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Mario & Luigi Superstar Saga DX News

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Thread replies: 306
Thread images: 65

So apparently people got to try the game, and one of them can say some things have been changed/improved, for better or for worse:

http://67.227.255.239/forum/showthread.php?p=243422184

>This is a great nostalgia game if you've played the first - it largely feels as you remembered it, but upgraded and refined. It was lovely to see Bros moves return in battle and all the enemy damage seemed as brutal as it did on GBA.

>The title screen intro is adorable, a group of Yoshi sit in a cinema and watch the original game's title animation unfold, only for Mario and Luigi to break through and show something a lot more, well, modern. Reminded me of the opening to Pokemon's Ruby and Sapphire remake where you see the original game's intro on a portable device.

>there's an always available music player in the gallery on the lower screen, this is awesome! Plugged my headphones in and I'm stoked about these arrangements.
>>
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>the game looks the part on the 3ds screen but it's not perfect. For some reason sprites don't always appear pixel perfect despite the fixed camera. 3D elements on the overworld also display minor pixel crawl when you move around, which is a bit disappointing, since I assumed the fixed "2D" camera would make, well, a pixel perfect looking game.

>they've messed with how Mario and Luigi defend with their hammers. Previously defending for too long would see the Bros buckle under the weight of their hammers, this no longer happens, making an element of battles easier as there's always a reliable timing window for defending

>For what it's worth, they've also streamlined overworld navigation. You no longer need to micromanage the order by which Mario and Luigi walk in, which was essential to pulling off different moves in different ways. Now all the moves appear in a horizontal banner that you scroll through with L and R, and the game rearranges the Bros for you. I was a bit disappointed by this as I thought it, like the hammer buckling, played a part of the original game's character.

>You can fast forward all dialogue scenes by holding R which is cool. Though the game is pretty terse to begin with in its narrative.

>New Bros moves! Saw Super Bounce Bros, which works on two enemies. All Bros moves have Normal and Easy difficulties.

>The game feels just as tough as I remember, I actually just got a game over because I messed up defending twice and took too much damage. Luigi had fallen and it's still harder/slower to defend if Mario has to grab Luigi while defending.
>>
>>384585146
>there's an always available music player in the gallery on the lower screen, this is awesome! Plugged my headphones in and I'm stoked about these arrangements.
If there's something I can't worry about is the top notch music of this series.
>>
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>>384585193
>All Bros moves have Normal and Easy difficulties.
But what about Advanced?
Do Bros. moves still get upgraded on the remake?
>>
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>>384585263
https://www.youtube.com/watch?v=Sjs_63wEOAM
>>
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>>384585403
>>
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>>384585232
See >>384585420
>>
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>>384585597
>>
did the CIA get leaked?
>>
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It also seems to be including stuff from the japanese version of the game, so expect to see stuff like more balanced items, heal blocks and Fawful & Cackletta sharing the same battle theme.
>>
>>384586006
WHERE ARE YOU FINDING THIS
>>
>>384586006
>Fawful & Cackletta sharing the same battle theme
Good. Only Popple should have Popple's theme.
>>384586081
He literally linked to it.
>>
>>384585835
>>384586081
>literally linked to where he got everything from
>>
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>>384586081
It's in the OP you blind motherfucker
Also
>Neofag bitching about "normal" bros. attacks slowing down for inputs
>when this was in the original until you changed to Advanced
>>
>>384585835
The main battle theme got leaked, so...kinda. I mean, the fact both this and Ever Oasis were found in the E-shop ages ago confims this game is pretty much finished, and it's getting released in october to extend the 3/2DS life.
>>
>streamline game by having L/R auto toggle Bros. position and letting you hold counter hammers
>make Advanced Bros. Moves into a separate menu option despite having difficulty tabs
How stupidly inconsistent
>>
>>384585193
>New Bros Moves!
why is it always some idiot who never played the originals?
>>
>>384586317
People might say this casualizes the game but I'm fucking glad they did it it was a pain in the ass
>>
how can they make it look so fucking bad?
>>
>>384585767
>removed the hats on the Koopas

Why.
>>
>>384587305
Ugh this
they totally ruined the original's nostalgic comfy gamefeel
>>
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>>384586935
Because it's kinda trying to do that.

>>384587305
No clue.

Does anyone got more of these?
>>
>change Koopa Troop to regular 'naked' Koopa Troopas
>Dry Bones walk on all fours
EITHER MAINTAIN WHAT THE ORIGINAL DID OR DON'T
>>
I think i'll stick with the original, but that new mode Bowser Minions seems pretty dope

Any good info on that?
>>
fucking boycotting nintendo no wonder why they lost e3 with garbage shit like this, no fuckign excuse for the game to be this bastardized
>>
>>384588232
Only that corrupted/mind controled Koopalings appear as bosses on it, so it seems the game's gonna try to explain what's up with them just hanging out with Bowletta like it was no thing.

Also I just realized the game seems to use the game's original script, so...yay?

>>384588507
People are saying this is happening because the original sold well on the Wii U E-shop, so blame the nostalgia.
>>
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>>384587428
>>384587565
It's about sprite conservation and they don't care if it comes at the cost of autism consistency, it's a budget title coming at the tail end of the 3DS's life that's a remake which are easy to produce, and if the assets are available from Dream Team/Paper Jam, they will obviously reuse them (Koopa Troopa sprite) or alter them to suit the context (ie: Lakitu sprite -> Lakipea sprite).

If they can't (for example for anything that debuted first in Superstar Saga), they'll make new ones.
>>
>Sprites are altered to fit the newer style
>"REEEE ITS RUINED"
Why is this even a problem? I thought /v/ liked this game for the battling and dialogue, not just the designs.
>>
>>384588779
>It's about sprite conservation
Then why not use the Dry Bones on two feet from 3DS games?
>>
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>>384588852
Because you never fought Dry Bones on two feet in either Dream Team or Paper Jam (only Paper Dry Bones), so he doesn't have a moveset to recycle from those games, and the ones from the original that did have a moveset walked on four, so they went with keeping the original.

Reusing Dry Bones on two legs wouldn't have saved them any time in this circumstance if there was no moveset to reuse
>>
>>384589058
This one actually makes sense. it would be extremely strange to have regular koopas and ones that seemingly act like regular animals on all fours in the same game.
>>
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>>384588808
>combat has been rebalanced to not be a complete joke
>new original subgame
>QoL improvements from previous games like dialogue skipping
>unchanged story
Watch as /v/ either
>dismisses the entire game based on the art style
or
>insists Superstar Saga was ALWAYS shit
>>
please post more sprites that I can get mad at
>>
I've finished this game 3 times on emulator and absolutely love it. Also, finished Bowser Inside Story once on Desmume. It was great, and probably has one of the best 2D graphics ever, but still not as good as Superstar Saga.

Haven't bought any 3DS titles though, since they look kinda meh.
>>
>>384585193
>I was a bit disappointed by this as I thought it, like the hammer buckling, played a part of the original game's character.

It was one of the biggest problem of the game, how can you be nostalgic about this ?
>>
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>>384589182
>Because you never fought Dry Bones on two feet in either Dream Team or Paper Jam
Except you do.
>>
>>384589182
>you never fought Dry Bones on two feet in either Dream Team or Paper Jam
Kamek summons them in Dream Team and they have several animations.
>>
>>384586006

I wondered why the heart blocks were removed from the English version of the first game. I've only ever played it in Japanese, so the thought of playing it without heart blocks is weird.
>>
>>384589356
>fan-made sprites
>>
>giving a game that's art still holds up well a remake
for what purpose?
>>
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>>384589356
Sprites from the Kamek fight(s) when he summons them as part of a move, notice how them walking/posing is literally all that's there. There's no moveset for them alone.
>>
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>>384589471
>fan-made
Those are ripped straight from Dream Team, you fucking idiot.
>>
>>384589461
They weren't removed, they were added in. The Japanese version came after the US one.
>>
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>>384589550
>notice how them walking/posing is literally all that's there
They literally throw bones at you during the fights.
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>>384589531
>a game that's art still holds up well
>Super Star Saga

Only the most nostalgic of retards would honestly think this. It looks like fucking shit.
>>
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>>384589461
Most likely to make the game harder, since the first 2 games were edited to be harder for non pal versions. Either that or >>384589616
>>
>>384589616

Four days later. It has a surprising amount of differences for a game released four days apart.
>>
>>384589537
>>384589660
What's wrong with these?
>>
>>384589681
of course, it's not today's standards
but it by no means looked bad enough to warrant a remake
>>
>>384586006
>Fawful & Cackletta sharing the same battle theme.
nice
>>
https://www.youtube.com/watch?v=04A11RRA4Fo
>>
>>384589681

I played the game for the first time last year and it looked fine to me.
>>
>>384589239
>combat
What? If anything it's even more of a joke, way easier now.
>>
>>384589754
Nothing, just showing that not all the redesigns are bad.
>>
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>>384589703
>mfw people praise this final boss as being challenging or some other bullshit
>her moves are easy to dodge
>it's just a boring as fuck fight where you spam items thanks to her bloated HP and the fact that she can heal
>>
>>384589356
>>384589451
>>384589604
>>384589674
Obviously they don't consider being a part of a single move as being enough sprites to reuse if they're still quadruped the SSDX.
>>
>>384586935
When I first played M&L for whatever reason I never encountered any Advances

I doubt this guy played the original though
>>
>>384587428
Bravo, Kojima.

Fucking bravo.
>>
>>384589849
So did I, and rest assured, it looked terrible.
>>
>>384589861
you've played the game?
>>
>>384589861
It got leaked? CIA link?
>>
>>384588808
Mario RPGfags on /v/ are autistic as fuck about their OCs
>>
https://www.youtube.com/watch?v=bDMXE10zeyQ

>>384589896
The first final boss also got beefed and it's fast enought to outspeed you turn one assuming you didn't know how to break the game.

Another thing that might change:

https://www.mariowiki.com/Cackletta

>In the Woohoo Hooniversity boss fight, Cackletta gives 300 EXP (outside of Japan). However, due to a glitch, this exp is multiplied by 3, causing her to drop 900 EXP instead, which is more than the next two bosses, Popple/Rookie and Mom Piranha.
>>
>>384590232
Where are people saying that it's leaked?
>>
It's an atrocity. There was NO REASON to re-release this like this. Just leave it on the virtual console, what the fuck?
>>
>>384590339
Well he clearly already played it.
>>
>>384590154
Have you read the thread?
>>
>>384590365
Would people act like this towards Paper Mario DX/TTYD DX, I wonder?
>>
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>>384590337
Fuck if they remove the ability to Bonus Ring that Cackletta fight for four level-ups in one.
>>
>>384590432
>making assumptions about a game based on leaks instead of playing it yourself
I guess new super mario bros wii really was contra hard
>>
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I can't believe how ugly it looks. Even worse in motion. I wish they went back to the god tier animations of the old games. Nothing beats Bowser's Inside Story, the Citizen Kane of M&L.
>>
>>384590460
Considering the state the PM fanbase is, they would most likely prefer a sequel to SPM than anything involving Stickers/Paint.
>>
>>384590337
I thought that was intentional, since Cackletta is the villain, and obviously seen to be stronger/more of a threat than the two following bosses.
>>
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>>384590460
yes, but not at first. They will cry about not having a remake due to the Color Splash devs giving them hope of one in that one GameXplain interview, then bitch about how it's "AN ATROCITY TO ALL OF MAN KIND!" like they are with this.

Godda love /v/
>>
>>384590337
I hope they change the first Cackletta fight. She barely does anything before you kill her in like four Bros. moves.
>>
>>384590232
>>384590154
>>384590415
You really don't need to have actually played the game to have made an asshole judgment like that. Barring that it's playable at Hyper Japan, as long as you're a congoer you can play it for yourself there. It's probably also where the battle theme came from.
>>
>>384590603
Yeah fuck overanimation, it makes my head hurt.
>>
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>>384585146
they should include the original in the remake desu
>>
>>384590460
I'd love a Paper Mario 64 remake if it could
>actually carry over the RPG battle system and not replace it with some shitty stickers/paint alternative
>the artstyle wasn't changed to Color Splash's arts and crafts look
but we all know that if IS were to release something like that now that would be the most likely scenario
>>
>>384585684
>DX
Original soundtrack for completing the game?
Yes please.

I really wish ORAS had kept that after HG/SS included it, the GB Player was great
>>
>>384590712
>four
You mean two, if not one.
>>
>>384590712
I also though that when I played the game, guess the game's far more glitchier than we though.

https://www.youtube.com/watch?v=1qOEYsI2iHY
>>
>>384590460
>TTYD Remaster announced
>OMG OMG OMG OMG GET HYPE NINTENDO WON YES GOAT BASED NINTY
>they make it look like Color Splash and only tweak minor things while leaving the gameplay in tact
>WTF RUINED FOREVER MUH NOSTALGIA CAN'T BELIEVE PAPER MARIO IS DEAD FUCK MIYAMOTO
>>
>>384590840
I seriously doubt they would even consider doing the first one.
The second one, possibly.
>>
>>384590840
>>384590964
TTYD would look better with Color Splash's art style. 64 had that nice crayon/watercolor aesthetic going on.
>>
>>384589896
Literally every boss in the NA version of PiT.
>>
>let's take the one m&l rpg that had its own unique style and completely shit all over it and make it generic and uninspired
>>
>>384585146
>>384585193

I don't understand why you would remake a low resolution sprite based game, as a low resolution spritebased game.
>>
>this game is generic and uninspired because I don't like it
>>
>>384591275
oh i love it, in fact it's one of my favorite rpgs


i don't like this tumblr remaster version of it however
>>
>>384589229
They're not Koopas, bro.
https://www.mariowiki.com/Troopea
There were a ton of "regional variant" enemies in Superstar Saga. The Troopea was the Beanbean equivalent of the Koopa, so it having a different posture made sense. The problem with the remake's art changes is that they're taking away the exotic atmosphere of the Beanbean Kingdom by making the designs look like homogenized NSMB garbage.
>>384588857
This one's probably the most offensive
>>
>>384591164
Please, SSS looked like shit.
>>
Which M&L game is the best overall?
>>
>>384591820
BIS.
>>
>>384591820
superstar saga
flawed, but still a good package overall
everything after it does more wrong than good especially BIS onward
>>
>>384591268
Especially since Superstar Saga had what some would argue, the best sprites in the series to begin with, and were the least in need of replacing. They've slowly been removing the black outlines of sprites in modern pixel art and it bugs me
>>
>>384591820
The one that has you playing as the brothers with the least amount of touch screen, forced segments as other characters, a GOOD overworld, less mandatory minigame bullshit and actual team attacks: Superstar Saga.
>>
>>384585597
Well I do like the lighting applying to the sprites. That's something modern that is much appreciated.
>>
>>384591535
>The Troopea was the Beanbean equivalent of the Koopa,
This actually makes more sense with the newer Troopea then.

>they're taking away the exotic atmosphere of the Beanbean Kingdom by making the designs look like homogenized NSMB garbage.
All because they walked on four legs, and now they don't. Damn that Miyamoto!!!11
>>
>>384591820
Superstar Saga is the only one that doesn't have a game-ruining flaw.
>>
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>>384590959
no

the absolutely best thing about color splash was the visuals and the aesthetics. the gameplay was everyones complaint with it. So people would be pleased with your scenario
>>
>>384591820
BiS
>>
>>384591820
Don't listen to these idiots
>>384591853
>>384592210
They're just barafags
>>
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>>384587328
need to make everything as generic as fucking possible
>>
>>384592161
You mean besides the part where it has the worst combat in the series, rivalled only by NA PiT's damage sponge nonsense?
>>
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>>384591820
Superstar Saga, Followed by Bowser's Inside Story.

The rest are meh.
>>
>>384592334
TL;DR?
I'm guessing it's "Miyamoto wants the franchise to be closer to the main series, effectively killing the best part about the Mario RPGs"?
>>
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>>384591820
Superstar Saga

I don't understand why none of the sequels let you swap between Luigi, especially Dream Team when Luigi was the entire focus of the game
>>
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>>384592065
Agreed. It's a pretty neat touch.

In other news, the game's trailer just got past the 1M views, so I can't see this game selling worse than FE Echoes or Ever Oasis.
>>
>>384591820
Superstar Saga
>no BEHBEES
>no Bowser in the shittiest world map until Sticker Star and Paper Jam
>no gyro shit
>an original setting
>>
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>>384592381
>worst combat in the series
Holy shit taste, Batman!

Superstar Saga was the only game to get the battle system RIGHT. Everything else became long drawn out minigames which would be tedious since that's your main method of attack 99% of the time.
>>
>>384585420
Oh shit, Bowser's like twice as big as usual now.
>>
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>>384592164
I disagree and believe the music is better than the visuals. The koopalings all have great, unique battle themes.
>>
>>384592381
>worst combat in the series
>faster than the rest
>doesn't drag out counters
>quick attacks utilizing both brothers' overworld abilities instead of some random item
>doesn't poorly attempt to disguise items as real attacks like BIS, DT, PJ by having them use BP
>>
>>384592430
They basically went on and on during development of Sticker Star about how they wanted the personalities of the generic characters to help you identify them, hence why in SS and CS they do a lot of bits where a toad or a shy guy or whatever is like "hey, it's me, the same npc as before" and you're supposed to be like "ohh i remember you!"
>>
>>384585146
This seems like one of the absolute most pointless remakes of all time. The original game still looks excellent thanks to its timeless visual style. If anything I think it looks BETTER than this remake.
>>
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>>384592334
>Daily reminder we could've rescued the series.
>>
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>>384592381
>worst combat in the series
This.
Can you believe they didn't make you go out and look for pieces of your glorified item?
>>
>>384592381
>the only game where every Bros. Move isn't just a drawn out minigame and there are even remote reasons to not solely use the newest Bros. Move in every single fight
>the game with the by far most fluidly controlling battles
>worst combat

BIS formula combat only became good as its own thing with Paper Jam, and it still fails in all the ways SS succeeded.
>>
>>384590603
Is this post ironic? I honestly can't tell anymore.
>>
>>384592381
>worst combat
Now you're just going full contrarian. Starting with PiT every game started to make everything that wasn't a basic jump or hammer into a ridiculous minigame.
>>
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>>384588745
>>384588857
>>384589058
I remind myself I can always play the original, and that said game did a great job with how it handled the regional variants.
>>
>>384592768
It literally only sold well because the previous three games had been well received, people had no reason to believe it would be that terrible.

it wasn't until all the IwataAsks articles came out with the devs being like "fuck XP, fuck leveling, get rid of it, use collectibles to solve everything now" that it was made clear where the shift happened. and part of the shittyness was practically enforced by miyamoto himself. he looked at their original concepts for a game that looked more like TTYD, and their beta and all he said was "Aren't you just making the same game again?" so they went for a radically different thing.

Then when they were making Sticker Star from that advice, he restricted them only to mainline generic NPCs like goombas and toads and koopas
>>
>>384592334
I've said it before and I'll say it again.

Miyamoto needs to die so this stagnant series can finally move forward.
>>
>>384591820
Dream Team has the best villain and best music. Everything else lacks.

Bowser's Inside Story has best spritework, story.

Partners In Time is irredeemable shit, really bad game with good final boss.

Superstar Saga is unique, but I have no idea why people cry about Nintendo changing the style. It is so fucking out there, even for a spin-off Mario game. Great music and great final boss.
>>
>>384592653
was gonna retort your argument, but you posted best girl so ima go fap instead
>>
>>384592768
>tfw CS flopped
the wii u did one last good thing
>>
>>384592808
Oh fuck, I just realized there's no Starlow in SS. Thank God, I would be down for a PiT remake after this if it means further reprieve from that horrible fucking character.
>>
Can /v/ just admit Mario and Luigi was never good?
>>
Seriously what's up with all the info coming out right now?

https://www.youtube.com/watch?v=T8I8B_eokTU
>>
It looks sterile
>>
>>384593560
It really wasn't, but you'll see a ton of bitching that Superstar Saga is a flawless masterpiece or that Bowser's Inside Story is a shining diamond.
>>
>>384592746
Crash N Sane Trilogy
>>
>>384593185
>he restricted them only to mainline generic NPCs like goombas and toads and koopas
I thought it was Tanabe that made them all generic, and Miyamoto was fine with OCs like in PM64.
>>
I think I'd rather play a difficulty mod of the GBA original. Is there enough autism in the fanbase to make that happen yet?
>>
>>384592515
>>384592663
>>384592808
>>384592876
>>384592963
The enemy attacks patterns are extremely basic and predictable, the difficulty is not existent, it lacks all the features of later games like facing different directions, stacking, vertical and horizontal run, etc
Of course all of this is forgivable since it was the first game, but SSSfags pretending that the combat is better than Paper Jam's are retards.
>>
>>384593774
it was, he's just spouting anything to blame miyamoto
bet he thinks toad is miyamoto's favorite character too
>>
>>384592876
The only reason not to use Bros. Moves in SSS is because it's only marginally more efficient than killing most non-bosses in one or two basic attacks, something easily accomplished once you get out of the early game. The bosses themselves die nigh-instantly to Bros. Moves unless they have some sort of gimmick.

And a big contributor to SSS being fast is because everything is hugely underpowered and all enemy attack patterns are simplistic to the point of being trivial.
>>
>>384588779
So don't bother if you can't do it right. What a bunch of hacks.
>>
>>384593571
>Bros. house has a bunch of items/objects from other games lying about like the Wii Wheel, some miscellaneous Mario Kart trophy, and the builder clothes/blueprints from Mario Maker
nice touch
>>
>>384592515
>Everything else became long drawn out minigames which would be tedious since that's your main method of attack 99% of the time.

Christ I could not finish Paper Jam. If I have to choose between "dealing lots of damage" and "not wasting my fucking time with minute-long mini-games every time I do an attack" then it's a bad RPG. They could have replaced it with lengthy animations ala Final Fantasy summons and it would still be an improvement.
>>
>>384593271
Doesn't matter, they won't go back to the old style regardless.
>>
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>>384593571
>>
>>384593571
>>384594064
>game lets you skip tutorials and shoves everything into a book you don't have to read
>fast-forward button
Thank you Paper Jam. You did some good.
>>
>>384594037
Only Trio attacks were to long, and nobody forced you to use them.
>>
>>384594064
>no Toadsworth
FUCK
>>
>>384594316
Toadsworth wasn't in the beginning of Superstar Saga, you stupid nigger.
>>
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>>384585193
>The game feels just as tough as I remember
The original is ridiculously easy though
>>
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>>384594316
anon..
>>
>>384594268
>only the best attacks in the game that you should use at every opportunity were too long.
That doesn't help.

>and nobody forced you to use them.
It shouldn't even be an issue in the first place. If I choose between two attacks it should be a matter of strategy, not because one of the attacks pisses me off yet the game wants me to use it to be the most effective.
>>
>>384594316
Toadsworth isnt, in that scene in the original, and we've seen him in the trailer.

Fucking mandela effect nostalgiababies
>>
>>384594381
What you should probably keep in mind is that the majority of people who played SSS when it released were literal children, and hence recall the game as being much harder than it actually was.
>>
>>384593231
I will always love Dream Team for having the best bro moments.
>>
>>384593571
>>384594064
>no more DO YOU WANT TO KNOW HOW TO DO X, WAIT A MINUTE BEFORE THE ENEMY ATTACKS LET ME TEACH YOU
YES
>>
>>384594373
>>384594463
>>384594506
I havent played it in about 4 years
>>
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>Rereleasing a game that still looks great and runs perfectly on emulators
why
>>
>>384594316
It's literally a regular Toad teaching you shit in the original.
>>
>>384593560
>t. Paper Mario fag
>>
>>384593571
>high quality versions of the voice clips from the original

Nice
>>
>>384594316
>>384594551
nice knee jerk reaction.
>>
>>384585146
I hope they don't stick more Toad missions in this one. I dropped the 2nd one on 3DS thanks to that.
>>
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>>384593571
>B-B-B-BUT LUIGI DIDN'T WAVE IN THE TRAILER WHERE THE CLIP WAS CUT OFF
I enjoy seeing /v/ BTFO
>>
>>384594473
>that you should use at every opportunity
Says who?
The reason M&L games give you so many attacks with not much different damage output is to let you choose the ones you have more fun performing.
If that wasn't the case, they would be designed to be much more situational.
>>
>>384587328
Keep costs down obviously.

Some of the art changes disappoint me, but it's obvious this game was made to get the most out of the Dream Team Bros. sprites they'd put so much effort into.
>>
>>384594932
Honestly, when you make individual non-mirrored sprites for eight to sixteen directions, I can understand why people might want to recycle assets.
>>
>>384593560
it's a good series but it's not perfect at all.
Every single entry is at least good but still has it's flaws.
Superstar Saga is the best due to its consistent quality but you can see the quality of the game dip once you get to the final two areas of the game. It is a great game but it's still far from perfect.
>>
>>384594932
>get the most ouf of the Dream Team Bros. sprites
They still made new ones for Paper Jam though and it looks like they also changed up some of the basic bro ones in this
AlphaDream is pretty cool
>>
>>384595075
So Paper Mario = higher highs, lower lows, and Mario & Luigi = most consistent?
>>
>>384592334
That's outdated.
>>
>>384594876
>not much different damage output
I think you might have failed math class. You also seem to be confused -- you don't choose between two similarly damaging special attacks. You choose between a quick but weak normal attack and and agonizingly slow but powerful special attack. You shouldn't have to gimp yourself to have fun.

Literally all I'm asking is that a move's damage is proportional to how long it takes to play out. Raise the FP costs as appropriate.
>>
>>384595256
As a series yeah, but I find that the first two Paper Mario titles are better than the whole M&L series, and this is coming from someone who prefers the M&L series due to it's gameplay.
>>
>>384595412
>you don't choose between two similarly damaging special attacks.
Yes you do. The discussion is about how Trio attacks are the ones that take too long. And using only M&L to perform doesn't changes the outcome significantly enough to feel that you're gimping yourself.
>>
>>384585193
>You no longer need to micromanage the order by which Mario and Luigi walk in, which was essential to pulling off different moves in different ways.
>micromanage
You're overblowing something that was stupidly simple even back in the GBA days
>>
>>384595765
>>you don't choose between two similarly damaging special attacks.
>Yes you do. The discussion is about how Trio attacks are the ones that take too long.

Did you even play Paper Jam? The Bros. can't use Trio Attacks and Paper Mario can't use Bros. Attacks.
>>
>>384591820
>all of them are cool but none can top superstar saga.
>>
>>384596025
The Bros can do their regular combined special attacks that are only slightly less effective than Trio attacks.
>>
>>384594037
I'm having competely different problems with Paper Jam. The combat and the bosses are still fun as ever, but everything else is so BORING. Boring world, boring enemies, boring story, boring characters. Some of the paper enemies have fun gimmicks, but for the most part they just have different timing in their attacks. All the other M&Ls I could almost marathon because they drew me in so much, while with PJ I find myself really frustrated with how dull everything is.

Oh and the papercraft fights are sorta fun, even though they're incredibly easy (so far). Giant Bowser/Luigi battles were more hype for sure.
>>
>>384592430
That would certainly make sense. Mario games didn't really adopt a 'default' aesthetic that went beyond very basic guidelines until somewhere around the first NSMB, after the early RPGs but before the later ones.
>>
>>384596434
Are you being stupid on purpose. Every time Paper Mario's turn comes up, you are not choosing between different special attacks (as they are all awful) but rather a normal attack versus a special attack.

You say that only using normal attacks with Paper Mario to preserve one's sanity isn't gimping yourself. It is, by definition, gimping yourself. It's an issue that can be solved, quite easily, with a few numbers tweaks. Why are you arguing so hard to convince me that these quite obvious issues don't exist?
>>
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>>384587565
http://67.227.255.239/forum/showpost.php?p=243623298&postcount=79

>So I played this at Hyper Japan as well and there was one tidbit not in the OP I wanted to mention here, how Dry Bones looks -

->dead link-

>Older Mario games were pretty inconsistent about what certain enemies looked like, and that kinda got "ironed out" as the series progressed and designs became more standardised. Seems like this game is keeping a few of the weird enemy designs instead of trying to modernise them. I like that a lot. Also the game looks really great on the 3DS screen and I like the QOL improvements from Paper Jam returning here (fast-forward, optional tutorials).

There's still hope
>Seems like this game is keeping a few of the weird enemy designs instead of trying to modernise them
>>
>>384596787
You're the one being purposefully obtuse. The game doesn't only have regular attacks and Trio attacks. Using a spacial attack with M&L + whatever you want with PM isn't significantly different from using a Trio attack enough to warrant such an autistic fit.
>>
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I haven't played an M&L game since PiT, which sucked. So we haven't gotten Bros. Attacks since SSS? Really?
>>
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>>384597448
Some Anons will try to convince you that BIS and everything after it re-added Bros. Attacks but they're just gullible idiots fooled by AlphaDream changing the terminology of items.
>>
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>>384597570
they perform similarly sure, but they rely on SP or BP again which is a lot better than them being item based. some of the special attacks are there own thing completely like Bowsers Specials, Luiginary Attacks, and Trio Moves.
>>
>>384597448
No
They're just items that use your sp instead
>>
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>>384593571
>>
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>>384597978
>>
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Just Mario Party my shit up.
>>
>>384598185
>Paper Jam cut off
>>
>>384598185
>that aspect raidou
>>
>>384598185
i think they're all fine as i find them enjoyable to perform.
>>
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>>384598185
>3rd and 4th ones
>>
>>384598185
Is this what ADHD looks like?
>>
>>384598185
Everything after PiT is unnecessary fluff for what could be a simple chain of movements doing damage.
>>
>>384593185
>"Aren't you making the same game again?"
>proceeds to suck out all originality from the game
>>
>>384593185
>It literally only sold well because the previous three games had been well received, people had no reason to believe it would be that terrible.

Even if that was the case, one would expect word of mouth to have destroyed the game's sales, which sadly didn't happen.
>>
>>384585193
>Losing
>In Superstar Saga
How casual can you be...?
>>
>>384585146
>miyamoto is involved
>the remake is bad

really consume your mushrooms
>>
>>384593560
I've loved all of them I've played so far save for PiT, which was just okay. Never played Paper Jam.
>>
>>384593270
>Not posting the jellyfish girls
>>
>>384593571
Wait, is that music during the Bowser fight supposed to be regular battle theme? It sounds like they completely fucked it up.
>>
>>384602969
at least they didnt remove an entire part of he song, unlike the paper jam remix
https://www.youtube.com/watch?v=4SYLQl98orI
>>
>>384602969
Yeah Yoko changed it a little, mostly to not reuse the one from Paper Jam.

M&LSS DX
>>384585420

M&L PJ
https://www.youtube.com/watch?v=CPO3M6BZyoY&list=PLV9ZrDQVqbTXFYURIbLSiOB6OrYkUCevu&index=1
>>
>>384602969
https://www.youtube.com/watch?v=Sjs_63wEOAM
>>
>>384585193
>For what it's worth, they've also streamlined overworld navigation. You no longer need to micromanage the order by which Mario and Luigi walk in, which was essential to pulling off different moves in different ways. Now all the moves appear in a horizontal banner that you scroll through with L and R, and the game rearranges the Bros for you. I was a bit disappointed by this as I thought it, like the hammer buckling, played a part of the original game's character.

Really. Dagnabbit.
>>
>>384603697
i feel like this is fair since it got to the point where
it was a pain to scroll through all the overworld moves when you obtained more of them. now you can just touch the one you want to use on the touchscreen and get a move on more quickly.
>>
>>384585193
>You no longer need to micromanage the order by which Mario and Luigi walk in,
I HATE THIS
FUCK THE REMAKE
Seriously, switching Mario and Luigi's positions was one of the things I missed the most in the following games.
>previously defending for too long would see the Bros buckle under the weight of their hammers, this no longer happens, making an element of battles easier
Seriously fuck this remake.
Also why do they use all that lighting and shading? Fucking hell, the cartoony look with flat colors and black outlines were one of the things I liked the most of the M&L art style, which is why I hated the shift from DT to now.
>>
>>384604402
>BUT TRIVIAL SHIT
wowee
>>
>>384592507
Most importantly, no fucking Starlow
>>
>>384593231
Partners in Time is a good game, you are a fucking philistine. You literally only hate it because it doesn't have an overworld.

It has fucking amazing music and atmosphere too. For a Mario game about an alien invasion they really nailed the creepiness of it.
>>
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>>384604764
Anon, don't even bother, so many dislike PiT, there are very few of us that find it to be enjoyable sadly.
>>
>>384604402
>>You no longer need to micromanage the order by which Mario and Luigi walk in,
this is a good thing though. it makes it so you don't need to stop and scroll through all the overworld moves to find the one you need to progress, now you can just touch the screen and get a fucking move on.
>>previously defending for too long would see the Bros buckle under the weight of their hammers, this no longer happens, making an element of battles easier
DT and PJ's enemy encounters are built around this as some attacks have strict timing. Having the buckling there would make some of the attacks batshit impossible to avoid.
As for the remake, it probably won't affect much.
>>
>>384604007
Oh, sorry I'm dumb. I quoted the wrong thing I had an issue with.
Meant to complain about hammer defense not expiring.
>>
>>384604918
>>384604764
every single entry in this series is good, PiT in time may be my least favourite but I still find it to be a very enjoyable time due to enemy/boss design being a hell of a lot more challenging and varied than SSS.
>>
>>384605153
The rea question is if PiT is better than Paper Jam.
>>
>>384604764
>Partners in Time is a good game
No point in trying to convince /v/
To them BIS is flawless, DT is the second worst thing ever, and SMRPG is outdated
>>
How can you seriously think this bowser
>>384594064
Looks worse than this one?
>>384594463

>>384604402
It has to be nostalgia
>>
>>384605375
One is 2D pretending to be 3D
The other is 2D with an off-model Bowser
>>
>>384585146
After 6 games you think they would give you a reason to use different bros attacks or normal attacks in battle (aside from preserving BP).

It seems like it's another case of "find the strongest attack and spam it for the rest of the game".
>>
>>384605375
They both look about on-tier for different reasons. I appreciate how detailed Bowser is in the new one but I find the older one to have a charm that hits with me more.
>>
>>384603581
This is so fucking stupid. I wouldn't even be mad if they just opted to lift PJ's arrangment instead of going with whatever this dopey meandering mess is in the remake.

And I was actually excited for this too. Fuck.
>>
>HD remake of a game
>Used to be extremely stylised and unique
>Now looks like every New Super Mario Bros
Why the fuck do they never bundle in the original game as a bonus mode? They could have done that with the 3D DS Final Fantasy's too but didn't.

Resident Evil DS's only saving grace is that it has "classic mode" where you can play the original game totally intact without any of the shitty gimmicks. Superstar Saga is literally 8mb or some shit.
>>
>>384605508
i think the remake will at least fix this since it seems they are making an effort to properly balance the game.
>>
>>384605657
>I wouldn't even be mad if they just opted to lift PJ's arrangment
PJ's arrangement sounds like shit
>>
>>384605375
The orange in SSS Bowser's color palette will never not look awful.
>can't even use the no backlight excuse because the game came out long after the SP did
>>
>>384605657
>And I was actually excited for this
Sure.
>>
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>>384585420
>>
>>384585193
>>384585263
>>384585420
>>384585509
>>384585597
>>384585767
>>384586006
Damn this game looks gorgeous.
I'm sad that the passage to Switch will probably get rid of the 2D sprites.
>>
>>384605738
And the new one sounds like shit and mostly isn't even the same song anymore on top of it.

>>384605840
I mean I genuinely was. This is actually the first thing I've seen to get me all that concerned about the game, but it is a big fucking deal to me. The original battle track never got old despite being the most prevalent track in the game. This one not just unnecessarily changes it but makes it way worse. I don't want to be hearing this for the whole damn game.
>>
>>384606232
hopefully the entry on switch makes the characters look like the promotional art. i do love the sprites but i want to see them try that instead of going full 3D with models and stuff.
>>
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>>384605375
People say the original had more "charming" designs, but the truth is that the sprites were pretty shit, even when compared to other GBA titles at the time.
>>
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>>384602063
>>
>>384606383
>I mean I genuinely was
I can tell by how the battle theme stopped you from liking it entirely.
>>
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>>384606447
Not really, only Bowser and the toads looked weird, the rest is fine. And even then, they perfected the style with PiT and BIS
>>
>>384606574
>Bowser's world sprites were so bad they went back and edited them for the JP release
>>
>>384606383
>The original battle track never got old despite being the most prevalent track in the game
I don't know about you, but I got pretty tired of it especially you only hear the first few seconds before DOOOOOOO-DOO DOO DOO DOO DOO-DOO LEVEL UP
>>
>>384593185
>It literally only sold well because the previous three games had been well received, people had no reason to believe it would be that terrible.

Then why did most of its sales come from 2013 onwards? If it was so bad its sales should have just stopped after the first couple months. I'd bet Color Splash would have sold just as well if the WiiU had higher system sales.
>>
>>384606574
PiT Bowser looks better than BIS Bowser
>>
>>384606568
You've managed to misread me entirely and are doubling down on it with no real basis, so you're just coming off as a dumb cunt. Just going to stop replying to your stupid ass
>>
GUYS CAN YOU STILL KICK LUIGI'S NUTS AS SMALL MARIO??? THIS IS IMPORTANT, THE FATE OF ME BUYING THIS GAME IS IN THE LINE
>>
>>384607363
>You're stupid
I see your arguments are as strong as your "hype" for the game.
>>
>>384607372
>GUYS CAN YOU STILL KICK LUIGI'S NUTS AS SMALL MARIO??? THIS IS IMPORTANT, THE FATE OF ME BUYING THIS GAME IS IN THE LINE
we'll find out when it's released since everyone who has played it so far doesn't know it exists.
>>
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>>384606574
>only Bowser and the toads looked weird

Just having side view sprites is cherry picking. One of the worst sprites in SSS was Peaches front facing one because the collar of her dress is the same colour as her mouth and connect which makes it look like she has a rubber raft for lips.
>>
>>384606574
Man, DT is perfect.
>>
>>384607604
Oh fuck. Can't unsee.
>>
>>384607604
BUT THE CHARM
>>
>>384607604
Consider that the GBA had a lower res than the DS, they can't make miracles
But yeah it does look weird, I'll admit it.
>>
>>384594316
You're thinking of BiS
>>
>>384606728
Which game?
>>
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>>384585420
i mean the song is fine by itself but as a remake no
shoulda gone with paper jams
>>
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>>384609493
>>
People that are autistic about small design changes really need to grow up
>>
>>384586476
>main battle theme leaked
W H E R E?
>>
>>384610025
Look at >>384585420
>>
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>>384609019
Nope, he's in BIS too.

>>384609654
Kind of minor differences, but at least his face isn't behind his chest anymore.
>>
>>384610109
jesus fuck I am blind
thanks m8
>>
>>384610010
kind of ironic since the ones who like the remake are more likely to be younger
>>
>>384585420
I miss the rave beat a little bit, but I dig it. better than the paper jam remake imo
https://www.youtube.com/watch?v=NQEf2Cy_TlA
>>
>>384610465
SSS is a very nostalgic game for me but I'm not so much of an autist that I sperg over an enemy standing a two legs instead of four
>>
>>384592334
>>384595317
I really like the OC toads was they would bring them back.
>>
>>384606232
>>384606439
NIGGA THERES A SWITCH ENTRY? AAAAAAAAAA
>>
>>384585420
I need this mashed up with the original theme ASAP.
>>
>>384605657
>>384606383
PJs arrangement was painfully bad and this remake theme is a significant improvement over the last. especially without the UNTZUNTZUNTZ rave in the background which got so fucking old. they even added in another section so it didn't loop so damn hard.

this is why composers are in charge of composing instead of nostalgia-fueled spergs like you.
>>
>>384589703
>Jap/EU version has almost half the health, but also a lot more power, defense and speed

Neat
>>
>>384610803
Are you from tumblr? No not yet but probably a few years from now there will be.
>>
One of those people better leak it
>>
I kind of hope this aids in bringing Toadsworth out of retirement. Fuck the generic Toads.
>>
Can we all agree that even though paper jam had a god awful rushed story, cookie cutter toads and enemies, and mild animation style, it still had one of the best combat feel for fighting.
>>
>>384613290
Nah. The story was stuffed as is. Adding more crossover fanservice would have made it a clusterfuck.
>>
>>384613290
the fights were the best part of the game and series.
>>
>>384613290
nah the reason why the enemies were "harder" it's because they expect you to use the cards
>>
I just have no idea why they would remake this. It still holds its own incredibly well. The graphics were great and had a lovely, polished style. There was no need to make it "3D".

>Now all the moves appear in a horizontal banner that you scroll through with L and R, and the game rearranges the Bros for you.
This I can actually get behind on. It didn't bother me THAT much in the original but once you get the Fire and Lightning powers it started to get a bit annoying switching around all the moves and the stances of M&L to get to the right move. This is what a remake should do, streamline stuff.

>Previously defending for too long would see the Bros buckle under the weight of their hammers, this no longer happens, making an element of battles easier as there's always a reliable timing window for defending
But this shit is just stupid. It makes an interesting part of the battle system null and void now. It was all about timing your every move, understanding your opponent's moves and timing. But now you can just hold your hammer with no repercussions it seems.

Again, I have no idea why this had to be remade. All the news did was make me replay the original, which still holds up.
>>
>>384613290
I don't know, everyone praises the combat in the game and while I don't have anything against it the combat didn't really hit as something special to me compared to the previous entries in the series, all I can say is maybe it was a bit long on animations for the Trio moves but that's about it. I appreciate the enhanced difficulty it had though.
>>
>>384614129

SSS+ is entirely 2D.
>>
>starlow replaces Geno
How pissed will you be!?
>>
>>384614473
Yes, but didn't they make the sprites 3D, or at least gave them more depth?
But that's also my point, why remake this game at all? Unless they actually went full-scale 3D and made a Switch remake with Mario Odyssey graphics, but who would even want that? Don't mess with a great game. Put some budget into a new game. It's not like the game is rare or anything, isn't it on Virtual Console? This just smells like an easy cash-grab to me.

Now if the game was full of flaws and bugs that needed fixing or streamlining sure, go ahead. But like I said, the game still holds up.
Streamlining the overworld moves is a good idea, but it seems like it's the only good idea they have with this remake, and it's not like it ruined the original games.
>>
>>384615356
>but didn't they make the sprites 3D
no
>>
>>384615356

Nothing is 3D.

>But that's also my point, why remake this game at all?

They probably wanted to squeeze the remaining mileage from the DT/PJ sprites while testing out their new 2D engine.
>>
>>384591913
>since Superstar Saga had what some would argue, the best sprites in the series to begin with

Either bait or extreme rose-tinted glasses
>>
>>384615356
>Yes, but didn't they make the sprites 3D, or at least gave them more depth?
No. The 3DS entries have never used 3D models for the characters, it's always been sprites.
>>
>>384598185
Wow, how lame and retarded easy bros moves in SSS were.
But of course nostalgiaturds need to pretend "IT'S QUICKER SO IT'S BETTER REEEE"

It's not a fucking speedrun.
>>
>>384616440
ebin
>>
>>384615612
>They probably wanted to squeeze the remaining mileage from the DT/PJ sprites while testing out their new 2D engine.
I figured something like that. Like I said, cash-grab.

>>384615839
I'm not even that anon but I would say that "some would argue" that SSS had "the best sprites in the series to begin with".
Depends what your definition of best is. I loved the simplicity of it. The style. The pixels. I dislike the sprites from the 3DS games. Too bland, nothing interesting about them.
I just love pixel art though. And I love games that try their hardest at making the best out of the hardware they're on. SSS had amazing, colourful sprites and great animation. All on a GBA.
>>
>>384616542
>3 action commands
WOW SO HARD AND CHALLENGING!
>>
>Popple's Theme remade
>>
>>384616624
>I'm a nostalgiafag
Not my problem you're a faggot with abysmal taste.
Even back then, the Toads, Bowser and Peach looked like fucking shit. The environments were trash as well.
>>
>>384616717
I did say ebin right?
>>
File: 1480034690486.png (57KB, 968x318px) Image search: [Google]
1480034690486.png
57KB, 968x318px
>>384616624
>I loved the simplicity of it
>Too bland, nothing interesting about them
>>
>>384585193
>Luigi had fallen
>Before Mario
>Not making Luigi the invincible 1up bitch while Mario does all the damage
>>
>>384593231
You're missing Paper Jam.
>>
what if the mario and luigi series jumped to 3d models? would be a lot of backslash?
>>
I mean, it looks okay but at the same time I can't see any reason to play this over the original unless you either have no way to play the original or you're a fag who only wants to play new stuff and dismisses older games as inferior.
>>
>>384594381
I could never beat Cackletta's soul in the original.
>>
>>384618116
People already bag on the 3DS games for their sprites looking 3D, so probably.
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