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Breath of the wild

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Do you like this game?

What are your favourite aspects of it, and what can be improved?
>>
It's my favorite game of all time

The world is easily the best part. It has tons of variety and effort put into it. I think combat and character progression are weak points. Give it Platinum-tier combat and some kind of exp/leveling system and I think nothing would ever top it
>>
>>384109756
Does anyone actually HATE this game? Really dislike it? The most negative opinion I have seen is that it is average/mediocre
>>
>>384109756
Just make the combat less easy and add underwater and cave areas n we good

I don't even care if dungeons don't return. If they do, I hope they drastically change the format instead of the old lock key shit
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>>384109925
Meh. I got bored with it quickly. Too much copy/paste elements and a great big nothing.
>>
>>384109756
I adore this game. It is literally the first game in 20 years to truly challenge OoT as GOTYAY.

The first half an houror so did worry me a bit, but after leaving the Plateau... superb. Spend entire nights just exploring the world.

I really appreciated how unpatronizing and non-underestimating the game is towards the player.
>>
>>384110563
Yeah but do you HATE the game?

Also how long did you play
>>
>>384109887
idk if this is bait but I unironically think this, but I'd never post it myself on /v/
>>
>>384110415
I doubt they will make the combat really hard. But I would appreciate a difficulty toggle beyond buffing damage and health. Maybe disable flurry rush and menu pause
>>
>>384109756
Best open world in a while. I find the enjoyment of the game hinges on how much you enjoy shrines. I did and so did most of my friends so we had a blast with the game
>>
IMO Breath of the Wild isn't an amazing game, it's more like an amazing proof of concept. They made the greatest open world ever made, and I say that without even a second thought; but honestly I wish there was more interesting stuff in it.

Outside of some stuff like Hyrule Castle, I think BotW has a serious problem with significant and fun content. Shrines are incredibly bitesized and I honestly think the divine beasts weren't much fun at all. The game just needs more enemy variety and focus on content that isn't shrines.

I would love to see proper dungeons return, if not that then at least have shrines with different looks and music. I hope they make an 1.5 sequel for this game where they make something interesting now that they got the framework.
>>
>>384110667
I hate that it was the only major title on the Switch at launch. 15 hours and moved on.
>>
>>384111002
Ah, I see. Sorry you didn't enjoy it
>>
>>384109756
I liked it until I didn't.
>>
>>384111050
Meh, it happens. Never been much in to Zelda. I am currently playing through the Spyro trilogy and actually enjoying it. Have Yooka-Laylee which I believe I will also enjoy.
>>
>>384110415
It was OK.
After 10 hours though the game begins to cracking and you see all the hamster wheel bullshit.

All the divine beasts were a disappointment. Rito village was a joke, the reason to explore the world is only slightly better than rupee awards in previous games, elemental weapons got stale. Shrines felt too short, I'd like each Shrine to have a few or more rooms.

I feel like the best part of the game is the first 5 or so hours where you have limited supplies and no gear and actually gave a shit about your surroundings. Giving the player so much inventory space and armour/equipment was a mistake. I don't think Cryo should be in the game at all as it trivialised a lot of the interactions with lakes and rivers. Flurry rush was a boring mechanic and a pretty necessary way to inflict damage.

I hope the next game fills the world up with some things to do and adds a bit more variety as I found most people's experience to be very similar and the only real difference was if you could solve a puzzle or not. Just Majora Mask this shit and reuse the majority of assets and build on it.
>>
>>384109756
>explore world
>find something
>it's another shrine
>get more health/stamina
>repeat
10/10
>>
>>384111283
>10 hours
That was fast, it took me like 100+ hours and I play lots of open world games. The first few hours were also the worst to me. Everything one hits you and you have no fucking idea what to do
>>
>>384109756
needs themed dungeons and more classic items then it would be perfect
>>
>>384111407
I don't mind shrines and I think their rewards is always useful so it doesn't bother me if I keep getting spirit orbs
>>
After I found out the nature of the shrines, I soon got bored with the game, since besides the story the focus is running from a shrine to another. The initial problem for me was that the game didn't feel rewarding enough. I know it's not really an rpg but at least the battles could have been harder. Ofc the world itself is amazing design-wise but for me all the things to do in it feel relatively meaningless no matter how innovative it is. However it's an awesome game to just chill around with, which I occasionnally tend to do.
>>
>>>/vg/
>>
>>384109887
I feel like the lack of a leveling system works heavily in its favor. Your sense of progression comes from exploring and discovering new things. If they added an arbitrary number to track that it would diminish the experience.
>>
>>384109756
I like the shrines, so I have very little problems with the game. One I really hope they fix on the next one is enemy variety
>>
>>384109887
No do.
Never in a Zelda game
>>384110739
>>
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The Guardians are my favorite part about the whole game. I want to see more of them.
>>
>>384110884
the best games are usually proof of concepts. thats just how games work.
>>
>>384112072
The large guardians should have a way to defend themselves when you are up close besides the admittedly effective lasers
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>>384112228
Even as my favorite enemy in the series, I agree there's plenty of room for improvement. They should be able to use their legs as melee attacks if you get too close instead of spending all that time trying to charge their next laser strike.
>>
>>384109756
The lack of unique rewards and enemy variety are the biggest problems, but I have no idea how to fix the former
>>
>>384112685
More unique armour sets, maybe combat skills and more runes
>>
>No guardian gear for your horse
>>
>>384109756
>Favourite aspects
The world and exploration
>what can be improved
Enemy variety and combat. Remove flurry rush as it makes combat too easy and add more moves and movesets
>>
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I just got this game and my Wii U basic doesn't have enough free space for install and the update file. Even if I were to move every other file to a USB I still wouldn't have enough.
Will the game run any worse if I installed it and the update file on the USB and played it through that?
>>
>>384113292
No, it runs fine on USB

Do SSDs work on the Wii U?
>>
>>384109756
>can't stable skeleton horses
Shit game
>>
>>384113668
>Can't register bears or stags

Shittier game.
>>
>>384113668
>no blacksmiths
>no monster stable
Missed opportunities
>>
>and what can be improved?

Remove the Skyrim style of "instant healing whenever you want how much you want." It's banality obvious half the enemies in the game does absurd amount of damage because the developers realized it's the only way for something to actually pose a challenge to you.
>>
>>384109756
The world is great, but the dungeons and shrines are too short and brief. I like the puzzles inside, but they are so short I can never get myself in the so called mood of puzzles
>>
>>384109756
I'm waiting for CEMU to be fully optimized for playing this shit.
Gonna love those weapons breaking every 5 minutes.
>>
>>384113870
>no blacksmiths

Yeah, sure, let me just waste resources on a weapon that will break after a single encounter....
>>
>>384114132
I'm sorry.
>>
>>384114241
What if you can repair it with monster parts or increase its durability?
>>
>>384114131
This. I would not mind if they combined the combat and puzzle shrines or combined two puzzle shrines together
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>>384109756
I really liked it yeah. Favorite aspects are definitely the size of the world and all the ways to explore it. Things I disliked the most though is that rewards for exploration always end in the same rewards/dungeons. They get a bit tiring after doing them however many times. I also was let down by the lackluster story. None of the characters matter because your friends are all dead, and the new champions are dropped immediately after finishing their quest, the worst being Teba who just fucks off back to the mountains.
>>
>>384114906
I actually really liked the story for this one, and I don't really know why. I do agree characters besides Zelda are underused though
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>>384115117
Don't get me wrong, the designs are definitely on point, but they're so fucking underutilized that it feels like such a fucking waste of potential. All of the trailers featuring the story bits felt like a lie when all the combined cutscenes probably don't even take up an hour.
>>
>>384115291
Yep I felt that the memories were too short, although they were pretty well made (voice acting aside). Only Zelda and arguably the king (through his dairies) had any development
>>
>>384115369
>>384115291
>>384115117
The overarching plot was alright but the characters are underdeveloped. What we have is alright but they needed to add more
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>>384113507
Every source I find tells me not to now.

Are any of the updates absolutely required to enjoy the game? Is anything so broken or unbalanced it would ruin the experience if I didn't buy another external and get this update?
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I absolutely despise the open world and weapon durability mechanics.
So far in 30 hours my favourite part of it was the fish kingdom because it actually had some semblance of level design and feeling of actual journey all the way in, and elephant dungeon was cute. There's also a few cool NPCs that i'm always happy to encounter.
But going back to the ubisoft-esque slog that its open world is fucking insufferable.
>>
>>384115836
The update fixes nothing on the Wii U, so you can play without it

>>384115873
If you think the world is ubisoft style just ignore what you don't want to do
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>parry guardian laser with a lid
>it works
is Link just that good or something
>>
>>384109756
should of made it more of a grind fest by making gear and full set of armor only obtainable from quest line, instead of just buy from stores. like, bringing 1000 liz tails to get stealth gear.
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>>384116102
>Guardian lasers clearly shown to be capable of destroying wooden structures
>Can't put a dent in a fucking pot lid
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>>384116263
He just parries it with a speed of light.
>>
>>384116230
Why
>>384115873
How many divine beasts have you done? If you don't like the open world go straight to them and nothing else
>>
>>384109756
>What are your favourite aspects of it

>The way you can interact with the environment,
just loved setting things on fire, cutting down trees to create bridges over small gaps or using them to travel over cold water and that the game generally encourages you to think outside the box, for example I loved that you can solve electricity based puzzles with actual metal weapons from your inventory instead of just being forced to use the special metal boxes in the room.
>art design,
>exploration, optional mysterious and mystical stuff
like the deer ghost or the dragons, even the Master Sword and those giant mini boss fish monsters in the desert, nothing was handed to you in long and exhausting cutscenes like the previous games in the franchise, you had to explore the world to find this stuff on your own
>the scale of the world
I loved that it took a while to get to the different villages of the different races, it had a sense of adventure that I missed in videogames, which was unfortunately lost when you started unlocking teleportation targets all around the map
>the puzzles in shrines
I liked that some of the puzzles, albeit optional, had you use your fucking brain instead of just handing the solution to you like previous games. The worst offender probably being The Wind Waker, and while we're at it I request somebody to post that .webm where the puzzle solution with the candles on the wall is presented to you in a slow and long cutscene twice before they even allow you to move around and try to think and consider looking for a solution

>and what can be improved?
I don't know I was pretty damn pleased with the game, I guess just want even more of everything
>more enemy variety, especially boss fights
>more special infinitely durable weapons like the Master Sword
>all dialogue voiced
>fire Zelda's English voice actress
>more magic abilities
>much less cooldown on abilities or an entirely different system with some sort of mana points like previous games
>>
>>384116660
He's a bit more fleshed out this time. I would like to see more the next game though
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>>384116746
He actually has a bit of a backstory this time.
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>>384109756
BoTW is a soild 7/10
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>>384117125
Is this the go-to shitposting score? Seems like it
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>>384109756
Played on Cemu and it's GOTY for me
Loved the world, the NPCs and the beasts

They could have varied the aesthetics of shrines though, and added more enemies. And also make the combat more tense by removing the instant menu healing. I am actually fine with flurry rush but they need to tighten the window to trigger that
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>>384117616
>>
>>384109887
Platinum combat is brainless trash, you have many options but they essentially don't matter

It's so fucking mindless
>>
lol been playing this stupid game for 30 hours and still havent gotten to the first dungeon yet too busy talking to you fegs
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I fucking did it bros

>that last fucking fight

What the actual fuck? I only survived because I had 3 fairies stockpiled
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>>
I haven't played this game, but I like the look of Zelda's butt
>>
>>384109756
>and what can be improved?
Nothing, really. My favorite thing about it was exploration. There was so much thought put into the game.
>>
>>384117834
You should have saved your arrows to the last fight scrub
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>>384117886

It's fine but not the best. Zora females and Gerudo have better ones
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>>384117834
>not master made
git gud scrub
until you've beaten underground floor 10 on master mode beginning trials, you're still a fucking shitter


also level 4 master sword is an underrated weapon, people were writing it off as "only 60 damage! savage lynel swords are better ecks dee" but 200 durability is insane
12000 damage means its like 4.5
>>
>>384116573
>I liked that some of the puzzles, albeit optional, had you use your fucking brain instead of just handing the solution to you like previous games. The worst offender probably being The Wind Waker

Nah man, Skyward Sword. That game would literally show you the solution to the puzzle, then have the blue bitch tell you the solution to the puzzle twice, with all the IMPORTANT THINGS that you should be paying attention to HIGHLIGHTED, and then after you've done the puzzle it would tell you what solving the puzzle had done. I don't think there was anything in that game that was left to the player to figure out on their own.

I do want to see that webm though.
>>
>>384117938
I did it first try faglord. I had no idea what was coming up
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>>384116573
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>The way their little claw feet grasp at the air when they get turned over

Pretty funny, desu.
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>>384118850
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>>384118950
>On Mable Ridge
>Lead guarding there up to the edge of a cliff
>Jump on its body, backflip then use an arrow to shoot it in the eye
>It falls over the edge
>Still manages to keep its reticle on me as it tumbles into a small lake below, taking fall damage along the way

Their aim is fucking on point, I tell ya hwat.
>>
I like how Hyrule actually feels like it has been in ruins for 100 years. Like some certain places feel eerily quiet and calm.
>>
>>384118850
Lewd
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>>384119364
>Lewd

I hate that you reminded me that the first BOTW porn I ever saw involved a guardian and one of the NPCs. Not porn of Link. Not porn of Zelda, or porn of one of the champions. A fucking guardian (literally) and some random fuck NPC. Fuck your post.
>>
>>384109756
I really like it, but they really need to fix the shrine aesthetics
>>
it was fun for a few hours and then you realize how shallow it is
>>
>>384109756
I love BotW but it needed more runes. Also the next game better take place in a radically different location or it will feel old since Aonuma wants to keep the open world design
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>>384119675
I never get comments like this. The first few hours are the worst in the game, and it only opens up when you delve deep into the physics trickery. I literally have no idea what posts like these are talking about. Can you elaborate?
>>
>>384119869
>>384119675
Not to mention it's always some one liner comment, without anything backing it
>>
in case you're unaware, there's a weird glitch that lets you see Link without the filter on hylia bridge.
>>
>>384119956
Jesus thankfully they stuck to cell shaded
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>>384119956
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I finally reached the 999 mark for Bokoblin Guts after several hours spent hunting down every Bokoblin I could find, meaning I reached the maximum capacity for all Bokoblin materials. Honestly surprised it took as long as it did.

Sadly, my Wii U's gamepad is completely shot and needs to be sent in for repairs, which means I'll have to settle for crude photos with my phone for the time being. I also maxed out Restless Crickets after hours of cutting up all the grass I could.
>>
>>384120281
The fucking lighting is horrendous. Also dat bulge
>>
>>384119956
>>384120281
What an oddly specific area for this to occur. I wonder why it happens?
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>>384120647
Why would you do this
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>>384120838
Autism is a curse, anon. I'm not talking the meme-y 4chan version of it, either. I'm talking legitimate autism.

Here's a screenshot from before my gamepad bit the dust. The Ancient Cores are a pain enough to get, but the giant ones are essentially the "Rathalos Plate" of Breath of the Wild. Speaking of Monster Hunter, I farmed materials just as hard in those games, too.
>>
>>384120823
because the game is using a map for culling around terrain, and they simply forgot to update that map for the hole into the terrain
>>
>>384121020
Do you do that for every single game?
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>>384121213
Yes. Replayability certainly helps, and Breath of the Wild seems to have plenty of it, in my opinion.

I plan to do this on my Master Mode file, as well. The added challenge will draw the process out a lot longer, but the endgame will be more satisfying.
>>
I just want more than 2 overworld themes
>>
>>384109756

this game is fucking scary, I keep playing it even though I completed it just wandering and picking shit up, doing some combat and then galloping around

yesterday I snatched a bambi and brought that fag from kakariko to death mountaing just to see it self combust
>>
>>384112072

flying guardians are fucking gay though

>dude wobbling around so you can't shoot my rotors lmao
>>
>>384116660

he is just an avatar for the player, it's been 30 fucking years and you idiots still can't get it through your fucking skull, even the story depicts him as a member of a knight family exactly to mirror the fact that players most certainly played other zelda games or adventure games so they know combat and exploration like metal gear solid 2 assumed the players to be raiden because a child soldier would be experienced like a player playing games before metal gear solid 2, it's not a novel concept holy shit.
>>
>>384122012
I meant the stalkers in particular. I agree with the skywatchers being pretty shit.

>considered superior to the walking ones because flight lmao
>Can't locate you worth a shit so you have to go out of your way to make it see you
>>
>>384109756
The game is damn good but its too easy once you get the dodge timings down
>>
Am I the only one that find horse controls pretty shit?
>>
>>384122798
The horse controls were basically two steps forward and one step back.

It was nice to just kick back and chill while your horse ran down different paths on its own, but it still stalls near rocks and trees. The lack of turning control at full gallop is also shitty.
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>favorite aspects
the interactive varied world with lots of verticality, climbing, link's animations, the environmental sounds
>what can be improved
delete all those fucking shrines and bring back stuff like natural caves, mines, sewers, fortresses etc, generally more interesting interiors with challenges rather than a magical puzzle room. bigger dungeons, the shrines were all 15 minutes long with no challenging enemies whatsoever. dungeons should be themed and placed in good locations, like those three spring should be entrances to dungeons and not just another shrine unlock. More story that isn't just stuff that already happened a 100 years ago.

It's a 9/10 game for me, but at the same time it's also a painful reminder of what could have been.
>>
>>384120162
it could've worked if they designed it around that "realistic" lighting, obviously this looks bad because it's made for cel shading. if you don't look at his face this looks okay
>>
>>384109756
Love it. Can't remember the last time I was so thoroughly engaged in a game, I was playing for hours on end and consistently impressed throughout. Best part is how detailed interactions are, there's never been another game that's worked so intuitively. The feeling of "I wonder if this works" and the payoff of finding out that the game accounts for exactly that really raised my expectations for how interactivity in games should behave.

If I could change just one thing, it'd be boss difficulty. I think there's something incredibly elegant that the game is about powering up Link until he can defeat Ganon in a way that is entirely up to player discretion. That premise would be dramatically strengthened if Ganon and the other bosses were much more difficult, so that most players really would need the aid of all of the side activities to stand a chance.
>>
>>384122959
yeah the path follow is great
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So this... is the power of a $300 tablet...
>>
>>384109925
I hate every single 3d Mario and Zelda game ever created. Stop destroying classic 2d franchises and start new ones already...
>>
>>384111283
>I feel like the best part of the game is the first 5 or so hours where you have limited supplies and no gear and actually gave a shit about your surroundings. Giving the player so much inventory space and armour/equipment was a mistake.
I probably had something of an odd experience since it really does seem like the vast majority of players head straight to Kakariko as soon as they get the paraglider.
Personally I played the game for over a hundred hours and beat 3 of the 4 divine beasts. Before I even found Hestu and learned about the inventory expansion.
>>
>Pros
The world and how the exploration is handled
Character designs and the dialogue
Atmosphere in many areas
Sense of scale of the world
The shrine and beasts, as well as their lead up
>cons
Shrines and beasts too short
Many characters underdeveloped
The dumb menu pause that removes all challenge
Flurry rush being too easy to trigger
>>
>>384124369
Oh and for the cons add in shitty enemy variety
>>
>>384109887
is it your first game ever?
>>
>>384124823
I agree with him and I played in on Cemu, my PC also has many open world games and games in general
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>>384109756
This game really needed more overworld bosses
>>
>>384119956
what filter?
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>>384125454
oh I see nvm
>>
>>384125418
This. Where is my hydra? Dodongo? More beast enemies?
>>
>>384109756
7/10 game

I'd put a few dungeons in it and cut the world size in half, so more areas would feel actually well designed rather than "wow, look how big this game is"

>no DLC
>no shrines, just theme mini dungeons in caves, underwater, forest, ruins etc
>actual dungeons/temples, like 6-8 of them
>no durability system, replace it with a decent crafting system
>no shitty anime story, make it something more dark like MM or TP
>more enemy variety, for god's sake, some BOSS FIGHTS at least close to the previous titles
>>
>>384125889
>TP
>dark
>wanting crafting
Just shitposting?
>>
>>384125889
Breath of the wild is arguably darker than TP
>all your friends are dead
>you have been dead and are revived
>ganon has taken over the world already, and you see ruins everywhere
>>
Flurry rushes being easy to trigger isn't that big of a deal.
It's just that it's really silly that shield parries are somehow worse even if you pull them off.
>>
>>384127230
It is a big deal because it makes the game too easy
>>
It's probably in my top 3 Zelda's mostly because of how well designed the overworld is and how exploration is made fun through conserving stamina and using powers and surrounding objects to travel across the landscape and find shit. Haven't had this much fun with overworld exploration since Morrowind however I wish they still had traditional dungeons and more TwiPri like combat like rolls and sword skills. If they do that for the sequel along with item modification it would be game of the millenium.
>>
>>384109756
>no instrument
>no caves
>many repeated elements means you are already tired of the world halfway through -- while repeating enemies and locations is a trend for Zelda, it is contradictory to BOTW which is themed around exploration
>lacked unique isolated areas designed with intricacy (i don't know a better way to phrase this)
>every superpower tool given to you at the start -- this was a complete travesty that breaks the game right after you start playing

Those were some of the significant flaws that I noticed. If the open world were an overworld, that then logically connected to much more well designed areas with the true Zelda flare, it would be solid. Not that the open world wasn't good, it just couldn't be great because of the manner of the design.
>>
>>384128813
>no instruments
WHY WOULD ANYONE WANT THIS

like really why. Instruments are tedious shit in EVERY game they appeared in

Also I don't see how having all of it breaks the game, when the game is designed around it. Revali's gale is the one that is truly sequence breaking
>>
>>384128813
The divine beasts are pretty intricately designed imo
>>
>>384109756
It's quite different than the other 3D zeldas but I still enjoyed myself. The main area of improvement would be longer dungeons
>>
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>>384117834
how did you feel about this?
>>
>>384121020
That's not autism. That's full blown Ulillillia.
>>
It's pretty cool.

I think the colony is fucked, money is far too easy to come by. Eventually you stop needing to pick up new weapons, or they don't feel like that much of a reward.

Worst things about it:

>two of the four dungeons are far too easy.
>when starting a new game it's not that interesting to explore in a totally new direction because you're still going to have the same basic abilities from the start, and you still need to hit up the same money sinks in thas same two areas.

I'd prefer if doing things in a different order made more of a difference.
>>
>>384109756
>and what can be improved?

Increase the pathetically small enemy types, add actual dungeons and have more interesting rewards for exploration besides shrines and korok seeds

If it werent for those huge problems botw would've been absolutely godly instead of just being good
>>
>>384130145
*economy, fuck
>>
>>384109925
I don't hate it but I have up after 2 divine beasts, there's too much copy pasta and the combat and healing systems are broken.
They needed to delay it another year.
>>
I like the game but honestly I hate the graphics. I understand graphics are not a major part, but I really don't think they have to be so ugly. In particular I hate how the gamma seems way turned up, I hate the white tinge to everything
>>
it's
>>
>>384129237
They're severely underrated.
>>
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What I liked is Master Mode grouped enemies actually threatening.
I liked being able to actually go basically anywhere and having climbing rules like you can't climb on shit made out of ancient/guardian material.
I liked that you could cheese electric/fire puzzles by providing your own stuff.

What I didn't like is how you spend time doing a Shrine Quest, get to a shrine and just get something for free, rather than another harder puzzle or boss AND THEN a reward.

I liked how there were many creative things you could do.
I also did not like being limited to the same 6 phone powerups, like one of them should have been a grappling hook/claw shot that only worked on wooden material.
>>
>>384130276
>broken
Easy=/=Broken

Understand that. It's a deliberate choice to make the game easier
>>
>>384130276
There really isn't that much copy-pasta.
>>
>>384129237
They're easily more interesting than every dungeon in Wind Waker and Twilight Princess in terms of pure level design.
>>
>>384111407
If you're breaking it down to that level couldn't you do the same with any game?

I personally love the game and think it's one of the best of all time. The thing I love the most is how the world always has something new to do. You can walk in almost any direction and in a few seconds, you've stumbled across something new to do.

I often climb up mountains, look at something in the distance and start heading towards it, only to get massively side-tracked along the way and 2 hours later, I'm miles away from where I wanted to go.

It's a game that just has gameplay everywhere and there's always something fun to do
>>
>>384115873
Lmao you know all Zelda games are open world right?
>>
>>384109756
>They didn't make Zelda old in the ending

Bullshit.
>>
>>384117834
So I heard that the MS Trial was cut into three separate parts. If I do part one and then quit out, does the Master Sword change in any way (like a slight damage/durability buff) or do you need to do all three in order to get the upgraded version
>>
>>384115873
spotted the metroidvania cuck
>>
>>384133184
After each part your sword gets buffed by 10 damage. Unsure about durability
>>
>>384130143
Ulililia had it so strong, he decided to make his own perfect video game. Let's not make brash comparisons.
>>
Gets pretty boring after a while, boring music, shitty durability system, shrines were ass, dungeons were ass, terrible voice acting, paid DLC(ock)

Good world-building, fun to explore, good progression, lots of customization and freedom, generally one the better side of open
world games.

tldr: Good open world game, bad zelda game
>>
oh lets not forget the mudane sidequests with shitty rewards
>>
>>384109756
Nothing this game is extremely medicore.
>>
>>384109756
Favorite aspects?

Level of interactivity
World Design that allows a mixture of game mechanics to be present at all times
Weapon Durability (fight me fuckers)
general progression
Master mode
style of the tutorial in the game
doing things in any order
multiple ways to achieve any given objective
UI design,keeps you out of menus and maps and keeps you in the world
landmarks designed for constant curiosity "what is over there" feelings.

What can be improved?

Korok seeds. Get rid of them. Instead have actual unique things to discover in the same locations to reward exploration, even if they are small. Maybe a strong weapon that doesn't respawn. Or some 'rusty' armor that you have to clean. A weathered diary explaining the lore of an area. Part of a puzzle riddle that requires parts of other nearby "seed" locations to fully understand and solve, leading to a cave or similar with plenty of chests.

Enemy variety. It is fine for normal enemies I think, but there should be more unique types of boss enemies and less variants of Hinox and Talus.

Difficulty. Master Mode fixes base difficulty of monsters in the world and gives a satisfying difficulty curve, but Divine Beasts and Bosses are still way too easy. Those should be challenging and take everything we got to beat, even when geared up. Especially Ganon. We are free to take him on at any time, so make him as tough as possible and a true fight to end all fights.

Story. I love how most of the story is optional, but there should be more of it (but still optional). More memories, or longer memories. Side Quests that flesh out characters and give you more opportunities to interact with personalities like Sidon or Riju, maybe even fighting alongside them again.

Yiga Clan. They had a lot of potential to add their own arc to the story and also to create a more human and personal antagonist figure to go alongside and balance out the inhuman force of nature that Ganon has become. This potential was not met.
>>
>>384110868
Thought shrines were boring as fuck and still enjoyed the game
>>
>>384109925
Honest opinion - It's disappointing. not bad but I regret waiting for this game.
>>
>>384109887
Leveling systems are garbage, it would only make the weapon system even more annoying if you HAD to engage in combat
>>
>>384119510
tell me where
>>
>>384109756
Skyrim for children.
>>
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>>384123574
Yes!
>>
>>384134548
Skyrim is much more hand holdy than this game though
>>
>>384133813
>namefag
>rehashes the it's a good game but not a good X game mene
>>
>>384109887
>Give it Platinum-tier combat

Do people not understand how game development works? BOTW would have released in 2018 and it would have needed a lot more units sold to break even
>>
>>384110884
This
>>
>>384132763
This one of the worst opinions I'be ever seen about anything. How is any Divine Beast better than Arbiter's grounds or Snowpeak Ruins?
>>
>>384134859
I agree with his WW but not TP example. The problem with TP is that the formula felt old at that point
>>
>>384134168
>Difficulty. Master Mode fixes base difficulty of monsters in the world and gives a satisfying difficulty curve.

No, it doesn't. It just discourages creative playing and the majority of combat altogether
>>
>>384109756
If you don't like open worlds you won't like this game period. If you don't like modern open worlds but like older ones you have a high chance of liking this game
>>
>>384134946
The Divine Beasts were less interesting for me than even the dungeons in WW and MM.
>>
>>384135061
No it doesn't. Fighting is actually more rewarding as the monsters parts need to be used for elixers and enemies usually carry far better weapons than you do.
>>
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>>384109756
I like exploring with my horse and trying to take good pictures of places. Too bad the pics on the Switch don't come out so good.
>>
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Anyone know where this is in the map?
>>
>>384135178
Well if so I strongly disagree. Even the weakest one (probably rito) is better than any dungeon in Wind Waker save for maybe the third one. As a whole it is stronger than MM's as it has hyrule castle to carry it.
>>
>>384135205
The enemies in Master Mode carry crap weapons that don't match the resources that need to be expended fighting them. All Master Mode really asks the player to do is avoid combat and rely on chests for weapons.
>>
>>384135319
Hyrule Castle is amazing yet painfully disappointing when you realize there's nothing else like it in the game.
>>
>>384119942
There's been a shit ton of long posts about why people don't like it and all anyone ever says is LMAO YOU HAVEN'T PLAYED IT
>>
>>384109756
I don' t know how they did it, but some of the sunrises and sunsets just look amazing.
>>
>>384135061
>It just discourages creative playing

It encourages creative playing because the default method of combat, which is smashing into them and fighting traditionally, is no longer economical nor is it efficient in most cases. Instead using your brain and the environment or your expanded tool set is key.

Or you could cheese them with Ice. Ice is OP.
>>
>>384135178
Probably because you know nothing about level design. Designing one divine beast took more effort than designing arbiter grounds.
>>
>>384124904
You have no taste
>>
>>384135380
>The enemies in Master Mode carry crap weapons that don't match the resources that need to be expended fighting them.

exactly. encouraging you to use your entire tool set instead of just mashing sword button until things die.
>>
>>384134859
>snowpeak ruins
>good

The only really good dungeon in TP was the Lakebed Temple
>>
>>384135602
The divine beasts are wonderfully designed, but they are also too short and too easy, like everything else involving Ganon in this game.
>>
>>384132793
Theres always something new to do as long as it's a shrine or a korok seed
>>
>>384135514
>changing the subject
Don't one line and run when asked for elaborate fuckhead
>>
>>384119178
I like how not everything is in complete shit after 100 years and there are towns and other communities proper unlike something like fallout 4 where they think nobody is gonna try to clear some rubble or make houses with fewer holes after 200 fucking years
>>
>>384135380
They carry great weapons. Their usual gear is all upgraded

>>384135515
Good lighting
>>
>>384135685
No u
>>
>>384135881
That wasn't even me in the original post you chucklefuck.
>>
i Just finished the game today incl. DLC, 120 Shrines and about 340 seeds. I loved it. I Liked Horizon ZD and still do but BotW sucked me right in and did not let me go.
>>
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>>384135248
Somewhere around where I marked with the star, I think. You can see the Lanayru Wetlands down the hill to the right.
>>
>>384134859
Arbiter's Grounds is overrated as fuck. 80% of that dungeon is generic and reliant on nostalgia and it's only remembered because of the spinner, a weapon that is basically useless outside of that dungeon. You can't even use the spinner in other dungeons for fucks sake.
>>
>>384135597
You can't fight defensively because of health regen. That right there forces a berserker mentality that kills most strategy, and a lack of good weapons held by damage sponging enemies makes combat not a worthwhile endeavor. I beat the game simply by avoiding enemies when possible getting enough shrines to get the master sword and then going to kill Ganon. I didn't even bother with any of the volume because I still wanted some semblance of a challenge because the game still painfully easy once you realize that fighting enemies is a waste of time
>>
>>384136074
Then why are you whiteknighting for him you fuckhead

it's okay bro you're cool [/spoilee]
>>
>>384135731
Until you realize the fight is optional and you just abandoned it entirely because the reward isn't worth it

>>384135737
Lakebed is a bottom 5 Zelda dungeon for the series
>>
>>384111783
This. This really stuck out to me on my second playthrough. You're doing everything in the game on your own, no leveling is required to make you feel like you are getting stronger. Between climbing out of the cave a naked little fuck and fighting lynels at the edge of the map there is not a single moment where your character's stats go up or something, you acquired everything on your own and made yourself stronger.
>>
>>384109756
BotW is a great game, I love it.

I just got to Hyrule Castle and it is absolutely top-tier level design and presentation. The only problem with it that I see is that the game doesn't really give you any reason to not just climb over everything and bypass 90% of the castle grounds. I still took my time and ran around everywhere and enjoyed every minute of it, but it would be a nice improvement if there was more of a reason to do so other than just "i wanna explore".

The divine beasts were cool but way too short and easy to really be that great of dungeons. They all show promise of being good dungeons, but then all of a sudden you've activated all of the terminals and the dungeon is over. And the boss fights are all awfully easy and underwhelming, but I guess that's pretty much par for the course with the Zelda franchise anymore.
>>
>>384135962
No it's not. I saw a lot of strong bokoblins carrying the same four damage clubs that the red ones used
>>
>>384136363
The main difference between master mode and normal is that you can no longer bait for rushes all the time and instead be more aggressive. And environmental kills become your greatest ally, thus I diagree that it discourages creative thinking. You can often see the enemy beforehand and access whether there is an easier way to kill
>>
>>384136551
I have literally never seen a four damage club in master mode outside the plateau
>>
>>384134859
they're both linear as fuck. snowpeak ruins has a cool gimmick though.
>>
>>384136598
I say it over and over and you're still not getting. The way to win master mode is that you do not fight at all. Any fights not inside of a shrine are a pure inconvenience of the player. You can say how challenging it is but it's a purely optional challenge you're creating for yourself with no real long-term benefit
>>
>>384136462
The reward is shit you can sell to get items, which become much more important in master mode. Oh and elixer ingredients
>>
>>384135879
there's plenty of overworld puzzles where the shrine just gives you the heart piece as a reward for solving it
also shitloads of shrines give you rare weapons or new clothing items
there's also plenty of minigames, npc sidequests, and rare mounts to stumble across
>>
>>384136770
What if I just want to get the loot and don't want enemies bugging me while I go to it? What if I want the enemie's weapon? What if I don't want to wait until nighttime and instead find it faster and more fun to go straight in and fight? What if I want some easy rupees and can't be bothered to find a spot to mine?
>>
>>384109887
it's my favourite game of all time as well. Been like that after 20 hours of gameplay already, still is now 4 months after release. It's so fucking consistent. Actually I've just started playing the game again after not touching it for a week thinking about its flaws. But now am just completely under its spell again. I also think that many people are approaching it from the wrong angle, comparing it to games like skyrim and witcher 3. What BotW aims to achieve is something entirely different than either of those games offer. Obviously it builds on its mechanics, but what BotW tries to do is more comparable to a team ico game imo.
>>
>>384109887
While I agree that BotW's combat system is a bit simplistic and could be improved, I think that adding in a leveling system would be an awful idea. Having exp/levels would heavily detract from the exploration aspects of the game. With a leveling system, you'd now be able to fight lynels because you killed enough bokoblins that Link somehow became swole. It's boring, it's uninteresting, and too many games have already done similar things. As it is now, you have to explore and find everything you use, upgrade your armor, and complete shrines to power yourself up. When you're able to square off against guardians and lynels, it feels way more like you've fought your way to the top and earned it than it ever could with a simple leveling system.
>>
>>384109756
I would' ve loved a little more enemy variety in the overworld. That would be one of my few complains Bokoblins, Moblins and Lizalfos are just not enough.
>>
>you can mount a bear, a deer, and that spirit animal
>you can't stable them

Fuck that.
>>
Exploration was A1 literally yhe best exploration in an open world game ever. But the combats broken and it loses steam 3/4ths of the way through because by that time there isn't that much left to explore and you just have to go through the neautered dungeons. Good game though
>>
>>384111002
15 hours? Sorry, I don't know if you have it enough of a chance. You're clearly missing out on a lot considering it's scale, but hey, to each their own.
>>
>>384109756
Exploration was the best aspect, it is also the most prevalent aspect. How did they nail it with one try I never know

The weakest is definitely the story
>>
>>384128813
>no instrument

sheikah tablet is your instrument and your companion. install spotify and siri on it and you're gold
>>
>>384136781
If you know what you're doing you don't need that stuff. The most profitable thing for selling our Guardian Parts who are not any stronger in master mode
>>
>>384138308
I want that stuff, who cares about need
>>
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>>384109756
Add more content to the empty fucking world. Remove all shrines. Make chests found in the open world actually have something worthwhile in them.
>>
>>384139215
>the world is too empty
>remove all of the content
>>
As someone whose played a bunch of open world games before, this kind of exploration and adventure is nothing new to me.

However it will be an open world game that I complete for sure though so I give it a 7 or 8 out of 10.

I'm honestly pretty tired of Open World games.
>>
>>384139215
>the world is empty
>remove all shrines
>>
>>384139493
Shrines aren't the overworld.
>>
I've gotten through this entire game twice without ever using a horse. Literally nothing seems interesting about using the horse.

The game is a hell of a lot more fun if you treat it like Link out in this world entirely alone on foot.
>>
>>384139791
But they are. Concretely. Basically all of the blessing shrines exist as rewards for some overworld environmental challenge. Whether that's a Shrine Quest in the overworld, it being hidden in a cave like the one near the Forgotten Temple or some of the Hebra shrines, or something totally unique like the snowball rolling course. You explore the overworld and get some item and a heart piece.
>>
>>384139558
2 out of 10

More like.
>>
>>384109756
I was an idiot and got sucked into the story shit really early on. While I did side quest shit from time to time, I'm one of those people that has no interest in collect-a-thons, so I beat the main story really fast and then lost interest in finding shrines, seeds, etc. My primary issue with the game is the lack of meaningful side quests. There are some like infiltrating the Yiga hideout, but I wish there was more. I was sincerely hoping that since we were finally learning so many previously-unknown things in a Zelda game (like who the Sheikah were, the Hyrule Royal family, etc.) that there'd be Majora's Mask sidequests. Instead it's mostly "find this place, take a picture of that, collect 10 of these."
>>
>>384109756
The fucking aliasing is where I'd start. Kills my eyes in certain areas.
>>
>>384109756
>What are your favourite aspects of it,
I liked the overworld, running through it, exploring.
>what can be improved?
I'd love less shrines but bigger ones, more 'alternative approach' mapping towers, more Eventide events - not necessarily stripping you of all gear, just limiting your options in some way so you have to come up with different solutions. The game engine offers a lot of options for that.
Also adding some large underground caves / dungeons.
>>
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>>384109756

Wind Waker left such a hole in my future gaming experiences after I played it as a kid, because no other game captured that sense of exploration and constant rewards just for fucking around in a huge sandbox. Even future open world games that I enjoy with a lot of shit to do like the Just Cause series or Elder Scrolls always failed to capture that sense of adventure, because they were too rooted in reality. Actually DISCOVERING shit that was new and INTERESTING in those worlds was insanely rare.

But Breath of the Wild honestly comes close to filling that. It encourages you to explore. My only problem with it is the shit story, but hell maybe that's a blessing in disguise because no other game has given less of a shit about you actually accomplishing it's story before this. And that meant more focus on the world in development, which paid off.

It's not a perfect game, but it's fulfilling as fuck.
>>
Is trials of the sword good?
>>
>>384141069
If you like eventide sure
>>
The shrines are okay but I think BotW would have found a much better balance if they only had like 30 shrines, but each shrine was longer and more like a miniature dungeon instead of just a single puzzle. And have each of the shrines behind some sort of shrine quest overworld puzzle, too.

Too many of the shrines were just "complete this simplistic puzzle in this one room using this one game mechanic" and they just weren't interesting or satisfying.
>>
>>384140748
I couldn't give less of a fuck about the story. What really amazes me is zhat the game makes you feel like you are experiencing your own personal adventure instead of the a pre written one. for me thats the best aspect of Botw.
>>
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>>384140089
You can travel/escape quicker and use horses as weapons. Plus, you can use the horse as a shield to hide behind if a guardian sees you. They're also good in guardian fights. If you spur them straight into a guardian, they consistently flip them over. They follow paths extremely well on their own, too, so that's helpful if you don't fast-travel.

I always use mine unless it's a place where he isn't allowed and I can't strafe him into. I can't imagine having to walk/run everywhere. It's so miserably slow. I'm also very glad I found out how to get mine up onto the Gerudo Highlands so I don't have to do that area without the snow boots ever again.
>>
>>384109756
My replay of it wasn't that enjoyable
The game really has not too much replay value, since much of the enjoyment is discovering new stuff
Doesn't help the fact that shrines and vast open world is basically an excuse to give Zelda nu-Mario level design
And no, I'm not falseflagging: I did genuinely like the game the first time, I just feel like I'm the only one noticing this
>>
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hehe
>>
>>384143978
>Doesn't help the fact that shrines and vast open world is basically an excuse to give Zelda nu-Mario level design

what the fuck does that even mean?
>>
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>>384145474
>>
>>384145610
He probably means the interchangeable fisher price looking shrine interiors, definitely the weakest part of the game imo.
>>
>>384147496
>fisher price looking
I don't get it
>>
I made fun of Jonathan Blow for sucking BotW two weeks after people stopped caring if anyone cares

https://www.youtube.com/watch?v=K3YEPC3id_M
>>
>>384147797
I don't care
>>
>>384148084
Sad.
>>
>>384135879
>There's always something new to do as long as it's a cutscene

see how easy that is? :P
>>
>>384118187
Based game designers
So intuitive
>>
>>384134859
The dungeons in BOTW require a bit of spatial reasoning to solve. The dungeons in TP don't
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