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ITT: We post 10/10 games ruined by their final stretches

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Thread replies: 290
Thread images: 18

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ITT: We post 10/10 games ruined by their final stretches
>>
Then it's not 10/10.
>>
>implying
It was horribly paced from start to finish. Sure, the endgame was especially bad, but it doesn't mean that everything before it wasn't.
>>
Still haven't beat chapter 2 and I never will.
>>
>>384118780
>worst mainline game in the franchise
>10/10
Remove yourself from the premises.
>>
Wind Waker is the textbook example.
>>
>>384118934
people that suck this game off also shit on metal gear solid 2 because big boss fans are shitters
>>
>>384118856
This.

Mission 51 and a less rushed Chapter 2 would've fixed very little. MGSV's issues are its repetitive pace and structure, everything revolves around two small areas in Afghanistan and Africa and it fucking sucks, the game just goes nowhere.
>>
This game was probably one of the most boring and repetitive stuff I've played besides Korean mmorpgs
>>
>>384118975
The finale was the best part though. The build up with puppet ganon then the ganon fight was much better than all the shit before. The dungeons were garbage
>>
Blows my mind that in hindsight GZ was the better game for many reasons outside of general content.
>>
>>384118934
>worst mainline
>when 1 and 4 exist
Take the nostalgia goggles off you fucking moron. It was a return to glory for MGS, a new start.

>>384119237
It's the exact same game though.
>>
>>384118780
why chapter 2 is mostly rehashed missions from chapter 1
>>
>>384119313
>shitting on 1
>the game that set this franchise on the glory road
I won't even bother with you.
https://www.youtube.com/watch?v=6miaTf1gF4g
>>
>>384119420
Those are bonus missions. You don't have to play them.
If you played Peace Walker, Chapter 2 of MGSV is the equivalent to that game's Chapter 5. A shorter Chapter that takes place after the MAIN part of the story is done.
>>
>>384119313
>It's the exact same game though.
But it isn't though. It's a much more focused experience due to the smaller area to work in and lack of weapons/items at your disposal. The story also follows the darker tone Kojima was banging on about the whole time before he seemingly had to forget about it in order to rush out TPP. There's a general sense that the "vision" of MGSV was still there when GZ was completed.
>>
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>dude 10 hours of running around as a mouse lmao
>>
>>384119525
It's really not that great. The story is really simple and dumb and Snake is an asshole with no personality.
>>
Story
4>2>3>5>1

Game play
5>2>4>3 >1
>>
>>384119607

It's the only game in the series with good pacing and it has the best atmosphere
>>
>>384119534
>It's a much more focused experience due to the smaller area to work in and lack of weapons/items at your disposal
It's pretty much a TPP base cut off from the open world. Plus, you do get weapons right at the start. TPP doesn't force you to use items/ weapons either.

>The story
The story isn't a story. It's a set up, nothing more, nothing less. And if you think blood and gore means darker tone, you're pretty fucking dumb.
Look at TPP and how little humour/fanservice there is in it compared to previous games. The tone isn't grimdark, but it's definitely heavier.
>>
>>384119683
The atmosphere is subjective. I like the forests/jungles/deserts from the Big Boss trilogy/Africa in MGS4 much more.

>good pacing
Not with that backtracking in the second half.

>>384119663
Story
2>3>V>PW>1>4

Gameplay
4(Act 1&2)>V>3>PW>2>1>4(Act 3,4,5)
>>
>>384118780
And here I thought you were going to post one first. Guess not.
>>
>>384120040
But he did.
>>
>>384119908
Fuck you the Story of 4 was great and I loved the conclusion.
>>
>>384120286
The whole "How do we fix this plothole? Nanomachines did it" was a bit shit though.
>>
>>384120286
>the story was great
>nanomachines are the explanation for everything
>every damn character returns for no reason at all
>full of pointless bullshit that serves nothing to the plot
>Johnny and Meryl
>Vamp
It's terrible. It's a well produced piece of garbage, the equivalent to modern day Marvel blockbusters. If you like it then it's pretty clear that you've never touched a book or watched a good film.
>>
>>384118906
>implying anyone has finished chapter 2
disarmament is an event in chapter 2. we haven't reached it yet. whether there is more game after that or not is up for debate, but as of now no one has beaten chapter 2.
>>
>>384119103
no one forced you to use the same setup and playstyle every mission
>>
>>384118780
first half was a 7/10 at best
>>
>>384119189
I think he means the triforce hunt? The final dungeon was pretty good once you get through that.
>>
>>384120615
Disarmament is Chapter 3
>>
>>384121008
wrong. disarmament is in chapter 2, the cutscene for it shows up in the "coming in chapter 2" trailer at the end of chapter 1.
>>
>>384119607
Snake in MGS1 is probably the most fleshed out character in the entire series.
>>
>>384121297
MGS1 is unironically the best game in many ways

But MGS1/2/4 is the god tier trilogy
>>
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>>384118780
>capturing outposts with brain damaged snake
>10/10
>>
>>384121396
agreed
>>
>>384121297
>fleshed out
kek, he is an asshole who ocassionaly imparts knowledge like he's a different person entirely.
>>384121396
>4
>god tier
Ah, you're the pleb from earlier.
>>
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>>384118780
MGS V's whole first half was mediocre at best.

It really annoys me that Kojima traded in focused set piece based gameplay and gave in to what i call the ubisoft philosiphy.

The "YOU CAN TACKLE THE MISSION ANY WAY YOU WANT!" philosphy. No, i want to tackle the mission in the way that the game design is built around. I hate how every game has devolved in to this school of game design and everything is now jack of all trades and master of none. MGS has always been a sandbox game mechanic testing game yes, but MGS V spreads it too thin. The way it punishes players for actually playing non-stealth after giving them a HUGE amount of none stealth tools and weapons also pisses me off.

The scripted opening was the best part of the game and felt most like metal gear to me. It got me really excited but then the game just spits you out in to a boring sandy shithole with copy/paste bases and landmarks i lost interest so fucking quickly, especially with almost no story to keep me engaged. I played until a few missions in to africa and realised that the whole game was going to be the same first 3 missions you're given at the start repeated forever but with more useless tools tacked on to your inventory.

And the fucking waiting. Oh god the waiting. Want to play a mission? You have to wait for 2 minutes! Want a supply drop? 1 minute wait! Want to customize your base or upgrade? Time to wait!

I would honestly give the overall package of MGS V a 6/10. The entirety of the 6 being the stealth based gameplay and nothing else.
>>
>>384119908
>>384119663
all wrong

>story
V>2>1>3>PW>4
>gameplay
3>V>2>4>PW>1
>>
>>384121512
Am not that anon.

At any rate I just hope youre not a Naked Snake fanboy trying to talk shit. That would be sad.
>>
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It's a shame how progressively worse it gets as the game goes on.
>>
>>384120504
>>384120421
4 was made for people who grew up with the franchise. There's a lot to nitpick but when you play, realizing this will be Snake last mission, it definitely hits you if you had any emotional involvement with the franchise. I understand this is obviously an experience that don't trigger to everyone but it's there.
>>
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>when you realize MGS4 is actually 2deep for some people, more than 2 ever was.
>>
>>384118780
MGS3
That 10 year bike scene followed by a fucking escort mission for some slow as shit AI was too much.
That ending probably would've been more impactful if the ending didn't completely shit the bed.
>>
>>384121578
>The scripted opening was the best part of the game
Nigger, there was NO gameplay in it. You're a massive cocksucker who opposes change, that's all. The way you're allowed to fuck around and complete the missions is great. And unlike Ubisoft games, there are no pointless quests and collectables in the open world, and the mechanics are superb. It's a joy just to play the game.

>Boring sandy shithole
Then why did you buy the game, retard? You didn't see the trailers or the gameplay demos? Did you expect the whole game to not have gameplay and take place in the hospital?
>>
>>384121578
So basically you just wrote a whole essay to parrot other peoples opinions ?
I've seen like half the shit you wrote word for word in various places.
Or this just a pasta now?
>>
>>384121512
The fuck are you talking about? Snake is a depressed alcoholic suffering from PTSD at the start of the game with a penchant for flirtation and one-liners, and through interactions with Naomi, Otacon, Meryl, and Gray Fox in particular develops a more proactive mindset and comes to grips with himself. The entire game's story consists of Snake gradually opening up his emotions to the point of reaffirming his life.
>>
>>384121649
Naked Snake IS better than Solid in 1.
>>384121685
It's actually made for the people who didn't like MGS2, who didn't appreciate what Kojima was trying to do. It's a fuck you disguised in fanservice, and a terrible way to end the series.

The only good things about it are the mechanics (and the two hours of gameplay you're allowed to use them in) and Snake himself, miserable.
>>
>>384121828
>The entire game's story consists of Snake gradually opening up his emotions to the point of reaffirming his life
But it's rushed as fuck and not natural. That's my biggest gripe with MGS1: things happen that shouldn't, like Meryl talking about her past for 15 minutes to a guy she doesn't even know, or Snake saying he cares about Meryl when he literally knew nothing about her.
>>
>>384121943
>It's a fuck you disguised in fanservice, and a terrible way to end the series.
guys, stop spouting this meme. where is the evidence to support it
>inb4 hurr kojima didn't even want to do mgs4!
he didn't want to do 3 either. and his not wanting to do it does not mean he did not give it his best to deliver a quality project. but he failed in his attempt, but that's okay. stop trying to cover for his ass by saying his attitude towards the game is essentially ">i was only pretending to be retarded!"
>>
>>384118780
Lets ignore teh open world bullshit for a minute.

Why did they thing removing the large protected secret facilities from a game series about infiltrating large protected secret facilities?

Who the fuck play mgs to inflitrate villages and roadblocks?
>>
>>384121943
>Naked Snake IS better than Solid in 1.

lol, and you think you can call anyone a pleb.
>>
>>384122062
>But it's rushed as fuck and not natural.
I don't really agree, but even if I did that's irrelevant.
>>
>>384121578
The intro was fucking awful. The actually set pieces were fucking stupid; Massive Medic should have been shot at least 8 times. The gameplays was boring since it was an overly cinematic tutorial. Since it is "gameplay", you can't skip on replays. And then they make you fucking play it a second time.
>>
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>>384118780
>>
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>>384118780
loved that game :o
>>
>>384122148
>Who the fuck play mgs to inflitrate villages and roadblocks?
After MGS4 Kojima was basically bored of his own series and started doing random shit.

Ground Zeroes is essentially what modern MGS shouldve been, but it degenrated into open world collectathon garbage.
>>
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>>384122216
>Dark Souls
>10/10
>>
>>384122240
TPP is ground zeroes just with more shit
>>
>>384122148
Seriously, it made the game tedious. Especially since anything you cleared out was taken back the next day.
>>
>>384122340
>with more shit
indeed, and it all could've been cut to make a FAR better game.

TPP is the definition of featurecreep and wasted resources.
>>
>>384121578
>I hate gameplay!!!

>>384122148
FOB
>>
>>384122062
she was 18 in mgs1. an 18 year old girl in a remote "nuclear disposal facility" under siege by an elite terrorist force is VERY likely to spill details about her life to an attractive man who helped her fend off an onslaught of attacking soldiers the moment they met. snake can say he cares about meryl because he cares about humanity. and she is under the umbrella of humanity. stop being so narrow in your analysis.
>>
>>384121779
>And unlike Ubisoft games, there are no pointless quests and collectables in the open world
HaAHAHAHAHHAHAHA
Did you even play the fucking game dude?
>what are the 100s of rehashed missions?
>what are all of the pointless animal and herb collecting bullshit
>what is the legendary gunsmith


>Nigger, there was NO gameplay in it. You're a massive cocksucker who opposes change, that's all
>>384122204
True, the gameplay was limited because it was the tutorial lel. But playing it set me up the expectation of a tightly paced game with strong story elements and then you get shat in to the actual game and never see anything like it again. Playing it looked like kojima was going to expand on the opening's ideas similar to MGS 4 did but it does the exact opposite and leaves you feeling kind of empty and like the devs are just padding the game until the next story sequence (Which they are) instead of focusing the game into something thats consistently fun to play. Imagine playing MGS 2 or 3 but instead of having a particular objective in the story theres 3 hours of you wondering around the base doing nothing substantial. Playing it a second time was just laziness on kojima's part.

>>384121808
Its a common opinion because its true.
>>
>>384122391
>it all could've been cut to make a FAR better game.

perhaps, but what we got was really damn good too, best gameplay in the series
>>
>>384122441
Best mechanics? Maybe, but MGS4 eeks a little over it.

Best gameplay is MGS2
>>
>>384122415
>tightly paced game with strong story elements

Read a book, what does "tightly paced" even mean here

>>384122475
no, sweetie.
>>
>>384122128
>i was only pretending to be retarded
In the announce trailer the director was "Alan Smithee". That's a pseudonym film directors use when they want to disown a project. He didn't want to direct it, and did it just because he started receiving death threats.

In interviews he said he did not want to make it, that the obvious ending was 2:


"Once again I'd intended for MGS3 to wrap up the series, but so many people wanted to know what happened after "2". Things like the identity of the Patriots and so forth. I had planned on leaving those mysteries as mysteries, but people weren't convinced that the series was wrapped up.

"So ultimately we ended up making '4'. When work started on it, though, I began to wonder if my message of what we should pass on to future generations had truly gotten through, both to players and my team. After all, I've been conscious of the fact that this really is going to be my final Metal Gear, which means the team is going to have to continue the series themselves after I step away."
>>
>>384118780
Dark Souls. Post Anor Londo

Red Dead Redemption. Post mexico

Bioshock. Everything post "Would you kindly?"

Resident Evil 7: Biohazard. Post final Jack fight (he will never be your dad RIP)
>>
>>384122525
>what does "tightly paced" even mean here
stop playing Open world garbage and you'll know
>>
>>384122571
>Resident Evil 7: Biohazard. Post final Jack fight
nah
>>
>>384122148
>Why did they thing removing the large protected secret facilities from a game series about infiltrating large protected secret facilities?
Because they'd have no place in Soviet-occupied Afghanistan, retard?
>>
>>384122612
You don't think it's 10/10 (reasonable), or you don't think it falls apart (debatable)?
>>
>>384122610
>muh cinematics

lol, MGSV is an example of how to do an open world right. Just because the level design isn't a bunch of tightly scripted hallways doesn't make it bad
>>
>>384122329
> Dark Souls
> Not 10/10
Filthy casul with shit taste confirmed
>>
>>384122540
You can honestly tell that every game after MGS2 is basically DLC.

I'll give MGSV credit for actually having some really great subtext though, it was an inverse of MGS2 while MGS4 was sort of a reprise of what MGS2 already did.

MGS3 was just a comically watered down MGS1
>>
>>384122540
I'm convinced more than ever after 3 he just started doing shit as wierd as possible to try and crash the series

Which is why he wrapped up EVERYTHING in 4.

But then they wanted 5. So he just went "Fine, I am going to do every crazy stupid thing I fucking want because all of these games make a billion dollars"

And then his boss was the jews
>>
>>384122525
>Read a book, what does "tightly paced" even mean here
I would class MGS 2 or 3 as 'tightly paced' Every mission introduces something new and has purpose in terms of evolution of gameplay or story. Every mission introduces a new scenario or gameplay element for the player to tackle. Downtime in terms of gameplay is very deliberate and is done to allow the player breathing room after an action packed section. That is what i would class as 'tightly paced' .
>>
>>384122415
>Its a common opinion because its true.
It's a common opinion because you're on /v/. And /v/, just like reddit, has a circlejerk mindset and latches on an opinion, attacking anyone who doesn't share it with them.

>stop playing Open world garbage and you'll know
I don't like open world games but V was good in this regard. The open world is only used for infiltration and it's completely optional.
>>
>>384122758
>I would class MGS 2 or 3 as 'tightly paced'

MGS 2 & 3 fucking wallow in codecs and cutscenes, the pacing is a mess in those
>>
>>384122758
>Every mission introduces something new and has purpose in terms of evolution of gameplay

Please, MGSV is full of that shit with the development system, it's constantly throwing oodles of gameplay at you, everything else just boils down to cinematic story. Also how is the downtime in MGSV not deliberate?
>>
>>384122631
>Because they'd have no place in Soviet-occupied Afghanistan, retard?
But space for giant mecha and super powered villians?
>>
>>384122663
>MGSV is an example of how to do an open world right
Forgive him Father, for he do not know what he speak of.
>>
>>384122663
>MGSV is an example of how to do an open world right
I take it you never played a good open world game.
>>
>>384122742
>I'm convinced more than ever after 3 he just started doing shit as wierd as possible to try and crash the series

With Peace Walker and V, he basically started an entirely new series, while being forced to throw in Metal Gear related stories. Seriously, pre-4 MGS and post-4 MGS are too different.
>>
>>384122540
>In the announce trailer the director was "Alan Smithee"
https://www.youtube.com/watch?v=NaeYAW89a3M
it literally starts with "a hideo kojima game." next. and you wanna give some sources on those quotes, i'm not inclined to believe you.

i realize this is just clever bait. 4/10,
i replied.
>>
>>384122865
>>384122872

hate me all you want, it's true
>>
My problem is the game is horribly balanced. You have all this shit to develop, but the game isn't every difficult enough to warrant it. Just random retarded shit can only amuse you for so long.
Even FOBs give a bonus rewards for using gear under a certain rating, defeating the entire point of grinding unlocking higher tier weapons.

The game has good ideas, but it was put together by a drunken retard that was fired mid development.
>>
>>384122935
It's pity, not hate.
>>
>>384122893
>With Peace Walker and V
LITERALLY this (except he started with POOPS).

It's even specifically called an "operations" game. What we got in V was a direct expansion of those games mechanically. (PW has the best story though)
>>
>>384122865
>>384122872
He's right though, it's a perfect open world sandbox. What you're comparing it to is Bethesda style open worlds, but you keep forgetting that this isn't a role playing game.

>>384122862
It's as grounded into reality as it can be.
>>
>>384122898
That's not the first trailer though.

And here's the source for the interview: http://www.konami.jp/mgs4/uk/interview/03.html

Also, how new are you? You don't know about the death threats?
>>
>>384123024
MGSVs open world is just Ubisoft but even worse.

The core gameplay isn't even SUITED for open world. It's just slapped in arbitrarily when Ground Zeroes was already the sweet spot.
>>
>>384123024
>>384122935
Time will heal you.
You'll look back and be ashamed of these opinions.
>>
>>384123127
>MGSVs open world is just Ubisoft but even worse.

Nope
>>
>>384122846
>Also how is the downtime in MGSV not deliberate?
Trekking 5 minutes across the map on your horse is not deliberate. Waiting 2 minutes for your chopper to fly in to the map is not deliberate. Having to wait for a loading screen every time you go to mother base is not deliberate.

>MGSV is full of that shit with the development system, it's constantly throwing oodles of gameplay at you
no, no it does not. It's majority of missions are the same objectives repeated within the same compounds with enemys with slightly higher healthpools/weapons/numbers. This is not presenting unique gameplay situations. the only missions that do offer new gameplay scenarios are the big story missions, which are dripfed out to you every 2-3 hours.

>>384122823
I would agree with you on MGS 2 there but even then with the bloated codec sequences the pacing in terms of gameplay is consistently 'tight' regarding the guidelines set out in >>384122758


In MGS 3 codecs are only used to introduce the player to the story and then die down a lot. Also they are skippable. The boring copy/paste missions in MGS V are not skippable
>>
>>384123127
Go ahead and tell me why it's worse.
>the core gameplay isn't suited
Are you retarded? That's exactly why it's great, because there is finally an open world game with perfect, butter smooth mechanics. It's fun as hell.
>>
>>384123024
There is no point o the open world at all. There is to do in it except to do drive to the next mission. And since you can replay missions as may times as you want, it makes the open world even more pointless.
>>
>>384123162
holy shit you're butthurt. Look dude, shit gets cut from games all the time, it's not a big deal
>>
>>384123121
sorry, my mommy was too busy changing my pampers in 2005 :o)
>>
>>384123236
>And since you can replay missions as may times as you want, it makes the open world even more pointless.
explain...
>>
>>384123321
>travel to mission vs menu select

do the math
>>
>>384119525
you're that ninja?
>>
>>384123465
Do you get on the helicopter after every mission or something?
>>
Play through MGS2 again and tell the characters aren't the whiniest bunch of pussies you've ever dealt with, tell me the dialogue isn't contrived and needlessly over dramatic.. But the story is META, muh humanity, and babbies first "so deep!" story so it gets a pass from you retards.

Shit.
>>
>>384123162
>I don't have an argument so I'll pretend I'm wise for dramatic effect
Please remove yourself.

>>384123190
>Trekking 5 minutes across the map on your horse is not deliberate
Never happens, unless you're retarded and don't use the chopper.
>waiting 2 minutes for your chopper to fly
30 seconds, even less if you upgrade it. Besides, it was in Ground Zeroes as well and that """"game"""" is perfect, right?

>It's majority of missions are the same objectives repeated within the same compounds with enemys with slightly higher healthpools/weapons/numbers.
Literally every main mission has the main objective in a new base, I looked it up. You're a lying piece of shit. And it's not the objectives that matter, but how you approach them. Use your fucking head, make it fun.

And there's an actual story even in the smaller missions, that's not only related to your presence in Africa/Afghanistan, but to real-world problems from back then. You should look it up, but I guess it would be too boring for you.
>>
>>384123540
MGS2's big problem was localization.

Compare MGS1 to every other game in the series and the difference is night and day. They all feel like fansubbed anime in comparison.
>>
>>384123236
It's there for immersion and for freedom of infiltration. Depending on what you do, enemies could follow you around the entire map.
>>
I used to think that the open world and the level design were mistakes, but I kept playing, messing around with different playstyles and now I'm not so sure. A GZ-like experience would have forced you to pure stealth. Imagine storming camp omega with a walker gear or a tank, or picking a vantage point to snipe half the base? One of the best things of V is how many ways you have to replay missions. It may not be a "satisfactory tight experience" but damn I'd lie to you if I say I didn't enjoy it (more than 300 hours played, not counting online)
>>
>>384123540
Don't worry, i agree. 2 is the most annoying mgs game. Everyone is an ass to hear.
>>
>>384119663
story
2 > 1 = 3 > 4 > 5

gameplay
4 > 2 = 3 = 1 > 5
>>
>>384123190
>Waiting 2 minutes for your chopper to fly in to the map is not deliberate
That's why you call ahead of time or upgrade it you dumb idiot. Much of the fun of the game revolves around minimizing those down times, but having them in there to begin with helps build atmosphere.
>>
>>384123615
>A GZ-like experience would have forced you to pure stealth.
Which is what I play MGS for, not balloon-tag.
>>
>>384119663
is this post about persona? because im sure that this cant be applied to mgs
>>
>>384123610
V has the best localization though, since it was actually written in English from the get go.
>>
>>384119574
This. Persona 5 was almost my GOTY right up until the Okamura stage. Everything that came during and after it just made me want the game to end.

I did end up enjoying the final mementos area and Final boss though. It was the most SMT the Persona games have ever felt to me.
>>
>>384123669
do FOBs then
>>
>>384123652
Spot the contrarian, nostalgia blinded faggot with no taste
>>
>>384123706
MGS1 has it beat, but it was /really/ good in V though.
>>
>>384123669
>Tactical Espionage Operations
>direct sequel to Peace Walker
>gameplay was shown countless times

>waah, why isn't this like Metal Gear Solid 3 waah

Is there a better proof that idiots skipped Peace Walker/ don't use their brain?
>>
>>384123669
But MGS has always been ass for stealth gameplay, except for 3. There are dozens of series more adequate for stealth than MGS. And V offers the best stealth in the series anyway, but it's optional. People complain that it doesn't feel like a MGS (aka story + setpieces). The "it doesn't have heavily guarded military bases!" is a made up complain by haters, given that MGS 3 and 4 exist
>>
>>384123552
>Literally every main mission has the main objective in a new base
yes. the story missions do but as i said, they're drip fed to you every 2-3 hours and in the mean time you'r stuck doing the side ops where you ARE doing the same objectives in the same bases over and over.

>make it fun
The game should be doing that already. I shouldnt have to come up with whacky new playstyles to keep a game fun on first playthrough. Second or third? Sure, but the game should be consistently producing enough interesting scenarios to do that for me.

>>384123668
I was actually talking about the chopper ride in to missions but either way they shouldnt be there at all. The gameplay is not suited at all to an open world and sufferes because of it.
>>
>>384119683
> Good pacing
> Back to back bosses
> Backtracking to pad out a short game
> Almost no breathing room that is not backtracking
>>
>>384123652
4 didn't have any gameplay...?
>>
>>384121676
But it doesn't.
>>
>>384123845
MGS actually had its own unique brand of arcade/puzzle stealth until MGS3, from there it slowly became not-Splinter Cell and lost most of what was unique about it.

Playing all the games back to back makes this really noticeable.
>>
>>384121578
>The "YOU CAN TACKLE THE MISSION ANY WAY YOU WANT!" philosphy. No, i want to tackle the mission in the way that the game design is built around
In a stealth game? I bet you would hate Thief as well.
>>
>>384123856
>the chopper ride in to missions
That takes 30 seconds, and you don't have to do it if you accept the mission from free roam

>they shouldnt be there at all
why

>The gameplay is not suited at all to an open world
sure it is
>>
>>384123841
You only need to play 30 minutes of Peace Walker to realize its inferior to fucking Ghost Babel.
>>
>>384122658
Not that anon but I wouldn't say it falls apart. When it gets past the freighter, the salt mines are definite shit but the way it wraps back to the very beginning is fantastic and the ending (QTE aside) is pretty great.
>>
>>384123845
>People complain that it doesn't feel like a MGS (aka story + setpieces)
It's what I liked the most about it. Peace Walker was held back by hardware limitations, so that didn't do it for me quite as much as V
>yes. the story missions do but as i said, they're drip fed to you every 2-3 hours and in the mean time you'r stuck doing the side ops where you ARE doing the same objectives in the same bases over and over.
...but you're not forced? and even if you want, they are over in like 3 minutes.
>>
>>384123615
No offense but wasn't that fucking obvious from the start? I feel like most people who hated this game tried to play it one specific way and never experimented which got them upset when it got boring.
>>
>>384123895
Fucking this. I replayed it last year and skipped every cutscene. I finished it in 4 hours.
4
FUCKING
HOURS OF GAMEPLAY
>>
>>384123996
Is it? It's pretty good for a PSP game.
>>
>>384123895
>>384124169
I legitamately spend 10-15 hours just fucking around with guards in MGS4.
>>
>>384124136
There's no point to "experiementing" when the game gives you 100 items that do the exact same thing and never actually NEEDS you to adapt and experiment. It's a poorly balanced and challengeless game
>>
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>>384124169
>skipping the cutscenes
>>
>>384124279
>It's a poorly balanced and challengeless game
Try playing without reflex, markings and HUD next time.
>>
>>384124279
>never actually NEEDS you to adapt and experiment
It does in the end game. Those missions were legitamtely hard. I admit it isn't particularly difficult but the point of experimenting is to just have fun. It's a sandbox game so it plays like a sandbox, you fuck around with your different toys and play with the sand.
>>
>>384124383
Been there, done that.

You can easily cheese the AI by merely staying on the outskirts and tranq-sniping, and use distractions as needed.

lol lets not even talk about the buddies.
>>
>>384123965
The difference is that thief (2)

>isnt Free roaming
>doesnt give you a plethora of weapons and tools lending to action and then punish you for using it
>has fleshed out stealth mechanics and designs its levels around it
>introduces unique scenarios in terms of gameplay and story in every mission
>is not at all a jack of all trades and is very much a stealth game. Thief cannot be played as an action game.

The design philopsiphy i was more going for was more the faux immersive sim style of you picking between poorly fleshed out action vs poorly fleshed out stealth seen in
>far cry series
>Assassins creed series
>metro last light
>dishonored (even though the stealth is done right here)
>new tomb raiders
>crysis 2-3
and hundreds more of games lately. It seems to be the newest design trend so they can market games as allowing you to do 'whatever you want' by not making being detected a fail state any more in games that incorporate stealth. Its a really lazy way of designing games because it is limited to the shallow mechanics and limited amount of scenarios it gives you. MGS V is not limited by mechanics, but scenarios. They had the tools to make a good game but because (most probably) of development time constraints just threw together hundreds of half baked missions with the REAL game (story missions) buried underneath them.
>>
>>384124279
>never actually NEEDS you to adapt and experiment

FOB. Why do you have to be told what you have to bring. The fact that every item has a use and is viable is pretty good
>>
>>384124330
>reading comprehension
>>
>>384124532
>Why do you have to be told what you have to bring.
It's more like I can use nothing but the tranq pistol and default camo and still beat the game.
>>
>>384124491
But you can do it faster without relying on tranqs. Also body armor and low effective range makes tranqs less effective
>>
>>384120860
Yeah because taking a shotgun instead of an assault rifle is going to mix up the game so much
>>
>>384124169
All right, here we go again. Let's compare pure gameplay at the fastest possible rate (aka Speedruns) and end this debate:
MGS1: 1h 03m 45s
MGS2: 1h 32m 55s
MGS3: 1h 19m 25s
MGS4: 1h 57m 39s
MGSV: 2h 43m 33s
>>
>>384124528
okay

>>384124579
That's a good thing, also good luck beating Extreme Skulls with the starter layout
>>
>>384124169
every single metal gear solid game, every last one, can be easily beaten in under four hours. most can be beaten in under two if you know what you're doing
>>
>>384124491
What a fucking pussy
I've made a no traces run without markers and hud, always getting close to soldiers and holding them up
Don't complain about lack of challenge if you're going to play in the pussiest way possible, sniping people from 300m away
>but the game gives you an easy option ergo im forced to do it that way
Do you also play all games in the easy difficulty because it's there? MGS V have this rare option of letting you customize difficulty with your decisions but it's a disadvantage for plebs like you, of course.
>>
>>384119783
Saints Row 4 was also pretty much a TPP base cut off from the open world

>And if you think blood and gore means darker tone, you're pretty fucking dumb.
He literally never said that you autistic mongoloid also fuck off TPP has child rape and vagina bombs
>>
>>384124528
Getting caught was only ever a failstate on european extreme. I admit I would have liked the endgame to have more focused levela just to mix things up but I would be lying if I said the open levela weren't great in their own right. Sure it is a different sesign philosophy but it was advertised as an "open world" MGS, what did you even expect?
>>
>>384124780
It's called most efficient tactics.

I did enough sprinting/CQC as well so you can drop the tough guy act lol. MGSV is just garbage in terms of balance/structure and I dont know why you guys try so hard to defend it.
>>
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Is Metal Gear Survive even going to come out, or is it just Konami making a point about not needing Kojima?
>>
>>384118780
DMC4

The savior fight sucked
That dice mini game sucked.
The final boss sucked

They could have made some levels with mooks and mini bosses to fight but nope, just 3 shit bosses back to back with some rehashed boss fights in between separated by the dice mini game
>>
>>384124645
The reason people PERCEIVE it to be the complete opposite is because 3 onwards contains so much map-transversal whereas 1 & 2 is almost 100% sneaking + boss fight content.

Speedruns reflect perfect sneaking, if not bypassed sneaking, so those sections will take less time than a normal playthrough will.
>>
>>384124491
>You can easily cheese the AI by merely staying on the outskirts and tranq-sniping, and use distractions as needed.
>lol lets not even talk about the buddies.
BUT THESE ARE OPTIONS
DON'T USE THEM IF YOU DON'T LIKE THEM, YOU FUCKING IDIOT.
>>
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>>384124964
The most efficient way to beat a game is picking the easiest difficult, true. It's no wonder that you don't enjoy games when you treat them like work waiting to be beaten "efficiently" instead of having fun with them. Is it autism?
>>
>>384124996
>B-B-BUT YOU'RE NOT PLAYING THE GAME RIGHT IF YOU DONT USE GENERIC ASSAULT RIFLE #550504 WITH THE MAGICAL GIRL CAMO
>>
>>384125038
I like games that give me a challenge. If I can just bullshit around and the game does nothing to address it, which is what MGSV does, then its a shit game.

Playing around with equipment as the only means of difficulty just shows how much of a shitshow MGSV is.
>>
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Everything post-Ishimura is noticeably worse
>>
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>>384124537
no
>skipping the cutscenes
>mgs title
it's like what were you expecting they have always been codec and cutscene heavy releases
>>
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>>384118780
>>
>>384124921
>but it was advertised as an "open world" MGS, what did you even expect?

I expected best of both worlds. I truly thought this was going to be kojima's swan song and that he was going to pour his heart in to it. I expected there to be both an expansive and varied open world with a mixture of missions as well as a strong and emotional story that brought MGS full circle back to the first game.

In the end i got neither. I had very high expectations for MGS V which is maybe partly the reason i critique it so harshly. It built itself up to be something it never achieved.
>>
>>384124645
>speedruns
>>
>>384125147
You like games to be a challenge, so you chose to be a MGS fan, easy games where extreme difficulties are locked at first? You're making a lot of sense here anon
>>
>>384124992
You really, really need to replay 1 and 2 if you think it had any less map-transversal than the others. If we could count it, i would say you even traverse more since there's a lot of back and forward.
Point is, if you skip all cutscenes and leave only gameplay. Most games are all on the same page, with 4 and V having the most lenght.
What probably catch most people offguard is that cutscenes in 4 are actually really long. For example, the last one you're putting down your controller for almost half an hour. But there's more gameplay sections there than previous games.
>>
>>384125212
>I truly thought this was going to be kojima's swan song and that he was going to pour his heart in to it.
blame Konami for this, he wanted to quit after mgs2 but stayed till 4 as his final game and ended up making a 5th while the whole business relationship was souring at a massive rate, now all of his team that were left behind want out of Konami and they're calling other companies to openly slander them
>>
>>384125245
Even MGS1/2 on basic difficulties had more going for them in terms of challenge and design than MGSV, lets not kid ourselves.

MGSV is just ambiguous garbage for the minecraft generation, the other games actually tried to have some direction.

If he really wanted to have the player explore their options then he should've taken notes from Thief, an actual stealth game, not the cliffnotes of Ubisofts playbook.
>>
>>384125174
>reading comprehension
>>
>>384125212
>as a strong and emotional story that brought MGS full circle back to the first game
And it wasn't?
>Paz
>Huey and all the shit he does in Chapter 2
>Skull Face's death scene

AND IT BROUGHT IT FULL CIRCLE TO THE FIRST GAME
>>
>>384125397
>Even MGS1/2 on basic difficulties had more going for them in terms of challenge and design than MGSV, lets not kid ourselves.
You mean looking at a small radar screen is hard? Dude nostalgia is sure a hell of a drug
>>
>>384124968
>we don't need Kojima, we can make promotional videos full of unused content all on our own!
is Konami out-rusing the master ruseman?
>>
>>384122670
Dark Souls is an 8/10 without the Artorias DLC, 9/10 with it. Everything after you get the Lord Vessel is absolute trash compared to the first half of the game.
>>
>>384125510
I could use your same retard logic of "just turn everything off" but eh, we can go on forever.

Nothing will change the fact of MGSV being a misshapen bundle of good-shit ideas. Hopefully Kojima dosent fuck up Death Stranding and learns his lesson regarding open world.
>>
>>384125692
>Nothing will change the fact of MGSV being a misshapen bundle of good-shit ideas.
Nope. nothing will change the fact that MGSV is a critically acclaimed and (after some time passed) fan loved game, detested only by faggots on /v/.
>>
>>384125785
All of Kojima's games are ""critically acclaimed" you fucking retard.

MGSV just happens to be the worst of them.
>>
>>384125397
dude like every MGS game is one where you yourself pick the difficulty you want to have.

pick euro extreme, pick no radar, pick game over upon alert, go non-lethal, don't use tranqs, get all the dogtags, don't even knock out anyone, etc etc etc. same with mgsv, but that game has too many casual elements that are enabled by default and too many easy-to-obtain overpowered items
>>
>>384125834
Except Peace Walker.
>>
>>384125201
Is that really on the same level though? It's a known unfinished game where even mods to add content back still don't have enough to matter.
>>
>>384118934
>metal gear
>good story
>>
>>384125491
>And it wasn't?
>Paz
>Huey and all the shit he does in Chapter 2
>Skull Face's death scene
Not him but I would argue that a couple of emotional scenes doesn't make the story strong and emotional overall also Skullfuck was such a shit character I had trouble feeling anything in his death scene good or bad
>>
>>384124964
>It's called most efficient tactics.
Right, but as the first reply to your post said, tranq isn't the "most effective" it depends on whatever you want to do and that's why the gameplay is so great
>>
>>384125212
To be fair I pretty much agree with you but I still really enjoyed the beginning of the game and didn't mind the endgame but by then I was definitely dissapointed.
>>
>>384125692
Dude, FOB

>I'm going to ignore everything good about the game to justify that it's shit!!

come on :)
>>
Threadly reminder that:
>GZ was released early as a greedy cash-grab, and spoiled the """big reveal"""
>no indoor areas
>no boss fights
>two (2) maps, which were pretty boring and empty
>cutscenes that never made it to the game???
>7 different types of side ops that just repeated themselves
>nothing happens outside of bases other than the lone delivery truck that aimlessly circles the map
>every mission is "kill/Fulton this guy pls"
>no memorable characters, and some returning characters didn't behave like themselves
>Chapter 1 is the entire game. Sad!
>development takes in-game time, up to the order of days to complete high level projects
>the story does nothing to tie the series' plot together, and in fact, it raises more questions - the game could be removed from the timeline and the timeline would actually improve
>Chapter 3??? Game ends without resolution. Chapter 2 is blatant filler that should have been available from the beginning and for all missions.
>the phantom content: MB invasions, Battle Gear, the entirety of MB
>many cases of very poor guard placement
>microtransactions
>all cutscenes, which are extremely few in number for an MGS title, were shown and used as trailers for the main game, causing them to lose their impact in the actual game
You feel it too, don't you?
>>
>>384126290
>you gotta play online for something the singeplayer wouldve given you if the game was worth the disc it was printed on

I can actually just spend my time with better games
>>
>>384126335
>Game ends without resolution
no it doesn't
>>
>>384126148
>doesn't make the story strong and emotional overall
Well it's a lesson against revenge, so it's not really supposed to be emotional until the revenge is over and the effects are starting to show.
>>
>>384126363
>it's online so it sucks

lol git gud, you're not gonna find a better stealth shooter than MGSV i'll tell you that much
>>
>>384126335
bait
>>
>>384126335
The funny thing is I agree with everything you said but I still like the game mostly. I give it a 6/10 maybe 7/10.
>>
>>384126424
If you think about it, le phantom pain may be a meme, but the story was really great at demonstrating the sort of unrest that would cause BB to do the sort of shit he does in MG1+2. Kojima is a genius
>>
>>384126380
It doesnt? It ends with hinting Snake doing this. And other Snake realizing hes that. And kid alpha stealing thing. It's a bridge with no resolution to anything.
>>
>>384126473
Theif 1 is already a better stealth game than MGSV ever tried to be.
>>
>>384126380
Where is Sahelanthropus?
How did BB come to lead FOXHOUND?
What happened to Quiet?
The greatest superweapon ever developed is in the hands of a child army. Where did they fuck off to?

>>384126532
I do too, oddly enough. But that's probably because I am a massive fanboy of the series. The game is majorly flawed though, and I feel obligated by that fanboyism to provide some counterpoints.
>>
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System Shock 2 shits the bed so fucking hard it hurts
>>
>>384119574
I had absolutely no problem with that.
>>
>>384126743
>Where is Sahelanthropus?
>How did BB come to lead FOXHOUND?
>What happened to Quiet?
>The greatest superweapon ever developed is in the hands of a child army. Where did they fuck off to?
Did you hate MGS2 at release and loved 4 by a chance? You're te type of fan that Kojima hates
>>
Both Bayonetta 1 and 2
>>
>>384126709
lol okay

>>384126693
Yes it does, just because it's open ended doesn't mean it lacks resolution. Venom's arc is more or less fleshed out.

>>384126743
>Where is Sahelanthropus?
With Eli, mentioned in the credits

How did BB come to lead FOXHOUND?
He already formed it in POOPS

What happened to Quiet?
She died

The greatest superweapon ever developed is in the hands of a child army. Where did they fuck off to?
Again, mentioned in the credits.

Just because we don't see KotF specifically doesn't mean the story has no conclusion, it's about much more than that, Eli had fulfilled his part of the story and really had no reason to stick around, AND it was an MGS2 reference.

Getting anally pained over the game to game lore is also sort of missing the point of the series
>>
>>384126743
I bet you hated MGS2.
>>
>>384126881
>You're te type of fan that Kojima hates
What the type that doesn't suck his 2 inches while ignoring blatant plot holes?
>>
i think this game is fun as shit
>>
>>384127152
read a book lol. None of what you mentioned was a plot hole
>>
>>384127152
No, the type of fan that wants every little thing to be answered, even if it has little bearing on the game's overall themes and message.
>>
>>384126881
>gets proven wrong
>tries to change the subject
Did you never play MGS1-3 and love Skyrim by a chance? You're the type of fan that Kojima loves
>>
>>384127152
The type that hates leaving things to interpretation because they want to be spoonfed. The type that wouldn't enjoy most masterpieces in film and written form (and I'm not saying Kojima is a genius, but leaving things unresolved is far from a problem)
>>
>>384126986
>lol okay
That awkward moment when you have no argument
>>
>>384127264
>gamers
>watching films or reading books
>>
>>384127337
you first bud
>>
>>384127259
>lul you are skyrim lover!!!111
Lol what a sad attempt of a comeback. You've been BTFO multiple times in this thread and yet you like to further embarrass yourself like the pleb you are
>>
>>384118780
Breath of the wild
Don't get me wrong I LOVE the game
But the ganon fight was lackluster, and there isn't technically any post game content
You beat ganon, get a star in your save, and go back in game but technically ganon isn't defeated so you're free to explore and shit
But you never explore a world with a dead ganon
Trekking through the castle was awesome, but the final fight was gay
>>
>>384126986
>Eli had fulfilled his part of the story and really had no reason to stick around
I take it you never saw the raw footage of Mission 51. The actual reasons for the lack of resolution are that the game was unfinished and that the story wasn't very good to begin with.
>>
>download mod that adds 50 new Side Ops
>some are actually fun, others are just 50 soldiers crammed into small bases, half of which are in body armor
>if base goes on alert, you can add a fucking helo to that
>forced to lob sleep grenades and snipe everything with tranq sniper to not have to deal with crawling past 50 fucking russians

Still impressive however that people are finally finding ways to add content to the game. I didn't think the mod scene would make it that far desu.
>>
>>384126881
Not him, but if I remember correctly in the scrapped ending Venom destroys sahelanthropus.
The ending and some concept art is found here around 32 minutes in - https://www.youtube.com/watch?v=299m8dYG8B4

Also I've always loved both 2 and 4.
I love every MGS game
>>
>>384126986
>open ended
It's not open ended. It literally presents you with events and gives no resolution to them.
>>
>>384127498
You mean the mission that was scrapped mid-development? If they planned to include it, they wouldn't have it featured in a collectors edition.
>>
>>384127417
That was my first post, faget. Get fucked.

I bet MGSV was your first MGS title, you massive shitlord. Otherwise, you are just incapable of accepting criticism of an objectively flawed game. Why is that?
>>
>>384127498
What are you talking about? That doesn't invalidate my point...

>>384127529
Such as?
>>
RE7.

Everything after the ship felt chopped apart and rushed. It felt as if there should have been another couple hours after that at least, but as soon as you get to the mines, the mill, wherever, you're in, and a minute later you're going out the back into another area.
>>
>>384127374
That awkward moment when you still can't think of an argument
>>
>>384127498
But Mission 51 takes place before Mission 43, so it's not the resolution. The amount of cut content is just mission 51, and it has little bearing on the story.

>the story wasn't very good to begin with
It was, but you don't watch films or read books
>>
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fuck overtime mode
>>
>>384127513
Those missions are shit however and shit on the freedom that the base game offer. Cramping 50 soldiers in small outposts lead to a lack of options on how to beat them. Impossible to ghost, always forcing you to snipe from afar. Just a reminder that when people claim "I'd do it better" they tend to shit the bed
>>
>>384127710
It ties up a few of the main points of the game - destruction or capture of the new, based MG. as well as the reigning in of Eli, Psycho Mantis and his child solders. They have the vocal cord parasite as well. It would be like ending MGS1 with Liquid fucking off with Rex and a nuke. That would make a good cliffhanger for a sequel, but this is the last of the series (I hope) and was literally advertised as the missing link that would tie the series together.
>>
>>384127639
Nice claims mr underage.
MGS1 was my first one and since I'm an old fuck and learned about not being hyped by trailers from experience, I wasn't disappointed by V. Sorry that you're an underage that still gets hopes that they're going to play the ultimate masterpiece every single time a trailer is shown and then blame the game for their massive unrealistic expectations based on lack of experience.
>>
VOTE YOU FAGGOTS
http://www.strawpoll.me/13448584
http://www.strawpoll.me/13448584
http://www.strawpoll.me/13448584
>>
>>384127971
Or like ending MGS2 with Liquid running off with Ray...
>>
>>384127647
Such as everything. No character in that game, except for SkullFace has a conclusion to it's motivations. When you finally learn why people are doing things, it's over. The most obvious one is the robot theft but you look one by one and all arcs have nothing to them.
>>
>>384127773

It's annoying how often times, people with the ability and skill to do custom content like this often lack the concepts of good design and proper moderation.

The mission where you rescue the prisoner on the roof in Afghanistan for example, they could have easily removed 1/3rd of the guards, and replaced them with a helo, or put an active BTR in the courtyard in front of the command post, and it would have made it more interesting. Otherwise, you're dodging shitloads of soldiers, a good 10 who are on active search at all times regardless of alert status.

Then you have another mission to extract a mole at that TINY ass radio base along that curved road in Afghanistan, and they crammed at least 25 soldiers there. It is IMPOSSIBLE to sneak in, KO the guy, and get him out without knocking out the entire base, because you have no fucking wiggle room to sneak in, get him, and get out without KO'ing anyone at all, least of all KO'ing someone and having them not be seen instantly.

Then there's another one in Africa that takes place in that small outpost with the fences on both sides, and they crammed shitloads of soldiers in there too, throwing armored guys on the towers WITH the searchlight guys, AS WELL as having 2 patrols right in front. You can't even sneak in.

It annoys the fucking piss out of me. If I had the patience to learn how they did the sideops missions, I'd shit all over that mod.
>>
>>384128187
nah
>>
>>384128051
Except the game is not focused on Snake arc. And even then, Snake goes after him and promise to bring the Olga kid back.
>>
>>384128051
That was VR :^)

Seriously though, those events get tied up with the next direct sequel, MGS4. This was a cliffhanger in the middle of the series in the last mainline game of that series. It would be like making SW Episode 3 a cliffhanger.
>>
>>384128259
The game isn't focused on Eli's arc and it's wrapped up in the credits timeline in V...
>>
>>384128259
and neither is Chapter 2 on the language/parasites arc.
>>384128320
MGS4 didn't exist in 2001. The game was supposed to be the ending.
>>
>>384128325
For me, that isn't good enough. Considering how lackluster Chapter 2 is, they owe it to fans to show that resolution. They know this too. The only reason they didn't is because they ran out of time and Konami forced them to release.
>>
>>384128320
Who says Kojima didn't plan to resolve the plot in a next installment? (Not even a major one, maybe another portable title). Hardly his fault that he was fired after development finished
>>
>>384128429
>it only counts when it helps my argument!

sure
>>
>>384128325
The whole point you fight and guard that shit is to prevent other people to have it. A guy steals it and it's not our fucking problem? Jesus christ man...might as well just call 911 and leave the local police handle WOLBACHIA.
>>
>>384128320
No, MGS2 was intended to be the last one
>>
>>384128429
>how lucklaster
NIgga it's the fucking epilogue. Did you fucking play Peace Walker?
>>
>>384128440
I'm not saying it was all Kojima's fault. Konami is responsible for a lot of how the final game turned out.

>>384128506
Was there an MGS4 or not? Will there be an MGS6 that resolves these plot points? Probably not. Wrapping up major plot points in the credits of a game that is blatantly unfinished will never be acceptable to me. I don't care what game or series it is. MGS2 had its faults, but one of them wasn't feeling half finished.
>>
No.

The generic Ubisoft open world level ''design'' killed it right off the bat.

Not to mention a whole heap of other flaws.
>>
>>384128712
>Wrapping up major plot points
You already saw everything story-related you dumb moron. Would you call Peace Walker blatantly unfinished if everything was the same except for Paz fleeing with Zeke?

It's one boss fight. There are no big revelations. Snake goes to island, fight Eli and destroys Sally and the parasites.

>one of them wasn't feeling half finished
Except for the fact that most things in it are left unresolved on purpose.
>>
>>384128712
>Probably not.

prove it. Every MGS was made with the intention that it would be the last, and there's nothing left to be said that V didn't cover
>>
>>384129017
B-but GRAY FOX! Where's Sniper Wolf?! Why isn't this game about revenge turning into a full blown remake of MG1 halfway through?
>>
>>384128712
>I don't care what game or series it is. MGS2 had its faults, but one of them wasn't feeling half finished.
So you don't remember all the death threats that Kojima received pressuring him to resolve the MGS2 plot I see
>>
>>384129096
muh the last mission is the first level of mg1 with hayter or else it's shit baybeeeee
>>
>>384128970
>we don't need to see Luke defeat Palpatine and Vader and the rebels blowing up the Death Star, it's just IMPLIED that it will happen
>I mean, they already destroyed the shield generator on Endor for Christ's sakes
This is your argument. In a game that was advertised as the missing link, yet failed to link much of anything and left unresolved plot points. Stopping Skull Face, Sally and the Wolbachia was the main point of the game. At the end, only one of those three have been neutralized, and the others are in the hands of an even less stable villain in Eli.

>>384129017
If there is, I will come back and retract every criticism related to this point.
>>
>defending unfinished aspects
What's the point? We all know it's badly done because it was poorly managed.
There's no deeper purpose to it, author intent, etc.. Kojima burned money, Konami said "release it!" and now they're not even a videogame company anymore. That's all there is to it.
>>
>>384129421
but the problem is people are letting the game be defined entirely by its faults which are relatively minor when compared to the entire thing, or even just opinion.
>>
>>384129676
It's a 6/10 game. Small faults can be overlooked more easily if they are in an otherwise flawless game. This game was rushed and poorly handled at nearly every turn.
>>
>>384129676
Or maybe they don't like the game for reasons?
>>
>>384129839
no dude the mechanics are godly and it's fun as fuck
>>
>>384129839
>it's a 6/10
In your opinion.
>>
>>384121396
1/2/3 is the best trilogy. 4/PW/V is just filler
>>
Reminder that /v/ is the only place where this game is still hated. As of one year ago, The Phantom Pain was the second most-loved game in the series.

http://www.strawpoll.me/10630057/r
>>
>>384130606
2/3/V are the best. 1 is very rough, 4 is pure shit and PW is V 0.5 with no AI.
>>
It's the best MGS game gameplay wise by a mile
>>
>>384122663

>MGSV is an example of how to do an open world right

bruh

>a bunch of tightly scripted hallways

bruh

the irony
>>
>>384130912
I doubt that. MGS3 doesn't just have a great story, you know. It also has shit not present in MGSV.
>>
>>384131841
>quantity > quality
I love entering the menu every 5 minutes and my clunky CQC too
>>
>>384131841
Design is perfected when there is nothing left to take away.
>>
>>384121578
>The "YOU CAN TACKLE THE MISSION ANY WAY YOU WANT!" philosphy.
If you had this experience it's just successful game design.
>No, i want to tackle the mission in the way that the game design is built around.
That's exactly what you were doing, just because the missions, locations and mechanics were designed to have a variety of possibilities doesn't mean you weren't playing within the confines and constraints the design sets out for the player.
>>
I think that the AI could use some improvements and it eventually stops being adaptive and just tries to throw as much shit as possible at you.

>Every soldier in a base is a variant of an armour, helmet wearing guy with a sniper, SMG/rocket or SMG and shield or shotgun
>Only outposts still bother using assault rifles
>Soldiers started using gas masks despite the fact I've almost never used it

Do enemy soldiers still patch a wound like MGS2?
>>
>>384132628
Do you use smoke grenades? They put the gas mask if you use them as well
>>
>>384132628
That's when you start doing FOB
>>
>>384132747
No. I've called in for sleeping gas a few times in the past, but I stopped bothering as I didn't think the radius was big enough.

I get helmets because I use Quiet and headshots a lot, but the enemies just started pulling this shit out in lieu of shields and stuff when I sent my men on missions.
>>
>>384132828
For some reason the game won't show me any FOBs that are equally matched or above me. Only one retaliation and an event, which has the Skulls.
>>
Wasn't there a japanese novelisation of the game that explained a lot of plot points?
I remember reading something like that, but it wasn't translated at that point.
>>
File: Disgusting.jpg (36KB, 520x416px) Image search: [Google]
Disgusting.jpg
36KB, 520x416px
>>384119663
Just kill your self. Your taste can't be redeemed
>>
>>384132994
is your internet working
>>
>>384132628
>Do enemy soldiers still patch a wound like MGS2?

It's different how V handles it. There's fewer canned animations and routines, but with the benefit of actually making it worthwhile to consider your loadout and how you want to attack something.
>>
>>384133264
Yes.
>>
>>384133812
PSN's probably down then
>>
>>384125610
>Everything after you get the Lord Vessel is absolute trash compared to the first half of the game.
Are we including new londo into this?
Because I liked new londo.
>>
>>384118780
I really, REALLY like this game.
>>
>>384119663

>4
>oh jhonny please give me your liquid poop!
>oh noes big boss body is burned let's not look which eye is bandaged it's not like it could be solidus body!
>NANOMACHINES, SON
>good storyâ„¢
>>
>>384121685

MGS2 = Neon Genesis Evangelion
MGS4 = End of Evangelion
>>
>>384124169


ironic because mgs2 has even less gameplay to cutscene ration, the difference is that they are codex calls, the "gameplay" part is actually less than 25% of the whole game
>>
>MGSV gameplay
>10/10
Satisfying mechanics don't make up for boring and repetitive level and quest design
>>
>>384121578
Don't forget the F2P facebook-tier wait times and resource limits on EVERYTHING. Fucking F2P bullshit mechanics in a $60 AAA game. Thanks god for mods.
>>
>>384133013
There is. The book starts with Mantis.

Here's the first chapter: https://pastebin.com/frkkvef3
>>
>>384118906
>>384120615
You know you can finish Chapter 2 without having to play the repeated missions, right? Fucking casuals.
>>
>>384137273
>boring level design
It's a desert, senpai. The bases are all well designed.
>>
>>384125174
>not skipping on replay
Not him but what the fuck are you on about? I never skip anything on my first run, and every couple of years I will make it a point to go back and do a proper refresher playthrough which involves watching everything once more, but when I was REALLY heavy into Metal Gear Solid back in 08/09 and I was replaying them all constantly, of course I skipped past the cutscenes because I'd already seen them recently so they only served to waste gameplay time.

I must have beaten MGS3 20-30 times back in high school. You can't honestly expect someone to watch every single cutscene in a Metal Gear game 20-30 times in a four year span, that's just absurd.
>>
>>384125610
I think the Archives and Crystal Caves were neat, if underdeveloped.
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