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When will video games reach Pixar quality?

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Thread replies: 190
Thread images: 34

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When will video games reach Pixar quality?
>>
When you fuck off
>>
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defend this
>>
They already do.
>>
>1/4 frames/hour
>30 frames/second.
>>
I honestly barely noticed this. I was really impressed by how good the models looked in the cutscene.
>>
>>384412905

What does the N on his forehead stand for?
>>
I mean you gotta admit they did a good job. It's even running on a PS4.
>>
>>384413517
Nigger Hater
>>
>>384412707
>being so pleb you dont notice the huge differences in lighting techniques where 1995 version has like 50 variations of shadows and light, where the KH3 looks like 1 flat light applied to all surfaces and looks 100x worse
>>
>>384412707

considering we still don't have computers that can render Toy Story in real time, probably not for awhile
>>
>>384413739
Not being this much of an autist to notice*
ftfy
>>
>>384413059
>1/4 frames per hour
No way, that's many years for the entire movie.
>>
>>384413059
>kh2 finally at 60 frames (although it did cause bugs)
>kh3 will most likely be 30
fuck
>>
>>384413739
Maybe one day we can have real time raytracing
But not until then
>>
>>384413871
>Toy Story was originally rendered back in 1995, and to our best estimate probably had frame render times which averaged in the range of 4 hours or so.

https://www.quora.com/How-much-faster-would-it-be-to-render-Toy-Story-in-2011-compared-to-how-long-it-took-in-1995
>>
>>384412707
Console for ya.
>>
>>384413871
They used more than one computer
>>
How are the KH 1 & 2 ports on PS4? I never got a chance to play them on PS2.
>>
>>384414001
That's just per thread, which means that the actual render rate is much faster.
>>
>>384413871
Pixar can afford more than one computer anon
>>
I've got a friend in me
>>
>>384413517
Mario
>>
>>384412883
just needs more AA
>>
>>384414001
Some frames in TS3 took up to 49 hours in 2011
>>
>cuck
Go back thwre
>>
>>384414204
Other than random crashes in KH1 & minor bugs in KH2 due to 60 fps, they're alright
>>
>>384412707
Well the writing is about the same so half way there.
>>
>>384413772
this
>>
games already surpassed toy story
>>
>>384412707
I hate how every time a high budget kids game comes out nowadays people are like
>"WOW THOSE LOOK LIKE PIXAR GRAPHICS"

Fuck off you morons. Not even the best looking AAA titles can compare to pre-rendered CG yet
>>
>>384413772
And even if we did, making that shit interactive is a whole other story
>>
>>384414705
Even HL2 was compared to Pixar
>>
>>384414361
Nario
>>
>>384414865
Even the PS2 claimed it was gonna have Pixar graphics.

But lately faggots keep saying this about every big budget cartoony game and it's annoying since it's not even close.
>>
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>games still dont look as good as 90s promo art
>>
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Ray Tracing never ever
>>
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>>384414705
>Not even the best looking AAA titles can compare to pre-rendered CG yet
>>
>>384414982
>we're never gonna get DKC trilogy remaster with the original 3D models rerendered for 4k.
>>
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when everyone has a farm of CRAYs to run Pixar-grade games in real time
>>
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2007
>>
>>384414982
high poly doesn't mean shit when your lighting is garbage.
>>
>>384413517
Nintendo... really
>>
>>384415080
What is ray tracing exactly?
>>
>>384416224
what was the specs of Pixar's render farm that made the first Toy Story?

when will a single home computer catch up?... and beyond to do it in real time
>>
>>384414458
Cool, thanks anon.
>>
>>384415431
>3d models
they were sprites.
>>
>>384416373
wow the Tomb Raider series has really come a long way
>>
>>384417081
Don't be a retard
>>
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they already did.

I dont care if you didnt like the game but you gotta be pretty delusional to say this looks bad.
>>
>>384416850
A single good home computer right now could probably render the original Toy Story faster than their render farm did, but asking to do all that computing in real time is still a ways off.

But I'm mostly talking out of my ass and maybe someone else knows better.
>>
>>384416680
Calculating the path of individual rays of light as they bounce around the 3D world. As opposed to rasterisation used for realtime 3D on GPUs where it's just drawing perspective warped triangles with features piled on to try and simulate the stuff ray tracing does for "real."
>>
>>384417380
this looks bad
>>
>>384417380
Not a single person ever said or implied this looked bad.
>>
>>384417597
>>384417609
kek
>>
While this is in many ways apples and oranges- the PS4's GPU is 1.84 teraflops. The rendering cluster they used for Toy Story was roughly 8000 megaflops. That means that the PS4 is over 200 times more powerful, but the PS4 also has to render scenes at ~30+ frames per second, whereas the server farm can effectively take as much time as it wants- working backwards, a workload that the PS4 can render at 33ms per frame (30fps) could theoretically be done in 6 seconds on the 1995 cluster, but Toy Story took well over 6 seconds per frame to render on that hardware.
>>
>>384417590
Ahh I see.
3D rendering is fucking neat.
>>
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>>384417597
>>384417609
>>
>>384412707

NOW
https://www.youtube.com/watch?v=7sqZQZWZ4KY
>>
>>384417380
looks like ass compared to toy story
>>
>>384417380
If this wasn't a Sony game veryone would praise it as Pixar quality shit. Why is /v/ so weird
>>
>>384414220

Yeah, it's not like the code back then could properly parallelize the rendering of a single frame across every single machine in the cluster - in practice they most likely had each machine handle a single frame, which was fine since you generally cared more about the run time of the entire workload than the run time per frame.
>>
>>384414339

He's kinda large and got a shiny head
>>
>a home console similar in size to a large laptop is only just reaching similar in-real-time processing power to an industry rendering farm

Really makes you think
>>
>>384412707
When you stop making the same shitpost bait over and over again
>>
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>>384417609
>>384417597
>>
>>384412883
Oh fuck! Toy Story BTFO
>>
Why is murrican time always the worst time on /v/
>>
>>384417081
And what were they sprites of?
>>
>>384415431
But that would be stupid, as we would be able to see all the defects and how the models are actually ugly with weird fingers and stock textures.
>>
>>384415080
The original didn't have ray tracing either. Lots of effects were added when it got remastered for BluRay in 2009. The original wasn't even rendered at 1080p for example.
>>
>>384412883
wtf i hate pixar now
>>
>>384417403
No, you're pretty bang on, there. The real issue is that the workload required to do lighting and shadow and all that on 3D models is heavy enough for a pre-rendered film, and for something with player control and having to account for multiple ways for light to hit any number of objects in a game is on two completely different levels. Only way we could get even close would be with completely canned animations and pre-baked everything.
>>
>>384412707
Never because movies are pre-rendered you uneducated fuck.
>>
>>384412707
When you can spend multiple computer-hours to render each frame, it's always going to look better than spending a thirtieth/sixtieth/less of one processor-second.
>>
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>>384412707
In terms of lighting never, it took/takes hours to render one frame in those movies and they have thousands of those render stations.
In motion the KH3 scenes looked really nice though, lighting isn't there but overall it looked better than TS1, especially the outside gameplay. TS1 had some good looking toys but the rest ooks pretty bad nowadays
>>
>>384412707
Why does it look like Woody on the left has subsurface scattering?
>>
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>>384420018
>>
>>384418489
OP here, I am European.
>>
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>>384420152
>>
>>384419030
When these models are made at Pixar, do they first animate some wire frame of what they want then a complex program (like RenderMan) draws on all the thousands and thousands (millions maybe?) of polygons? If it's so time consuming just to render one frame with the level of detail they strive for how do they create the model in the first place?
>>
What's the movie where toy soldiers fight toy aliens?
>>
>>384420058
Because he does. They started doing it in TS3.
>>
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>>384420058
He's a real human bean
>>
>>384412707
You do realize how shit the textures are in toy story right? If textures are completely out of the picture, then by default Wind Waker HD becomes much higher quality than anything pixar has ever shat out of their toasters.
>>
>>384418202
They really wouldn't. Stop trying to be a victim.
>>
>>384420348
>>384420386
but he's plastic?
>>
>>384419831
No point explaining anything dude. People forget that you can PRE-RENDER GAMEPLAY
>>
>>384420329
You're probably thinking of Small Soldiers (1998).
>>
>>384420486
But Crysis best looking game ever even though it looks like shit nowadays, just has alright phyiscs
>>
>>384418553
monkeys and barrels and bananas
>>
>>384420528
He is. I don't like it either, but I guess SSS was more appealing.
>>
Video games are rendered on a person's personal graphics card. Movies are pre-rendered on render farms consisting of hundreds of super computers linked up in entire office building floors. Not quite the same thing.
>>
>>384420528
I thought he was porcelain
>>
>>384420881
uuuuhm he's obviously made of wood
>>
>>384412883
one is model differences while the other is hardware performance in which the ps4 lacks polygon count, shader units, Anti-Aliasing.
>>
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>>384417403
I read somewhere that the current Pixar render farms could render the original Toy story in real time
>>
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>>384412707
https://www.youtube.com/watch?v=bMYLzPs0qq4

>Probably with 5-10 years
>>
>>384420948
ps4 lacks games too
>>
>>384413517
NThree
>>
>>384421052
https://boards.fireden.net/v/search/text/bMYLzPs0qq4/
Stop
>>
>>384420528
Plastics have SSS.
>>
>>384417597
>>384417609
lol
>>
>>384413517
National Socialism.
>>
>>384421394
smokin sick style
>>
>>384416535
It also doesn't mean shit when the models themselves look like shit.
>>
>>384415087
It looks good, but not as good as this. Keep in mind this came out in 2010.
>>
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>>384421742
fuck.
>>
>>384420018
>>384420152
>>384420250

In general I'd say that Toy Story 1 has the advantage in things that you can brute-force with a shitload of CPU/GPU time like lighting, AA, and curved surfaces but textures and things like grass are better on modern consoles. In particular the ground and walls in those movie shots look like they're from a 10+ year-old game.
>>
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>>384415080
Too bad Watchdogs uses its own form of ray tracing. Pixar shit is objectively ugly. DreamWorks is where it's at
>>
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>>384422030
Was that movie any good?
>>
>>384413517

Never ever.
>>
>>384414982
looks like there's a big cock in that tire
>>
>>384422092
holy shit that looks terrible.
normies and console peasants will eat this up
>>
>>384416850
>>384417403
http://sunsite.uakom.sk/sunworldonline/swol-11-1995/swol-11-pixar.html
>87 dual-processor and 30 quad-processor 100-MHz SPARCstation 20s

http://www.roylongbottom.org.uk/mips.htm
A dual core system should be ~150 MFLOPs, lets say a quad core is exactly 2x that. 87x150 = 13050, 30*300 = 9000, so 22050mflops, or 22gflops. A 1080ti is ~11tflops, so about 500x faster.
The movie was rendered in 46 days and had a 81 minute runtime, so a 1080ti could do it in ~130 minutes (62% the speed of realtime).
>>
>>384422193
it's slow and weird but pleasant
>>
>>384422523
And yet tons of PC fags are already begging for it.
>>
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>>384422193
If nothing else, it was impressive to look at.
>>
>>384422523
Enjoy your twitch stream of it, lad. Be sure to turn chat off for the optimal PC experience.
>>
>>384422193
Yes. Go watch it now.
>>
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>>384412707
>computers from 1995 are more powerful than a ps4

Sad
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>>384412707
> Toy story is already 22 years old

Jesus Christ why am I getting so old
>>
>>384417597
>>384417609
lol
>>
>>384423161
WAKE ME UP
>>
The real question is will Tom Hanks and Tim Allen reprise their roles?
>>
>>384423608
no. patrick warburton is confirmed buzz, reprising the buzz lightyear cartoon role, no clue on who's doing woody.
>>
>>384420152
>The "shadows" are just stock render shadows.
>No light/color bleeding
>No true ambient occlusion, just basic specular highlights
>That fucking PS2 ground texture
>Those copy-pasted plants
>The bump/normal-mapping on those soldiers
Fucking disgusting
>>
>>384423805

I thought Jim Hanks did all the Woody spots that Tom was too busy to take on.
>>
>>384423862
entirely possible, I just haven't heard anything about it, but there's been confirmation from the man himself that buzz is being played by patrick warburton. Can't blame them even though tim allen hasn't done anything of note in 20 years he still probably charges an arm and a leg.
>>
>>384412707

when it matters.
>>
>>384423161
you ant to hear something that will really make you feel old?

family guy is older than most people posting here.
>>
>>384423974

Apparently he spends all his time arguing about how hard it is being a conservative in Hollywood, yet for some reason he'll continue to stay there and collect residuals.
>>
>>384413978
It's existed for a while. Only on PC, obviously.
>>
Still Better than Toy Story 1
>>
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As someone who used to work in 3d cartoons and now work in 3d video games this thread hurts my soul.
>>
>>384424271
>Apparently he spends all his time arguing about how hard it is being a conservative in Hollywood
Well he's not fucking wrong. It's like the House UnAmerican Committee in reverse over there. Residuals are about all the work he can get.

Disney cancelled his show Last Man Standing because he wouldn't come out against Trump, despite actually good ratings.
>>
>>384412883
Different challenges face video game graphics and pre-rendered animation. It's clear here that even for the 1995 Toy Story, despite all the things that have been improved on since then, aliasing (and therefore clarity and cleanness of the image) was never really an issue. Video games also have areas or object that look really good and other areas or objects that look utter shit. This has never really been an issue for movies as there is no strict rendering budget, and you only see what is intended to be seen anyway.
>>
>>384413517
number 9
>>
>>384413517
Cortex
>>
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>>384424886
Elaborate, anon
>>
>>384424886
Why is that?
>>
>>384413839
>being blind
>>
Difference in the fact one is a movie with all the work and effort entirely focused on less assets to build from the ground up then a video game that focuses on a large number of assets that are thematically different. Granted, KH3 had more than enough time to get up to an equal quality since it's been how many years in development hell?
>>
>>384414982
>mfw I realize Diddy is wearing a fur sweater
>>
>>384426043
holy shit
>>
>>384426043
he also has three feet
>>
>>384415087
>Using nuLara as an example
No really, kys.
>>
>>384426420
that's dixie's
note the nail polish
>>
>>384422589
Raw FLOPS isn't a good comparison here because Vega shits on the 1080Ti in FLOPS performance but gets shit on in real world gaming performance.
>>
I'd say that, while technology has certainly gotten more powerful, we've also gotten a lot better at 'cheating out' better graphics. I'd bet that the original Toy Story has a ton of shit rendered that didn't need to be rendered.
>>
>>384427960
This is very simplistic raytracing though, the reason why there's such a difference in real world gaming performance is because there's so many variables with modern rasterization techniques.
>>
>>384423161
I am also 22 years old.
>>
>>384422193
it's pretty fun. especially fun if you're a fan of spaghetti westerns cause the genre itself has plot relevance
>>
>not one person mentions the piss poor resolution in the OP
baka.
>>
>>384424965
Du Hast
>>
>>384412883
>defend this
Gladly.

Your piece of shit computer can't render at real time quality, so if your shit box can't do that then how do you expect a game to do that?

Now if your were running on the render farms that films use then you'd have your god tier game graphics.

The lesson here is pay more than 50k for a PC.
>>
>>384413871
Render farms dickhead
>>
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>>384420993
Holy fuck this game popped up on my mind about a month ago and I couldn't find its name. Thanks anon
>>
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>>384412707
when it can raytrace in real time
>>
>>384414982
>that
>good-looking
>>
>>384421038
let's see when they render it again for UHD blu ray :^)
>>
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>>384431156
fug that face woody makes

I need to watch Toy Story again sometime
>>
>>384431156
Left is far superior. I'm done with this meme that Toy Story 1 is in any way a benchmark for quality CG. It may have been the best we could do at the time, but it always looked shit. The animations and expressions were subpar and the lighting and textures were student quality (dropout, not post graduate). Its time for a fucking purge. Let's end these shitty threads once and for all.
>>
>>384432515
ok autist enjoy your lack of self shadows
>>
>>384413517
NEEEERRRRRRRD
>>
>>384422030
It was weird, fun, disturbing, original, and artistic, all in a good way.
>>
>>384434810
Meant for
>>384422193
>>
>>384432515
>It may have been the best we could do at the time, but it always looked shit.

Yeah fuck that. You are comparing it to what we have now. Back when the movie came out it was mindblowing.

You only know better because you have had better
When Skyrim came out everybody jacked its dick because "Muh realism" but now since we have had newer games that deepen our understanding of taking 3d models and simulating reality (Until dawn is a good example) Skyrim looks like horse shit.

10 years from now, until dawn will be cringeworthy, just wait and see
>>
>>384412707
>Sora: Hey cowboy man have you seen any Heartless?
>Woody: YOU ARE A TOY!!!!!
>>
>>384435284
SNAKU IN BOOTO
>>
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>>384422030
What movie?
>>
>>384432816
There are self shadows here >>384420250
There aren't any hard shadows indoors because everything is being lit through indirect illumination.
>>
>>384420152
>creative enough to modify his toys in interesting and inventive ways instead of just playing with them
>somehow a bad thing
Never sat well with me.
>>
>>384412707
>>384412883
Console's Requirements
>>
>>384435975
those are baked environment shadow on a static object, not bounced light or self shadows on character models.
>>
>>384435820
Rango
>>
>>384436128
Did you miss the self shadows on the only character model in that screenshot?
>>
>>384413517
Nigeria
>>
>>384415080
exept renderman uses all kinds of tricks to keep out from doing full on ray tracing,
>>
>>384436314
did you miss that there isn't any self shadows at all and that is just ao?
>>
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Is this technically the most realistic looking game ever made?
>>
>>384412707
Pixar movies weren't rendered in real time by a tiny fucking box, pussytits. They also had a team of experts doing post processing and editing on top of the CGI.
>>
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>>384417597
Fuck, I laughed so hard I started crying. Why the fuck was this so funny?
>>
>>384437527
dumb phoneposter
>>
>>384435257
I think you're underage. skyrim was never a measure of quality realism or graphics, even when it first came out. it's made on an outdated engine, and there are games years older than it that look far better than it.
>>
>>384413517
Netotare
>>
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>>384436825
This isn't AO.
Thread posts: 190
Thread images: 34


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