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sonic mania thread?

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Thread replies: 512
Thread images: 111

You think a Chaotix stage will make it in?
>>
>>384134317
What is this, a wallpaper for ants?
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>>384134724
Yeah I guess. I never really bothered to look at the filename.
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Post yfw the final stage is a remake of Death Egg Zonefrom Sonic3&Knuckles with elements from Scrap Brain Zone
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What would a 2D Rouge play like?
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>>384134317

No
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i had a fucking dream the game was less than a week from release and i got it early

i got so excited i woke up

fuck this gay earth
>>
>>384137683
Go back to sleep anon, and it'll be out before you know it.
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>>384135789
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>>384136625
Probably similar to Knuckles
The real question is what a 2D Omega would play like.
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>>384136625
Maybe she will have glide a like Meta Knight in Brawl.
https://youtu.be/etH2SLxzCP4?t=3m16s
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>>384134317
There won't be a full stage from Chaotix, but Amazing Arena is going to feature heavily in Studiopolis Act 2 - You need to find the switch to turn the power on before you can get to the boss.
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>>384139654
You need to find the computer room
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>>384140931
FIND
>>
That's enough sonic mania for now. I'm going dark. See you in a month
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>>384136625
Marks of Ninja gameplay but faster
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>>384142860
THE
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>>384138841
A slower, heavier Mega Man probably.
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>>384143997
Dumb ESL anon
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>>384143997
i'm so glad this motherfucker's banned
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I CAN'T WAIT ANYMORE REEEEEEEEEEEEEEEEE DELETE THIS THREAD I'M TRYING TO FORGET IT EXISTS SO I WAKE UP AND IT'S OUT FUCKKK
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Sonic 1
Labyrith Zone
Scrap Brain Zone

Sonic 2
Aquatic Ruin Zone [won't be this because it is right after Chemical Plant which has been confirmed.]
Mystic Cave Zone [It's one of these two.]
Oil Ocean Zone
Sky Chase Zone [this one doesn't really count]
Hidden Palace Zone [same with this, really.]

Sonic 3
Hydrocity
Azure Lake Zone
Chrome Gadget Zone
Endless Mine Zone

Sonic 3 and Knuckles

Lava Reef Zone
Hidden Palace [doesn't really count]
Sky Sanctuary Zone
Death Egg Zone

Sonic CD

Tidal Tempest

These are the only zones that can make it in from here, you can pick one of each for every game, except with Sonic 3, you can pick two there because we haven't had a Sonic 3 level confirmed.
>>
>>384134317
ONE
FULL
MONTH
LEFT
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>>384146535
I'm going to die, I can feel it. I just know I will.
>>
>>384146184
Sonic 1
>Scrap Brain

Sonic 2
>fucking Hidden Palace please, and no mobile port bullshit.

Sonic 3
>HYDROCITY FUCKING NOW REEEEEE
>Rest is shit fuck off

S3&K
>Lava Reef
>>
>>384146184
>Sonic 1
Scrap Brain Zone

>Sonic 2
Fuck this games zones.

>Sonic 3
Azure Lake
Hydrocity Zone

>Sonic & Knuckles
Lava Reef Zone

>Sonic CD
Collision Chaos
>>
>>384134317
>wanting them to deliberately rehash more old zones instead of making new ones
>tfw the game only has 2 original zones so far and the rest is just reused assets with a new gimmick thrown in to make up for the lack of original ideas
>sonic "fans" already consider this game the 2nd coming of jesus even though it's literally the least original game in the franchise besides Sonic CD and Sonic 4 Episode 1

Why wouldn't you guys want a proper game with all original levels like Sonic 2, 3 and Knuckles? Even the Master System/Game Gear "port" of Sonic 1 and 2 had more original zones than Mania does.
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>>384146705
A blue ball will bounce inside your home at 9:15 PM a day before release and hop on you to death.
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>>384146184
Official Listing of Sonic Mania levels, not in this order.

>Green Hill Zone
>Labyrinth Zone
>Chemical Plant Zone
>Mystic Cave Zone
>Hydrocity Zone
>One of the MP zones, fully made
>Flying Battery Zone
>Sky Sanctuary Zone
>Stardust Speedway
>Tidal Tempest
>Studiopolis
>Mirage Saloon
>Leaked Cathedral Zone
>New Zone
>New Zone
>final

FEAST YOUR EYES UPON MANIA, YOU KNOW THIS BE THE TRUE LIST, SEARCH YOUR HEARTS.
>>
>>384146998
Because this is as good as Sega will allow us to have at this point and some of us just accept that.

Besides, name me eight zone ideas that are completely original that have never ever been done in a Sonic game before.
>>
>>384146998
That will come with the sequel, Mania one has to sell well, and then we'll get a game with all original levels. Lizuka is the who didn't trust this game to be original and wanted original levels to be part of it for nostaliga, as always, he fucks everything up. If Mania sells well, expect the sequel to be the greatest sonic game ever made, 2d of course, completely off the fucking rails.
>>
>>384147212
>three water levels
Fuck no.
>>
>>384147212
Why Tidal Tempest when Labyrinth is basically the same? If they were to pick a second CD stage it'd probably be Quartz Quadrant since it seems to be the second most fan favorite from the game.
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>>384147212
>three water levels
>Labyrinth Zone getting in at all
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>>384147765
>Because this is as good as Sega will allow us to have at this point and some of us just accept that.
>settling for mediocrity

>Besides, name me eight zone ideas that are completely original that have never ever been done in a Sonic game before.
I don't mean reusing themes, obviously you have your grassy, sunny levels, underwater levels etc. You can, however, do new stuff with them, Sonic 1 had labyrinth zone which was dreadful, Sonic 3 had hydrocity, which was amazing. Same theme, new level art, better overall feel. Feels original and fresh.

All the old zones in Mania quite literally reuse 20+ years old sprites with some really minor alterations and the first act of every reused zone is just a combination of all acts of that zone in the original game.

It's just cheap and lazy, really. They made Studiopolis, then reused Whitehead's old scrapped zone artwork from when he was porting Sonic 2 or whatever, used it as Mirage Saloon and that's all we get for original zones so far plus one original zone yet to be revealed.

Sonic 2 didn't reuse anything from Sonic 1. Sonic3&K didn't reuse anything from either 1 or 2. So why is it considered okay that Mania is 70% copy-pasted assets? Even Sonic 4 Ep. 1 didn't do that.
>>
>>384134317
If it's not Sonic Adventure 3 than what is the point?
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>>384134317
I hope so because Chaotix was visually gorgeous and the level designs are so bland and empty that they'd need to basically create a new one from scratch, which is actually a good thing.
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>>384148716
Where is the

Daily reminder, we're getting Labyrinth Zone guy with all the copy paste links when you need him?
>>
>>384147830
If anything, Mania selling well will only send a signal to Sega that everyone fell for the nostalgia bait and it'll worsen

Just look at what's happening ever since Generations was a success
We get Green Hill Zone and Classic Sonic in Sonic Forces. Fucking why.
>>
>>384148840
But Sonic Mania isn't directly copy pasting any assets either. If you're gonna argue that making them in the same style is copy pasting, then your argument falls apart as early as Sonic 2's Emerald Hill. And the zones are getting remixed enough that it hardly even matters. Really your primary problem is the name of the zones and their songs being remixes of the ones they're based on.
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>>384136625
MGS with more gadgets.
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>>384134317
I honestly hope not. To keep you from bouncing from one point to another with the rings, they made the levels be like mazes, the music is the only good part about those stages.
>>
remember when Chaotix was good?
Me neither.
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>>384149890
>what is remixing/remaking levels?
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>>384149632
>But Sonic Mania isn't directly copy pasting any assets either. If you're gonna argue that making them in the same style is copy pasting, then your argument falls apart as early as Sonic 2's Emerald Hill

>Sonic Mania
>Green Hill Zone
>literally the same level art as Sonic 1's GHZ with minor alterations and color tweaks
>same enemies as source material
>Emerald Hill in Sonic 2
>looks nothing like GHZ
>completely new level graphics
>completely new background
>B- B- BUT IT HAS GREEN GRASS AND PALM TREES, YOUR ARGUMENT IS INVALID
>>
>>384150213
Its got hills, its green. Its the really easy first level. Its pretty similar.
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>>384150413
At least it's not made out of recycled assets from a 26 years old game
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>>384150213
I'll give you Emerald Hill having new enemies at least over Mania's Green Hill.
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>>384146976
>Hidden Palace please, and no mobile port bullshit
The mobile port level was built using the leftover assets from the planned level itself. They didn't just chalk up some random bullshit with the "real" hidden palace zone blueprint hidden somewhere.

Retard.
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>>384146998
yeah man let's send a signal to sega that sonic forces is the preferred option and let the series evolve in that direction
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>>384134317
>You think a Ch
No, only 1, 2, 3, &K and CD are being represented.
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>>384150642
Drawing a new background is the least they could do considering the entire foreground is recycled
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>>384134317
The graphics and music were the only good things about Chaotix.
https://www.youtube.com/watch?v=IaykX3Cie3E
https://www.youtube.com/watch?v=1cCkLKlW_i4
https://www.youtube.com/watch?v=FyK-FrmC1QQ
>>
>>384150783
>catering exclusively to nostalgia-crazed 25 year olds is the better option
lmfao
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>>384150783
Sonic Forces is rehashing just as much as Sonic Mania.
>Green Hill shown prominently and Chemical Plant soft confirmed
>Park Avenue is the only new zone shown so far
>let's bring back wisps and Classic Sonic again and every villain from previous games
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>>384151256
>catering exclusively to nostalgia-crazed 25 year olds
But they're not doing a new Sonic Adventure.
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>>384151223
Some of the items in the game were also pretty neat, I'm glad to see the Combi-Ring returning in Mania.
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>>384151256
>making a fanfiction-tier clusterfuck with rehashed content from last good 3d game, oc editor and some of the worst music to ever grace a main series sonic game is a better option than a title with neat aesthetic and logically expanding on the formula with perfected physics
it's almost like you want sonic to die after you fell for the "sonic was never good" memes of e-celebs who were personally offended by sega's early 90's marketing tactics jabbing at nintendo and never got over it
>>
>Sonic Forces Classic Sonic can drop dash

DAILY. REMINDER. That the end of this game will somehow involve portals and connect to Forces, you heard it here first. That will be the fuck up of this game, god fucking DAMNIT IIZUKA.
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>>384151629
>the rings pop out fucking giant and distorted like some of the shit in chaotix instead of just one big ring
>>
>>384149250
>>384148716
Threadly reminder that we're getting Labyrinth, lads:

http://forums.sonicretro.org/index.php?showtopic=35709&view=findpost&p=895639

http://info.sonicretro.org/Game_Secrets:Sonic_the_Hedgehog_(16-bit)#In-game_vs._technical_level_order

https://twitter.com/teelopesmusic/status/850072943791144964

But on the bright side we're likely to get a Sonic 3 multiplayer stage to represent that game, since that was one of the things they wanted to do for the Sonic 3 & Knuckles remake.
>>
>>384146998
>reused assets
Wrong.
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>>384151758
I was kind of expecting this to happen since day 1 honestly.

>>384151793
It's probably better that they nerfed it to have big rings that give you some of the rings back at once as opposed to having one big one giving you them all back, I could see the original way the Combi-Ring was to be a little over powered.
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>>384146998
>>384151981
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>>384151981
>>384152091
Is there a gif of Green Hill?
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>>384148840
>Mania
>mediocrity
Fuck right off.

>You can, however, do new stuff with them
Mania's already doing that:

https://www.youtube.com/watch?v=2IGIIOlfwZo

https://www.youtube.com/watch?v=AG6z9E6_LA8

>the first act of every reused zone is just a combination of all acts of that zone in the original game.
Wrong, see pic.

>then reused Whitehead's old scrapped zone artwork from when he was porting Sonic 2 or whatever
It was Desert Dazzle from CD, and that got a fuck ton of new assets for Mirage Saloon. Bottom line is you're talking out of your ass.
>>
>>384150510
Neither is Mania.
>>
>>384151719
Listen
I don't like Forces either
But focusing on releasing 2D games that literally just play the same as Sonic 2 did and look like they came out on the PS1 is not the right direction for a franchise to evolve

We should expect Sega to make good games. Games fitting of the year they're released. Not settle for a glorified romhack or a mediocre 3D game.


>>384151981
>the foreground is 1:1 with the original with minor alterations
>only the background's different

thanks for proving my point, friend
>>
>>384153116
>>the foreground is 1:1
But that's wrong you blind retard.
>>
>>384153116
>>the foreground is 1:1 with the original with minor alterations
Are you blind?
>>
>>384134317
Question is, how will the special stages be?
3&K>Sonic 1>>Sonic CD>>>>>Sonic 2
In Sonic 2 the draw distance fucking kills it, so much that I usually cheese it or use the cheat code. In CD it throws so much at you without giving you enough time to figure it out, but is managable once you do. Get Blue Spheres is fair and really fun, even for 14 stages. Sonic 1 is trippy as hell and very fun.

Can they really top Get Blue Spheres or any of the cool stuff S3&K did with the Super Emeralds? I'd welcome the return of Hyper Sonic.
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>>384153280
see >>384152091
>>
>>384153116
>m-muh evuluton
We've been over this already. What the fuck are they supposed to evolve from when they can't even do the fundamentals right? Mania is the stepping stone to making the series great again.
>>
>>384153365
Your point being? I'm seeing updated assets and nothing recycled. Not sure what you're struggling with.
>>
>>384153365
>pixels and shading are clearly different
>nuh uh, see they still look SIMILAR
If you're the anon who was saying Sonic 2 was all new assets still, I'd like to hear your argument for Sonic's sprites.
>>
>>384153634
It looks way more fucking polished than sonic 2 ever was, more colors and pixels you fucking retard.
>>
>>384150021
It still has the best soundtrack of the classic series.
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>>384153815
I think you replied to the wrong post.
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>>384153960
shit u right sorry bro
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>>384146184
>forbidden three
?
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>>384153445
You're deluded if you think they had to go back to the early 90s to have any hope of revitalizing the franchise. All they have to do is fire Iizuka so that he stops fucking everything up with his retard ideas and then maybe they'll start producing quality, cringe-free games for every demographic.

>>384153751
>I'd like to hear your argument for Sonic's sprites.
Well desu, the beta versions of Sonic 2 had entirely new sprites for Sonic with smoother animations and whatnot, but got scrapped during development due to memory constraints or something.
>>
>>384154692
Legal issues with the music.
>>
I still cant believe they are releasing this game with such a promotion price instead of 69.99
>>
one year ago, if you asked any fan about knuckles' chaotix they would say it's underrated
ask any fan now and they say it's shit
what happened
>>
>>384155112
Cybershell happened.
>>
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Sandopolis is a fucking shit zone stop praising it.
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>>384155112
people grew up
>>
what are the chances this will work in wine? don't have windows
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>>384155210
i wouldn't be suprised if he actually payed jewgle to get his videos on recommeded lists
every new video after his chaotix one appeared in my list
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>>384154753
>fire Iizuka so that he stops fucking everything up with his retard
Oh yeah because Izuka is the reason why Sonic 4, Lost World, """classic""" Sonic in Generations and Forces played and were designed like shit, especially when Izuka has nothing to do with Forces. Face it, Sonic Team as a whole don'r fucking know or understand what made Sonic good in the first place, they don't fucking get their own flagship series anymore.
>>
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>>384155460
you made this comment on the sonic 4 video already we get it.
>>
>>384155210
I don't know man, I saw it get shat on a little before he made that video.
>>
>>384155460
once you watch most of someone's video, youtube tends to recommend you shit from that channel for the next couple days unless you clicked dislike on that video
>>
>>384155112
I actually played it to completion this year.
>>
>>384155557
It's so damn satisfying to see sonic roll into that solid blue ball with the one dot of white from glare.
>>
>>384155112
>one year ago, if you asked any fan about knuckles' chaotix they would say it's underrated
The only people who said it was underrated were people who never actually played it.
>>
>>384155791
That is why I prefer to play Sonic games in less than 60fps.
>>
>>384155791
I thought I'm the only one thinking it looks comfy as fuck
I want to slowly shove it up my ass like little marbles
>>
>>384155112
I completed the game years ago and thought it was boring.
It had a few cool ideas, but it's definitely not a good game.
>>
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So I rewatched the reveal trailer, what's this supposed to be? A bonus stage or a boss?
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https://www.youtube.com/watch?v=DM8G6uhZWuA
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>>384157368
Looks like just a random thing you happen to run into. Like the slot machines back in the old games.
>>
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Hey does anybody have those comparison webms of Sonic 4 vs classic gameplay? I need em and would appreciate a quick dump.
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>>384157368
Gimmick in Studiopolis act 2.
>>
>>384157368
A bonus stage retard.
>>
>>384157368
I always assumed it might have been part of Studiopolis Act 2, but now that you mention it, it could possibly be a bonus game from checkpoints.
>>
>>384157368
Studiopolis Zone Act 2
>>
>>384150885
They usually do, but Green Hill act 2 uses a background that was scrapped in sonic 1's development. It's a reference for fans to get.
>>
>>384151629
>Ahhh yus a flat strip of land, time to go fast
>Sends you straight into spikes

20 years and they can't figure it out
>>
>>384157541
Not a webm, but
https://youtu.be/zyzC3Rse5Gg?t=54
>>
>>384158319
>"How dare they make me actually play a game instead of just letting me hold right to win!"
>>
>>384151629

I wish there was an icon on the screen to indicate that you currently had a combi-ring.
>>
>>384158319
It's intentional, anon. Those kinds of traps are supposed to punish recklessness and slow reactions, every time you dash right into spikes it like a "gotcha" moment in the classic games.
>>
>>384158542
Memorizing the level to avoid a common failure state is not good game design
>>
>>384158632
This is from an earlier demo, the later ones added this function.
https://www.youtube.com/watch?v=uB9RP2SV8HY&t=345s
>>
I wonder how Starlight speedway or the other Sonic CD level will play like in mania. Sonic CD is weird compared to the other classics.
>>
>>384158632
There is:

https://www.youtube.com/watch?v=uB9RP2SV8HY
>>
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>>384158632
They've added on since that build.
>>
>>384158661
Yeah I get standard enemies, red bumbers, and really any trap you go straight into because all you have to do is hit jump when you see that shit

But this has you roll off a ledge and your trajectory is planned for the spikes. So you'd have to not only react in fractions of a second, but you'd have to correctly judge that if you don't jump before the ledge you're hitting the spikes. That's just a sucker punch.
>>
>>384158759
>"I suck at the game but I'll blame the game for it instead."
You think after 20 years you'd figure it out.
>>
>>384159339
You could most likely avoid that by holding back to slow down.
>>
>>384159646
Well if that turns out not to be true, what would you say about it?
>>
>>384151758
>Mania will connect to Forces in the end
>Forces' ending will have the series rebooting itself so that Classic Sonic and Modern Sonic become entirely separate things

Screencap this, it will happen.
>>
>>384160218
Be more cautious?
>>
>>384160379
>Be more cautious?

What does that mean? Go slow in a sonic game until you've memorized the level?
>>
>>384160530
No. It means go fast but get hit until you memorize the level. Sonic has always rewarded you for knowing the level.
>>
>>384160530
isn't that what you are supposed to do anyway?
>>
>>384160530
Not blindly spindash everywhere? You can still move at a good pace without doing that on your first playthrough.
>>
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>>384160530
>he doesn't know that the lower parts of the level are designed to make you go slower, but have more secrets and items in there, where the higher parts put more emphasis on speed
Have you ever played Sonic 1 or 2, and if you did, how the hell didn't you notice this pattern?
>>
>>384158319
You know, I kinda agree with you, but the player would probably avoid that if he didn't spin dash.

That part could have been better handled, though.
>>
>>384151758
If Mania Sonic has good physics and gets transported to Forces with bad physics, then what is Classic Sonic's true physics?
>>
>>384160664
>No. It means go fast but get hit until you memorize the level. Sonic has always rewarded you for knowing the level.

The first is not required for the latter

If a player has fast reflexes and understands what should be obvious about level design language, they should have a fair chance at avoiding everything, but obviously won't because what's the point of a game if you can execute everything every time.

Knowing the level should be required for solving the fastest routes.
>>
>>384161205
>but the player would probably avoid that if he didn't spin dash.

Yeah but "dont spin dash until you memorize the level" isn't a clear message either because rolling protects sonic from enemies.
>>
>>384161357
Not getting hit is part of finding the fastest routes. Certain obstacles that aren't telegraphed like that are the exact reason why learning the level is an important part of playing it fast. As long as its not overboard (see: Marble Garden from S3), then it isn't inherently bad design. I have yet to see if its a big problem throughout the rest of Mania, but a little trap here and there isn't a bad thing in a Sonic game.
>>
>>384161665
The average player spindashes way too much. You need to strategically use it. You should be mostly going in a ball by pressing down while running and then finding a safe place to jump out and start running again to keep your speed.
>>
>>384161817
>Not getting hit is part of finding the fastest routes. Certain obstacles that aren't telegraphed like that are the exact reason why learning the level is an important part of playing it fast.

But there's still finding which directions to go and how to use sonic's physics model which is far more interesting.

>As long as its not overboard (see: Marble Garden from S3), then it isn't inherently bad design.

See I hate marble garden, but it's actually an example of a pretty fair level. You're in platforming/hazard design language. If a player sees that the level is dangerous on screen, they know not to go fast. The reason the spikes in the webm bother me is they are offscreen after a clear runway.
>>
>>384161076
The higher parts generally have more 1ups and fields of rings. Bottom part is just for scum suckers to move along at a snail's pace and gobble up a couple rings before they inevitably run into more spikes.
>>
>>384161665
What would make the player assume that it'd protect them from spikes? The Spin Dash comes with the idea that you'll be going fast, so you better know how to use it.
Spikes are actually pretty ingenious in Sonic because you'd have to land on them from the top if they're facing upwards, like most of them are. And getting hurt by spikes when you're in the air, moments previously where you were safe from enemies, shows you that there's no way to get out of being hurt by spikes once you hit them. So of course people would understand that doing a spindash does not protect you from hazards in the same way that it protects you from enemies.
>>
>>384162169
I'm not really talking about the spikes in Marble Garden. I guess I should have been more specific because you were talking about the spikes in Mania. The traps I was talking about in Marble Garden was the mace spike ball things followed by the crushing walls right behind them. It happens multiple times, comes out of nowhere, and even if you begin to understand how the level works BAM! you get hit by a ball that was off the top of the screen and just slammed down on you. Even if you know they're coming, the ones with the crusher walls behind them require tricky timing to get through both things unharmed, and that kind of slow waiting isn't fun. It's actually a problem I have with 3K overall, but not enough to significantly hinder my enjoyment.
>>
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>>384135789
>>
>>384162471
>What would make the player assume that it'd protect them from spikes?

It doesn't and that's not the whole problem. The world is laden with way more enemies than it is with spikes. Early on players learn that running with sonic is dangerous, and rolling or jumping destroys enemies. So you've encouraged these, then these example spikes use that to fool the player.
>>
>>384162659
Oh yeah those. I've been lucky with them because I either go quickly and they are timed correctly, or I was going slow enough to notice them.
>>
Is this the best track?

https://youtu.be/mVlIuX120oY?t=654
>>
>>384163062
The first spikes you run into on Green Hill are face up. If players assume that jumping protects them from all harm and try it on spikes, they'll get hurt and find out that what protects you from enemies doesn't protect you from other elements of the level.
So, they also learn that the spindash won't protect them from spikes or other hazards either, making them more cautious of just spamming it all willy nilly. Then, when they come back to the level and remember where these hazards are, they know where and where it is not safe to spindash.
The spikes in the webm are a bit cheap, but they tell the player "hey man, you can't be doing that all the time." If the player hadn't spindashed, they'd be able to see the spikes and have enough time to react accordingly.
>>
Is this game going to have a fuckload of content?
Seems like a steep price coming out the gate.
>>
>>384164004
>The first spikes you run into on Green Hill are face up. If players assume that jumping protects them from all harm and try it on spikes, they'll get hurt and find out that what protects you from enemies doesn't protect you from other elements of the level.

Yeah I'm not saying they're fooling the player into thinking spinning protects them from spikes.

>Then, when they come back to the level and remember where these hazards are, they know where and where it is not safe to spindash.

I am saying that memorization should not be required to use the spin dash responsibly.

>The spikes in the webm are a bit cheap, but they tell the player "hey man, you can't be doing that all the time." If the player hadn't spindashed, they'd be able to see the spikes and have enough time to react accordingly.

Trial and error is inevitable. But I'm saying once the player has played enough to learn the rules, they should be able to play any new sonic game going fast, spin dash included, and it be fair without any memorization.

What I mean by "design language" is the level designers inform the player what kind of terrain is up ahead with what kind of terrain is on screen right now. If it's a flat runway, that should be a green light to go fast. If there's platforming and hazards, slow down until that clears out. Another problem sonic games have is the opposite order, giving the player enough signals to slow down when he's approaching a dangerous area.
>>
>tfw the Sonic 3 track is Endless Mine. And Act 2 is a mashup with Toxic Caves.
>>
People say they want Metal Sonic to be the boss for Stardust Speedway in Sonic Mania. Well I have a better idea, why not R-9 from Final Fever?
>>
>>384165284
>Is this game going to have a fuckload of content?
It's confirmed to be the biggest classic Sonic game ever.
>>
>>384166151
Each zone has 2 bosses
>>
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>>384166151
>R-9
>not a proper fight with Metal Sonic Kai
>>
>>384134317
>amy
>in mania
Would be nice but unlikely.
>>
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Who wants them to try this again as a 2 Player mode only?

https://www.youtube.com/watch?v=wnuZOFmVFQQ
>>
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>>384167929
>but unlikely
>>
>>384165284
>steep price
I got mine for 20 quid. Given it's longer than Generations, it seems worth it to me.
>>
>>384136625
Is she even going to be in the game?
>>
I'd take a bonus/special stage from Chaotix
>>
>>384143508
NUTSHACK
>>
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>>384168518
>This is basically level 1 again. Different colors/graphics, same layout.
Just like the actual Knuckles' Chaotix.
>>
>>384169084
>SA2 character
>In a classic style sonic game
>>
I just finished Sonic 3 Complete and I forgot how fucking good 3K is. Such a fun, pure video game.

What level order do you guys prefer? I think Flying Battery fits equally well in both spots, but the leftover transition in the other spot is also equally shit.
>>
>>384162279
>>
>>384162279 Why do I find that image so creepy?
>>
>>384169989
>needing to bump your own bait post
>>
>>384145991
And then you play it and beat it in a couple hours.
Well shit.
>>
>>384170630
And then you do it again as Tails, and then you do it again as Knuckles, and then you do it again as Sonic because the game's fucking fun, and then you do it again AGAIN as Sonic because the game's fucking fun, and then you do it again AGAIN AGAIN as Sonic because the game's fucking fun,and then you do it ag
>>
>>384171198
and then you do it AGAIN as Knuckles because the game's motherfucking fun.
>>
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>>384171198
>find myself weirdly engrossed in replaying Sonic R and mastering what little content it has to offer
>mfw this feeling ends up quintupling itself while playing Sonic Mania
>>
>>384149523
We got those because Lost World was garbage so they're resorting to reusing Generations assets

It's lazier to reuse assets than make new ones. That's why Wisps keep coming back for no reason

Sonic Team's games need to start bombing for them to get the right idea, not Mania being successful
>>
>>384169859
the flying battery being featured in zone 1 makes me think it's meant to be in part 1

what do you mean by "leftover transition"?
>>
>>384172825
>what do you mean by "leftover transition"?
I'm talking about the spot it would otherwise be located. Like it works great when placed in the Sonic 3 half, but the transition from Mushroom Hill to Sandopolis feels really jarring. But the transition from Carnival Night to Ice Cap isn't great either.
>>
>>384154753
>You're deluded if you think they had to go back to the early 90s to have any hope of revitalizing the franchise
it is actually. to rediscover Sonic you have to go back to his roots. back to square 1 and start over.

Taxman and company accomplish this by helping Sega rediscover Sonic's physics based gameplay, which are a lost art ever since SA2.

So with Mania they've recaptured the essence of classic sonic. Now, they need to rethink how to bring that into 3D, and i am confident, that if given the chance, taxman and co can probably figure that out along with Sega.

it's literally Neo-STI, only hopefully with better communication this time and less cross-region infighting.
>>
>>384162279
>>
What Sonic games have you been playing to get hype?
>>
>>384173237
i think mushroom hill to sandopolis is fine. it's no worse than hydrocity to marble garden imo
>>
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>>384173547
Dr. Robotnik's Mean Bean Machine.
>>
>>384173237
The one that takes you from Mushroom Hill to Sandopolis at least makes sense, since Knuckles used that switch in the beginning of MH Act 2 that made this wind appear, meanwhile Carnival Night to Ice Cap is just
>go into cannon
>it shoots you up in the air
>fall down on a conveniently placed plank, which you can use as a snowboard
>>
>>384173765
Yeehaw
Yeeehaw
YEEEHAW
>>
3 vs K, which one is better?

I like Knux more, it had some pretty neat levels.
>>
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>>384153336
my theory is, (given supposedly there are clues everywhere according to the team) that the special stages will be fully polygonal 3D in the visual style of Sonic Jam or R.

consider:

The background on the title screen is 3D

The special stage ring that we've seen so far, is a 3D wireframe

Sonic games have a history of trying to incorporate more and more 3D into the special stages, after Sonic 1 which had none at all, 2 had the half pipes (sprite based fake 3D, made actual 3D in the taxman remake), CD had rotating 3D stages with sprite based objects, Sonic 3 and Knuckles had the sprite based 3D sphere stages, and Knuckles Chaotix had actual 3D halfpipe special stages, with sprite based characters and objects

And we know that Sonic Xtreme tried to mix 2D sprite based 3D (the main game was 3D stages with sprite based objects) with polygonal 3D (bosses were supposed to be fully polygonal 3D within 3D arenas)

calling it now, special stages will be full 3D
>>
>>384155557
isn't Sonic team basically entirely new since Unleashed?

I remember reading somewhere at the time, that Unleashed was "fresh" because Sonic team had all new members or something
>>
>>384151223
the special stages were pretty neat though, wouldn't mind if they were the special stages for mania
https://www.youtube.com/watch?v=h56q0XlpIDw
>>
>>384174121
3&K is one game, lad. No need to compare them.
>>
>>384149523
>If anything, Mania selling well will only send a signal to Sega that everyone fell for the nostalgia bait and it'll worsen

It's totally moot to point out that X will bring bad consequences from the sonic team. They'll do something stupid with any information they have, no matter what is and isn't a success.

Also who cares if sonic team's games get worse.
>>
>>384174256
Yes, which is exactly why Mania is needed.
>>
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>>384173765
this

>tfw you hear YEE HAW twice in a row and brace yourself for the fuckton of grey beans
>>
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>>384173765
Yee Haa
Yee Haa!
YEE HAA
YEE HAA!!!
Y E E H A A !!!!
>>
Some ass hole who started out making rom hacks is now making an official Sonic game.
Follow your dreams kids.
>>384175056
Whoa dude, that's about three too many yeehaws, I can barely manage to make one combo.
>>
>>384134317
Chaotix was alright.
https://www.youtube.com/watch?v=M13alqYNa3E
>>
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>>384173401
>Sonic's physics based gameplay, which are a lost art ever since SA2.

Woah buddy. Go back further than that.

3D Sonic's problem is no 3D sonic game was ever born like 2D sonic was. Yuji Naka started sonic with the controls, physics, and interaction with surfaces first. He moved up to producer before it was time to transition sonic into 3D. Then incompetent programmers that took his place started with the visualization of "sonic is fast except its 3D", instead of going back to the drawing board. I know because I played sonic utopia and it was clearly never hard. The secret all along was just to do it straight up instead of trying to force the game to work with the coolest camera angles imaginable.
>>
>>384175243
Taxman never made ROM hacks. But on that note, the guy who made the Nipples the Enchilada comic did this:

https://www.youtube.com/watch?v=wvD8NZN9Zsg
>>
>>384175243
I once had the bad luck of letting Robotnik do me a 5 combo, and now, every time someone mentions the game it triggers my PTSD.
>>
>>384174141
>The background on the title screen is 3D

That's just sega's equivalent of mode 7 though

All those other points are convincing though.
>>
>>384175572 His name is Tyson Hesse.
>>
>>384175609
That's all he does. Robotnik absolutely annihilates you in that game. I don't know how people do games like that, I'm too stupid for puzzle games.
>>
>>384174141
It'll be Sonic Xtreme, screencap this
>>
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>>384175572
Tyson Hesse made the nipples the enchilada comic?
Has Sega discovered the power of meme magic?
>>
>>384175985
I know, but here's something some might not know. He recently married Mariel Cartwright, who also helped out with the pre-order trailer, which is kind of weird when you think about it.
>>
>>384175956
>That's just sega's equivalent of mode 7 though
still though
>>
>>384173669
>it's no worse than hydrocity to marble garden imo
The thing about Hydrocity is that's it's similar to Flying Battery in that it makes a good "transitionary" zone. It's all underground, so you have no idea where it could spit you out at the end of it. Flying Battery is great because dropping out of an airplane could get you literally anywhere. Getting caught in an updraft and going from lush forest to dry desert feels like too much of a reach. If anything, the problem is Sandopolis and Ice Cap being such extreme locations that it's hard to think of a natural way of getting to them.

When I think about it, Angel Island and Marble Garden probably wouldn't be too hard to bridge together. Then Hydrocity could be placed before Sandopolis. The level could shoot you into a little desert oasis to make the transition from water to desert level feel more natural.
>>
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>>384176319
he also made the Sonic Megadrive comic

so id say yes
>>
>>384176097
Mean Bean Machine isn't for intelligent people on the higher levels, Robotnik moves too fast for that shit. You just need to have instinct to not get yourself fucked over and it's luck if you can get combos higher than 4 at those speeds
>>
>>384139654
Where you gettin this from?
>>
Did the original Puyo fuck you over with trash puyos as much as Mean Bean Machine? It seems like whenever trash is sent to me in MBM, it ALWAYS covers the one spot that I REALLY need in order to not get fucked.
>>
>>384176889
I get the feeling i should read this.
>>
>>384177389
They know.
>implying old video games weren't finely crafted to make you as angry as possible then shame you for losing.
>>
>>384177543
you should.

But because Archie are fucking retarded, we might never get the last volume. shit's in limbo, probably cancelled
>>
>>384176097
That's not all. I also remember to absolutely fuck him in less than 150 seconds, somehow.
>me, 8 yo
>reaching Robotnik yet again after a fuckton of failed attempts.
>I'm not going to lose this time I swear.
>game starts
>around 90 seconds passed
>yee-haw
>Yee-Haw!
>"i'm fucking lost"
>place random puyo, with the hope of turning things the opposite.
>yipee
>Yipee
>Yipee!
>YIPEE!
>YIPEE!!!!
>I just don't know what the fuck happened but I feel satisfied watching how the nosehair motherfucker suffers as waves of black puyo fall over
>Hear that glorious "NOOOOOOOO" in defeat along with that great tune
>I immediately lose my shit
>Watch that final cutscene
>satisfied as fuck
I'll never know how did I even manage to pull that off at that age.
>>
>>384178001
I never made it past level 4.
Panel de Pon > Puyo Puyo
>>
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https://www.youtube.com/watch?v=wzvS_beXtXk

This will be the special stage of Mania.
>>
>>384178294
X-Treme had some pretty rockin' tunes for an unreleased game.
https://www.youtube.com/watch?v=8PblC1dMOq8
>>
>>384178660 Sonic Htreme
>>
>>384178238
Coconuts is actually pretty easy. git gud
You little piece of shit...

>>384178362
Sure it was.
>>
>>384178660
>pegi sign on a saturn box
this pic triggers my autism
>>
>>384175572
Taxman never made ROMhacks, but Stealth certainly did.
>>
>>384179024
Weren't most of Stealth's romhacks literally just doing things that Sonic Team and Sega couldn't?
>>
>>384178294
I'd be happy with that really

It's flashy and fun in short bursts, but not good for extended periods because fish eye rapes your brain.
>>
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>>384178294
>By August, Chris Senn had become so ill that he was told he had six months to live—though Senn would survive this ordeal—and Chris Coffin came down with a severe case of pneumonia. With both Senn's team and Coffin's team crippled, Wallis was left with an incomplete X-treme and only two months before its deadline. At this point, he made the decision to cancel the game.[4] Although Sega initially stated that X-treme had merely been delayed,[10] the project was cancelled in early 1997.[8]
>>
forget chaotix
will they bring back sunset park from tt?
>>
>>384178294
What even are special stages? Does Sonic hop dimensions? How do rings give him the power to do so?

Is it just magic bullshit?
>>
>>384179592
https://www.youtube.com/watch?v=Wrna1ioqlU0
imagine this in 16-bit
i hope they make a mania 2 for the game gear titles
>>
>>384179136
Mostly, yeah. Which is why it's now great for him to do what Sonic Team and Sega couldn't and make a good Sonic game.
>>
>>384179609
IT'S SPEED FORCE I AIN'T GOTTA EXPLAIN SHIT
>>
>>384179779
>imagine this in 16-bit
Why?

https://www.youtube.com/watch?v=1Zm5ofDEIJY
>>
>>384179825
Taxman does what Sega don't
>>
>>384179609
Taxman said we haven't seen mania's special stage

In a photo of the team there was a modified sonic 3 special stage on a monitor, obviously displayed intentionally. So maybe the classic special stages are also returning.
>>
>>384180082
*stealth, i fucked up that joke
>>
Taxman and Stealth who was better? I pick Stealth because I like Megamix better.
>>
>>384179609
>>384180182

Oh I fucked up at reading your post
>>
>>384180182
Taxman responded with "Who says that's Mania on the screen?"
>>
>>384180307
Taxman because he's /fa/ as fuck, has God tier music taste and got work with Sega first.
>>
>>384180029
mmm, I need some more of that shit
>>
Sonic threads are going to be hilarious in a month.
>This is shit!
>Sonic was never good!
>These physics are terrible!
>What a disappointment!
>Sonic 06 joke!
>>
>>384180647
/v/ contrarians are never meant to be trusted

If N. Sane Trilogy can come out this day and age to near universal praise, Mania has nothing to worry about
>>
>>384180647
But anon, Forces doesn't come out for another 5 months
>>
>>384180647
All of that shit will be drowned out by actual discussion of the game.
>>
>>384180647
I don't think many people will be disappointed by Mania from the looks of it.
>>
>>384180307
stealth for completely fucking humiliating sega
sega "port"
https://www.youtube.com/watch?v=KmN5eDIOJqY
stealth port
https://www.youtube.com/watch?v=bFwxF-7vSrQ
>>
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>>384180647
>in a month
>things that will never happen
>>
>>384180647
>Mania physics
>bad
>>
>>384181046
Don't underestimate how contrarian /v/ is willing to be just to shitpost the latest popular releases.
>>
>>384179490
>Chris Coffin was fucked up so badly he eventually became "Christine" Coffin

>Sonic literally drove the man insane
>>
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>>384181187
I think it's been proof that the Taxman games have actually consistently had BETTER physics than the Genesis games

They feel like a real evolution of the classic games
>>
>>384181187
people who will be somehow bitching about mania's physics are the exact same group that already screams "romhack"
more informed already know physics is one thing that literally can't get fucked up because autists had them figured out to a single byte
>>
>>384175350
when will we get a 3d game from sonic team with utopia controls
>>
>>384180330
Yeah but it was in widescreen

So it's either that or he was hinting that a Sonic 3 enhanced port is going to happen which is honestly a bigger bombshell

Well ok, it could also be "I just made sonic 3 in widescreen even though you'll never play it just to fuck with you"
>>
>>384180647
Being realistic, it's entirely possible that the stuff we haven't seen is disappointing

That's how it always happens. It's the stuff they don't talk about and don't show that you need to worry about. Directors are professionals at misdirection like that
>>
>>384181967
The Sonic 3 HD port has had a prototype in the works for a long time. Cybershell even included footage of the prototype in some of his recent videos

They could still be tweaking and working on it
>>
>>384151758
Whats wrong with this? There establishing Modern and Classic as two Sonic's from different dimensions. We get 3D games with Modern and 2D games by Taxman and his team with Classic. As someone who likes both Modern and Classic, I think this is a good compromise.
>>
>>384182730
It just kind of shits on like 20 years of history and makes the continuity even more shit

Like what's the point of Generations if Classic Sonic actually wasn't Sonic's past self and just some cartoonish alternate dimensional version of him? It's like when they fucked up Blaze's backstory in 06 just to include her in the game because she was popular
>>
>>384181873
>when will we get a 3d game from sonic team with utopia controls

Never. I know where this is going.

Sonic team thinks they are offloading classic 2D sonic on the fan studios so they can continue to focus on their autistic line of games for children.

After mania, we probably will see another 2D sonic game as a true sequel with all new levels as a formality.

But what happens after that? Sonic utopia will be old news by then and everyone will know 3D sonic was never a hard target and the sonic team was grossly incompetent as far back as the dreamcast. The fan studios will move forward and make 3D sonic games how they should've been from the beginning. The sonic team will have no reason to exist.
>>
There is no reason to bother with forces. Heroes was the last sonic game with a good feel to it, it felt old school. Unleashed and Generations were fun for their time. Mania will buy the first Sonic game worth buying in years now. What do numale cucks see in Forces? I can understand that kids or teens on youtube thinking it looks cool, but on 4chan? Might as well just go back to neogaf and praise it with them.
>>
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>>384175350
Sonic Adventure 1's style worked well. It just needs more polish and no scripted sequences.
>Sonic has weight and momentum
>When he rolls down a slope he gains speed, when he goes up a slope, he loses speed
>He can spindash up a slope and jump off it to gain massive height, just like in the classic games
>The spindash can be used creatively to cross distances
>Level design didn't just focus on speed, but exploration as well, unlike SA2's hallways.
>>
>>384158448
I can't stand the uneven look of those sonic games.
Sonic and friends need to a be a round ball when turned into a you know ball...
>>
>>384182271
Didn't know that. That makes sense.

Honestly they are so dedicated that would probably complete sonic 3 in their spare time even under sega's red light. Then tell them it's fucking done, fix the legal bullshit and add water. There's no way it would cost more to release than the profit they would make.
>>
>>384183117
They REALLY need to be showing off more of the game if they don't want to kill any sense of interest in the game.
When it was first shown off, I thought it looked pretty cool. But then time passed and the only thing they showed was Green Hill, the level in the reveal trailer, and OC.
I'm tempted to believe that they have literally nothing to show off if this is all we're getting so far.
>>
>>384183345
this, i'm sure they've been working on it despite sega telling them not to just in case they'd change their mind
>>
>>384182926
The Continuity has been a dumpster fire for awhile now. They completely change the tone in between games while being in the same continuity as the others. Colors is in the same continuity as ShTH.
>>
>>384183292
Yeah. I'm just surprised no one seems to put the fact that SA has no actual physics model into perspective. Without that, to me you have no sonic game, it's just an illusion. Not going to lie though, adventure looked awesome as a video or watching someone else play, and that's what sold the game.
>>
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>>384183117
>Heroes was the last sonic game with a good feel to it, it felt old school. Unleashed and Generations were fun for their time.
How so? The physics were slippery dog shit and the game stops you and forces you to fight enemies to proceed. Unleashed and Generations are much more solid games.
>>
>>384148949
Shut up it isn't happening
>>
>>384183117
Heroes is a bizarre case. It was fun when it came out and got good reviews, but it has somehow aged worse than Adventure 1 and 2.
>>
>>384161224
Someone post that picture of Donald Duck explaining universal truths
>>
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>>384180647
>These physics are terrible!
It's literally a modified version of what taxman's ports of 1/2/CD are running off of.
>>
>>384183492
I signed off from sonic after Generations. I heard Sega got into a Nintendo deal for the beginning of this generation and just tuned out completely. Last Nintendo console I had was a Gamecube. Last year I saw the livestream of Sonic's birthday party with yall and was taken by surprise that Mania actually got approved and announced. Then I saw the Forces trailer and was excited until Classic Sonic showed up in the trailer. Because of him, Generations had way to much 2D sections. I don't mind 2D sections, but for the boost games, they should play like Sonic Unleashed. Classic Sonic Generations was just a poor imitation and felt terrible to play. His levels got bad about halfway through as well.

And now I see more of Forces and it's just the same areas from Generations, the music is bad, it looks the same gameplay wise, and modern Sonic looks slower compared to last gen Sonic games. That red bitch from Sonic Lost World is back and that game was pure junk, the worst since Shadow. I agree with you, they have nothing good to show off if this is the demo tapes they release to build hype.

>>384184008
Nah man I played it recently on Xbox 360 with the Xbox disc. It doesn't feel as polished as you would want it to be but it still has great art, music, and a fun gameplay loop. Feels like a big campy adventure with your friends by your side you know what I mean? Unleashed and Generations were better but Heroes is very nostalgic for me and marks the end of an era.

>>384184363
Still fun to me even if modern games have better controls and presentation. Sometimes I just wanna bang up some bots with Knuckles and roll down gambling tables with Omega you know what I mean?
>>
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>>384184008
Sonic Heroes is shit, but it was mainly trying to backpedal all the edge and dark the series direction was going after Adventure

It does linear structure like Adventure 2 and uses weird level tropes like the classics, but none of the feeling the original games had due to shoehorning the team gimmick. If they all played the same but were used for finding different pathways instead of forcing you to play as a certain character in a section of the stage

That plus the Special Stages playing like ass and being forced to play all four teams for no reason were what makes it inferior to Adventure
>>
>>384135789
>Scrap Brain
>water
>no thanks
>>
>>384184890
>I just wanna bang up some bots with Knuckles and roll down gambling tables with Omega you know what I mean?
If you had asked me that this morning I'd have said yeah. But then I played it today and got pissed off as usual.
Fuck the casino levels, the physics are infuriating.
>>
>>384151223
Why did Chaotix and CD go so bonkers with palette and level theming? Both games would have been so much better if they did things like 2 + 3K.
>>
>>384186336
Definitely not for everyone, what can I say man? Heroes is still my jam though, 13 years later. I've 100% it on Xbox, Gamecube, and PC. I would get a PS2 copy if it weren't such a bad port.
>>
>>384155260
>I DIED FROM GHOSTS BAWWW
Git gud, and git fast.
>>
>>384186526
2 and 3&K were limited to Genesis hardware

Before the HD generation when developers got better hardware they would always try to take advantage of it as much as they possibly could
>>
>>384176889
That just means ARCHIE discovered his talent. Sega only peeks in on that to make sure Sonic didn't bawl on the cover or have relatives anymore.
>>
>>384184940
Heroes is physically draining to play.
You know how Final Rush and Final Chase give you butterflies a little bit because you could fall off at any second?
That's how Heroes feels the entire time because it's so slippery and easy to fall off.
Heroes had fun moments but like a lot of mediocre Sonic games its main redeeming qualities are music and visuals.
>>
>>384174121
Knuckles' levels do feel more advanced
>>
>>384147923
>>384148716
>>384185958
Why does /v/ parrot git gud all the time but the second we bring up water pic related happens?
>>
>>384187946
Water levels in most games tend to be designed with anti-fun features. Especially Sonic, where his weakness is water
>>
>>384187946
We all turn into niggers?
>>
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>>384187946
Water levels being bad is a meme as much as "git gud" is. The truth is they were only hard for us as children and the memory holds more weight than the reality.
>>
>>384188306
Labyrinth is the only bad Water level in the Genesis games. The rest have been consistently good cause they learned how to design Sonic around water
>>
>>384188472
Yeah, but the same can be said of all Sonic 1's levels. Sonic 1 is decent in its own light, but 2 and on ironed out what the series' objectives and pacing should feel like.
>>
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How would you implement difficulty into a 3D Sonic game?
>>
>>384189005
3D Sonic needs a lot of things before it needs more difficulty. Difficulty can just come from striving for the highest ranks/fastest times. What it needs is good physics, smarter approaches, and less Iizuka.
>>
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I found pic related at a trade-in store. cover, manual and game were in really great condition, the label was a bit worn from color fade but it was almost like it hadn't been touched in ages.
>>
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>>384189764
It's a sign
>>
>>384189764
I wish I could go back in time and kick little me's ass for not taking care of my boxes and manuals.
>>
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I will post this in every Sonic thread until mania comes out.
>Green Hill
>Hydrocity
>Studiopolis
>Chemical Plant
>Flying Battery
>Mirage Saloon
>Mystic Cave
>Labyrinth
>Azure Lake
>A brand new Ice based level to compensate the loss of Icecap
>Quartz Quadrant
>Lava Reef
>Hidden Palace (A mix of S2 + S&K Only if you get all Emeralds by the time you finish Lava Reef)
>Brand new level to compensate the loss of Launch Base
>Stardust Speedway
>Death Egg (Again, mix of S2 + S&K)
>Final Fever (Only if you have all emeralds by the time you finish Lava Reef)

You heard it here folks, Screencap this.
>mfw im actually correct
>>
>>384189956 Don't we all?
>>
>>384190775
refer to this >>384146184

quartz quadrant is a no go
>>
>>384191091
Carnival Night also had the Curly Pipes, and that wasnt the main gimmick of the level. It was the conveyor belts. It's also Taxmans fav stage in CD besides Stardust.
>>
>>384158661
yeah and me standing outside your house with a bat is also a trap to punish recklessness
>>
>>384191291 Are you the guy who made that one Sonic 3 stream and constantly complained with bullshit reasons?
>>
>>384189005
The same as the genesis games. Make it all memory based. Sonic Unleashed is the hardest 3D Sonic game and its also the most rewarding to become proficient at. Its also a huge casual filter.
>>
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>>384189005
Stop doing this shit
>>
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>>384135789
What about elements from Sonic 2?
>>
>>384190775
>A brand new Ice based level to compensate the loss of Icecap
New levels are focusing on new tropes.
>>
>>384147012
What animal will he release?
>>
>>384192339
>Studiopolis
>focusing on new tropes

??
>>
>>384145991
I fap to this
>>
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I saw these in a classic sonic stage I can't remember which one it was, does /v/ know?
>>
>>384194662
Labyrinth
>>
>>384194662
Scrap Brain zone, the flipping moving platofrms
>>
>>384194662 Metallic Madness.
>>
Are we pro or anti Mania?
>>
>>384195234
Pointless post
>>
>>384195234
this post really made me think
>>
>>384195234
pro
>>
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>>384195234
Make your own opinions dude.
>>
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>>384195234
Read the thread. And then disregard the group opinion and form your own, you sheep.
>>
>>384195234
Before release, we are pro. There is no game to be good or to be bad, and it is easy to hope.
Once it's out and we've played it (lol /v/ playing video games), we'll find it to be good or bad. If it's good, the board will praise it for a week until the constant Mania threads inspire people to hate the game. If it's bad, we'll bitch and moan and cry about how it was supposed to fix Sonic.
There is no pleasing /v/. We love the hype and nothing else.
>>
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>>384194771
>>384194880
>>384195013

Labyrinth was the only one that's exact

I wonder if >>384146184 should be updated to rule out labyrinth

But I actually don't buy this idea that if you see a stage gimmick used that means it can't be used twice.
>>
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>>384195234
>we
>>
>>384195382
>>384195484
Just don't ever post your own opinions on /v/ unless its a popular one
>>
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>>384195692
>we
>>
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>>384196009
If you have good reasons for your opinion to not be shit then you can post whatever on /v/, or the internet in general

Popular opinion be damned, the popular opinion on /v/ is usually contrarian anyway
>>
>>384173547

Sonic CD, because I never played that one before.
>>
>>384196348
>If you have good reasons for your opinion to not be shit

Yeah, just don't provide any reasons unless they are popular ones
>>
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>>384196009
That's not what Captain America. I stand by the River of Truth, and from its waters I glean the knowledge that Platinum games are irredeemable shit.
>>
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>>384173547
Did a run through of Knuckles in Sonic 3 to record it but lately just trying to get used to CD since I never played it before

I feel like the 88 MPH time travel mechanic would work much better if the stages weren't so cluttered or the restriction wasn't so limited. Also why is there a time limit?
>>
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>>384196945
Your opinion is unpopular
>>
>>384192547
Are there other showbiz themed zones I'm unaware of? Besides that's literally what taxman said in regards to if Mania would have a Wood Zone a la bringing back Desert Dazzle as Mirage Saloon.
>>
>>384192337
Can we get genocide city elements? I want genocide city
>>
>>384197839
The Sonic 2 Long Version that got it completely wrong or the Cyber City assets used in Spinball?
>>
>>384197839
I thought Genocide City was just a working title and nothing was ever actually developed for it
>>
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>>384198243
Genocide City became Cyber City, which became Metropolis Act 3 (Layout) and The Machine from Sonic Spinball (Graphics/Design)

Captha: Only Exit
>>
>>384198243
Apparently this guy>>384197953
Is right, genocide city is a working title for cyber city, which then became metropolis zone act 3, guess to answer the question while the S2 Long version looks cool, I'd honestly want the most accurate one using the real assets or something emulating that from spinball
>>
>>384170630
Its a sonic game so Ill replay it at least 40 times.
>>
Reminder that this game is going to be glitchy as hell. It got fucking delayed twice and the team members are still working on it with more help from Sega.

I repeat, they fell behind a fucking 16-bit game in the year of our lord 2017. Forces looks like shit too.
>>
>>384199252
Go and emulate their port of Sonic 2 and then tell me how glitchy it is.
>>
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Reminder that Mania is going to succeed where Sonic Team has failed because of one simple thing:
>>
>>384197570
>bumpers and gambling
>>
>>384197097
Never post that gif ever again
>>
>>384199454
Sonic had momentum until Adventure. Anything after that is either shit boost gameplay or terrible physics.
Prove me wrong
>>
>>384199332
Even though they had to recreate assets for their ports, everything else was made for them already. They didn't have to worry about level design, music and concepts.

It's easier to come in and make something better that's already done than creating something from scratch.
>>
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29 DAYS REMAIN.
>>
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>>384199614
>bumpers are a trope
Besides everything we've seen of it is decidedly more show business themed than gambling even if it has a bingo thing in act 2.
>>
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What is the worst possible levels they could add to the game and why are they Labyrinth and Sandopolis
>>
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>>384199454
kek
>>
>>384199995
Metropolis. Why is polis the worst levels?
>>
>>384200063
Thats why studiopolis exists. To be the first good polis level. Although grand metropolis from heroes was pretty fucking good
>>
>>384145991
This looks like fun
>>
>>384200063
>What is Studiopolis
>>
>>384190775
>not Chrome Gadget
Don't do this to me anon
>>
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>>384199850
Which has basically been Stealth's modus operandi

That said, Taxman has been wanting to add content to the original games since the CD port. Desert Dazzle and Final Fever got scrapped to be more in-line with the original games

And a good chunk of the game is still basically improving stuff with all the classic stages
>>
>>384199828
I actually think that Adventure and Adventure 2's slope physics were okay. Spin Dashing down hills actually made you go faster than just running, doing Spin Dash Jumps off of small slopes got you tons of air, letting you skip parts of levels, it all felt pretty nice. Heroes also had some slope physics when performing the Rocket Accel, but it the rest of the controls were pretty wonky.
>>
>>384200384
I feel like if 06 was finished it would have some proper physics in place to. Unleashed also has slope physics. You can slide down the slope in the Holoska hub even. Apotos Day also has some slopey areas, both 2D and 3D, where you can see they exist. That's pretty much it though. Everything after Unleashed abandoned physics.
>>
>>384190775
>Ice Cap and Launch Base compensation
They flat out said they're going to be focusing on newer concepts

also, you forgot Egg Cathedral

for fucks sake taxman please do not add the Sonic 3 mp stages, that is a stupid idea
>>
>>384200665
Can we at least agree that Adventure and SA2 were the last main-line games to actually utilize slope physics and have them play a part in the level design?
>>
>>384201110
I thought the argument was that no other game had some semblance of physics besides Adventure. They exist in the closest fashion in Adventure sure...but it's not really a big part of the level design. Stopping and charging a spin dash for a second in SA1 is more efficient than waiting to pick up speed. SA2 has a few more moments, like the halfpipes in Green Forest and the rails in Final Rush but that's about it. There are more exploits and experimenting that can be done with them though, I can agree with that.
>>
>>384200665
>I feel like 06 would have had slope physics
If you watch the alpha footage then it does actually look like Sonic reacts to slopes somewhat. I think he was also supposed to get a higher top speed from gaining rings, Advance-style.
>>
>>384201684
Now I'm curious on it. I will probably replay some 06 levels tonight and test it out. The game actually does have some sharp level design, but the broken scripts and movement make it all seem bad. It's a shame really. I still like it though.
>>
>>384181873
Holy fucking fast sonic
>>
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>>384200998
What if the cathedral was actually an above ground portion of Hydrocity Act 2?
>>
>>384200294
>And a good chunk of the game is still basically improving stuff with all the classic stages

Which again, it was already made for them making it easier. And again, why they had difficulties with Mania that it got delayed twice and they're still working against the clock.
>>
What was it? I'm slow, so I need a lil help
>>
>>384202135
WHAT THE FUCK WHAT THE FUCK WHAT THE FUCK WHAT THE FUCK WHAT THE FUCK WHAT THE FUCK WHAT THE FUCK WHAT THE FUCK WHAT THE FUCK WHAT THE FUCK WHAT THE FUCK WHAT THE FUCK WHAT THE FUCK
>>
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>>384181873
Reminder that you can start making your own Sonic levels really easily with the HedgePhysics engine. It's not as tight as Utopia, but it's open source so you can make all sorts of crazy things with it.
>>
>>384202437
>He didn't know about the Castlevania leak
>>
>>384202512
I need to see a loop and homing attack in action.
>>
>>384202532
i knew about it i just never tied it to hydrocity
>>
>>384202512
Why can't these modders ever take the sonic unleashed sonic model? That was the best rendition of sonic ever made and it was full of animations that were cut away in future games. Fucking lost world sonic? Really?
>>
>>384202745
Sure. Gimme a minute.
>>
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>>384199828
Adventure actually had pretty alright physics, senpai. The thing is both those games had ways to cheat it. The second more so thanks to Bounce Attack.
>>
>>384202825
I was mostly being a dismissive dick, but anon, I must say I'm already impressed that you got this on the ready.
>>
>>384202931 Is seems you didn't know that f a m is always altered to senpai.
>>
>>384202931
>Adventure had alright physics
Adventure needed automation to be able to get through a fucking loop
>>
>>384202931
Man this is great. Sonics design is timeless. It always eminates a cool feeling, something heroic, or playful, or silly, or serious. I wonder how that Sonic art book is gonna come out. That'd be cool if got some interviews with Naoto Oshima and Yuiji Uekawa.
>>
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>>384202420
The yellow looks like part of a large gear or maybe a waterwheel.
>>
>>384201958
I would give the Sonic 06 Generations mod a shot if you haven't. It ports the first 6 levels of 06 to Generations with the Hub worlds intact. If you want to see how the Mach Speed Zones could have been done right, play that.
>>
>>384203414
Adventure was slippery as fuck cause it was their first time doing 3D, but you do have enough momentum to actually do loops. It's just likely you'll end up flying out of the loop

Contrast to something like Lost World, where the loops are actually automated as long as you hold the run button
>>
>>384203568
I don't play on PC. Sonic has always been played on Nintendo and Xbox for me. More than that, I can't stand how Generations Sonic controls.
>>
>>384200998
>S3 mp stages is a bad idea
Nigga what. You don't want an 'old level' essentially being fully new, across both acts?
>>
>>384203497
it already came out, people have been posting a shit ton of the book on twitter
>>
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>>384203065
Standard shuttle loops are boring. Have something a bit more interesting to look at.
>>
>>384203565
And the dark blue looks like brick, but that's weird, since the stuff between back and foreground looks like a cloud.

I'm just gonna go with CLOCKTOWER STAGE CONFIRMED, act 2 boss is Death!
>>
>>384204016
But anon, this is Sonic Mania not Castlemania.
>>
>>384203962
I had no idea, thats cool!
>>
>>384204015
It's kind of eh desu
>>
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>>384203065
>>384204015
And then here's the Homing Attack in action. Please excuse that last little tumble he does after hitting the ground. No idea what that's about.
>>
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>>384204015
>>384204313
That looks amazing.
>Sega will never make a game with these kinds of controls with progression closer to a Mario 64.
>We're stuck with boost corridors specially now that Lost World's "Experiment" with different gameplay was a complete mess

At least they don't kill fangames like Nintendo.
>>
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>>384204015
Why is Generations the only game to get Motobugs right?

>They look like cardboard cutouts in Sonic 4
>Too edgy and sleek in Colors
>Too fucking cartoonish and inoffensive in Lost World

What's the point of bringing the design back if you can't get it right?
>>
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>>384204305
Well, if you think it's "eh" you have every opportunity to make it not "eh" yourself if you're so inclined. This is what feels right to me, but hey, Sonic fans have many varied tastes. Can't fault you on that.
>>384204580
Thanks, man. If you can handle the autism, head over to the /sthg/ general. to learn more about the dev kit and how you can get started with it if you like.
>>384204661
I kind of like their Boom design.
>>
>>384204661
Because someone keeps telling sachiko kawamura to keep changing shit up even if its not necessary
>>
>>384204661
>Go to Sonic Retro
>See Generations reuses the Colors model

Disregard me I'm retarded, butso are the devs
>>
>>384204932
Hi GHPanon.
>>
>>384205432
Ohai Mark. How is your sex life?
>>
>>384205523
https://www.youtube.com/watch?v=rOqXjK0iKJ8
https://www.youtube.com/watch?v=u-WDG9K4v5M
>>
>>384204932
and then theres my use of hedgephysics
>>
>>384202135
Nope.
Even a level live Chemical Plant kept the basic aesthetic simple and themed, the cathedral looks entirely new

>>384203892
They're going to be used as "new" levels though, and they're both just watered down tropes of previous levels
>>
>>384205854
>according to sonic team
Should be according to Dimps.
Also I feel like the camera needs to trail off a bit when dash pads are used. There's a bit of an effect like that on actual games.
>>
>>384205854 This is Dimps paradise.
>>
>>384147212
>Sky Sanctuary Zone
>New Cathedral Zone
> Not claiming they're the same

Fuck it you got my vote
>>
>>384206091
I think it does do it a little bit, but these Boost Pads are in such quick succession it's hard to see it.
>>
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Earlier today my friend was saying SA1 and SA2 should be remade like the Crash Bandicoot remaster. I agreed with SA1 as the presentation has aged heavily, but I think SA2 should be left the way it is, though that would be unlikely. Thoughts?

I'm very biased with SA2, I'm not an adventurecuck who worships the game, but I think the game is great the way it is, and it doesn't need that much of a revamp. I'm also worried SEGA wouldn't be able to recreate the physics of the adventure games, or make it too ''generations'' or ''colors'' like.
>>
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Git bumped on.
>>
>>384207703
This isn't /sthg/. Try again.
>>
>>384202420
Why do I think of Hydrocity when I see this?
>>
>>384208257
At first I thought it was Flying Battery, but I'm not 100% sure.
>>
>>384199332
>Go and emulate
I shouldn't have to, how are they not on pc? What the fuck sega
>>
>>384206445
I think the mouth flaps could be redone in both, but some people might enjoy how ridiculous some of them are in SA1.

If anything SA remakes would have a much more mixed reception than crash just because of how the fan base is. Some would want to have it stay as true to the originals as possible, but with just better visuals while others would want actual improvements to both visuals and gameplay.

I think it could be neat as long as its not made as a cheap cash grab like sonic genesis
>>
>>384202931
>Adventure actually had pretty alright physics, senpai.

Adventure didn't have physics, it had scripts

It's not like you could make a test level in Adventure's engine with a mesh of hills and loops and it actually do a fucking thing
>>
>>384207703
what gay shit is this?
>>
>>384208742
Those are Bump the Deer and Sage the Sloth, /sthg/'s mascot OC's.
>>384208672
>He never did a Spin Dash down the metal bridges in Windy Valley
>>
>>384134317
Has the Mean Bean Machine thing been confirmed?
>>
>>384207874
It's still a Sonic thread. Nobody said Bump and Sage are exclusive to /sthg/.
>>
>>384209284
I thought they were the mascots?
>>
>>384158319
That piece of level geometry is right out of Sonic 1. It can't be helped and doesn't really say anything about the newly designed levels.
>>
>>384208949
>He never did a Spin Dash down the metal bridges in Windy Valley

That's just a script they use on down slopes. The game doesn't accelerate sonic because he's traveling down like it has an actual model of gravity or anything

Watch the last part of this webm to see what I mean >>384175350

That's what a script looks like. A model of momentum doesn't keep sonic sticking to the loop, they just add it to your speed. I don't even think collision keeps you on the loop either, they probably just stick and travel sonic along the mesh or some shit. The result is retarded shit can happen.
>>
>>384209107
If you mean officially, then no.
I don't know how I feel about it though.
The boss will need to be super fucking easy since forcing the player into a genre that has no relevance to the rest of the game in order to progress is really stupid. And since the boss will end up being easy, that'll make people who are good at Beans have no trouble with it at all. The best case scenario is to allow the player to replay the boss at different difficulties, otherwise it would be boring.
>>
>>384209284
I just did. Keep that gay shit in its containment thread.
>>
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>>384209671
You can see some modifications towards the middle here though. They aren't on a policy of strictly adding on to existing terrain.
>>
>>384209284
I actually like these fucking characters, but I agree. They need to stay in their box, Anon.
>>
>>384206445
SA1 is like cottage cheese but honestly I think SA2 is still a very solid game today. The 2012 360/PC port was just fine. The game looks, plays, and sounds sharp today.
>>
>>384210260
My only worry involving Mania is the fact that since the Act 1 and 2s are being combined together, every stage might end up feeling like Sandopolis length on steroids. I hope they keep the speed up
>>
>>384210509
I enjoy the Sonic/Shadow and Tails/Eggman levels but the treasure hunting gameplay is fucking abysmal and somehow worse than SA1's. That said, I would say it's easily the better game between the two and I still go back to it from time to time. The PC port is great too because of the mod that lets you play as the multiplayer characters in the regular levels, I always hated that I couldn't play as Metal Sonic on the GC version despite his clearly playable status.
>>
>>384210843
There's no functional difference though. You see the score board then title card all the same. Except now you're standing in the same spot when you start act 2.
>>
>>384206445
>>384210509
SA2 lovers are the true adventurecucks since 1 is much better.
>>
>>384210843
If you actually look at the gameplay, it isnt that length at all. They don't LITERALLY put act 1 and act 2 next to each other for a single act, they use elements from both to make a fresh but familiar feel.
>>
>>384211043
No its not. It makes sense in SA2 and is broken in SA1. Treasure hunts aren't supposed to be easy. SA2 is leagues beyond SA1 in every conceivable way, except perhaps music and story which is subjective. For me, I'm waiting for it to play on Xbone so I can finally finish getting the last few emblems missing and get all the achievements. Hope Heroes becomes BC to on Xbox.
>>
>>384211173
>Except now you're standing in the same spot when you start act 2.

Wait nevermind what. I swear I saw this and now I can't find it.
>>
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I did it bros
>>
>>384180926
Oh wow. That's just embarressing.
>>
>>384211487
It's not about being easy. It's about the fact that you get these fuck huge areas to explore, but are then told that you actually can't explore the fucking exploration levels, you have to go where the game tells you. To hell with the shorter range, just let me ex-fucking-plore.

This is all ignoring the fact that having multiple different playstyles in a Sonic game is inherently cancerous design.
>>
>>384211757 Like your spelling of embarrassing.
>>
>>384211732
Well done.
>>
>>384211839
You are right to some degree. SA1 is way to easy, to the point where Knuckles levels are like 30 seconds and feel pointless. Like mini games rather than actual levels. Doesn't help that it just recycles Sonic's areas either. SA2 radar could have been improved to be some in between of both but I have no solution to propose on how it would be done. Let us not forget that SA2 was rushed out by Sega America as a last ditch effort to give the Dreamcast some steam.

>multiple different playsyles crying

Why am I even bothering? Just play Sonic 3K forever if you're going to cry about 3D Sonic. That'll keep you nice and happy.
>>
>>384211487
>treasure hunts aren't supposed to be easy
Fair enough. I guess what I SHOULD have said is that I personally can't stand the treasure hunt gameplay in general and I like SA1's approach to it better because I can get it out of the way quicker because the levels are faster and not fucking enormous and dull. But if you enjoy the treasure hunt gameplay I won't say that's a bad opinion or anything.
>>
>>384212148
All Knuckles/Rouge needed was the ability to track any item at any given time. Locking off the other two is fucking padding

And the 3D games have earned their criticisms so trying to shrug that off as saying that it's just Anon's opinion is wrong. Sonic Heroes had the best idea of what multiple campaigns should've been, but they fucked up the controls and forced you to play all four
>>
>>384212148
Any order but rader has a smaller range. I think SA2's radar has a smaller range order than the first one anyways.

>defending multiple playstyles
Nigga what you said about it being pointless is my complaint with them. I'd gladly play spinoffs that are nothing but the treasure hunting or even the mech shooting. But it does take away time and resources from the main draw of buying and playing a fucking Sonic game. Like you said, SA2 was rushed out.
>>
>>384212516
If you don't enjoy the base game you won't enjoy replaying it. If you enjoy the ranking system and formula used in Heroes, replaying it won't be a problem. Sonic Heroes is like a 3-4 hour game. You play it in chunks, come back in a few days/weeks, and continue. Where in the manual did it say you must sit down and play all 4 campaigns in one sitting?
>>
>>384211665
Found it

https://www.youtube.com/watch?v=qI0RbThgfu8&feature=youtu.be&t=1m44s
>>
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>>384134317
>Amy
>>
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Don't forget, the guy who made this is making the music in Mania.

https://www.youtube.com/watch?v=2GGQPKwKeww
>>
>>384212516
the hint system might have been weird if they were all accessible at the same time. So I kinda understand the design choice.

Can't say its better or worse than the original personally since I haven't played either in years. I think I just thought those stages were just ok though. I replayed robotniks stages in sa2 alot more than them for emblems and just because I thought they were fun.
>>
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>>384212771
Last Story asshat

Which makes it worse than how Adventure and Adventure 2 handled it because all the different campaigns in those games had variety. Heroes was forcing you to play the game four times AND get all the Chaos Emeralds just to finish the fucking game. It's padding

I love Heroes for introducing one of my favorite characters though
>>
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>>384174141
This has been what I've been thinking ever since we saw those 3D wireframe "big rings"
>>
So I'm trying to rank the classic games according to different attributes like level aesthetics and other such categories. And ya know, I'm having a hard time deciding, the games are all so different from each other. Though I know the overall rank order of best games are: CD > 1 > 3&K > 2.

Though Mania will hopefully have the best off all of them in one game.
>>
>>384176889
Nah he just did the line art.
>>
>>384213034
I want them to bring back levels based on music rather than gameplay honestly
>>
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>>384213398
CD looks really pretty and Stardust Speedway is one of my favorite designed Zones from a visual standpoint I've ever seen. But goddamn, playing through that game can really be a chore

Also I agree with your list, for some reason 2's art just kinda nosedived. It honestly keeps me from enjoying it as much as everyone else. Is this the power of Naoto Ohshima?
>>
>>384213398
>>384213668

Oh shit, Literally made the list backwards. I meant that CD is the worst (still good), and 2 is best.
>>
>>384212614
Sure, I can see the reasoning behind that. Let's look at some of the newer games from the last decade though, starting with Unleashed since that was the first to cut away other characters and focus on Sonic.

>massive game all around, scale, hubs, story, and finale
>day stages are several minutes, several miles, and full of well presented camera angles and slick level design with a focus on speed
>night stages are also big with a fully developed secondary playstyle

Colors
>essentially a watered down, diet version of the SU day stages
>Sonic only, no one else, no transformations, no other playstyles
>speed is completely cut away, as is 3D sections
>game outside of Act 1s is mostly 2D block platforming with flat level design or 30 second gimmick acts

Generations
>presentation is non existent in this game, literally just a white world, white menu with a banner/logo, white 2D hub, story doesn't exist
>pulls a bunch of assets from SU and SC
>2 Sonics again
>Modern Sonic returns to SU levels of speed, but has SC sized stages, resulting in unsatisfying 2 minute or so levels, not to mention they too are heavily 2D despite Classic Sonic being in the same game
>Classic Sonic, highly debatable, some liked the controls and level design, others didn't, can be agreed though that the level design for the modern era of levels declined heavily though

So even if the game features only Sonic or only one playstyle, it doesn't guarantee a smash hit. I enjoy all eras of Sonic just about equally so I'm not biased and will just say it. The Genesis games are Sonic only/play the same for everyone yet have trash levels like Labyrinth, Marble, Oil Ocean, Wackey Workbench, Carnival Night, Flying Battery, and Sandopolis.

"Sonic only" or "multiple characters-same playstyle" isn't the fix it solution. Strong, consistent, fun level design with interesting mixups is the solution.
>>
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>>384213835
You dope
>>
>>384213398
In terms of music and aesthetics and such, I would rank them
CD > 3&K > 1 > 2
3&K has some really cool environments when you stop and look at them, but CD's artstyle is divine
>>
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>>384213398
>CD > 1 > 3&K > 2.
>>
>>384211324
I agree SA1 is better in some aspects, the OST definitely sounds more ''sonic-like'', Sonic's controls are well balanced and the stages are bright and colorful. But admittedly, I don't love SA2, nor do I like it more than SA1, they both have long lasting appeal for me, but I have a deeper nostalgia for SA2, so I admit I am biased.

Such as the fact in SA1, it's sonic stage to the next, no mech shooting or treasure hunting in between, so SA1 is the more consistent game.

I also miss the hubworld in SA2, so that's a downgrade.
>>
It's killing me not knowing how Tee will make Stardust Speedway Past's music sound sexier than it already is. This is going to be a long fucking month waiting for this game, I hope the Collector's Edition ships on time.
>>
>>384213993
I wish the collectors edition featured better things. Had it come with a physical disc I would have instantly preordered. I feel like they are going to go the Ori/Shovel Knight way, let the digital sales do the first wave and then a physical release within a year to maximize profit.
>>
>>384213845
>unsatisfying 2 minute or so levels.
Have you played Seaside Hill?
>>
>>384213993
Holy shit, watching that makes me really want to play that stage.
Also, do you think that's Act 1 or 2?
>>
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>>384213991
>Sonic's controls are well balanced
>>
>>384213993
HUEHHH HUUUUEAH
>>
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>>384213845
>carnival night
>flying battery
>trash
what
>>
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>>384213845
>flying battery
>trash
>>
>>384214269
Haven't played Generations in a while but I know my time for it is somewhere between 1:40-1:50.

>>384214503
Everyone has a Sonic 3K level they hate. For 3 its either Marble Garden or Carnival Night, occasionally Launch Base. For K it's Flying Battery or Sandopolis, or both in my case.
>>
>>384214503
>>carnival night

Not him, but I really don't care for Carnival night either. Bleh music 2 too.

Flying battery is great though, just the music alone pumps you up and makes you feel like you are going fast even though you don't even go that fast in that stage.
>>
Am I the only one who sadistically loves Sandopolis?
>>
>>384214912
Act 1 is pretty alright

Act 2 is just so mind-numbingly boring
>>
>>384214912 I could never beat act 2 as a kid.
>>
>>384214997
>Act 2 is just so mind-numbingly boring
It kind of sucks that it is so boring since it has some nice shit going for it like the dark aesthetic when the lights go out & the ghosts that pop-out are neat.
>>
>>384214912
Sandopolis is my fucking jam. Just one of those levels that feels good to absolutely dominate. Like marble, labyrinth, and metropolis
>>
>>384213993

I'm really looking forward to Mania's take on CD's music. I wonder if there is going to be time-travel, I mean, its on little planet, so there has got to be.

https://www.youtube.com/watch?v=21ZSrPIFETg
https://www.youtube.com/watch?v=kTl3h39abxc

I wonder how all the stages are going to be linked together? Is Sonic going to take a teleporter to Little Planet?
>>
>>384214997
For me it's the opposite
>>
>>384197097
>I feel like the 88 MPH time travel mechanic would work much better if the stages weren't so cluttered or the restriction wasn't so limited.
Almost every Act has an area dedicated to easy time travel. The most obvious ones are in Tidal Tempest and Stardust Speedway.

>Also why is there a time limit?
There isn't a time limit on the time travel. When you move at top speed for about 5-7 seconds and stop, you lose your sign. It's to punish players for trying to time travel but failing. If you just take it slow/slow down asap after hitting speed boosters, you shouldn't lose it.
>>
>>384216513
I meant a time limit for the stages, losing the time travel juice is hit or miss for me. Sometimes I keep it, sometimes I don't
>>
>>384215656
>I wonder if there is going to be time-travel, I mean, its on little planet, so there has got to be.

How the hell is the story of mania supposed to make sense geographically anyway
>>
Does CD not have a sound effect for the normal roll? I'm replaying it now and not hearing one, but I could have sworn it used to be there.
>>
>>384216814
Nope. Never understood why, but it doesn't.
>>
I hope not. Chaotix sucked.

I want 4 new levels.
>>
>>384216805

Greenhill Zone is on South Island, Chemical Plant is on West-side Island, and Stardust speedway is on another planet. I sure hope there is an explanation.
>>
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>>384215656
>Miniboss of Stardust Speedway Act 1 is a Metal Sonic race (so that >>384166151 gets his dream realized)
>Instead of ending with a Signpost, you run into a Future Sign
>Act 2 takes place in the Present
If they did this I would be okay with it being the only CD Zone.
>>
>>384215656

I hope they model the music on the Japan soundtrack rather than the US one.
>>
>>384217024
Huh, weird.
>>
>>384214912
Not at all! I didn't even find them that hard. Act 2 is a bit annoying but they're still enjoyable for me.
>>
>>384217372
You and like 90% of the rest of the fanbase.
>>
>>384217372
I can't be the only one who loves the U.S soundtrack...
>>
>>384213993
>>384215656
Lopes has never done any Sonic CD remixing has he?
>>
>>384218158
I dunno, I kind of have this hope that if Present or the Futures of Stardust Speedway show up that they could find a way to remix the two versions into a medley, even if they're such big contrasts to one another

They probably picked Past to avoid the elephant in the room
>>
>>384218614
what, the music? I can easily imagine them finding a way to mix both tunes into one
>>
>>384217372
>Japanese tracks are jam
>American tracks are groove

You make it sound easy
>>
Question, who the fuck green lit Silver's design? Like at least Shadow was a Sonic recolor so his design wasn't terribly obnoxious

Silver's design is pants on head retarded
>>
>>384219439
>Silver's design is pants on head retarded

explain
>>
>>384219439
Silver's design seems about on-tier with most of the character designs, what's wrong with it to you?
>>
>>384219902
>>384220102
It's the shoes, obnoxious level of chest fur and the marijuana leaf on his forehead

If they toned down the unnecessary details it would be better
>>
Everybody, the thread is dying. We now have the opening to shitpost.
>>
>>384220182
>obnoxious level of chest fur
It's no more than Classic Tails, what's the problem?
>>
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>>384179779
>mania 2 announced
>this time it's for >vita/N3DS because it focuses on the Game Gear Sonic games which were all handheld games
>alternatively, they pick zones from all the handheld sonic games
>>
>>384214912
I love it. Don't know what you mean by 'sadistically' though. There's just very little wrong with Sandopolis. If you could jump off from the wall scaling ropes at any time instead of only at the bottom it would be flawless. It's my second favourite zone.
>>
>>384221418
The vita and 3DS are dead now. And you think it will get a game in 2019-2020?
>>
>>384221156
Freedom Planet > Mania
Why even play Mania when FP2 is right around the corner?
>>
>>384221584
thread's over guys
how can sonic compete?
>>
>>384221797
Sonic isn't SJW crap with a female furry protagonist that isn't even humansexual
>>
>>384221942
well about that...
>>
>>384221942
Taxman posts on Neogaf and SA, so he's probably an SJW as well.
>>
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>>384221418
>tfw Sonic was never good
>>
>>384222450
Sega has a leash on him. He can't do anything but what they tell him to

>>384222490
I'm breaking character, why do you have this saved
>>
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>play sonic CD
>reach Wacky Workbench
>immediately lose the will to continue
Just seeing the level name was enough to make me want to stop playing, I know it's followed by Stardust fucking Speedway but holy shit I just want to strangle the level designer that thought that those annoying-ass bumpers on steroids would be fun.
>>
>>384222561
Nintendo won.
It's all over, Segabros.
>>
>>384222450
>Sonic Retro
>SJW
lol
>>
>>384222490
>>384222490
like your mom. And yet.......
>>
>>384222662
It takes a few minutes to get the hang of that level but it's not so bad. Act 1 is confusing and mediocre but Act 2 is pretty good.
>>
>>384213909
3 has the best sprite.
>>
>>384221418
>wanting more rehash

come on now. mania will be good and we all know it, but it will be the second game with redone classic levels. mania is the real generations 2, and Forces is even more of the same rehashery from generations.

Instead of mania 2, i'd rather get that original game they initially set out to make
>>
Ice Cream Will Own You
>>
>>384223257
They originally set out to make a Sonic 3 & Knuckles remake/remaster with a few new levels added in and bundle it with the taxman versions of 1 and 2.
>>
>>384223257
this gen is all about rehash, remake, and """remaster"""".
>>
>>384223336
What did he mean by this?
>>
>>384223352
no actually. they wanted to make a "modest" original 2D title and bundle it with the Sonic 1, 2, and CD remasters.

but Izuka suggested the Mania concept instead.

see
>>384150862
>>
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>>384223676
All of you faggots crying "rehash" are gonna get absolutely BTFO when Mania is lauded as the best Sonic game since 1994.
>>
>>384222450
Taxman just wants to make blue hedgehog games.
>>
>>384223257
>rather get that original game they initially set out to make

It was just going to be 3-4 new levels at most. That's why Iizuka suggested doing a game like Mania since they could reuse a lot of assets from the 1,2, CD remasters and still make deadline (which they didn't) and not because Iizuka was a dick about it.
>>
>>384218761

There are two acts. If both US and Japan soundtracks are used, maybe Japan's soundtrack gets one act and the US soundtrack gets the other.
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