Would you play an HD remake of either of the first two Paper Mario games?
>>384325630
shit, wrong image
No, I'd rather just play the first two Paper Mario games
TTYD still looks good to this day.
I'd like a PM64 remake, but I can't trust anyone to do it right.
Your first image answered your own question. Why pay when I can just get a high resolution version right now for free to play on my computer?
If nintendo made an HD version I would have to play it on one of their crap consoles which is half as powerful as my PC, and they would probably do something stupid like add Bloom like they did with Wind Waker
>>384326006
>half as powerful
damn dude you need to look at upgrading that shit
Hell no. The games are structured in such a padded, slow-paced way that it makes for a great first playthrough and then subsequent ones are just so boring. Maybe in 10 years I'd want to play through again, but only if they added some kind of hard mode perhaps.
>>384325630
A true to its roots of the original, yeah. Door doesn't honestly need it.
>>384327197
I'm doing a Level 1 run right now, that's pretty hard. I do agree they're miles better the first time around though.
>>384327264
Does that require a gecko code?
Wouldn't that turn the game into a counter-parry-every-attack-or-die-in-one-hit before long?
>>384327654
No, I'm just picking badge upgrade every time and then limiting myself to three badge points. You're probably right about the second point but I'm not stopping myself from upgrading partners or taking shoe/hammer upgrades.
>>384327747
What are you doing with those 3 points, I wonder?
Badge-only runs are very interesting. They should've made a whole game focused around that. Instead we got Sticker Star and Color Splash. Lol.
>>384327885
I swap them out depending on the situation, right now I'm just running power smash/close call/unsimplifier, though I'm probably gonna remove the unsimplifier because using a wireless controller is making super guards extremely difficult.