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Pretty much project M

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Thread replies: 12
Thread images: 1

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Someone explain how this looks bad
>>
Zero waifus
>>
The artstyle and character designs are very generic to me, and the characters themselves apparently are very similar (if not downright identical) to existing Smash fighters.
Sound design is atrocious too, but maybe that will change since the footage is claimed to be pre-alpha.
>>
>>384225258
>Someone explain how this looks bad
You have got to be baiting.

The only good thing about this is, like rivals, it's not tethered to Nintendo's autistic ass.
But instead the devs are inept and won't listen when everyone was saying how the character designs are wannabe MOBA-tier trash.
>>
>>384225258
I would literally prefer no character designs and no attempt at backstory and everything just be solid colored or patterned masses of polygons. This game is made for people who want responsive multiplayer melee-style combat on PC; it doesn't star Nintendo IPs that I know and love, so just be honest and don't try to start some kind of story that you 100% know will not take off.

tl;dr no one gives a fuck about mary sue #45928347.
>>
>>384225258
Paladins-tier art direction
>>
>>384225258
i have yet to see a smash clone with even slightly interesting character designs
>>
>>384226582
There's a bunch of different all-star fighters around (Punch Time Explosion, PS All-Stars, etc), but none of them have gameplay to match.
>>
Well lads, looks like it's another 16 years of Melee.
>>
Its free, yes?
>>
>>384227142
Yes. I think that explains why the game seems to be aiming for the Overwatch/Paladins audience.
>>
>>384227297
Great, I'll play it then.
Thread posts: 12
Thread images: 1


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