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What do you want to see in the inevitable second Zelda game on Switch?

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What do you want to see in the inevitable second Zelda game on Switch?
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>>384588430
An actual Zelda game
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>>384588430
A third Zelda game on Switch.
>>
>>384588430
Something so good it will make BotW look like a shitty early access game with no content
>>
>>384588430
Not Breath of the Mild
I like BOTW a lot, but I don't want all Zelda games in the future to be just like it
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Majoras Mask style sequel reusing the same engine and many assets but with a totally different tone and a new central mechanic
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>>384588430
3D zeldo Maybe in 4-5 years
Honestly im more excited about the next 2D zeldo desu
>>
Normal graphics and more content.

More masculine Link...maybe an old bearded Link with a son.
>>
2d zelda's triumphant return to "home" consoles
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>>384588430
I want to see Zelda saving the day and rescuing Link.
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>>384588430
>keep the core gameplay and physics of BotW but now with sword combos
>slightly smaller overworld that is more deliberately designed
>medium length dungeons with unique enemies and themes
>lttp style sense of progression (example: 2 dungeons in any order -> 1 dungeon unlocked after the two -> then another 4 in any order -> final dungeon)
>shrines are now part of caves that lead to secrets in the actual world, whether they be items, new paths, or upgrades
>lore and story are simple but impactful, would greatly benefit from being told like in Dark Souls
>bring back key items
>bring back the early 90s medieval fantasy artstyle

Is this too hard for Nintendo?
>>
>>384589978
>bring back the early 90s medieval fantasy artstyle

Fuck no, I don't want Zelda to look like generic westashit
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>>384590151
How would that look like generic “westashit”? Have you not played LttP or seen it's artbooks? Or seen any japanese designs from that era?
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>>384588695
Exactly what I was thinking. Please nintendo
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Termina, tingle, transformation masks and underwater exploration.

Also more Lynel tier monsters.
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>>384588430
Actual dungeons and an art style that commits instead of compromises

Wind Waker and Twilight Princess are both great looking games because they knew what they wanted to be and fully embraced it. I'm sick of the middle ground shit from SS and BotW. Pick a vision and stick to it
>>
>>384588430
Majora's Mask it.
Smaller, denser world. Darker, weirder. Bigger dungeons. Fewer, larger mini-dungeons. More varied aesthetics for both. Bigger towns. Better side quests.
>>
>>384588430
More crossdressing clothes, especially princess one
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>>384588695
>>384590965
This.
Throw in a few new abilities you can use anywhere, instead of stuff like the ice block and it would be great.
>>
more use of HD rumble
>>
>>384588430
Keep the idea BoTW had going, but develop it further. Give the world more things to do rather than just throwing 900 koroks all over the place.
>>
How long will the switch really last? Realistically will it even last long enough to get a second Zelda game?
>>
>>384591579
Here's your (you)
>>
>>384591579
Five years minimum.
>>
>>384591579
I think it'll stick around for a while. Nintendo has shown no interest in jump into the fray with 4K and unlike the Wii, the Switch's portability isn't a gimmick that will lose its novelty in a few years.
>>
Dark World mechanic. I really want to see that bizarre, unnatural world in full 3D. Take the opposing-environments-concept of deserts becoming swamps and lakes freezing over, then apply that to every environment in BotW. I want to see an unwelcoming world that looks like it defies all natural laws.
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>>384588898
>Normal graphics
>>
>>384588898
>Normal graphics
What did he mean by this?
>>
Dungeons. I know they can make em cause hyrule castle in botw was an excellent dungeon when you start from the lower entrance.
>>
>>384591740
This is an awesome idea, I'd like to see them take a crack at this.
>>
>>384588898
>Normal graphics
What the fuck does that even mean?
>>
>>384588559
I would love to hear you try to describe what you mean, but I know you can't and that's enough for me.
>>
>>384591823
This, so much this. Fuck divine beasts so hard. Hyrule Castle is legitimately one of the best Zelda dungeons. Music, atmosphere, fights, secrets, it's all there. Great way to end the game, minus the final boss.
>>
>>384588664
Well you're fucked. They can't go back to the old formulae now. It's over.
>>
>>384591660
Dumb Nintenbro
>>
>>384588695

this desu senpaitachi, it would also mean the game comes out faster and I want more zelda like this right nao
>>
>>384590949

the only middle ground was SS, botw is literally anime graphics you blind retard
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>>384592326
It still feels like it's trying to please multiple crowds at once. I want something totally new.
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>>384591954
>Fuck divine beasts so hard

I liked them. They weren't traditional Zelda dungeons but they were interesting and unique.

I don't understand how so many people whined about Zelda games being so samey and formulaic, and yet when Nintendo finally did something new everyone cried, saying "NOT MUH ZELDA".
>>
>>384589978
>this

Except use a mixture of ALBW/MM art style.

Also, shrines need to all be unique. at least more unique then they are now.
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>>384588695
>but with a totally different tone

On that note, while a lot of people in this thread are saying to go darker like Majora's Mask, I'd actually prefer it if they instead went in a far sillier direction.

One of the best things about BotW is all the goofy shit you can do with the physics engine. It kind of bugs me that the gameplay goofiness completely contrasts with the somber tone of the story/setting.
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>>384592524
The biggest complaint I have about the Divine Beasts was the lack of atmosphere. Sure one had water, another was hot, one had electricity, and one was up in the sky. But they're all the same tan things that can do different things. The reason everyone likes Hyrule Castle so much is because it has atmosphere. The music changes to where you are. When you're outside it plays music that makes you feel like you're storming it. When you're inside it plays Zelda Lullaby mixed with Ganon's theme and you know you're getting closer.

The only thing the Beasts and the Shrines were missing were atmosphere.
>>
>>384594850
I feel you, and I agree that the aesthetics could have been a bit more varied. However I thought animal-shaped dungeons that you can alter the position of in a unique way every time was clever and interesting.
>>
>>384588430
Content. BotW's biggest flaw is all its content being repeated 900, 120 and 15 times with few unique, area-specific things to do.
The Plateau covers 90% of the rest of the game.
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>>384595375
Yup. Sadly, some people are totally okay with the shrines having the exact same design and tell you off if you sing anything but praise for the game.

I mean, they could have changed the shrine colors at least. At the very fucking least.
>>
>>384594485
>It kind of bugs me that the gameplay goofiness completely contrasts with the somber tone of the story/setting.

I never felt that way at all. Aside from the King and the Champions being dead, Hyrule isn't doing all too poorly.
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>>384588430
More korok seeds, less durability on weapons, and more ubisoft towers.
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Direction and Atmosphere of OoT
Polish of WW
Dungeon design of SS (minus Fi)
Engine of BotW

Get me right into the first dungeon within 10 minutes like in OoT, give me a fuckton of dungeons to do after with great storytelling in between, with BotW's great physics engine and tools with SS's top notch puzzles. Complete that with an amazing score, sound design, incredible fluid animation work like WW then stick a fork in it.
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>>384588559
fpbp

no more of that open world sandbox shit. I didn't wait ten years just so I could get another open world survival game. Fuck you Nintendo.
>>
>>384588695
A lot of you faggots are so sold on MM that you forget the significance of why it was made, and also do not realize that kind of content would actually suck.
>>
>>384588430
How about some real content and not just collectathons on empty plains and one hundred "puzzle" shrines.

>>384591926
Actual dungeons.
Not that puzzle shit that has infested all the 3D ones. Dungeons like the very first two Zelda games.
>>
I can't believe that nobody on /v/ praises Breath of the Wild's nonlinearity. The immense amount of freedom after the Great Plateau, along with how balanced everything feels, making playing in any order feel equally fulfilling no matter how you do it, is exactly the shot in the arm the series needed but nobody ever gives it its due credit.
>>
>>384596101
Remove the engine of Botw. Nothing good comes from it, and playing with physics is literally baby's first experience with the havok's engine.
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>>384588430
>inevitable
It was good, but you're fucking stupid if you think it's guaranteed.
>>
>>384588430
I;d like to see a first Zelda game on thw switch before we start discussing a second.
>>
>>384596315
Having freedom makes for a terrible video game.
>>
>>384588430
a remaster of botw
>>
Old Link would be cool, like ~60yo.
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>>384596161
Yup. I was already fairly tired of generic open world games and hoping for a more traditional Zelda with BotW. I guess I can't blame Nintendo for hopping on current gaming trends, especially when we've got assholes begging Nintendo to make Zelda like other games that are nothing like Zelda at all (like some obnoxious people in the Dark Souls fanbase).
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>>384596645
The problem here is that Dark Souls IS like a classic Zelda in terms of overworld and atmosphere, just more metroidvania (which is a good thing). A Zelda game with the structure and atmosphere of Dark Souls 1 (for it's dangerous areas at least) would be fantastic and nothing like the open world garbage meme.
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>>384596392
What's wrong with BotW's engine? Link is a joy to control and the physics engine would make for some really tight and complex puzzles when you have more of the game's content packed into fixed dungeons rather than shrines sprawling the map. Doesn't mean you have to have all of this be Minecraft on the over world but having all of this under the hood for puzzles in the game seems like a great idea to me.
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>>384597032
No zelda game has ever been about playing around with physics or climbing everything. Nothing good comes from it and it doesn't enhance the gameplay, but in fact makes it a chore to work with and breaks any kind of level design.
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>>384591926
Not the same anone, but BotW mixes games like Minecraft, Skyrim and Assassin's Creed and takes away a lot of the basic stuff from Zelda games like having several full blown well designed dungeons (not fucking shrines), heart pieces to collect out in the world and in side quests (not fucking shrines) and adds ideas from survival open world games. The fact that there are people who think any of this kind of stuff was in other Zelda games, let alone the original NES game, blows my fucking mind and I constantly question if they even played a single Zelda game in their lives.
This is what people mean when they say BotW isn't a real Zelda game.
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>>384592114
kek, I never thought of that
Skyward Sword was the last game in the old Zelda Formula
I loved BOTW, but that never hit me til now
not sure how I feel about it
maybe they'll add more dungeons that fit the old formula, with the overworld being the free open world they made for BOTW
>>
>>384594850
>it plays Zelda Lullaby mixed with Ganon's theme
am I the only person who hears the Ballad of the Windfish in there too?
>>
>>384588430
As long as is as great as BotW then I don't really care. It was glorious, completely shat on every other open world game and made them look like they were made by amateurs.
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>>384597408
Except botw is a game that feels like it was made by an amateur. Skyrim has more content and options than Botw ever can.
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>>384597121
Maybe climbing everything and having multiple ways to approach a scenario did nothing for you but it did for a hell of a lot of people. And again, you don't need to climb everything and chop down trees to have that engine.

And how the fuck does having the engine to allow for things like magnesis cryonis and stasis break level design? Those in conjunction with regular items inside traditional dungeons would be top notch. Just make sure you have ceilings.
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>>384588430
I want to play as Zelda. And undress her.
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>>384588695
Vinesauce please leave.
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>>384597158
>games aren't allowed to do different things
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>>384597158
This. I like BotW, but it doesn't scratch the itch for dungeons like the other games do.
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>>384597606
Having multiple ways to approach things doesnt make a game good. It's simply a tool that Nintendo used wrong here. Also, the choice to do things is but any illusion in botw. You're still locked to the same content no matter what direction you go and the objectives are still the same.
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>>384597314
eh, i'm sure they'll still make 2d zelda games at least, if that's the only future for "classic" zelda then that's fine by me
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>>384597502
I can't believe people are still butthurt
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>>384596282
Dungeons in the NES Zelda games were just rooms full of gauntlets of enemies
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>>384597816
2D zeldas are dated as fuck. 3D has always been the natural design for an adventure game like Zelda. If 2D is the only hope we have, which we barely dont cause even Link Between Worlds was doing the whole do-anything-in-any-order open world shit, then bye-bye to having any kind of proper Zelda for at least another ten years.
>>
>>384597913
>nintendofags say Botw is the best open world game ever since it's their first, despite games like Skyrim having way more content and options than Botw.

Botw is fisher price's take on a genre most companies have done and mastered.
>>
>>384588430
>implying
The next Zelda game will be saved for launching the next Nintendo console. They're not wasting another one on the Switch.
>>
>>384597816
I'm thinking that too
maybe the next game will be in the same vein as ALBW, but the formula is changed up even more

>>384597991
I wouldn't say they're dated, but a lot have been lacking, due to limitations of handheld consoles
I'd love a 2D Zelda on the Switch, since Four Swords Adventures was a fucking great game and playing that shit multiplayer worked so damn well, especially compared to games like Mario where playing 4 player co-op results in everybody running around and fucking everybody else over like my friend who would play as fucking Toad and just run ahead as fast as possible to make the camera follow him that fucking cunt
>>
>>384597721
How is having many solutions to many problems that you choose with your brain bad in this case? That's half of what made botw so fun, finding your own solution to problems.

And it doesn't matter if there were a few repeat shrines in tests of strength. The shrine quests and puzzle shrines still had more varied gameplay than most of games that came out this decade. Top that off with a world that's just flat out fun to move around in and you have the reason botw is getting a lot of praise from players.
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>>384598087
>unironically praising skyrim on /v/
Thanks, loyal fan. Remember to preorder Skyrim Remastered 2, coming Fall 2019!
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>>384598170
>wasting another one on the Switch

The Switch is on track to being their most successful platform since the Wii. Why would another Zelda game be "wasted" on it?
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>>384588898
>Old bearded Link with a son.

SOOOOOOOOOOOOOOOOOOOOOON
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>>384598170
It doesnt matter. Nintendo can be as lazy as they want with Zelda, as Botw has proven, and it will be praised again just for having zelda in the title. Remember this is the same company that just released ports to the Switch with no shame, and have the audacity to sell a thirty year old console as their holiday gift, with their Mario game being on fucking Apple.

That's another franchise declared dead on my list of dead games throughout the fall of the game industry.
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More than 5 different enemy types.
Challenging combat.
Side actvities other than fetch quests and shrines
Cooking system with more depth.
Leveling and character progression.
Weaponry that lasts longer than two hits.
A good story.
Better combat mechanics.
Better AI.
>>
>>384588695
I wish they did this with Link Between Worlds, instead we got the shitty coop game.
>>
>>384598250
Because there is no merit to using other options in Botw. In the levels, your only options is from what direction you get to an area. As for enemies, the options are literally either hit them until they die or use some convuluted shit with your runes that would be less effective unless the right circumstances are in place. The optimal strat is still either whack them until they die cause the combat in this game is simple af, or just avoid them.

There's your options.
>>
>>384598170
see >>384591298
>>
>>384588430
Honestly, I'd like to see Zelda 2 reimagined using BOTW graphics.
>>
>>384598304
I praise games for what they do. And Botw is a very mediocre game for what it's trying to do.

captcha: gois no tipping
>>
>>384598597
>it's a long way off
>implying Nintendo won't use HD rumble again in their next console
>>
>>384594485
but majora's mask managed to be somber AND goofy.
>>
>>384598384
>The Switch is on track to being their most successful platform since the Wii
According to what? It's tracking under the 3DS in every territory. And the 3DS is a far cry from the Wii. Whether that's due to shortages or not, *shrugs*. If Switch is selling poorly due to shortages or lack of demand, it's still selling poorly. At the current rate it would take 13 years to hit 100 million units.
>>
>>384591926
>Dungeons that involve solving puzzles and fighting enemies in order to obtain items that will help you progress both in the overworld and in the dungeon and dungeons to come instead of a dungeon with a gimmick that has useless items strewn about across the thing with like five enemies.
>Heart Pieces and bottles instead of this nonsensical orb system that turns Heart Pieces into a currency you can use to pay for a piece or stamina rather than bits you find throughout the game leading to them being far less special in BotW compared to every other game.
>Dungeon items do shit in the overworld which you earn as you progress rather than just getting everything thrown at you within the first hour and the only special ability you gain after that is the ability to climb up waterfalls (Which is an armor effect anyway).
Yes, you get the spirit abilities as well but Revali's Gale is basically the only one out of the lot that even comes close to a dungeon item and it's on a cooldown.
>Actual side quests that involve learning about the town and the people inside of it instead of "We're thieves that heard there was treasure here, go find it", or "Get my sister some dragonflies even though I hate them", or "Go take a picture of something".
Most of the Gerudo stuff is basically what I expect, not the rest of the game.
>A single sword that you upgrade throughout the game except your can supplement it with sub weapons.
Or you could even add spears and two handed weapon alternatives if you want, just get rid of this durability juggling and impersonal weapon nonsense. It just makes every weapon, bow, and shield a throwaway instead of something cool to get and upgrade.
>>
I expect it to take 6 years to come out and also be a launch title for Switch 2.
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>>384598971
>*shrugs*
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>>384598087
Yes, that's nice acfag. Have you spanked your mom today? Remember to lick her clit.
>>
>>384599091
I dunno what to tell you. I see that defense a lot "b-b-but it's only selling poorly because shortages!". And?
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>>384599194
>calling someone an acfag when botw is literally an ac clone

This is you right now
>>
>>384598590
You know, if you talked to other human beings you would find that many people have found that they finished shrines differently from how others did. They were able to find a different solution from the intended one because the games physics allowed for that.

And every fucking game's combat is hit enemy til they die, what's fucking wrong with that? Im willing to bet you're lying if you say the only thing you did for every single enemy in the game is walk up to them and mash Y anyway. Between freezing, shock arrows, bombs, stasis, magnesis drops, and korok leaf shenanigans I found that botw actually had more unique enemy encounters than crap like skyrim and dark souls. If I had to compare it to anything I'd compare botw's enemy encounters to doom.
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>>384598971
>*shrugs*
>>
>>384599294
BotW didn't copy anything from AC, sweetie :)
>>
>>384599303
It's kind of sad seeing you write this post while being so ignorant of what constitutes choice and freedom in a game. Unfortunately you're already brainwashed to thinking botw is a good game so Im not going to waste my time trying to inform you where you're wrong.
>>
>>384599562
autism
>>
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Someone should typeset my translation
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>>384599562
another obvious nierfaggot desperate enough to compare an action rpg to an adventure puzzle game to make it seem nier does anything innovative.
>>
>>384599562
>how dare you say choice is anything but dialog options and morality bars and factions
Yeah alright, fuck off and cry. All I tried to say was that the physics engine allows for them to make more creative puzzles and you just ignore it and cry about nitpicks in a game you're sad mommy won't buy you.
>>
>>384599459
AC literally invented the "climb a tower to fill up the map" mechanic.
>>
>>384599916
>All I tried to say was that the physics engine allows for them to make more creative puzzles
except it doesnt because physics only leads to one kind of puzzle. I know you're a Nintendo shill for life, but don't let company loyalty blind you to common sense
>>
>>384588430
I want botw style, expanded upon, with dedicated dungeons that are menacing in scale/part of the environment. Think hyrule castle, with multiple ways to approach/reach different areas of it. Bring back key items/abilities that aren't all given to you right off the bat. Add more enemy variety, especially on boss design, which zelda has always been great at. Bring boot typing and the mobility benefits that they provide, i.e. underwater. Add an instrument back to the game with unique song effects, i. e. song of time/storms. Finally, iron out some of the pacing issues with story telling and make more plot elements of what is currently happening, not najorly flashbacks (again, think about song of time possibilies)


tldt Keep what worked great with botw, reintroduce things that worked great with the old classic zelda style, and you have a perfect game. A true 10/10.
>>
They should pull another Majora's Mask. Reuse the engine and a lot of assets, and make a brand new, completely different smaller game that's actually able to release in 2019.
>>
>>384600141
You can't keep both aspects of botw and a standard zelda formula. Both goes against the other. The old games relied on a linear narrative with just enough openness to not constrain the player immediately to the main story path. Botw destroys any concept of that. It was built with open world memes in mind. You have to do one or the other because otherwise, every aspect in Botw would make everything in a standard game obselete.

Imagine the Botw engine being used to make OoT. The developers would have a hell of a time getting that shit to work. Also, you'll end up with dungeons that'll feel more like SS rather than the older zeldas because it has a similar dependency on physics.
>>
>>384599990
>there are people on /v/ who actually believes this
Sad!
>>
>>384588559
So another Zelda rehash? No thanks
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>>384600068
But that's blatantly false. Having many different actions leads to many different ways to make problems which you use those actions to solve said problem. All of botw's runes had multiple applications. Design cleverly around those applications and it allows for more variety. If you thought critically for a moment on what you could do with these runes and old items you might understand me, but I must be a Nintendo shill because I can actually notice something that takes an ounce of brain activity to recognize right? Sorry lad, I'll leave you to your Bethesda games and their toe deep gameplay.
>>
>>384600570
Being able to do a backflip by abusing the physics system to get the heart orb crab thingy doesn't mean you're being creative. You're still being defined on a linear path to getting an orb. For all the open world shit you guys are praising, a lot of shit in the game relies on railroading your experience

>weapons are disposable because nintendo doesnt want you crafting your own nor keeping your own or even allowing you THE FREEDOM to use what you want without it breaking
>to lower ganon's health, you have to awaken the four beasts. we put them on each corner of the map to make it feel like you're exploring to get to them, but in actuality, you still are going to do what we say.
>shrines and korok seeds are literally markers inbetween your trip to the divine beasts
>and if you don't want to ever go to the beasts, you eventually will have to go to Ganon anyway. Or you can turn the game off and realize what a waste of an adventure the game actually was
>>
>>384600997
non of these things have anything to do with "railroading"
>>
>>384601587
Then continue believing botw is a game that allows you freedom cause it doesn't.
>>
>>384600997
Being able to abuse the physics system by using it to do what the developers didn't anticipate is creativity. That's almost a textbook example. And no shit that accomplishing a goal or finishing a piece of content is a linear goal, its that way for almost every single game ever made.

>weapons are disposable...
To prevent no skill shitters from rushing 1 weapon then cheesing the game
>to lower ganon's health...
You actually don't have to do the divine beasts if you dont want to
>shrines and korok seeds...
You don't have to complete/collect any
>if you dont want to kill the beasts...
Yeah, to finish the game you have to meet a certain requirement to roll the credits, so every other game is bad because EVENTUALLY you have to do something the devs put there for you to do
>>
>>384601775
>Being able to abuse the physics system by using it to do what the developers didn't anticipate is creativity.
I didn't know glitching was becoming the new norm with progressing in a video game. But I guess since autism has grown in the industry as a result to Nintendo catering to low iq kids and casuals, I expected this to be the outcome.
>>
>>384600454
I think a sweet spot between the two can exist. Im not saying that they should full do a return to the old linear story telling, but there has to be a compromise. I have faith that they can find a creative but non intrusive way to funnel people into going in a slightly more focused path than botw. Maybe they could have gauntlets as well, and limit links intial ability to just climb over everything other than just stamina and weather effects. I wouldnt mind the freedom of botw being dialed back a bit in order to implement some of the older structure of the series. I think it's possible to have the best of both worlds.
>>
>>384598569
wtf I love Macron now!
>>
File: sakurai.jpg (11KB, 225x237px) Image search: [Google]
sakurai.jpg
11KB, 225x237px
>>384601775
>To prevent no skill shitters from rushing 1 weapon then cheesing the game
>skill in a zelda game
>>
>>384589489
t. tumblr
>>
>>384588559
But BOTW was the first real Zelda game since the first two
>>
>>384588559
>There are people on /v/ who think pic related is more representative of an "actual Zelda game" than a game that was modeled after the first Legend of Zelda.

Spoilers, BOTW is the first actual Zelda game we've had in twenty years. People have just gotten so used to Aonuma's horrible games that they forgot what Zelda is actually like.
>>
A crafting system for weapons and armor similar to cooking, continents that require that you build a boat of some sort and stock up on supplies to sail, caves and general underground areas, underwater exploration of reefs and such, an eventual method of travel by flight later in the game, more enemy variety, and actual dungeons with different themes and styles.
>>
>>384602303
Botw wasnt modeled after the first zelda. Botw has less to do with the first zelda. Stop falling for that retarded line of Nintendo going back to their roots. If they did, we wouldn't have them copying current open world mechanics. Zelda would also be 2d again with shitty amount of content cause memory sucked by then.

so yeah going back to your roots means going back to a shittier zelda, which is why that wasnt he case with botw.
>>
>>384601981
Cool straw man, you can ignore that the physics allowed people yo be creative but just because you weren't doesn't mean it wasn't there.
>>
>>384588430
Not Hyrule.


Well, not OoT/TP/BotW's Hyrule. I wouldn't mind another game set in New Hyrule though
>>
>>384602368
>asking Nintendo to make an actual game with content

I can hear Miyamoto and the other staff laughing right now as they drown in autismbux from making a game with minimum effort
>>
Since they made a real Link game set in the Wind Waker timeline.

A Toon Link game set after Twilight Princess.
>>
>>384602483
The way you mention approaching a video game is precisely why botw isnt a zelda game. And is also a case for players who are too autistic to follow any directions, which is why open world games are popular. Since open world games are easy to make with the bare minimum and an illusion of freedom, it's why it's the current trend.
>>
>>384602449
Nintendo literally made a 8-bit version of BOTW so they could translate the values of the 2D games successfully into a 3D one.
>>
>>384602201
>Zelda II
>real Zelda game.
>>
>>384602816
They made an 8-bit zelda for their presentation so they can shill to you good goys that this is totally a game that goes back to its roots and wasnt because of nostalgia marketing in the same way that they made you buy the NES and soon to be SNES classics.
>>
>>384602887
More of a Zelda game than anything after ALTTP.
>>
>>384603128
No, its not. That game is shit and you know it.
>>
>>384603472
Never said it wasn't medicore.
>>
>>384603014
Absurdist claims made with zero evidence can be dismissed without argument.
>>
>>384588430
Oracle remakes
>>
>/v/ still pretending that Zelda isn't one of the most consistently good franchises in game

It's probably THE most consistently good series when only compared to this with a similar number of installments
>>
>>384606428
Zelda has always been inconsistently a terrible series. It only got good around the golden age of the 90s, but then slipped back to shit once Nintendo realized that it's easier just to appeal to casuals and autists who watch MLP and other cartoon shows cause the real world scares them.
>>
>>384606549
>I have no arguments so I'll just accuse everyone who likes it of being MLP fans
>>
>>384607293
Nintendo thrives on that very demographic. I know because I'm a dev and it's the consensus as far as target demographics are concerned. It's also the safest audience to go after for them because Nintendo banks their money on the family image, and nothing is more family friendly than being accessible to everyone and their disabilities.
>>
File: you.gif (867KB, 480x336px) Image search: [Google]
you.gif
867KB, 480x336px
>>384607497
>I know because I'm a dev
>>
Actual dungeons along with the updated movement system in the game. Also more proper content to pack the open world instead of Koroks.
>>
>>384607608
what's th name of this cartoon
>>
A Wii U version because the Switch is garbage.
>>
Young Link in an all new land, make it the same Link from botw
>>
I WANT DLC WHERE LINK BECOMES MY GIRLFRIEND IN REAL LIFE
>>
>>384588430
I want a 3d zelda that has a similar structure to links awakening.
>>
>>384608673
>
RE: Zero
>>
>>384597158
it does have a lot in common with the first zelda game, given the emphasise on problem-solving to access dungeons, and how the dungeons all look the same and can be done in (almost) any order. Obviously, though, real-time physics wouldn't have been possible on the NES, but I'm sure they would've attempted it were the technology there back then.
>>
>>384590949
TP looks like garbage though
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