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>Hypothetically massive playercount with a persistent world

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>Hypothetically massive playercount with a persistent world meaning rivalries will naturally form and player-made outfits/clans will naturally gain infamy from actions and reputation as opposed to a simple leaderboard
>Vehicle and weapon inventory limited between the three factions, but vehicles can be jacked by in-game hackers and enemy weapons be picked up in grid inventory, but are lost when you die with either. You can store weapons in universal storage lockers at friendly bases though, so everyone can make use of enemy weapons as long as they're careful and make sure to keep up on stock
>Tanks have dedicated drivers and gunners as opposed to having the main driver operate the main gun
> Plenty of neat utility vehicles like amphibious ATVs and transport ships that have the ability to drop vehicles from any height
>progression system that encourages a player to serve one role in a greater army rather than be John Videogames the super soldier
>Light roleplay between factions that only tends to get autistic if you join one of the outfits obsessed with milsimming

When will it get a proper sequel?
>>
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>>384309434
>When will it get a proper sequel?
never
>>
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>>384309508
>tfw nobody cares about us
>there's no greater niche talking about how cool a good Planetside game would be but how it's too big of an undertaking
>tfw PS2g has been dead on /vg/ for years and PS2/PS1 threads don't exist on /v/

Why are we still here?
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