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Why would any game be frustrating on purpose?

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Why would any game be frustrating on purpose?
>>
>>384339834
>easiest Souls game
>frustrating

Maybe you're just shit
>>
Because "souls culture" has bred a generation of idiot children that think difficulty is the same as depth
>>
Sorry! Posted a wrong image.
>>
>>384339834
To test you and to grow your character.
>>
>>384339834
>Why would any game be frustrating on purpose?

You mean how this game can't run higher than 40 fps on PS4 pro?
>>
>>384339834
Wanna play together? Where are you from?
>>
>people still equating "frustrating" with "difficult"
It's one thing if an enemy takes multiple tries to kill.
It's another if every time you fail you lose hours of progress and need to do a bunch of busywork.

This is only a problem in some parts of the souls series though.
>>
>>384341496
>having to go through the level each time you die in a boss fight, and sometimes you can't run without taking hits so you just kill the enemies each time you go
>lots of enemies together that have to be killed separating them, making it a really slow process
The list goes on and on.

Gotta admit combat is good and challenging though.
>>
>>384339834
In this thread we list things Dark Souls 2 did that were far better than Dark Souls 3. I'll start:

>No bonfire and no death challenge where you can beat the game without resting at a bonfire or dying to gain a reward and bragging rights

>Non-linear first half of the game allows you to rush straight to the areas of the game that contain the items for your build

>Chugging Estus immobilizes you, and the heal isn't instantaneous meaning trying to chug while someone is sticking close to you will result in death

>Stamina regeneration is tied to weight, so a character at 10% burden will recover their bar faster than a character at 70% burden, giving an advantage and a reason to make a low burden character

>Poise exists and armor provides relevant, but not overpowering damage reduction, giving an advantage and a reason to make a high burden character

>Phantoms and Dark Spirits cannot chug estus, spirits can only heal via spell useage which is slow. This makes fighting outnumbered even without mob assistance possible since any damage you do sticks

>Can only perform four rolls before running out of stamina

>Can only perform 5 attacks of a rapier or straight sword before running out of stamina

>Parrying has longer recovery frames and consumes more stamina, making parry fishing riskier and makes parrying require higher skill

>Power stance allowing for unique combinations of dual wielding and unlocking an alternative moveset for weapons

>Being able to use the full moveset of a weapon in your off-hand including running, rolling, backstepping, etc. attacks rather than just being able to do a basic R1 swing and blocking with the weapon as it is in Ds3 (lmao who would ever want to weapon block)

>Bell Tower covenant providing two unique optional areas to PvP for Titanite Chunks, Slabs, and Twinkling, making farming for upgrades fun

>Bonfire ascetics to replay bosses you like and or gain items from NG+ and beyond without grinding through the whole game again
Thread posts: 10
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