[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Fuck. The end is nigh is so fucking good. Why aren't you playing?

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 204
Thread images: 29

File: TheEndIsNigh_01.png (2MB, 1253x1332px) Image search: [Google]
TheEndIsNigh_01.png
2MB, 1253x1332px
Fuck. The end is nigh is so fucking good. Why aren't you playing?
>>
It's alright.
>>
>>384160962
Pirated in a minute,
deleted in even less.
Monstrous input delay with keyboard/gamepad. Didn't have these problems with Hollow Knight or Dead Cells - which have infinitely tighter controls, btw.
>>
Already at 99%. There's one cartridge that's fucked and it's the tower no-death one.
>>
>>384161704
Hate to tell you, but there seems to be something wrong with your hardware.
>>
>>384160962
so fucking tired of the artstyle... come on at least refine your style a little bit
>>
>>384162550
>tumors
xddd cancer is so funny
>>
>>384162083
Maybe there is something wrong with the game and it's lack of critically important vsync settings in the video options. You might enjoy playing with terrible input lag like the casual shitter you might be, but not I.
>>
>>384162956
Watch out, guys! Elite gamer passing through.
>>
File: 1317906046610.jpg (20KB, 406x536px) Image search: [Google]
1317906046610.jpg
20KB, 406x536px
>>384162956

>he uses vsync
>>
File: fapfapfap.webm (847KB, 642x362px) Image search: [Google]
fapfapfap.webm
847KB, 642x362px
>>384160962

Because I'm playing the fap bot sim.
>>
>>384164015
When it's forced in-game and there is no option to turn it off, options are limited.
>>
>>384162956
You didn't notice that the frames are locked at 60/30/15 fps, did you. No, of course you didn't.
So, now tell me what you think the vsync option is supposed to do.
>>
I am. I'm at like 70 percent. So far it hasn't been too bad in terms of difficulty. Nothing has fucked me over as much as rockets did in SMB.
>>
File: sonny_1024_01.jpg (33KB, 286x321px) Image search: [Google]
sonny_1024_01.jpg
33KB, 286x321px
>>384164187
>>
>>384164187
wot
>>
>>384164394
I noticed that I have no control over the incredible amount of forced input lag. So, now tell me what I should think about this shit.
>>
>>384162804
that mcmillen faggot makes mechanically solid games but holy shit l'm tired of the dead baby comedy for edgy middle schooler tone of all his products
>>
>>384165356
I'm not sure. It's playing butter smooth and tight for me and others. What OS are you using, what controller are you using and how did you measure the input (or just feeling)?
>>
>>384164501
Doing the iron-man cart no deaths and glitch carts are the only frustrating parts of this.
>>
>>384160962
Because I'm playing Super Meat Boy. You know, the one that's better on every aspect and came out years ago.

>>384165383
Also this. It makes me so glad that SMB had no voice acting.
>>
>>384162956
You can force disable vsync on the nvidia control panel, but I don't notice that much of a difference, if any. The input delay sucks and it is noticeable.
>>
>>384164187
That is some impressive fluid dynamics.
>>
>>384164501
The only thing really difficult are the carts. Trying to do the 100 floor ones with no deaths in particular is complete bullshit
>>
>>384164187
I'm impressed a pixel game has this accurate water physics
>>
>>384161704
works on my machine
>>
>>384160962
it's just SMB with new mechanics and with almost no original soundtrack, just remixed classical music, fucked with erik satie for example
>>
>>384160962

I played a shit ton in 2 days, but kinda burned myself out. Doesn't help that I completed all the levels of SMB in anticipation.

Seeing some of the things you have to do to 100% the game is making me not want to finish it. Acceptance cart is a kick in the dick. Having to no death so many of those carts is fucking cancer.
>>
>>384168154
SMB is one of the most overrated games ever.
It's a complete shitfest that only ever got popular because it was baby's first precision platformer and got shilled hard by MS.

TEIN is a lot better as a game, it still has a lot of issues, like ledge grabs being handled incredibly poorly, but it's a much better thought out game overall.
>>
>>384170139
It plays literally nothing like Meat Boy. What you are doing is in a way the equivalent of comparing the old 2D Sonic and Mario games.
>>
>>384170225
>ledge grabs being handled incredibly poorly
just watched someone play, and that was immediately apparent. Will pirate to try it.
>>
>>384170225
How are the ledge grabs handled poorly? As in inaccurate?
>>
>>384170139

>This platformer is just the like another platformer, but with different mechanics

Wow, you don't say? What a goddamn retarded comment.

Also, the music is great.

>>384170917

Not him, but my biggest complaint is that sliding off to grab a ledge is extremely finnicky. You have to wait until your character completely ducks before you start moving or you just walk right off. Even still, you sometimes just faceplant into a pit of spikes.
>>
File: 1499072540280.jpg (77KB, 544x527px) Image search: [Google]
1499072540280.jpg
77KB, 544x527px
>>384170537
>>384170917
Most streamers are garbage at the game and forgot the easy ledge hang mechanic. Jumping onto ledges normally takes some getting used to, but judging the controls of the game based on some shitter streamers is dumb as shit
>>
>>384171216
As for the walking-right-off part, that doesn't happen if you use a dedicated button for crouching (not the down button).
>>
File: MEAT.gif (97KB, 640x360px) Image search: [Google]
MEAT.gif
97KB, 640x360px
>>384170225
>TEIN
What is this? Google gave me nothing.
Also, SMB has generally really good and fun levels with many playable characters that are actually different from each other. What's so bad about it?
>>
>>384171949
Oh god I'm retarded, I thought you were talking about some obscure platformer or something.
>>
>>384171949
>Thread title is The End is Nigh
>Hmm I wonder what TEIN could be...

I agree with you though, SMB was amazing. 106%ed the game some years ago and it was one of the best experiences in gaming I've ever had

Not completely sold on Tein yet, convince me fellow platformer fans
>>
>>384171921

I do. It still happens.

>>384171949

The End is Nigh. And that's a level in SMB
>>
>>384171949
>What's so bad about it?
It's basically a flash game for tryhards
>>
>>384172519
it looks a lot more appealing than edmund's later works. the end is nigh looks like binding of isaac rebirth and i'm not a fan desu senpai. smb has simple yet appealing visuals that convey the theme, the end is nigh looks pretty edgy.
>>
>>384172295
>Not completely sold on Tein yet, convince me fellow platformer fans
They are fundamentally very different kinds of platformers. If you just want more Super Meat Boy you should play other momentum based precision platformers like Dustforce.
The End Is Night is much closer to shit like Guy Games in that conserving momentum is simply not a thing and it's all about doing precise jumps with some exploration and secret hunting thrown in.
>>
>>384172295

I liked SMB but I like TEIN better. It's especially good if you're the type who likes looking for secrets, since there's like 10 per chapter and some of them are hidden pretty cleverly (some are stupid as fuck, though).
>>
>>384172519
No, that would be N++.
Also what do you mean by that? Are you saying that the only thing it has going for it is difficulty? Because that is completely wrong considering how boring I find N++ by comparison.
SMB actually has thought put into its level design, which is why I actually find myself replaying the kid's warp zone and trying to beat every stage with every character.
>>
How the fuck do you get the iron cart in Golgotha?
>>
File: FRxIahz.jpg (164KB, 400x533px) Image search: [Google]
FRxIahz.jpg
164KB, 400x533px
>>384172757
>more like guy games
sounds pretty good
>>384172782
Yeah I like secrets. I collected every bandage, completed every glitch world and unlocked all the characters in smb.

It sounds pretty good, but it kinda came out at a bad time (for me). I don't really feel like playing this kind of game right now, but I will definitely get it in the future.
>>
File: tein.webm (3MB, 940x528px) Image search: [Google]
tein.webm
3MB, 940x528px
>>384170537
They're only an issue until you realize you have to keep holding the same direction + grab key and not try to rectify the grab direction yourself.
>>
>>384173045
N++ is pretty great too. Generally it's awesome that we get superb games like N++ and TEIN in the current games generation.

What are some more hard platformers with emphasis on completing/collecting? (I want more of those!)
>>
>>384173045
I enjoyed N+, but N++ just felt so disappointingly lazy with how they just slammed coins everywhere and slowed down the pace of the game
>>
>>384171216
oh, ok then, I can't make an obvious criticism of the game
>>
>>384173781
Wings of Vi is a pretty good "platformer", but doesn't necessarily emphasize the points you mentioned.
>>
>>384173781
I can't really think of any traditional platformers that can compete with SMB but Dustforce, Flywrench and VVVVVV are all quite good.
>>
File: 1499284845167.jpg (34KB, 375x427px) Image search: [Google]
1499284845167.jpg
34KB, 375x427px
>>384174154
Wow anon, such astute criticism. This video game is indeed a video game
>>
>>384173781
Just play some of the more highly rated fangames that say they have lots of secrets/collectibles
https://delicious-fruit.com/index.php
>>
>>384174154

No, you obviously can't since your criticism amounts to the same thing that can be said of every single platformer, sans the very first one.

"Super Mario Brothers is just Pitfall, but with different mechanics" for example. Never mind they play nothing alike. But since they're platformers, that's a legitimate criticism in your eyes? Fuck outta here, dweeb.

And yes, the music is fine. No, it's not original, but it sounds good so why get autistic on whether or not it's based on another song?
>>
>>384173820
Does N+ have better levels? I despised N++ for making you wait around and go back and forth like an idiot. Like, they make the game based around momentum then constantly force you to slow down. It's fucking stupid.
>>
>>384174639
I'm sure there are good fan games but the fact that every time I see someone playing one it is always weeb miku shit makes me not even want to bother.
What is it with weebs and precision games anyway?
>>
>>384175080
I think it's the same kind of allure as grinding in MMOs, except instead of arbitrary stats you grind your own proficiency at the game. It's not too unlike rhythm games and shit like that, being able to clear hard needle game is a science in and itself
>>
>>384174653
I think N++ has legacy levels ported from N/N+
>>
>>384176057
I guess I should start doing those instead of fucusing in the ++ tab then.
Also I just looked up N+ gameplay and, besides the colors, it looks and sounds much better than ++. What's up with that?
>>
I love Rich Evans but it's pretty weird hearing him voice the main character.
>>
>>384160962

>The characters, world and obstacles are all the same colour
>Black

This is beyond a double faux pass in game design, regardless of art style.
TEIN is another game that I can't play without hating Edmund some more for just being a creative in charge of the entire design of a game, and he's only really good for drawing (and even then not designing an art style half the time, letting himself go for the easy or lazy option of simple vector shapes and crude edgy style to the point it's all he's known for, because he's a disgusting fat sack of shit IRL that couldn't care about anything (while the people actually making the game for him almost have a heart attack under the stress of trying)).

If more people in general tried to make games, or we had something like Newgrounds all over again where free games are easily found and played for less than AA game development levels of effort, Edmund would be "Kill Ned Flanders" game developer tier.
(Itch.io is a great platform for Newgrounds 2.0 but compared to that era, it seems everyone is too invested in getting a job to do something fun and creative).
>>
>>384177574
He designs the levels tho.
He even talked about how he forced himself to beat SMB over and over every day to decide which levels should be changed.
I do, however agree that he really needs to change his style and grow up. Like, what the fuck was up with Isaac and scat? Literaly every expansion added more poop related things to the game.
>>
>>384177574
Fuck it then. I'm gonna make a video game. What should I make?
>>
File: black friday.png (95KB, 669x606px) Image search: [Google]
black friday.png
95KB, 669x606px
>>384179304
Something new, interesting and well made.
Good luck nerd :^)
>>
>>384179304
Game about prank calling people

The entire game is an old telephone and a dialogue tree
>>
>>384179947
This except you're trying to convince people to kill themselves
>>
>>384178675
Don't forget that he's releasing Legend of Bumbo, the exact same basement poo joke game.
Ouroboros looks interesting though.
>>
>>384160962
It just looks like a simplified Meat Boy. Like, you can't walljump anywhere? I don't even know how it works, but it doesn't look good.
>>
>>384178675

>Like, what the fuck was up with Isaac and scat?

I think the idea is that everything in the game was supposed to be made up by a very disturbed little kid. And little kids are obsessed with toilet humor.
>>
File: 1461628890123.gif (3MB, 357x281px) Image search: [Google]
1461628890123.gif
3MB, 357x281px
>>384176525
It's super weird.
At first I thought I had a chrome tab playing a BotW episode.
>>
>>384176525
That voice acting really didn't feel like it belonged in the game. I would have much rather had it be text boxes or something, all of a sudden having voice acting for the endings fuck you unlocking the future counts as an ending on its own doesn't mesh with the rest of the game at all.
>>
File: 20170716215947_1.jpg (249KB, 1920x1080px) Image search: [Google]
20170716215947_1.jpg
249KB, 1920x1080px
>>384160962
I already like it way more than super meat boy but i'm shit at finding the secret areas.
>>
>>384177574
So you didn't play the game or actually looked at the games content, okay
>>
>>384183098

Ignoring the fact it's piss easy to torrent, it's fucking Edmund. He thinks pandering to people who remember the Game Boy or the SNES is gud gampley or gud arrt
>>
>tfw only the super mega cart and acceptance left to beat

Also, are the Unbreakable achievements really what I think they are? Is steakman really expecting you to beat all the glitched carts at the beginning of the game with only one life? I can think of two screens within those levels that are so difficult I can't even fathom anyone achieving that.
>>
Is it possible to complete the level in the intro without dying?
>>
>>384160962
Super Meat Boy is one of my all-time favorite games, but I've heard TEIN has a lot of traps and whatnot, when one of the things that makes SMB so good is that all the difficulty is still fair.

I'll probably get it eventually because I'm sure it's all right and I'm still an Ed fan.
>>
>>384173369
tab + shift -> guides
>>
>>384183961
There's an achievement for that.
>>
>>384181405
>And little kids are obsessed with toilet humor.
Says a lot about Edmund, eh?

>>384182458
How far did you guys get into SMB? I feel like the only people that don't like it are the ones who aren't good enough to beat it because of all the complains of it being "unresponsive" which makes absolutely no sense.
>>
>>384181820
>fuck you unlocking the future counts as an ending on its own
lmao the future isn't hard
>>
>>384184487

By comparison to SMB it really is floaty though, mostly like you're running on water at least, if not ice.
Regardless it feels better to run in SMB because you can wallkick off a pixel, grabbing ledges requires almost as much precision on top of the art style intentionally working against the player to exacerbate it.

I got all the way up to halfway through bandage world, and made an attempt to beat most of the dark world levels.
>>
I 100%ed smb, will probably pirate this. Made a vow to never ever again pay money for a game with this shit ugly newgrounds flash / cartoon pixel aesthetic where they try to make it look like they didn't give it any effort on purpose, fuck that fuck that fuck that why does ever indie ever do that, is your lack of talent so funny to you or what
>>
>>384184025
>lot of traps

I can't even think of one.
>>
File: 20170717014718_1.jpg (127KB, 1920x1080px) Image search: [Google]
20170717014718_1.jpg
127KB, 1920x1080px
>>384184487
>How far did you guys get into SMB?
Just have a few dark world cotton alley levels to go.
Besides I never said I didn't like it, just that I find The End is Nigh to be a better game
Also I think the unresponsive complaints are just because of meatboy being just a little bit slippery, because he is made out of meat. I do prefer how Ash moves due to lacking that slipperyness which makes it easier to land precise jumps
>>
>>384185453
>>384185027
Alright, I guess I'm just getting triggered by reviewers and casuals.
>>
>>384183961
Yeah you can get the cartridge again later to play it again and there is a specific achievement + alternate ending for beating it in the intro without dying.
>>
Looks like it's basically super meat boy 2. Am I about right?
>>
>>384188664
Well, it is a platformer in the same style, but it's easier and more streamlined.
>>
>>384189292
>but it's easier and more streamlined.
...of course. Christ, Edmund. Used to respect you. Now you crank out casual shit.
>>
>>384189292
>>384189416
>I haven't played it but I'm going to shit on it anyway
fuck off
>>
>>384189416

That guy is full of goddamn shit if he thinks TEIN is easier. 100% Completion on TEIN is hard to the point of cancer. There's a section where you have to beat ~40 levels without dying once. It's been 4 days and only 3 people have 100%'d the game.
>>
>>384189754
Sounds like artificial difficulty to me!
>>
>>384189754
To be fair there's also impossible boy which is harder
>>384189874
Sound like you are shit to me
>>
>Acceptance cartridge
I'm never gonna beat it, am I?
>>
>>384189874

So like Meat Boy? Are we gonna pretend that there wasn't "beat chapter X without dying once!" achievements? If you liked Meat Boy, you'll probably like TEIN. Go pirate it and stop listening to fucking retards on /v/.

>>384190020

Fair enough. But people calling TEIN easy are just so retarded. I refuse to believe these are people actually playing the game.
>>
>>384190224

>Achievements equate to content
>Speedrunning ironman tier difficulty is gud content

Everyone I know liked SMB for being a game period, and agree those achievements are beyond mindlessly boring. Same response you get talking about any BoI post Rebirth.
It's fair to say Edmund by default is bad on average since BoI flash.
>>
>>384160962
>binding of isaac devs
im sure that the games are okay, but the artstyles are one of the few examples of artstyle ruining the game
>>
>>384190819

There's no reason for me to be talking to you until you stop being a fucking retard reviewing shit you haven't touched. Stop talking about shit you haven't played.
>>
This game is fucking awful. I actually wish this game was just like SMB but it's not. Cycle based platforming is not fucking fun. It's not. And the fact that there are hidden no death achievements is fucking retarded. Edmund himself hadn't even gotten them. It's just an easy way to extend playtime, like that one achievement in Isaac where you have to beat the game without touching a single coin, bomb, or heart.
>>
>>384190159
It's the absolute last thing I need to complete for a 100% save. I found the Super Mega Cart easier.
>>
>>384191218
BURDEN OF PROOF BURDEN OF PROOF BURDEN OF PROOF BURDEN OF PROOF BURDEN OF PROOF BURDEN OF PROOF BURDEN OF PROOF BURDEN OF PROOF BURDEN OF PROOF BURDEN OF PROOF BURDEN OF PROOF BURDEN OF PROOF BURDEN OF PROOF
STOP TALKING REEEEEEEEEEEEEEEEEEE
>>
>>384191256
>Cycle based platforming is not fucking fun
So like SMB
>And the fact that there are hidden no death achievements is fucking retarded.
So like SMB
>Edmund himself hadn't even gotten them.
So like SMB
>>
>>384191443

You're both making shit up to fit your narrative and undermining it at the same time. Good job faggot.
>>
>>384191564
>making shit up
But that's exactly what it's like, did you even play both games?
>>
>>384191443
>>>384191256 (You)
>>Cycle based platforming is not fucking fun
>So like SMB
The only cycle based shit in super meat boy were a handful of levels in hell. Not the entire fucking game.
>>And the fact that there are hidden no death achievements is fucking retarded.
>So like SMB
Not hidden. And 20 levels per chapter is nothing compared to deathless super mega cart.
>>Edmund himself hadn't even gotten them.
>So like SMB
Edmund beat all of super meat boy.
>>
File: 1500226456523.png (256KB, 436x418px) Image search: [Google]
1500226456523.png
256KB, 436x418px
Here's a short list of things that are bad and are further proof that every reason why Super Meatboy is good was because of Tommy, and not Edmund:

- Ash is a circle and has no feet making is difficult to pinpoint his hitbox and grab zone, compared to meatboy
- No-death achievements are for external cartridges instead of for in-game levels so they don't offer a feeling of mastering a world and are reduced to a side-quest
- Skull birds that you have to hop off of and are such a bad mechanic they're only present in a single world
- Tumor walls have no way of telegraphing the extent of their zone until you're already in it making it impossible to precisely target / untarget their expansion
- keyholes as a game mechanic are presented early on but are not given explanation until the end of the first group of worlds
- not possible to warp to specific levels to practice them or look for secrets, which is pure padding and nothing else
- SO MUCH WAITING. More fucking padding by forcing the player to wait through incredibly slowly moving blocks / enemy patterns / specific timing setups, which coupled with not being able to warp just makes playing the game a chore
- shoe-horned political statements that add nothing to the
game and will serve to nail it to the 2017 rather than being timeless
- imprecise controls that try to be circumvented by adding an extra button to hang off a ledge, rather than making ledge-grabbing a fun and precise mechanic like wall-jumping was in Meatboy
- meme voice acting

In conclusion Ed is a terrible game designer who only knows how to throw spikes and fecal humor in a level rather than making levels that flow like butter like in Meatboy. Tommy is clearly the one who put obsessive detail in the SMB's control scheme and level design, and the reason Ed and Tommy don't make games anymore is because Ed has realized since Isaac that he can just buy programmers to boss around that don't talk back.
>>
>>384191986
>20 levels per chapter is nothing compared to deathless super mega cart
Impossible boy is much harder than anything in TEIN.
>Edmund beat all of super meat boy
But he didn't get all the achievements, which are much harder than just beating the game.
Also, the carts are optional and you don't get more content for beating them.
>>
>>384192412
Fuck Ed. Why did he have to scrap mewgenics? It would have been so much better than this shit.
>>
>>384191986
>The only cycle based shit in super meat boy were a handful of levels in hell. Not the entire fucking game.
Exactly the same case for the end is nigh
>Not hidden.
It's the exact same shit, only difference is that in SMB it is just an achievement and in end is nigh it shows it ingame as well. Both cases are bad game design honestly however but you don't have to do it at all.
>Edmund beat all of super meat boy.
You where already talking about the optional no death achievements so I was talking about those.
>>
>>384192591
He said he couldn't make it fun.
He also didn't scrap it. It's just on the backburner indefinitely until he can figure out how to make it fun.
>>
>>384192412
One more thing:

Ed has alienated every musician he has has worked with so far except for his idiot butt-buddies that were doing the Mewgenics soundtrack. Instead of writing new and unique music like Meatboy had to fit the feel of each level, they just made video game music versions of classical music because FUCK EFFORT, HAVE SOME MORE CANCER AND TUMOR JOKES YOU FUCKING RETARDS!!
>>
File: cancer.jpg (86KB, 1920x1080px) Image search: [Google]
cancer.jpg
86KB, 1920x1080px
Hey guys, what's going on in this thread?
>>
>>384192927
Easy once you figure out how to do it.
>>
>>384192761
>He said he couldn't make it fun.
Also he was busy shoveling money with Isaac and making a little girl that looks exactly like him.
>>
>>384192924
>tfw we will never get dannyB back
He might have been an SJW but he made some damn fucking good music. Not to say that TEIN has shit music, it just would have been better with dannyB.
>>
>>384192412
>Ash is a circle and has no feet making is difficult to pinpoint his hitbox
Bullshit. I can clearly see the edges of his body on the ground.
>Skull birds that you have to hop off of and are such a bad mechanic they're only present in a single world
Just like Oobs, Black Maws and Dust Bunnies in SMB.
>imprecise controls
What even.
>meme voice acting
It's bad but what's "meme" about it?

Also, Ed is the one that designed the levels in SMB, dumbass.
>>
>>384192927
All of Blight is just terrible design all over. Worst world by far.
>>
>>384193301
I never minded DannyB being an SJW. He never let it affect his work, and now that not even Ed and Tommy are working together anymore, it's obvious that the common issue of all the people on Ed's "no longer working with" list is Ed.
>>
>>384193637
Yep, Blight is the outcome of Edmund figuring out you can make any water level harder without much effort just by adding fish. I was watching Tyler's stream and he said he had to tell Edmund on many occasions to tone down the fish.
>>
File: 1462573815213.jpg (174KB, 829x757px) Image search: [Google]
1462573815213.jpg
174KB, 829x757px
Anyone have a megalink for this?
Enjoyed BoI/Super meat boy but skeptical this will be any good.
>>
>>384193953
The common issue is SJWs refuse to work with people on a hair trigger.
>>
>>384193575
>Bullshit. I can clearly see the edges of his body on the ground.
Sticking a square hitbox in a circular character that also squashes and stretches while jumping is retarded. Obviously you can see it on the ground.
>Just like Oobs, Black Maws and Dust Bunnies in SMB.
I meant bird jumping.

>What even.
The transition from hanging to falling for instance. In SMB you never once had the feeling that you were fighting the controls, in TEIN so many times has it happened that Ash grabs a ledge I didn't want him to, didn't grab a ledge because I was a pixel off, or re-grabbed a ledge while jumping away. It's sticky, in a really really bad way.

>Also, Ed is the one that designed the levels in SMB, dumbass.
They both designed levels and gave each other feedback, retard.
>>
>>384192927
Just get the thing on the left and the level solves itself
>>
File: ohno.png (29KB, 102x105px) Image search: [Google]
ohno.png
29KB, 102x105px
>>384195043
That sounds like somebody, I just can't put my finger on it.
>>
>>384195602
It's absolutely true. I've never met a group of people more eager to burn bridges at a moment's notice than people who self-label as "SJW" on twitter.
>>
>>384194373
Homing enemies are awful in platformers. I don't understand why they keep doing this shit.
>>
>>384195939
Nothing beats those homing demon mouths in meat boy, those are definitely my least favorite enemy/obstacle in any platformer to date.
>>
>>384196060
>oh, a homing missile reskin, how nice
>dodge it
>fucking explodes into little death mouths that fill the screen
>die
fuck
>>
>>384196060
I already find the missiles a little annoying but that shit is just obnoxious. It is very hard to pull of obstacles in platformers that move according to the player. I think N++ is the only game that does this shit well enough.
>>
File: laughingwhores.png (124KB, 520x466px) Image search: [Google]
laughingwhores.png
124KB, 520x466px
>There are still people on /v/ who think super meat boy is bad because edmund told them to fuck off on twitter
>>
Just seems like a Super Meat Boy ripoff, no thanks.
>>
>>384172351
this was patched quickly by tyler. Either you havent been updating or you're on an old torrent version.
>>
I was fucking done with Meat Boy after finishing it, and I never want to play another game like it. Ever.

That shit was infuriating. I don't need that in my life anymore.
>>
>>384197282

I've been updating and I've had the game pre-ordered since the first day it was available. I noticed it wasn't happening nearly as much the last time I played, but I haven't played it in a few days because >>384170180
>>
>>384197457
Meat Boy is a casual filter you shitter
>>
>>384196925
My favorite rip off is Halo 2, the way it rips off the first is just too apparent
>>
>>384197661
>Meat Boy is casual filler
Agreed.
>>
>>384196925
Made by the same person dingdong
>>
>>384197643
theres plenty of stuff in the game you can do without doing mega cart/acceptance cart. Not wanting to finish a game bc of an achievement that only 0.1% of people will get anyway is pretty fucking autistic desu
>>
>>384195002
Its good, if you want you can wait for critics though. Don't trust /v/ though, half of the people here havent even played the game, they just dont like ed.
>>
File: 1497471335237.gif (598KB, 350x349px) Image search: [Google]
1497471335237.gif
598KB, 350x349px
Kind of hate all the level design in this game. In Meat Boy it's expected that you're going to die a whole lot until you get the muscle memory down, but you could feasibly complete even the hardest level in one life IF you were skilled enough. The End is Nigh has tons of triggers throughout the level, falling blocks, and changing terrain that you don't know about until you make the leap. I kept on expecting something like a double jump or wall kick upgrade but I was just sort of stuck with the ability to hang on edges, the fast drop and the quick walk, which is fine for the first three parts but the game really starts to drag on after that with nothing new. In Meat Boy if you found a Warp Zone you'd get a brand new character, or at the very least more bandages, which can be used to unlock more characters. In The End is Nigh you collect tumors to give you access to more levels, and to those Gish-looking monsters that open their mouths for a particularly difficult section which gives you a game cartridge, which is just more levels. The collectibles only serve to give you more difficult levels to traverse, but the movement is so simple that none of the levels really stand out as innovative or like something you've seen before. Overall it's a decent game but I don't have that urge to Platinum/Golden God it like I did with SMB
>>
File: works4me.png (30KB, 200x193px) Image search: [Google]
works4me.png
30KB, 200x193px
>>384161704
>>
File: 1500161727688.gif (1MB, 540x304px) Image search: [Google]
1500161727688.gif
1MB, 540x304px
>>384189754
>There's a section where you have to beat ~40 levels without dying once.
Are you for fucking real? Are you talking about the cart levels or something else?

If we're talking about all the cart levels without dying I don't know if I can 100% this game
>>
File: kike killer mike.jpg (42KB, 443x399px) Image search: [Google]
kike killer mike.jpg
42KB, 443x399px
Why did they get the worst part of RLM for their game? Is Evans just the only one that could sell out that much?
>>
>>384198771
Mike's voice is too recognizable, I'm glad they went with Rich. Also I bet they asked Mike first and he said no.
>>
>>384198732

Acceptance Cart is the other 4 stages of grief combined + another 6 levels (maybe 8, don't remember). Dying once sends you back to the start of the first cart.

>>384198053

"Finish it" means 100%ing it, anon.
>>
>>384195043
Well I mean ed did fire danny off of mewgenics, and then apparently they had a number of other disagreements that ed doesnt want to talk about that caused them to become distant. It seems like two people drifting apart over time rather than a 'hair trigger'.
>>
File: DDVjOh6XUAAgDZf.jpg (66KB, 720x960px) Image search: [Google]
DDVjOh6XUAAgDZf.jpg
66KB, 720x960px
>>384199054
>other 4 stages of grief combined

Fucking kill me now.
>>
>>384199435
its not that hard really, whats hard is the 5 new levels added onto the end that are harder than any of the previous screens
>>
Can I just say that those crow things in wall of sorrow are bullshit?
ESPECIALLY when you need to use them for platforming.
>>
>>384199760
>thought it was just the first 4 you have to do after each other
>adds more levels to it too
>>
>>384199054
Well yeah but not wanting to do any of the other content bc of 1% of the game you wont be able to complete is still kind of silly.
>>
>>384199825
they are, the only enemy design in the game thats actually bad. Thankfully there are a ton of good designs too, like the moving blocks in golgotha.
>>
>Start playing
>Ambition series theme starts playing
lmao, nice one edmund.
>>
>>384199878
personally Im glad the game has bullshit difficult challenges to it. It gives the hardcore platformer nolifers something to spend 100 hours on. The downside is you have the autists who refuse to play the game if they cant 100% it.
>>
File: 1443463188216.png (87KB, 173x270px) Image search: [Google]
1443463188216.png
87KB, 173x270px
>>384199760
Well, guess I'll experience it firsthand whenever I unlock it.
>>
>>384200164
>Very next screen
>Rich Evans starts talking
This game keeps getting better and better.
>>
>>384200164
its all classical music you uncultured swine
>>
>>384199884

I didn't say I wasn't going to do the rest of the game, I said I wasn't going to finish it. And finish it, in this context, means 100% the game.
>>
>/v/ hates the best game in months
What did I expect?
The music is fucking top tier. Im a classical music guy, so I'm biased, but they remixed the songs perfectly and chose just the right pieces for each chapter.
The only thing i have a problem with is the Wall of Sorrow track length (the retro cart one is way better)
Everything feels just a little harder than meatboy, and since I got to The Future I'm amazed at how much harder the game has gotten. I dont know what people are talking about, I got 106% in SMB 4 or 5 times and this game is giving me a lot of struggle even in The Future (havent seriously gone for the deathless carts yet)
I dont know if I can complete it fully, but I know these criticisms are from little children with garbage taste in video games:
>color pallete is dark!
Are you blind? No difficulty seeing what I'm doing.
>edmund makes cancer jokes!
Who cares. Its a mcmillan game. It doesnt invade the gameplay at all.
>i dont like the unoriginal music!
Because you have shit taste in music. The music is excellently used.
>the game is sooo easy!
What are you talking about? Are you mentally deficient, or some kind of superhuman?
>Meme VA!!!
literally who gives a single shit
>imprecise controls/wall hang
I havent had any issues. No input delay, no wall hang fails, no bad hitboxes, no momentum silliness. Feels like touhou with gravity. If you have control issues, it's your problem, not ed's.
>its just more smb!
Thats what everyone wanted.
>its not like smb!
Thats what everyone got, and its still really really good.
>>
>>384200442

1 Tumor has been deposited in your account.
>>
File: 1499395145536.jpg (9KB, 255x247px) Image search: [Google]
1499395145536.jpg
9KB, 255x247px
>>384200442
>no wall hang fails, no bad hitboxes
confirmed for not having played the game at all.
>>
>>384200198
I do like the challenge but this does reach into speedrunning levels of autism of having to become perfect at the levels.
Dying to the new areas you couldn't practice before and having to go through all the previous areas again would feel so bad
>>
>>384200723
>>bad hitboxes
are we playing the same game? Also the wall hang fails are from hitting the wall too low or not holding the correct key, aka you fucking up.
>>
>>384200723
Just said. 90%+anguish on main save. Maybe i havent gotten to a part where its an issue but i do have like 16 hours.
I'll stop seeing this as a ridiculous complaint when it actually happens to me once.
>>384200626
Thanks, that's another life in The Future!
(Thats the only mechanic im a bit shaky on right now)
>>
>>384200823
yeah again thats why the content only accounts for like 1% of the content in the game. The game has a large amount of content each catering to a different skill level. If you're not willing to put in the same amount of effort as the speedrunning autists then just do the stuff thats catering to you and leave the really hard stuff alone.
>>
>>384200390
fair enough then, I thought you said you had burned out after 2 days because you found out about content that sounded hard.
>>
>>384200626
Is there even a point to the tumors after having gotten the iron cartridges?
>>
>>384201725

There is, but it's a spoiler. Also, 100% completion if you're going for it.
>>
>>384201880
Well can you at least say if it's worth it?
>>
get at least 450 to unlock an additional hidden thing at the end of the game, but they have another additional use.
>>
>>384203861
Is that additional use just counting as lives in the future or what
>>
>>384160962
just bought isaac rebirth yesterday. Should I have bought this instead? fug
>>
File: 1348718687114.jpg (10KB, 349x314px) Image search: [Google]
1348718687114.jpg
10KB, 349x314px
>>384160962
Because Newgrounds flash games used to be free, and I'm not 12 anymore, so I need more substantial gameplay than a simple platformer.
>>
>>384204939
You wouldn't be able to beat the game anyway
>>
>>384204939
>he can't enjoy simple things
you must be fun at parties
if you even go to any, anyways
>>
File: 1329533602259.png (92KB, 665x598px) Image search: [Google]
1329533602259.png
92KB, 665x598px
>>384205027
Can't beat a game if I don't give a shit about it.
>>
>>384205069
I might enjoy it if it was a free game, like it's supposed to be.
>>
>>384204939
>>384205085
go back to bioshock infinite and halo, grafixfag.
>>
>>384205143
well just pirate then faglord
>>
>>384205085
Yet you give enough of a shit to shitpost about it
>>
>>384160962
Nice shilling Edmund. Interesting how you can only keep making the same 2 games.
>>
File: dantheman.gif (685KB, 500x342px) Image search: [Google]
dantheman.gif
685KB, 500x342px
>>384205525
back to your AAAshit containment thread, redditor.
>>
>>384161704
platformer pleb
>>
>>384205684
>Hey I'm Ed McMillen and I'm gonna rip off NES games forever because any time I try to not do that I'm surprised at how hard it is to have original gameplay ideas
Stay mad.
>>
>>384210109
I know this is a troll but god damn how could you actually be this wrong even as a joke?
>>
>>384164187
what game?
>>
>edgy meat boy
Why is the indie industry so creatively bankrupt?
>>
>>384210353
>Super Meatboy is if I designed Mario
>Isaac is if I had designed Zelda
Those are pretty much direct quotes. Everything from his games, every mechanic and almost every enemy (the interesting ones at least) have been taken from Mario, Zelda, Mega Man or Metroid.
>>
What is the story of this game?
>>
So Edmund says it draws from basically every game he's created in the past.
Does that include Cunt?
>>
>>384211276
you're right, TEIN would have been much better as a military shooter
>>
>>384205203
>>384205684
>>384212206
all me
>>
>>384213743
nice tr0lling d00d!!!1!!
>>
I actually loved how diverse the SMB worlds were. Needles, salt, empty space, pink stuff. Not only that but it heavily tied into the level design.

TEIN just feels way too much of the same. Not saying the level design is bad but going from black to brown to light brown to black does not make for an aesthetically pleasing game. And even though many of the levels have mechanical themes, they never tie into the aesthetic themes and that is weird for a game that has a connected overworld while SMB doesn't really.
>>
>>384198642
What's quick walk? How do you do it?
>>
>>384184487
Finished all levels under par time and achieved 106% completion, still trying to get all the no death achievements

Honestly, is this game worth the buy? I'm on the fence.
>>
>>384219506
yes. It's great
>>
>>384160962
>600+ levels
>they're actually just single screens that take like 5 seconds to complete, even shorter than SMB
>40 "levels" in and already encountered multiple autoscroller type levels

what the fuck fatmund

the game is okay
>>
because I want to buy it for the nintendo switch but it's probably gonna take a year for them to bring it to europe, similar to isaac
>>
im super bad at this game, just got like 7% and feel like ima kill myself soon
>>
>>384195332
>In SMB you never once had the feeling that you were fighting the controls
I did. First because of the occasional movement bugs like the one where you slide up a wall when you jump (but to be fair they're bugs, not intended gameplay mechanics). The delay when you tried to detach from a wall you were hugging was a lot worse though, and it was intentional.

>>384196786
Super Meat Boy is pretty good and has a lot of content. It's overrated but only because people seem(ed) to say it was 10/10 perfection or some shit.
Thread posts: 204
Thread images: 29


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.