>Non-elemental magic damage
>Spell that deals physical damage
>Immune to Magic
>Immune to Physical
>Lightning Enchanted
> Boss repels physical damage
> boss spams rage forcing your party members to kill attack and kill themselves
>>384104681
>Fighting Manus as a pure mage
Seriously though, what the fuck is "magic" damage?
What does it feel like to get hit with a "magic" attack as opposed to being burned or electrocuted?
>hit guy with a giant stone hammer
>physical damage
>cast spell that hits guy with a giant stone
>earth damage
>>384105494
getting hit by a meteor vs getting his by a flaming sword
> spell scroll disappears when you use it
>>384105927
Fuck off
>>384105787
Getting hit by hot stone instead of hit by hot steel?
>>384105959
>>384106045
*magical hot stone
>>384106147
Are meteors in general magical?
>>384106479
Yeah dude, they come from the sky
>>384105494
Think about it this way: A magically enchanted sword might have an edge honed to thickness of one atom with permanence enchantment that allows it to keep that edge, but that sort of magical sword deals "physical damage": magic doesn't always necessitate its own "damage type". Now consider an incorporeal being like a ghost. Physical objects (like the enchanted sword with one atom edge) pass through them and in order to destroy one, you have to strike at the magics that allow it to manifest in this plane of existence, and a sword that can do that would deal "magical damage" (against an ordinary human that kind of enchantment doesn't change anything). Moreover, a sword might have an enchantment that doesn't cut anything in a physical sense but instead tells reality to fuck itself and for the blade to pass through anything it cuts. It would feel the same as an ordinary sharp sword (with your arteries and muscles being severed, that sort of thing) but the mechanism it does so is non-physical, hence a different damage type and different defences.
Although to be honest, Dominions is the only game I can think of in which this sort of stuff consistently makes sense (as far as magic makes sense).