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So now that this is coming out, you Metroid fans better damn

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Thread replies: 511
Thread images: 40

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So now that this is coming out, you Metroid fans better damn well buy this. I don't care if you think your crap fangame is better. We're looking at a Fire Emblem emergency here. If you want this series to survive, you'd best start supporting it. And if you don't, you can kiss the Metroid series goodbye.
>>
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Bump 4 unadulterated truth
>>
>>384242460
The Metroid fan base has proven time and again that they are the worst fan base by far. Watch this game flop, as so-called fans pull stupid reasons out of their ass as to why they I only pirated the game.
>>
>>384242460
Who is the Lucina of the Metroid series?
>>
>>384242460
Why would I buy it if the fan remake not only looks better and not only is on a system I already own, but is also free?
>>
>>384242460
fuck that. supporting a series just to keep it alive is stupid if it's not fun. I am a metroid fan but I'm only buying because it looks fucking fun
>>
>>384242460
nah, I'll wait for prime 4.
game looks like shit.
>>
>>384244514
Hey, if you prefer spin-off games to the main series, that's ok too.
>>
>>384244115
>mad that no one took the bait, so he bumped his thread from page 10

Wow OP, you sure showed everyone. How about this. I won't buy it just to spite you. Metroid is a series that should have died a while ago. It's obvious that Nintendo has no idea how to handle it, just like Fire Emblem, another series that almost died and was going to be canceled, but now lives in undeath because of waifu faggotry. Why would I want the same for Metroid?
>>
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>>384244896
Because Samus is sexy.
>>
>>384244303
Bizarro Ridley.
>>
>>384244402
>If you want this series to survive, you'd best start supporting it. And if you don't, you can kiss the Metroid series goodbye.
>>
Already pre-ordered 2 Legacy Editions

Prime 4 can fucking flop for all I care though.
>>
>>384242460
Fuck off and kill yourself shill
>>
>>384246808
Personally, I'm excited for both
>>
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I'm about halfway through AM2R right now, and honestly, can Nintendo even compete? I do plan on buying it if the consensus is good but the look isn't appealing and it just doesn't look very atmospheric. If it can't match the mounting tension of the lower Metroid lair where it gets dark in AM2R, why bother?
Also the Metroids looks less aggressive. Although I do like that they look like actual boss fights now, and not just the same battle over and over. That's one thing I would have liked to see happen in AM2R.
>>
>>384247043
AM2R's atmosphere is even more lifeless than ZM. I don't get it.
>>
>>384244514
>complain for 10 years about not having side scrolling metroid
>complain about side scrolling metroid

gamers are the worst.
>>
>>384246873
>STOP TALKING ABOUT VIDEO GAMES
>>
Not buying it because that gives demand toward releasing games on an outdated handheld in 240p.
>>
>>384247043
While I'm at it, instead of having you deposit Metroid DNA into a gate to get further access into the planet, they should have just got rid of the lava altogether and let you go wherever you want but have access blocked by the necessity of items. Like normal Metroid.

>>384247218
You kidding? The connecting tunnels between each section is super-foreboding, the Brinstar remix for water treatment facility got me in all sorts of awe at the depth of the planet. And yeah, delving deeper and deeper as the music gets creepy and the lights get dim and you see discarded skin moltings and Metroids start coming out without warning. I'd say that's pretty atmospheric.
>>
>>384247476
>the Brinstar remix for water treatment facility
Left zero impact on me, the whole game's soundtrack was completely forgettable. The graphics were either copypasted or half-assed. The two most important aspects of a game that contribute to its atmosphere were romhack-tier.
>>
>>384246669
But I don't want it to survive. The fans know how to make a Metroid game, and Nintendo doesn't. Why would I want this?
>>
>>384247606
I will give you that as a whole, the soundtrack wasn't amazing, and I haven't felt the desire to save more than one or two tracks, but I do love the Brinstar remix.

Disagree with you with the graphics, but I probably don't have an eye for sprite art. It isn't as good-looking as Super, I'll give you that.
>>
I don't get this mentality, people thinking that Metroid fans aren't buying Metroid games and thus the series is not financially viable. Metroid fans DO buy Metroid games, that's why they're fans. The thing is that there aren't enough Metroid fans.
>>
>>384244279
>The Metroid fan base has proven time and again that they are the worst fan base by far
This.
>>384244303
Samus
>>
>>384242460
>We're looking at a Fire Emblem emergency here. If you want this series to survive, you'd best start supporting it. And if you don't, you can kiss the Metroid series goodbye.
I would rather have had Fire Emblem die with New Mystery of the Emblem than see it become the shallow waifushit it is now.
>>
>>384247606
>>384247926
I do wish AM2R had went balls-out with this track:
http://youtu.be/D3ZsfpMBRmE
Shit better be in Samus Returns.
>>
>release Metroid Other M
>Turn a silent protagonist into an annoying bitch who won't shut up
>Make her a pussy
>Make the story shit
>Make the gameplay shit
>Just "Metroid" by name alone
>No one buys it
>"People obviously don't want Metroid"

>releases Samus Returns
>it's on a five year old handheld even though there's a brand new one now
>low resolution
>gotta leave processing power room open for a 3D effect no one wants
>No one buys it
>"Obviously people still don't want Metroid!"

Why do they treat Metroid like trash and then blame us for not buying it? Why the fuck isn't this game coming to Nintendo's main console? All I can see with that pixely, blurry mess is nothing but a shovelware game. It's not "muh graphics" I can tell behind that wall of blocks is a game with a nice art style, fantastic animations, and great gameplay, what may be the best Metroid in a long time, but it's getting totally gimped on what is basically a TI-85 calculator by today's PPI standards.
>>
>>384247352
this
>>
>>384247352
>Spend ten years saying I want a new 2D Metroid
>Get a 2.5D Metroid instead
>WHY AREN'T YOU HAPPY YOU GOT WHAT YOU ASKED FOR
>>
>>384247926
>but I probably don't have an eye for sprite art.
That's very apparent
>>
>>384247978
>>384242460
this, but I'm confident at least one of the two new metroid games will sell a ton. people are returning to nintendo games for the first time in a decade and they want to see what they missed. they'll definitely be picking up metroid prime 4 and maybe samus returns if they like prime 4 a lot
>>
>>384248126
If Metroid isn't able to sell 1 million copies on a system with an install base of almost 70 million units, then the series deserves to die, desu.
>>
>>384248126
>Turn a silent protagonist into
>people pretend to like Metroid but never played Fusion
Stop shitposting.
>>
>>384248153
A U T I S M
U
T
I
S
M
>>
>>384248153
>Get a 2.5D Metroid instead
You are incredibly dumb.
>>
>>384248242
How much did Fed Force sell, 15,000 units?
>>
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>>384248126
>I like the 3D effect. I have a small 3DS and it makes the screen feel fuller.
>>
>>384244279
What about the Fire Emblem fanbase?
>>
>>384248172
Which parts exactly are shitty? Because I thought the enemies and environments look pretty damn great.
>>
>>384248490
Bad, but mostly due to the schism between japanese only, GBA/GC-era and new games.
>>
>>384248490
Not even in the same ballpark, desu. Did you forget that Metroid fans started a petition for a game NOT to be released?
>>
>>384248502
I felt like the art was variable in style and quality. Like the Arachnus battle, all the new sprites were pretty inconsistent. But on the other hand, the Metroids looked great.
>>
>>384248606
Oh GOD that was embarrassing.
Probably one of the worst thing any fanbase has done
>>
>>384248681
>>384248606
blatant samefag
>>
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>>384248718
No
>>
>>384248346
No, there's a different, and you know it just as well as I do. Samus Returns looks like shit, everyone saying that AM2R looked better than it is right. I don't want shitty 3D visuals on a goddamn 240p device, I wanted a 2D Metroid.
>>
>>384248606
>>384248681
Oh man I want to know the details on that one.
>>
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>>384248718
>>384248718
Dumb faggot.
>>
>>384248778
>I wanted a 2D Metroid
Gameplay wise (the most important thing) you are getting a 2D game
>>
>>384248790
Fed Force was revealed, nobody wanted it. What's not to understand?
>>
>>384248778
This. Good 2D art doesn't age.
>>
>>384248820
>>384248745
>Photoshop.
>>
>>384248850
Dumb faggot.
>>
>>384248778
>>384248845
Stick with your retro games then retards
>>
>>384248837
You mean
>Fed Force was revealed
>Metroid fanbase went to 100% autism
>shat up all Nintendo threads and forums
>went on a rabbid quest to shut down any discussion of any 3DS, Wii U and later NX/Switch
>Tanabe received death threats
>several petitions to remove Fed Force
>>
>>384248837
Nevermind, got my posts mixed up. I thought we were talking about Fire Emblem fans.
>>
>>384248825
A 2D game with free aiming and a game-breaking counter.
>>
>>384245020
>Implying Samus is a Bottle Blonde.
>>
http://www.strawpoll.me/13456916

just fucking vote and quit arguing, you fags
>>
>>384249361
>game-breaking
lol
>>
>>384249405
You forgot piracy
>>
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>>384249405
Boated.
>>
>>384249528
No, I didn't. Piracy isn't buying so click "no".
>>
>Trusting Sakamoto at all.
>>
>>384242460
Why no Wii U release if its releasing on the 3Ds.
>>
>>384249578
what does that even mean?
>>
>>384249660
???
>>
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>>384249667
It means I voted.
Now have an upboat, friendo.
>>
>>384249751
Gah! human affection!
>>
>>384249959
Human (Chozo)
>>
>>384250043
>chozo
>cholo
>choco
samus black and mexican confirmed
>>
>>384242460
if this game flops the fanbase cant complain anymore sadly i think most of these people will pirate it anyway so GG
>>
>>384250248
If Nintendo wanted some cool points, they could have given the AM2R creator a pat on the back and give it their full endorsement and make it available on e-shop.
>>
>>384249405
Majority of votes are day one buys. Well, that's that. I'm sure the game will do fine. I predict at least 800k lifetime sales
>>
>>384250561
Only one other person other than me voted to wait.
Well at least I did my part and bought the first three games on VC.
>>
>>384247741
>trusting fans to do anything new or interesting
>>
>>384242460

I know its just someone larping but if anyone wants anyone to financially support any game, don't make shit games.
>>
>>384250974
Just curious but why wait? I mean, it's only $40
>>
>>384251185
>only $40
I might think like that when I get a full-time job again (got laid off from mine).
>>
Gameplay wise, Other M was fine except when you can't move when using missiles
>>
>>384251301
if you subscribe to amazon prime, it'll probably only be like $30
>>
>>384251629
I don't. I don't shop online that much.
>>
>>384251673
well, I hope you still get to play the game eventually. Been buying a couple $20 3ds games and it's been pretty fun when I have time. which is almost never because of work
>>
>>384242460
I will be buying it. I won't be buying Prime 4, though.
>>
>>384252275
My friend is actually pre-ordering it and since his 3DS got stolen I'm lending him mine, so I'll get to test it out and eventually I will buy it because honestly I love my 3DS and will welcome another game.
>>
>>384242460
I'm gonna buy it even though I've barely played much Metroid outside of Federation Force just to support the series.
>>
>>384244279
>The Metroid fan base has proven time and again that they are the worst fan base by far.
This is one of the dumbest memes /v/ has ever coined.
>>
>>384248956
The game is shit so it may as well not exist anyway
>>
>>384242460
I'd only buy it if it's actually a good game. But I won't because I have barely touched my 3DS since I bought it years ago and I have massive buyer's remorse. Since then I pirated all 3DS games just to not play them.
>>
>>384244303
Zero Suit Samus (yes, I'm treating her separately from Samus). Complete with legion of waifu-fags.
>>
>>384253291
>3DS
>buyer's remorse
Lolwut
>>
>>384253375
Turns out I grew out of handhelds. And to a lesser extent gaming as a whole. Total waste of money.
>>
>>384248606
>>384248681
>>384248790
>>384248956
>salty Fed Force fanboy defending his bargain bin-tier game
You'll probably eat up Hey Pikmin too.
>>
>>384253481
>Turns out I grew out of handhelds
I find myself playing handhelds way more often than consoles these days. It's very convenient when you can just get it out of drawer and start playing anytime.

>And to a lesser extent gaming as a whole.
Why are even on /v/ then?
>>
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>>384253519
I've never played Federation Force but petitioning for a game that's already being made to be halted is epic retardation.
>>
>Metroid fanbase has 5 (five) Masterpieces under its belt, both 2D and 3D
>still feel like they're being treated like shit and have a massive victim complex

you fags dont know the pain of Reggie burning your dreams with a fireball.
That was an actualy "FUCK YOU"
>>
>>384253892
After the SR and Prime 4 announcements, I don't have any reason to be angry any more. It's Fusion and Prime all over again.
>>
>>384253892
>Ten year gap where the only games were Other M and Fed Force
>lol this isn't a shitty way to treat a franchise

>you fags dont know the pain of Reggie burning your dreams with a fireball.
Mother 3 fag. Like clockwork. Download the fan translation; Itoi gave it his blessing.
>>
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Supporting Metroid is important to me.

But not supporting Sakamoto is more important.
>>
>>384254214
I don't like Sakamoto either but it's not like he's making a whole new game from scratch, there's a base already there.
>>
>>384253795
People make stupid petitions for everything. I don't why people like you use it like it means much for some guy to make something. I could make a petition tomorrow asking to cancel Star Wars Battlefront 2 and you'll suddenly denounce the Battlefront fans as the worst.
>>
>>384254214
>But not supporting Sakamoto is more important.
>posts his garbage waifu-fag version of Samus
>>
>>384254214
Kill yourself.
>>
>>384254412
Petitions are for actual important causes, not fucking videogames.
>>
>>384254412
If your petition reaches 24k signatures, you'll have a point.
>>
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>>384254490
Believe it or not, I sometimes consider jacking it to video game characters.
>>
never played any metroid
do i play super metroid, mission zero or am2r?
>>
>>384254809
Zero Mission is an excellent place to start.
From there you can play the 2D games (AM2R > Super > Fusion) or start playing the Prime games (Prime 1 > Prime 2 > Prime 3).
>>
>>384254809
Super Metroid of course. Play Zero Mission after.
>>
>>384254809
Yes. Also, play Fusion and the Prime games.
>>
>>384254696
Why don't you go do that on /h/ instead of shitting up an otherwise decent thread with your waifufaggotry then.
>>
>>384254809
Start with ZM. It's the weakest 2D one so you can work your way up. Plus it's canonically first so there's that too.
>>
>>384254556
I'm not you're not even bothered by the tonnes of vidya petitions on the net, especially many that have a positive slant, only this one bothers you and don't pretend otherwise.

>>384254570
I think this game's sales proved a bigger point. Was it worth all those resources and man-hours?
>>
>>384253997
Same here. Things will probably work out fine once the games come out. SR looks promising, and I have faith that everyone involved with Prime 4 are well aware that they better not fuck this up.
>>
>>384254809
cmon, anon. do you really want a part in the cancer that is the metroid community? just leave and never return. you'll thank me
>>
>>384255015
What the fuck is your problem? He just posted an image.
>>
>>384254696
I believe it, because /v/ is a hive of autism, but enabling you waifu-fags is what ruins so many franchises and characters.
>>
>>384255119
>weaker than OG Metroid or Metroid II
Nah
>>
>>384255231
You're trying really hard to push this meme, buddy. Did a Metroid fan beat you up in school or something?
>>
>>384244402
>Looks better
>All assets are from Zero Mission
>>
>>384255480
nah, not even the same guy. was mostly joking anyway. metroid is cool
>>
>>384254809
ZM, Super, and then save AM2R for after Samus Returns.
>>
>>384247741
>Fans know how to make Metroid
>AM2R is almost 1:1 Metroid 2 with Zero Mission assets and all of the new content is complete shit
>>
>>384255756
I thought the escape sequence mid-game was pretty cool.
>>
>>384248153
>Why did they turn a 2D game on a console that does 3D vision into a 2.5D game?

Are you retarded?
>>
>>384255879
They already abandoned the 3D feature with Pokemon.
>>
>>384242460
>If you want this series to survive, you'd best start supporting it.

You're implying that Samus Returns is going to be anything except Other M 2.0

This is not how you save the franchise. SR is the final nail in the coffin. It's time to move on.
>>
>>384255931
Only because Game Freak can't optimize for shit.
>>
>>384255942
What does this even mean?
>>
>>384255756
>shit opinions: the post
>>
>>384249361
>Muh counter

Oh yes I completely forgot about the insanely deep Metroid combat of enemies flying at you in a straight line (or down!!) And just shooting at them

>Actually complaining about 360 aiming
>>
>>384255931
They didn't have a choice, their engine is so shitty, it already lags the 3DS to shit.
>>
>>384250356
But Zero Mission is already on the e-shop
>>
>>384255706
Oh, sorry.

I wish I didn't miss out on it when I was younger. Besides like an hour of Zero Mission one time when I was younger, and the short demo of Super in Brawl/Smash 4, I haven't played Metroid besides Fed Force.
>>
>>384256101
It was basic but at least there was some amount of positioning necessary to make your shots. 360 aiming is just going to make things even shallower.
>>
>>384255756
The armadillo and Chozo robot boss fights are pretty great.

The sequence where you control the robot and the Resident Evil-esque part where you find the research team's camp are both pretty great. I'm only halfway through, but I don't see the problem.
>>
>>384248126
>gotta leave processing power room open for a 3D effect no one wants
Where did this meme start? The glasses free 3D on the 3DS is great and I hope they make a Switch 3D as a revision of the Switch or at the very least save the tech for some future system.
>>
>>384255942
woah, so this is the new autism they just released. didn't think it would be this potent. ebin
>>
>>384255931
>Actually expecting Gamefreak to know how to code
>>
>>384256082
They're using Other M Samus in the remake, complete with Zero suit with the big wedge heels. Other than that I don't know what he's talking about.
>>
>>384255879
>>384255931
The game is going to be 3D all the time, right? I'm probably the only person who plays with it on and I get annoyed when newer games only have certain parts in 3D. It sucks on the smaller 3DS.
>>
>>384256283
seriously? that's terrible. go play zero mission right now!
>>
>>384256293
3D aiming has the draw back of not being able to move while doing it
>>
already preordered
>>
>>384256425
Yeah it's 3D all the time

You can even see some of the bosses stalking you in the background
>>
>>384256402
source?
>>
>>384256402
>They're using Other M Samus in the remake
Look at the Varia Suit, anon, it's not the Other M one.
>>
>>384254809
Super or zero is a great place to start
>>
>>384256402
That's it?
>>
>>384256541
>You can even see some of the bosses stalking you in the background
Okay that's pretty cool.
>>
>>384256547
Just watch the Tree house video. Around the 40 minute mark she dies and the ZSS is revealed. The coloring looks more like smash bros than Other M but besides that it's the same suit.
>>
>>384256557
Please read the entire post before you respond.
>>
>>384250356
>http://www.strawpoll.me/13456916
That would just encourage more people to make fan projects.
>>
>>384256446
>right now!
But it's 1:30 in the morning, anon. And should I play OG Metroid first before I play the remakes so I can appreciate the series' roots and the advancements the remake has made?
>>
>>384256784
>should I play OG Metroid first
Fuck no, don't bother, the first game is pure shit.
>>
>>384242460
>mercury stream

Yeah sure, because Metroid surviving as western shovelware is a good thing
>>
>>384256784
Metroid 1 is very dated, but it's also quite different to any of the other entries.

I think it's better to come back later if you're interested.
>>
>>384256402
>Zero Suit has heels in Samus Returns

So is everyone just seeing what they want from that super blurry picture? Because in just seeing standard heels in her feet
>>
>>384242460
I would be more inclined to buy it if you didn't call AM2R crap. But since you did i think I'm just going to sit back and watch metroid die without me giving a single cent to nintendo.
>>
>>384256784
OG metroid will turn you off if you're new
>>
>>384256886
>Metroid 1 is very dated
From what little of it I played in Smash 4's demo I can tell, but you can say that for most NES games. I don't even like how the original SMB feels.

>I think it's better to come back later if you're interested.
Wouldn't I dislike it more if I play the better games first though?
>>
>>384255015
>nothing but shitflinging since the first post
>decent thread
>>
>>384256896
A casual glance at her feet obviously show the big heels. You would have to be legitimately blind to not see them, they're even colored a darker blue to mark them.
>>
>>384257095
It will only frustrate you. When you're seasoned you can come back for the challenge alone.
>>
>>384257095
Like I said, it's very different. While ZM and Super will gently guide you where you need to go with tight level design and powerups, Metroid 1 just drops you into a maze and lets you figure out the rest. It's very unforgiving and the level design is pretty forgettable, but it's fine to play once.
>>
>>384257416
>ZM will gently guide you
>Chozo statues literally tell you exactly where to go
>>
>>384257217
They look just like her original heels
>>
>>384257269
>>384257416
Very well then. I'll be getting Samus Returns to support the series as well. Plus I haven't had a new 3DS game in a while anyway.
>>
>>384257553
The Chozo statues don't tell you everything but you do have a point.
>>
The Zero Suit was a mistake
>>
>>384257624
No they absolutely don't but I can see you've made up your mind so it's pointless to argue with you.
>>
>>384257828
Nah.
>>
>>384257828
>tfw we will never get the vastly superior Super undies ever again

I wish I could strangle Sakamoto to death.
>>
>>384242460
No fucking shit I'm gonna buy it.

Hell, now that it and Prime 4 are a thing, I even decided to go back and get Federation Force.

I haven't had the will to go beyond the third mission. I need someone who is as masochistic as myself to join me.
>>
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>>384257828
Outside making Samus waifu bait (they already did that from day one) it is kind of silly that she has a uniform on under her uniform and it's yet another thing for Nintendo to put a trademark on.

I don't see why she can't wear whatever undies she feels like on a particular day under the suit.
>>
>>384242460
whens it come out?
>>
>>384257861
>no longer a /fit/ girl
>now just a generic barbie doll with a stupid beauty spot and a fat flabby ass
>waifufags to flock to her and now they put more and more focus on her outside of the suit
Yeah, it was.
>>
>>384244618
metroid prime takes place directly after metrio1/zero mission so its not a spinoff
>>
>>384258269
No, it wasn't.
>>
>>384258137
>Hell, now that it and Prime 4 are a thing, I even decided to go back and get Federation Force.
Why?

>I haven't had the will to go beyond the third mission. I need someone who is as masochistic as myself to join me.
I beat the entire campaign on single player before I played co-op. With the assist drones.
>>
>>384258282
I kinda hate that. When I first played Prime I thought it was after Super. It kinda reduces the impact of Ridley returning then.
Instead of
>you! How did you survive?
It's
>oh, it's you.
>>
>>384250984
>AM2R
>Axiom Verge

>>384255756
>several of the areas have been completely revamped from generic-ass temples into actual chozo facilities, you can do all sorts of neat moves Metroid 2 never had, there's all sorts of secrets Metroid 2 never had, the Metroids are smart or vulnerable in ways they weren't in Metroid 2, logbook entries, two or three new areas that were never present in Metroid 2, several new mechanics for bosses that were present in M2 as well as several new bosses altogether

>somehow almost 1:1 Metroid 2

And then there's the fact that you're outright lying when you say it's using Zero Mission assets.
>>
Prime games are shit Metroid games
>>
>>384258461
Yep.
>>
>>384258461
3D Zelda games are shit Zelda games
3D Mario games are shit Mario games
etc.
>>
>>384258373
Because I was never actually thought Federation Force looked like a bad game, just a really niche and out of place one that came at a bad time. So I decided to show my appreciation for the Metroid franchise for getting the spin-off when it became clear that they were making proper entries finally.
>>
>>384258461
They're not shit, they're just different. They got the isolation, exploration and backtracking elements good, it's just that it did so with more puzzles and a slower pace.
>>
>>384258149
>they already did that from day one
I'm not if you get how it waifu-bait works because the concept of waifus wasn't even a thing back then.

>it is kind of silly that she has a uniform on under her uniform
It makes more sense to have a full bodysuit under armour compared to underwear or a leotard. The problem is how they push it so much now. Other M was a big example.

>>384258358
t. waifufag
>>
>>384258839
How am I a waifufag?
>>
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>>384255015
/h/ threads move too slow.

And besides, you're acting like people who enjoy Metroid and people who jack it to Samus fall into two very distinct and separate camps. It's possible to do both.
>>
>>384258839
>I'm not if you get how it waifu-bait works because the concept of waifus wasn't even a thing back then.
It wasn't, but it's still obvious why you're "treated" to half-nekkid Samus if you beat the game.

>It makes more sense to have a full bodysuit under armour compared to underwear or a leotard.
I bet she is rank under that thing.
>>
>>384258598
But now that you've played it your thoughts on it have changed, presumably? Or do you just find it tedius without co-op?

>>384258373
Crap, made a big mistake. I meant [/spoiler]without the assist drones. Which made that mission where you had to push a cart through a storm very hard.[/spoiler]
>>
>>384259040
Two left hands
>>
I'm pirating it, I don't give a shit. They'll never surpass SM anyway and that game will constantly get romhacks regardless of whether Nintendo supports the series or not
>>
>>384251612
>Gameplay wise, Other M was fine
Fuck no, it absolutely was not.

>Auto-aim cone is fucking 120*
>Dodge can be spammed with absolutely no cooldown AND a fucking massive window of activation that doesn't need a prospective attack to be anywhere NEAR you AND charges your shot

The gameplay would have been fine if it was a TPS with rail shooter controls, like Kid Icarus, with Samus shooting where the wiimote cursor was and using the nunchuck to move her around with only the push of a button to go into FPS mode. That alone would have massively improved the depth of enjoyment of combat. But nooo, muh sideways wiimote, muh NES controller.
>>
>>384258839
>It makes more sense to have a full bodysuit under armour compared to underwear or a leotard

It's space bird magic that has energy to matter conversion abilities. It doesn't have to make sense. Undies are superior.
>>
>>384242460
>your crap fangame is better
but it's not, it's literally a glorified romhack versus a remake made from scratch
>>
>>384259081
No, my opinions are the same as ever. Other M was a legitimately bad game, but the biggest thing that can be said about Federation Force's first three missions so far is "kinda meh". Some people might be offended that it's kinda mediocre but I wouldn't say it's bad. It might be better if I got a competent team and wasn't carrying like one person who stands around letting themselves get hit all the time.

Also the control schemes are fucking cancer. It controls like a goddamn tank, which IS offensive after having enjoyed stylus aiming controls for Metroid Prime: Hunters. Perhaps it makes thematic sense given that you are basically controlling a mech but it seriously takes away from my gameplay immersion because it's so fucking clunky and makes a lot of the difficulty feel artificial when I'm fighting the controls.

But really I don't think it's outright bad so far. Just not terribly impressive with controls that don't fit well for me. Maybe if I could actually find other people to play with I'd enjoy it more since the difficulty would be offloaded onto a team.
>>
>>384259497
>magical bird armor that can materialize at will
>not being naked underneath
>>
>>384259725
>romhack
You don't know a single thing you're talking about, do you?
>>
>>384253375
A lot of the 3DS entries for Nintendo franchises are weak. The only series that have had great entries are Kid Icarus and Zelda, Metroid may join that list if Samus Returns is good. Everything else ranged from bad to okay.
>>
>>384258873
Because you think it was a good idea when it's been tied to the degradation of Samus's character into whatever the hell she was in Other M.

>>384259057
>It wasn't, but it's still obvious why you're "treated" to half-nekkid Samus if you beat the game.
Unless people were fapping to blocky sprites back in 1986 I'd say it was to make it obvious that it was a girl under the suit.

>>384259497
You don't wear exposed skin under heavy armour. That's retarded.
>>
>>384260007
The Zero Suit has nothing to do with that, dumbass.
>>
>>384259972
What is Etrian Odyssey?
>>
>>384260007
>You don't wear exposed skin under heavy armour. That's retarded

She did it for decades. Fusion is still the farthest forward in the series and she's got her 2 piece combo under it so it's obviously perfectly fine for her.
>>
>>384260210
Not a Nintendo franchise
>>
>>384259972
Uprising was overrated and mediocre. I don't get why everyone has a throbbing boner for it. The controls sucked and the writing (which people praised to heck) was lame, with a story chock full of filler and the jokes being mostly meta-humour, characters being overly hammy and meme-bait lines like "Floor ice cream gives you health".

Smash 4 and Mario Kart 7 are a little disappointing compared to the previous outings (for 7 I'm comparing it to DS rather than Wii though) but both were still fun enough to sink a tonne of hours into.
>>
>>384260007
>Unless people were fapping to blocky sprites back in 1986
You honestly think they weren't?
>>
>>384260331
My apologies I missed that.
>>
>>384260347
Yes
>>
>>384259782
>magical bird armor that can materialize at will
That Other M magical girl transformation stuff was garbage.

>>384260114
The Zero suit is tied to having Samus appear more often outside of her armour, because that's what waifufags want to see.
>>
>>384259874
I like how you ignored the "glorified" word before "romhack"

learning to read sure is hard these days
>>
>>384242460
I already paid in full on Amazon and I was thinking of buying a second copy for my twelve year old Nephew and Niece (twins) should I subject them to a lifetime of crushed hopes or should I let them play Pokémon and be happy a little while longer. They already started playing old FF games and I don't have the heart to tell them that after 9/10 it goes down hill unbelievably fast so I don't know if I have it in me to expose them to Other M.
>>
>>384242460
Ima buy it
>>
>>384260345
Everything in this post is wrong.
>>
>>384260645
How naive you are.
>>
>>384261052
Okay
>>
>>384260785
Luckily I never played it, but I can't deny that it is canon.
>>
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>>384244402
That is the dumbest thing I've ever read... I have AM2R and I bought a copy off Amazon when the Gods of gaming give you a second chance you take it in both hands. You want Other M and whatever that turd they shat out last year on the 3Ds to be the fading light of Metroid!?
>>
>>384260979
"Glorified" coming before "romhack" does not make it more important than the usage of the word "romhack". Especially when you use the word "literally" even further before, preceding "glorified".

Your statement has essentially culminated in saying "it is, in truthful reality, a genuine romhack which has been blown out of proportion and made to seem as if it is something it is not, which is NOT a romhack"
>>
>>384248246
>Fusion samus stays silent for most of the game until a few key cutscenes at the end where she finally had enough

you first
>>
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>>384261485
Don't care. I still have Super, MP1 and MP2. Nothing will take that away.
>>
>>384255845
The power bomb segment in AM2R was stupid. Escape sequences usually happen for a reason, either at the explicit end of an act (Super, Prime, Zero Mission), at the end of the game (Metroid, Super, Fusion, etc.) or because a malicious character in the game explicitly sets off the self-destruct sequence (Fusion). AM2R decides to have Samus blow up a building for no real reason other than to "get the power bombs" (which are entirely optional in this game). Then it turns out that blowing up the facility awakens a rockem sockem bird robot. Finally, you make it to the end and you still end up getting hit by the explosion anyway, making the escape sequence pointless. And unlike the explosion in Prime that causes you to lose your power-ups and acts as an explanation for why Samus needs to reacquire basic suit functionality, this one just causes you to lose most your health (and there's a nearby save station that can heal you to max health straight away).
>>
>>384261706
Until even they become a joke because of how toxic the games became.
>>
>>384259040
not really no

i'm a frequent masturbator but i never once have with samus porn. she's physically beautiful but she has never been an overtly sexual character until smash bros ruined everything. My conclusion is that those who come to metroid thread to discuss the games and lore are the real metroid fans, and those who shit up the thread with noncanon pics of samus are smashfags
>>
>>384260345
>The controls sucked
Just because you're not used to them doesn't mean they sucked. The degree of customization that was allowed with the control scheme was fantastic, using the stylus to aim felt quick and responsive, and I have NEVER HAD ANY SORT OF CRAMPS WHILE PLAYING.

Then again maybe because that's because I figured out how to play Hunters on the ogDS like half a decade prior.

The writing and delivery in earlier chapters wasn't as good as later ones, but overall the writing and humour was intended to be a cheesy sort of humour. Then again cheesy is one of the more controversial types of humour so it's understandable if it didn't fly with you.

>jokes mostly being meta-humour
Ehh, I recognize that there was a meta-humour presence but I think you're overplaying it.

>characters being overly hammy
You say that like it's a bad thing, in a medium of entertainment that at the time was taking itself way too fucking seriously.

The gameplay loop was enjoyable enough that I subjected myself to over 140 hours of playing the game, combining weapons to get good stats that played to their strengths and enjoying the online component, but I never felt that either the multiplayer or single player components outshined one or the other. I also appreciated the standard gamut of menu fuckery and side-content that Sakurai likes to include in his games, something that I felt was a little lacking in Sm4sh compared to Brawl.
>>
>>384260345
The controls are mostly fine, you're just holding the console incorrectly. Whoever decided that they should package a stand with the game was an idiot since it encourages people to hold it awkwardly. Your stylus hand should be on the side of the touchscreen and supporting the console, rather than hovering over the touchscreen. The only real flaw is the vehicle controls (mainly the special ability requiring you to press a button on the touchscreen) and auto dodging can be a bit annoying (especially since the 3DS's circlepad is shit so it's difficult to not run at full speed everywhere and trigger the auto-dodge). But it's the best they could with the original 3DS since it only had one shoulder button on each side. The stylus controls gave you speed and precision that is only matched by mouse, anyone who claims otherwise needs to get better at the game.

Also the writing was decent compared to most Nintendo games (both old and new). It can get annoying on subsequent playthroughs (something this game encourages) but thankfully you can turn off the voice acting and the music is great.
>>
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>>384262183
>she has never been an overtly sexual character until smash bros ruined everything.
Pic related.
I agree with you on Smash Bros. to an extent, though. The entire series is cancer anyway.
>>
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>>384261789
I still thought it was cool.
>>
>>384262220
>Just because you're not used to them doesn't mean they sucked.
Oh boy, the "the controls don't suck you just suck" meme. Were you damage controlling for Star Fox Zero's controls too? It's not like I played it for a few hours and gave up. I played the entire game right to the ending. I think beating the entire game is enough time to judge whether the controls worked or not.

>and I have NEVER HAD ANY SORT OF CRAMPS WHILE PLAYING.
Neither have I. It still wasn't a good control scheme regardless.

>Then again cheesy is one of the more controversial types of humour so it's understandable if it didn't fly with you.
The problem wasn't that it was cheesy, it's that it tried way too hard to be funny.

>Ehh, I recognize that there was a meta-humour presence but I think you're overplaying it.

>You say that like it's a bad thing, in a medium of entertainment that at the time was taking itself way too fucking seriously.
You can have characters be over-the-top, but the "punchline" was literally "Look how over-the-top this character is! Isn't that hilarious everybody?". Characters like Thanatos with that stupid voice and lines like "The H is for HAMAZING!". Like what is the appeal here?

I wanted to like Uprising, I really did. I thought it was cool that they revived a dead IP like that to give it a new lease on life. But after playing it I was pretty unimpressed and it didn't even live up to what people were acting like it was.

>I also appreciated the standard gamut of menu fuckery and side-content that Sakurai likes to include in his games, something that I felt was a little lacking in Sm4sh compared to Brawl.
Yeah, although the gameplay is more refined, Brawl felt like way better package to me. Still, having Smash on the go pretty convenient and fun. Although I honestly would have just preferred the Wii U version on it's own if it meant it wouldn't have been held back by the 3DS version.
>>
>>384256784
It depends how old you are. If you can tolerate NES games that can be unforgiving at times then you'll not have too much of an issue with OG Metroid. Metroid II actually controls a lot better than the NES game but the Gameboy's tiny resolution and the lack of a map put some people off. Super is probably the first game that is begginer friendly but a modern audience will probably find that game too cryptic at times as well. Zero Mission and Fusion have a lot more handholding, although since Zero Mission is a re-imagining of the first game in the series and Fusion is the last game (relying on plotpoints from Metroid II and Super to set up the plot), Zero Mission is pretty much the go-to recommendation for most people.

I think it's worth mentioning that Zero Mission is a fairly different game from the original. The original was more like a maze that intentionally confused and unsettled the player, while Zero Mission is like Super but with more handholding and generally faster/snappier gameplay. If you don't start with the NES game then I'd still recommend trying it at some point. It comes as a bonus feature with Zero Mission and that version includes a save system, so you have little excuse to not try it if you have time to kill.
>>
>>384263602
I don't understand why so many people cry about the lack of a map in Metroid II. Each area is so small that it's hard to get lost.
>>
>>384262547
>if you don't like the controls you're just bad at it
This meme needs to die already.

Controlling the camera and the cursor with the same thing is a retarded idea. They didn't even fix the problem by adding circled pro support for the camera.

Also thanks for reminding me about the running/dodge controls; that got annoying to. Also the flying segments were just forgettable. Couldn't wait to get back onto the ground in each chapter.
>>
There are 420 2D metroidvanias on the market but essentially no 3D ones, I'll day one prime 4 and see if SR is good before buying it
>>
>>384263052
>Oh boy, the "the controls don't suck you just suck" meme.
I didn't say you sucked, I said you're not used to them. They're wholly different statements. The gaming audience as a whole has had consistent issues with regards to new or unorthodox control schemes, making it especially difficult to tell whether the controls are actually bad or whether they're just too far off the beaten path for people to be particularly decent with. But my impression is that Metroid Prime: Federation Force is the former, and Metroid Prime: Hunters and Kid Icarus: Uprising are the latter.

>Star Fox Zero's controls
They weren't any worse than The World Ends With You's controls but they did have a similar issue of having to pay attention to multiple screens and use a nonstandard method of interaction rather than buttons and sticks.

>The problem wasn't that it was cheesy, it's that it tried way too hard to be funny.
I fail to see the difference.

>You can have characters be over-the-top, but the "punchline" was literally "Look how over-the-top this character is! Isn't that hilarious everybody?". Characters like Thanatos with that stupid voice and lines like "The H is for HAMAZING!". Like what is the appeal here?
Well that particular line is a nod to localization errors. But I don't really have a kneejerk reaction to hammy and over the top characters - I have a tendency to find them endearing if they don't overstay their welcome, and generally I found that only two characters were especially over the top and hammy in Kid Icarus: Uprising, those being Thanatos at the tippity top of over the top, and Hades following a bit further down to a more approachable level of fabulous, which is good given the former only shows up for like one mission and the latter shows up more than that.

I suppose the sun god dude was fairly hammy but, again, one mission.
>>
>>384263602
>It depends how old you are.
Early 20s. Grew up with the SNES and PS1.

>Super is probably the first game that is begginer friendly but a modern audience will probably find that game too cryptic at times as well.
I've only played the demo including in Smash, but from what I played it felt good. Personally I feel series like Mario and Zelda didn't hit their stride until the SNES and were too clunky (for lack of a better term) on the NES.

>It comes as a bonus feature with Zero Mission and that version includes a save system, so you have little excuse to not try it if you have time to kill.
Wait, it has the original included? I never heard about that until now.
>>
>>384263754
Same, I grew up with Metroid II and while I appreciate the map in AM2R, I was just fine as a kid because I just kept wandering until I got what I needed done. Pretty much how I do things in real life.
>>
>>384261846
The only thing that became toxic was the 2D fans, almost exactly like the 2D Zelda fans
>>
>>384264075
You have to beat ZM to unlock the original Metroid.

I believe Prime had an unlockable original Metroid, but I don't remember what the requirement is.
>>
>>384264182
*2D purists
Super's my favorite game in the series, that doesn't stop me placing Prime 2nd.
>>
>>384264075
Mario is objectively already God-tier in its first outing. Zelda and Metroid found their perfection in 16-bit.

Also holy shit finish Super. I m honestly think no 2D Metroid will surpass it.
>>
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>>384264182
There is no such thing as a 2D metroid "fan"

The prime trilogy stomps every 2D metroid game that's not super metroid, discounting prime is discounting metroid. Period.
>>
>>384263803
>Controlling the camera and the cursor with the same thing is a retarded idea
How so? It's how it works in any traditional FPS or TPS. They were just tethered a little more loosely here, and I honestly though that made the gameplay a lot more enjoyable and entertaining, as well as very interesting. I adapted to it very quickly and it was second nature by a half-hour in.

Still, I agree, the meme does need to die. People need to learn to be more flexible with control schemes so we can stop falsely determining good ones as bad and stop using the same old overly homogeneous twin stick plus shoulders, d-pad and face buttons scheme. That's holding gaming back so much.
>>
I'll buy Prime 4 on launch, but I'm waiting for reviews on Samus Returns. As long as Sakamoto is at the helm the series might as well be dead.
>>
>>384264450
Prime 1 is worthy but its two quicky sequels look like COD-tier levels of normie trash and I do not feel sorry for disregarding them.
>>
>>384264715
Have you even played the sequels?
What do you even mean by quicky?
How is Echoes cod-tier normie trash?
>>
>>384264715
Prime 2 took the series in a more linear, horror-oriented and combat-oriented direction. It's like Fusion in that regard, except not so revolutionary.
>>
>finally get a new 2d metroid game
>it's a fucking remake
i will never not be mad about it but i'm going to buy it anyway because im a dumbass and hope that supporting this shitpile will lead to an actually new 2D metroid someday that isn't ruined by sakamoto
>>
>>384263803
Controlling the camera with a second stick and the cursor with the stylus sounds awful. The camera works like a globe so you can swipe it and stop it immediately to turn very quickly and very precisely. The game gives you the option to centre the camera behind you with the R button but honestly it's unecessary and makes the game more awkward to control, you're better off just mastering controlling the camera with the touchscreen. Like I said, the controls aren't perfect but they're a lot better than many people make them out to be.
>>
>MUH AM2R THOOOO!!
are metroid fans just pathetic poorfags who cant buy games?
I played AM2R it sucks ass
>>
people said the same about federation force
>>
>>384264847
My friend autistically spazzes about Prime to me all the time and from what he describes, the sequels seem to me to be linear and lazy (same boss room over and over? Really?) and used an old-hat concept that was new and interesting back when Link to the Past came out but nowadays just seems lazy. Also churning out two sequels using Prime's engine makes them seem less special, where Prime was built from scratch and translated Metroid 3D ingeniously.
>>
>>384264863
Prime 2 was about as linear and combat-oriented as Prime 1 was, though. Even then, I don't think linearity alone is a particularly good determining factor for calling something COD-tier normie trash when Metroid has a history of linearity dating BEFORE Fusion (Metroid 2).
>>
>>384265258
Prime 3 is definitely a letdown but Prime 2 is quite good. The boss fights and powerups are excellent this time around, but the difficulty curve is uneven and exploration is less fun.
>>
>>384242460
Why on fucking earth is the special edition STILL not available on amazon?
>>
>>384264903
From what we've seen, it's more than a remake, and the word used during Treehouse really does fit.

It's a re-imagining.

Basically, they're revisiting the Metroid 2 series of events yes, but they're retconning and reworking the journey through those events. The metroids still show up but the areas are different, the path is different, there's new factors, and so on, to the point that AM2R will somehow be a more faithful remake than MSR, which is an exciting concept to me that two remakes can be so different.
>>
>>384265258
Your friend sounds cool and has right opinions.
>>
>>384265070
You must elaborate, my friendo, because I'm playing it right now, and while at first I felt underwhelmed because at its core, Metroid II gets pretty repetitive pretty fast, AM2R opened up and became pretty engaging.
>>
>>384264715
I could see how you can think this for prime 3 but please tell me how the fuck you relate echoes to CoD

Inb4 muh ammo
>>
>>384264863
Prime 2 is as non-linear as prime 1/super in its level design, the only difference is it's not as interconnective between the areas (At least not till late game)
>>
>>384256196
Is it available for 3DS owners? If not it's moot. I want all of my metroid games on the same system rather than trying to force my ass to get the other one. I have no problem paying for the, but I'll be damned if they think they can pump me for more money.
>>
>>384242460
>So now that this is coming out, you Metroid fans better damn well buy this. I don't care if you think your crap fangame is better. We're looking at a Fire Emblem emergency here. If you want this series to survive, you'd best start supporting it. And if you don't, you can kiss the Metroid series goodbye.
>>
>>384263754
I personally have no issue with the lack of a map either. But I will admit that if you don't play the game in one or two sessions then it can be difficult to remember your progress and you're better off just restarting if you're coming back to the game after a long period of time. Although the game is short anyway so that's not much of an issue.

I'm glad that Samus Returns is like Zero Mission in that it's not a 1:1 remake and the maps are completely redesigned. AM2R kept a significant amount of the map design from the original while adding non-linear elements and that ended up making some of the backtracking tedious.since the original's map wasn't designed around backtracking.
>>
>>384265870
Same. I meant 3DS because honestly, who really owns a WiiU? lol.
>>
>>384242460
How about i'll buy it if I feel like playing it and for no other reason, and you and your threats about the death of the series can fuck off?
>>
>>384265258
>same boss room over and over
I think you're talking about Metroid Prime: Hunters, which was a spin-off and very few people regard the single-player campaign as anything more than average in quality.

>and used an old-hat concept that was new and interesting back when Link to the Past came out but nowadays just seems lazy
The dark world, I'm guessing. Eh, it gets used so infrequently that I doubt you can really say it. And while the geography of many areas remains similar, how you actually progress through and interact with them ends up changing quite a bit as the game goes on. Ultimately I generally found that the reused assets weren't all that offensive because even if I vaguely recognized a general area it felt so very different.

>churning out two sequels using Prime's engine makes them seem less special
I'll never understand logic like this. Why does every game need to have a brand spanking new engine every time a sequel comes out?

Prime 2 and 3 had legitimate flaws but they were mostly in relation to being sequels to Prime 1, generally speaking there wasn't a whole lot that could be said to be actually bad about them when taken on their own.
>>
>>384265816
>Prime 1
Fairly true, most of Prime 1's nonlinearity is in glitches.
>Super.
Not by a mile.
>>
>>384266147
Super is more linear than you think, it's just really good at tricking you into thinking otherwise, like having separate rooms just for upgrades instead of having them integrated into the world (prime/prime 2 do this as well but at a far less frequency)
>>
>>384264450
Prime has pretty shitty combat (even by Metroid standards). Prime 2 had better boss battles but the beam ammo addition was more annoying than interesting and the map design was a lot worse.
>>
>>384266505
Super is less linear than YOU think. It's actually a bit too non-linear, even. There's so few restrictions that it's actually possible to accidentally get stuck in areas that are super difficult to make your way back out of if you're a newer player or don't have enough health.

Zero Mission had a great balance of linearity, non-linearity and sequence breaking. Fusion is too rigid, and Super is too loose.
>>
>>384255506
I don't think you have ever played the game if you think that
>>
I love how the Metroid fan base lacks self-awareness.
>>
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>>384242460

I am getting it.
>>
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>>384242460
Sorry gonna pirate it. Stay mad.
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>>384266505
git gud.
>>
>>384242460
Nah, I'll buy Metroid games that actually look good. This on the other hand looks like total trash.
>>
>>384266656
>There's so few restrictions that it's actually possible to accidentally get stuck in areas that are super difficult to make your way back out of if you're a newer player or don't have enough health.
The only people doing crazy shit like Norfair hell runs are people who already know the game inside out. I don't think anybody playing the game naturally is going to get themselves trapped.
>>
>>384242460
>We're looking at a Fire Emblem emergency here
Wait so the series will completely shift tone and the only type of Metroid game?

Also you are completely ignoring Prime 4
Even if Samus returns doesn't sell well. PRime 4 could still do amazing to show that people are still interested in Metroid.
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post
>yfw the metroid amiibo is squishy
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>>384242460
already pre-ordered senpai
>>
>>384266505
>Super is more linear than you think

You can fight the game's bosses in the reverse intended order. (All except the last boss, of course) You can get the gravity suit within minutes of starting the game, and it's not even that difficult to do. You can easily stumble upon reserve tanks and power bombs within minutes of starting the game.

There's nothing linear about Super. Not in the slightest degree, Anon.
>>
>>384267496
That's almost as bad as saying
>GEE BATMAN, WHY DOES YOUR MOM LET YOU HAVE TWO SIDEKICKS?
>>
>>384263954
>The gaming audience as a whole has had consistent issues with regards to new or unorthodox control schemes, making it especially difficult to tell whether the controls are actually bad or whether they're just too far off the beaten path for people to be particularly decent with.
You're just trying to dismiss the criticism as inexperience. It isn't a matter of getting the hang of soemthing; it's that the controls just aren't optimal to the point that even when you are good at them they still hamper the experience.

>But my impression is that Metroid Prime: Federation Force is the former, and Metroid Prime: Hunters and Kid Icarus: Uprising are the latter.
What? Fed Forces controls weren't even that unorthodox from what I remember.

>They weren't any worse than The World Ends With You's controls but they did have a similar issue of having to pay attention to multiple screens and use a nonstandard method of interaction rather than buttons and sticks.
The desyncs were frequent and while you can get the hang of it in railshooter sections, it just sucks in all range mode and walker segments.

>I fail to see the difference.
Cheese has charm to it, trying to hard just falls flat.

>I suppose the sun god dude was fairly hammy but, again, one mission.
Yeah, he's another example of what I'm talking about. The only time he made me laugh was a line that wasn't even hammy. When he got assimilated by the Aurum in his boss fight, sometimes when you attacked him he'd say "receiving pain" in a robotic monotone. Now that was amusing.

>>384264439
>Also holy shit finish Super. I m honestly think no 2D Metroid will surpass it.
Should I buy it on VC or wait for the SNES classic?
>>
>>384267648
>There's nothing linear about Super.
The first 20 minutes.
>>
>>384244279
>>384248026
Samefag
It's been proven antifanbase fags are way more obnoxious than any fanbase combined

You guys are autistic enough to think Zero Suit spamming represented the fanbase how pathetic
>>
>>384266505
Sequence breaking in Super Metroid is mostly done through wall jumping, infinite bomb-jumping and shine sparking (i.e. optional techniques that were explicitly programmed into the game). The only arguable glitch that speedruns heavily rely on is mockballing (it's unconfirmed whether it was intentional, although it's only used to get early super missiles which are obtained pretty early in the game anyway). Super has an intended linear path that most players will follow but it's possible to stray from that with the game's normal moveset. Linearity/non-linearity has nothing to do with whether an item is its own room.
>>
>>384264468
>How so? It's how it works in any traditional FPS or TPS.
The traditional shooter's camera moves with the cursor, while the cursor in KI moves freely around the screen but the camera won't change unless you do a quick swipe at the sides.

>Still, I agree, the meme does need to die
>proceeds to blame the player again

>>384264917
>Controlling the camera with a second stick and the cursor with the stylus sounds awful.
It'd sure be less haphazard than what we got instead.
>>
>>384267689
>Wait for the SNES classic
If you wanna be a capitalist drone, then yeah. If there's other games you'd like on it then go for it. If you have a New 3DS however, go for it.
>>
>>384267894
>constantly switching between holding a stylus to control the cursor and moving the right stick to control the camera
Unless you have three hands you can't possibly think this is an improvement.
>>
>>384242460
Eat shit and die.
>>
>>384266564
>prime has shit combat even by metroid standards

I'm not sure how actively dodging, beam management, multiphase bosses with new mechanics is worse than stand in place and unload missles
>>
>>384268080
>If there's other games you'd like on it then go for it.
Well I love Super Mario World and DKC (although I already have both on VC), but I have never owned Yoshi's Isalnds before (only got to play it a few times at my cousin's when I was younger) and that's not available on VC, so there's that.

>>384268129
You can hold the the stylus in your hand while moving the camera you know? Or lean on the second thumb stick with your pinkie and ring fingers' knuckles.
>>
the fan base is indeed shit, way too fragmented and each fragment is so stuck-up they'll bitch and moan about the fact that it either isn't a prime game or a 2d game when we got fucking both, i for one am looking forward to both of them
>>
>>384268595
>Isalnds
Geez, I'm tired.
>>
>>384256293
You're defending archaic game design that was forced by the limitations of the D-Pad.
You would have probably complained about the 8 directions shooting ruining the gunplay of Metroid 1 too.
>>
>>384248153
While I'm fine with 2.5D, I honestly don't see why Nintendo didn't just go with sprites to save on development costs. Sakomoto literally said that indie metroidvanias are half the reason for SR's existence, so the devs must be aware that fans of these games wouldn't have a problem with true 2D.
>>
>>384268595
Plus, it has Star Fox 2! I'd get it if I didn't already know I could get a repro cart of it at my local game shop.
>>
>>384267689
>You're just trying to dismiss the criticism as inexperience.
That's not technically wrong, and yet it misses the point to say that. I am indeed dismissing criticism as inexperience, but it's because I genuinely believe that inexperience and unfamiliarity are the key factors here, followed closely by the fact that everyone will ultimately have different tastes, even in a world where a variety of control schemes exist some people will mesh with certain control styles less than others.

I won't say the control scheme doesn't have flaws, because that would be a lie and would be making it out to be something it's not. But ultimately I think that you and others that call the control scheme bad outright are so... stockholm syndromed by standard control schemes that you can't find within yourselves to actually give alternatives a fair shake. It's like Monster Hunter fans still to this day claiming that the fucking Claw was better than anything the 3DS had.

Ultimately I found that the controls for KI:U were the most optional that they possibly could have been; if KI:U only had bolted camera-cursor controls like Metroid Prime: Hunters or any other standard FPS/TPS, or if it had CPP support, those would genuinely be lesser than what we got in terms of accuracy and responsiveness. The only thing that could possibly even compare to the stylus control scheme would probably be an atari-style roller ball, something I genuinely wish I could see in modern vidya controllers, especially for shooters. Maybe the Steam Controller touchpad in place of a right stick.

>Fed Forces controls weren't even that unorthodox
They weren't unorthodox but they were clunky and unresponsive as hell - that's just the problem. Any shooter using a right stick control scheme is gonna be shit by default.
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Who here ITT actually played Metroid II back when it came out? Post yfw this plays: http://youtu.be/BAcBNWD5lOo
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>>384267894
I'm not blaming the player, I'm citing the player as the source of the contention. Again, they are very different statements. There can and are factors relating to people that are completely outside of anyone's control, and taste and mental compatibility are among them. You don't have to be dumb or unskilled or inexperienced to just not get along with control schemes, just the same as not laughing at one person's jokes doesn't mean you don't have a sense of humour.
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Never have I preorder a game that fast in my entire life.
>>
>>384268595
This is literally Monster Hunter Claw logic and it's absurdly retarded.
>>
>>384248126
>>releases Samus Returns
>>it's on a five year old handheld even though there's a brand new one now
>>low resolution
>>gotta leave processing power room open for a 3D effect no one wants
>>No one buys it
>>"Obviously people still don't want Metroid!"
3DS is a good console and everyone who has tried it say the 3D effect is good.
>>
>>384268732
There's a reason Megaman games as late as ZX Advent still only let you shoot horizontally.
>>
>>384268867
>most optional
Most optimal. God damn it.
>>
>This game looks like shit
>I'm not gonna buy a shit game
>That's why I didn't buy Other M
>I just don't want to buy shit games but good ones
If they are gonna release shit games the franchise better be dead
>>
>>384262635
I have no qualms with the zero suit. It's tactfully designed as a jumpsuit underneath the powersuit. All jumpsuits in any medium of sci-fi show off your figure, and samus as a bounty hunter has a figure. It didn't get really bad until the showcase trailer of brawl, where they had samus go from a competent character in melee into a eye-candy useless whore character whose design would make absolute no sense if implemented into a metroid game. Of course the normies ate it all up and the demand for more refeminized samus resulted in other M. Smash ruined Metroid
>>
>>384269263
Your post contradicts itself. Just because a game looks like shit (aesthetically) doesn't mean it is a shit game (gameplay-wise).
>>
>>384242460
Of course, I plan to buy this so Metroid 5 can come next on the 3DS in 2019. I hope in-between those times Nintendo adds the Game Boy Advance Virtual Console on the New 3DS XL so Metroid Fusion and Zero Mission can be added and then my collection will be completed.
>>
>>384244279

For the people unaware, "worst Nintendo fanbases" are usually coined because their games got panned by everybody, so Nintendo shills target the fans and paint them as the problem in this shit attempt to divide and conquer.

Before Other M there wasnt this divide between primefags and other parts of the fanbase.

Just like Smash. This shit attempt to muck up history started at Brawl. Everyone, casual players included called it out for being a bad game so Nintendo shills pinned the blame on tourneyfag boogeymen. As long as Nintendo keeps making shit sequels and people call them out for it, this will continue to happen. Its the Nintendo cycle.

I dont have to be a Metroid fan to tell you a remake is not an apology. Samus Returns is just there to keep us busy till Prime 4. Thats what a real apology looks like.
>>
>>384268293
You just lock on and shoot. Most bosses/enemies only require one type of beam to kill them (Metroid Prime being the only exception that comes to mind). and it's extremely obvious what beam you need to use. While the charge beam combos were a neat idea, they were all useless aside from the super missile since they wasted so many missiles and they were pretty much all acquired near the end of the game. The final Metroid Prime battle was the only time I found any use for them. And the only movement you are required to do during combat is side-dashing and jumping over telegraphed attacks (again, whilst staying locked on to your target). The 2D games usually required you to pay more attention to your positioning in order to dodge attacks, even if you just had to pump them with missiles.
>>
>>384244279
>why they I only pirated the game.
>why I only pirated the game
>I
SIGMUUUUUUUUUUUNND!!!
>>
>>384244279
>The Metroid fan base has proven time and again that they are the worst fan base by far
/v/ isn't the Metroid fanbase just like they're not the Halo fanbase, so it's best not to ever take their opinions into count.
>>
>>384269480
Yes there was. There's always been since the first one.

Don't revise history to suit you and pretend 3-d metroid was something universally accepted. You damn fucking know well that's never been true.
>>
>>384244514
Yes and I'll get this and skip Prime 4 the same way I skipped every Prime game after the first one.
>>
>>384269670
>Don't revise history to suit you and pretend 3-d metroid was something universally accepted. You damn fucking know well that's never been true.
You're revising history. The Metroid fanbase was far more fond of Prime than it was fond of Fusion back in 2001.
>>
>>384258282
While it may be canon to the 2D Metroid games, it's a completely different series from 2D Metroid.
>>
>>384269750
*2002.
>>
>>384269750
Prime vs Super has been a long going thing man. It's natural since a lot of the metroid fanbase was introduced to Metroid via Metroid Prime. It's natural since the gameplay was altered fairly significantly from the 2D versions so people introduced with one or the other would have their own preferences.

Was Prime liked by the fanbase in general? Yeah. But the was always that divide. There was ALWAYS that divide. It's just rarely at the forefront when a game first comes out.
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>>384269480
>Everyone, casual players included called it out for being a bad game so Nintendo shills pinned the blame on tourneyfag boogeymen.
Lol no, tourneyfags were the ones crying about because it wasn't Melee 2.0.
>>
>>384269338
I don't play Smash so thanks for the refresher. I think you can trace the beginnings of it in Super and Zero Mission, but of course people would flock to a hyper-sexualized image of an already-attractive female character. Smash is trash.
>>
>>384248153
>waited 13 years a 2D Metroid game
>you denounce it because of a poor man's FPS
You should just kill yourself
>>
>>384242460

maybe if it was a real game and not on a handheld i don't even own
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i'm going to pirate it :3
>>
>>384248778
>>384248845
Then go play sprite shit you dumb faggots
>>
>>384269480
When Super came out, plenty of people didn't like it because it was easy and could be finished in one rental. When Prime came out, plenty of people didn't like how sluggish it was or how limited your perspective was compared to a 2D game. When Fusion came out, plenty of people didn't like the handholding. When Prime 2 came out, plenty of people didn't like the light/dark world mechanic or the beam ammunition. When Zero Mission came out, plenty of people didn't like the stealth segment. When Prime 3 came out, plenty of people didn't like the more linear focus or their being multiple planets as opposed to one sprawling world.

Metroid games have always had mixed reception from fans, even if the critical reception has been widely positive most of the time. If you think Other M was a turning point then you're simply underage.
>>
>>384270026

There were comparisons and light trolling but it was never vindictive. Its no different than a friend busting your balls for laughs.

Maybe I should have elaborated. No one actually hated each other like they do now. The whole fanbase was chill as fuck.
>>
>>384270026
You're missing the point. There were splits within the fanbase, but 2D vs 3D is a new phenomenon. Fusion was far more controversial - linear vs nonlinear was the original break in the Metroid community.
>>
>>384254214
>I'm a Metroid fans guys I swear
Kill yourself you desperate waifu trash.
>>
>>384242460
Got my Legacy Edition pre-ordered as well as both the Metroid and Samus amiibos.

I got your back, senpai.
>>
>there are still false-flaggers and retarded fanboys trying to start shitposting fights over 2D vs 3D

How about you faggots enjoy both of them like I do?
>>
>>384270042

Everyone shitted on brawl for tripping and being floaty as shit. Also just because people knocked the mechanics doesnt make them tourneyfags.
>>
>>384257828
No, Samus is still in the suit, and the game still plays like 2D Metroid, so Zero Suit didn't ruin a thing.
>>
>>384258461
This
>>
>>384270481
I've owned and played every game in the series except MP Hunters and MP Pinball. I also have both standard and zero suit Samus Amiibos. On top of that, I have a glass cup that has the Screw Attack logo on it. I'm probably the Number 1 biggest Metroid fan.
>>
>>384270371
I doubt anyone really hates each other even now, it's just that 4chan, and /v/ especially, have a culture of really overplaying and overexaggerating everything. I mean it's important to note that everyone in the metroid fanbase except for those with shit taste hated Metroid: Other M - if they can put aside their differences to agree on that, then they can't really HATE each other that much.

>>384270375
Are you alright? Your sense of time seems to be skewed.

Fusion and Prime were released ON THE SAME DAY.

Both divisions existed at the same time. I might concede that the nonlinearity was a much bigger issue at the start though, but to make it out like 2D vs 3D is "new" is disingenuous.
>>
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>>384242460
>be a brainless fanboy that companies can always depend on and therefore don't have to be concerned about pleasing and giving them what they want
>buy games regardless of quality and why you like the games to begin with
How does someone so cancerous manage to exist much less rationalize themselves as anything other than an idiot ruining a series?How about this, if the game is good and it appeals to you you buy it?
Fucking fanboys are cancer, supporting things irrespective of quality and whether or not a series is even the same thing you got into it to begin with.
>>
>>384270853
If you don't have a giant Samus built out of lego you are nowhere near being the Number 1 biggest Metroid fan.
>>
>>384270324

If youre implying that the other games got shitted on to the same severity that Other M did, just collect the 10 cents for your post and clock out already. This is a losing argument.
>>
>>384268768
It's cool that they're doing that but honestly the damage done to the Star Fox franchise by not releasing back in 1995 can't be undone.

>>384268867
>I am indeed dismissing criticism as inexperience, but it's because I genuinely believe that inexperience and unfamiliarity are the key factors here,
But it's not. It's easy to dodge instead of dash due to the design of the thumbpad, and making the camera and cursor share the stylus leads to a lot of sudden imprecise camera turns that go too far in the direction you wanted.

>But ultimately I think that you and others that call the control scheme bad outright are so... stockholm syndromed by standard control schemes that you can't find within yourselves to actually give alternatives a fair shake.
So really, everyone who called it out is wrong and just "doesn't get" it, even if spend at least thirty hours on the game? This sounds like Miyamoto telling people they just didn't get Star Fox Zero all over again.

>They weren't unorthodox but they were clunky and unresponsive as hell - that's just the problem. Any shooter using a right stick control scheme is gonna be shit by default.
I didn't run into any major hiccups because of the controls in Fed Force (the game was crummy for other reasons though) from what I remember. I don't know how you can even say a less awkward control scheme is worse.

>>384269081
>I'm not blaming the player, I'm citing the player as the source of the contention. Again, they are very different statements. There can and are factors relating to people that are completely outside of anyone's control, and taste and mental compatibility are among them.
So like I said, you're blaming the player, because clearly there's no such thing as bad controls in any way.
>>
>>384270880
>Both divisions existed at the same time.
Maybe I'm misremembering, but I don't remember anyone in the few Metroid fansites from that time period complaining about Prime. Everyone on e.g. M2K2 was upset about Fusion. Prime-bashing didn't come into its own until later.
>>
>>384242460
>We're looking at a Fire Emblem emergency here.
So either Metroid dies and we get no more games or Metroid dies but the games keep coming?
>>
>>384270686
>for tripping
Basically a meme. Rarely happens enough to make it worth the fuss that it had.

>and being floaty as shit
Only Meleefags cried about everyone not being made of lead.
>>
>>384270692
>>384270853
>Fap fap fap lmao
>>
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>>384270853
lol, nerd.
>>
>>384270880

With time the rift between 2D and 3D became a non-issue because both designs can coexist. Although I think of this as a recent truce because Metroid fans were starved for games in general and would take anything.
>>
>>384270670
Now that's just not going to work Anon. First of all, you need to start saying that AM2R is either total shit or the best thing that's ever happened to the franchise. The rest will just come naturally.
>>
>>384271017
Some people actually liked Other M (or at least preferred its gameplay to the Prime series). The only thing that was universally agreed upon was that Samus' non-existent character was butchered.
>>
>>384270853
Uh huh
>>
Not buying it. I bought and somewhat enjoyed Other M. That was the last for me. Federation force? Really? Now this bullshit? Nintendo just doesn't know how to handle the franchise, mostly because they just don't give a shit. They could have released a 2D sprite based metroid 10 times over within the last few years yet this is what they are working on? Nah. I am willing to bet Prime 4 will be complete shit as well, but we will have to wait on see on that one.

If nintendo themselves can't be bothered to give a shit, why should I. I'm going to start AM2R tonight, after that I'll replay Super, and that will be the end of Metroid for me. Maybe one day Nintendo will get their head removed from within their ass and I will be interested again. But I doubt it.
>>
>>384271235

We believe you
>>
>>384242460
>We're looking at a Fire Emblem emergency here.
So Metroid is going to bring in the waifus and shipping?
>>
>>384271359
Yeah, this is me>>384270692, I'm not a waifu faggot shit head, if you play Metroid just so Samus can take her suit off, then you are playing Metroid for the wrong reason.
>>
>>384271635
>I'm going to start AM2R tonight
I'd be curious to learn what you think of it.
>>
>>384271625
yes
>>
>>384271604

By some dont you mean a handful of people?
>>
>>384270042
Thanks for proving his point.
>>
>>384272072
He means nobody.
>>
>>384244402
because if this doesn't sell well and prime 4 flops, we'll most likely never see another metroid game.
>>
>>384270042

For the record I loved PM because it fixed all the shit characters and made everyone decent while adding new ones, but Ive never went to a tourney in my life.
>>
>>384271067
>So like I said, you're blaming the player, because clearly there's no such thing as bad controls in any way.
There are such a thing as bad controls. I've even cited an example of bad controls. I've never even suggested that there aren't such things as bad controls. You are starting to come off as being deliberately obtuse in an attempt to rile me up.

You are misusing the word "blame" here if you genuinely think that's what I'm doing. "Blame" inherently has negative connotations, none of which I aim to use, so putting the word in my mouth like that only makes you look worse when I have clarified my meanings and intentions multiple times.

>and making the camera and cursor share the stylus leads to a lot of sudden imprecise camera turns that go too far in the direction you wanted.
If the issue is a matter of degrees, then it shouldn't be an issue at all in the first place given the degree of customization present that Sakurai provided for the stylus aiming controls. I found that I accidentally walked instead of ran or ran instead of walked far more often than I ever made any mistakes with aim or camera control.

>So really, everyone
I did not say everyone. Please do not put words in my mouth. The implication is of a large majority, yes, but that the issue is bigger than Kid Icarus: Uprising - it is merely one example in a notable and measurable phenomenon in the gaming community of people calling controls bad just because they're not mapped to the usual control style. I realize that I am, in essence, taking something away by implying that people do not even realize that they are doing this, but doing so is not entirely wrong when it remains provable that people frequently do not realize these things. It is not their fault, there is no one to blame, there is no blame to lay. It is simply a factor that exists.
>>
>>384271849

I am pretty excited actually. Started replays a couple of weeks ago, when with NES M, ZM, Return, Fusion, and was going to start super tonight. Then I came to this thread and decided to try AM2R next instead. I honestly meant to try it a while back, but forgot it existed.
>>
>>384271235
>Only Meleefags cried about everyone not being made of lead.
Except in this context, "Meleefags" means "everyone who didn't prefer Brawl to Melee".

So yes, only people who thought Brawl was inferior complained about Brawl being inferior.

Well done, brainlet.
>>
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>>384242460
I'm probably going to get Samus Returns because it at least looks okay, but be honest, do you really think Fire Emblem is in a good spot right now? It's profitable, sure, but it also sold its soul to waifufags and waifu pandering is pretty much inevitable for any future game now. That seems like a fate worse than death to me.
Honestly if Samus Returns looked as bad as Other M or Fed Force I wouldn't support it. People who think you need to eat up any piece of shit just because of the brand name aren't fans, they're fanboys. I've learned not to be a fanboy for a brand after Capcom started kicking my teeth in for being a Megaman fan.
>>
>>384272221
And if that happens, then Super Metroid and the previous Prime games will disappear from existence? Unlikely. It's more likely that great games will still be great and still exist, and I can continue to enjoy them. You don't NEED a series to keep putting out sequels.
>>
>>384272072
"Some" can mean anything from 2 people to an infinite number of people. And generally people who like Other M (or at least those who like some parts of it) are generally quieter than the people who despise every aspect of the game so naturally you'll hear even less from the former.
>>
>>384272407
I was going to dismiss it, honestly, since Returns was coming out and I don't like playing games on my computer. But I was in the middle of a Super playthrough and intended to continue it over the weekend, but my 3DS was accidentally in the possession of a friend who was traveling, so I had to adjust my plans.

It started out painfully true to II but then turned itnto a really engrossing Metroid game. I'm too far in to stop now. I hope you like it.
>>
>>384269670
>>Don't revise history to suit you and pretend 3-d metroid was something universally accepted.
It didn't need to be, they were making 2D Metroid and 3D Metroid at the same time. It's like Sonic Mania and Forces, they're satisfying both camps at once so nobody has to complain that they don't like the other game.
Then we got a drought of the 2D games, then we got Other M, then we got a drought of all Metroid games, THEN we got Federation Force, and that just destroyed the Metroid community.
>>
>>384272087
WAVEDASH
A
V
E
D
A
S
H
>>
>>384272459
>So yes, only Melee autists who thought Brawl was inferior complained about Brawl being inferior.
>>
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>>384247352
>Everyone on the planet is the same dude.
huh.
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>>384242460
>We're looking at a Fire Emblem emergency here
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>>384272221
What if Prime 4 end up being shit? It baffles me how people think Prime 4 will definitely be a masterpiece when we've literally seen nothing about the game (even the name will probably change or at least get a subtitle).
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I refuse to buy 3DS games and there's nothing you can do to stop me from pirating it
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>>384269670
>>384270026
This
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>>384272390
>>384271067

>who called it out
Can it really be said to be "calling it out" when there is nothing to be called out but a cognitive dissonance that is neither good nor bad?

>even if spend at least thirty hours on the game?
It is a measurable phenomenon that, yes, some people take a long time to "get" some things. The phenomenon of "clicking" or "not clicking" with something has existed for quite a while. I might point you towards Monster Hunter, for which some of the series' biggest fans have admitted to needing several hours and multiple attempts to try the game before it finally "clicked", and then further needing to do so with each individual weapon type, with some of them having actually believed certain weapon types to be genuinely bad until they spent enough time and effort to finally "get" them.

The same can be and IS in some cases true for control schemes as with Kid Icarus: Uprising. Some people will "get it" faster than others. Some never will at all. Such is how TASTE works. Such is how the human mind works.

My argument is, ultimately, not that there are no flaws, but that the focus of people who are calling the control scheme bad completely misses those flaws due to personal tastes not meshing.

>I don't know how you can even say a less awkward control scheme is worse.
Do keep in mind that my experience with FPS on DS is largely down to Metroid Prime: Hunters, another game that people often said gave them cramps (which I remain convinced is largely due to not understanding how to hold the system properly which IS attributable to inexperience), so going back from a super responsive and accurate control scheme to right stick controls with some weird fucking lock-on system is basically regression to me. It's like starting with Monster Hunter 4 Ultimate and then going back to Monster Hunter Freedom 1.
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>>384255756
>AM2R is almost 1:1 Metroid 2 with Zero Mission assets
They aesthetically redesigned the whole game outside the tunnel segments, and while the level design is intentionally kept similar since it's a remake they expanded the whole thing to use Samus's new abilities. I honestly think Metroid 2 fit better for a ZM-style remake than Metroid 1 did, since the terrain is already a lot more expansive in 2 than 1. And of course all the bosses got redesigned.
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>>384272901
Awakening was planned to be the last Fire Emblem game ever if it didn't sell well, which is why they crammed in a load of concepts that the developers thought would be cool to implement in the series (such as marriage). The game found a new audience to pander to and the result is modern FE going as strong as it is now. It's a stupid comparison since this is quite clearly an attempt to revive the series rather than end it (especially since we're getting two games), it's closer to Star Fox 64 3D's situation.
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>>384242460
>fire emblem
So Samus Returns is going to have awful gameplay and only sell because of advertising and tumblr? G-geez...
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>>384271635
>Now this bullshit?
It's a 2D metroid, just in a 3D aesthetic. I don't see the problem. Do you just dislike the lack of sprites?

Making multiple sprites for each creature is actually harder these days than simply adjusting the skeletons for a model, since for the former you have to adjust the texture for multiple individual frames and with the latter it does so automatically as well as having in-betweens for motion done automatically by the system as well as being able to mix and match different parts of different animations without having to splice. Although it is a simpler aesthetic, sprites are more difficult to make now than 3D models are.
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>>384264182
2D Metroid and 2D Zelda are both really different than their 3D counterparts, there's nothing wrong with liking 2D but not 3D, same with vice-versa. I admittedly haven't given Prime a chance, I actually got a headache the one time I tried it and I'm not sure why, the FOV and controls feel awkward together. I'm going to try giving it another chance one day though, maybe try a widescreen hack or something.
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>>384255756
If you'd actually played AM2R you'd know it's an almost entirely new game, it's merely been inspired by Metroid 2
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>>384272902
New studio means fresh interpretation, which is what made Prime 1 so good in the first place while 2 and 3 were iterative.
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>>384273590
Then they should call it something else
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>>384273590
Prime 2 and 3 were flawed but I'd hardly call them iterative. Both games did plenty differently.
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>>384272654

Looks a lot better than I remember when I saw it before. I honestly have zero interest in the DS returns reboot. The trailer did nothing for me. I have never liked the whole 2.5D thing, and when you are dealing with games designed for handhelds you end up with very cramped visuals.

I would be happy as a pig in shit, for a new sprite based 2D metroid for a home console, not a handheld. You think nintendo would have cashed in on it LOOOOONG ago, but they just don't seem to care.

>>384273441
I have never played a game that is designed like this that wouldn't have been better as a sprite based game. Unnecessary crazy camera cut scenes and inevitable timed events that will accompany this art style. On top of it, the system is not powerful enough to push impressive visuals.
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>>384273590
>New studio
It's being directed by the same guy who did Fed Force
I mean it's certainly going to go in a different direction that Fed Force, but unless Tanabe got a huge dressing down after FF and Color Splash both flopping I have my doubts about the game.
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>>384273812
That's what iterative means. They were iterations of Prime 1's gameplay and formula, rather than fresh interpretations built from the ground up. Which is why their strengths and failings come primarily from being compared to Prime 1, in much the same way that most 3D Zeldas that followed after Ocarina of Time are iterative of OoT and are, generally speaking, only stronger or weaker in relation to OoT.

Breath of the Wild was received so well because it was a fresh interpretation by new blood in the company, and could be said to have been a different studio altogether, with a new vision and new ideas.

Prime 4 has the potential to be much the same. It could be the Breath of the Wild of 3D Metroid.
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>>384273590
>while 2 and 3 were iterative.
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>>384253375
Terrible controls, battery life, screen and very weak library.
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>>384273590
Hunters was made by a new studio. Other M was made by a new studio. Federation Force was made by a new studio.
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>>384274169
I dunno, I don't feel they're similar enough. I wouldn't say WW was just an iteration of OoT either.
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>>384272390
>>384273070
>I've never even suggested that there aren't such things as bad controls.
Then tell me a game that you consider to have bad controls then, because all the major candidates apparently aren't and it's all out faulty brains faults we don't "get" them.

>it is merely one example in a notable and measurable phenomenon in the gaming community of people calling controls bad just because they're not mapped to the usual control style.
Or, you know, it was a measurable phenomenon because it was notably unwieldy?

Oh fuck it, I just tell you what you want to hear. Uprising's controls are great and innovative and all that jazz and I'm just a scrub who wouldn't know jack-squat about a game I beat. Same goes for Zero; Miyamoto was right, we didn't get it. Aonuma's dumb for turning down gamepad implementation in Zelda too.

Sure glad I stay up to five in morning for this lecture. Goodnight, I guess.
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>>384242460
I will support Prime 4, I don't care about the 2D games, never had any interest in Metroid until Prime happened.
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>>384274241
>Terrible controls
Depends on the game.

>very weak library
Wrong
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>>384274272
WW is an iteration of OoT's formula. The only major difference is the artstyle and that the hub world is replaced by an open sea.
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>all these replies regarding Kid Icarus' controls to a faggot who just needs to Git Gud
I completed every stage at 9.0 intensity, it controlled like a dream.
What difficulty did you finish it at?
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>>384268737
2.5D is cheaper to make than 2D, actually. You just have to make a single model for a character and animate it instead of doing sprites for every single frame of each animation, it's a lot less time-consuming to get something that looks good.
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>>384274241
>battery life
What the fuck are you on? Shit lasts ten hours.
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>>384244279
i find the das fanbase and /pol/posters far more irritating desu senpai
metroidfags usually stick to their thread
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>>384274035
>It's being directed
No, it's not. It's being PRODUCED by Kensuke Tanabe. There's a difference. It is being DIRECTED by a new studio.

The guy's credits also extend to writing A Link to the Past and Link's Awakening, and Co-producing Metroid Prime 1.
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>>384255845
The way the escape sequence was handled in AM2R was one of the least-Metroid things in the entire game.
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>>384274529
And SS?
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>>384247043
You're also neglecting the fact that Sakamoto guaranteed that there'll be extra content beyond the base game, similar to how Zero Mission expanded beyond Mother Brain with the ZSS sequence.
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>>384274432
Circle pad takes the primary spot but is awful for intense inputs, d-pad is very low quality and useless at that spot, menuing is a nightmare unless done with the stylus. It sucks.

>>384274602
Did you just unplug the ribbon cable from the screen or something? Maybe kill the backlights completely?
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>>384274546

Average joe here who completed the game and didn't give a shit about playing it any further past initially beat it. The reason why I never played it again personally was because I hated the controls. The game was fun, but the controls were just fucking weird and not fun. The very fact that you have to come up with new inventive ways to hold the unit, or just outright use an accessory like a stand to make it more comfortable instead of you know just holding the system like intended is a bit telling. Sure you can "get good", or get used to it, or work around it. Doesn't make it better at the end of the day though.

Just my two cents though, not like ya care or anything.
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>>384253892
You may not have heard but Reggie said "To those fans asking about Mother and Metroid, come back to me in a year and see how things went down" earlier this year.

Keep up the hope until the end of the year, anon.

Samus has returned, so maybe Mother will as well.
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>>384256749
>That would just encourage more people to make fan projects.
And other than the United States have a full-retard copyright system how would that be a bad thing?
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>>384274848
Good to know.

>>384274865
>Did you just unplug the ribbon cable from the screen or something? Maybe kill the backlights completely?
No and I play with 3D on, too.
I bet you play it in five-hour sittings, don't you, you manchild?
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The only reason Am2r was decent was because it was made with 3 metroid games. The only thing original was the sound track. Didnt add any thing really new to the game. Like new enemies, areas, weapons/abilities. Its stuff we have all see before. AM2R shills are the worst.
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>>384274310
Why are you acting like this? I don't "want to hear" anything. You could have not responded at all and I wouldn't be any worse for wear - all you've done is hurt yourself by forcing out that post.

>our faulty brains faults
I did not use the word fault in that context at any point, nor did I imply that to be the case. PLEASE stop putting words in my mouth. Fault has negative implications that I am DELIBERATELY AVOIDING FOR A REASON.

>Tell me a game that you consider to have bad controls then
I've already counted Federation Force's controls to be bad, specifically because they're regressive and clunky. There's a million alternatives that significantly improve responsiveness and accuracy for aiming in the industry and it seems nobody fucking wants to explore them. Right stick camera controls will always be bad for actual aiming and I am still flabbergasted that people still defend them to this day. I feel like I'm fighting with the game's controls rather than the creatures in the game whenever they come up.
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>>384275040
>The very fact that you have to come up with new inventive ways to hold the unit
>old the console with your left hand
>use the stylo with your right hand
WTF is this crazy shit!?
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>>384275230
>No and I play with 3D on, too.
Your first statement was already entirely false, no need to overdo it. Besides, nobody uses 3D.

>I bet you play it in five-hour sittings, don't you, you manchild?
No, the 3DS doesn't have anything worth five-hour sittings. Which is why this shit battery is a problem, gotta keep this thing on the charger all the time.
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>>384274865
>menuing is a nightmare unless done with the stylus.
Use the stylus then.
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>>384275392

Don't pretend like you don't know about the issues people have with uprising. If you truly don't just google it instead of being in insufferable faggot.

Some people don't have a problem with it, but a large number of people do. Just because you are "like so totally awesome" doesn't mean the problem doesn't exist. Otherwise it wouldn't be something that has already been discussed ad nauseam.
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>>384244279
>The Metroid fan base has proven time and again that they are the worst fan base by far. Watch this game flop, as so-called fans pull stupid reasons out of their ass as to why they I only pirated the game

lolwut. This is the biggest load of horseshit I've ever read.
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Who here /waitingforprime4/? A HD Metroid Prime in 2017 is pretty crazy to imagine. Samus Returns also looks great, can't wait to play it in a few months
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>>384274259
>Hunters was made by a new studio
And was held back primarily by Nintendo's unreasonable demands that caused a huge chunk of work to go out the window, as well as the limitations of the DS's hardware. It was otherwise a fairly decent game, at its strongest in its multiplayer.

>Other M was made by a new studio
Other M was made IN COLLABORATION with a new studio, not made BY a new studio. Sakamoto was still pulling the reigns and giving the yays or nays on various decisions and telling people what he wanted. The best parts of Other M are the parts that are completely unrelated to Sakamoto's directorial decisions and storywriting.

>Federation Force was made by a new studio
And it wasn't made from the ground up to be Metroid. There is evidence to suggest it's largely a reuse of engine and assets from another game that was repurposed into Federation Force.
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>>384275254
the new content sucked too btw. Didnt add anything to the game really.
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>>384269338
>>384270051
>ZSS, who is a top tier character in Sm4sh
>useless whore character

Lol get outta here with your prudent behavior.
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>>384275928
>Who here /waitingforprime4/?
Not me, I'm waiting for Metroid 5 for the 3DS in 2019.
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>>384275728
People like to complain and don't have the patience to learn new things.
The only objections I can accept are from left-handed people.
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>>384275728
Not that there is an issue as much as it is people whining about doing something different again.
"Gamers" are opposed to change to a disgusting degree.
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>>384275649
You're literally making shit up. The 3DS is known for its good battery life and I did not exaggerate in anything I said. Maybe you're playing on a New XL.
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>>384275254
>didn't add any thing really new to the game
Aside from all spritework done from scratch, all the logbook entries, all the sound effects, all the coding, all the AI...

>Like new enemies
I can think of at least three unique bosses off the top of my head, plus the several unique foes present in the two new areas.

>Areas
That's a deliberate lie, given that the existing map was greatly expanded and two entirely new areas were introduced.

>weapons/abilities
It took the core concepts of certain abilities from other games, but it improved upon them. Like the various forms of charge bombs, for example.
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>>384276237
>>384276283

There is a large difference between something that just takes getting used to and something that is physically painful or uncomfortable. Again, google is your friend.

Patience does nothing in some situations, and if you can't accept that fact you are just being willfully ignorant because reasons.
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>>384276630
>and something that is physically painful or uncomfortable.
So what you're saying is that people like yourself require an intricate guide to do things correctly.
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>>384275341
>Why are you acting like this?
Because you're so bent on being right and not admitting something isn't well-designed you just keep finding more and more condescending ways to paint everyone else as wrong and saying it's on a mental level.

>I've already counted Federation Force's controls to be bad
They weren't though. So not only are you saying bad control schemes are great and that I just don't "get" them, but your example of a "bad" control scheme is that of a game's that isn't even really unorthodox much at all.

>Right stick camera controls will always be bad for actual aiming and I am still flabbergasted that people still defend them to this day.
So you hate the entire FPS genre then?

Well this was a waste of my time so I hope you enjoyed this one-sided discussion at least, but I'm going to bed now because I'd rather sleep then be told I'm wrong about Sakurai's truly innovative game further. Good night.
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>>384271604
Please just stop, nobody fucking liked Other M.
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>>384276630
>and something that is physically painful or uncomfortable
That'll happen when you insist on holding something wrong because you don't have decades of experience using the same control scheme since you were a child informing your ability to figure out proper form.
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>>384272464
>do you really think Fire Emblem is in a good spot right now?

After FE Echoes, I'm inclined to believe they still have developers who know what classic Fire Emblem is.
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>>384274546
>hurr durr git gud it's not the designer's fault
Go damage control Zero some more while you're at it.
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>>384272710
Not him, but I've never done a wave dash in my life, and I still agree Melee is way better than Brawl. You proved the other guys point (again) by trying to paint anyone with a negative opinion of Brawl as an autistic wave dashing tournament player.
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>>384276283
>"Gamers" are opposed to change to a disgusting degree.
A game's challenge isn't meant to come from the fucking control scheme you sperg.
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>>384256784
I'm going to be the contrarian here now and say Metroid 1 is my favorite. It's not the BEST but I can't help my nostalgia. I think it holds up fine if you can get used to the older game design. Metroid 2 is okay too.
I would try Metroid 1, stop if you get sick of it, try Metroid 2, stop if you get sick of it, and then play Super. A large part of Super takes place in areas you already visited in Metroid 1 and I think being familiar with the first game made and I think it improves the experience.
After you play Super, play Fusion, then Zero Mission, then AM2R. Basically all the 2D games in chronological order, and after that you're free to play Prime if you want. Don't touch Other M or Fed Force.
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>>384277174
>A game's challenge isn't meant to come from the fucking control scheme you sperg.
Agreed, but it's going to be if you can't adapt to new methods of play.
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>>384276993
Not him, but how would you have fixed the Kid Icarus controls? Because I honestly think they were as good as they could have been. I was able to beat all the chapters on 9 too (it was fucking hard though).
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>If you want this series to survive, you'd best start supporting it.
>Dude just buy shitty games and maybe they'll make a good one!
Get fucked.
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>Wanting another fire emblem bastardization
No thanks
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>>384276865
>>384276969

Are you really so naive as to not accept that just because its comfortable to you must mean that every other case is user error? You are both either actually 12, or just trolling at this point and arguing further is pointless.

Anyone can just fucking google it and see the facts for themselves. Even you if you actually wanted.

Sorry Metroid bros you can have your thread back.
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>>384277353
Metroid 1 is very unforgiving if you die however, so I think it's really only for the most hardcore or masochistic of players anon.
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>>384277495
>>>Dude just buy shitty games and maybe they'll make a good one!

It worked for FE Awakening and Fates to give us FE Giaden remake restored in 1:1 in terms of content, maps and gameplay.
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>>384277502
>Are you really so naive as to not accept that just because its comfortable to you must mean that every other case is user error?
Of course not, but when the problems are few and far between(despite how loud they are) then there's clearly some kind of problem on the users end.
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>>384277561

This is true, but it does hold up well. The controls are tight, and if you fuck up you really have no one to blame but yourself, aside from a few areas like the fucking invisible floor shit.
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>>384275959
>And was held back primarily by Nintendo's unreasonable demands that caused a huge chunk of work to go out the window, as well as the limitations of the DS's hardware. It was otherwise a fairly decent game, at its strongest in its multiplayer.
The single player is dogshit and any game can be enjoyable as a multiplayer game.

>Other M was made IN COLLABORATION with a new studio, not made BY a new studio. Sakamoto was still pulling the reigns and giving the yays or nays on various decisions and telling people what he wanted. The best parts of Other M are the parts that are completely unrelated to Sakamoto's directorial decisions and storywriting.
Nintendo SPD did very little development on their end, that division of Nintendo only existed to work with second/third party developers. Obviously Sakamoto had a big say in development being the lead director and he came up with the overall story, but actual development and most of the finer details were handled by Team Ninja. And Sakamoto, while being responsible for many of Other M's flaws, is not entirely to blame. Other M was going to be a 2D game but Team Ninja insisted on making a 3D action game. Eventually they managed to convince Sakamoto.

>And it wasn't made from the ground up to be Metroid. There is evidence to suggest it's largely a reuse of engine and assets from another game that was repurposed into Federation Force.
Tanabe said that he wanted to make a multiplayer Prime game ever since he saw the N3DS's c-stick. The game was designed from the ground up to be a Federation Force, NLG's supposedly scrapped project was a 2D Metroid game so presumably that wouldn't be using a 3D FPS engine.
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>>384277561
You have a point there, I forgot about how little energy you start with after you die because I tend to just do one-life runs aiming for a one-hour clear time. It's not really "hardcore" though, it's just tedious to refill your energy and missiles. It's a flaw but you can adjust to it.
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>>384277697
If you fuck up you might as well just stop playing.
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>>384276867
Federation Force's control scheme is bad specifically because it is orthodox. I am not even implying, I am outright stating that the orthodox control scheme for shooters with a controller is bad, and that people have gotten too used to it.

>So you hate the entire FPS genre then?
Thanks for continuing to put words in my mouth for, what, the fourth or fifth time now. No, I don't. I like FPS and TPS games of all kinds. I just think the right stick control scheme is shit for them. It is best used for camera control, not for actual aiming in a 3D space unless there is a generous assistance feature. It cannot move as fluidly as mouse, touchpad, rollerball, or stylus. It has a massive deadzone in the middle that severely impacts reaction time and the ability to reverse your actions. The degree of speed at which your aim shifts based on the area between the deadzone and full tilt, the latter of which lacks the speed and precision of other control styles and the former of which hampers reaction time.

The right stick control style is inherently unfitting for 3D shooters in general. Is it comfortable? Sure. But while the shooter genre has been adapted to the right stick, the right stick is not well-adapted to the shooter genre. The mouse will always be superior for aiming, although the left stick of a dual stick set-up is better for actual movement due to the range of speed it allows for as well as directions between the eight cardinal directions.

>more and more condescending ways to paint everyone else as wrong
How the fuck is it condescending to say that taste is out of anyone's power and no one can be blamed for inexperience?

Why is everything "blame" and "fault" with you?

>then be told I'm wrong about Sakurai's truly innovative game further
Again, stop putting words in my mouth.
And, maybe, stop cutting yourself to try and make a point out of thin air while you're at it. You're the only one being hurt here when you do that.
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>>384277353
>then AM2R. Basically all the 2D games in chronological order
Not hating on it but why do people list AM2R like it's an official game?

>Don't touch Fed Force.
Too late... :/
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>>384278001
>why do people list AM2R like it's an official game?
Because it's just as good as the official games. It's not official but you'd be doing a disservice to not play it after going through the five official 2D games, it's a labor of love. SR might turn out good as well but even if it does that doesn't negate how good AM2R is, and the two games are pretty different from each other judging by the Treehouse stream.
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>>384277742
The single player of Hunters was lacklustre at absolute worst, but ultimately that's just an opinion and holds little weight. The rest of your points I'm gonna have to do a bit more research on before I have enough certainty to make any sort of more detailed reply.
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>>384277358
>there's no such thing as bad controls
>you just suck!
This argument was always idiotic

>>384277443
Honestly it would have worked better on a home console. I can't even remember what buttons KIU doesn't use and I'm too tired to do a proper break-down but they either should have allowed the camera to be turned by the right thumbpad/stick or have the cameras turn by the triggers (this work on a console more because you can still use the bumpers for fire).
>>
>>384269420
Just hack your 3DS and get the Ambassador titles, anon.
>>
>all these anons butthurt a 2D Metroid doesn't have the budget of a Mario Odyssey or BOTW

lol, that shit doesn't make its money back
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>>384278001
>Not hating on it but why do people list AM2R like it's an official game?
It's mainly timing. It's a decent game that came out at a time when 2D Metroid was dead for 12 years and the last two Metroid games were Other M and Federation Force. Since it was technically the best Metroid game in a long time, people latched onto it and put it on a pedestal. Also since it's pretty much made by one guy in his free time, people feel compelled to like it more. Also it's free and on PC.

It's a good game, worth playing if you have the time. But I'd say if you compare it to the official games then it falls a bit short, which is unfair on AM2R since it's not an official game.
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>>384278216
>Because it's just as good as the official games.
Doesn't mean it should be listed like one. People don't list Mario hacks as real Mario games, even though there's some really good ones out there.
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>>384275392
>>use the stylo with your right hand
And if I'm left-handed?
>>
I mean, i like the idea of getting full free angle aiming but

>those fucking conematic counters that just decimates that phase 3 Metroid
>AM2R exists

I will give the game a try, but it'll probably be through a rental, things aren't looking good for buying it.
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>>384278641
As far as Nintendo is concerned, Metroid is split into two sub series. The "core" series (for lack of a better term) is handled by Sakamoto while the Prime series is handled by Tanabe. It's similar to how Nintendo treat NSMB differently to 3D Mario games or Mario Kart. Other M is a "core" Metroid game (along with the 2D games) and that was Nintendo's most expensive game ever at the time of its development. Nintendo don't set aside money for certain franchises, they spend the money as they need it. So 2D Metroid doesn't have a "small budget". Sakamoto decided to make Samus Returns a 3DS game, if he wanted to make it a Wii U or Switch game then they would have given him more money to do so.
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>>384278720
True, there are some great Mario hacks but I don't really talk about them unless they come up (i.e. if people are rating the NSMB games I might bring up Newer Super Mario Bros. Wii because it's just fantastic). I did shill the fuck out of Pokémon Prism when it got released and by released I mean leaked because Nintendo C&D'd it but that's because I hated Sun and Moon and because I had been following the development of Prism for about five years. Maybe I'll stop talking about AM2R so frequently when Metroid is fully revived, after SR and Prime 4 are released and more Metroid games are likely in development.
>>384278795
Where do you live to still have rental places? The last rental place around here was Blockbuster with its shitty overpriced rentals and even that died 5-6 years ago.
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>>384278731
You kill yourself for being born a subhuman.
>>
>>384278720
>Doesn't mean it should be listed like one.
I think it's a testament to how good and official it feels. I fully accept it in the essential Metroid games list.
>>
>>384278795
SR doesn't replace the original Metroid II or AM2R, it's a different take on the same story (much like Zero Mission was to the original Metroid, or like Prime Pinball was to Metroid Prime). The fact that the maps are being completely redesigned is the first hint. Also the Metroid fights in both the original and AM2R were dull. The melee counter does seem a bit too lenient from the gameplay I've seen but I have no issue with them making the Metroid fights different, especially since you have to kill 40 of them.
>>
>>384278525
No, I want to BUY my games.
>>
>>384279467
Why not buy them on Wii U, then?
>>
>>384242460
not grimdark enough

looks like a discount Velocity
>>
>>384279459
Not him but since Zero Mission and Samus Returns are retellings, can I still take Metroid and Metroid II as canon because both games just deal with the main conflicts, killing the Metroids and Mother Brain in the Space Pirate base of Tourian in Metroid and wipe out the entire Metroid species in Metroid II.
>>
>>384279459
They aren't dull to me in AM2R, and they don't look like they'll be better in this game if you can punish what seems to be a low rush you couod easilly jump over with a single melee button that nets you tons of hits.
>>
>>384279515
Because Nintendo's home consoles are shit, I on't buy Nintendo home consoles.
>>
>>384279726
Metroid I's story is so barebones I don't know what value there is of pretending ZM didn't retcon it.
>>
>>384279817
*don't
>>
>>384278720
>>384278720
>People don't list Mario hacks as real Mario games
That's because they're hacks. The comparison doesn't fit because AM2R isn't a hack of any kind, it was built from scratch over the course of a decade to be a full and complete game. It is a remake, yes, but just because it is not officially sanctioned does not make it not worthy of being called a metroid game and listed alongside others.
>>
>>384279906
Wipe out the Metroids and destroy the artificial lifeform Mother Brain on planet Zebes, what's not to understand?
>>
>>384279407
>I think it's a testament to how ... official it feels
There are times where AM2R feels unprofessional. The Torizo and Tester battles would never be in an official Metroid game, particularly the Torizo suddenly growing a jetpack because loljetpacksareepic. The Power Bomb escape sequence felt contrived, as if they just threw it in because every other Metroid game has one (which is probably true). And the soundtrack, while good in its own right, is too upbeat for a Metroid game.

I think it's a good game, definitely one of the best fan games I've ever played. But if you rank it among the official games then it would end up fairly low, which is doing AM2R a disservice in my opinion.
>>
>>384273341

I am honestly willing to admit Metroid doesnt have it as bad as people think but should we really be accepting this as the norm? Holding a series hostage based on the performance of one game?
>>
File: timeline_thm.jpg (74KB, 800x261px) Image search: [Google]
timeline_thm.jpg
74KB, 800x261px
>>384248246
I got this pic off google, but a lot of fans dislike Other M because it was very out of character from Samus. Fusion comes right after Other M chronologically. It doesn't really fit with how she was portrayed in fusion a year after m. Or the past games for that matter.

Samus is a strong character and Other M it made her unlike the rest of the games where she is unbreakable to anything. A lot of us didn't like that.

I stayed so far away from Other M because it seemed so cheesy to me. The controls. The story. Flashbacks and stuff. A year after it came out everyone said other m was a total flop and we didn't hear anything about Metroid for years until AM2R.

I get they tried to connect her backstory to the game more but cutscenes made it seem like a bad Metal Gear. Something a lot of people disliked.

It would make more sense to make her more emotional chronologically earlier in the franchise because she's so war hardened in Prime 3 after so many years of Bounty hunting. Sure, it could be a breaking point for her in other m, but they handled it so awkwardly.

Now this game comes out, we're still unsure as fans if it's worth it after other m. Still unsure if prime 4 will be good.

I'm sure prime 4 will be nice graphics wise and be just like other Primes but as fans we're just being really careful.
>>
>>384280053
All of that is in Zero Mission though.
>>
>>384280205
I liked AM2R but wow there were some main areas that scream bad design
>>
>>384279969
>just because it's not official does not make it an unofficial game
The quality of the game has nothing to do with it, that's why Other M is included in these lists but shit Metroid fan games aren't.
>>
>>384280205
>particularly the Torizo suddenly growing a jetpack because loljetpacksareepic.
Metroid games have plenty of examples of jetpacks though, and a lot of the Chozo ruins of AM2R seem to evoke an earlier technological level of the Chozo so it would make sense it'd have energy jet-wings instead of being a mystical techno-ghost if it's from an earlier technological period.

>Tester
Yeah that is a little out of place but other folks have found ways to justify it.

>Power Bomb escape sequence felt contrived
Eh, true. But every Metroid game has its weaker spots. They're not all flawless from beginning to end. It's no more contrived than the AI locking you in in Fusion, at least, possibly less so.
>>
>>384280427
Yeah but since it's a retelling of the same fucking storyline Zero Mission really doesn't retcon shit. GF kept losing Metroid samples to Pirates, they try an all out attack on Zebes but the Pirates defenses are too strong, they send Samus in to cripple their forces by taking out the Metroids and Mother Brain, the shit after that is just filler.
>>
>>384280313
That's literally how pretty much every commercial product works. If something sells then it will continue to be produced and expanded upon. If something doesn't sell then it will be killed off and the company will try something different. Welcome to the real world.
>>
>>384280205
The two pseudo-shmup bosses definitely felt out of place but I thought they were fun anyway. The Power Bomb sequence had a contrived opening but after it started I had a lot of fun with it, especially the ending where the fucking slow-moving gates from the opening are still there and moving just as slow, I figuratively shat myself
>>
>>384280514
Other M is frequently DIS-counted as a Metroid title though. People are trying their hardest to pretend it doesn't exist, and a lot of that comes down to everything about it but the setting being distinctly non-Metroid.

How official a game is shouldn't really be a determining factor in whether or not it's actually counted as a game of the series in general, only whether or not it actually places in the franchise as recognized by the core producers of said franchise.
>>
>>384280762
Exactly. The only thing ZM did was confirm Samus grew up on Zebes with the Chozo, a plot point that was already canon when Super was out.
>>
>>384280205
You had me a little bit until the music. Have you even heard any of Metroid II's music?
http://youtu.be/fCIH943auRA
http://youtu.be/D3ZsfpMBRmE
>>
>>384280856

Even though a good majority of the franchises games are million plus sellers?

What a waste of talent.
>>
>>384281127
Yup, that's why you can either state that Metroid or Zero Mission are canon because they both tell the same story, Zero Mission just adds to it, it's like comparing Halo Combat Evolved to Halo Combat Evolved Anniversary. HCEA adds more to the story with Terminals, and the manual tells us who Chief is as a person.
>>
>>384281084
You can perform as many mental gymnastics as you like but the fact is that Other M is an official game and AM2R isn't. Feel free to make an expanded list that includes other good fangames/hacks like Hyper Metroid.
>>
>>384281750
There ARE no other good fangames/hacks. They all diverge off to do their own thing, and generally pretty poorly at that.

AM2R is about the closest any non-official Metroid fan-game will be to the quality expected of an official Metroid title.
>>
>>384242460
I got the original GB version. I don' t give two shits about this.
>>
>>384281920
I think in a few months everybody will be saying that it's better-made than canon games.
Let's be fair, I'm probably going to buy Samus Returns but I fully anticipate it to be casualized and half-assed compared to what AM2R is.

Hell, besides Prime, the last good--I mean legendary--Metroid has been Super. They don't really have a stellar track record.
>>
>>384281920
Regardless of how close it is, it is still pretty far off from feeling like an official game.
>>
>>384282238
>I think in a few months everybody will be saying that it's better-made than canon games.
I think the AM2R buzz is wearing off.
>>
>>384282315
I feel pretty confident it will have a legacy.
>>
>>384282408
I agree, but I still believe people are warming up to the fact that it's not as polished as the canon Metroid games.
>>
>>384282238
>but I fully anticipate it to be casualized and half-assed compared to what AM2R is

Because it's being made by Nnitendo, who can't make a good game to save their lives. Random fans always make much better products than anything the AAA companies shit out.
>>
>>384282238
People were saying that from the start, though.

>>384282464
I think it is as polished. Again, every Metroid game has its weak spots. AM2R's are relatively few and far between.
>>
>>384282464
I wouldn't expect any fan game to be as polished, but compared to most fan games it's very professional and honestly most of the tell-tale signs are probably not detectable by a layman. If it was just called "Metroid II" I think it would fool a lot of people.
>>
I would've bought it but it's a low budget outsourced 3DS game and will likely have the Sakamoto stench all over it, retcons, plotholes and shit-tastic story telling are guaranteed to be in this mockery.
I'll probably pirate, get bored in 20 minutes and then play AM2R hard mode in HD on my PC
>>
>>384282906
It's worth mentioning that the folks making it have WANTED to make a metroid game for a while, so it's got a certain level of drive and excitement behind it. Look how well that went for Nier: Automata.
>>
>>384283127
we'll see how their input is treated, Sakamoto had 100% control over Metroid Other M, if he told Team Ninja to take a shit on the street they would do it for him.
And now he's back after completely destroying the franchise while Nintendo shills go "b-but what about Super Metroid! That was amazing!".
He's a senile old man, probably autistic the way Iwata talked to him and he should be nowhere near any Nintendo product.
You can WANT to make a game all you want but what Sakamoto wants Sakamoto gets
>>
>>384283407
Sakamoto is only the producer of this game (as opposed to being the director like he was for every other Metroid game). The producer's job is to set deadlines and generally oversee production rather than having too much of a creative input. If you watch the treehouse stream then you'll see him pretty much admit that he's not that heavily involved with this game.
>>
>>384283778
>I think this title is the synthesis of all the know-how I’ve acquired and the culmination of all the images I’ve been envisioning in a “serious touch” title. I acted as Producer, but I think my participation has been different from a normal producer’s role.
>I believe I was able to use my past experience writing game scenarios to the fullest here, creating a storyline that gave the Samus character the opportunity to indulge in some beautifully-acted sequences.
>I also created another element that was key to the telling of the story, the outline of the game design. I laid the foundation, you could say.
>When planning this game, there was one thing that I was unwilling to budge on. That was making it possible to control Samus using just the Wii Remote. With a jump-action shooting game like Metroid, controls beyond moving with the +Control Pad and jumping and shooting with two buttons is unthinkable.
>>
>>384284175
>For this reason, in the beginning, I thought Samus should move along a path. Yes, Samus would move along an invisible rail. As long as the camera angle was controlled effectively, I believed it would be possible to give the game an impressive look. As soon as the collaboration began, however, Team NINJA suggested the use of the Nunchuk. I firmly objected and explained to them why I wanted controls using just the Wii Remote.
>They understood my reasoning immediately. And even beyond that, they proposed a system with a full 3D map where Samus could move freely using the Control Pad. I had no objections if that was indeed possible. But I was dubious. I thought - if it was really so simple, why hadn’t anyone done it before?
>And then the day came when we tried this control method. It was perfect. It was smooth. In addition, Samus’s quick actions and perpendicular positioning worked ideally with the basic Metroid map.
remember to not listen to Nintendo shills and their bullshit revisionist history
>>
>>384284474
>>384284175
Funny how a different Nintendo rep who worked on the game said the opposite of what Sakamoto is saying here.
>>
>>384284175
Regardless, it doesn't look like Mercury Steam are gonna cave to all his demands like Team Ninja did. Or maybe Sakamoto realizes he has no idea what he's doing and he's willingly taking the back seat.
>>
>>384284474
>in the beginning, I thought Samus should move along a path. Yes, Samus would move along an invisible rail. As long as the camera angle was controlled effectively, I believed it would be possible to give the game an impressive look.
Jesus Christ.
>>
>>384242460
Predict the number of sales after 1 month of its release.
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