4 and my eyes can't tell the difference.
>>
>>384605335
1000 is the biggest number i have ever had with minecraft
>>
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30fps is trash

60fps is a waist of money

Clearly 15fps is most superior
>>
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I have a pretty good computer, should I get a 1440p monitor?
>>
>>384605329
this
>>
>>384612464
>I have a pretty good computer, should I get a 1440p monitor?

no, get a high hz monitor

frame-rate > resolution > graphics
>>
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>>384612135
Well you makes one.
>>
>>384605218
I gave up on capping my videogames down to 30 just to enjoy high video settings. I now play all my games at the lowest settings possible with high framerate. I happen to enjoy myself more.
>>
>>384612428
dont see a difference
>>
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>>384612428

>not 10 fps

That's why you are not a funnyman like me.
>>
>>384605690
>30fps for sprite
what, why?
sprites were 60 fps before, why should they be 30 fps now?
>>
>>384612428
15fps is clearly more legible.
>>
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>>384605218
not wuite that specific number, but frmerate is important. too low gives me headaches when turning the character and the entire screen starts shuddering
>>
>>384612729
>Not 5fps
Fucking scrublord
>>
>>384612391
Come on, how can you not see it?

The left side even go below 30 FPS.
>>
>>384605218
it depends on the game, but for most 30 is acceptable
>>
>>384605218
I'm really envious of consoles and their trickery to make 30fps look smooth. I wish such thing was taken in consideration for PC games.
>>
>>384612391
Think of it as a flip note animation The 60 mfps has more "pages" per second and looks smoother.

I notice it the most with the trees and building in the background. You can see how the 30 fps is more jittery while the 60fps is smoother.

Tbh the reason I prefer 60 fps is because it can show whats happening faster and since I play a lot of shooters and formerly Fighters. Split second frame perfect information and decision making matters.
>>
>>384612603
i'll just have both
>>
>>384612873

With effort, i kinda see it, but is not a big deal to me. I could live happy with 30 FPS.
>>
>>384612950
Its fine because you bought a console with the hardware it has thus obviously you're going to buy games that run at 30 fps since the other option costs 1k+ $.
>>
>>384613016
I used to be a console only pleb until i played MCC and realized how much better it looks in 60fps H3 in 1080 60 was a fucking dream
>>
>>384612972
you mean motion blur? most people disable that on PC because it sucks
>>
>>384612391
Check your refresh rate is set to 60hz. Check in nvidia control panel too because sometimes that fucker sets itself to 30 on some displays. The difference is completely obvious if your display is actually outputting 60fps.
>>
>>384613142
play on a 144ghz screen for an hour
switch back to 30fps
see what happens
>>
>>384613142

That game has a mostly static camera, so you'll notice the difference less.

If the game has a much more active camera thanks to you needing to look around a lot more the difference is much, much more apparent.
>>
>>384605218
No.
>>
>>384612972
>being envious of console graphics and 30fps
How can you even own a PC this shit?
>>
>>384605218
even games that don't really need 60fps play better with it
>>
>>384605329
/thread
>>
Legit question, I read that films are shot at 24 fps so why aren't games aiming for a 24 fps frame rate?
>>
mouse movement is the biggest difference between framerates

of course consolefags wont notice it because they don't need fine control
>>
>>384607985
what is ratchet jak and sly you fucking pleb
>>
>>384605218
If the game was made for 30fps there is no problem but if the game was meant to be played in 60fps you are doing yourself a disservice. You have to be shit at games to never notice a difference.

Then again this is /v/ they hate games and suck at them.
>>
>>384613452
>>384613461

I'm too poor for that. I guess that's why i'm a blue pilled console cuck.

>>384613497

I moved to a game with a more dynamic camera. https://www.youtube.com/watch?v=e0cHQVzyQmI I still can't notice it.
>>
>>384613820
Because film makers are cheap jews. Dying artform.
I never go to movies anymore because the low FPS bothers me.

And depending on the equipment used it can range between 21 and 27 fps for films.

If movies moved up to 60 fps or even 30 fps I would be tat the movies every weekend.
>>
>>384613820
24fps is the lowest you can get while still maintaining an illusion of continuous movement. Film was expensive.
Film also has the advantage of having motion blur (real motion blur, not a shitty post processing effect). That means it can get away with lower framerates than vidya which typically need 30.
>>
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>>384605218
Not really anymore
100-144fps is the current standard.

With 240hz and 4k 120hz being the latest memes.
>>
>>384614005
>I never go to movies anymore because the low FPS bothers me.
James Cameron hears your cries. Avatar 2 is allegedly going to be 60fps.
>>
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>>384609487
>>
>>384607558
Online happened, so they ran games at 30fps to reduce any sign of lag and make online play more enjoyable.
>>
>>384614005
No, the fewer frames makes shitty props look great. The lack of clarity is part of what makes films films.
Higher fps would benefit only some kinds of scenes in movies.
>>
>>384613887
cartoony platformers, not the bread and butter for the generation.
>>
>>384613959

For one thing, you're blind.

For the second thing, that camera does not reflect how a camera moves in actual gameplay

https://www.youtube.com/watch?v=TI_UzvkENQU

Tell me you don't see the difference even with this.
>>
>>384614181

If that was the case then shakycam would be the best thing ever, since you can't see shit.

When I watch a film the last thing I want is the ability to see what the fuck is happening on the screen.
>>
So I'm obviously a fan of higher fps with action games. But why do you guys pretend that it was the fps that cost you that block or shot or whatever, you're not at the level where 144 fps would be getting you better results than 60 (or even 30 for lots of you).
>>
anything below 60 fps in unplayable
120 fps+ is a meme
>>
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>>384614097
>60 fps is all you really need

100+ fps are good for games where frames might drop because of a lot of things going on at once that your frame drops to 60fps. Only idiots truly believe anything past 60fps gives them an advantage.
>>
>play osu and other rhythm games regularly
>still only have a 60hz monitor
I really need to upgrade
>>
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>>384612391
Am I the only one that actually prefers the 30fps?

The 60fps on the right looks very "CGI" and "like a soap opera". I know that soap operas are broadcast in 60fps which is why a lot of people tend to attribute high FPS to "soap opera-ness". But I genuinely think lower FPS looks better. The more frames you have in the second the bigger the "uncanny valley" (I know it doesn't apply in this case) becomes. Simply because I feel like my mind is filling in the gaps between wider frame gaps in the 30FPS footage compared to the 60FPS footage.

Like those lord of the rings movies that got shown at 48FPS in the cinema compared to 24FPS for most movies. They look like absolute dogshit and the CGI looks far worse than normal.

The same happens with games so unless the game is a cartoony game I'd prefer low FPS. And I feel like more people should or probably DO share my opinion.

I'm a completely PC gamer and I lock my FPS to 30 with Nvidia configuration program so "console faggot" doesn't apply to me. I just genuinely prefer lower FPS.
>>
>>384614431
CSGO exist.
You will want 300+ fps at 144hz to feel good about it.
>>
>>384612391
Look at the red and white lines on the side of the road. That's where it's most noticeable.
>>
>>384605218
Yes. There's a reason fighting games are 60fps.
>>
>>384614549
CSGO is trash and the server tickrate and peekers advantage etc is going to cost you more than your fps does.
>>
>>384614507
What are you even talking about? There is a stark difference in smoothness between 60fps and 120fps. The gap is pretty much as large as the difference between 30 and 60 fps.
>>
60 FPS is preferred, 30 FPS at the very least but it has to be consistent with no dips.
>>
>>384614548
>i genuinely think lower FPS look better
Are you stupid, or blind?
>>
>>384607985
Zone of the Enders, Gran Turismo, Jak & Daxter
>>
>>384612391
It's mostly looks. The left side you can see the jittery motion between frames if you pay attention to the trees along the sides. The right side is noticeably smoother in that respect. As far as gameplay though? There is very little advantage.
>>
>>384614548
You're an idiot and you're intentionally gimping your own experience
>>
>>384605218
Yes.

Nowadays the more fps the better thanks to 144+hz monitors.
>>
>>384614694
Pretty much. From my brief time playing, the assholes who just sit and wait for you to come around a corner tend to get the kill. It's a boring af game where people just sit and watch corners.
>>
>>384614812
Theres a lot of advantage you idiot. 30 fps will have a shit ton of input lag making the games unresponsive
>>
>>384606985
Now Insomniac only makes 30FPS games. Fucking cucks man
>>
>>384608967
$600 for a 240hz monitor and another $600 for a card that won't even be able to play anything at 240fps on even medium settings, so what is even the point?

Sometimes I wonder if anybody on /v/ knows anything about technology.
>>
Depends on the genre.
>>
>>384614548

Completely agree. Games at 60 FPS just look off.
>>
>>384614548
>still using Lord of the Rings CGI as a reference point in why lower frames is okay
Most movies now make extreme use of aftereffects. Entire cities built that you could never tell were real or not. The technology has come a very long way. You're just a mongoloid.
>>
>>384612135
>Used to be a consolefag
>Only ever known 30fps
>Become PC fag
>60 is obviously better than 30
>Scoff at 144hz
>Get a new monitor a month back that runs at 144
>It's so smooth I can rub my nuts against it and get it back polished to a shine

I have seen the light and it is smooth.
>>
I'll happily play a game that runs at 30fps, but I think getting a game to run at 60fps should be more important than getting it to look nice. I'd have preferred if Bloodborne had ps2 graphics but ran at 60. Regardless, I'm happy I played Bloodborne, 30fps or not. I think Nioh had a good strategy, letting you play at 720p 60fps or 1080p 30fps.

I hate that gamemaker defaults to 30fps and you have to change it manually, because a number of small indie developers didn't notice or didn't think it was important enough to change until it was too late in the project to do so. Games like Nuclear Throne running at 30fps is completely crazy.
>>
>>384605792
Are you serious? Try playing any 30fps platformer, fighting, or rhythm game.
>>
I want to see a 60fps film that isnt a pure cgi fest like Hobbitt or Avatar.
>>
>>384605218
Yes. It is fucking bullshit that games aren't 60fps standard with the tech we have today. I refuse to buy 30fps games because of this.
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>>384612391
>>
>>384614548
kill yourself
>>
>>384615003

>peekers advantage
>campers advantage

which is it gotards?
>>
>>384605218

It's not important on Sony consoles. In fact, its games benefit from 30 because they look more cinematic
>>
>>384614548
The problem stems from how everything is in focus, so you can look anywhere on the screen and it's constantly in focus. It's odd to your eyes because real life isn't like that; you don't constantly see everything in focuse unless you stare directly at it (things to the side are not as focused as what is directly in front of you). But there isn't a way to achieve this in film/games unless you force a certain area to be the "in-focus" part and intentionally make everything else out of focus around it. The lower fps gives this effect when moving fast though, because the point your moving towards isn't changing as fast as the stuff on the side, so it appears to be in focus while the side is looking out of focuse due to the low fps.
>>
>>384615192
He meant The Hobbit movies, which were shown in 48 FPS and 24 FPS. The 48 FPS version looks like a made for TV low budget SyFy miniseries, the 24 FPS version looks normal. High framerates make fantasy and science fiction movies look fake as fuck.
>>
>>384614548
it's not a "soap opera", it's a video game interactive experience that requires input. You don't "watch" it, you play it. Yes, 'soap opera effect' looks good when you are *watching* something like a movie.
>>
>>384615030
>shti ton

no. It's barely noticeable. You get maybe 1/10 attempts better reaction time. Your giving human reaction times way too much credit.
>>
>>384615332
Why? It will look like a soap opera or public broadcasting production.
>>
>>384615269
Bloodborne can't even keep 30 fps, though. I had the same issue with Hyperlight Drifter. When it was 30 fps, my computer couldn't even run some rooms at that rate, what a fuckup.

Also, I don't see how devs can be so retarded as to not know that the room setting of 30 steps means their game will be 30 fps, but simultaneously be competent enough to actually finish making a game. I can't program a game worth a fuck but even I know about the delta T concept where you set the rooms to 9999 steps/sec and let the game run at a dynamic rate according to what % of that 9999 the player's computer can run in order to defend from lag spikes slowing logic and to give the player better input precision.
>>
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>>384614548
>I prefer 60fps
>soap-operas are shot in 60fps
>I'm not a consolebabby I swear
>I just lock my pc at 30fps
>>
>>384615503
>Fake, shitty props look less fake in blurred 24 FPS footage
>>
>>384615812
If I dont like it I can always set it to skip half of the frames
>>
>>384615660
No its very clearly noticable if you play anything but cinematic expriences (its noticable there too though). Input lag doesnt just affect reaction it fucks with your sense of timing/anticipation because the action happens on a noticable delay. And it even if you adjust it will never feel good to control because of how unnatural it is. Theres a reason 60+ fps is the standard for any mechanically demanding genre.
>>
>>384614548

Having a higher FPS isn't about making it look better. Most people seem to prefer it, but I've met other people who prefer the look of 30fps. 60fps however runs significantly smoother and - I'm not very knowledgeable about this, so I don't know if I'm saying it right, but as I understand it'll handle your inputs more accurately. That's why fighting games are always locked to 60, most FPS games are at 60, etc. DMC & DMC3 were some of the few PS2 games that ran at 60 others mentioned earlier. Games where timing & execution is important benefit from running at 60fps.

I think films that run at 60fps look bad, but I'd rather play a game at 60fps.
>>
>>384615847
What's your point? High framerate kills special effects, even great ones, and just makes movies look cheap. All movies. That's basically what the other guy was saying, and I agree that it's off-putting and very unnatural looking in some games.
>>
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>>384605218
60 is crucial, 30 is garbage and only consolefags try to justify it, 144hz is prefered
>>
>>384616273
>High framerate kills special effects
holy shit what games have you been playing
>>
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4k is unironically better. Once you play a game in 4k there's no going back. 60fps matters for some games tho.
>>
>>384616461
Talking about movies friendo. Was that not clear?
>>
I appreciate it but it's not a deal breaker for me. I'm fine with 30 fps.
>>
>>384616571
Resolution doesn't matter nearly as much. I'd rather play 720 60fps than 4k 30fps.
>>
>>384616089
>And it even if you adjust it will never feel good to control because of how unnatural it is
That's an opinion. 30fps isn't that bad that you can't deal with it and still beat people playing at 60fps. But ya, if your use to 60, then playing at 30 will bother you.
>>
>>384615814

I never had framerate issues with Bloodborne! Where did you have problems? I don't think its that big of an issue with that game, honestly, because the animations are pretty long compared to other action games, even if its faster than others in the series. It'd still be better with a better framerate though.

And yeah, idk why its so common. I think the main thing is that most developers who use gamemaker are people who are good at art or something and have ideas and just want to get them into software and use gamemaker because they dont have to learn any of that stuff, and have never investigated that side of it before. There's also a lot of misinformation about framerate that makes people think it doesn't matter, ie. flashy AAA games that run at measley framerates spent a lot of money on marketing.
>>
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>>384616710
not everyone has eyesight problems tho
>>
>>384615386
oh shit my eyes
>>
https://www.youtube.com/watch?v=FhSHeYT2U70
>>
>>384605218

I've found out that I can't tell the difference between 30 and 60 fps after playing any game for 15 minutes. Like my brain adjusts or something.
>>
>>384616710
>720 60fps
that's the standard for my gaming laptop :^)
>>
>>384616793
No, but anyone who isn't underaged values gameplay over graphics and fps affects gameplay.
>>
>>384616904
My eyes dont adjust for 60fps it looks good every time. But I get what you mean I definitely can get used to 30 fps after a few minutes.
>>
I can't play a first person game unless it's at least 60 fps. Anything lower will hurt my eyes and give me a headache
>>
>>384616960
>>384616793
He's right you know
>>
>>384607974
>gamers
>first image is from a movie
>>
>>
>>384617073
yeah, I agree with him.

also, somehow aliasing doesnt seem so bad at 60fps.

dont take screenshots though.
>>
>>384616716
You can also learn to play with your feet, what's the point? Fact is that the action happens on a clearly noticable delay, this makes games feel like utter shit because it fucks up the feedback. The only reason games are locked at 30 nowadays is so games look nice on screenshots and gameplay videos, rather than because it's impossible to make decent looking games that run well. There's no excusing it.
>>
>>384605218
No, but a 1440p monitor + gsync getting 144fps is.
>>
>>384614507
Really need to save those videos next time, but there is a noticeable difference between framerates. In the video specifically, it was 30 vs 60, 60 vs 120, and 120 vs 240. There was definitely diminishing returns when you hit 120-240, but 60 vs 120 was noticeable to the point where you can get up to 0.12 second better reaction time, just because the prompt displays faster.
>>
>>384605690
sprite games should be 60 faggot
>>
>>384616571
I only play some games in 4k when my shitty processor can`t keep up, so i crank up resolution to not waste my gpu. I get around 40 fps in most modern games, except for tomb raider and dude sex
>>
>>384605218
for video games, yes. it matters.
>>
>>384617990
>sprite games should be 60 faggot
while I agree, that would be insane work for the animator. (I IMAGINE)
>>
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The only people who unironically say 30FPS looks better than 60 are like the retards who don't know how to setup TVs and use regular AV cables on an HD setup and then when they're told that you're supposed to use an HDMI cable with it they realize their mistake but don't want to look like retards so they say shit like "I prefer the way this looks" and continue to watch it that way out of incredibly misguided spite.
>>
>>384605218
60 is important, 120 is pretty great for MP games but by no means necessary.
>>
>>384614202

With your example, not really, but not we are talking with this >>384615386
>>
Playing the Destiny 2 Beta which is 30fps on PS4 really made me realize how slow moving it makes FPS games seem.
>>
>>384605218
100+fps is the new standard
>>
For FPS games it's very important.
For other games stable fps is important.
>>
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>>384605218
no, 24 fps is perfect for any medium
>>
Depends if you care about it or not. I would never skip a good game because it's less then 60fps.
>>
>>384610053
Who was the idiot that teach you that. Input lag comes from bad coders who related inputs to framerate with no good buffer. All good games and fast ones don't have this problem also. Most of the lag comes from shitty lcd screens.
>>
>>384622730
If the game use a pure cadenced model there will be always an input lag (1 / fps).
>>
>>384622409
that blurry mess, was in pain for a second there
>>
>>384613820
Film captures motion blur so a few frames can look like a smooth movement. Video games render a static image so a few frames will look like a disjointed teleport. Yes, some games have a motion blur effect, but adding (good) motion blur is usually more taxing than just rendering more frames. This entire discussion is moot, though, because humans can only see at 40fps; 20 in each eye. Hense the term 20/20 vision.
>>
>>384623649
The beginning is nice and decent.
>because humans can only see at 40fps; 20 in each eye. Hense the term 20/20 vision.
That's where it goes full crazy. Thank for the lol.
>>
>>384622409
when I was younger I thought there was something wrong with my fucking eyes when I tried to focus on shit like this.
>>
You guys are such entitled children, honestly.
Most of my childhood (up to my late teens, actually) I played games at less than 10 FPS and I was completely satisfied with it.
>>
>>384623980
it depends on the game

no one cares if katawa shoujo runs at 60 or 15 fps.

gameplay matters.
>>
>>384615145
Companies depend on people not knowing anything about technology.
>>
>>384624132
I guess, but I played multiplayer shooters at very unstable 5 fps or something and actually were competent at them because I learned to think between the frames, however the hell that works.
Point is you're all bad at vidya and I'm an overall better human being.
>>
>>384607261
yeah good luck getting +200fps in any modern title on max settings at 1080p and up
>>
>>384618817
It would be a waste of time because half the frames would be imperceptible.
>>
webm 60hz vs 144hz slowed down at a captured 240fps
60 is choppy as all hell

https://my.mixtape.moe/mxqsgd.mp4
>>
>>384622409
>have to squint to remotely view the scene properly

fuck.
makes me want 60 fps the enforced standard for viewing tv movies and games
>>
>>384623980
Fucking this. I'm sick of seeing all the spoiled shitheads on this board screech and scream every-time [GAME] isn't 60fps 4k. By the time you gaylords can take those specs for granted you'll be shrieking about the next big thing anyway
>>
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>>384609208
>interactive movies
This shit was way too ahead of its time. Do you think these Dragon's Lair type games could become the #1 genre if they were released with big budget acting, effects, etc today?
>>
>>384605218
This must be a more important thing for the mustard race. There are so many great games I've enjoyed that are below 60fps. It never pissed me off like it seems to piss many of you off.
>>
>>384625167
That's basically what david cage does today.
>>
>>384605218
>Is it really that important?
no
>is it nicer to have
yes
>>
>>384625019
30 looks better.
With 3D models 60 is undeniable because it's an entirely differnt reality. But 2D animation follows cinematic principles much closer, 60 looks like it's missing frames because it is.
>>
>>384605302
Low framerates cause autism
>>
>>384605329
spotted the console peasent content with mediocrity
>>
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>>384615386
Now see heres my thing, I can tolerate 30fps, but god forbid anything below
>>
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>>384609487
please do not involve the great Gustave Dore in your petty squabbles
>>
Here's the real question:

IPS 60Hz vs TN 144Hz
>>
Yes.
Because it doesn't just look good, it directly affects how well the game responds to the player's inputs.
And especially in this day and age when the general level of graphics cards has gotten to the point where it is completely reasonably obtainable as long as the developer prioritizes it.

In a world where MGSV exists, you have no excuse.
>>
>>384605218
It is important that games aren't fps locked.
>>
>>384626571
TN panels cause autism. Only poor people buy them.
>>
>>384605329
This is why console owners shouldn't be allowed to talk about fps, they've never experienced any better so they "make do" with the bare minimum.

After getting a god tier pc and playing all games at 144 fps, I have reached the point where 60fps is my bare minimum.
>>
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>>384625893
>>
>>384616284
>what are console at? like 30 fps? holy shit that will fuck you up
>>
>>384626571
wait till they stop using VA panels exclusively for curved meme shit
>>
>>384626682
But there are like no 144Hz IPS panels and the ones that are available cost like 1000 bucks.
>>
>>384605329
But if you're a console gamer you've been playing at less than 30fps for years though lel.
>>
>>384605218
Now? Yes. Its like being bothered by 240p and wanting to see videos in 1080/720 instead because it bothers your eyes.
>>
>>384613959
are you on a phone?
>>
>>384614548
I'll bet that you think real life looks "like a soap opera".
>>
For some games, it's pretty necessary. Pretty much any 3d where mouse aiming is a thing makes any frame rate issues instantly obvious, but shit with controllers, and most 2d games can get by without it. I always try to get at least 60, but I don't freak out about shit like Bloodborne, where the lack of frames is noticable, but smoothed out by controller aiming
>>
>>384605218
I got even more important questions for this thread.

1. Sacrifice fps for the best graphics?
2. Have better performance at the cost of graphics?

I constantly see people on here complain about both things. Yet you quite literally can only have one.

For me I'd rather take better fps at the cost of having the best possible graphics. I think games have looked pretty good for a long time now. I'm not a graphics obsessed faggot here like many of you. We simply don't need graphics to get better all the time. What we need is some solid gameplay. We are long pas the days when 3D was a new thing being experimented with. As I've said, graphics in gaming to me already looks more than good enough. Even Morrowind graphics are completely fine to me. Give me games with better fps I'd say.

Yet the other half of you clearly prefer graphics since you constantly shit post about games that supposedly have "bad" graphics.
>>
>>384614548
The "soap opera effect" on TVs is actually just interpolation on TVs to create additional frames, which looks really off on just about everything (my uncle's TV has/had a big problem with it). It's also why LOTR isn't that bad because it was actually shot with a higher frame rate. But games aren't movies. A 24 fps game is not going to feel "cinematic", it feels like shit. 60 fps isn't wrong for games, and if you think games should be more "cinematic" then you're part of the problem.
>>
>>384605218
>Is it really that important?
Yes you fucking cocksucker
>>
Let's end this once and for all.
Go to you tube, find a 60fps video, and watch a minute, maybe even only a few seconds, then turn it down to 30. If you do not notice a different there is something wrong with you. Period. End of discussion.
>>
Things look disgusting in 60 FPS. 30 is superior in every way
>>
>>384616571
Only if you actually have a 4k monitor. Otherwise you're just downsampling and it essentially just looks like a very clean 1080p
>>
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>>384622409
Thread posts: 260
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