How would you fix N-Sane Trilogy, /v/?
I love the game but jesus christ it would benefit so much from a patch
>please let me skip that intro
>fix the jumping mechanics and physics, of course
>these loading screens are atrocious please do something about it, no way it needs to be that long
>in lieu of the loading screens, just give me a fuckin ''Restart button'' for things other than Time Trials. Why isn't this here?
>target times in the start menu so I don't have to quit the level. And stop kicking me out when I get a Sapphire gem, ask me if I want to retry
>seriously, lower the requirements for saphire and make the saphire relics gold. There's just no reason for it to be that hard. I'm not doing Under Pressure and Deep Trouble again
>fix the loading screens. Twice.
Add an option to switch to low poly.
>>384251891
that'd be pretty nice but I think they're made in a different engine so it woudn't be easy to do
>>384251837
>seriously, lower the requirements for saphire and make the saphire relics gold. There's just no reason for it to be that hard. I'm not doing Under Pressure and Deep Trouble again
other's got it, platinum even, so you only got yourself to blame
also just look at the leaderboards if you want to know the gold time before getting sapphire
>>384252054
No it just changes the models like the intro
>>384252428
I'm working my way towards it, don't worry. But I'm perseverant and I'm not sure that's going to be the case for every player. Getting Gold on Native Fortress took me about 2h of non-stop trying
And sure you can check before, but it should be easier to access considering going out of and in a level takes about 15 minutes because of the loadings
The intro is a secret loading screen.
>>384253115
...fuck
>>384253115
Yup, makes sense. Then it has to load another 5 minutes to show you the games menus
>>384251837
>seriously, lower the requirements for saphire and make the saphire relics gold. There's just no reason for it to be that hard. I'm not doing Under Pressure and Deep Trouble again
Agree with most except this. Getting golds really isn't hard and especially not on those levels.
>>384251837
I'm with you 100% op with the exemption of lowering sapphire requirements.
>>384253115
If that's true then that's some very bad optimization/programming. There is not need to load anything but a title screen. The loading of the games should take place when the game is chosen. And even then the loading should be quick as there isn't a whole lot to load before you enter a stage. And if you're going to have an initial hidden loading screen then nothing else should be in the need of loading.
>>384254963
Just to clarify, it's the gold requirement that should be lowered. I, for one, thought the Saphire relics were better than the Golds for the longest time (I honestly don't know why) and had to revisit the whole 3 games because I got Saphire for every single level
>>384251837
Pretty much just better loading times from my experiences so far. Everything else I'm pretty happy with.
The problem with the platforming so many people have now is due to the fact that Crash now has weight, whereas in the originals he didn't. This meant in the original you could land a jump with one pixel of your foot, but in the remakes he'll just immediately slide off. This means you have to be a lot more precise with your movements and jumps, and while there's not a problem problemwith that in and of itself, the fact that the distance between jumps wasn't slightly tweaked to make them less impossible to do in the remakes I feel is an unfortunate oversight.
>>384253115
I thought this was obvious given how it has to load for another minute just for the game select
>>384251837
Nah, fuck you and your "mek me gud by gibs me gold".
Just git gud.
>>384251837
Make it a remake of literally any other series.
>>384259680
> make Crash Bandicoot remake a remake of anything that is not Crash Bandicoot
>>384251837
ADD A PC PORT YOU FUCKING FAGGOTS
I DON'T WANT TO BUY A SHITTY CONSOLE JUST TO PLAY ONE REMAKE
>>384251837
>jumping mechanics and physics
Yes please, shit got really weird from time to time.
>>384260250
Every thread, without fail.
>>384260250
>m-master race
>can't even play games
kek
KEK
K E K
>>384260250
Just emulate the originals at 60FPS desu
it's a better experience, as good as N-Sane Trilogy is
>>384260575
>>384260250
It's going to be multiplat anyway
>>384259546
Goddamnit she's so cute.
>>384259546
>>384261772
She still looks off to me
Like there's just one or two things that make this design worse looking than what she's had before, to me
>>384261772
Indeed. She's made me realise what love truly is.
>>384261982
That giggle she sometimes does at the end of the victory dance is what made me fall in love.
>>384261945
Look me in the eye and tell me this looks better.
Is this tushy age/species appropriate?
>>384262154
Much better; the low-poly masks the disgusting face of the new version.
>Fix this shit on pic related. You updated Crash at least update Coco
>Skip Intro
>Dramatically lower load times
>Restart Level Button
Whats Coco's look trying to convey here?
>>384261269
which plats?
>>384262397
Huh. I had no idea Stevie Wonder posted on 4chan.
>>384262386
Very. She's roughly 8-9 years old.
>>384262154
That's not exactly a fair comparison
>>384262597
I dunno, she seems more like a teen to me. Maybe 13 or 14.
>>384262629
>comparing the character to herself is a bad comparison
>>384262496
Satisfaction both in farting and successfully blaming it on the polar bear.
>>384262496
Their cabin is so comfy.
>>384262709
Comparing the character to a much lower poly and lower quality version is a bad comparison yes
>>384262434
>>384262154
No, but this is
>>384261269
Oh I'm sure.
>>384253115
They didn't hide the loading in the cutscenes in Crash 3.
>>384262597
>If you don't like butt-ugly lipstick wearing gremlins, you're blind.
>>384263121
Anon why would they use a model that isn't from the OG trilogy?
>>384263626
Anon, it's like you DON'T want us to be friends.
>>384263784
I don't. I don't want to associate with anyone who thinks that's acceptable.
>>384263729
That's not what I'm saying
>>384263007
That anon specifically said her old look looked better though. Unless he was talking about >>384263121
The only reason the game is difficult is because modern games have input lag because graphics bro
No one would be bitchin if it was 1 for one
>>384263893
F-fine it's not like I wanted to be your friend anyway baka
Well time to post this so you all can have a chuckle.
https://my.mixtape.moe/acvoop.webm
>>384263784
That expression is priceless. Here's a bit better quality.
>>384264472
Thank you friend.
>>384264472
Crash is the best. I don't know why anyone would even bother playing as Coco.
>>384264436
I don't like the way she looks at me when I lose or miss boxes.
>>384264601
>play through games regularly as crash
>replay as coco to collect leftovers
>>384264652
Then don't lose :^)
>>384264572
That hand wave is sooooooooo cute.
>>384251837
Turn off the god awful motion blur it seriously hurts my eyes.
>>384264752
B-but some levels are really hard.
Add a rotate camera option, like Mario 3D World had.
It's not the 90s anymore, we don't have to suffer from camera limitations in 2017.
>>384265030
The camera is fine, except maybe on the jetski levels.
>>384265030
Almost an awful of an opinion as the idiot who suggested that Crash should be able to grab ledges if he falls down a pit.
Should i be playing this with dpad or analog stick?
I know in crash 1 you used a dpad with no other option but this game even in crash 1 feels like crash moves a bit different than he did in the original
is it warped movement? its been a really long time since i played that game and i dont remember how it felt or if it was primarily built for analog or dpad
>seriously, lower the requirements for saphire and make the saphire relics gold. There's just no reason for it to be that hard. I'm not doing Under Pressure and Deep Trouble again
Holy shit I never say this but get fucking good Jesus Christ.
Anyway here are some more actual problems to fix
>Make Nitros not jump 50 feet in the air in 2. Shit has killed or hurt me that many times through no fault of my own and there is absolutely no way to avoid them usually. It's entirely random and it gives me the shits.
>Add more boss dialogue
>Fix animations. How animations are worse than the PS1 games is beyond me
>SLIPPING OFF EDGES
>Hog Wild hitbox for last roast pig.
>Fix hitboxes in general
>Fix random deaths like losing the T-Rex to lava and then randomly dying when I'm in a safe area
>Fix going offscreen
>Fix the entire fucking awful soundtrack
>Give Ripper Roo his old voice back
>Re-record Dingodile saying "butter" without accentuating the t's
>Fix the fucking jetski controls and physics
>Fix the frame skip on motorbike jumps
>Give Coco some more death animations
>fix the ice physics
People who say THERE'S NOTHING WRONG YOU'RE JUST SHIT AT THEM NOW GIT GUD clearly only played the games 20 years ago. A lot of this shit is being pointed out by speedrunners and I replay them very often and noticed this shit too.
It doesn't seem like they'll be changing anything about the jumps or collisions.
https://blog.activision.com/t5/More-Games/Go-Ahead-and-Jump/ba-p/10319197
>>384251837
>a constant framerate
>actually optimize the game
you forgot two of the most important ones
>>384252054
they could literally add all three of the games and just emulate them. the game's already 24gb, so it doesn't even matter.
>>384265312
Stick for 3D levels, d-pad for sidescroller levels
and it's basically a completely new feel for controls than the originals
>>384265553
casuals btfo
>>384259546
>>384261772
>>384261982
>babby-face
N.Sane Coco looks garbage.
>>384266427
You look like garbage.
>tfw everyone forgets about your waifu and you can have her all to yourself
>>384265030
Crash Bandicoot is a 2D platformer, it doesn't need a movable camera.
>>384264752
I do the opposite. Coco for first play through. Crash for time trials.
He's obviously the faster one.
>>384266653
You move forwards, sideways and up on the very first level
Crash Bandicoot is a 3D platformer, except for the obvious 2D levels.
>>384266945
Shuffling a few inches left or right is fake 3D.
>>384267146
Still 3D. If there was absolutely no lateral movement, all levels would look like this.
>>384266945
It's 2.5D :^)
>>384267596
This is 3D
>>384266489
Shut up waifufag
it's a 3D game but does very little to take advantage of the extra axis. Crash could have been made for the SNES or Genesis, SM64 couldn't.
optional scanlines
>>384264652
i do.
pissed off small girls are funny.
>>384267829
This is a 3D level that because of 90s limitations you couldn't rotate the camera, forcing the developers to include an "easy" way of clearing it.
The remakes have no excuse of adding a rotating camera. Something as simple as 30 degrees in each direction would make this level possible.
>>384267569
Using the most literal definition of 3D possible and not what we traditionally refer to as a "3D" platformer, you'd be right. In reality, the game would remain 95% unchanged if movement was restricted to a 2D plane.
>>384268464
>because of 90s limitations
Incorreect, it's because muh grafix. Plenty of PS1 games had freely rotating cameras - Naughty Dog could not add one because muh grafix. All of Naughty Dog's games have prioritized muh grafix over gameplay.
>>384268323
They're funny to me too, haha. I wonder if Coco gets mad if you pick her up. I'd like to see what that would look like because it'd be funny haha
The only time I can think of that a rotating camera would've been helpful is during forced backtracking segments, where there's a route split and you have to go down each to get some boxes, such as Cortex Power.
Otherwise it really wouldn't make much of a difference.
>>384268464
>REEEEEE DEVS SHOULD PANDER TO ME BECAUSE I FUCKING SUCK
>>384252719
>not the case for every player
It's almost like it's not for every player and just the most hardcore. It's not like it necessary to complete the game.
>>384252719
>2 hours in native fortress
Thank fuck, I thought I was just bad
I gave up after 1.5 hours yesterday when I choked on the final jump. Fuck that shit.
The game is well-designed but the engine is pretty fucked; I'm tired of just slipping off of things. The load times are also inexcusable.
I want to lick her feet
>>384260253
Did you just remake my webm?
>>384269113
I really like the art in this picture, and kind of wish she was just wearing her normal attire, because it's otherwise a great little character piece.
I need to jack off as much as the next guy, but sometimes I just want good, fun art of characters I like.
>>384269113
kys pedo
>>384269113
>loli
>leotard
>>384254963
>The loading of the games should take place when the game is chosen
All three games share most of their code and shitload of graphical assets. Waiting for you to choose a game would be a waste of time and just add more loading screens. You'd be amazed how many hidden loading screens are in ANY game.
>>384255992
This is literally only an issue in crash 2 where you need borderline pixel perfect landings for some challenges and platforms.
>>384263121
That looks offensively bad. If my employee made this they'd be reprimanded
Anyone else casually speedrunning any of the games? I'm down to 1:19:34 on Crash 1, but I've only done two runs and still have deaths on the bridge levels I can improve on.
>>384269824
Does it count as paedophilia if it's with a bandicoot?
I got the game on the Prime Day glitch deal for $6 and having a blast. Played all the Crash games on PS1 back in the day when they came out and also again about 3 years ago. Don't know why people are comparing the series to Dark Souls. I mean, if your new to the series I guess I could see it but the game's were always a challenge, especially the first one. The new graphics look beautiful and look exactly like a Sony or DreamWorks movie! I'm almost done with Crash 1 and have about 3 more levels to go I'd say. I'm not very good at video games but a have a few of the gems and trying to get the colored gems. Gotta get used to the new physics. Also I have a question. I know the game has HDR on the Pro, but what about the OG PS4? I don't see an option. Hope they patch it in
>>384272246
>Don't know why people are comparing the series to Dark Souls.
It was just some retarded review
>>384272246
The Dark Souls thing came from a review that said it was like Dark Souls so naturally /v/ memed it.
If a Pandemonium remake came out, would you be more or less excited for that than Crash?
>>384262496
>That Tawna photo
>>384274084
>that Nathan Drake photo
I'd put in more references to reddit!
>you will never marry her and grow old together
>>384271986
Yes
>>384274987
;_;
>>384271451
>casually speedrunning
>>384262496
>that flower clipping entirely out of the pot
Jesus they didn't even try with that model.
>>384275535
I'm more concerned about the dinosaur.
I still don't understand how the 3D works in this game. Sometimes the stage looks almost 2D but when I jump on things I slide further and further into the background until I just fall off the next time I bounce on a chest even if I just hold right or left on the d-pad.
>>384267996
hey
don't tell him to shut up, bro
>>384276197
He called me garbage first
>"Break out the butter, I'm gonna make toast!"
Dingodile is my spirit animal.
Add 60 fps
I don't give a shit about graphics or resolution, another good idea would be the low poly models that would improve performance and loading times.
>>384275240
>muh drawings have an impact on the real world
>>384275726
the gameplay in Crash 1 is severely flawed. i've heard that the few changes they made to it even made it worse. there really isn't much to do about it other than to get used to it.
>>384260253
sick damage boost brah