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Icons: Combat Arena

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Thread replies: 519
Thread images: 70

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https://www.youtube.com/watch?v=2HVdoDlsN-A

Thoughts /v/? Keep in mind Project M literally died for this.
>>
PM died either way.
On second viewing the game looks better than I remember but the on hit sound effects still suck.
>>
I think they're starting running out of "heroic" names for the games.

Icons? Really? I bet we're going to play a "Saints" game soon.
>>
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>>384269869
No, it really didn't. Do you believe every fake screencap you see posted on /v/?
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>>384269869
The dwarf looks retarded as fuck but I don't think the other designs are that bad
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>>384269869
Looks bland and uninspiring compared to OW and Paladins, needs polish
>>
this has to be the most fucking pathetic thing I've ever seen. let your shitty game die already, you've beaten this dead horse long enough to somehow manage to take the fun out of a nintendo party game.
>>
The sound effect when you hit people is really weird.
>>
>>384269869
>Thoughts /v/? Keep in mind Project M literally died for this.
don't care, just glad that PM is dead
>>
>>384269869
Dead on arrival
>>
>>384269869
Jesus Christ, those animations are choppy as hell

No wonder PM fags love it
>>
>>384269869
>Tipper_Function
>Gerudo_Function
>SpaceAnimal_Function
yeah nah. Call me when they can create an original moveset.
>>
The characters aren't modeled poorly, but they're boring as hell
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>>384270091
pretty much this.First watch I thought it looked super cheap but on second watch it looks a bit better.
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>>384269869
>Isaac and Lyn died for this
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>>384269869
Doesn't look interesting in the slightest. I don't care about Project M either. The impact of the hits don't look or sound satisfying at all, and they ALL make the same bland thump, even the sword bitch. The stages all look boring too. Characters are ugly, and the name doesn't sound cool at all, I mean Icons? Really?
>>
>>384270425
This, it just feel dull and boring
>>
Hard to judge the movement and combat with this video but the characters design is bland. Melee's movement and combat looks more fluid than this too.
>>
>>384270119
SAINTS ROW BITCHES
>>
>>384269869
>Keep in mind Project M literally died for this
So you'd rather want them to continue work on a 'finished' free mod, instead of them trying to strike big for themselves and earn some dosh?
>>
>>384269869
They look like Battleborn characters
>>
>Smash ripoff called "Icons"
>no Icons

>rip off the logos and designs of Overwatch except make them uglier

I'm glad they're making their own game, but they're creatively bankrupt.
>>
>>384269869
This will make people realize that the only reason why Project M and Melee are popular in comp scenes is because it has Nintendo characters.
>>
>>384269869
Platform fighters are basically becoming like arena shooters.
Because nobody can figure out how to make a new one unique and have it stand on its own two feet, they just continue to copy the most popular one (Melee/Quake 3).
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>>384269869
Mr. Tumnus? Yeah it's Mr. Tumnus.
>>
>Chinese MOBA tier designs

Imagine how many games would benefit from being smash clones instead of MOBAs.

This is the opposite.
>>
This was a monumental mistake. When you take out the Nintendo factor from a game literally nobody wants to play it. They failed to factor in the autist factor.
>>
>>384271074
Seriously if the game had good designs it coulda changed the tied
>>
>>384270464
>don't care, just glad that PM is dead
No Blastzones Stamina All-Star was literally the pinnacle of Smash.
Really, I miss All-Star in every other Smash game now. I can't even fathom why no official Smash game ever thought of it. It's such a simple, yet fun idea.
>>
>>384270603

third watcht it looks super shit again though so idk
>>
>>384271146
Honestly the only design that really sucks is the satyr fox character. I like the marth clone character's design.
>>
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>>384271072
my satyr OC is cuter than the horseshit design in OP
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>>384269869
Did they just use the exact animations from Melee? I can tell who every character is supposed to be.
>>
>>384271031
I had an idea for a MOBA where instead of heroic units you play as Mad Max drivers in third or first person with their custom vehicles. The minions going down the lanes are convoys instead of little soldiers and the lanes are literally highways and trails.
>>
>>384271239
They could still fix it with more polish IMO
>>
>>384269869
This might actually end up good but it was very stupid to show what they have at such an early stage
I'm sure the sound design will improve but jesus christ the character design is a massive blunder
>>
>>384271072
KEK
>>
>the only animation that looks acceptable is notmarth because it's a literal 1:1 copy
Fukkin wew
>>
>>384270796
I'm fine with them doing the latter if they make something good. They didn't do that.
>>
>>384271293
I mean it needs like Skullgirls level designs
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>>384270938
>>384271110
But I thought characters were just functions
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>>384271361
>Early stage
>Open beta coming this fall
>>
>>384269869

>Literalla Marth, Falcon, Ganondorf, Samus and Fox

WOOOOOOOWWWWW
>>
>>384269869
So, instead of creating a new game based on Smash and other clones of it, they decided to simply develop a carbon copy of Melee (even the fucking movesets holy shit), edited Nintendo's character models and gave them the blandest designs possible, and expects people to pay for it?
What is the fucking point? Melee still exists, anyone can play it right now. Why play an uninteresting carbon copy of Melee if you can just play fucking Melee?
>>
>>384271759
>here's a chance to make the smash characters never played viable competitively!
Nope
>here's a chance to introduce entirely new character styles to better balance the game!
Nope

I'm shocked there isn't one final destination level and that's it.
>>
>>384271879
Probably people who are ungodly devoted to the PM dev team to follow them into this dumpster fire.
>>
>>384271968
Final Destination is blasé. It's all about Battlefield now.
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>>384271879
>and expects people to pay for it?

It's free.
>>
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>>384271358
>be in lane, just cruising along your convoy
>suddenly rave horns start blasting out of nowhere as the enemy jungler speeds over a ramp and crashes into you at 200 miles an hour
Rave OP, pls nerf.
>>
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>>384269869
>taking design lessons from Battleborne
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>>384271759
Actually, "Samus" is the only original character.
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>>384272071
Free to play means pay to win.
>>
>>384272071
That is a good start, but not good enough. Devs should be paying people to play it.
>>
>>384271350
Yes, they didn't even bother to hide it.

Like the goat had huge horns and his upsmash is a backflip kick with his dinky legs. Fox at least has metal legs.
>>
>>384269869
Did any of the talent from PMDT work on this? seems like they didn't

The art & animations are horrific
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>>384272450
He's also a satyr because his forward B is the dash which is him charging with his horns.
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WHAT THE HELL IS A ICON
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HAHAHAHAHAHAHAHA
AHAHAHA

AHAHAHAHA HOLY SHIT
You can't make this up.
>>
>>384272243
>>384272071
that might be good. If they do the Killer Instinct way, it might see some success cause people would be wary of spending $40+ for a Melee clone. Also, people could just buy the characters they like as well.
>>
>>384271074
MOBAs have better characters than this. In fact, they should've gone to Riot with their game concept and asked them for a part of their infinite money to make a Smash game.
Would've made a bajillion dollars immdiately. Wouldn't even need to be a good game or look good. These games are inherently accessible. People would line up just to play as their waifu in a different game.
>>
>>384272753
>Riot
That's the thing. The lead character designer worked on LoL for years.

The only good design out of this mess is girl Marth, who will probably never get porn.
>>
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Well, /v/?
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>>384269869
Where's the 4 player mode? The items? The creative stages?
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>>384269869
Is anyone else getting sick of the Overwatch art style?
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>>384272874
This is rejected Battleborn designs

Overwatch shits on this
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>>384272602
Being free is great, with low barrier entry people have no excuse for giving it a try if it's good.
>>
>>384272874
Blame Disney and Pixar
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>>384272874
Better drink harder, Elmo, this meme artstyle won't die anytime soon.
>>
>>384272847
I know that fucking face. I just don't know from where.

Also I guarantee you he plays the sexy Marth clone so all of his Melee skills cross over.
>>
>>384269869
I don't hate what I see so far, but the character designs are pretty damn shit
>>
To say this looks like shit would be high praise.
Animations look stiff and shitty, there's low contrast on everything, character designs are absolutely bland to the point its hard to distinguish one character from another...
its sad actually.
>>
The character designs are fucking atrocious, this art style needs to die immediately.
>>
>>384272874
There are so many different esthetics they could have gone with that would have been far superior to this super safe modern MOBA style.

Anime-style (a huge number of melee fans are also into anime)
Comic-book style with heavy cel-shading, using semi-original superheroes
90's cartoon style using historical figures (a la Codename STEAM)
>>
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>>384270119
You tell me.
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>>384269869
>those characters
Holy shit, they leave no impression at all. Especially that Satyr guy, I don't know why they think using something so unappealing as their mascot.
Also the sound design is grating, I'm not subjecting myself to that hit-sound
>>
>>384269869
Why would people make a smash bros clone if 95% the reason people play it is because of the characters
>>
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>yfw Sony buys them out, publishes the game with their own ips, and puts nintendo to bed for the last time
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>>384273432
It's almost as if it isn't easy as people think to make a video game. These funny guys think they can make a better game than Melee and so far it's falling flat on their face.
>>
>>384273687
they should've just kept working on Project M. easier to work on a mod than make an entire game from scratch
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>>384270813
They look more like mobile game characters to me. Battleborn has this weird angular look where everything is crooked and warped while this is just mediocre.
>>
where will the reddit AMA take place, on their own reddit or smash bros reddit? also, isn't it supposed to start in a few minutes?
>>
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>>384269869
>Project M literally died for this.
lol no, fucking scrub
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>>384274089
Let's shit on their answers in real time
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Not even big on Nintendo franchises, but their character designs are top notch. At first glance you can easily tell what the characters are all about, and they all look attractive/appealing in their own way. Along with that, Smash Bros. keeps each character's distinctive style. Ness still looks like himself, as do Marth, Mario and Jigglypuff.

This doesn't have that at all. Nobody really pops, and the characters all fit the same artstyle.
>>
>>384274308
https://www.reddit.com/r/smashbros/

They are doing it here.
>>
The gameplay and graphics look fine. I'll never support this game simply because of the "diversity" approach to character designs. Don't take cool characters like Captain Falcon and make them into generic brown women to stroke your SJW dick.
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>>384274089
>>384274308
>>384274697
>IMMA LEGION XD!!!
Fuck off faggots, don't come back, stay there.
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>>384274874
i was asking because I wanted to follow the QA. calm your shit, nigger
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>>384274636
>At first glance you can easily tell what the characters are all about, and they all look attractive/appealing in their own way. Along with that, Smash Bros. keeps each character's distinctive style.
You did not just post that with the original generic shonen swordsman.
>>
>>384274636
>At first glance you can easily tell what the characters are all about
But Waveclones also have that. You can easily tell that the sword girl is a Marth clone because she uses the fucking same stance, attacks and possibly cape physics of Marth. Top quality vidya desigh right there.
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>>384274831
>I don't care that the game looks terrible, the real problem is the negros!
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>>384274874
Fucking hell you actually think people here are going to shit on their answers in real time?

kys seriously this isn't /b/ retard.
>>
I really don't get the moba style designs. Like sure that stuff obviously has some appeal to a certain crowd, but that ism't the melee crowd and the market for those designs is horribly over saturated as it is.

Something like powerstone would be the look you go for with melee clones, bright and fun.

To me the game screams of a cash in, especially cause ex-riot people involved. I mean this logo >>384272594 we want to be esports. That shit never works unless you have an established IP or blizzard money. Games should start out grassroots
>>
>>384275224
To be fair, "generic shonen swordsman" is pretty easy to identify and is appealing in its own way.
>>
>>384270091

>on hit sound effects still suck

This times a million. NONE of those hits sounded satisfying and sounded more like someone was tapping on a microphone. Pretty fucking terrible
>>
>>384271191
I assume "All-star" is just ironman?
>>
>Good design tier
>Chinese sword girl

>Okay design tier
>Brawler girl
>Dandy Starlord

>Mediocre design
>Orc girl

>Absolute SHIT design
>Space satyr guy

>THE FACE OF THE GAME is on shit tier
>>
>>384275224
show me a shonen character that looks like Marth.
>>
>>384275709
Which one of the FE reps you want?
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>>384275362
It's actually a pretty strong indicator of how a developer or companies runs things when they focus on shit like that. It shows they're not about making an appealing product or focusing on making the best game they can, it shows they know their game is shit and have to use the crutch of virtue signalling in order to get people to buy it. It's been proven time and again.
>>
>>384275741
i thought you meant Shonen anime (that there were a lot of anime characters that looked like Marth), my mistake, but you were talking of FE only. of course FE characters have their own similar style.
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>>384275692
It obviously has some kind of sci-fi space theme to it so why represent that with an ancient fantasy character? Makes no sense.
>>
>>384275224
>Wields a single long sword with no shield, likely a swift fighter that focuses on offense
>Long flowing cape and robes gives the impression of motion. Again focusing attention to mobility
>Bright and regal coloring, possibly a noble. Definitely a hero.

You can look at Marth and know exactly what he's about. Especially in contrast to Ike, who's another blue-haired swordsman that invokes a completely different feeling.
>>
>>384274307
So they literally just strung a bunch of mods together. Let me guess, the new characters are all either completely over or underpowered?
>>
>>384271350
NotMarth goes further and also copied Marth's backstory
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>>384269869
The characters are so ugly and retarded I don't think I would ever play this game.
>>
>>384271689
What is your agenda?
>>
Low-poly would have been a cool direction to go in. Makes hitboxes very clear, and probably makes modeling and animating more characters easier. Literally anything would have been better than faux-disney MOBAshit
>>
The biggest mark against this to me is just copying movesets so 1:1. Some moves here or there being inspired by others is acceptable-- I mean how many characters have similar looking nairs, for example. But holy shit having a "Space animal" with Fox usmash and shine or just literally Marth is painful. I fucking love Melee and I thought P:M was jank but neat in its own way. However, any game that wants to be its own thing needs to embrace what makes Smash good (Melee's psychics and engine) and then take it their own direction. Rivals of Aether suffers from this a lot as well.
>>
>>384276148
Hitboxes are not 1:1 with the character and never have been.
>>
>>384272847
I see, Alpharad will make NOT MELEE next, huh
>>
>>384275895
The video thumbnail should've looked like this, showing that the game is about a "clash of characters", not "extreme closeup of our ugliest character".
>>
>>384270796
>strike big
Lol, that's never gonna happen.
>>
They should have picked a distinctive artstyle and just go for it.

They will never design characters that would be viewed favorably to Nintendo ones so something more memorable would have been better than this pap.
>>
>>384276370
It's clear from the lack of gameplay in general they do not feel confident in their gameplay yet.
>>
>>384269869
Just gimme some porn of the green chick already
>>
>>384275679
All-Star in Project M means everyone chooses a list of characters instead of one and they cycle through them with every stock.
>>
>>384276617
So closer to how KoF works.
>>
what happened to the AMA? did they get wet feet and bail? I was looking forward to the dev response to the heaps of criticism they're gonna get
>>
>>384276617
>All-Star in Project M
the best original mode in PM. it's similar to how you choose your team in KoF.
>>
>>384271191
Type 3 Stamina mode was the shit. There should be a smash clone that uses that as its base gameplay
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>>384276673
this thread is now a waiting room for the AMA. i want to see some of their reponses to the criticism of the game not being original enough.
>>
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>>384271031
I got a bomb ass idea for a platform fighter that's not a Melee clone, hell give me $6m in funding and it'll be the tightest shit.
>>
>>384269869
The movesets look ripped straight out of Smash bros.
>>
>>384269869

People without creativity should just take a public domain IP and roll with it. Steal some relatively obscure pantheon and take characters from that.

But that would require self-awareness.
>>
Holy shit those character desings are horrible
What the hell?
>>
>>384272552
Yes, Silentdoom is lead animator, StrongBad is lead designer, and Warchamp7 is also somehow involved.
>>
>>384269869
I knew this game would get hated, Melee fags don't want change. They literally are too retarded to understand that Melee is still there if they want to play that, it's okay if some other company wants to take a crack at it.
>>
>>384277189
It isn't Melee fags hating. Also look at Rivals of Aether. Very different from Melee, more liked
>>
>>384276862
honestly my biggest complaint is that we didn't get PM 4.0 since they had to get right to work on this trash and abandon an almost complete build

I only play PM casually with friends but I was looking forward to a ton of the new stuff they were planning
>>
>>384277310
I agree the art is crap, but still. I think people need to chill out a bit.
>>
>>384269869
>Impacts feel like shit
>Bland sound effects
>Boring character designs that make Fire Emblem characters look good
>TOTALLY NOT FINAL DESTINATION

Ignoring the bland name, this is just bad. Good thing it's free.
>>
>>384276794
Including (more) fun shit like that could be the one saving grace for this Icons shit.
But honestly, right now, I expect it to be 100% max competetive autism no-fun-allowed shit.
Aiming to launch with just 8 characters isn't a good start for one.
>>
>>384277416
I'm with you there, the hate is a little too strong all of a sudden. I get that the graphics and artstyle are a big deal in this genre, but the level of hate is too big for just that alone
>>
>>384272598
I'd be more funny if the mods of that subreddit would delete the AMA because it's not smash.
>>
Can we shit on Brawlout too?

>>384277463
Rivals of Aether started with less characters

even Smash 64 starts with 8
>>
>>384270331
>he thinks its a fps
just goes to show how bad the art direction is
>>
>>384277179
>strongbad
>designer
Into the trash it goes
>>
>>384277416
I don't think it's Meleefags bro, Meleefags would be the ones happy to see 1:1 copies of Melee movesets and combos.

I'm an FGCfag, and I think this is an embarrassing turd.
>>
>>384276895
Stop shilling your shitty concept arts for a non existant fightan.
>>
>>384269869
That is straight up plagiarism.
>>
>>384272847
>Huh!?
>Hmm?
>...Ok...?
every single time, why is this guy famous to begin with?
>>
Man I'm really hyped to play Not Melee!
We got awesome characters like Not Marth, Not Ganondorf, Not Fox and more!
>>
>>384277664
I as well, I love KI and Tekken, and I hate melee. I think the Melee fags completely ruined the game for pretty much everyone who has to see them.

I mean it doesn't look amazing but I don't see the harm in it.

>>384277548
I know it's made by PM fags, but didn't people like PM?
>>
>>384277787
>why is this guy famous to begin with?
literally who?
>>
>>384272874
Overwatch/TF2 is the next style in line to the throne of "trends to abuse n' capitalize", after survival-crafters, open-world, military shooters, Tolkien-RPG's and mascot-platformers.

At the very least just focus on older games with still-going fandoms or make a game yourself.
>>
>>384273650
>Sony Poopbutt Royale 2
>Now with a roster of 10 Cole MacGraths plus 26 DLC characters for the low price of $9.99 USD+ tip each!
>>
>>384277859
>but didn't people like PM?
Presentation wise, PM is way better, probably because it's a mod, and everything was already made by Nintendo. The art direction, sfx, physics, graphics all look like trash, which is a huge turn off.

They should've went for something 2D way easier.
>>
>>384277576
>even Smash 64 starts with 8
You are supposed to count the unlocks too, you know.
>Rivals of Aether started with less characters
Maybe that's why I'm not playing it. Or maybe it's because it's a pixel art furry game I've never heard of.
>>
>>384277881
Alpharad, the poor men edition of videogamesDunkey
>>
>>384271293
You mean Sword D.Va?
>>
>>384277941
God, as a PS1/2-fag I was so annoyed at BR1's roster.

Yeah, I know it would've cost bundles of Sony's precious profits to use all the licensed characters their older consoles were famous for, and Spike/Sir Daniel/Parappa getting in was neat, but jesus the rest was either meh or purely disgusting to look at (i.e. Donte, Fat Princess, random-ass 3rd parties, etc).
>>
>>384278109
10 characters is the norm for a new series in the fighting genres. Quality over quantity. Not that I'm saying this shit is quality
>>
>>384277548
The level of hate is because these guys were so full of themselves saying this was gonna be the next big thing in eSports, and that it was gonna be the first TRULY competitive platform fighter, and then they come out with a reskin of Melee that looks and sounds like shit and has horribly boring character designs.

To add extra salt to the wound, many people are still salty about PM 4.0 not coming out, and it being shut down essentially for this turd. On top of that, many people were hyped to see what this was all about after PM, and waited a whole year with their teasers and AMAs, only to get: Icons, the most creatively bankrupt game to ever exist.

I'm not surprised over all the negative backlash, and honestly, after how the PMDT behaved with their sudden shutdown, keeping everyone in the dark, and kicking and banning people, they deserve this.

After all this backlash, I don't see how they'll manage to keep the $6M EA game them, there's no way they're ever getting it back if they follow through with making this game. I honestly wouldn't be surprised to see them shutting it down in a couple months.
>>
>Martha's attacks are a 1:1 recreation of Marth's

Your idea is already a shameless riff off of Smash, don't make it even more blatant.
>>
>>384278172
Is that what AlphaRad looks like? Jesus fuck, I thought he'd look a lot more normal from his videos, not like he's got downs.
>>
>>384277698
....................no................
>>
>>384272847
>Branding another company's product with your company logo
I feel like they could get in legal shit just for that.
>>
>>384277787
He was better when his channel was still young , he mostly just did A Story for Glory and actually told stories,
>>
>>384276475
Notice how every fight was 1 on 1.
Instead of delivering a package that actually has options like multiplayer arena brawling with items, they're reducing it down to the one subset of Smash that whilst popular, doesn't define the game.
>>
the AMA got delayed, supposed to 1pm PDT now.

so like 13 minutes from now.
>>
>>384278881
Link to the AMA when it happens, I wanna read the salt.
>>
>>384269869
>game called Icons
>roster is made up of generic bland nobodies

What did they mean by this?
>>
>>384278576
no that's "strong bad" a wavrdash dev, alpharad looks beter
>>
>>384271350
Some are stolen from PM. Goatman has PM Wolf's Side-B.

Only original attack seems to be gun man's aimed shot.
>>
>>384278351
Maybe I'd be more lenient towards it if they weren't exclusively copy pasting the only tournament viable characters from Melee to start with.
I get why they think that's a good idea, but really all they're doing is to make themselves look unoriginal and to invite even more unfavorable comparissons to Melee. They're not good at setting themselves apart right now.
>>
>>384274874
When I said "shit on their answers in real time" I meant someone would take screencaps and we'd shit on it
>>
>>384279031
THAT'S StrongBad?? Holy shit!!! HAHAHAHAHAHA. This makes something I know all the more hilarious, ahahahahahahahahaha.
>>
>>384279286
how the fuck do you use reddit?

i hate that site but i really want more info on this game. why is it such a mess to navigate
>>
>>384279463
Because it's designed so that the first handful of answers get upvotes and everything else that comes later is not viewable.
>>
>>384279463
It's designed for one on one conversations and it's ugly as shit because of it.

Essentially, every comment can have a response to it, and that response will be indented under it. It's confusing as hell at first and is just a shitty system in general.
>>
https://www.reddit.com/r/smashbros/comments/6nvjg8/icons_combat_arena_ama_with_the_wavedash_team/

It's up, screencap anything interesting if you want.
>>
>>384278043
And it should be noted that P:M itself existed and was decently liked because it added fanservice. I think the presentation it added was questionable at best.

This has a bigger issue, though. P:M assembled itself into a masssive secret clubhouse circle-jerk and this has already manifested itself with this game. They've had "secret showings" with NDA gameplay offered to hand-selected players who then talk about it
>>
Looks like a slow and shit Smash Bros without iconic characters.
Wew.
>>
>>384271350
this isn't a new game. It's Project M: C&D immune version.
>>
>>384278837
It'll have doubles I'm sure, and this is coming from someone who thinks the devs are retarded and this game will be shit.
>>
>>384279463
It's what happens when you take an aggregator design and try to turn it into a discussion platform.
>>
>>384279741
I bet it's not unassailable legally.
It's very obvious that the game is using animation and hitbox data lifted and modified from Melee/Brawl, not merely reconstructing it.
>>
What happend to brawlhalla?
>>
>>384279673
Well they're not off to a good start if they're hosting the AMA of their brand new fighting game on the Smash Bros. reddit.
>>
>>384278791
the splatoon drunk stories where pretty cool, but the formula became stale way to fast
>>
>>384279682
What are you talking about? All the Icons character designs got the potentional to be iconic.
>>
>>384269869
>Lightning Fast Gameplay
>shows characters moving slow, but smooth as butter

Ok
>>
>>384277571
That would be hilarious, but I think AMAs are usually coordinated by mods.
>>
>>384280031
Item based.
>>
"Hello, Smashers! We're the Wavedash development team:

Jason: Co-Founder and Creative Director - Best Fidget Spinner NA
Adam/StrongBadam: Game Designer - Best in the Office
Wes: Game Designer
Alex: Technical Director
Matt: Co-Founder and CEO - Host of the MOAST
Kienan: Senior Concept Artist
Mike: Senior Concept Artist - Resident Concept Birb
Josh: Art Director
Aaron: Product Manager
Will: Community Manager - Baemer
Eleine: Esports Marketing and Partnerships Manager"

They have everyone here but the programmers wtf?
>>
>>384280343
idea guys are the most important part
>>
>>384280343

>they have everyone here but the completely irrelevant people? Wtf!
>>
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are they already pushing it for esports?
>>
>>384277859
>I know it's made by PM fags, but didn't people like PM?
PM takes a broken game like Brawl that's so uncompetetive, you might as well just roll dice and it adds decent balance and physics to it and even adds some characters back. Oh and when I say they redid the balance, they also changed and added a shitton of moves. Some of which should've been in there from the start. Like Charizard gets seismic toss for example and Ivysaur gets solar ray. Oh and it made the pokemon individual characters in the first place instead of that shitty pokemon trainer character.
It just fixes so much of Brawls shit.
It also adds more modes and stages and things like that. Really, it's just a bigger, better Smash game with good controls.
There's nothing really to dislike about it from where I stand as long as you don't know about some of the autistic dev team.
>>
>>384280459
How are the people who actually make the game irrelevant? If it isn't for them they wouldn't even have a game.
>>
>describing characters as epic

somehow dropped even harder
>>
>>384280559

That's like inviting the assembly line worker to the press conference for your new product. They are completely irrelevant to the discussion.
>>
>>384269869
Goat Kid looks cuter than fox.
Zero Suit Samus is now some vash the stampede reject
Gannondorf is some tumblerina
C.Falcon is some tumblerina
Marth is some tumblerina
>>
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their first answer is to a joke question, off to a great start
>>
>>384280183
Potential being the keyword here. They're not icons.
>>
>>384280683
Good example but if the concept artists and shit can be there then why not programmers? Makes no sense.
>>
>>384269869
>The logo is fucking Overwatch
>>
>>
>>384280757
As someone trying to approach this game giving them the benefit of the doubt they're really trying their hardest to get me to hate them.
>>
It doesn't have enough cute girls so I'll pas.
>>
>>384280513
>PM characters available in Melee play very close to how they did.
>Top tier Melee characters have little changes
>Low tier Melee characters can be a challenge to top tiers
>Brawl characters have been rebalanced around Melee's top tiers

I don't get the hate about PM. It was a bigger Melee, more than 4 viable characters is good change.
>>
>>384280793
>the senior concept artist, someone with a huge amount of creative input into the game, is the same as the horde of barely-graduated programmers hired to input code.
>>
>>384281046
Oh I see they are seniors, my bad I thought they were just concept artists.
>>
>>384281046
>false dichotomies false dichotomies false dichotomies
>>
>>384269869

It looks fucking terrible
>>
>>384280742
Kidd is fucking ugly as sin.
>>
Say what you will about his opinions on gameplay, Sakurai knew his shit when it came to presentation.

These fucks really need to improve the character animations, sound effects, and special effects whenever the fighters hit/get hit.
>>
>>384276895
not a fan of your design dude, but that baiken is not bad. Do you have a full pic?
>>
>>384280909
I hate the fact that I like those design
>>
>>384269869
>those smash animations
Isn't this plagiarism?
>>
>>384281046
>with a huge amount of creative input
>plagiarism
>huge amount of creative input
Also, programmerse can be better all the technical questions everyone is asking, especially one that went into detail about all the nuances Melee has in its gameplay, and how were they planning on implementing stuff like that into their game.

"My concern for this game is this: smash has a TON of very low-key mechanics that add subtle nuances to every single interaction. Things like ASDI, crouch cancel and ASDI crouch cancel, teching thru ASDI, forbidden SDI, that thing that happens when a move does less than 7% and sends you up without hitstun, shield pokes/moving, light shielding with extra hitlag, shield SDI, shield ASDI, all of the rules with DI/SDI concerning the control stick and the c-stick, mostly present in PM, ledge interactions/exploiting invulnerability, ledge teching, I could go on for hours. How are you gonna add this level of sheer depth without directly copying everything? How are you gonna make your game the game that keeps getting more difficult for 13 years straight as the meta progresses like melee? I personally don't see it happening. Either all of these things I mentioned will be in game just as they are in melee or with slight variations, or the game will be a simplistic version of melee. Just my 2 cents. /u/SinceBecausePickles"

they'll probably just skim through that one.
>>
>>384281163
>if I spam enough greentext, I might eventually make a point.

They'd have more of a reason to bring in the janitor over the programmers. There isn't any question the programmers can answer that the technical director isn't better suited for.
>>
>>384281343
There's also reused Smash animations in TFall 2. As long as you recreate them it's "homage".
>>
>>384281234
I think that's why you they needed to make a robot fighting game so they could have oil spraying all over the place and nuts and bolts flying around. Running up and hitting the other guy with a loud CLANG.
>>
Why didn't they took their art direction like how Dota2 did with Warcraft characters?
>>
>>384281036
Yeah, that's the thing that I like the most. The entire huge roster is viable. That adds so much variety to the game that was never present in Melee or Brawl.
>>
>>384281389
But they need an esports coordinator?
>>
Have they answered a serious question yet?
>>
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>>384269869
>Keep in mind Project M literally died for this.
what happened? somebody give me the rundown on what Icons is
>>
>>384269869
Never hire IronStylus to design your characters. Never let him go on Reddit afterwards because all people will do there is suck his dick over the shitty designs and what you're left with is a reveal video with a ton of dislikes and many complaints.
>>
>>384281549
no, their only answer is "birbs lmao".
>>
>>384281549
Only the one about birds, so no.
>>
>>384281373
>programmerse can be better all the technical questions everyone is asking

Apparently you skimmed the list of people involved too if you missed the technical director.
>>
>>384281560
Project M team wanted to add/make models for more characters in Brawl/P:M but got a cease and desist order from Nintendy. So they fucked off and went to make their own game.
>>
>>384281560
Nintendo was threatening to sue. Twitch banned Project M from being streamed. This causes trouble for the development team and they decide to either split or make their own smash-like game.
>>
>>384281503

Are you really so stupid to think that -no- questions about esports will come up?
>>
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>>384281560
>Project M, popular Brawl mod, hypes up new release with stages/costumes etc
>out of the blue announces total cancellation of project, removes download links
>leaked builds show they planned to add a bunch of new characters, including characters that had never been in smash before
>never give real reason for shut down, other than "lawyers told us to"
>shortly after a company called Wavedash is announced, with PM devs on the team
>Icons is shown off
And here we are. I think it's unlikely that Icons caused PM to die though
>>
>>384281036
A lot of the reason melee players stopped playing it seriously was that the buffed characters had an abundance of options to destroy top tiers but their bnb combos didn't require half the execution of what a top tier needed for the same result. So essentially the 0-death combos you see all the time in melee were almost guaranteed and essentially programmed into PM characters by the devs. Additionally the game used to handle like sm4sh in terms of character recovery where all the buffed characters lived forever and got back for free (which was fixed). Plus the fact that it was blacklisted by Nintendo and there was less money in the pots eventually led to the community shrinking.
>>
>>384281646
they have plenty of art people, and a lot of the questions are in regards to gameplay, they could've gotten at least more programmers to help with all those questions, which a lot of them go into detail.

>>384281731
maybe like 4-5 questions in regards to esports.
>>
>>384281730
Nintendo never threatened to sue. They can't as long as zero money is being made. It's a mod. They talked to a freshly out of school lawyer who specializes in games and he freaked out. At least, that's the story.
>>
>>384281680
>>384281730
so if Nintendo killed it, why is everyone angry at the devs?
>>
>>384281974
To add on to this, I believe they were advised to shut down the mod if they were going to pursue making their own title and reuse any assets from it to avoid legal complications. This is also retarded because Marth for example was lifted straight from Melee
>>
>>384281915
>they could've gotten at least more programmers to help with all those questions
Again, what value does the input of a horde of Indian programmers have?

>maybe like 4-5 questions in regards to esports.
And you're saying "fuck those questions, they shouldn't bring someone in to answer them"? Think for a few seconds before posting next time.
>>
>>384282009
Because /v/
>>
>>384281974
>They can't as long as zero money is being made.

You poor, sad child.
>>
>>384281337
I thought the Fireman was top tier design
>>
>>384282206
>horde of Indian programmers
>>
>>384269869
i'm tired of this fucking artstyle

westerners were a mistake
>>
>>384282206
>what value does the input of a horde of Indian programmers have?
A techincal director is a programmer too (the highest ranked(, ergo the Indian horde can help him with all the questions. Instead of all the art directors. It wouldn't be suprising if some of the technical questions get skipped because of that.

>>384282206
>And you're saying "fuck those questions, they shouldn't bring someone in to answer them"?
No, I'm saying is that those ALL of those questions will probably get answered.
>>
>>384282009
Because Nintendo didn't kill it, a jew killed it from the inside to eliminate the potential competition for this game by discouraging the developers through leaks and the inability to have the game hosted at major tournaments anymore, as well as committing fear-mongering schemes like bringing in a lawyer that nobody asked for say a bunch of bullshit without actually confirming anything themselves.
>>
>>384281394
>There's also reused Smash animations in TFall 2. As long as you recreate them it's "homage".
What?
>>
>>384282349
It wouldn't be so bad if it wasn't so obnoxious.
>>
So have they answered any questions yet?
>>
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WHO CARES ABOUT THE LITERAL MELEE CLONES

WHERE ARE THE LITERAL PROJECT M CLONES?

GIVE ME PROJECT M LUCARIO
>>
>>384282537
It's legal to use animations identical to Smash or any other game provided you "recreate" them, as in you make then yourself, even if they're identical.

This is why you can Falcon Nair into Knee in the video game Titanfall 2.
>>
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>>384282672
Yes
>>
>>384282697
Goat man is Wolf, not Fox. That's PM. I think.
>>
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>Goat dude is a Fox-like design
>has Fox's moves down to a T
>plays like Fox
>has Fox's AT such as waveshining
>but is ten times uglier than Fox and looks like he's a reject from Paladins

Do they seriously expect any sort of PM / Melee player to even bother with this? It's so completely devoid of creativity I thought it was a chinese game.
>>
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i'd argue that the art style isn't even awful
it's just boring
>>
>>384282818
Goat man plays nothing like PM Wolf.
>>
>>384282758
>New SFX designer
Thank fucking god
>>
>>384282316
You can threaten to sue for anything, sure. You can't actually win a lawsuit for someone modding their copy of the game they legally purchased, no. This isn't a fangame. Nor does it fall under the Blizzard umbrella of allowing users to access content without a valid copy of the game or arguably take away wealth in forms of botting. Nor did they agree to any EULA when purchasing Brawl. Nintendo would have zero legal case. I mean, they would probably win just with the threat of court, but in actual court they have no case against P:M
>>
>>384282334
me too anon
>>
>>384282818
GoatMan is definitely Fox.
>>
>>384282821
>reject from Paladins

Fuck you, Paladins has gotten some good designs lately.
>>
>>384282818
Goat man has N64 Fox's fair.
>>
>>384282928
Goat Man does something resembling Wolf's side b at :40 and around :54.
>>
>>384282758
The sounds and graphics are trash, but hey at least they are at least trying something.
>>
>>384283180
They need to hire someone who knows how to do cutscenes for Paladins. The designs are fine, but the trailers they make are fucking absolutely horrid.
>>
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I WANT TO FUCK FEMALE MARTH
>>
>fox clone
>is a goat
>literally named kidd

I can't believe this actually made it through development, I seriously can't believe this character is supposed to be the face of the game. I wouldn't be against a nod to Mango but to this extent? It's legitimately embarassing, I don't think the guy would even have anything good to say about this game.

Also, the falcon clone is shit. I don't even care that they turned him into a black woman, they ripped any and all personality from the character. There's nothing vociferous about this new person at all, they sucked all the fun out of Falcon.
>>
>>384283360
so, Lucina?
or Marth
>>
>>384283432
>No... You see, this Lucina... has Melee Marth's moveset

~Warchamp07, professional Idea Man.
>>
>>384280212
>l know reddit stuff
>smash thread
Checks out
>>
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>>384269869
Fucking hell that art style is horrendous.
>>
This is their response to being asked why they have a bootleg Marth and Fox:
>When we first started designing characters for Icons, we decided that having a mix of familiar and fresh material in the game was going to be very important.

>For veterans, having familiar characters provides two really important things. First, it helps them instantly feel "at home" and comfortable playing the game. But second, it gives them really important context for how Icons is different. This helps the learning process go more quickly once you've got the game in your hands, but those differences are really hard to convey in a 90 second trailer that is just showing off some in-progress combos.

>New characters are very important to us though, and most of our characters (including the upcoming ones you haven't seen yet) fall into this category. We haven't seen a proper grappler in a platform fighter yet, but Xana definitely falls into that category. Raymer plays unlike any other character you've played before in the genre, and his ricochet shot is exemplary of the type of interesting new design spaces we'd like to explore as we flesh out the cast.

>Next steps for us are to start showing our audience the characters in action, in real gameplay situations, so you can start to really understand all the differences and get excited about trying something new. That kind of context will really help differentiate Icons and hopefully excite you about all the new stuff incoming this fall and beyond.
>>
>>384283360
That's just D.Va as a Paladins character
>>
>>384281854
This. PM was too brainless for me. It's fun, as any game with Melee's physics/movement inevitably will be, but as a competitive game it just isn't anywhere near as good.
>>
>>384272847
>tfw can't tell if this is alpharad making more sponsor money or strongbad
All white people look the same.
>>
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>been in development for 3 years
I cannot believe it looks worse than Melee

I love shitting on Sakurai every once in awhile just like everyone else but it just fucking blows my mind how did he made Melee look the way it looks, play the way it plays, sound the way it sounds and with the characters it has in about 2 years.

Just look at this shit, how the FUCK is a 15 year old rushed game where every competitive mechanic is an exploit more pretty and dynamic than this game? I've come to terms with the fact that we are stuck with Melee forever out of the fact that no one can just get it right for some reason.
>>
>>384283670
>Grappler
Didn't one of the PM heavies have like three command grabs and literally no other way to start a combo?
>>
>>384283163
wtf is he doing when he shines? Jumping squats?
>>
>>384283770
A lot of the cool shit in Melee could be attributed to Iwata since he basically took over development for the months before release.
>>
>>384283770
>I cannot believe it looks worse than Melee
It does look better than Melee, you're confusing your distaste for the style rather that the overall graphics. Melee has a better style, yes. But you're only fooling yourself if you think Icons looks worse than Melee.
>>
>>384283914
Even then Sakurai allegedly worked so hard during it's development he truly believed that if he kept it up he would've died eventually. Maybe that's why he hates the game so much.
>>
>>384283980
Icons looks better but Melee has more flair.

Of course, PM looks better than both.
>>
>>384283670
fucking hate marketing talk
>>
>>384283980
nah, it looks worse
>>
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>>384282697
But I showed you PM lucario yesterday anon.

I still can't into webm
the colors get fucked
>>
>>384283670
They should've shown off Gunman and their "Grappler" more up against the rest of the roster.
>>
>>384283670
So several alarming things here:
1. Thinks they cannot succeed without copying Melee top characters
2. Are trying to "plan" combos instead of letting them happen organically
3. Are still scared of showing off gameplay
4. Their creative ideas are stupid.

For example: they posted a webm >>384283163
showing a shield burst mechanic that pushes back someone sort of like just-guard/advancing guard at the cost of shield health. The problem with this is that it totally negates all shield pressure. Hell, it even negates tomahawks since hey, just get away from me. It's them trying to design a balance to shine, which is just a busted as fuck move if it works like it always has. Want to fix shine? Make it frame 3 and take away the invincibility frame. Or better yet, don't just copy Melee 1:1
>>
>>384269869
I know this has been pointed out a gorillion times before but this game has the outward appearance of a Chinese mobile copycat game

>le dreamworks face yet the characters are somehow even uglier
>>
>>384283980
>looks better than Melee
No it doesn't. Polygons and textures aren't the full story. That's why:
https://youtu.be/OR1pNBmT7NM?t=2m14s
Looks better than
https://youtu.be/2HVdoDlsN-A?t=43s
>>
i hate how they use terms like "platform fighter" "archetype", as if there is a series, other than Smash, to base your ideas off of.

just say "we like this from Melee so, we're trying to take this and improve from it", or "we like this character and we're taking it and adding new gameplay mechanics to it".
>>
>>384281854
Not just this, but the design philosophy behind characters was dumb as fuck and favorites were played. Builds went out where devs knew something was busted. Ontop of that, they made moves specifically to link into other moves, which is why execution ended up retardedly easy. I remember pre-P:M when it was called Brawl+, a friend of mine who used to be the best Diddy in Brawl and not bad at Melee tried it out. He just utilted a few times into a few uairs into a fair because there was no thought put into anything other than "make it easier for moves to connect." He laughed and never played it again.
>>
>>384276895
>male jasper
>green ginzo
>gun guts
>sephiroth
>kamina rider
>sheeva
>every angel like robot from every anime
>Copy paste of the amazon from dragons crown, same pose and everything
pretty sure I can find the "inspiration" for the rest if I cared. might as well call your fighter "OC! Clash of Steels"
>>
>>384269869
gameplay looks ok, the character designs are total garbage.
>>
>>384281560
I LOVE KUMIKO!
>>
>>384276895
I know you're not that guy because he posted with a trip and would link to his website
>>
>>384284386
They feel they need to copy things 1:1 and then try to fix the problems caused by copying it 1:1. It's just fucking bizarre.
>>
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They should've gone for the anime crowd instead. Imagine a Melee clone full of cute waifus. People would love it
>>
>>384284825
>Male Jasper
Who?
>>
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>>384284652
At least I shamelessly named my game "Melee Masters". No corners cutting here, it's melee at it's core.

Actually when I was at PAX I got a lot of attention because people just saw "melee" in the name.

Also have a quake combo.

>>384285376
What do you think problems are caused by copying 1:1 (mechanics, not characters) unless you are talking about characters.
>>
>>384285394
You've got to give something that appeals to somebody instead of a jumbled mess of cliche's that appeal to nobody.
>>
>>384285394
>smash bros with tit physics and slow motion zoom ins

my diiiick
>>
>>384285485
I can add these things. the only problem is they have to be disabled for free for all/doubles/games larger than 2 people fighting.

Actually wouldn't be that hard to implement though.
>>
>>384285458
Like what you said. Fox's shine is an extremely multi-functional and effective move so they put it in and then try to come up with ways to counter it instead of just not putting it in in the first place.
>>
The only appeal of Smash Bros is that it is a dream battle of memorable Nintendo characters. Without that there is no desire to pick up the game at all. Which is why literally every attempt at a Smash Bros clone has failed.

This game will be no different.
>>
>>384285314
Yeah, but I think the designs are bomb as fuck though. I don't get the criticism. Everything is derrivative of something else.

Link is Peter Pan, Baiken is Kenshin, Sephiroth is Elric, etc... nothing is ever original, what matters is execution, abd I think he's off to a great start with the designs. I can't wait to see the actual game.
>>
>>384285394
I'd play it, although some variety is nice. I'm surprised Japan has not tried more Platform fighters aside from Smash, come to think about it.
>>
>>384283909
Jump cancels. He's jumping out of the first shine, but then shining again before he leaves the ground.
>>
>>384285625
Yea. Mine isn't 1-1 with falco's. it spawns on frame 4, has no invuln and the active frames are like 3. it's a really tight window (also doesn't reflect)
>>
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>>384283360
Wait.
>>
>>384285458
Your engine looks really good but the art is not, it looks like a Source Engine movie with knock off TF2 textures. You should get together with this >>384276895 faggot and at least you could make the 2nd best Melee clone if you try hard enough.
>>
speaking of fighters, what ever happened to that 2d sprite video game fighter that had like 200 characters but was only trailers on Newgrounds? I cant even remember the name anymore. Did that ever become anything?
>>
>>384285675
He's not making a game, he's making a manga, so don't get your hopes up, he's an ideas guy, and a regular on /ic/ and /pol/. He's most known for making that cringe as fuck Donald Trump manga that went viral during the election.
>>
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>one character is just a generic female orc from WoW
>>
>>384285912
Yea. I'm a programmer not an artist. My gameplay is fun as fuck and in my opinions, the movement is better than pm/melee.

But definitely agree, character design/art is lacking. Also the video doesn't properly show the full quality but I'm working with a character designer now to redesign some characters and working on the post processing stack/lighting to improve the visuals.

Its unity btw
>>
>>384286042
>Donald Trump manga
Wait what? I never heard of this. Link?
>>
>>384286097
Goodspeed, everyone shat on it when there was a trailer at that one Major (can't remember the name) but if you squint your eyes real hard you can see gold in there. Get on that shit and save this dying genre.
>>
>>384286432
Royal flush.

Not gonna lie I was highly considering just swerving my car off the road on my drive home that Saturday night but i'm keepin on. I was getting super worked up yesterday before they revealed their gameplay, scrambling figuring out how i'm gonna compete but it looks like what they have in artwork, they are missing in gameplay. I kind of knew this anyway, I spoke with GIMR about their game at Royal Flush and he said the gameplay wasn't there, which made me feel better before evo.

But thanks, I'm gonna dig into some savings to commission the next two designs and remodels then go in on advertising and presentation.
>>
>>384272874
>>384277894
Do not lump tf2 in with overshit. Tf2 was the result of someone's genuine artistic vision.
Overwatch and moba design in general is the direct result of market research and focus testing shit. The difference is that blizzard knows how to do it correctly after being in the game so long while less experienced devs end up looking desperate for it.
>>
it's weird that they looked to mobas and shooters for inspiration instead of fighting games. look at Skullgirls for example, why didn't they go for something like that?
>>
>>384285630
>what is rivals of aether
>>
>>384285458
Physics seem off, but you got decent visual feedback. Good job.
>>
>>384286097
Damn, you're really in everything, aren't you.
I really appreciate your openness about the game. Take your time and it could become really good.
>>
>>384276895
hey dimitri
>>
>>384287306
You mean that game that was popular for a month then everybody went back to smash?

You got me there, anon
>>
>>384269869
I honestly want to give the game a chance because its gameplay at least looks promising, but everything else about it (artstyle, character designs, sound, etc.) needs a serious overhaul before the beta comes out.
To think that Project M devs made this, and that they were confident enough to post footage in such an unpolished state, is goddamn embarrassing.
>>
I had a throwaway idea in one of the previous threads, I'll throw it out again. Personally I think a GOOD Smash clone could work well if the roster consisted of public domain characters. Think about it.


>Robin Hood
>Zorro
>Dracula
>John Carter
>Cthulhu
>King Arthur
>Sinbad
>Dejah Thoris

Assuming the gameplay was good, I'd be down for a game like that.
>>
>>384287547
it would be better as a kart racer
>>
>>384287525
Only 4 members of the PMDT are on the team, and none of them are the geniuses that made PM what it is today. Dantarion, the person who made all of the programs that allowed editing of Brawl to begin with and the creator of the Clone Engine, isn't working on it. None of the original animators are working on it, etc.
>>
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>>384269869
>that pic
What the fuck is that abomination
>>
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>>384287456
Where are you seeing that?
>>
>>384287774
that's the artists's name
>>
>>384287547
As long as the artstyle is good. You don't want a fighter with characters straight out of Civ or Age of Empires.
>>
>>384287761
The newest Dreamworks protag.

>>384287884
>You don't want a fighter with characters straight out of Age of Empires.
Fuck yes, I do.
>>
>>384276895
Not to be that guy, but come on man. The bottom left row is pretty bad. It's fine to take inspiration from certain things, but Baiken, Jinzo, and Sephiroth are way too overt.
>>
>>384287324
Like hitstun physics or normal? If hitstun, yea agreed.

I'm still fine tuning the base knockback growth curve and the gravity-while-stunned numbers. luckily those are just numbers and very easy to change but it takes a while to fine tune it.

Also I'm not trying to replicate melee's physics 100%. for example, initial jump speed and rising gravity in melee is VERY tight. In my game there is no difference in gravity between rising and falling, in melee though, there is a difference. thats why fox's jump looks so quick buut rising -> falling looks normal. It's a pretty common trick in platform games (in general) to add variance to your jump speed to make it "feel" better. I personally like it how it is but I may change the rising gravity slightly so it's faster.

If you mean the physics in general that may be a result of run/walk animations not lining up perfectly.

>>384287661
silentd00m is working on it. I reached out to him for my game and he said he was busy with another project. he also references wewavedash on his twitter.

>>384287440
Thanks man. The whole reddit debacle kinda fucked me but really I'm not in this for money, with my skillset I could pull a job in NYC for 6 figures, I don't need the money, I just wanna make a melee game you can play on PC with new characters :(
>>
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>>384276009
They still need work, but they're pretty interesting.
>>
>WAH IT'S TOO MUCH LIKE MAYLAY
That's the point...
>WAH MUH TUMBLR BATTLEBLUNDER CHARACTER DESIGNS
Smash 4 exists for you people...
>>
>>384288070
Movement physics. Has that weird lack of friction so common in indie games. Is it Unity?
>>
>>384287873
Is it? Got a link to a blog?
>>
>>384288070
ADD LANDING LAG HOLY SHIT

The reason why these smash clones look so bad always is because the characters "slide" after aerial attacks. Independent of L-cancel or wavedash
>>
>>384287547

>Cthulhu

A bit too much don't you think?

>King Arthur

Sure, but for the sake of marketing, lets turn him into a cute girl :^)
>>
>>384288165
>That's the point...
Then why not just continue making Project M then? Nintendo didn't even do anything to it, they were just fucking pussies and got scared.
>Smash 4 exists for you people...
That doesn't excuse the designs from looking like dogshit.
>>
baka PM aint die for this
But actually, Nintendo's reasoning for shutting down PM is retarded. What is the damage in a mod that requires owning the actual game to work?
>>
>>384288212
Yea but I wrote the physics in general. Quake's general ground friction is actually very high. (the ingame number is -80) that doesn't mean anything to you but I assure you he comes to a stop from a run quickly. his LANDING friction, so wavedashes, empty jump is like -50. so he slides a lot. It's meant so his wavedash wouldn't be useless. Andor for example has like -70 and -65 normal/landing so he stays pretty rooted.

>>384288279
There is landing lag but no "default" landing lag. It feels much more fluid with 0 landing lag vs 4 frames.

Moves themselves have landing lag, L-canceld Dair is like 10 frames for Quake but I think aerial recoveries I'm going to up the friction on so you don't slide as much from say landing from an incomplete Fair.
>>
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>>384269869
They have an AMA up on reddit right now if you want to shit talk the devs for their blatant plagiarism
>>
>>384288540
I expected this to be karamell-dansen gif
>>
>>384288540
Nintendo didn't shut down anything. The devs had a """hunch""".
>>
>>384285569
I'm not sure if that would actually give you a good chance to get noticed or if it would be a complete waste of time because no one would notice except 3 virgins on /v/.
You'd need cute girl characters with actual graphics first anyway. So maybe focus on that.
>>
>>384286297
Google motherfucker! Do you use it?

https://youtu.be/KbCYwDAAoKU
>>
>>384288540
Nintendo didn't shut it down though. The devs just got scared or thought they could make some money by making their own game.
>>
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All I want is a Falco styled spacie, if any of you game dev fucks itt can do that then Ill preorder your game.
>>
>>384288582
>reddit
>shit talk
You just get downvoted and ignored. A vote system is the most retarded thing when it comes to discussion of anything.
>>
>>384288657
Yea today I'm doing a lot of research into shaders. All these images and screens use unity's default and I feel there has to be something out there to give a higher quality and look better.

Nah but when i mean these are easy to implement I mean i could implement this in literally 30 minutes. In fact in the surge combo I posted above there is a slight zoom in when he lands a charged knee.

>>384288826
>>384284127
>>
>>384270163
looks the same street fighters abigail trailer.
>>
>>384288070
You had me at pm lucario clone. Workshop some designs after your commissions and honestly your game seems like it plays 10x more fun than this. I agree with others about some of the animations/sliding around seeming slightly off but that doesn't necessarily affect how fun it looks. And it definitely looks fun. The trailer for Icons had me baffled.

>lightning fast gameplay
>slow as fuck combos presented in trailer

Yeah, okay.
>>
>>384288545
>his LANDING friction, so wavedashes, empty jump is like -50. so he slides a lot.
Yeah, that's it. Can't really comment on that as I've only played casual Melee and PM without wavedashing. It's just something so common in indie games it bothers me.
>>
>>384288459
Nintendo would very much "do something" about it. They refuse to acknowledge Melee and its community unless they are trying to sue people for liking their game.
>doesn't excuse
Maybe yes, maybe no. If the designs really bother you, go play Smash 4 instead...

>>384288884
Yeah, god forbid a community actually have a means of dealing with shitposting
>>
>>384270276
>dwarf
That's a satyr, you dipshit. You're right about it looking retarded though.

As for the other designs, I'm gonna go ahead and agree with the last thread in that these just look like knockoff Overwatch characters. I'm not even trying to say Overwatch designs are good as I only like maybe three characters out of the whole cast but my point is that they're trying to ape an already fairly generic style and still doing it worse. These characters just feel uninspired and lifeless. It also feels like it's taking itself too seriously. Smash and decent Smash clones have all had an element of self awareness to them which this lacks.
>>
>>384289282
Now replace shitposting with actual criticism and discussion and you got reddit.
>>
>>384288646
Okay, fine. Nintendo didn't physically shut them down. But the PMDT was coerced into doing so because of Nintendo's nonsensical policy towards game mods.
>>
>>384288819
From the related videos:

https://youtu.be/LF36jWNLi6A

This is what the faggot looks like
Ofc he'd be a Drumpflard
>>
>>384284127
I like that.
>>
>>384287493
>dedicated community
>regularly releasing balances
>still shitposted about here and on reddit
>ori
?????
>>
>>384288540
>>384289448
nice head cannon bro
>>
>>384270091

Strong Bad deep sixed the project so he could go do this for profit.
>>
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Imitation IS the sincerest form of flattery but at least try to spice it up
>>
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>>384285458
One thing I never understand with these types of games is why you guys never attempt to fix how goofy wavedashing is? Wavedashing was very obviously an unintentional glitch, so if you have the opportunity to purposefully include it as a function at the ground floor, why not put in the effort to actually make it LOOK distinct and functional as an actual facet of the game? Why not design the characters with rocket boots or roller skates and make a Jetset Radio-style fighter where sliding around the screen both looks and feels stylish? Or if you're deadset on these characters, grant a unique effect on each character that fits into their design, like the golem guy surfing through the ground like an earth bender, or the shadow guy riding a cloud of smoke and ink?

It'd be like if every character in Street Fighter T-Posed between frames because combos weren't an intentional function either, but then every fighting game released after that went "Oh, so T-posing is a definitive trait of the genre so we won't try make it look any better in future games." It's baffling. I can only speak for myself as a non competitive-fag, but you'd impress a lot more people if visually all the effects of the game lined up with the movements. If wavedashing is a purposeful function, make it LOOK like a purposeful function.
>>
>>384274307
>Hasn't gotten an update in over a year
Get the fuck out
>>
>>384275224

Marth looks fucking badass and most "generic anime shonen" look nowhere near as appealing as he does. It's nowhere near as simple as just describing the character with a few words.
>>
>>384270119
it doesn't help that the game's symbol is going to draw many, many comparisons to the overwatch logo.
>>
>>384270394
>this has to be the most fucking pathetic thing I've ever seen. let your shitty game die already, you've beaten this dead horse long enough

SFV?
>>
>>384280909

this game actually has better designs than Icons despite probably having much shittier gameplay
>>
>>384269869
>work on your first big game
>brag about it
>be hyped for it
>excited to tell everyone
>everyone shits on it

I wonder how it feels.
>>
>>384270091
yeah it doesn't seem terrible, issues like sound effects will probably be polished in alpha/beta. character designs and art direction still aren't good but they're not bad enough to tank the game, since it's free to play after all. it'll probably be as successful as Brawlhalla
>>
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>>384270604
>>
>>384290409
Shouldn't have made something that looks like shit.
>>
>>384282313
>>384281730
>>384281680
no. Nintendo didn't do anything. no C&D. this would have been announced if it actually happens. C&D's don't happen behind closed doors.
>>384282497
this anon gets it. I got to hand it to SB (and whoever else was in on it), they did a good job of playing the PR game.
>>
>>384290409
>go to tumblr and moba community for character designs
>everyone hates them
>it's the children that are wrong.jpeg
Fuck 'em
>>
>>384290172
Not him but that's a very unfair comparison, a more reasonable comparison would be if fighting game character canceled their attack animations for the sake of combos, and that does happen.

I wouldn't say Wavedashing looks bad either, it may look a little out place but there's not much you can do about it, and giving everyone rocket jumps is a bad idea too. Can you imagine Kirby or Marth with special wavedashing shoes? If anything I would embrace it and a small effect like the small circle after a double jump.
>>
>>384290409
It's like when you put a lot of effort into a thread/post and it just falls down the catalog and gets archived
>>
>>384269869
>people itt don't understand the concept of placeholder SFX

like, i'm not saying it wasn't fuckin dumb of them to use such shitty placeholder sounds but obviously the game won't actually sound like that, they probably only managed to finish the visuals and need to do sound design last
>>
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>>384290524
>>
>>384269869

I like how when they were doing Project M it was apparently out of love for the series. Now with Icons they're just blatantly stealing all the animations and movesets.
>>
>>384288884
I made a comment critiquing it and it's the second highest upboated comment in the thread. Everyone knows it's shit, and they're not afraid to say it.
>>
>>384277036
the girl with the sword is LITERALLY just marth's moveset, like they didn't even fucking TRY to hide it, the sword's arc even seems to be identical
>>
>>384269869
It looks like a chinese mobile game ripoff of smash brothers that just reused assets from various other games.
>>
>>384290678
>Can you imagine Kirby or Marth with special wavedashing shoes?
Doesn't have to be fucking rocket boots like that Anon suggested, but at least have them switch their stance a little to make it look like they're sliding at least.
That Anon is right.
It's a single animation for every character that could actually add a lot to the game feel and look. And he's also right that everyone else is currently fucking this up.
It's an integral part of your game. Then make it look the part.
>>
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>>384290720
I never put any effort into mine but I still feel like shit when my throwaway threads get 0 replies
>>
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Why the fuck do all these melee clones remove l canceling? Casualizing the fuck out of the game.
>>
>>384291010
you better have made an account just to make that post, faggot
>>
>>384291031
Other games being Overwatch.
It really just does look like a Smash/Overwatch abortion.
>>
>>384287525
Well, it's not that embarrassing, I mean Capcom had to follow up some of the hypest announcements ever... with fucking Abigail

genuinely hard to say whether abigail or this came out looking worse, but i'd say capcom did since they're a mega corporation and not a handful of nerds
>>
>>384291010
The only exception is when your post is a long essay, because if it's long it has to be a good post.
>>
>>384291106
>removing a meaningless mechanic that does literally nothing to the skill ceiling but raises the skill floor
gee i wonder
>>
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>>384290678
That's why I implied redesigning the entire cast around a JSR aesthetic for that particular example. For instance, let's take the cast from hover, a game homaging the JSR style. They all wear similar looking space gear that allows them to skate around, but they still look distinct and stylishly unique from each other. You can drop them all into their own Smash clone and get a feel for what they can do, and still make wavedashing look visually fitting.
>>
>>384286097
Neat. Is there a way to contact you more directly to learn more and possibly help?
>>
>>384291124
That's exactly it. Reddit is terrible, but if there is any hope in speaking to the devs, i'll stick my hand in the sewer.
I really want this genre to succeed. PM was fucking fun. Low quality shit like this will only destroy it
>>
>>384290524
Maybe its death wasn't all bad.
>>384274307
>Metal Sonic
Ok, scratch that, it didn't help any.
>>
>>384288165
>That's the point

So, why not just play Melee?
>>
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>>384289093
I feel you, I'll work on it. I want the game to feel fluid and easy to move fast in, but I also want you to feel in control of your character, it's a very tough medium to find. With my addition of a dash sensitivity it's now a lot easier to make small, micro movements on the ground and not just dashing around at full speed so people can space well. This sensitivity is also configurable on a player-by-player basis if you aren't comfortable with where it's set at.

>>384289083
Agreed, then again, visual FX like hitstun shake, camera shake and visual make things LOOK fasater without actually making them faster but yea I agree they messed up there. My most unique character is probably Umbri

>>384290172
I'm working on overhauling the animations so the landing animation flows DIRECTLY from the airdodge animation, so it looks like the waveash isn't a "glitch" the only problem is if you wavedash too quick you don't get the startup and you get the classic "sliding landing animation" look. This was feedback I've recieved before but theres a certain elegance to how characters look withjust the sliding landing animation that I like, however if you don't get a perfect wavedash, the airdodge animation flows into the landing pretty well.

>>384291016
to be fair, people literally jerk off to ken combos, so keeping fair and dair is fine, however the identical fsmash and fair is questionable though.

>>384291106
>>384291269

Mine has L canceling, I even added more tech involving the L/R buttons and ledges to cancel moves with.

Although I did make comboing slightly easier so with a tradeoff, skill floor lowered in 1 aspect but raised in another

>>384291425
A link to my company's website is on the playmeleemasters website but you can send it to mikecazzinaro @ gmail
>>
Is Brawlhalla any good?
>>
>>384291016
Couldn't they have at least try to mix movesets or adding some stuff to them? That just makes their product look even more like a cheap imitation.
>>
>>384291712
New game means no longer having to deal with Nintendo ignoring and suing the Melee community. We can be our own lords. No more C&D for tweaking a game, getting official recognition for being the best or passionate about the game.
>>
>>384291745
what about the DI? Smash DI? ASDI?
>>
>>384291823
It's bretty fun, I know the devs, met them at pax 2 years in a row and they are really cool, helped me develop my game as well. I'm not a fan of the controls but they'd done a lot to diversify characters, of which there are a lot, it's not really a smash game though.

>>384291864
I think the point (something I tried to do as well) was give people that instant recognition of "yo oh shit fair -> dair". I tried to do the same with my initial trailer with surge' down air to up air because his down air and charged upsmash are literally pm lucas's. So i wanted people to see that and think "oh wow its like pm lucas" in that regard.

>>384292043
All 3. The AI at the moment is kind of fucked because he'll sometimes DI unhumanly with DI and SDI and die at like 40%
>>
>>384269869
what's wrong with the developers wanting to create something they can make money off?
are smash fags really that autistic?
that being said it does look uninspired, the art direction has no theme, but i'll keep an open mind since it's a F2P
>>
>>384291745
Hey, that doesn't look bad. You need some better lighting and textures, though.
>>
>>384291965
You are talking about anything but the game. Again, why should I play a licenceless, visually more boring Melee?
>>
>>384291823
It's not a smash game by really any respect. It's okay.
>>
the developers should have tried to get their hands on Punch Time Explosion 2
>>
>>384269869
"Icons: Combat Arena" is probably the most generic video game name I've ever heard. It's like those made up names in cartoons for a video game, like VIOLENT THUNDERSTORM VII or something.
>>
>>384291745
Gargoyles that you jump between to set up advanced combos? See, now that's a cool concept I haven't seen before. Good work on that one. I'm guessing they're light light puff to offset their mobility, so if you're not careful a love tap will knock off a stock?
>>
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>>384292136
Keep in mind the initial render -> webm conversion also rapes some of the quality/coloring.

But yea i'm working on lighting/shaders.
>>
>>384291745
I don't care about competitive Smash or gaming in general, but this game looks actual fun. Umbri seems to have a really unique playstyle.
>>
The punching sound effect is weak as fuck.
>>
It's a game that sells itself on trying to be melee. If it weren't free, no one would buy it. It looks like a shitty unity melee clone.
>>
>>384292128

nothing wrong with that, but the whole lying about legal trouble thing leaves a bad taste in my mouth.
>>
>>384269869
>that name
>those visuals
Eugh. I don't think the satyr guy is worse-designed than the rest of them, though.
>>
They should have called the game Wavedash instead
>>
>>384292386
Correct, she is the second lightest character in the game.

>>384292423
Yea she has an extreme skill ceiling. I feel she might be broken, the clone takes half damage and transfers it to the main one but i might switch it to full. I played against a guy at royal flush who would basically "parry" every time i tried to hit him by clone swapping right as the attack hit then clone swapping back. A lot of fun to play though.
>>
>>384292190
>visually more boring
Debatable, but I'll be picking up Icons out of principle. I'll say it again
>nintendo doesn't care about melee or its community
>nintendo only wants to sue us for tweaking one of their games
>icons won't have these problems
Which means Icons is a Melee game by the players for the players. Melee is a great game, but it's just checkbook ones and zeroes to Nintendo. Icons will be a living breathing game
>>
>>384291745
I remember playing this at PAX with three of my friends. The only thing I remember thinking at the time was the animations and the physics felt a little off and that i wish I could have heard the game volume, still something I'd probably consider giving another shot when closer to release
>>
>>384292387
If I can offer some advice, try to gear yourself more in the direction of Gigantic. There are a ton of games out there trying to be inoffensive and cartoony, but none take that extra step in lighting and design to make it actually look pretty. Soft pastels, clean backgrounds that look like watercolor, bright pallets. Try to be the Gigamtic to Icon's Battleborn, and you'll stand out pretty well.
>>
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>>384269869

Yeah, Still looks like shit.

Everything looks so Wonky, it has no sense of flow. Literally just like Project M.

Melee is fast because you can see everything that happens and why it happens, here, you see a bunch of choppy animations and a combo off 2 or 3 moves and the other person dies. Sounds terrible, and the characters look like rejects from overwatch. Not to mention, it's just smash movesets with reskins. If I wanted that, I'll just play smash. The Marth character literally has Marth's dair, fair, nair, and uair. It's Smash, but without the appeal of Smash.

And for a game that sports "In the ultimate arena" none of those maps looked even remotely interesting, just
>main ground
>2-4 platforms above it

And we know it's made in unity because you can see the default unity water in the trailer.
>>
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Why do modern western developers suck so much at art direction for their character games?
Things don't have themes anymore, it all seems like they throw darts at a board to see what to make.
It's not even like it's a specific western thing
Mortal Kombat - Bad Kungfu and Horror movie characters fighting
Killer Instinct - Monsters fighting each other
Team Fortress - Generic soldiers with a Norman Rockwell art style to help them stand out among other shooters
Even League of Legends had a theme (before they fired the lore team)

These days these games just look like a hodgepodge of ideas making the games look soulless
>>
>>384292690
>I played against a guy at royal flush who would basically "parry" every time i tried to hit him by clone swapping right as the attack hit then clone swapping back.
Maybe stop her from switching back if the clone gets hit? Then you could just rack up free damage while the main body has to get to you.
>>
>>384293252

Someone from EA is also on the game, so that should tell you something.
>>
>>384292696
So, basically it's a Melee ripoff made out of spite? That's cool, I guess, but as far as "taking the community", you guys are just gonna end up very disappointed.
>>
>>384293467
Everyone wants to be the next Pixar.
>>
>>384293567
>out of spite
You say that like Nintendo hasn't been an abusive stepdad to the Melee community
>>
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>>384293045
It's improved IMMENSELY since PAX, I'm uploading a new version of the demo that fixes a few broken issues right now. Should be up in like 10 minutes. I haven't tested it fully so if a character doesn't work or is broken I can give you a link to a known good version.

>>384293103
Good advice, thanks mang.

>>384293252
no bully my unity water pls ty

>>384293505
There's an internal cooldown of 30 frames between swaps, i might make it so if the clone gets attacked it resets that cooldown
>>
>>384293252
Pretty much this.

I'm sure the devs are nice guys and are passionate, but this literally looks like "LOOK GUYS, IT'S MELEE! YOU KNOW, THE GAME YOU ALL LOVE?"

I honestly think Free 2 Play is the only way this could work, because otherwise I imagine literally no one would give a fuck about it, they'd just do what they've always done -- play Melee/Project M netplay or Smash 4.

What you need to do is stop trying to cater to Meleefags, even if you are one. Melee kind of like Quake 1 in the sense that it's impossible to fully get a grip on the design and legacy, in that Melee's glitches and shit were accidental and unintentional, and Quake 1 was a mashed up hack job of like, 3 or 4 games and several reworked developments. No matter how much you try to emulate the outcome of something entirely accidental, as long as it's clearly intentional, you're not going to bring anything to the table that your source material hasn't. Alternative games don't sell, games that do shit differently and rival the big names do.

Why do you think UT and Quake had such a nasty rivalry? Why do you think no one gives a fuck about Haze over Halo, or Medal of Honor Warfighter over CoD or Battlefield 3 onward? The game you're making is an alternative to melee, not a direct competitor.
>>
>>384293467
I think a big issue with this game is that it's trying to model it's roster after Smash, (to a ridiculous degree, at least at this point) which has a very hodgepodge "theme" to it. But it doesn't have the same effect, because with Smash, it's actually a hodgepodge. Here, they have the opportunity to make things look different and they choose not to.

I still really do like Girl Marth's design and I hope the rest of her moveset isn't just a clone of his. We've seen F-smash, Nair, Fair, and Dair. Add in d-tilt and you've got Marth. Now they just need to add something original to it.
>>
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>>384269869
>stiff movement with attacks and jumps that completely cancel your momentum
FUCKING STOP THIS SHIT. EVERY GOD DAMN SMASH CLONE FUCKS THIS UP. WHY IS IT SO HARD FOR ANYBODY TO GET THIS RIGHT? IT'S BEEN OVER FIFTEEN GOD DAMN YEARS SINCE MELEE AND YOU EXPECT ME TO BELIEVE THAT NOT A SINGLE FUCKING DEVELOPER CAN EVEN TRY TO REPLICATE THAT SHIT PROPERLY?

At least Rivals of Aether kinda gets it, but fucking hell. This kind of fighting game subgenre is never going to get anywhere because nobody who actually makes games can seem to understand why Melee took off the way it did.
>>
>>384292696

Icons doesn't look anything like melee gameplay though. Looks more like Project M, which most melee players don't want.
>>
>>384293850
That's a beautiful stage but tone the bloom down a bit, it's making my eyes water.

>>384293907
*Melee is kind of like
>>
>>384293969
Mine cuts your horizontal movement by 50%. Not sure what melee does as I didn't reverse engineer it but this feels bretty good.

>>384294014
BLOOM GUD. Yea I'm using the same stack so it's consistent between stages but night stages need bloom down a bit. i'll make stage specific ones when i have the time.
>>
>>384293467
they're all going for a "superheroes" theme, like the clusterfuck of different characters across the Marvel/DC universes, except the art is like the WoW/mobas cartoony fantasy style combined with some degree of Pixar or anime. it really is a gross hodgepodge
>>
>>384290172
Wave dashing is confirmed intentional, btw

And it would be silly to add extra animation detail when it happens that quickly.
>>
>>384275534
I'll take the Smash 64 hitsounds.
>>
>>384293467
I blame League
>One of the first successful Mobas
>Characters have no clear theme about them other than they supposedly exist in a world that doesn't matter to the game
>Showed you can make a ton of money off of skins further turning the art style to shit and throwing out theme completely
>Characters are largely humanoid for accessibility.
>Characters seem to have their own theme about them, you'll go from some Scifi themed character to one ripped from anime to a fat giant who makes beer.

Stuff within its own genre like Smite with its god theme or hell even HoTS with its blizzard all stars theme feels a lot more solid in presentation than league, but given league is the one supposedly making the most money you end up with a ton of copy cats.
>>
>>384294254
Melee had every character kick up "dust" when they wavedashed. Can't the devs at least do that?

>>384293969
Didn't most attacks cancel your movement in Melee?
>>
>>384294368
Original or western version?
>>
>>384294470
Either or. I liked the clangy noises, but kinda indifferent to the original JP realism punches.
>>
>>384294431
>Characters have no clear theme about them other than they supposedly exist in a world that doesn't matter to the game

Eh that's bullshit. Aside from "otherworldy" characters every single city had the same themes. You could mostly tell who was Demacian by looking at them, just like you could tell who was Ionian and who was from the Isles or who was from Frejlord. So don't give me that shit. Even all the voidsent looked the same because they were huge strange ass monsters like cho or kog.
>>
>>384293963
Girl Marth's costume is literally recolored Marth outfit. There's the cape, the tunic, the shoulder pauldrons. Except with hers, it's an overcomplicated mess. There's so much more shit going on with lines going through every part of her body and the thing on her head is stupid.
>>
Why didn't they have a pro Melee or PM player show off combos instead of doing some really bland shit?
>>
>>384294184
Superhero themed stuff that isn't DC or Marvel always looks awkward to me
unless it's Invincible
>>
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>>384294184
They should've just went full weeb with cute girls. It's surely more appealing to the general public than this trash
>>
>>384294437
>Didn't most attacks cancel your movement in Melee?
Kind of, but it still had a sense of weight and gravity to it. Most noticable when doing an upsmash out of dashing since you'd still slide a bit during it by retaning some of the movement you were in. This looks like trying that would just put you in a complete dead stop as soon as you do any input that isn't holding the dash. It looks stiff and less natural.
>>
>>384294652
Even if you disagree I still stand by the fact that League's characters are primarily platforms to sell skins by and what that has lead to is a ton of games that have boring shitty character design that can easily be thrown together to produce what ever holiday / pirate / steampunk / scifi / other bullshit skin which has really lead to this shitty hodgepodge directionless design we see in so many multiplayer games, indie or not.
>>
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>>384294184
>they're all going for a "superheroes" theme
>except the art is like the WoW/mobas cartoony fantasy style combined with some degree of Pixar or anime
Do people even know anymore what superheroes used to look like?
The spandex look needs to come back. I'm sick of all these tacticool leather outfits with rubbery textrues and armor pieces and all those weird lines they edge into the armor pieces.
>>
>>384269869

Is this a joke?
>>
https://youtu.be/96GoRctNu5Q

Apparently this man is the concept artist for our Space Goat.
>>
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gfycat/HeartyAdeptHousefly

If polished it wouldnt look that bad, I also think Kidd's attacks need to be redesigned, you can easly make a Fox clone without using his exact moves. Upsmash, dash attack, Fair, etc, can all be use with his head/horns but instead he's just a mindless clone. I remember the dev dude saying his attacks would revolve around using his horns but that ended up being a lie.
>>
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what ever happened to touhou smashhttps://www.youtube.com/watch?v=fTo7DZ0dIOU
>>
>>384295727
Holy shit Space Goat literally has Tracer's gun
>>
I'm still mad.
>>
>>384295727
It can't be him, really? I follow that dude, and he's a legit good artist, how did the Goat turn out so shit?
>>
>>384295908
ZUN didn't like the fact they were crowdfunding it so they aborted the project
>>
I miss the times when being a game dev meant writing your own game engine and not just slapping some half-assed 3d models into unity.
>>
>>384296023
I also follow him from time to time. Some of his concepts are actually pretty cool.

It might have something to do with how dumb of an idea "Space Goat" is to begin with.
>>
>>384290172
Wave dashing is not a glitch
>>
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Does NO ONE ELSE find the concept of this game problematic? It's literally a Smash Clone, at least PASBR tried something new. They're lucky they aren't stupid enough to charge money for this because Nintendo would bring down Mjlonir in an attosecond.
>>
>>384294437
On the laundry list of things that would make this game look and feel better I doubt it's a priority. But I feel you, anon.
>>
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>>384269869
Smash Bros: Icon
>>
>>384296167
>>384296023
Kienan is a very talented dude, and can draw some really cute animu girls, but your art team will only ever be as good as your art director, and their art director is Josh Signh from Riot Games, and that dude is fucking shit.
>>
>>384285394
Yeah, it worked SO well with SKullgirls.
>>
>>384296439
>PASBR tried something new
Didn't they just straight up copy the mechanics from Shrek Super Slam and just make it 2D instead of 3D like Power Stone?
>>
>>384296439
It's fine, since it won't make any money. Smash clones, as in the straight up rip offs, have all failed.

Despite all the people going on about how Smash has incredible depth, ultimately the only reason people care about the series is that characters.
>>
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>>384295656
Well no fucking shit, it's a F2P moba. Where the fuck else are they gonna get their money? That's like bitching at mobile phone games for having p2w elements.
>>
>>384296439
>at least PASBR tried something new

And look at how that turned out. Back when it launched people complained that it wasn't a 1:1 copy of Smash Bros but with Sony characters.
>>
>>384296713
It did actually. Skull girls was a success. This. Won't be.
>>
>>384296949
I thought people were complaining it was too similar to the Smash Bros concept (even though it's mechanically nothing like Smash Bros)
>>
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Zhurong is cute! I love her!
>>
>>384296864
Well, Smash has depth, and the potential to be a great competitive fighter, however, if you're gonna make a clone you need to be original, and have very interesting characters.

>>384296904
What is your pic from?
>>
>>384269869
It will fail
>>
>>384297406
This post here proves that if you have waifus, people will buy your game.
>>
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>>384297406
Koei does it better
>>
This looks really shit not because I'm bandwagoning but there doesn't seem to be anything else besides 1V1 BATTLEFIELD/FINAL DESTINATION NO ITEMS. Also it's just a straight copy of Melee with the character moves. What the fuck? I was hoping something a bit more innovative built upon the Melee engine. Perhaps incorporating items in a non random way. The art direction is also very sucky. Very barebones and disappointing.
>>
>>384297406
>>
>>384297406
is she the marth clone?

she's kinda cute
>>
>>384297548
you don't need to buy a game to be a waifufag on an imageboard
>>
>>384297406
literally d.va wielding a sword
>>
>>384297656
She's very cute.

It's a shame her game will be shit.
>>
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>>384297435
Granblue Fantasy. Body of a girl, soul of an old man who wished to be the little girl so he made himself one
>>
>>384297729
...what
>>
>>384297781
>literally only know this game exists because of the large quantities of porn produced for it.
>>
>>384297897
Good for you, at least you're not stuck in a neverending grinding hell that sucks on your wallet way too often than you'd like.
>>
>>384286786
Whatever you do with the designs remember that we like Melee designs because they are iconic on their own. Don't do the same shit Icons is doing and make a Fox clone that is also a furry animal or shit like that. Consider posting them on Melee threads even to see the response, I understand why a lot of feedback might be bad for art direction but you don't want to go ahead with shitty designs and have everyone hate them when you can't change shit anymore.
>>
>>384296713
But it did?
>Got released back in 2013
>It's almost 5 years later and this shit is still alive, making enough profit where they could get a full on Japanese dub done for it's Japanese arcade and home release
>Only had a single 're-release' update that people who owned the base game got nearly for free anyway.
Like holy shit Skullgirls did good, the only people who say otherwise are those looking at fighting games on the outside going "Well, this isn't at EVO or done at tournaments a lot, so it's shit!". Well no fucking shit Sherlock, Arcana Heart 3 isn't done ether and yet that's thriving in Japan as well and it's current support drive for a US release is going strong to boot. Just because it's not big news, doesn't mean these things aren't working well enough.
>>
>>384293467
Cause they grow up with extremely simple looking western cartoons, Pixar, and western games that look like elder scrolls oblivion or world of warcraft.
>>
>>384297749
you'll still play her though, won't you?
>>
>>384293467

Probably so they have "Something for everyone". Except in their case just like Battleborn all of their something is shit.
>>
>>384297406
Literally Diana:
>>384285909
>>
>>384297406
I'll wait for notRoy
>>
>>384275741
>character from the same series has a similar design

holy shit.... this is...
>>
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>>384269869
Oh my god that trailer fucking sucked.

I can't really say, I will have to get hands on and actually play a few matches to know if it is good or not, thank god it is F2P then.
>>
>>384298041
People forget Skullgirls has outsold almost every fighting game in the last 5 years for some reason.
>>
So is there any interesting insight from the AMA?
>>
>>384272874
This won't go away until Pixar dies.
>>
>>384298591
what fighting games did it out sell.
>>
>>384298671
They say the characters have unique moves, but they made the mistake of showing off the Melee copies in the trailer.
>>
>>384298474
There was a "leaker" yesterday who claimed that both notMarth and notFox were actually a fusion between their PM clones and the original characters; so both Marth and Roy and Fox and Wolf.

Normally I'd take it as a grain of salt, but considering that this was pre-gameplay and the gameplay trailer showed Goat Man using Wolf's side-b I'm not quite sure anymore.
>>
>>384280909
https://www.youtube.com/watch?v=wgFJCQLlqKY
The trailers are better too.
>>
>>384298919
No, Zhurong is confirmed to be a straight Marth clone by StrongBad, with a couple original moves.
>>
>>384299091
Disappointing.
>>
>>384298512
Yeah, just like how Mar- wait, no. Poke- no, not that either. Donke- nope. Kir- nah. Star F- nuh-uh. Zel- nada. Moth- next.
>>
>>384298919
Did that "leaker" mention anything with PM Game and Watch?

That's a high tier character that used to be absolute ASS before and after PM, i hope Wavedash considers doing a G&W clone.
>>
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>>384269869
Animations look shit and I don't like the character designs. Hit confirms/impacts look shit and sound bad too.

I hate mentioning this because I just open myself up to criticism on an idea that barely exists yet but I have an idea for a smash like game. Its still in concept. Its mainly built around 3 concepts

Castlevania-esque/metal inspired designs many taking from lore

Fast stylish combat

Deep but simple mechanics

Character designs include a Nun sorceress who packs a triple barreled shotgun, a frankestien/ms fortune-esque girl whos super speedy and capitalizes on quick combo damage, a thicc small waisted redhead reminiscent of a cross between C-viper's style and Captain Falcon's playstyle, An anubis girl who fights with giant green translucent gaultlets, a japanese feudal lord whos gimmick is that his knockback scales on the type or sword he's using (Shorter swords do more knockback and the longest sword does no knockback but is easy to rack up damage with)

pic related is a shitty sketch of my nun character.

I can discuss more if anyone is interested. I have a shitload of modes and mechanics in mind including something called "adventure battle mode"
>>
>>384299012
Final Combat got a Mann vs Machine mode?
>>
>>384299413
Can you program?

We all have ideas that we would like to do, but personally i'm tired of being and hearing from the "ideas guy".

When you get a working build of a non animated cube jumping and moving like it should, then you should focus on character sketches.
>>
>>384270119
I'm pretty sure they intentionally made the name analogous to smash.

super smash bros: melee = icons: combat arena
>>
>>384298262
i don't need every game to have a cyborg ninja in for me
if i wanted to play as one, i'd go to those ones that do it better
>>
>>384293850
I'm using a GCN controller and your game won't let me dash to the right or tap jump no matter how much I change the sensitivity in the settings. Are there also no tilts in the game? And I've had characters continue sliding or just fly away.
>>
>>384299635
I'm definitely not the programmer but I'm a 3D artist and concept artist as well. I know how to work with Unity and other game engines but definitely scripting is not my strongsuit but I can do it.

I can model, texture, and do everything else it takes to make a game look nice and get it in engine but its programming that's definitely my weaker asset. I'm not sure I or my other friends are capable of making the game I describe here just yet but we certainly could pull off a game.
>>
>>384295908
Making a better looking version of this game with original animus would be literally free money. This game raised like 60k in 24 hours and the animations and models look like like a ps2 game.

It's hilarious that a team of devs with AAA experience and millions in funding are so incompetent that they can't release a better trailer than some solo autist in his basement. His art direction and theme are so much better than the generic cartoon hodgepodge look they went with.
>>
>>384299970
Make a simpler game first. Learn how to crawl, then walk, then run
>>
>>384300279
Yeah of course. This is a long term idea.
>>
>>384299259
Kirby's characters are like all borbs
Meta Knight with his mask off is literally a blue Kirby
I love Kirby and its character designs but they have a pretty obvious aesthetic to them
>>
>>384300626

>>384300626

>>384300626
>>
>>384277859
>I think the Melee fags completely ruined the game for pretty much everyone who has to see them.
People can still play the game casually, you know, the fact that some people play competitively doesn't negate what other people can do with the game.
>>
>>384280343
>They have everyone here but the programmers wtf?

>>384280343
>Alex: Technical Director

Here you go chap.
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