>you know how people hate when they lose a party member that they wasted a long time leveling up?
>let's make a game where this happens all the fucking time
What were they thinking?
>>384395871
I don't know
Well it was supposed to be deliberately old-school, that was the point.
Why was the inventory so small?
Why couldn't you manually select targets to attack?
Why do they give you the best dagger in the game, when it's fully upgraded anyways, as a starting weapon for the healer when the weapon upgrade system doesn't appear for half the game and most players will have sold it by then, losing it forever?
Same answer.
I think this is one of the few NDS games made with 3D graphics that are still visually appealing, the pastel colors makes it so nice to see.