I always hear stuff about Quake being the pinnacle of 1 v 1 aiming, skill and strategy. Well I tried it today and discovered that's all BS.
In Quake all the bullets go where your crosshair is. So basically aiming is just about tracing your crosshair over the enemy. WOW SO HARD. In CS after the first 2-3 bullets, your gun starts kicking up and you have to trace recoil patterns FROM MEMORY. If the enemy is moving you have to even have to master the recoil pattern while taking into account side to side movement!
In Quake everyone runs a hundred miles per hour and has a billion health and armor. If you make a screw up you'll still live and even be able to run away. In CS ONE TINY SLIP UP and you're dead. Lose the mind games or fall into your enemy's trap and *HEADSHOT* it's lights out in half a second. Quake is much more forgiving than CS.
In Quake strategy = knowing where guns, armor, etc spawn and controlling them. Wow keeping a mental timer is so hard. Everything is always in the same place so it's easy to predict. How about CS? BRB, memorizing 100 unique flashes and smokes PER MAP, learning how long it takes an enemy to move from one spot to another, learning how to coordinate precise team attacks with a group of 5 over voice chat.
All in all I'm just disappointed. I came to Quake hoping for a game that strenuously challenges all the skills that we as gamers hone. I thought Quake was supposed to be the game that pushes players to their their physical and mental limit, the ultimate test of precision and strategy. Unfortunately I see that this is not so, and CS:GO is still the supreme test by which all gamers should be judged.
>literally forgetting about the RNG spray system CS:GO
thread requires derailing
This. Arena shooters are popular for the same reason Dark Souls is so popular
Casuals think they are einstein incarnate by playing it because le hardcore game when in reality it is pretty simple to learn.
>>384158141
waifu roll go
>>384158141
>>384158141
V
>>384156941
https://youtu.be/XdkDjsBiO58?t=231
>>384156941
>challenges all the skills that we as gamers hone
Made my chuckle.
Make one about Starcraft next please.
>>384161054
That's easy. You just shit out units according to your build order and try to do it faster than your enemy.
>>384156941
Played csgo and was LEM in 400 hours.
This game is harder, but in general shooting games will never be as skillfull as moba's.
I thought I was getting really good at quake champions, but the skillceiling in duel is so much higher
>>384162162
>Shit out units according to your build and try to do it faster than your enemy
>>384162616
>>384162727
>>384162727
>every shoots clearly not in the head
what's your point?
>>384162831
>*HEADSHOT* it's lights out in half a second.
and thats why low dmg in fps will always be surperior. you can't just get lucky in a situation. it widens the skill gap
checkmate atheist
>>384156941
Nice copy paste lol
>>384163623
but you can spawnfrag people in quake repeatedly
>>384164229
Nobody said Quake was perfect except tryhard retards.
>>384163702
>csgo game very disbalanced
>only fat virgin play csgo
CS:GO is just another run of the mill FPS. It’s a brainchild of a publisher who only cares about investment and returns. Valve sole purpose is to milk the customer with constant stream of bullshit and attract attention with vapid hypebuilding and buzzwords like „matchmaking” „progression” and „esports”. Quake on the other hand is something of an artwork with a cult following. A work of passion that resonates with the youth of our age. Think of quake as original art deco furniture, CS:GO can be compared to IKEA of FPS gaming.