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Have we forgotten how to make fun racing games?

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Thread replies: 10
Thread images: 1

Have we forgotten how to make fun racing games?
>>
sega didnt
>>
>>384420719
Yup.

We will never get another Burnout, Rush, Daytona, Hydro Thunder, etc ever again. Raw Thrills seems to be our best bet but they have yet to port over H2Overdrive, not to mention how mediocre the new Cruis'n title was received.
>>
>>384420719
One of the best games ever. Soundtrack was fuckin neato. I don't even like that genre
>>
>>384420719
what happened to those car battle games like twisted metal and so on? I remember playing one or two as a kid on the PS1 but that was it
recently started browsing hidde ngems on this older console generations and it seems it used to be a big genre of games
>>
>>384420719
Forza Horizon series is fun
Microsoft just tries to jew you hard though
>>
>>384421458
>it seems it used to be a big genre of games
it really wasnt
>>
>>384421171

I agree, thanks to all the license whores who's sole goal is to slap as many licensed cars for a racing game we are no longer allowed to have over the top racing locations like Burnout or Cruisin. Just accurate racing sims.
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>>384420719
Had this on ps2 for a while, didn't realise it was that good. Traded it in for $3.
>>
>>384420719
well the issue is everyone know wants to make racing sims and no one wants to make arcade racers anymore. so the games we want which are arcade racers so what you said is figuratively true that we've forgotten how to make fun racing games. because even if realism in some context is good but isn't always fun.
Thread posts: 10
Thread images: 1


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