He's right you know. Bosses in souls games have become nothing but circle-strafe dodge roll to win. Its a shame the series ended before they could go back to bosses being unique like in DeS
Same with the non-stop doors and elevators that loop back to a resting area. Where's the creativity?
>>384095090
>i care about the GAMEPLAY!
>no wait it's the STORY EXPERIENCE that matters!
fuck off matthew we dont care
DaS 1 and 3 rolling really bothers me, it looks too retarded and unnatural. Am I the only one?
>>384095223
>no wait it's the STORY EXPERIENCE that matters!
No ones saying this. Do you know how to read?
Who?
>>384095223
But the whole point is that the bosses have become too similar gameplay-wise.
>>384095090
>Bosses in souls games have become nothing but circle-strafe dodge roll to win
they always have been, you just didn't notice until you got gud