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So, this was nothing special whatsoever, right?

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Thread replies: 192
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So, this was nothing special whatsoever, right?
>>
I think it's special, but not everyone likes the same thing.
>>
It feels like a parody of western shooters from 2007-2011, except the joke is on me because i'm the one playing it.
I can't even tell what was played for laughs and what was done in sincerity, because even the unique mecha suit mechanics can't save it from being utterly and dreadfully generic western dudebro shooter in every other way.
>>
>>384536128
Name a better third person shooter. The only one that even competes with it is Max Payne 2.
>>
>>384536432
>It's a parody if japan does it
Did the devs say it was a parody?
>>
>>384537032
SOCOM 1 & 2
Ghost Recon Future Soldier
>>
>>384537032
Max Payne 3
>>
>>384536128
It was alright.
Binary Domain was better.

>>384537032
The first two Max Payne's were probably the best third person shooters imo.
>>
It's really good, but nowhere near as much as people make it out to be. The suit overheats too quickly, boosting and slo-mo should be seperate meters. Also fucking melee should not overheat you, it's already risky as fuck.

It's a solid 8/10.
>>
>>384537032
Binary Domain wipes the floor with it.
>>
>>384536128
It's great but it has a few quirks that could be fixed in a sequel, for example:

-A better upgrade system
-A longer campaign
-Fix Melee attacks
-Give the option to unlock the suit's full potential
>>
>>384537309
>>384537376
Binary Domain is shit. I'm getting tired of you parroting faggots saying it's good because of its "story". Worse than Spec Ops fags.
https://www.youtube.com/watch?v=0iVtH0Fbjx4&t=5s
>>
what I'm gonna say won't make much sense but...

I never played Gears of War, but it comes of to me as "me and my military squad are fighting against stuff" cover shooter

so vanquish felt like gears of war to me, I just wished I was alone against the robots and not have generic AI soldiers next to me at all times "fighting in the battlefield", I just don't like the war setting
>>
>>384536128
I think it's actually kind of bad. The game has nothing going for it if you get rid of the slide gimmick.
>>
>>384536128
Of course it wasn't. It's Platinum. Everything they make is a 5/10, with the occasional quality spike to 6/10 or dip to 4/10. They're incredibly consistent in their mediocrity.
>>
>>384538023
Youre right. It doesnt make sense. Dont ever post again faggot.
>>
>>384538003
This is true, but Vanquish sucks as well.
>>
>>384537032
Resident evil 4 which was ironically also made by shinji Mikami

Also if you want some debatable answers Uncharted and the last of us
>>
>>384538169
>Don't ever post again faggot.
if only I could
>>
>>384536128
It was just a short dumb fun action game, I enjoyed it back on the 360 though.
>>
>>384538003
>>384537952
You'd have a point if vanquish wasn't fucking shit either
>>
>>384538217
The Last of Us is more of a stealth game than a third person shooter. It's basically designed to make firefights as risky as possible.
>>
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>>384538023
>I never played Gears of War
>so vanquish felt like gears of war to me
Huh?

Are you trying to express that Vanquish is a generic TPS? Why compare it with the notion you have of a game you haven't played?
>>
>>384537952
I think you mean
-completely remove upgrades
-keep melee attacks exactly as is because not overheating after melee would be incredibly broken
-git fucking good and learn how to manage your meter
I agree with the length thing though.
>>384538182
>>384538252
>this is shit
https://www.youtube.com/watch?v=_tysaJyJ1hA&t=39s
You faggots must really hate fun.
>>
>>384536128
What are some other 3rd (or first) person shooters from Japanese developers? I feel like its a genre that they would be great at, but never try.
>>
>>384536128
It was fun

These days that is something special
>>
>>384538537
It's literally a fucking generic TPS if you take out the knee sliding
>>
wrong, OP a fag as usual
>>
>>384538676
>if you take out the main mechanic of the game it becomes generic
You must be a really special kind of retard.
>>
>>384538393
I did explain it
>Gears of War...comes off to me as "me and my military squad are fighting against stuff" cover shooter

and I also said that such a statement doesn't make much sense, I'm basically saying "this game felt like what I think this other game feels like" of course that's a dumb reason
>>
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>>384538023
You're an idiot.
>>
>>384537158
sucks
>>
>>384536128
Right. The hype comes from the people who thinks action games must have some sort of coreography thing aka platinumfags.
>>
>>384538769
>Only one mechanic keeps the game from being generic trash
Yeah, it's shit. Get cancer and get fucked
>>
>>384538796
I understand what you're saying about the AI soldiers but there only there to drop ammo and grenades. Besides in Gears those are co-op characters so your comparison is completely retarded.
>>
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It's alright but not their best work.
>>
>>384538695
He's right tho, you eat shit for breakfast
>>
>>384539128
So by your dumbass logic Max Payne must be shit since if you remove bullet time it's generic.
>>384539162
Hack & slash games are fucking shit.
>>
>>384539393
>this one samefag baby is this bootyblasted that Vanquish is fucking shit
>>
>>384539128
>if you took bunnyhopping out of quake it would just be another fps
>this makes it shit

do you realize how retarded you sound
>>
>>384539393
Max Payne has bullet time AND jumping towards the ground while aiming in any direction, which you can use independently of each other
Vanquish sucks frozen turds
>>
>>384539136
>>384539136
>AI soldiers...only there to drop ammo and grenades

they divert enemy AI, the actually damage and kill enemies, they get in the way, even if you kill them yourself they just respawn infinitely and the story related one is invincible
>>
Is the PC port any good?
>>
>>384539575
>samefag
You're a dumbass
>>
>>384539670
8k 60 fps
>>
>>384539709
eat shit, vanquish is garbage you redditor
>>
>>384539605
>Quake is only defined by bunnyhopping
Thanks for telling me how young you are.
Faggot in a sling with a skull full of bullshit, you don't know jack fuck about vidya you goddamned princess
>>
>>384539670
it controls great but sensitivity gets very low when you're on a turret, which from watching console speedruns doesn't seem to be the case
>>
>>384538676
>if you change the game then it's different
WHOA
>>
>>384539748
>reddit
Goddamn I'm about to win bingo if you keep this shit up.
>>
>>384538676
Even with the knee sliding, it's nothing. "Rocket Knees" is just sprinting with a different animation. And this isn't some overgeneralization, it's just sprinting. Even the evasive rolling part, a good number of other third person shooters have. The only uncommon element of Vanquish is that you can shoot while sprinting (which also brings up the slomo, something that would be called a dumb casual gimmick in almost any other game).

It's no different than turning a corner from cover and sprinting in to hit stuff with an underbarrel chainsaw in Gears. Except that Gears doesn't have a limit on your melee or on your sprint, and funny enough ends up being faster than Vanquish because there's no downtime where you're waiting for your suit to cool down.
>>
>>384539653
There's literally the same thing in Vanquish. Please just kill yourself, its clear that you don't know anything about the game.

>>384539790
Quakefags only care about how "fast" their game is. So that's its defining trait, the weapons in the game are cookie cutter arena fps guns, and before you say "MAP CONTROL", the same shit matters in any game where there's pickups. The defining trait sure as hell isn't how it looks or its aesthetic, because all the maps are generic arena fps maps.
>>
>>384536128
It was great.
>>
>>384537158
>>384537309
>Max Payne
>good
LOLOLOLOLOLOLOL
>>
>>384540058
vanquish was so good nobody even remembers it exists, and this thread only exists to show people how bland and garbage it was
Slack-jawed cockmongling quadranegro go bellyflop a tablesaw
>>
>>384540019
>downtime where you're waiting for your suit to cool down.
You're playing the game wrong. Also sliding lets you slide under bullets. How about actually learning the game instead of playing on easy then saying it's shit.
https://www.youtube.com/watch?v=Bi1ssJnUxvo&t=9s
>>
>>384538182
>>384538252
>having taste this shitty
You memed yourself.
>>
>>384540219
>>384538810
miles better than this barely adequate game desu

the only thing this had going for it was aesthetic.
it had a bunch of promising mechanics but didn't deliver on any of them
>>
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>>384540314
>Slack-jawed cockmongling quadranegro go bellyflop a tablesaw
>>
>>384536128
It's the best game Platinum has ever released.
>>
>>384540019
See , people don't actually like knee sliding. Knee sliding is just a function, what people like is the fact that it's fast right? So now our character sprints but just really fast
>>
>>384540404
Naw
Max Payne in all it's iterations is trash. Stay mad faggot.
>>
Uncharted 4 is the more fun third person shooter
>>
>>384537032
I quite like a lot of the mech third person shooters that no one ever mentions when talking about third person shooters.
Stuff like Virtual-On, Gundam Vs., or Armored Core.
>>
>>384540745
I as well enjoy the smell of a man's ass coupled with a truely interactive cinematic experience.
>>
>>384537032
>>384537158
>>384537309
Max payne 3 was my favorite TPS for years but I played Uncharted 4 and it actually kicked its ass
The level design is better than in max payne 3, and I mean, it's so good that I've been replaying sections non stop
Animations, gunplay, difficulty, it's so perfect in Uncharted 4
If any huge fans of TPS shooters like max payne are reading this, you own it to yourself to play Uncharted 4
I didn't even buy a PS4 to play it but if I did I wouldn't regret it one bit

>inb4 it's not a game but a movie!
Max payne 3 has unskippable cutscenes while you can skip in Uncharted 4
>>
>>384540956
HAH
QUARTER QUARTER QUARTER
uncharted is better than your existence, buttsniffer-kun
>>
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>>384540779
I too like those games, but I think everyone sees them as just mech sims rather than TPS's. Never really questioned why.
>>
>>384537032
Earth Defense Force 4.1
>>
>>384538537
>u just le hate fun
The Platinum fanboy's only recourse.
>>
>>384541098
Armored Core I can sort of understand, but Virtual-On and Gundam Vs. are pure shooter.
>>
>>384541097
It's 2017, there's nothing wrong with huffing man ass and enjoying Uncharted. There is no correlation with faggotry and Uncharted.
>>
>>384540956
Because max payne games don't have unkippable cutscene- oh that's right
Funny how you can skip them in uncharted 4
It's one of the best games I've ever played, I only wish it wasn't PS4 only so fags like you would shut up and get to play it to see how good it is
>>
>>384541362
>uncharted
too bad you can't say the same about your ass
>>
>>384541115
>it's just not fun
The contrarian's only recourse.
>>
>>384541038
They're both trash. Rockstar had the mercy to put down MP as a franchise, thankfully.
>>
>>384540721
lol why would I be mad in this thread where literally everyone agrees with me except your desperate ass
>>
>>384537032
Uncharted 3
>>
>>384540520
ouch
>>
>>384541435
It's only gay if you fall in love.
>>384541367
Uncharted series is fine, I just also happen to enjoy man-ass.
>>
>>384541607
>literally everyone
>1 aggressive mad MP faggot samefagging
>1 butt huffer larping as an Uncharted fan
>2 people jerking off in the background
Ayyyyyyyyyyyyyyy
>>
>>384541951
Maybe if you weren't born short two chromosomes you wouldn't be jerking them both off right now you power outlet fork poking jack-in-the-fucks
>>
>>384542156
>complains about missing chromosomes
>types out a response that is full-bore aggressively autistic
Wew lad. I'm cringing on your behalf.
>>
>>384541951
Yes, everyone agrees that max payne is good you fucking cumguzzler maximus
>>
>>384541951
that's about everyone
and then there's you desperately defending a mediocre game
>>
>>384536128

Hate to say but yeah. The rocket stuff was great but it was terrible how they held that mechanic back.

As a cover shooter, it was completely outclassed by binary domain.
>>
>>384541038
Uncharted 4 also has long sections of worthless nothing like fucking around at your house, scuba diving and driving with Elena. I wish someone would tell game devs to implement some kind of NG+ option that lets you skip all the cinematic crap
>>
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>>384542947
>As a cover shooter
reeeeeeeeeeeeeee you fucking casuals it isn't meant to be played as a cover shooter GOD DAMN IT jump in front of a train

this is why we can't have nice things
>>
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>>384538003

We are not directly saying that it was good, but we are all saying it was better than Rocket Knees.
>>
>>384543254
And you're wrong.
>>
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i really like platinum but shooters arent really my thing

and not even they can make me like the genre
>>
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>>384543192

Face it man, the most effective way to play was to jet between cover.

It was a cover shooter. I am sorry.
>>
>>384543192
FUCK FUCKIT it's a cover fucking shooter and you know this
>>
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>>384543453
>>384543460
>>
I think MP would have been dumb fun
can't slow down through
>>
>>384543624
Prove them wrong shit nugget
>>
>>384543756
Watch an advanced player play the game and see how often they use cover.
>>
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>>384543756
i mock casualfags, not spoon feed them, anon
>>
Once you get your cover usage down to 2% and learn how to manage your boost meter it becomes a religious experience. Overheating is death, the only time you should ever overheat is when you ORA ORA ORA the shit out of the last enemy and the score drops. Cover serves no purpose beyond letting you smoke cigs. Realize this, get gud, and you have yourself a third person shooter that transcends the genre and becomes one of the best character action games ever made.
>>
>>384540520
This
>>
>>384544002
>Cover serves no purpose beyond letting you smoke cigs
i agree with you 100% but it's also useful as a tool for rushing/slowing time
>>
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>>384544002
>It's not a cover shooter because if you play very, very specific way you barely use cover!
>Watch these videos who try very hard to not use cover! They don't use cover hardly at all!
>>
>>384536128
It was more fun when you took double damage from 60fps.
Also, its lack of map variety, short length, and forced first person walking while getting exposition spat out at you are what made the game a 6/10 for me at best.

The best parts of the game are going and being fast, but the game constantly wants to ruin its own pacing and put you on rails.
>>
>>384544480
Here we see a casualfag in his natural habitat. He blames the games for his inability to learn mechanics instead of himself. He just refuses to git gud.
>>
>>384544818
>and forced first person walking while getting exposition spat out at you are what made the game a 6/10 for me at best.
i hope you realize when a game does that its to hide a loading screen
7th gen consoles were shit
>>
>>384544480
Throwing a tantrum because you have to meet a game halfway truly is a childish, stupid way to treat what's supposed to be a hobby.
>>
>>384544480
>>It's not a cover shooter because if you play very, very specific way you barely use cover!
>very specific way
You mean properly?
>>
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>game widely praised for it's relatively unique movement mechanics
>rerelease on PC
>game gets shat on left and right
REALLY ACTIVATING MY ALMONDS YOU CUNTS
>>
>>384537032
Uncharted series has been known to be one of the best in Shooter action game (that's TPS). Even if you wanna rag on 4 for its content and being heavily story driven, the gunfights you do get into are some of the smoothest things you could experience in an TPS.
>>
It's almost scary to see threads like these because they're such a constant reminder of how utterly garbage taste /v/ has.
>>
>>384540019
>Even with the knee sliding, it's nothing. "Rocket Knees" is just sprinting with a different animation.
In theory, yes, in practice no, Vanquish doesn't have any hitscan weapons so the speed and posture achieved with the rocket slide allows you to avoid all incoming fire, while in typical TPS games you take damage any time you're out of cover.

Vanquish becomes a game of movement and aggression instead of a game of whack-a-mole.
>>
>>384537032
Mercenaries
>>
The thing that made this game shit is that there is literally 0 benefit or incentive to use the suit's capabilities in any situation other than shifting from cover to cover.

In almost every scenario actually trying to boost around to kill shit just gets you killed, similarly using the melee in literally any circumstance also gets you killed because you can no longer boost to more effective cover.

When you take those things into account you realize that it is better and more efficient to just stay in cover like 95% of the time. Also the final boss and ending was complete blue balled shit.
>>
>>384546810
Please, the game was shat on way back when. The only thing now is it's back in the spotlight.
>>
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>>384548124
Fucking same. Seeing this title written off as a GoW clone, or complaints about melee, or how short it is..

But Mikami really did sort of reinvent the genre twice in a row. The first time he did it was within an established IP, so maybe people shit on Vanquish because nobody was able to spoonfeed them an opinion on it beforehand.

>>384549460
>Really there's no incentive for me not to just press light punch exclusively, since it still damages my opponent.
God forbid you want to get better at a game. It gives you a score after each mission for a reason.
>>
>>384541509
>>384541115
Why don't just play both and keep your shit to yourselves you retarded niggers.
>>
>>384536128
It's overhyped console trash, same as Shitanetta. The moment these two shit games came to PC they were exposed as shit games and nobody bought them.
>>
>>384549694

Get better to what end? The game isn't fun. It's a generic TPS with a gimmick. Literally EVERY SINGLE video of """""""stylish"""""" gameplay is of some fuccboi playing the first few missions that he has attempted 100s of times prior and found the perfect set up to take everything out perfectly. Try that shit on the later missions when there's a billion enemies all over the place and good fucking luck.
>>
>>384549912
>Get better to what end? The game isn't fun.
>>384541509
HMMMM
>>
>>384549856
>keep your shit to yourselves
underrated
>>
>>384550040

>literally explained what makes the game fundamentally trash already in a previous post

All the game needs to incentivize actually using the boost to do literally anything is to have enemies drop health/meter restoratives, instead of fucking retarded health regen which we have known since that shitty mechanics inception is garbage and promotes slow gameplay.
>>
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>>384549912
>try that shit on the later missions ... and good fucking luck
Because nobody who bothered to improve would've played through those missions, right? I'm sure after practicing "100s of times," they just dropped it at Act 4.

People HAVE "[tried] that shit." That doesn't change just because you're so unfathomably stupid you can't imagine it.
>>
>>384549912
>Literally EVERY SINGLE video of """""""stylish"""""" gameplay is of some fuccboi playing the first few missions that he has attempted 100s of times prior and found the perfect set up to take everything out perfectly.
What you mean like all other stylish gameplay? Do you think DMC combos are just something that comes out on the spot? Vanquish requires far less rehearsing actually, you just need a plan and a decent grasp on the mechanics and weapons, no need to get anything besides boost dodging into your muscle memory, which is piss easy anyway.
>>
>>384550313

>requires playing the same level 100s if not 1000s of times to get literally perfect at the game (IE. memorizing where all of the enemies spawn so you can deal with them in a static encounter instead of dynamically) in order to play it the """"right"""" way everyone should be playing it

simply amazing
>>
we are beyond neo-/v/. this is nu-/v/.
>>
>>384550250
Vanquish isn't perfect in how it handles incentives for sure, I think Max Payne has the right idea of rewarding kills with slow mo. But the boost in Vanquish is far more important than Max Payne slow mo so the whole game would need to be reworked. Anyway that doesnt change the fact that its a really good shooter that offers you a lot of neat tools to play aggressively and creatively. It's not perfect but there's not a whole lot out there that's even half as good.
>>
Vanquish is just a less fun poor man's Metal Gear Rising.
>>
>>384550250
So your complaint is that the game isn't a Skinner Box.

Go grab all of your cheevos on the Walking Dead or something if you want a reward every five minutes, you pleb. If playing isn't its own reward, why play in the fucking first place?
>>
>>384550657
If you put Sam in Metal Gear Rising it would play the exact same as it does in Vanquish
>>
>>384550396

>dmc
>being able to actually be good at flowing combos together and jump canceling etc. requires strict memorization of specific inputs with every small frame windows

>vanquish
>play the level 500 times until you know where enemies spawn in tightly knit groups
>use your boostios to get over to them
>throw a grenade
>add in a pointless slo-mo finisher so it looks cool and because youre actually too shit to hit the grenade in mid air without slomo
>>
>>384550471
Only times you need to learn spawn points or do any sort of level memorization is during challenge 4, 6 and God Hard. Otherwise you don't need any of that at all, you can go fast and do fine provided you understand the enemies and mechanics.
>>
>>384550714
Well good thing they didn't. Would have been a worse game.
>>
>>384550759
What's your obsession with memorizing the level and spawn layout, you nut? Did you drop the game because you were too stupid to pay attention to the map or something? That shit doesn't matter outside of the challenges.
>>
>>384550707

My complaint is that if the """"""correct""""" way to play the game is a certain way, then the rest of the game should reflect that. Regenerating health, 1 hit melee overheat and cover actually being able to be utilized doesn't.

Everything in the game pushes the player to play it like a generic TPS.
>>
>>384550759
If you need 500 attempts to memorize enemy spawn points then you may be clinically retarded. Just a few runs testing different strategies is enough to build a plan, after that it's just execution. If your complaint is too much memorization youre complaining about the wrong game.
>>
Nothing will beat the satisfaction of beating God Hard difficulty while """""people"""" on /v/ are so bad they can't even boost right.
>>
I pirated Vanquish and Bayonetta as soon as they came out on Steam and they have been collecting dust on my HDD since then
>vanquish is not even better than binary domain, let alone MGR
>bayonetta has cutscenes up the ass and retarded puzzles when all I wanted from it was action and good level designs
sega should start porting the GOOD SHIT already
>>
>>384551007

bashing your head into the wall until you crawl out of god hard with a low rating isn't an accomplishment, anon

youre no better than the autists that do sl1 runs in souls games
>>
>>384551007
God Hard fucking sucks though. Challenge 6 is harder while being way more fun since it relies on challenging encounter design rather than gimping your boost and health into nothing.
>>
>>384551040
It's significantly better than Binary Domain, the fuck are you talking about? Only thing Binary Domain has over it is story related shit. MGR isn't even in the same genre.
>>
https://www.youtube.com/watch?v=L_UaQ0xmWNY

this video accurately sums up this thread

>rich, the autist, likes the game a ton but cant actually defend why he likes it other than "IT'S FUN IF YOU PLAY IT RIGHT"
>aids moby actually has a ton of valid criticism for why the game is complete shit
>>
>>384551086
You wish, shitter. 200k final score.
>>
>>384540219
nice post
>>
>>384550964
What's your point tough? It's also a score based arcade game that lets you play fast and aggressively while rewarding you with score. It when you're just starting out because you will most likely be forced into a boring playstyle, but spend some time with the game and it really opens up. Should games be judged solely on how you do on your first playthrough?
>>
>>384544002
idk its different from something like bayonetta
bayonetta doesnt have a crutch mechanic that is simultaneously highly effective across all difficulty levels
you could maybe argue witch time is a crutch mechanic? but the game is actively built around using dodge offset to avoid damage and punish.
witch time is a way of teaching you to do so more and more effectively. this is fun in and of itself so the game is rewarding you for learning it's core mechanic by it being both fun and effective.
this is true whether you're a beginner or an expert.

compare to vanquish where darting from cover to cover is very effective but not very fun.
it kind of feels more like the game is working against your desire to really 'open it up' and have fun with it's most attractive mechanics.

and yeah i've seen the videos of people doing cool shit in vanquish it's definitely impressive.
I just think the inclusion of so much cover is kind of counter-intuitive to their obvious aim of making a stylish TPS that doesn't rely heavily on cover.
>>
>>384537032
god I started up 2 today
everything feels so much more smooth than 1 and poppin bitches in da face is so much more satisfying
>>
>>384550964
The game doesn't railroad you into playing optimally. Would you rather it did? Would you rather you had no choice but to do things in only one way, or do you want to actually learn something?

But then you seem to feel just fine playing a game like dogshit without leaving your comfort zone as long as you get to the credits if your comments about using cover say anything.

>>384551267
I'm not taking anyone who's jumped on the "Sonic was never good" train seriously. It doesn't help that they generally have bad taste and poor insight anyway.
>>
Dogshit game
>play on hard difficulty
>enter critical health from a few shots
>>
>>384551471
>rewarding you with score
I think that's the one thing that """"""correct/stylish""""""" anon isn't getting. Possibly because of his age.
>>
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>>384551783
>play on hard difficulty
>the game is hard
>>
>>384551783
>play game
>get shot
>hurts

WOWWWWW
>>
>>384551267
prerec is garbage. their thoughts on games are complete trash. not going to watch the video because I'm sure it is godawful like every single other prerec video I've ever seen.
>agreeing with aids moby
this should register as a huge red flag that your opinions may be the worst ever. please have a think about what decisions in your life lead you to agreeing with aids moby.
>>
>>384551573

>having platinums cock shoved so far up your ass that you legitimately believe these glaring oversights and poor oxymoronic game design choices are intentionally designed to "keep you from playing optimally if you dont want to"
>>
>>384551518
I don't think it's counter intuitive. The goal wasn't to just create a stylish TPS, it's to deliberately make a game that while on the surface plays like a cover shooter, actually gives you enough tools to play very aggressively. If you go in blind, the game has a very nice learning curve where you start off hiding behind cover but slowly get very aggressive as you discover the game's less straightforward mechanics. I like that about Mikami's games, they always start off kinda generic, yet end up playing very differently after you spend time with them
>>
>>384552016
Are you a steam indie dev whose mad his pixel graphic walking simulator didn't sell?
>>
>>384551518
or I guess what I'm getting at is:
Vanquish's cover which most new players are going to rely heavily on doesn't teach you how to open up it's gameplay
whereas bayonetta's dodging and witch time does

This is an example of how Vanquish has sort of odd and counter-intuitive design and probably why so many people struggle with it.
This does not mean that it's a bad game by any means. Just it has an odd unfriendly way of teaching it's mechanics and I think a lot of people's complaints are valid for that reason.
>>
>>384552170
Yeah I know what you mean, it definitely could have conveyed its systems better. Most people nowadays don't give a shit about score. Though truth be told I did stumble into Vanquish' advanced mechanics through normal play, unlike Bayonetta where I had no idea how to dodge offset until I looked it up and practiced it on my own. But maybe that's just me.
>>
>>384551953
>Playing Bayonetta wrong
>Playing Vanquish wrong
>Thinking Overwatch's boxes are reasonable
>Thinking Internet anonymity is bad
I think Jack means well but I don't understand how he manages to be so consistently wrong about everything.

>>384552170
>bayonetta's dodging and witch time does
I don't really agree with that. Most new players I've seen don't dodge offset and instead wait to trigger witch time and spam the long and shitty combo. Why do you think those enemies that don't give you witch time are bitched about so much?
>>
>>384552089

im just a person who wishes people wouldnt circlejerk over imperfect garbage

vanquish is a game that both

a) doesn't present its game mechanics well at all
b) doesnt give anyone incentive to use said game mechanics in any way because literally every single element of the game other than the score (which a high one can be achieved without boosting all over the place anyway) pushes players to play it like gears of war

how can you possibly blame the player for not playing the game right when every aspect of the game works towards telling the player using cover at all times is the right solution

the game is just poorly designed from a presentation perspective
>>
>>384544002
>Cover serves no purpose beyond letting you smoke cigs
>not kicking pieces of cover to launch yourself in the air and slow mo shoot a bunch of robots from above
baka desu senpai
>>
>>384552590
Amazing
>>
>>384552590
>which a high one can be achieved without boosting all over the place anyway
No, you really need those completion bonuses if you want to reach decent scores
>>
>>384551007

>can only boost for like 1.4 seconds
>die in practically 1 hit

t. cover user
>>
>>384552170
I think having a lot of hidden nuances, like this game or W101, makes things so much more interesting! There are always new tricks or optimizations to work into your play, and it being up to you to discover them feels great.

I think it's less unfriendly than it is just having higher expectations of its players than the majority of current games do. All of the bare essentials are given to you, and ideally there's an implicit agreement the game makes with you that it'll reward you with far more if you really dig into it.

>>384552590
The score's the whole point. It's incentive to improve your play. If you only care about getting to the credits, then sure, use all the cover you like. If you don't respect what the game's bringing to the table, it's not going to reward you.
>>
>>384552786
>I think it's less unfriendly than it is just having higher expectations of its players than the majority of current games do
Yeah the fanbase is responsible for a lot of it actually. People expect to be able to go fast despite being shit at the game because of the way people praise it. It's an unreasonable expectation, the only times you can play shooters aggressively from the get go is when they are really easy, but what can you do.
>>
>>384552549
yeah but those are baby steps toward learning how to really play bayonetta.

is ducking behind cover in vanquish? maybe. idk.
I feel like people got vanquish to shoot at robots while suspended in midair in slow motion
and rapid punch the shit out of robots and all the other flashy shit you can pull.

but the flow between ducking safely behind cover and pulling off flashy shit is a little less elegant to me than using witch time to dial-a-combo to eventually learning dodge offset.
>>
>>384552590
>(which a high one can be achieved without boosting all over the place anyway)
You get penalized for using cover.
>>
I liked it until the "escort mission in a cramped space" bit.
When will that meme ever die
>>
>>384553108
What escort mission? You mean the one where you can boost away from the truck and destroy all enemies in the tunnel minutes before they even see the truck? The on rails and sniper missions can go fuck themselves, though. Those actually do suck.
>>
>>384552943
There's easy automatic for a reason anon.
>>384553108
You don't actually have to wait for that thing. Just boost through and kill the jellyfish. The only really bad level in the game is the sniper level.
>>
>>384537158
agree
>>
Binary Domain was better.
Vanquish isn't nearly as fast as it makes itself to be, gets pretty repetitive and enemy variety is not good enough.
RE6 is a more stylish TPS.
>>
>>384553215
>>384553220
I just have a problem with the concept itself really.
Sorry for my autism
>>
>>384553413
It's still 10 times faster and better than Binary Domain. Let me guess, you're a story fag?
>>
>>384553413
>RE6 is a more stylish TPS.
Over the line.
>>
>>384553413
>Binary Domain was better.
No matter how many times you dumbasses say this shit it will always be wrong.
>>
>>384538106
Are they the fidget spinner of game studios?
>>
>>384552786
I have similar issues with W101
It's a super fun game and a very different and creative take on the genre but there are certain aspects of it that are really frustrating.
Like how much it takes you out of the action when you mess up and take a hit when you gotta run around and collect all your wonderfuls.

You could argue pro players are never going to get hit but for the rest of the 90% of people who are new to the game it will feel clunky and jarring when every time
you make a mistake you are completely taken out of the action for a few seconds.

And then there's the rock paper scissors enemy design.
>Rock enemy appears switch to Paper
>Scissors enemy appears switch to Rock
and if you didn't switch to Paper fast enough you get hit by a homing laser from across the screen and have to run around and pick up your wonderfuls again.
>>
>>384538106
Neir:A and Bayonetta 2 are 8/10 at very worst and TMNT is a 3/10 at best
>>
>>384536128
I'm sure you hear that all the time from your parents.
>>
>>384536128
Yep, another boring game overhyped by Platinum fags.
Never again.
>>
>>384553519
It's true. You can shit on the campaign and that gameplay mechanics don't really fit RE games, but Mercenaries is what shines in RE6. And it plays hella great and all the flops and special actions are really stylish.
Honestly, I wish they took RE6 gameplay into some other game or just make a dedicated Mercenaries game.
>>
>>384553493
How's the reused boss battles?
>>
>>384553983
https://www.youtube.com/watch?v=SFy0f1VBQDg
This looks boring, are you trying to trick me into playing a mediocre game
>>
>>384554084
Good since they're well designed fights and are mixed with other enemies after their first appearance. Binary Domain has nothing but shitty boss fights and it reuses some of those too.
>>
>>384536128
Not gonna lie I only played this now that the PC version came out. It was fun as fuck and I played it twice in the same day on normal and the hardest difficulty. How the fuck is there no sequel to it? Evil literally accomplished their mission and won.
>>
>>384554112
>claims the game is not stylish
>didn't even play it
wew
>>
>>384554275
Mikami left Platinum. I pray everyday that Tango makes a sequel or at least a spiritual successor.
>>
>>384554305
I didn't, I'm not the anon you replied to, RE6 fags just got me interested since I'm a fan of TPS. Got a good video to showcase its stylish gameplay? Every video I watch is just melee finisher spam.
>>
>>384554396
Pretty sure Sega owns the IP and won't let them do that unless they decide to sell it.
>>
>>384538023
>I've never played a game, but it feels generic

Jesus Christ. Gears as all about bouncing off of walls and Vanquish is all about sliding. There is a lot more depth in both, but those are their popular gimmicks. If you want a generic cover shooter gameplay wise play Spec Ops, Tomb Raider, or Mafia 3. All of their cover systems are offensively safe and textbook, but that may be because the games focus more on other elements like story or exploring the world.
>>
>>384554684
They could still do a spiritual successor. I don't want a Vanquish without Mikami but I'll take a Vanquish without Platinum.
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