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wtf? I just wanted a fun shoot 'em up but then it got serious!

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Thread replies: 459
Thread images: 83

wtf? I just wanted a fun shoot 'em up but then it got serious!
>>
>>384401013
Do you feel like a hero yet?
>>
>>384401013
Welcome to Dubai.
>>
>>384401458
Fuck that line hit a little too close to the gut
>>
>click on people's heads
>get to the next pretentious loading screen
>repeat
Such a truly brilliant video game that pushed the boundaries and the envelope at the same time
>>
>>384401702
Considering it was basically the first to do what it did, yes.
>>
Why is the game berating us for killing people when none of it was real in the first place?
Really makes you think.
>>
The game gets better when you stop thinking of it as a meta criticism of video games and just play it as a story about a dumbass who fucked everything up for everyone
>>
>Gentlemen, welcome to Dubai.

Best ending. When you are crazy might as well go all the way.
>>
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>janky, shitty shooter
>only redeeming quality is that the devs took the plot of one of the most critically acclaimed movies and put it in the game
>celebrated by many as a game for people with refined taste

video games really are a joke, aren't they? I wasted so many years
>>
>>384403284
>took the plot of one of the most critically acclaimed movies

What movie? I wanna watch it.
>>
This game is great on PC. The environments and characters are actually really detailed but you can't see shit on the PS3/Xbox 360 versions.
>>
>>384402925
I think it's a solid character study, considering that it's Walker who ends up being the one who was seeking glory and validation from the start.
>>
>>384401013
>do this bad thing to advance the game
>WOOOOOW WHAT AN ASSHOLE! WHY DID YOU DO THE BAD THING? WHY DIDNT YOU DO THE GOOD THING THAT'S NOT EVEN PROGRAMMED IN THE GAME INSTEAD?

Top notch writting.
>>
>>384403449
Apocalypse Now, which is from the book Heart of Darkness
Good movie and good book, and of course, good game
>>
>>384401013
> it got serious

it didn't
>boo hoo we just napalmed civilian
guess what I don't care about some muds
>>
>"Target eliminated" or whatever they said when killing enemies
>at some point notice he starts to say shit like "Fuck you"

That had to be my favorite detail about the game.
>>
>>384403534
If that's your takeaway, then you didn't understand what that scene is really about. It's not so much about you as the player as it is about how similar sequences in other games keep the gruesome reality of what your doing distant and sanitary instead of confronting you with it.
>>
>>384401702
>>384402843
>>384403284
>>384403534
>>384403602
Brainlets
>>
>>384401013
This is one of the most quotable games ever
>>
>>384403626
Not only that, but the executions also get more brutal as the game goes on
https://www.youtube.com/watch?v=RIFQzMgYS0I
>>
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>>384401013
>OP posting wrong picture
Shit thread
>>
>>384405412
AAAAAAAAAAAAAA
>>
>>384405339
Everything gets more brutal. It was nice to see Lugo being introduced as the quip character only for him to go NUCLEAR afterwards. And then die a horrible death.
>>
>>384405546
>jokes around with Radioman
>split second later pops his head
Shit man
>>
>>384405546
>Lupo got lynched
I resisted really hard to shoot all the sandniggers
>>
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He didn't deserve it.
>>
>>384405720
>he didnt shoot the sandniggers
having Walker kill everyone is the best way to play dude
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>>384405339
Jesus
>>
>>384405795
I-I wanted to be the good guy in the end
Which is why I hesitated and accidently let Conrad shoot me
>>
>>384405339
>>384405546
Some more details

> When Lugo is rapelling down there's q uick flash of a hanged man in his reflection
> A special death scene is played when you get killed by the Heavy you hallucinate as Lugo
> Walker shouts "That asshole behind the dinosaur" when you target someone behind literally the only dinosaur statue in the game
> When Walker goes into full feral mode in the last third, he also stop giving a shit about proper trigger discipline
> The things Walker says to Conrad in front of the mirror in the ending perfectly mirror the five stages of grief.

Denial
> This can't be real, this is all in my head

Anger
> All this, this is your fault

Bargaining
> I didn't want to hurt anyone

Depression
> ...

Acceptance
> Is this really what you want Walker?

Conrad even counts down as the dialogue is held.

Fuck this game is excellent, sad that people fell for the "Creators blame YOU" meme.
>>
>>384401013
Did this game sell well?
>>
>>384402925
That's how I always shilled it. A fun story of a man going insane
>>
>>384405339
>Kill is fucking confirmed

Fuck I forgot about that one, it was my favorite and the one that made me realize he changed.
>>
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>>384406138
I fucking love how many details there are in this game. There are stuff you only notice after you replay the game.
Early on, even before the WP attack, Walker is already going insane. You can see a billboard with Konrad very early on and there is also a scene where a tree dies right on front of you (early in the game, don't know which level, there is a pretty big tree in a building, if you look away enough to get it out of the screen, and then look back again, the tree is dead without any leaves and shit).
This kind of stuff make the dev theory that Walker is already insane and going through purgatory even more believable.

Also, remember how there is a white flash before the insanity moments? Yeah, there is one right after the first cutscene in the game, right when the actual gameplay starts.
Draw your own conclusions
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>>
Honestly you can complain as much as you want about this game but it did what I always wanted to see in a "war" game, that was watch all the soldiers going insane over all the killing they do.
You dont see that shit in Call of Duty and Battlefield games. Those games act as if killing other humans doesn't affect the soldier's mind.
>>
>>384406138
>I didn't mean to hurt anybody
>No one ever does, Walker

Fuck, i loved the ending of this game.
>>
>>384405339
The melee kills got really hard to watch side by side
>>
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>the music at the end playing when you decide the ending
This game has a 10/10 soundtrack
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>>384405412
nice
>>
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>>384406138
>>384406634
I could go on and on about the stuff in this game. Remember that mannequin scene? There is a loading screen of it, if you stay in the loading screen long enough the mannequins start blinking. THEY START FUCKING BLINKING. It scared the shit out of me the first time.
It's the loading screen >>384406796 posted.

Also, after reading Heart of Darkness you can notice even more parallels and references in the game. That one painting that Konrad does in the end of the game? I'm pretty sure it's a reference to a painting mentioned in HoD. In the book it is a painting of Kurtz wife, which was painted by him. It was described has having a women with an "angelical light" behind her. And then in The Line there is this painting done by Konrad, with the "angelical light" replaced with the fire from the WP attack.

I FUCKING LOVE THIS GAME
>>
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>>384407129
>if you stay in the loading screen long enough the mannequins start blinking
fucking what
>>
>>384406962
The best song wasn't even officially released, sadly.

https://www.youtube.com/watch?v=2jNJYWwAZZ8
>>
>>384407129
Fun fact: that list of names in the picture you posted has "Lugo" and "Adams" in it.
>>
>>384407253
I only noticed it on my last playthrough on the FUBAR difficulty. Maybe difficulty affects it, maybe it doesn't. But those things fucking blink at you, I'm fucking sure of it.
>>
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>>384407290
>>384407129
Right here.
>>
>>384406962
Speaking of titlescreens...

https://www.youtube.com/watch?v=0B-WvKTeTU4

This might legit be the best third person shooter ever made, the controls (aside from sprinting and getting into cover) are tight, the gameplay loop is fantastic, no awful bosses and good built-in breathing room where you walk through empty space, incredibly punchy and satisfyign but still varied weapons, great soundtrack, GOAT story and voiceacting, thematically deep and visually fuckign great.

Only downsides would be poor enemy variety, not great gameplay variety and some shoddy controls when sprinting into cover.
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>>384401013
Pls, HELP ME

Do the survey and I give you a free key, post Steam ID pls.

>https://docs.google.com/forms/d/e/1FAIpQLSfEsvysdidb0TXQdAc0d-b5_xDDyIfMbM1S81zkPCIsSPmq3Q/viewform
>>
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>>384406138
>>384406634

I remember this from the choice between the soldier and the civilian hanging at an overpass.
>>
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This is my favorite loading screen of any game ever
>>
>>384406634
By the way here's a video of that tree hallucination. It can be pretty overlooked.

https://www.youtube.com/watch?v=KWmzz4SsN8M

>>384407458
Nice one anon, I played this game so many times and I keep finding new stuff about it.
>>
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>>384407440
Please guys, it's for a thesis about the correlation between The Line, Apocalypse Now and Hearth of Darkness.

And I give a free game away.

ty
>>
>>384407685
>a thesis about the correlation between The Line, Apocalypse Now and Hearth of Darkness
I did one once, but mostly for HoD and The Line. Good luck with it, anon.
>>
>>384407854
ty man
>>
>>384407685
Can you watch a (silent) Let's Play instead?
>>
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>>384407950
>end of survey
>Doors - The End
>>
How many Americans have you killed today?
>>
>>384407685
Did your survey anon
Don't know what remediation or transmedia means and too lazy to google, but did your thing anyway to the best of my knowledge
The list of material is a little too long. You can probably take out a few at the top.

steam id benlibodi
>>
>>384405339
How your squad changes how they respond to orders in the later levels is a great touch
>>
>>384408019
What ?

No I played the game like 6 times...

And what's the point of a scentific paper about a videogame if you don't play the actual game ?
>>
>>384405173
The "message" is that you the player don't care about anything that's happening because it's just a video game. This is told to you directly via loading screen. Of course you can make people feel something towards fiction if it's well written, but it's much easier to put a bunch of horrible shit and rub the players face in it screaming "LOOK LOOK LOOK FEEL LIKE A HERO YET?"
>>
>>384407685
did the survey. liked the doors. too many options to answer at the end(red october had a video game?)
>>
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>>384405339
>>
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Great game tbqh, didn't see that coming at all

http://grantland.com/features/line-explores-reasons-why-play-shooter-games/

Is that book "Heart of Darkness" any good?
>>
>>384407685
Did your survey, anon. Wasn't sure what the fuck most of those stuff meant but I gave it my best shot.
No need for the free game, all for a good cause
>>
>>384408229
About tree fiddy
>>
>>384408617
It's pretty good, the theme felt a little outdated since it's all about colonialism and savage niggers but still pretty good.
Especially good if you watched and/or played Apocalypse Now and The Line before.
>>
>>384408418
It's about the fact you have heroic expectations while still doing some awful shit.

If I express it in greentext

> Kill and slaughter hundreds of people
> Expect to be crowned a hero by the end of it.

The game is about how terrible that expectation is and why it's wrong, by showing you typical videogame protagonist doing typical protagonist things but not ending up a hero by the end.

It's not stricyly about *you* as an individual, but rather how "you" (as in might be you, might not be you) buy violent video games with the expectation to be a hero while doing nothing but mowing down hundreds of people.

It's not asking you to feel bad about killing pixels, but rather think about what those pixels represent, but in this game and others, and their connection to the real world.
>>
>>384403602
>this
get to the lugo part of the game unload a full machine gun clip at them shitskins, next thing i know it was supposed to feel bad about doing gods work...
>>
Why couldn't Walker follow his fucking orders jesus

They told him to get the fuck away iirc
>>
>>384408874
>scene where you unload a machine gun on the shitskins
>was supposed to feel bad
Yeah no. It was the exact opposite.
>>
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>>384408845
>It's not asking you to feel bad about killing pixels
>>
>>384408979
>"We have our orders: leave the city, radio command from outside the storm wall. They send in the cavalry, we go home."
He wanted to be a hero.
>>
>>384409104
Walker is justified in trying to help the marines in the plane. The rest is his fault(although Lugo and Adams still followed orders)
>>
>>384409025
Well yes, why should you care exactly?

Same reason why should you care when killing pixels in other games? Do you feel joy trouncing over your enemies? Why would you if they're just pixels? If one can be valid, why can't the other? Why should you care about fiction if it has literally no effect on you and there's no reason to care?

It's supposed to make you think anon. The creators put it quite nicely:

> But I want to say right off the bat that I don't believe that violent games make violent people, and I don't believe that violent games desensitize us to violence. I do, however, believe that violent games desensitize us to violence in games.
>>
>>384409317
Yeah, there was an interview where an actual Delta soldier played the game and he said that Adams should have immediately relieved Walker from command.
Then again, Lugo and Adams might have also been fucked in the head along with Walker.
Or the game really does take place in purgatory, which is why no one tries to stop Walker.
>>
>>384402925
this
the "Do you feel like a hero yet?" line is made to Walker, not player.
>>
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The entire world was telling Walker to stop and get the fuck away from Dubai. Why didn't he do it? What made him such a massive cunt?
>>
>>384409442
>Why should you care about fiction if it has literally no effect on you and there's no reason to care?
Because a competent writer will make you care.
>>
>>384409927
Delusions of grandeur
>>
Were there any actual "unit gone fucked up rogue" events in history?
>>
>>384409927
>That'sthejoke.jpg
>>
Big thanks to all the anons who did my survey.

I decide to give ALL of you a free game.
It's a GOG game, and I'm uploading it now.

Pls be patient and to the survey in the mid time.

>>384407440
>>384407685

Thank you again anons.

>my game link it's gonna come with some retarded jap qts and "numbers".jpg
>>
>>384410007
that nip soldier who didn't know the war was over hiding in some country getting in shootouts with cops.
>>
>>384405339
>Uncharted 5.mp4
>>
>>384409935
The most competent writer int the world can't make a contrarian say anything other than
>abloo aboo I don't think it was good
>>
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>>384407407
>>
>>384402843
Because you didn't know that when you did it.
>>
>>384410007
Probably none in the same scale as the 33rd
>>
>>384409935
It's a rhetorical question man, the loading screen is there to make you ask these questions to yourself because they're thematically related to the point the game is trying to make.

Anyway, like I said, the game isn't trying to shame you for killing pixels, but is trying to make you aware and think about what you're doing.
>>
>>384408019
The point is a survey on how consumers and the mass population view the media, not about the video games themselves.
>>
>>384407458
I love all the street art you see in this game. I didn't even know some of it changed.
>>
>>384407685
Did it. Didnt know what Remediation was exactly. It seem to be basically when somebody tries to "fix" somebodies work?
>>
>>384403284
Some of the best games around are janky as hell
>>
>>384410206
>contrarian
>abloo aboo I don't think it was good
I don't think trying to make the player think about their actions works by handholding through scripted setpieces and flat out telling the player how they should feel about what they're seeing. There are small touches that I liked and someone posted some of them in a screencap but overall it just felt too forced for me.
>>
>>384407440
Did it for science friendo
>>
>>384407440
Done, my man.
>>
>>384407253
>>384407338
HERE. I'M NOT INSANE.
Pay attention to the mannequin on the far left, it blinks.

https://www.youtube.com/watch?v=HpyJejWI3Lk

And you did let Riggs burn, didn't you, /v/?
>>
>>384410632
>And you did let Riggs burn, didn't you, /v/?
Of fucking course I did, he was a shitter and his revolver one-shots everything in the game.
>>
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>>384406138
>When Lugo is rapelling down there's q uick flash of a hanged man in his reflection
Holy shit, never saw this even though I've replayed it twice and seen most of the other stuff.
>>
>>384401013
I got bored half way through and quit. I apparently never even reached the part everyone praises this game so much for.
>>
>>384410632
Holy fucking shit I saw it too
>>
The story would be good (and in fact it had potential) if it made any sense in the end, but it went pants-on-head retarded instead of coming to a logical conclusion. Cretins who pretend to get it with no explanations need not reply.
>>
>>384410007
Any military coup attempts.

When I was a kid, some soldiers said "not my president" after our president got reelected for the second time and just fuck off into the andes. It was pretty lame
>>
>>384410375
Hell, I think most of them change. I think the most obvious one is right after Riggs dies. There is also a statue in a building nearby that changes based on how he died.

https://www.youtube.com/watch?v=y4diejZI-44
>>
>>>384407440
Minor thing, but consistent being 1 and not consistent being 5 feels wrong and I nearly fucked it up
>>
This game sucks
>>
>>384410956
>pretend to get it with no explanations
Maybe you're just autistic because the story was really easy to understand
>>
>>384407440
still here?
>>
>>384407440
i think one of your questions is fucked. it says what do you think of this picture but there's nothing else then it skips to the next question.
>>
>>384411236
Hey buddy, still alive?
>>
>>384407129
>[...]if you stay in the loading screen long enough the mannequins start blinking
Oh shit.
>>
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>>384411043
Life sucks

>>384410135
>>384407685
>>384407440

Hope you enjoy this game.

>https://ufile.io/16yvv

It's a bit dated, but I thinks is one of those obscure games people should knows more about it.

Even a toaster can run it, and you shouldn't have any problem even on Win8-10.

Thanks again and keep doing the survey (meaby spam it a bit); I gonna apper another day, with the same survey and another free GOG game for you to play.

You are the best anons.

>no homo
>>
I like the story, I like the details, I like the soundtrack, but everything else is executed rather poorly. The game is too easy, the encouters aren't interesting and you can ruin your experience easily if you do something you wasn't supposed to do.
>>
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>>384411604
>giants citizen kabuto
nice. good taste
>>
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>>384401013
This game really worked for me because I was one of the guys that went into the game blind. Didn't look it up, I just grabbed it to kill some time.
Like the tryhard I was, and still am, I put the difficulty to FUBAR on my first rujn, and went right into the game. At first I did okey, but gradually I started to die more and more. On FUBAR you die if the enemies as much as sneeze at you. In particular I had trouble with that section after Walker falls down the skyscraper down into the darkness and is alone. I started to realize how mediocre the cover shooter gameplay was, but I put up with it because I was not going to let this shitty Gears of War clone beat me. I die, and I die, and I die, but I manage to press on. The more shit the game throws at me, the stronger the urge becomes to beat it. However I feel the fatigue of playing the game starting to set in.

When I came to the mortar segment, I just lobbed the bombs away without really caring. But at the second I lobbed away one at the Humvee, while the shell still was in the air, I realized that that something was off with that white blob.
>>
>>384411604
>setup_giants
Is this Giants: Citizen Kabuto? I actually had that game a long time ago but never played it.
>>
>>384410435
No, it means adapting a work to a different medium in a way that it becomes its own thing, like Metro (the videogame).
>>
>>384411834
kek guess I fucked up the survey then
>>
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>>384411790
I press further on, now a bit wiser about what the game is really about. The 33rd die, civillians die, the CIA dies, the Radioman dies, Lugo dies, Adams dies. But I've finally reached the tower. I've done the game in a single sitting for hours now, but I wanted to unravel what this mess of a situation. I'm going to beat this fucking game. Shoot that fucker in the tower right in the face. It ended with me shooting myself. By the end I felt completely burnt out.

This is the only game that made me feel like some kind of parallel of the protagonist. Like Walker I must see things through to the end no matter what. Gotta reach that winstate. Gotta be the hero. No, I don't feel bad for shooting at pixels. But I do feel a bit embarrassed now for playing so many hero fantasy games. I love how the game takes a giant shit on "cutscene morality", where the player can make moral choices in scripted sequences, while the rest of your time in those games are about murdering people.
>>
>>384401013
Shit game with a semi serious storyline

why not just watch a decent movie instead?

you fags go on about this meme game like its some emotional masterpiece, get the fuck out
>>
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>>384410632
>>
>>384411790
>>384411894
If anything playing this game on FUBAR made it nicer since you get stressed the fuck out. You know, like Walker.
>>
>>384411795
pls play it

Is an amazing tps
>>
Would you have changed anything about the WP scene? Im wondering if it would have been better if the civilians were hidden a bit better. It's a bit obvious that it is civilians you are shooting at.
>>
>YOU JUST DON'T GET ITTTTTTTTTTT
>IT'S JUST TOO DEEP FOR YOUUUUUUUUUUUUUU
no, removing player agency and then placing the blame on the player is shitty writing. there is no avoiding this
>>
>>384411834
Shit.
I got a bunch of them wrong, then.
>>
It's a really good subversion. It doesn't deconstruct anything though, except maybe the notion of impactful choices by proxy, but that's just plainly evident to everyone.
>>
>>384411983
That argument could go with any game.
>>
>>384412398
if you don't go through with it, you soon get hitscanned by infinitely spawning snipers you can't take cover from

I'd change that bullshit.
>>
>>384405412
when are they making another serious sam
>>
>>384409442
>not being able to tell the difference between a guilt trip and a genuine point
>>
Yeah i love the little details in it like in the talk with conrad they showed him talking to himself with his lips moving at 2:49
https://youtu.be/915FESKzjWM
>>
>>384412597
which is why games should be focused solely on gameplay and not some cringey b-movie tier plot.
>>
>>384412613
the scene is unwinnable, even with cheats. they just continually spawn until you use the white phosphorous
>>
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>>384401013
>tfw the entire game was literally just a dream
>tfw too smart not to realize it
>tfw most gamers are dumb and couldn't pick it up
>>
>>384412597
yeah but those other games don't take themselves as seriously

that's the difference
>>
>>384412712
Why not just watch a good movie if you want to be entertained?
>>
>>384412416
Who's getting blamed for anything? Just because a game railroads you into a scenario(as video games tend to do) doesn't mean you're at fault for anything.
>>
>>384401013

This is the worst game I've ever played. It's not deep unless you are 8 and is the most boring generic game ever
>>
i feel like everyone defends this game is an autist who doesn't understand how trying to instill guilt into another person works, regardless or not of it being an effective attempt at doing so or not
>>
>>384401013
This story would have been better if the MC actually had a personality instead of being the most generic GI Joe possible.
>>
>>384411790

You have to unlock fubar :^)
>>
>>384405205
Proyecting this hard should come with the consequence of having your name changed to "Lumiere".
>>
>>384413027
That's the point, he's a GI Joe who doesn't think rationally and wants to be the hero.
>>
>>384412416
Congratulations, you're parroting /v/ while simultaneously missing the point.

The game isn't a "you're a bad person" simulator.
>>
>>384405339
I feel bad for not noticing any of this when I played it
>>
>>384412956
It's not about you feel, retard
>>
>>384412416
>>384412613
If you give the player the choice to avoid incinerating those civilians, then the entire theme of the game is broken at that very moment. You got to accept that. And Lugo, not Walker, is the player insert in that particular scene. He says "There's always a choice!", and protests Walker's actions at every turn.
>>
>>384412416
>removing player agency and then placing the blame on the player

Holy shit I fucking hate this, this is basically advocating for any game to give the players infinite options to complete it. It's his story and he as a character saw it as the only way to proceed.

Plenty of games give you one option to proceed but as soon as that option has negative consequences it's hurrrrrr I wanted to do it without using the mortar. They literally couldn't tell the story they wanted to tell without doing this, not every game needs to be multiple choice, no one complains about shit tonnes of other games not having multiple choices to advance the campaign.
>>
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Any game that thematically tries to make the players feel sympathy for their ingame actions that they make primarily to proceed the plot is fucking stupid.

Condemnation for playing the game always really impresses retards too (as meta angles typically do), Undertale and Nier(and Automata, practically the only thing Taro can do) recently have been praised for this garbage. Silent Hill 3 and Metal Gear Solid 3 cleverly work with the concept, though.
>>
>>384413058
Well I cranked up the difficulty up as high as it could go.
>>
>>384412712
I do, but I also enjoy games when i want to play a game.

Its not hard to keep them seperate.
>>
>>384413027
>generic GI Joe
That's the point. There is a reason why Walker is voiced by Nolan North.
>>
>>384411983
>>384412712
So games should never explore how interactivity and stories go together? Do you only play Mario racing games? I fucking despise how anything that takes itself remotely seriously gets shit on here as "pseudointellectual" or whatever.
>>
>>384414193
This board is pretty Phillistine when it comes to any game less than 15 years old, I think it's the contrarianism.

Spec Ops is a pretty controversial game as well, so that doesn't help.

First half of the thread was very nice though.
>>
>>384402843
Its berating the character not you. Fucking dumbass.

>>384403058
Nah the best ending is where he shoots himself. Since its actually canon.
>>
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>>384413476
Storytelling in videogames is still in it's infancy.
That's why games that take the risks get praised so much.
They seem like babysteps but high budget proyects will always favor copying what's already successful (even if it means copying other mediums like movies to the detriment of the game).
>>
>>384414485
>since its actually canon
Bullshit for $500
>>
>>384414516
Whoever published this game deserves credit for having the balls to greenlight this game for Yager.
>>
>>384413476
>repeating the same shit when you've been disproved already

SAD
>>
Omg, like, I had a choice but I didn't really have a choice and that's really morally-nebulous and I've never questioned anything before!

>>384414193
Spec-Ops was pseudointellectual, though. Imbeciles, for whatever reason I've yet to comprehend, are EASILY-IMPRESSED by B-movie plots when applied to videogames.

I don't know why. Like, making a movie questioning morals has been done to death, but when you make a videogame of it? 10/10, GOTY.

Videogames should focus on gameplay. Games are to be played, that's their shtick -- otherwise, it would just be a movie. Interactivity and stories aren't unique to videogames -- Choose Your Own Adventure, ring a bell?

Also, no one is saying they "should never" be explored in videogames.

The game is lazy in plot -- and especially lazy with its hackneyed moral lesson that, too, has been done to death.

But, again: put a plot that could be put in a straight-to-DVD movie into videogame form and people on here will eat it up.
>>
>>384414678
It was 2K. They just publish anything.
>>
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>>384401013
>white phosphorous mortar part
>notice a bunch of signatures packed together like sardines
>clearly non combatants
>forced to kill them to continue the story
>Hurr durr warcrime hurrr

Ruined the rest of the game until I got the ending where Walker walks away from the whole fucking thing and goes home.
>>
>>384414770
>repeating memes

>The game is lazy in plot
You probably can't even justify why you believe this
>>
So when is /v/ going to realize the game blames WALKER FOR BEING A FUCKING RETARD AND YOU ARE PLAYING A STORY WITH A FUCKING CHARACTER AND HE DOES SHIT IN IT AND THEN HE'S CRITICIZED BECAUSE ITS A FUCKING STORY
>>
>>384414770
I think the praise genuinely comes from people who literally haven't experienced anything outside of video games and anime.
>>
>>384414917
Stop self inserting
>>
>>384414770
I bet you hated Heart of Darkness too since it makes you question if niggers are savages but books are supposed to be fun, right
>>
>>384415035
Stop defending bad writing.
>>
>>384402925
This
>Why do I have to use the white phosphorus?
Because Walker wants to.
>>
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>samefagging yourself when you have no arguments
>>
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>>384414770
>>
>>384415083
A story about a character fucking up is not bad writing because you decided to self insert
>>
>>384415161
>samefagging yourself
how do you samefag but not yourself
>>
>>384414827
When is 2K gonna publish Six Days in Fallujah
>>
>>384414973
> what do you mean I want to be a hero no i don't that's not a profound realisation

> why can't I be the hero?
>>
>>384415196
(you) is a newfag identifier
>>
>>384415254
A story in a game that doesnt account for player agency is bad writing.

And the "self insert" argument is ridiculous because in the end, the player makes the final decisions.
>>
>>384415384
(you) seem mad my friend
>>
>>384403284
>janky, shitty movie
>only redeeming quality is that the director took the plot of one of the most critically acclaimed books and put it in the movie
>>
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>>384415408
So undertale is the best videogame story then?
>>
>>384415532
your first two posts were of low quality
>>
>>384415660
It's a good video game.
>>
>>384415638
Literally harry potter.
>>
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>>384415693
Don't you mean (you)r?
>>
>>384415771
well too bad the books are also shit
>>
>>384415693
>your first two posts
>he hasn't checked my IP

Fuck off retard.
>>
>>384406138
The voice acting in this game is stellar. Most lines are delivered beautifully, specially Konrad and Walker in the endings.
>>
>>384407258
THANK YOU
I was listening to the soundtrack the other day and I knew there was one missing but couldn't remember which. It's so fucking chill.
>>
>>384415408
>A story in a game that doesnt account for player agency is bad writing.

That's fucking all of them then.

Why do I have to talk to Doc Mitchell in New Vegas instead of just running outthe door? WHy can't I join Saren in Mass effect? Why can't choose to climb on top of the bird in Dark Souls and fly to Spain instead?

Narrative games are based around limiting the players actions.
>>
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>>384412416
I agree in a sense, but I still think the dilemma works in Spec Ops because Captain Walker is still clearly his own character in the end.

There's a stab at the player mentality of always moving forward regardless of what you're required to do sure, but I think they gave the main characters enough personality and motivation that the commentary doesn't come across as completely hollow.
>>
>>384415660
Undertale's story 'content' has nothing to do with anything. It accounts for player agency and as a result is superior, despite being memey garbage.

Keep defending bad writing and resorting to logical fallicies though.

:^)
>>
>>384410632
Holy shit.
Also my first playthrough, yeah. Also shoot the dear right after because I stopped giving a shit. It wasn't going to be one bullet that was going to change anything.
>Achievement: Deer hunter
>>
>>384415978
This song is so fucking good I feel it shouldn't belong to a vydia soundtrack
>>
>>384415408
go play fable you faggot cunt and enjoy your decisions and moral agency
>>
>>384416264
Don't know if it is just me but accidentally getting achievements like this feels pretty good
It's in the little things, you know
>>
>>384412416
You did have a choice though. The choice was to stop playing the game.
>>
>>384415987
>that's fucking all of them then

No it really isn't.

>Doc Mitchell
Fairly true here but at no point in the actual 'game' are you restricted from doing or killing anybody except by bad game design choices and engine limitations. The majority of the time, the story accounts for player agency.

>Why can't I join Saren?
You're a dirty human and he would refuse.

>Fly bird to Spain
Spain isn't in Dark Souls. :^)
>>
>>384401013

the evil was inside of man all along............................................................................. wow!
>>
>>384416536
>You're a dirty human and he would refuse
No you retard he straights up says he wants all life to surrender to the Reapers so we can have a chance of surviving.
>>
>>384415987
You completely misunderstood that anon's post.
Player agency means that the game reacts to your actions (actions that are obviously the ones allowed by the game), not that the game should allow complete freedom.
Like in Dark Souls the NPCs react to you trying to kill, they fight back like any enemy in the game, then you get attacked by its allies, etc. The world reacts to your actions.
>>
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This game made me so pissed

I'm not the only one who saw them all in the trench before firing right?

I SAW THEM IN THERE, AND THE GAME JUST SAT THERE IN THE FUCKING DRONE MENU FORCING ME TO DO IT
>>
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Its apocalypse now the game
Which of the endings is canon?
>walker goes home a broken man
>walker attacks the soldiers and dies
>walker attacks the soldiers and wins, and lives the rest of his life as a killing machine with no humanity
>>
>>384416648
>actions that are obviously the ones allowed by the game
So wouldn't that mean that there's literally nothing wrong with The Line? Because said action *isn't* allowed in the game? It's there for the plot, because the character, Walker, decided to use it.
>>
>>384416798
They're all canon.
>>
>>384416386
You're complaining about decision making? At the end of Spec Ops, the player chooses the ending. You make the decision for Walker. So how can you argue that the railroading was Walker's choice as part of the story if the player has the say at the end?

Of course not every game has to be 'muh choices' but it should account for player agency from a gameplay perspective. Or at the very least not put them in a position where they could feasibly do otherwise. Like recognizing the civies and not dropping the willy pete on them, if they had set up that scenario better, people wouldn't throw such a fit over it.
>>
>>384416798
I think that killing the soldiers is the best ending since you complete Walker's descent into madness. He simply doesn't give a shit anymore, he doesn't even want to leave Dubai. He is completely broken and obsessed with the city and Konrad.
>>
>>384416798
The one where he kills himself. Its been confirmed as the actual canon.
>>
>>384416798
Walker lives and went home a broken man AND a killing machine. Even if only 1/100th of the guys you killed were real it makes him a scary motherfucker.
>>
>>384416758
I thought that it was confusing why all the soldiers were standing in groups like that
>>
>>384412416
Walker is his own character, you're more like an extension of his conscious. The only moment you're truly in control of Walker is when deciding which ending you think HE deserves, not you.
Just because the game doesn't call you a hero by the end it's not blaming you, it's blaming walker and it wants to make sure the player understands that you're not playing as a hero, you're playing as a guy who's gone over the line
>>
>>384410007
In the 70s there was a few Japanese soldiers on a tiny island everyone forgot about, they misses the memo the war had been for over for 15 years.
>>
>>384417167
[citation needed]
>>
Man, dem loading screens starting from the one that tells you that you're alone and no one can help you now.
>>
>According to Yager Development, 2K never discussed the chance of developing a sequel during the game's development.[40] Timo Ullman, managing director of Yager stated that the game failed to compete with other shooters, and that market for games like Spec Ops: The Line is too small. As a result, the team would not return to the franchise.[107] Team members expressed a desire to move on and develop a game that has a much lighter tone.[96]

WHHHHYYYYYYYYYYYYYYYYYY
>>
>>384417182
I wouldn't be surprised if Walker just killed himself after going home
>>
>>384416278
Really does. It reminds me of those 70's guitar players just jamming so naturally
To INFINITY AND BEYOND
Or the storm wall, same thing
>>
>>384417340
>a narrative driven shooter
It's practically an oxymoron categorization
>>
>>384417340
This game is better off without a sequel. There's no reason for another one, it had the perfect ending and if they just tried to do the whole insane protagonist thing again it would just be boring and feel like a rehash. And if they just decided to make it a shooter with less focus on the story it simply wouldn't do justice as a sequel to The Line.
Just let it rest, anon.
>>
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>>384414770

You are absolutely baffling to me.
This is a type of post I see way too many times in discussions about anything. Attacking the fanbase instead of the product. You are somehow annoyed by someone enjoying something, and so you get the overwhelming urge to prove that it is far from being the GREATEST something. Nobody is claiming that Spec Ops is the world biggest work of art ever. The plot is fairly straight forward actually, but it is solid. The draw of the game is being put in a standard shooter scenario and then getting the rug pulled underneath you. It was an absolutely appropriate criticism of the slew of brown military shooters that dominated at the time.
A video game is made out of many more elements than interaction. Like music, visuals, and storytelling. A game should focus on whatever is the most important element for the overall experience. And no, this doesn't mean that I believe every videogame should be Undertale or whatever.

Movies questioning morals have been done to death? Should we stop making media questioning morals now? I don't even comprehend why you think bringing up page jumper books is relevant to anything. Interactive stories may not be unique to video games, but the medium is far more suited for it than literature.
>>
>>384416907
In other games like Dark Souls it works because the rules of the game are taught to you in the tutorial area, you can then interact with NPCs the same way you'd an enemy.
In Spec Ops it works because it's playing off of a generic military shooter cliche.
It's not the optimal way but I don't think it's bad per se.
>>
>>384417283
Not that guy but this video explains it well.

https://www.youtube.com/watch?v=DN6YTm9DoQk

Also the devs confirmed that when a scene fades into white, thats Walker hallucinating/dreaming. When it fades to black, its reality. So basically both the suicide and welcome to dubai endings are canon.
>>
>>384417514
>>384417519
Not a sequel but similar themed games is what I was getting at. I agree that this does not need a sequel at all.
>>
>>384417340
Good. A sequel with Walker would ruin his whole arc, a new Spec Ops that tried the same or similar issues in war would likely come off as forced for the sake of meeting The Line's standards.
Not that it would be impossible with a new character, their own drama's, but still.
>>
>>384402925
Wait do people think it's a parody of videogames or it's supposed to speak to the player directly on some level? Because it doesn't, the entire story should be taken in the context of it being "real" for Walker and his boys.
>>
>>384417684
Cool, but you're missing one detail.
After the first cutscene in the game (after the helicopter intro) there is a fade to white, right before you are introduced to the actual gameplay
The game never happened
The developer's theory about it being Walker's purgatory is the canon narrative
>>
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>the gameplay was shit/mediocre
I really don't get this. I must have terrible gameplay taste because I found the gameplay quite enjoyable, in tune with what the game was trying to tell.

I also didn't mind Bioshock Infinite's gameplay. Take that as you will.
>>
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The game is about Walker escaping his cycles of guilt
>>
>>384417887
No no I had that detail in mind. See thats why the suicide ending makes sense.
>>
>>384417887
Well yeah we all know hes dead. Which is why suicide is canon
>>
>>384417887
I really don't like that theory. It's the sort of "all a dream, walker is in a coma, it's purgatory, it's this or that." No, fuck that. I believe that takes away from it. Walker is just a fucked up soldier who can no longer keep it together.
>>
>>384418015
Ah, I see. So basically Walker goes through his purgatory and finally realizes his mistakes to have him purified, forgiven, and what not?
Sounds cool and all, but I still prefer the ending where he goes nuclear and kills and the soldiers. I just love a tragedy/fall of man story.
>>
>>384418250
kills all the soldiers*
fucked that one up
>>
>>384417887
>>384418159
>>384418116
You're all right in a way.

Dev said everything leading up the end ACTUALLY happened, then canon ending is walker killing himself. and the cycle just goes on Dark Tower style.

His judgement is to live his descent into madness forever.
>>
>>384417883
It's one of those games that should be played unspoiled. Discussing it once you see the bigger pictures gets really hard.
>>
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>>384410860
seemed like a mediocre third-person-shooter and I did the same. Maybe it's good but the social commentary is hidden beneath a mediocre GAME.
>>
>>384416798
>walker goes home a broken man
I usually go with that one.

Just the idea that he still got to go home after everything he did, but will never get past what he's done.
>>
>>384418347
>His judgement is to live his descent into madness forever.

New Game +
>>
>>384418347
Just link where the devs say that damnit
>>
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>>384412597
it does and it should

Gameplay first
>>
>>384418591
Here

http://au.ign.com/articles/2012/07/20/the-story-secrets-of-spec-ops-the-line
>>
>>384417948
I think the gameplay in Spec Ops is one of the cases where the sum is greater than the parts. It is a mediocre cover shooter. I found the gameplay not to be fun at all, but it worked in the favor of the overall experience. Spec Ops is not a fun game. It uses bland modern military shooter gameplay to point out how outlandish those games can be.
>>
>>384412416

You aren't Walker, he made that choice. His character is a distinct entity from you but I don't even see why this needs to be said, how many hundreds of games have set plot points that you can't control? At the end of Killzone 3 you basically genocide a planet by destroying a ship in the atmosphere, there aren't people reeing over that game going WELL I WOULD HAVE BOARDED THE SHIP, it's just how the plots fucking written. It's critiquing the player as an extension of Walker and his and therefore your need to just keep going forward, you're along for the ride so long as you keep playing but it's his decisions that are causing the shit.

I don't even think it is good writing but the autistic sperging about the player wanting to do it differently is retarded, you aren't Walker you're just playing as him.
>>
>>384418769
shit game
vanquish 2 never
>>
I highly suggest watching this video to anyone who played it.

I dont understand how it has so little views when it's probably the best analysis of all the bits and story elements.

Starts a little slow but you'll see tons of things you missed guaranteed (not just wew no trigger discipline anymore like most vids) .

https://youtu.be/tULRgsc362o
>>
>>384418749
Well that doesn't mean that he died by suicide, just that he died at some point after he meets Konrad in a "real world" and then he gets to experience everything all over again in purgatory.
Also that a moment to realize that the Christian God and religion are the true God and religion in the Spec Ops universe.
>>
>>384418410
Ok I'd argue that the mediocre gameplay reinforces the themes of the story, but fuck it the game was a pain to get through, it should have gone full doom mode instead.
>>
The final load screen is great.
>>
>>384418971
>I dont understand how it has so little views when it's probably the best analysis of all the bits and story elements.
Because it came out like a month ago and people don't talk about this game that much anymore? I will watch the vid though.
>>
>>384418971
I generally prefer finding these details on my own drawing my own conclusions so I rarely watch an analysis or an "explenation" video on anything.
But maybe I'll give it a go.
>>
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>>384418769
I think most people played the game wrong. To me it was about risk/reward on when and where to get close to enemies for an execution to replenish your ammo. You gotta use executions if you want to replenish the ammo of most of the rare weapons and it also depict Walker's slow descent into madness.

And sitting behind a cover is just boring as fuck.
>>
>>384418569
Exactly. This I can accept, in a similar way that Doom64 ending with Doomguy staying in hell forever is a way to say, "you're going to keep replaying this and killing demons for all eternity"
>>
>>384419089
>Well that doesn't mean that he died by suicide

Of course he didnt. He dies along with everyone else at the start of the game during the chopper fight. What makes the suicide ending canon is that he can kill himself as much as wants but he cant escape Dubai or his mistakes.
>>
>>384418769
>I think the gameplay in Spec Ops is one of the cases where the sum is greater than the parts

Basically this and it's overlooked all too often, atmosphere and story can improve mediocre gameplay a lot, just the feel of being cut of special forces grinding your way through this deserted city with no respite adds to the enjoyment despite the generic repetitiveness of it.
>>
>>384419295

Depends on the mode you play, fubar you'll literally just die, the one below it is kinda manageable darting between cover but not full on charges and melee.
>>
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>>384407258
This is pretty damn cool
>>
>>384419416
For me it's probably the atmosphere/world and the details in it. They did a great job with the Dubai setting. When you add that up with good story, great voice acting and a GOD TIER soundtrack you just go along with the mediocre gameplay.
>>
https://www.youtube.com/watch?v=XjdDyvGE8gE

What do I do?
>>
>>384419885
God I love Konrad's voice.
>>
>>384419697
The voice acting is not praised enough. Really, Walker and Konrad are perfect in their emotional delivery. There's the story that they recorded everything in one day so by the end of the day, the VA's were frustrated, tired, annoyed, and they used that to give a bigger emotional response to the lines. Imagine having been recording for 10 hours and then you're told your next line is "Kill fucking confirmed".
>>
>>384401013
>just wanted a fun shoot 'em up
why did you play this game then?
>>
>>384419885
Damn, this is actually really well done.
>>
>>384420051
It's not just Walker and Konrad, everyone nails it. Every now and then when Lugo and Adams have their own breakdowns, they made it sound so fucking cool. And the Radioman's voice is great too, really goes with his personality.
I've heard the whole "recorded in a day" story a lot of times before but never saw any source to it. Probably just a story.
>>
>>384420195
This is the game's greatest downfall. You can't recommend it without making the person suspect that the game is going to subvert him.
>>
>>384406634
It's because from the very start of the game Walker and company are already dead. You're playing through an endless purgatory. The clue to this is the repeating chopper scene where dialogue hints to having done it before. Walker can't escape until he 'gets it right' and he never can.
>>
>>384419885
I just watched some let's play endings and to me it seems like the majority of players chose to shoot Konrad, and then go home.
>>
>>384420598
Is there a way he can possibly even "get it right"? Avoiding Dubai altogether seems his only option.
>>
>>384420598
Because getting it right is never going into the city in the first place.
>>
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>>384419885
>>
>>384418971
That was a pretty nice video. Didn't tell me anything I didn't already know, but still nice.
>>
>>384420683
People tend to go to the "good" ending, and that's the closest thing that The Line has.
>>
>>384401013
game is kinda overrated but i understand why some people really like it
it's definitely a better experience if you ignore the idea that it's some kind of "meta" commentary (because everything falls apart if you believe that)
>>
>>384420696
Thats the thing. He cant get it right. He can never get it right. This is his punishment. No peace. No redemption.
>>
>>384420390
HE TURNED US INTO FUCKING KILLERS
Goosebumps, every time
>>
MGS V shouldve gone along this route. This wouldve been a great way see Big Boss turning into the enemy.
>>
Man, I gotta replay this game now.
>>
>>384420817
GET THE FUCK OFF ME, MAN
HE KEPT THE 33rd ON OUR ASS THIS WHOLE TIME
I DID WHAT WAS NECESSARY
Funny, it seems like Lugo followed Walker's example of doing "necessary" bullshit. I wonder if he would basically become Walker 2.0 were he to survive until the end of the game
>>
>>384420793
Fuck, guess I feel bad for Walker now
>>
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How did /v/ end this game first time? I killed Konrad and when the soldiers told me it was over I started shooting them to get killed in the end. Felt like giving walker a bloody finish that he would've done.

>tfw you finish a game feeling shallow and empty for what you've done
>>
>>384421157
They all broke.
Adams was screaming for Walker to give him permission to open fire at the riot that hanged Lugo.
>>
For a game that catches a lot of shit for the lack of real choice, I found the choice to shoot into the air to scatter the civilians away from Lugo's corpse to be very satisfying. No UI with a choice prompt or anything, just point your gun to the air and shoot. I actually didn't catch this on my first playthrough.
>>
>>384409495
Adding to the Purgatory theory, Delta squads are comprised of 4 people, not 3 like in the game.
>>
>>384421298
I took a while to choose whether I should shoot Konrad or not, then I did. Then I took another while to decide whether to surrender my weapons or not, then killed everyone. It seemed fitting to send Walker into the deep end where he was going. The "Welcome to Dubai" echo sealed the deal for me.
>>
Spec Ops The Line is one of the best games i ever played, its fucking great
>>
>>384421298
I let Walker kill himself.
After all the shit that happened with him, he deserved some punishment/rest.
>>
>>384421298
Went home. Of course......we never really went home.......did we
>>
>>384421368
That seems more like something that got overlooked while playing the game than a plot point
>>
>>384421157
They all went over the edge.
I love how they started out as typical buddy trio, the serious, the comic relief and the black guy.
I kid but Adam didn't get as much attention as he could've had. Lugo had some fantastic moments but Adam just kinda gets angrier, nothing even close to Radioman levels.
>>
If this game were made by a Japanese dev with a wacky personality /v/ would unanimously love it.
But because it was made by a western dev who said some dumb shit on the internet once, everyone jumps at the chance to say how overrated they think it is.

I hate to say it, but it's true.
>>
>>384421349
But Adams wanted revenge for killing Lugo, and he doesn't share the same mindset as Walker of "there is no difference between what is right and what is necessary". He just wants to escape that hell, he wants to die, he stopped giving a shit long ago. Meanwhile Lugo seems to follow on Walker's example
>>
>>384421570
I think it has more to do with contrarianism than anything.

>game journo praise it so it must be bad
>>
>>384421298
I just stood there. I was honestly surprised by what was happening and knew the implication of what was going to happen. As much as it pained me, that was Walker's only escape.
>>
>>384420404
This so much, it's so hard to recommend games or movies that are best enjoyed unspoiled.
>>
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>>384421506
>If you don't mind me asking, what was it like? How did you survive all this?
>Who said i did?
>>
>>384421719
Just lie and say "you're going to have a fun time, it's a pretty funny game and the protagonist jokes around and stuff, don't take it too seriously :^)"
>>
>>384402827
Be a mediocre third person shooter with the only redeeming quality it having being a better story than the average 80s B movies?

Not really boundary breaking if you ask me. How exactly have video games progressed since then.
>>
>>384403598
How the fuck did it take the plot from Apocalypse Now?

It's trying to make a statement about video games, specifically war games. You don't get to say it stole the plot just because they both have dark endings.
>>
>>384421859
>only redeeming quality
>average 80s B movies
I'm convinced /v/ is just contrarian
>>
>>384421969
They are their own story but they have almost the same themes, especially The Line-Apocalypse Now, though the game borrows details and references mostly from HoD.
>>
>>384409616
>The US military does not condone the killing of unarmed combatants. But this isn't real, so why should you care?
>>
>>384421969
The idea of a squad going to find a former colonel who we suspect has lost his mind and is using the indigenous people for his own means
>>
>>384421298
My canon ending is killing the US soldiers, it's the perfect ending imo
>>
>It takes a strong man to deny what's right in front of him
Fuck, I love this game
>>
>>384422114
Shit, I guess I never noticed how similar they are
>>
>>384421570

It's more that /v/ is contrarian as fuck and many feel the need to go on about only gameplay being important because they think that somehow shows their vidya pedigree when really it just makes them a pleb with a seriously restricted taste in video games, then again they don't actually have that taste because they're only saying it to look cool on an anonymous moose riding enthusiast board.

tl;dr casuals think game is amazing because of story, game does indeed have interesting story but /v/ is contrarian so shits all over it
>>
>>384421859
What movies are you thinking of? I'm fairly certain you can make every story in the world look trivial through hyperbole.
>>
>>384422283
They obviously add their own spin to it but the influences are apparent. Difference is that Konrad is not a fat Marlon Brando hiding in the shadows.
>>
>>384413443
>They literally couldn't tell the story they wanted to tell without doing this
Then it was bad writing and gameplay design. They could've given the player more UNTOLD STORYTELLING and lead the player to believe there was only 1 option but still included a second one. There's no reason other than being shit developers and simultaneously being shit storytellers.
>>
>>384422427
>show up on set without having even read HoD, despite being instructed to do so
The absolute madman
>>
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Official Ending Tier List

Top tier
>kill Conrad, surrender weapon to soldier

Great tier
>kill Conrad, attack soldiers and die

Okay tier
>kill Conrad, attack soldiers and win

Shit tier
>Walker kills himself

Shit nigger, what are you doing tier
>just close off the game, lmao
>>
>>384422473
They actually did this at certain points in the game. Remember the two hostages and the snipers? There's a couple of ways to go about that situation. And also there's this.
>>384421361
None of the choices matter of course, because Walker and Dubai are doomed in the end.
>>
>>384422368
here's a good list to start off with.

http://www.imdb.com/list/ls000000541/?start=1&view=detail&sort=user_rating:desc&defaults=1&scb=0.9768508791749897
>>
>>384416798
>Apocalypse Now
>not Jacobs Ladder: The Game
>"T-this isn't right, we've been through this before!"

The whole game was Walker living through Purgatory.
Best ending is the one where Walker goes home a broken man. Suicide is a mercy and a quick way out for what he did in Dubai.
>>
What am I supposed to get out of this list?
>>
>>384422820
>at certain points in the game
but not at the most crucial setpiece in the game unfortunatley.

By the way, what happened to fun which this game has none of.
>>
>>384422930
>>
>>384422473
You are a special kind of retard. This is Walker's story arc, not yours. Do you get upset if choose-your-own-adventure books don't pretend to have more options?
Take the WP scene. Why should Walker stop himself from making sure everything in his path is dead? Because you want to stop? You're not part of the story, you're just his last shred of consciousness. WP destroys whatever control you had over him. It's only at the very end that you actually recover any power over Walker.
>>
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>>384422930
>name some "X"
>but not those "X"
everytime
>>
>>384422995
If you can go through the game in the industry standard: "I murdered seven hundred people
with my assault rifle, but made the right choice in that one scripted cutscene" then the Spec Ops: The Line becomes utterly pointless. Yager could VERY EASILY have added the option get past the gate without incinerating a US army base, but they didn't. And the game is better for it.
>>
>>384422995
Not every game/movie/book needs to be fun. I don't play Silent Hill for fun. I play it to be engaged.
You need either fun, engagement or both. These sort of stories aren't meant to be fun. Hell, if you thought it was fun, that means the devs failed at what they wanted. They don't want you to reach the end with a smile and a laugh, they want you broken and empathetic towards everything that happened.
>>
>>384417385
What if Walker became a ptsd-ridden drifter who eventually walked into a mist-covered lakeside town in Maine, New England?
>>
>>384423492
Then we got Spec Ops 2: Electric Boogaloo
>>
>>384422342
In the ends it's the story of a man who went fucking nuclear, I can't understand why /v/ hates it.
>>
>>384423031
Thanks for the movie recommendations, friend
>>
>>384423492
Sand monsters, burning sandniggers and a pissed off dude on a radio
>>
>It takes a strong man to deny what's right in front of him
This phrase will be forever burned in my mind.
>>
>>384423650
Because others liked it.
>>
>>384423650
What are some other games where the protag goes full nuclear? Genuinely interested since I love these kinds of stories
>>
>>384423768
Undertale genocide route
>>
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>>384422672
>just close off the game, lmao
>game universe now forever stuck in a limbo of nothingness
>>
>>384423492
That sounds like the setup for a Stephen King novel.
Brb, I'll start writing it before he does.
>>
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>>384423492
Done.
>>
>>384423768
Kratos, Asura, doomguy I guess, despite him not saying a single word.
>>
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>>384423768
Metal Gear Rising Revengeance.
>>
>>384421298
Walker shoots himself. It's what I would've done if I was in his shoes.
>>
>>384424152
God of War 1 is actually a good recommendation when I think about it. In the end Kratos learned that his slaughter could not satiate his guilt, and so he commits suicide. Of course in true sequel fashion, he is brought back to life with all lessons forgotten so he can keep murdering.
>>
>>384409495
Do you have a link to that video? It sounds pretty interesting.
>>
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>>384423768
>>
>>384423103
http://writing.msu.edu/the-fourth-wall-and-the-sledgehammer-in-spec-ops-the-line/

https://www.reddit.com/r/gaming/comments/27jcim/the_loading_screens_of_spec_ops_the_line_are/

http://www.southtexannews.com/3021/spec-ops-the-line-the-shooter-with-a-soul/
>Walker and the player are presented with all the terrible actions they’ve taken during their time in Dubai

https://www.polygon.com/2012/11/14/3590430/dont-be-a-hero-the-full-story-behind-spec-ops-the-line
>Williams - along with co-writer Richard Pearsey and lead designer Cory Davis - wanted to make a game in which a stunningly destructive force of nature would force the player to face decisions they could never have imagined.
>Williams wants the player to feel as if everything they knew about shooters might somehow be wrong
>"I think that's a huge breaking point for Walker," Pearsey said. "A lot of [players] at that point - they can't watch what they're seeing...which puts [the player] and [Walker] in an identical psychological state ... because that's what you're doing and that's what the player is dealing with to a degree. The city is burning and you're the ones who burned it."

https://arstechnica.com/gaming/2012/07/spec-ops-the-lines-lead-writer-on-creating-an-un-heroic-war-story/
> the player questions not just the nobility of their military cause, but the overall reliability of a story being told by a deeply unreliable narrator.

>http://www.ign.com/articles/2012/07/20/the-story-secrets-of-spec-ops-the-line
And you say, “yes I do.” Suddenly, Yager Development, 2K Games, and Walt Williams force you to ask yourself why, and to consider the kind of person you’ve become because of shooters. By telling you this specific, small-scale story about suffering, Spec Ops simultaneously comments on the triviality of war games and the people who play them.

When the developers are saying, "we want the player and walker to feel connected and feel like they're bad people." Then you're part of the story
>>
>>384424527
>Game start
>The gods of Olympus have abandoned me
That was a strong as fuck intro
>>
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>Special guest: Anon
>>
>>384424596
It wasn't a video interview. I think it was this one. Apparently it isn't a Delta soldier, maybe I'm just remembering it wrong.

http://kotaku.com/5965192/what-does-a-marine-think-of-spec-ops-the-lines-violent-war-critique
>>
>>384424685
After all, you do hold the controller. The player and the character are connected in that way. Walker only does what the player does.
>>
>>384403449
Fight Club, which knowing this ruins the expierence you get watching it for the first time
>>
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>>384424626
Why did they have to tone him down again after that fight, he only gets his edge back when he gets Sam's sword.
>>
>>384424685
My interpretation of that is:
The player is getting that commentary about shooters, about how you're always meant to be heroic, no matter your actions
Yet, what Walker is getting out of it is similar in feeling but for different reasons. He's seeing how he went to far. His obsession was now turned onto citizens. He's getting the same sentiment of "I shouldn't be feeling like this, this isn't what was meant to happen."
You, the player, because you wanted to be a hero.
Walker, for different reasons, because he wanted to be a hero.
Yes, the player and Walker are connected. If you don't move, neither will he. If you don't press a button, neither does he. But the game isn't telling you to feel bad because you killed 47 people. That's Walker's feelings.
Good job on the sources. Good to know I'm not talking to some random shitposter.
>>
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>>384423768
>>
>>384425062
Not really. Imagining someone else isn't what Fight Club did. FC went the extra step of completly turning the narrator's personality into Tyler Durden to the point of seeing him as a real person. Konrad was a real person and Walker just believes to be talking and seeing him.
>>
>>384425062
I went in honestly expecting a movie just about manly guys being manly at a fight club.
the reveal was fun but the ending fucking sucked ass
>>
>>384406865
>>I didn't mean to hurt anybody
>>No one ever does, Walker

>There were plenty of people throughout history who only wanted to hurt and kill people for fun. This still happens even today.

Stopped playing right there. The quote was retarded.
>>
>>384425816
Wow aren't you smart for stopping playing the game at the fucking ending
>>
>>384425816
>What is that they've sent us?
>...Hope....
Had to walk out of the theatre right there.
>>
>>384425607
I respect your opnion, but I still feel they took a lot of inspiration from Fight Club
>>384425730
Same my dude, I didn't expect Fight Club to be what it was, it probably my favorite film of all time, while I feel the ending isn't as good as the first 2 acts, I love it regardless. I think it's a near perfect film that I recommend to pretty much everyone
>>
>>384425816
Most extremists have good intentions who rationalize their terrible actions according to their perception of reality.

The point -----> .

Your head ----> O
>>
>>384425816
>Stopped playing right there.
So did everyone else. It the ENDING you fucking retard!
>>
>>384425062
The part where Walker confronts Konrad in the skyscraper at night time does remind me a lot of the climax in Fight Club.
>>
>>384425816
>At last I have finally discovered my Heart of Darkness
Really, Yager?!
>>
>>384425816
>the quote was retarded
wow stopped reading your post right there you autist
>>
>>384426049
I was in an airplane when I watched it and people still walked out.
>>
>>384421859
It's literally the only good video game story of the last decade. In both content and presentation.
>>
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>>384423768
>>
>>384412416
Anon, why do you insist on thinking Walker is a player insert? Could it be that the main character is not meant to be literally you?
>>
>>384426318
to be fair, you did miss the dot at the very end
>>
>>384425816

Even as a dumb gamer, I've participated in enough 4craft servers to see how perfectly good intentions can lead to a lot of butthurt and death. This is just a microcosm of just about every world conflict that's ever happened.

I guess you could culture yourself a little bit by trying out Minecraft, then you can go back to school.
>>
>>384426378

I don't think so anon. Brad doesn't change at all throughout the game. He's always after the same goal, and more and more people keep trying to keep him from getting there. If Rando and Columbo and Buzzo and everyone in your party had just fucked off, Brad would have gone back to his house with Buddy.
>>
>>384426332
kek
>>
>>384426478
If there is a player insert in the WP scene, it's Lugo, not Walker.
>There's always a choice!
>>
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>>384415351
THIS. Holy shit, THIS.

Thanks anon, that's probably the most apt summation of the mindset of this game's detractors that I have read.
>>
>>384425430
>The player is getting that commentary about shooters, about how you're always meant to be heroic, no matter your actions
makes sense.

>Yet, what Walker is getting out of it is similar in feeling but for different reasons. He's seeing how he went to far. His obsession was now turned onto citizens. He's getting the same sentiment of "I shouldn't be feeling like this, this isn't what was meant to happen."
>You, the player, because you wanted to be a hero.
>Walker, for different reasons, because he wanted to be a hero.
>Yes, the player and Walker are connected. If you don't move, neither will he. If you don't press a button, neither does he. But the game isn't telling you to feel bad because you killed 47 people. That's Walker's feelings.

I can see what you're trying to say. Walker and "The Player" are two different characters experiencing different stories. I can agree with
>>384423103 saying
>Why should Walker stop himself from making sure everything in his path is dead? Because you want to stop? You're not part of the story, you're just his last shred of consciousness. WP destroys whatever control you had over him. It's only at the very end that you actually recover any power over Walker.
unless I missed a point you were making.

you know I just wrote a fuckhuge response just know and completely understand the intention of the game designers and what you're trying to say. I had to delete the response unfortunately but know that I am experiencing cognitive dissonance to how I view game design. On one had I would've preferred control over walkers actions in the WP scene with untold gameplay options but on the other hand I can understand the effects of walker going crazy has on player control. Currently I am unsure how I feel about this design and explore and think about this subject further at a later time.

Thank you for you're appreciation on me doing something to back up my opinion.
>>
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>>384426750
Yeah, but by the final stretch, he's basically losing all sense of reason in a drug-induced blood rage.
>>
>>384426750
Brad is gone by the end. The person he was at the beginning is long dead by the time he reaches the final confrontation. He's just a really powerful joy mutant.
>>
>>384401013
>then it got pretentious
Fixed that for you.
>>
>>384401458
You're still a good person.
>>
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>>384423768
Not really "nuclear" exactly, but there is a downward spiral.
>>
>>384420683
I looked through some right now, and I'm annoyed how many of them apparently didn't realize you could swing the gun towards yourself.
>>
>>384422368
Some old asshole dies thinking about his sled.
Big whoop.
>>
>>384427321
I disagree here because by the end of the game, Simon still has no idea what the fuck is going on. He just stumbles forward because that's what catherine tells him to do.
>>
alright is this shit actually worth pirating?
>>
>>384421298
I let Walker shoot himself. I kept thinking, this is all in his head, none of this is real, you'll be all fine and then he fucking shot himself.
>>
>>384427591

Nah its overly pretentious garbage with below-average gameplay. Pirate a good game like undertale instead.
>>
>>384427591
Man what if you read the thread and see some fucking youtube videos?
>>
>>384427591
Literally download the demo on Steam.
>>
>>384427591
Yeah, the story presentation is very good for a video game format and it's effective in a way that is appropriate for the genre specifically, same way heart of darkness is a great novella and Apocalypse Now is a great film. The player agency being a major theme of the story telling is why it's effective

The gameplay is completely average but it's suitable.
>>
So, how does /v/ think Coppolas vidya magnum opus will turn out?
>>
>>384427663
I just noticed that when Walker says he never meant to cause any harm Konrad turns his head to talk to the walker reflection, as if he was talking to the real walker instead of us. Man I just keep finding these fucking details.
>>
>>384427810
>>384427925
I mean, I already had the story spoiled from this thread. Seems kinda shitty anyway. A bloo bloo bloo dead mud people. If it's just a mediocre shooter outside it's mediocre story I don't see the point of playing it.
>>
>>384428168
Can't tell until I get to play it, I don't understand what it's going for with the trailer, is it a retelling? a tie in? alternate story?
It'll probably suck ass.
>>
>>384428390
Yes it's bad don't play it now please just go.
>>
>>384428390
It's a bait and switch, no point bothering now.
>>
>>384422672
>>kill Conrad, attack soldiers and win
>okay tier
>Not God tier
>Not becoming the monster that place deserves.
>>
>>384428660
but not the one it needs
>>
>>384428390

Yup, don't play it's shit, leave the thread, by bye.
>>
>>384420974
...MGSV wasnt't Big Boss
What is Outer Heaven?
>>
>>384421361
It really nailed it on integrating choices into gameplay. Say what you will about how "real" the choices are, it felt natural at the time
>>
>>384428837
Well now I feel compelled to stick around. What are you hiding? Don't make me waterboard you.
>>
>>384421368
Are we the fourth guy?
>>
>>384429079
oooooooohhhh fuuuuuuuuuck
>>
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>>384429079
>>
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>>384429079
>>
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>>384429079
Fuckign Yahtzee of all people was right
>>
The white phosphorus felt fine to me, they literally have a mortar right there ready to annihilate the massive amount of soldiers in front of them and not noticing the civilians when the humvee is pouring fire on you is easy enough to explain away from the characters perspective. People wanting other choices in that situation doesn't feel like they're immediately look for other options, feels like they're just trying to avoid being a dick because they already know the consequences.

Plus it just reflects walker's ignorance in just forging on ahead, he's willing to burn all these people out to accomplish the objectives he's setting himself, Lugo is the one that's really reflecting the player in that scene.
>>
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>>384429079
>>
>>384422107
they are armed, for the most part
>>
>>384422995
>>By the way, what happened to fun which this game has none of.
I Have a Really Shallow Idea of What Fiction Should Be: the Post.
>>
Shit, this is the first time I've seen a Spec Ops thread with so many posts and not 100% filled with people crying out pretentionism in a long time. It really is a nice game and I'm glad I was able to talk about it with the reasonable lot of you about it. You are the actual heroes.
>>
>>384410151
that was like 4 guys, 3 of which died iirc. It was crazy how fucking dedicated they all were to their countries until their fucking company commander iirc had to fucking fly down to explain that the was has been over for like 20 years.

Someone should make a game about that.
>>
>>384430116
>You are the actual heroes.
Son, did you learn NOTHING from this game?
>>
>>384430116
It was a good thread. First half of it, specially.
>>
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>>384429079
>>
>>384430249
>Minecraft but the monsters never come out at night
>>
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>>384429079
>>
>>384430116

/v/ doesn't like games, just looks at the Witcher 3, there's plenty of problems with that game but if it's the standard of shit that a large amount of /v/ proclaims it as then I want to live in their world of shit games and play what's good.
>>
>>384431190
or any japanese game
>>
it's just a game, you retards, why do you have to take it so hard that you think you're being shamed for shooting pixels or shoehorned into a story you have no real choice over?
>>
>>384431620
Instead of doing this over again, you can go through the 415 posts above you.
>>
>>384411604
do you have I have no mouth but I must scream? I loved the novel
>>
>>384408418
Autism alert... I always say rest in peace every npc or player I kill
>>
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>>384405412

well fucking played

>>384412617

Never
>>
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>>384429079
Holy....
>>
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I think we can all agree that the whole aspect of Walker loosing his fucking mind was very well executed, was very subtle in that regard unlike the whole 4rth wall part.

>mfw started to slowly notice how his squad orders became more and more agrressive and executions become outright carnage
>>
>>384433945
I can agree to this.
>>
>>384401013
Shit game that tries to impose morals while ironically forcing you to waste waves of people mindlessly. The GAMEPLAY, for the GAME, was completely rubbish, and it tries to make you feel about decisions that you weren't even responsible for. Point click, next wave, Point click next wave. I'd rather watch a movie/10

Thought proving? No
Meme Worthy? Yes
>>
>>384434885
Heh, it's IRONICALLY tedious. Wow so deep
>>
>>384401013
Only good thing about this game is that it isn't Kane and Lynch 2
>>
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>>384428168

Rising Storm Vietnam shows that this war can be well executed gameplay wise to make a tense and PTSD inducing experience. I can give the game a chance if it delves into the whole trauma that is a literal warfare nightmere, the whole dialogue thing they talked about sounds interesting.

>mfw RS2 has a reference of this movie in the Steam page
>>
>>384429249
>>384429331
>>384429420
>>384429541
>>384429663
>>384430471
>>384431096
>>384433838
neo-/v/, everyone, take a good long look at them
>>
>>384435502
I just hope It Ain't Me starts playing somewhere
>>
>>384416460
"None of this would have happened if you just stopped"
That line at the end really got to me. Games with moral choices seem so different now, because the actual moral choice is to just put the game down and not kill anyone at all. This fucking game man.
>>
>>384402843
It was real, just twisted.
>>
>>384403534
You know that in many occasions you have multiple choices to adress situations, right?
>>
>>384406152
Not enough to keep the studio working.
>>
>>384410956
What part of PTSD didn't you picked up?
>>
>>384405339
Holy shit I never noticed this. This game had more attention to detail than I thought
>>
So what I got out of it was the message of how violence fucks a person up permanently and how incomplete information and tribalism fucks everyone royally half the time.
>>
>>384412416
The only time that happens is in the WP sequence as a plot device to hint where the things are going. Go play the game before talking shit.
>>
>>384418010

Ending where Walker learns all the gate spells and meets his dead wife when
>>
>>384429706
Muh willie pete.
>>
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>>384401458
:(
>>
Playing this made me remember that I thought MGSV would have some shit like this game in regards to showing some dude going nuclear
>>
>>384422473
You are so buttblasted by it, looks like the game made you feel what it wanted to you feel.
>>
>>384425816
There is nothing to play after that.
>>
>>384438834
No the message is, Walker caused everything. Literally thats it.
>>
>>384402827
>nier
>>
only game that ever made me fucking furious, when lugo died I lost my shit and butchered all of them
>>
>>384442138
Am I the only one who fired in the air? I'm already knee deep in blood and we did blew up all their water supply.

plus the absolute silence in the camp after you gunned down everyone makes me uneasy
>>
>>384444721
disgusting savages deserved it, no way somebodys gonna hang my friend and im not gonna kill them
>>
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>>384401013
>hear this game is good
>check it out
>hour worth of boring linear cookie cutter battle sequences that you play to get to the next cutscene
>turns out it's only "good" because the game forces you to kill people and then badmouths you for it
>>
>>384445194
>hear this game is good
From who. The type of reviewing shitters that think cinematic piece of shits are great?
>>
>>384444721
I fired in the air.
I don't really like the idea of gunning down civvies who aren't attacking me.
I'm sure I would have shot them dead if they tried.
>>
>>384445194
Damn, it's like you didn't even read the thread, I know it sounds crazy but it sure seems like it.
>>
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>>384435745
>>
>>384444927
>Horrifically murder their families and destroy their water supply for no reason.
>Call them savages for justifiable hanging an accomplice.

You're not very sharp, are you?
>>
>>384446357
>no reason
CIA needed everybody to die so that nobody is alive to tell Konrad's fuckups, thus preserving Middle East and America relationship.
>>
>>384446357
Not to mention the thousands of American troops Walker already killed or doomed for no reason.
>>
This was my reaction too.
>Stay up till like 4 am writing a paper on heart of darkness of all things
>Download this stupid looking shooter trying to calm myself down before sleeping
>Beat the 4 hour game in one sitting, completely horrified and enthralled by it
>It's 8 am now, and I still have to tell my wannabe philosopher English professor about the paper in about 3 hours
>Fuck
>>
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I just killed everyone in cold blood.
Thread posts: 459
Thread images: 83


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