>play a "classic" RPG (Deus Ex, Bloodlines, Planescape: Torment etc)
>gameplay - as in actual gameplay - is catastrophically bad, it's like a shit tier FPS (in first two cases, Torment is an isometric VN) that's a pain in the ass to play)
>however if you snoop around a bit (aka look in the nooks and crannys) you find datalogs where villains for some reason write down their plans and codes in detail
>you can also invest in CHA-based skills and skip most of the encounters including literally exploding bosses by choosing dialogue prompts
>as for level design, rival gangs live 30ft from each other
>these games are praised as pinnacle of RPG systems
Am I missing something?
>>384140242
>am i missing something?
my dick in your ass
>>384140242
>Am I missing something?
Good taste in video games.
>>384140770
But if I talk to an NPC he might give me a dialogue option to get it without effort?
>>384141121
Games that turn Charisma into a number that "unlocks" dialogue options are shit. Same with games that assume being persuasive means being the nice guy all the time.
Some games have good use of persuasion/dialogue choices, like Deus Ex: Human Revolution. That game actually tests the player's ability to read other people and say what they want to hear.
>>384142386
>ability
nigger that's even worse, it tells you character traits and you need to count which one turns up the most. Those games are filled with imbecile-tier 'minigames'. At least original DX didn't make you play 'hacking' minigame that treats you like a retard.
Come to think of it, skipping gameplay isn't that bad.
should i first play gothic 1 or can i go straight to 2
>>384140242
>Deus Ex
>as in actual gameplay - is catastrophically bad
>>384146342
Oh, you enjoyed how shooting works? Or melee? Or jumping, climbing, swimming?
>>384144852
You should play Gothic 1