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when does this get good?

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when does this get good?
>>
>>384065071
After character creation
>>
dlc
>>
>>384065071
it doesn't
>>
>>384065246
i dunno senpai, i'm at undead purgatory and its not lookin good
>>
when you learn to like the stiff, flat and unsatisfying combat
not a big loss if you never do
>>
When you beat it and start the DLC
>>
Lol! Dark Souls 2 sucks donkey dick dude, haven't you heard? Man it is soooooooo bad, haha even like, playing with shit would be more fun!

Right /v/ros? Who's with me?
>>
When you become a man. Sure it lacks the lore of 1 and 3. But the gameplay is the best. Prove me wrong.
>>
>>384065071
After you finish it 100% the 2nd time
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>>384066029
notice how the people this post is whining about do not actually exist
>>
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Dark Souls II is the worst NG in the series.
Dark Souls II is the best NG+ in the series.
>>
>>384066456
They actually do
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>>384066456
How new r u?
>>
>>384065071
for me once i got about 5 estus flasks this game definitely had the steepest curve of all soulsborne games at the start
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>>384065071
>>
>>384065071
Oh boy another Dark Souls 2 thread, everyone come take a shit on it and leave.
>>
>>384066609
sure they do, in your mind so you can avoid facing much of the criticism presented at game you like
trying to make fun of people who say things you don't like hearing never really worked though. everyone knows people only do it when they can't respond to the points made instead.
>>
>>384066908
the graphics feel just as unfinished as the gameplay
I really wish they hadn't fucked up the whole development process as bad as they did, it's not that far from being pretty good.
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>>384066908
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>>384067526
>>
>>384065071
When your character goes under 50% equip load
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>>384067032
>>
>>384067137
The thing is, the legitimate points have been made ad nauseam, and more often than not recently, any "criticism" of the game is just mindlessly shitting on it in a circle jerk of hate.

Yes, Dark Souls 2 has flaws, some pretty major ones at that. Is it the worst Souls game? Well that's a matter of opinion, but even if it is, it still wouldn't be the irredeemable trash most are making it out to be.
>>
>awful environments
>awful animations
>a Soul memory
>no eye orbs
>adaptability
>breakable chests
>despawning enemies
>games insistent on mobs and mob ambushes
>you can only run about 5 steps before your stamina is depleted
>>
>>384065487

third post best post

REMINDER that Victoria fags, Ashley fags and Dark Souls 2 fags should all be killed
>>
>>384065071
I really enjoyed it starting at lost bastille.
>>
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I wish DaS 2 was better, it had so many neat little mechanics that would have been great in DaS 3
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>>384065071
It actually bothered to take a risk unlike ds3
>>
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When did you realized DS 2 is irredeemable trash? for me it was when fast travel was unlocked that early
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>>384067935
I played the fuck out of Ds2 and have every achievement but I honestly can't think of a single enjoyable area of the game
>>
>>384065071
https://www.youtube.com/watch?v=ShGRWM9dNy8
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>>384068143
Go back to morrowwind
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>>384068014
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here's your dlc bro :)
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>>384067843
That's the attitude that picks up when the fanboys go around telling people that Dark Souls II is supposed to be just as good when it really isn't.
Especially most early parts of the game being a pretty big drag that's not necessarily even worth it in the end because even when the world design has its moments, the quality never gets steadily much better.
>>
>>384065071
when u git gud
>>
>>384068143
When I left the tutorial area and there was no boss.
>>
>>384066908
disgusting
>>
>>384065071
when you do
>>
>>384068169
Not them but I kinda liked how huntsman's copse connected various areas and felt more open and dynamic than most of the game.
>>
DeS: Patches
DS1: Patches
DS2: Pate/Creigton (no Patches)
DS3: Patches
BB: Patches

Find the odd one out.
>>
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>>384067032
>>
>>384068143
As soon as I had a weapon and pressed R1
>>
>>384068143
When I realized your character is unable to turn around in place freely
dark souls 1 and 3 still have the pivoting bullshit that happens sometimes but at least you can just point the direction you want to go towards and it actually goes that way.
>>
>>384065071
>>384066029
I'm with you. Watch this guy here:

https://www.youtube.com/watch?v=UScsme8didI

We all agree with him.
>>
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>>384068804
>tfw you realize you have jack shit chance hitting certain enemies because of your weapon of choice
longsword was just about the only weapon that felt like it had good moveset
it's actually the best in the series, all the four basic moves feel very utilizable
>>
>>384068914
Well.. He's not wrong.
>>
>>384065071
I liked it, just pretend it's from a different series
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DS2 is a quality title
>>
>>384068714

>TO BE CONTINUED plays
>>
>>384069604
You can bitch about anything but this kind of shit happens in all soulsborne games.
>>
>>384068692
What is it with you people on and harping on every little thing, would you rather every ds1 npc be in the game? Did Ds3 not wallow in the original enough for your taste?
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>>384067137
>"I can't believe you care what others think"
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>>384066908
>>384067526
>>384067672
>>384069604

>mfw DS2 fags WILL defend this
>>
>>384068304
Yes because Ds2 establishes that history repeats itself and it's still better than Ds3 literally copy pasting parts of the original
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>>384068014
I still don't understand why DS2 fanbabies think that saying a different game is bad somehow means that DS2 was good.
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>>384069954
It was their first Souls game, they don't know any better.
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>>384069946
>care
*ignore
>>
>>384068914
Will we ever have a decent Souls thread without fanboys of this faggot ruining it?
>>
>>384067935
>when you skip the 1st area boss so you walk ALL the way through the area on 6 estus flasks, doing your best
>you get to that lava couldron place on top and fall
>try again to get that xp and get to the "next part" that I missed
>die and lose xp
>never find the ladder before the iron king boss to the bonfire before fighting him many times

LITERALLY I fucking killed every enemy in that path to the area boss so many times they stopped respawning. I was such a loss fucking cause but I did it
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>>384070156
>implying this shit doesn't happen in every other souls game
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>>384070167
You really like proving a point dont you kek
>>
>>384070156
Because the excuse is that people who don't like what DaS2 does are just too used to DaS and DeS and their complaints are therefore invalid.
The truth is that if it actually did good in different ways than the other games people would like it for that. And to some extent it does, there's some merit to how PvP or your character building and designing works and people are noticing these things.
>>
>>384070028
because you both Ds2 and Ds3 are flawed games and ya 2 is probably a bit more flawed than 3 but its the completely disproportionate amount of criticism directed at 2, I mean someone else in this thread pointed out a thing ds2 had wrong when ds3 did it worse
>>
>>384070569
Stop projecting.
People don't care how you feel specifically because you're ignoring what they're actually thinking and just deflecting it with what you're feeling.
>>
>>384070719
>disproportionate

DS3 didn't show off a completely different lighting engine and graphics fidelity in every video on the leadup to release. DS2 deserves it, and to say B-B-B-BUT IT GETS TOO MUCH is horse shit and you know it. DS2 was so fucking hyped up as it came out at the peak of the DS1 hypetrain.
>>
>>384070719
With how Dark Souls 2 was pitched at them, people are rightfully pissed at what it turned out to be.
If "there's too much Dark Souls 2 criticism" is your problem you shouldn't be in threads like this where OP starts out by questioning the game's quality. I'd get it if the problem was that it was half-assed and invalid critique, but even if it can get blown out of proportion the points are typically valid.
>>
>>384065246
That's not when the credits roll, anon.
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>>384070960
Ok thats not a problem with the game so much as it is a problem with the marketing. If you looked at it now without hype goggles on is it really that bad? Ds2 definitely has more problems than Ds3 but the thing is that 2 and 3 don't share many problems ds3s problems are all their own. I'm justing saying we should look at Ds2 for what it was, an inbetween story that tried something different
>>
>>384065816
Rather than even stiffer and shitter combat from DkS1?

DS1 had great lore, but as a game it was awful shit
DS2 had great mechanics and irrelevant but entertaining lore
DS3 only has the quicker gameplay going for it. Mechanics were dumbed down, the worldbuilding was rehashed and cluttered, linear as fuck.
>>
>>384070653
>character building and designing works
Like soul memory making it all pointless?
>>
>>384069790

never happened to me in DS1, DeS, or DS3
>>
>>384071691
Ya but we should all be past that, we're criticizing the merits of a game why are we so focused on its the poor marketing when it was so long ago that the salt should have run out by now
>>
The hate on DS2 is so fucking rabid here its unreal. I mean ya its the weakest souls but it dosnt mean its bad.

The term "irredeemable trash" is used so often on ds2 threads you would thinks its a bot.

Ds2 is still better than a lot of games out there.

Is this all because of that youtube guy?
>>
NYUUUUUUH THERES NOTHING WRONG WITH DAS2 ITS ALL FAKE AND LOW ADAPTABILIY JUST LEVEL IT UP YOU IDIOTS
>>
>>384072127
2 trades off stiffness in combat into ways it wasn't in 1
those little nuances matter how satisfying that either way stiff combat feels however, and that matters a lot for the game
dark souls 3 also fixed a bunch of basic mistakes both 2 and 1 had made
maximally precise movement with no feeling of velocity and having very low stamina cost for rolling are dumbing down, but returning to freely turning character with redirectable attacks, being able to roll on wakeup, omnidirectional rolling, bringing back more precise hit validation in PvP or just making the weapons feel more responsive again are not.

Lore can be fun on the side but combat is how these games are mainly played and it's what really matters.
>>
>>384073547
this happens in ds1 and ds3

>>384073460
there really is a lot to hate about ds2, i can't think of any positives comparing it to the strengths of the first game

lore/setting/environment is generally accepted to be much weaker but the counterargument for why it's a bad game is that it gets its mechanics right. this is totally wrong though, and if anyone wants to bring up how exactly it improves in this area id love to talk about it
>>
>>384073962
not nearly close to that
>>
>>384072127
>>384073689
finally some genuine discussion bout the merits of both games
>>
>>384073962

I dont understand where this DS1 and 3 had magnetized grabs idea is coming
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>>384074236

coming from*
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>>384074236
That webm of the Iron Golem grabbing someone that's behind them for one.
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>>384074236
https://youtu.be/2wLHbKPRgUM?t=2266

few more glitchy hitbox issues he demonstrates here as well. there's another example w/ a glitchy evangelist grab but i couldn't find it

please don't hate on me for using joseph anderson's vid as well, it's just the most recent example that sticks out in my mind.
>>
>>384074750

thats literally a sword designed to magnetize you though
>>
>>384074750
my bad, wrong timestamp

https://youtu.be/2wLHbKPRgUM?t=2265
>>
>>384068914
Sorry, but this is /ourguy/ now
https://www.youtube.com/watch?v=SRTfcMeqhig
>>
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>>384072309
>>
>>384065071
when you eject the disc and slap in literally any other souls game
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>>384074849
same timestamp whoops, anyways that actually is the one im talking about...

>>384074834
??? explain
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>>384073689
>2 trades off stiffness in combat into ways it wasn't in 1

It's called perspective. In reality it's different and you refuse to learn it, but you will never see it that way, because again, perspective.

People that hate DaS2 see 1h/2h attacks in the game, and think 'man it sucks how it does barely any more damage to 2h attacks!'

People that like DaS2 think instead '1h attacks are much more powerful than in DaS and that's where most of your crowd control moves are, nice change.'

This is something really consistent with most complaints about the games. Perspective.
>>
>>384065071
Just the Sunken and Iron Crown DLC. Shame about the rest of the game.
>>
>>384073962
>this happens in ds1 and ds3
it does, but with far lower frequency and level of ridiculousness as in ds2
they seriously rushed a lot of the parts and it shows, especially with the bigger enemies
>>384074236
the parts of dark souls 1 that were rushed do have similar sort of thing happening
taurus demons have some very stupid attacks where they land when you are clear of them and ones that only drag your pc around a little when they really should hit
centipede demon is another problem
>>
>>384075175
ye don't get me wrong, i totally agree that it happens more in das2

but it's not something from has ever gotten right, even in the last das3 dlc w/ the demon princes
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>>384072064
>not a problem with the game
it is when lighting is a core gameplay aspect, you disphit.
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>>384075026
>if what I consider good game design is actual shit, it must be the other person's perspective that's wrong and not my shit taste
come on lad, DaS 2 is rightly shit on and you know it
>>
>>384075310
Yes but you were talking about how they were showing it off prerelease before the downgrade correct? if so then yes thats a marketing flaw and not a game flaw
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>>384075489
I see you have shit arguments, that much I do realize.
>>
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>>384075026
>perspective
>you must invest points into a stat to make dodging actually viable
>perspective
>>
>>384075489
>>384075026
claiming something is good because it's "different" or needs to be approached with a "different perspective" is a poor argument in place of explaining why something is actually good

the reality is that the majority of the changes in mechanics from DeS -> DaS1 -> DaS2 were unneeded and improvements made between DeS -> DaS1 were thrown away or changed in the weirdest fucking ways for little reason
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>>384067935
Lost Bastille is one of very few good areas in the base game.
>>
>>384068143
Giant memories.
Before that it was redeemable.
>>
>>384068403
But it IS just as good as the first on it's own merits and you're exactly like the people we're talking about. Just taking a mindless dump on it.
>>
>>384065816
>stiff

I think you mean consistent

DS2 feels great. Alot better than the roll spam that is ds3, or the floaty 4-axis bullshit that is ds1.

DS2 is mechanically the most sound game.
>>
>>384075579
how fucking delusional are you? I don't give a shit about the prerelease footage, stop with that shit argument. They gave us a game in which a lighting mechanic is useless. It's all still there, yet it doesn't make a lick of difference
>>
>>384075026
its almost as if i buy a sequel because i want more of the first and not something different
bloodborne was super different but it didn't spend ist entire time pretending to be exactly like dark souls so no one kicks up a fuss
>>
>>384068387
Thats like the optional boss area in an otherwise great DLC.

dont you have any actual reasons why ds2 sucks?
>>
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>>384068143
>swing short sword
>character purposefully smashes it on the floor to make pretty little sparks
>>
>>384075026
>It's called perspective
no, it's called one step forward one step back
you can now roll in any direction, but you end up exposing your back even when locked on with them
camera no longer hastily snaps around when locking on but being able to freely redirect rolling attacks doesn't exist
net code now allows damage to be reported much faster but this is only because it only checks if the hit was valid on the attacking player's game instead of both clients, leading to massive phantom range hit problems when enemy keeps smashing your delayed hitbox on their screen and you keep getting hit despite being already out of range
backstabs are now less abuseable but they're somehow even more broken with how they cause warp on both players screen when executed and can fail where a normal R1 attack would have landed

the moveset damage multipliers and the differences in AR vs defense calculations you're talking about are completely irrelevant to the actual problems of the game
>>
>>384070002
>B-but they had an excuse for lazy rehashes!
>>
>>384065071
When you run around naked invanding others
>>
>>384070002
>it's fine to copypaste as long as the narrative adresses it
>>
>>384075587
How you can make the perspective argument and claim I make shit arguments breath astounds me, perspective means jack and shit when you analysis the usage of mechanics and how they interact with the enemies of each game. Just to take your 1h/2h example, essentially breaking a mechanic where you sacrificed defense for offense into one where 2h isn't even viable is nonsensical. The added mobs do nothing but force the player to play in a specific way when it comes to melee, which is garbage compared to how you could approach melee in 1 and demons
>>
>>384075292
>but it's not something from has ever gotten right
they haven't gotten it perfect for sure, but yeah, there have been stuff they've clearly made with proper effort
http://i0.kym-cdn.com/photos/images/newsfeed/000/734/727/7a6.gif
>>
>>384076294
My point is that it was wrong in Ds2 but Ds3 doubled down on it, they didn't even pretend it was a different place they just copy pasted. It was especially bad from a lore perspective when you consider Ds2 had a few relics from the first age of fire for you to find but 3 had massive chucks of ds1 despite ds3 taking place at the literal end of time.
>>
>>384065071
In this thread we list things Dark Souls 2 did that were far better than Dark Souls 3. I'll start:

>No bonfire and no death challenge where you can beat the game without resting at a bonfire or dying to gain a reward and bragging rights

>Non-linear first half of the game allows you to rush straight to the areas of the game that contain the items for your build

>Chugging Estus immobilizes you, and the heal isn't instantaneous meaning trying to chug while someone is sticking close to you will result in death

>Stamina regeneration is tied to weight, so a character at 10% burden will recover their bar faster than a character at 70% burden, giving an advantage and a reason to make a low burden character

>Poise exists and armor provides relevant, but not overpowering damage reduction, giving an advantage and a reason to make a high burden character

>Phantoms and Dark Spirits cannot chug estus, spirits can only heal via spell useage which is slow. This makes fighting outnumbered even without mob assistance possible since any damage you do sticks

>Can only perform four rolls before running out of stamina

>Can only perform 5 attacks of a rapier or straight sword before running out of stamina

>Parrying has longer recovery frames and consumes more stamina, making parry fishing riskier and makes parrying require higher skill

>Power stance allowing for unique combinations of dual wielding and unlocking an alternative moveset for weapons

>Being able to use the full moveset of a weapon in your off-hand including running, rolling, backstepping, etc. attacks rather than just being able to do a basic R1 swing and blocking with the weapon as it is in Ds3 (lmao who would ever want to weapon block)

>Bell Tower covenant providing two unique optional areas to PvP for Titanite Chunks, Slabs, and Twinkling, making farming for upgrades fun

>Bonfire ascetics to replay bosses you like and or gain items from NG+ and beyond without grinding through the whole game again
>>
>>384076502
Well it's better to have an excuse than to not have an excuse like 3 did correct?
>>
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>>384072309
SHIT SOULS 3
>the most linear of all the games, even compared to DeS and BB
>nostalgiafag reference pandering out the ass
>rehashed characters
>Lowest Boss count after DeS
>Half the bosses are gimmicks
>Boss weapons shit as usual, despite having 4 games to draw experience from
>weapons in general are 90% quality based
>these quality weapons are also usually the best weapons in their class
>some weapons have retarded stat requirements where they don't even scale with said stats, which also happens to be quality
>armor system a horrible imbalanced mess
>the heaviest armors are the heaviest they have ever been in the series, while offering basically no additional defense over medium/light sets
>poise implemented in such a stupid way that only Greatswords and Maces get the most bang for the buck
>Some UGSs, GAs, and Hammers weigh more than entire armor sets
>Equip load is now done by VIT, which for some reason gives LESS per level than fucking dark souls 2
>Souls required to level up not adjusted for splitting stats into two
>a majority of the small weapons sped up to bloodborne speed, but some of the larger weapons have been made SLOWER and consume MORE STAMINA
>rolls cost next to nothing with extremely fast recovery and many iframes
>magic is garbage
>faith is garbage
>FP system is weird
>Too many useless fucking stats
>WAs are mostly just special r2s or powerstance moves copypasted with an explosion or two at the end
>MLGS is the worst its ever been
>awful covenants
>covenants are stickers which can be changed on the go
>shitty rewards
>Dragon form the worst its ever been in both aesthetic and practical sense
>community now filled with normies who hold hands with their SL 800 Friends to get through the game
>invaders have the most disadvantage compared to all other games in the series
>First DLC was a 1.5 hour long disappointment with a rehashed arena
>Second DLC had no end despite being the very last dark souls thing we'll get for the forseeable future
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>>384076798
>Parrying has longer recovery frames and consumes more stamina, making parry fishing riskier and makes parrying require higher skill
>>
>>384077204

Patched, come back with a better argument next time.
>>
>>384077249
Patched out and patched right back in again. Did they re-patch it out, anon?
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>>384075667
>claiming something is good because it's "different" or needs to be approached with a "different perspective" is a poor argument in place of explaining why something is actually good

It wasn't an argument. Not once did I... even fucking argue anything other than the first 2 lines. In fact, the claim itself 'the combat is stiff' in and of itself isn't an argument, and is even less specific. How did this explain WHY it's stiff?

This is the shit that makes me not want to as well; I haven't even begun to defend the game and you're already way off base with me and you're convinced I have zero credibility even though I've made no effort yet and haven't been presented an argument to challenge.

We have this same fucking thread every day and you have yet to listen to a single argument I've made, but that's beside the point. My (You)s speak for themselves at this point.

No concise argument was made and thus I made none.
>>
i think iron keep and earthen peak are good, but then you do the well in majula wich turns the difficulty down a bunch and is piss easy.
it gets good around again in the Castle and everything after it.
DLC is also mostly good.
>>
>>384076069
Dark Souls 2 is the most floaty of the series with its inconsistent momentum in animations with overall lack with some spontaneous acceleration disproportional to weight especially with weapons. Your sense of kinesthetics is poor if you think heavy weapons with boffer-like physics are good. Things like attacks moving at consistent speeds through the animations are the main problem as melee combat actually moves in sharp strikes.

Of course it's much easier to play, but that doesn't mean it's better design at all. DS2 would have the potential to have very good combat if it hadn't introduced so many new issues to it.
>>
>>384076691
hitboxes in general tend to be alright (aside from das2), but i mean grabs specifically
>>
it never really gets better. the dlc areas look nice but are plagued by the same problems. some areas doubled down on them (Brume tower)
>>
>>384077416
you're arguing that he can't appreciate something because it's "different" you dickhead
>>
>>384076798
>things Dark Souls 2 did that were far better than Dark Souls 3

who gives a shit? trying to say that flaming shit is worse than regular shit doesn't mean that shit is good.
>>
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>>384078105
>>
>>384077919
another part of the issue is how specifically in ds2 the enemies track you far more effectively than in other games. they just give them huge amount of time during their animations where they're locked towards the player.
they reduced this even in 3 and compensated with them being more aggressive and reacting faster to you getting to their backside which was the point.
>>
>>384078105
People give a shit because the people canstaly ragging on the flaming shit act like the regular shit is a delicious chocolate bar
>>
>>384078105
>>384076798
https://boards.fireden.net/v/search/text/In%20this%20thread%20we%20list%20things%20Dark%20Souls%202%20did%20that%20were%20far%20better%20than%20Dark%20Souls%203.%20I%27ll%20start%3A/
it's pasta, don't bother
>>
>>384076640
>perspective means jack and shit

Especially with the knowledge that fucking no one can agree on the best game in the series or the worst, right

So definitely more than jack shit.

>Just to take your 1h/2h example, essentially breaking a mechanic where you sacrificed defense for offense into one where 2h isn't even viable is nonsensical.

Holy shit I am so happy you actually humored something in my post.

So... this is why I brought up perspective maybe? If I started the series with DaS2, DaS3, or Bloodborne even, how the fuck will I see that as 'broken?'

What prior knowledge do I even have of combat in Souls games to claim something like that isn't working properly? Don't you think perspective is kinda important to an opinion like that? As in, 100% to blame for that opinion?

What if due to perspective, I go into DaS and notice 2h attacks have fuck all clearing abilities and that makes me hate that aspect of the combat seeing as it's so much more powerful than 1h? What if I prefer having 1h moves do good damage? What if that makes me feel the stamina consumption being extremely high isn't a good tradeoff for 2h now?

It makes combat favor 1v1 engagements so heavily that it makes mobs feel terrible.
>>
>>384079229

>posted 130 times and has never been refuted.

Holy shit.
>>
>>384079471
>having to refute autism

jej
>>
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>>384079229
>129 results found.
when you really try to get people to accept that disabled class mate and no one still cares how well they can draw with their own poop
>>
>>384079653
>I don't wanna refute this it's too much trouble
>"a-autism"
amazing
>>
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>>384065071
Around the time you get to the DLC, even then it's still mediocre
>>
>>384078095
and that's incorrect how?
>>
>>384079784
>babby gets mad at being called out for their tism tantrums

jej
>>
>>384079471
read the replies, half of it has been refuted entirely bit by bit, half wasn't much of a point to begin with
>>
>>384068143
As soon as I got healing gems.
>>
>>384079878
I'm not even that guy, I just think that that copy pasta has some valid points.
I'm basically wasting my time typing this since this too can be considered autistic, but what the fuck do I care.
>>
>>384066908
>looks slightly worse
>runs at 60FPS on any toaster out there
Worth it.
>>
so why exactly did they make the Dull Ember available so soon in the Scholar Edition?
it completly ruins the first half and turns the game into a joke when you do everything before the castle with a +10 weapon.
>>
>>384080169
this
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>>384074874
>A communist nu-male is DS2fags guy
>>
>>384080192
You don't make +10 weapon with dull ember, you need slabs. Ores control your weapon level, the ember just allows you to infuse it to take advantage of your build earlier on. It was one of the better changes in sotfs.
>>
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>>384075637
>you must invest points into a stat to make dodging actually viable

Yeah, no you don't. This isn't like Dark Souls and Dark Souls 3 where enemies have bullshit lightning fast ranged swipes and lunges. You can just walk backwards half the time in DaS2 and enemies won't even connect.

Rolling is totally viable. They have no range.

Again, it just sounds to me like failure to accept/adapt to change. Not saying you have to like changes that adversely affect your enjoyment of the game; quite the opposite, but that's exactly what it is.
>>
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>>384080359
The face of your typical Dark Souls 2 fanboy
>>
>>384067032
What else are people supposed to do?Discuss the epic lore?
>>
>>384067843
>is it the worst souls game
It can't be, because it isn't a souls game
>>
>>384079415
>How the fuck will I see that as broken
You wouldn't know it's "broken" compared to other games, but you can still notice it's bad design. Offering little boost in damage for a huge increase in risk makes no logical sense for a combat centric game, especially DaS 2 where there's large amounts of enemies. Perspective isn't important because no matter how you look at it discourages the usage of game mechanics, which is fucking awful design
>go into DaS and notice 2h attacks have full clearing abilities that make me hate that aspect of the combat seeing it's so much more powerful than 1h
There's more risk involved, you spend more stamina, the weapon weighs more, and it has slower animations. There are plenty of compensations given to make it balanced, that a 2h approach and a 1h approach is viable in combat. 1h weapons can still deal damage, and they get the added bonus of being able to dodge more easily. The mechanics should offer advantages and disadvantages for both playstyles, not only 1 strategy being viable in melee like it is in DaS 2. Again, awful design
>It makes combat favor 1v1 engagement so heavily that it makes mobs feel terrible
Explain, because mobs were fine in DaS 1
>>
>>384076282
>you can now roll in any direction, but you end up exposing your back even when locked on with them

And that's totally due to your perspective. My perspective is that rolling backwards in DaS2 isn't basically never necessary as enemies have zero lunge to attacks and will miss if you just walk backwards instead and save the stamina?

Or better yet, how about I just utilize the immensely overpowered backstep mechanic? Good lord it worked.
>>
>>384079415
Your perspective is bad because 'ultimate strategy' as a concept in video games is a problem, not a good thing and it's pretty clear you have no idea about this core concept of game design. You should read up on it. It has nothing to do with souls games specifically.
To create actual variety and depth to game design, risk and difficulty of execution of an action should be reflected in its potential reward.
With how shoddy your understanding of also the souls games you're talking about is people should just ignore your perspective. You're seemingly unaware how effective all the different moves in ds are thanks to their different range and damage and you have no grasp why doubletapping R1 being better than ever hitting R2 in ds3 is very poor game design on weapon design department.
Go play longsword in each game and you probably start to see why sooner or later. Or not, because you seem to be the sort of person to trust and value your own opinions highly without ever checking if you ever had much factual basis to them.
>>
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>>384080963
>>
>>384065071
Never. Uninstall and play other souls games.
>>
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>>384066607
This, which is sad. I guess all that lack of effort in level design and enemies gave them a lot of free time to make new placements and phantoms in NG+.

But still with DS3, I feel like I could have forgiven many of DS3's issues if it had went further from what DS2 did for NG+. But it just didn't do anything...
>>
The draw from DSII was the wide variety in builds which it excelled at better than any of the other games. Every other aspect of the game is mediocre compared to the rest of the series instalments.
>>
>>384082063
When all your "perspective" is is you trying to excuse yet another poor game mechanic that the developers also ended up fixing in the next game you should reevaluate why that is your perspective in the first place.
Ignoring how important rolling directly backwards from enemy is in PvP is just dim-witted. So is ignoring that there's no reason the feature should be removed after its successful function in previous two games, or how there's no reason the pc shouldn't or wouldn't be able to move like that if they can already roll forwards into any direction freely.
>>
>>384068143
about 10 seconds after I moved, rolled and attacked and the denial subsided and I realized what I was seeing
>>
>>384082816
>>384066607
>play same thing over and over and over and over even though its subpar
>>
>>384067526
Those salamanders looked goty in preview footage... I bet they didn't used to slide in circles tracking the shit out of the player before they had to change directions for design. I really want to know what the game was going to be like. Because early on we were hearing shit like, if you're good enough you can skip to the halfway point of the game and shit like that. It sounded a lot more open ended and interconnected than what we ended up getting.
>>
>>384072175
If you're not a PVPfag soul memory doesn't matter. So I don't see that as a negative, but yeah if you like PVP it's shit.
>>
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>>384066029
Pretty funny, saved
>>
>>384083263
They basically had to rebuild the whole world from the parts they had already made halfway during the development or something. There was some translated book that detailed a lot of things that went on with the game's design.
>>
>>384065071
Never
Skip it
>>
>>384065071
When you do OP. When you do.
>>
>>384081393
>You wouldn't know it's "broken" compared to other games, but you can still notice it's bad design.

Oh?

>Perspective isn't important because no matter how you look at it discourages the usage of game mechanics, which is fucking awful design

No, it doesn't discourage 2-handing, and no it is not inherently bad game design. The Longsword 2h running R1 is a staple of Dark Souls 2 because of the thrust and I can't believe you didn't realize that halfway through your own argument. It is extremely effective on opponents AI and human alike and is a perfect way to hit and run.

Enemies in Dark Souls 2 are VERY weak to thrust, mainly hippos and armored bosses.

In fact some moves and combos are outright only accessible via 2-handing and that would be considered DEEP combat design to use the moves themselves to encourage 2h usage rather than outright superiority.

No it is not bad design. It encourages you to value what your weapon's moveset can do and how you can apply it to your playstyle.

>>384082086
>Your perspective is bad because 'ultimate strategy' as a concept in video games is a problem

You're misunderstanding what I was using 1h/2h attacks for. They're just an example of how perspective changes your opinion. There's tons of other aspects of the game I could apply it to (and why am I telling you this, you already know...)

>Go play longsword in each game and you probably start to see why sooner or later
>Or not, because you seem to be the sort of person to trust and value your own opinions highly without ever checking if you ever had much factual basis to them.

Let's be clear here, (and this is actually very ironic) you're the one that's making the baseless projections with these.
>>
>>384067873
Honestly, I'm not shitposting or anything. I really think they were just trying to see if they could come up with a vastly different way of handling difficulty than what was done in DaS1. I think they were successful in making something different. The problem is that the ways they did it literally felt like a teenager who does shit just to say he's "unique". Because it was such a complete clusterfuck of changes, half bad and half good.

And some of the worst ones, like despawning enemies probably only existed because they thought it would be some balance to offset stupid shit like breakable chests, awful durability, broken attack frames on enemies, and half the other dumb shit they fit in there.

It's like they just said, "how much can we literally troll the player?" And so they went to town. Then it's like Miyazaki saw it and said, holy shit that's completely fucked, holmes. Then they went back and tried desperately to rebalance and patch up things or soften the blows but never could fix the problems before launch time.
>>
>>384069604
What's these visual mods?
>>
>>384084057
Then why are you more interested about my comments on you than the actual discussion?
Food for thought.
>>
>>384083139
>When all your "perspective" is is you trying to excuse yet another poor game mechanic that the developers also ended up fixing in the next game you should reevaluate why that is your perspective in the first place.

I don't think I will. Iirc you get backstabbed if you're caught rolling backwards in DaS as well.

>Ignoring how important rolling directly backwards from enemy is in PvP is just dim-witted

Not really, I'm just not a believer that reactive play should be rewarded. I consistently lose in PvP in Dark Souls 2 and I can still say that. My record in Miyazaki games however is hilariously high, because again, reactive play is rewarded and not aggression.
>>
>>384068692
No offense, but this isn't even a good argument. It's a good thing they didn't retread Patches. He was overdone anyways and them bringing him back for the two games after DS2 was a mistake.
>>
>>384084813
Don't flatter yourself then. I'm not.

Again this just makes it sound project-y when you put it like I'm thriving off your attention specifically. It's just discussion.
>>
>>384084057
>No, it doesn't discourage 2-handing
No, it does discourage it and you proved it in your own arguement. The fact that for a long sword it's only 2h usage is thrusting proves exactly what I was talking about. Even if that move doesn't have some of the issue I was taking about with compensation in game mechanics, the other animations do and therefore 2h is extremely less viable than 1h. Almost all of those animations should be useful in some scenario, where as only that one thrusting move is viable on some enemies. This same thing applies to most weapons in DaS 2, where maybe 1 or 2 2h weapons animations are useful and the rest aren't because of the damage scaling
>It encourages you to value what your weapon's moveset can do and how you can apply it to your playstyle
It does exactly the opposite of that, corn-holing you into one particular style if you even have the thought to use 2h. Even then like you said 1h is still superior, so why would you even bother? Just because the design is there doesn't mean it's good, it also has to be encouraged by it's interactions with the other mechanics in the game and it clearly doesn't
>>
>>384065071
The only people that defend it are the vocal minority. I have no idea why there's been so much shit post lately about it.
>>
I don't understand Dark Souls fags at all. There was ONE (1) good game, and that was Dark Souls. It stood alone, had great level design in a connected world, enemies were placed well enough that each one felt like a challenge to overcome without being too much to handle. The storyline was self-contained and ended at the end.

Then, we get 2. A parade of more of the same, but so much less competent. Worlds weren't interconnected anymore, enemies were thrown into the world thoughtlessly, bosses became less memorable and more one-shot machines. Core mechanics were stripped away in favour of rolling around a pretty, nonsensical world.

This all comes to a head in Dark Souls 3. Devoid of any ideas, they suck up to the filthier corners of the fanbase. The characters are the same as the first game, despite thousands of years passing. The places are the same. Armour has no use at all, and the level design is so thoughtless there are bonfires set up with no enemies in between.

Everything about Dark Souls 2 and 3 has been engineered to try and recreate the magic of the first game, and end up as pale imitations defended solely by a zealous fanbase who put any flaws in the game down to player error.
>>
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>>384078551
The question is whether or not it looks like this because I'm on low settings.
>>
>>384068714
what is that supposed to be anyway?
>>
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>>384084737
I think there's less conscious design choices in FROM's games than people give them credit for. Sure they add a bunch of fixes with sequels, but they also drop stuff that everyone liked for no apparent reason. DaS/DeS combat being stiff but nuanced the way it was really seems like a happy accident they couldn't recreate in either DS2 or 3.
>>384084893
>Iirc you get backstabbed if you're caught rolling backwards in DaS as well.
Only if you're rolling unlocked away from the enemy because there's an unique animation for rolling backwards while facing the enemy. You can't be backstabbed from front in that position even though you're moving backwards.
I got myself the red aura in blood arena duels and actually recorded myself having over 80% win rate, this around 2M soul memory if I recall. Almost everything in DS2 pvp there came down to exploiting mistakes because opening with an attack is so ineffective. You'd think someone eventually rollcaught you but 105AGL which gives more i-frames than fastroll in DS1 and 40% weight which still allowed me to stack over 600 defense made responding to every threat with a roll extremely reliable.
Dark Souls 2 is reactive as fuck. Offensive play in other games is far more effective if you have a proper strategy. Even if playing defensively extremely reliably is possible in DS1 trying to do it until your opponent just gives you an opening isn't particularly effective. As long as you can afford to take a hit, aggressive play is the key.
>>
>>384077081
Several of these apply to all the games.

>Half the bosses are gimmicks
This isn't really true of DaS3. That's more of DeS thing. But even then it's better than fighting same old stock big wolf/demon or big humanoid w/ a sword again that all require "dodge at last second -- attack". Having variety in playstyles that exceed just normal fights make things interesting and can fit in better with lore sometimes rather than everything fighting like a final boss with two-three forms.
>>
>>384085534
>No, it does discourage it and you proved it in your own arguement. The fact that for a long sword it's only 2h usage is thrusting proves exactly what I was talking about.

The Longsword is extremely viable both 1h and 2h in DaS2. You'd have to have literally not played the game to not realize this about the weapon and I shouldn't still have to convince you of this...

Unless you're asking for more examples of weapons, which would be moving the goalposts. That would be you attempting to justify how broad your initial claim about 2h in DaS2 was and not acknowledging you would need me to list every 2h weapon moveset in the game in order to disprove it.
>>
>>384065071
when you do.
>>
>>384080806
DaS1 doesn't have that. You're talking about DaS3 which copied bloodborne fights.

And no, rolling isn't. Staying away from enemies is viable. Try to actually roll under or past anything with sub 15 ADP. It literally will show how bad the hitboxes are.
>>
I thought this was actually the hardest Souls game. Something about the slowness of the combat was so fucking annoying, like how you'd get staggered for five minutes, or just lie there and stare at the sky after being knocked down.
>>
>>384087732
not him but the longsword is definitely an exception to rule in being a well designed moveset in dark souls 2
it never stopped absolutely dominating in pvp for a reason
>>
>>384087901

BEST fucking answer holy shit.
>>
>>384087732
>Extremely viable in 1h and 2h
No, it isn't, because the damage scaling into 2h isn't enough to compensate for the risk associated with no shield, a stamina cost increase, and slower animations. Any player could see the change and realize it isn't worth it, where compared to other game it's easily worth the risk if you get a handle on 2h a weapon
>provide examples
I dont need you to cunt, even most DaS 2 shitters admit a lot of the animations for weapons suck
>>
>>384087901

>the best way to appreciate a dark gothic fantasy RPG is to focus on one stat, take off all your armour and roll everywhere

soulsfags disgust me
>>
no man's wharf is way too hard for an early game level
>>
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>>384087908
>DaS1 doesn't have that
>axe hollows
>attack dogs
>prowling demon
>crystal golem
>undead crystal soldiers
>serpent soldier
>sentinels
>mimics
>'insert name here' knight

They all have some kind of bullshit jumping lunge or range extending attack that's 5x faster than ALL of their other attacks.

Don't tell me they aren't faster than normal attacks either because I fucking checked.
>>
>>384088632

shields engender passivity, bruh
>>
>>384083772
yeah the original director was fired or left or whatever (he wanted it to be like an open world Dragon Age, whatever the fuck that means)
the rest of the team basically had to make a game out of the existing assets with half the time remaining
>>
>>384065071
>when does this get good?
Right after you double click the exe file.
>>
>>384068143
as soon as I entered the game and noticed that movement was locked to 4 directions
>>
>>384089207
>right after you delete the exe file
correct
>>
>>384088041
I found this to be the easiest and the hardest at the same time when I played. The enemies hit harder than in previous games but the strat to every fight is the same making the game kinda easy to solve. Kite, attack, roll, repeat.
>>384088327
I'd agree with you otherwise but this issue in DaS2 doesn't really apply to longsword. The moveset is actually exactly what DaS2 required more, every single attack of the weapon is really good.
https://www.youtube.com/watch?v=yywPkBiFUWc there's some good demonstration of the moveset at the beginning of this video.
You probably know how twohanding straight swords isn't very popular in das1 and 3 especially for pvp because even though the damage increases, the moveset is kinda crud. LS 2HR2 is a good move but the weapon isn't very popular because the AR is kinda lame, leaving BSS as the most popular weapon in class. The 2HR1 just isn't easy to land.
Well, it was completely different case in 2 where the weapon was commonly twohanded even in PvP because not only is the horizontal sweep good, it's not notably slower at all.
>>
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>>384077081
>posts PvP footage, where lag happens all the time
kek
meanwhile, in ACTUAL dark souls 3 hitboxes.
>>
Does DS3 get good at any point? Halfway through the cathedral of the deep now, and i'm getting annoyed by the "gotcha tactics" it uses.

>here's a mace evangelist, but you're in a tight spot!
>hey look, a massive giant! Good luck avoiding his blows!
>ohh we've put some powerful knights on the rafters, make sure you don't fall offffff

This shit is comically bad.
>>
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>>384089284
I hated this on Xbox. Thankfully there was a fix for the PC version.
>>
>>384089549

You forgot the curse spider plonked in a roof with no roof texture
>>
>>384089549
>having trouble with the giant
are you clinically retarded? he's like the slowest enemy in the game
>rafters
just draw the knight to where the rafters all meet, there's a nice area where you can maneuver around and fight him there.
>>
>>384089527
God damn that was close.
>>
>>384089550
>there is mouselook movement
>he doesn't use it
Consoletards will always be consoletards.
Seriously, console subhumans should be all gassed.
>>
>>384089549
>ohh we've put some powerful knights on the rafters, make sure you don't fall offffff
>not making them fall off
git gud
>>
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>>384089746
>>384089746
and by "there's a nice area where you can maneuver around and fight him there" you of course mean "why waste your time with that shit because there is zero point in fighting them and they can be easily baited into falling to their deaths."
>>
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>>384089993
yeah that's definitely true
you can just make him fall off very easily, never have to fight him
>>
>>384065071
DS3>DS2>DS1>DS
>>
>>384089993
>>384089851
>>384089746

>longbow+3
>>
anyone have the DkS3 webm of the mimic chasing after some phantom in the cathedral of the deep?
>>
>>384090256
>git teleported to end of the silver knights spear tips twice today
Kinda disappointed every time somebody says that shit doesn't happen in 3.
>>
>>384069604
I found the high contrast of the Dark Soul 2 ENB is satisfactory, is this because of the low detail of the material?
>>
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>>384089549
FROM just isn't what it used to be. The game literally buys into its own meme of being cruel to the player and plays it as the main gimmick while trying to look like any other big RPG outwardly.
>>384089772
Those retarded keys you can't change though.
That and I can customize my gamepad on PC and already got gud there. Nuanced movement has some advantages in these games over keyboard and 8-directional. I can trust myself to win backstabs in das1 against almost any KB player.
>>384090605
>>
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>>384091010
thanks anon
>>
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movement, character, art style, boss fight, soundtrack

terrible
>>
>>384067672
>>384067526
>>384066908

>suddenly looks better
>less cartoony, overly contrasted coloring
>can actually see enemies
>60fps in both

Only graphics-focused children should be upset.
>>
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>>384090969
Because the game doesn't have enough lightning effects itself.
Someone posted somewhere online ds1 screenshots without most of the lightning and post-process and it looks eerily similar to ds2 like that. das and des use strong color and lightning effects to make those moody visuals and it works pretty well.
>>
>>384069946
>this phrase is how to get over social anxiety
>>
>>384091686
we get it, your mom doesn't buy you a new GPU, go get a job
>>
>>384072175
>I only pvp in souls

literally you're playing the wrong game
>>
>>384074236
>gets magnet grabbed in both games
>comes to see people saying it only happens in ds2

Please stop this terrible attempt at bait. It's a dark souls staple to seem unfair, stop fucking crying.
>>
>>384091796
Mom's dead and I have a 1070

congrats weakest post 2017
>>
>>384065071
NEVER.

Actually, I've never played it because of all the bad feedback it was receiving at the time, so I couldn't say at what point you start to get into the "good stuff", I just know that the game overall sucks.
>>
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>>384092491
>I actually never played it
>I just know it overall sucks
>>
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>>384073962
>this happens in ds1 and ds3
It doesn't though
>>
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>>384089527
Uhh, sorry sweetie, DS2 hitboxes are fine. Keep cherry picking snookems.
>>
>>384092491
The cancer killing this board folks
>>
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I played it and I liked it when it came out. Haven't played any Souls games afterwards though because I lost interest due to From starting to obviously milk the series. Hating it is a meme from what I can see.
>>
>>384093356
That from SOTFS? I know SOTFS fixed issues the game had.
>>
>>384093335
Know you're just outright, factually wrong.
>>
>>384093679
Not him, it doesn't happen in the other games, unless its never happen to me. Stop trying to compare, Das2 is shiet.
>>
when you dont have to use a shitty ass Thrust weapon anymore.
>>
It has the best movement in the series, It feels just natural unlike the exagerated anime rolling in DaS1 and 3
>>
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>>384091686
Just let me hate the game I want to hate, okay? I'm not gonna say you're wrong, just please delete that post.
>>
>>384065071
Never. Dark Souls 2 was kind of garbage.
>>
>>384065392
second post. It's as good as 1 or 3 mostly even though the teleporting annoyed people. It has by far the best DLC of the series though.
>>
>>384065071
Never. DS2 is fucking shit, unplayablely bad.
>>
The only good thing from Dark Souls 2 was powerstancing.
>>
>>384093884
I won't compare the cancer that is 3 to the masterpiece that is SOTFS. Base DS2 is just simply stupid to invest in.

DS1 was good though. Also, you may be too new to have had it happen, but yes magnet grabs DO HAPPEN in other souls games.
>>
At least its not linear, that makes it a much better game than DaS3
>>
>>384091686
>he doesn't love superb graphics
>he doesn't want the extra immersive challenge of struggling to see enemies based on lighting
>he just cares about the mechanics
Pleb detected.
>>
>>384066908
if you have a powerful computer you can make the game look like the demo actually. Requires a lot of work but it's possible.
>>
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>>
>>384065071
Once you start PvPing
>>
>>384094359
This. If you get the right ENBs and ReShades DS2 will look absolutely beautiful.
>>
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>>384094310
>wants fewer frames
>desires to have camera in foliage while getting fucked in all 3 holes by hollows
>probably feels near homicidal that there isn't a demon souls remake yet

Nice try kiddo
>>
>>384083608
Not really, it's just some sarcastic jackass. He didn't do anything especially clever with the "lel, /v/ hates video games" maymay.
>>
>>384094485
>something I never said
>he actually wants the game to be easier
>he thinks I'm a nostalgiafag (I did like DeS though and was following its development before release unlike your newfaggot ass)
>>
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>>384094703
>unstructured emotional greentext
>>
>>384094385
AssEffect3 got a metacritic score of 89 are you really going to use that argument against us :)
P A I D
A
I
D
>>
why didn't the eagles just fly you to the throne of want?
>>
>>384095019

Keep telling that to yourself ;)
>>
I still do not understand how any person can find DS2 good in the slightest. It's fucking horrible. All the enemies are just boring designs. Have fun finding a fun one to fight at that. Instead of making an enemy that has actual difficulty to it, they just slap 5 of the same enemy in one room and hurl all of them at you at once unless you want to slowly and tediously lure them out one by one like a retard. That's because they didn't focus on actual good story and gameplay, they focused on "LE SUPER HARD GAME GUYS XD LOOK ITS HARD :O!!! LOVE US PLEASE?!?!?!"

Meanwhile, the levels are boring as shit. Most are just boring and generic bland designs with almost no fun interactions except for "PHARROS SWITCHES GUYS!" The actual artistic design is dogshit, with levels being empty corridors, their only saving grace being good lighting in SOME areas. Everything is just ugly.

Even the bosses are fucked. One of the bosses is just a ton of rat enemies with one rat being slightly stronger than the others. What kind of design is that? That's not a boss, it's just a bunch of enemies, because the Dark Souls 2 devs can't make hard enemies so they just spam one enemy for every room. Rat King Authority, instead of making an actual good boss, just throws in four tiny rats to constantly fuck with you while the big boss just rails at you. Focus on the boss and you get swarmed by rats, and focus on the rats so the boss can have at you! THIS IS FUN, RIGHT GUYS?!

Also, Dark Souls 2 has the most uninspiring story of them all. While 1 and 3 focus on the decaying world that of which you must save by defeating fucking gods and lords, Dark Souls 2 just has you trying to... Kill a king or some dumb shit like that just to rule the land yourself.

How anyone can defend this massive pile of shit is just retarded. They must either be legit retarded, or just trying to bait.
>>
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>>384096218
>>
>>384088197
>>384087901

THIS!!!! Upvoted good sir.

I wish I could "git gud" at commenting like you.

Praise the sun XD.

Edit: Thanks for the gold :D
>>
>>384096218
>They must either be legit retarded, or just trying to bait
I'm not defending DaS2 but a lot of dumb shit it had, DaS1 and DaS3 also had. After playing all 3 I noticed that miyazaki probably only cared to make DaS1
>>
>>384094014
Me: DaS2 isn't very good
DaS2 Fanboy: https://youtu.be/GbQZjrKAxVI?t=17s
>>
>>384096501
Maybe you outta try actually showing some worth instead of just posting some shitty tumblr tier gif, retard.

>Dark Souls 2 Defence Squad in action
>>
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>>384096218
> they focused on "LE SUPER HARD GAME GUYS XD LOOK ITS HARD :O!!! LOVE US PLEASE?!?!?!"

Nevermind that mobs are 5 easier to deal with in Dark Souls 2 than any of the Miyazaki games, you'd legitimately make the complaint it's hard.

Acquire profiency.

>Also, Dark Souls 2 has the most uninspiring story of them all
>Dark Souls 2 just has you trying to... Kill a king or some dumb shit like that just to rule the land yourself

You don't even fucking know what the story is... good lord.

The worst part is how fucking dense you have to be to not hear how often the recurring theme of beating the curse of the undead is brought up. The entire opening cutscene is about it and the Emerald Herald tells you at the beginning of the game to speak to the king because Vendrick made great strides to cure the curse himself and he's the only one in the kingdom who can help.

It is unbelievable how many times it is outright stated what the player's motivation is compared to other Souls games and you still don't get it.
>>
>>384089549
No, I think you're comically bad.
>>
>>384092198
>It's a souls staple to seem unfair
I don't think they intentionally put in bad hitboxes dude.
>>
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>>384094385
What did xhe mean by this?
>>
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>>384097274
>It is unbelievable how many times it is outright stated what the player's motivation is compared to other Souls games and you still don't get it.
It is weird how people that hate DaS2 story, when it's just copied from the first
>>
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>>384097274
>Nevermind that mobs are 5 easier to deal with in Dark Souls 2 than any of the Miyazaki games, you'd legitimately make the complaint it's hard.

Doesn't fucking matter when you have ten enemies just spamming moves at you, not because you ran around like an idiot and aggrod all of them, but because you simply entered a fucking room. That isn't "Difficulty" it's lazy fucking game design. Stop trying to defend it.

>I spent my worthless time mastering a broken concept so you're just bad cause you can't master this broken concept!

>It is unbelievable how many times it is outright stated what the player's motivation is compared to other Souls games and you still don't get it.

Maybe it's not that I simply didn't get it and maybe because the actual game itself is so uninspiring and bad that it's not worth it to remember? Why would it be a good plot in the first place if they have to remind you CONSTANTLY of your objective?
>>
>>384097356

It took you almost an hour and a half to think of this
>>
>>384097814
Lol you fucking suck. Do something else with your time instead of making an ass out of your poor gaming skills
>>
>>384096218
> being this much of a baby
>>
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>>384097814
>Doesn't fucking matter when you have ten enemies just spamming moves at you, not because you ran around like an idiot and aggrod all of them, but because you simply entered a fucking room. That isn't "Difficulty" it's lazy fucking game design. Stop trying to defend it.
have you tried turning off the lock on?
>>
>>384098112
>ad hominem

Stay mad. It doesn't help you that you are probably one of those "hurr u just suck" faggots that started out with Dark Souls 2 and defends it simply because he can't stand the fact that his first game in the series just so happened to be the worst because he fell for the casual audience marketing.
>>
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>>384097814
>Doesn't fucking matter when you have ten enemies just spamming moves at you

So? You outspeed every enemy in the game in DaS2 which isn't the case at all in Miyazaki's games. Even with an ultra greatsword you rarely speed tie with common mob enemies because they are just so much slower than you, with the only exception I can think of being Alonne Knights.
>>
>>384098269
So, the enemy placement and design is SO BAD that I must now stop using a core game mechanic that has been part of the entire series simply to cope with it?

Maybe instead of turning off lock-on, they can fix their fucking terrible game.
>>
>>384098410
Why does this matter? So intead of actually fighting enemies like any other Dark Souls game, I now have to RUN AWAY from them? What's the fucking point of a Greatsword when I can't even use it? This still doesn't avoid the horrid boss design.
>>
>>384098504
>Maybe instead of turning off lock-on, they can fix their fucking terrible game.

It's the main tactic in every game in the series for dealing with ganks.
>>
>>384077862
>with overall lack with some spontaneous acceleration disproportional to weight especially with weapons

You mean it has realistic animation, and actually does shit like have great shields be slower to maneuver compared to mid shields, with light shields being the fastest, which mechanically shits on the other games.
>>
>>384068143
When I walked around and rolled
When the dude had his replica of the moonlight greatsword because REMEMBER THIS?
When the crones said "UR GONNA DIE A LOT CAUSE ITS DARK SOULS LMAO"
When I fought Worse Ornstein But Black
When I fought the Covetous Demon
When I fought the Demon of Song
When I found Fenito and Milfanito
When I found Ornifex
When I fought the Royal Rat Authority
When I powerstanced two greatswords
When I fought an overlevelled hexing havellyn
When I fought the Flexile Sentry and realized so many of the bosses were going to be generic unimpressive monsters with a single sentence of lore
When I talked to the Emerald Herald
When I fought the Rotten

Cant think of anymore off the top of my head
But I know theres more
>>
>>384098635
>So intead of actually fighting enemies like any other Dark Souls game, I now have to RUN AWAY from them?

I didn't have to but I guess you do. They just walk into your swings.
>>
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>>384098504
>now stop using a core game mechanic
yes, an optional mechanic that works when turned off especially when fighting multiples
>>
>>384065071
when you let it, instead of being hyper aware of everyones opinion on it and being overly critical, im not saying to turn your brain off but if you are so objective it prevents you from enjoying a good game that doesn't quite hold up to its predecessors then you have a problem.
>>
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>DaS2 haters confirmed casual shitters

Why am I not surprised?
>>
>>384098659
Ya, when dealing with Ganks, but half the encounters are just multiple enemies rushing you from the front.
>>
>>384098975
>Dark Souls 2 haters confirmed casual

>When the entire marketing campaign of Dark Souls 2 was made to appeal to Casuals, and the entire game is screaming "THIS IS A DARK SOULS GAME! ITS GONNA BE HARD LOL! ITS HARD CUZ ITS DARK SOULS XD"
>>
>>384065071
once you learn speedrun strats and ascetic abuse
>>
>>384099232

Except the game isnt hard and you are just a shitter
>>
>>384099232
>marketing campaign
>having anything to do with the game itself

who gives a shit what the pr team was pushing, even if you try to argue their design philosophy was influenced by this, then the entire series is dark souls 1 was literally "prepare to die edition" how do you reconcile this with your belief on ds2?
>>
>>384099073
That's exactly where you want them all. Don't let them behind you.
>>
>>384087908
>Try to actually roll under or past anything with

Why the fuck to you think you should be able to get away with doing that for free? This is exactly what the games should be making difficult. Knowing how iframes work makes Souls in general way less fun.
>>
>>384098504

This post made me literally sick
Please do not play Souls game ever again
>>
>>384065071
When you stop being a nostalgia baby
>>
>>384099465

He's an iframes shitter, he probably vehemently hates magic and shield users, despite the developers clearly intending for their play styles since Demon's.
>>
>>384065071
>being old
Guess what
I'm not getting older you old bitch.

If you don't like Dark Souls 2, you're just a nostalgia fag cyring about the good ol days like>>384099626 said.

*nae nae's on u* take that fucker, can't understand us kids nowadays right? Probably because your getting duller, not me tho, I'm getting sharper you know why? Because I'm on the

GRI/\/D

You think you wrinkled fucks actually matter? LOL!! Just here to remind you that past their prime decrepit shit's like all of you don't matter.

Your opinions don't matter. And most of all your life doesn't matter. You wanna know what's gonna happen when your heart finally gives up and you kick the bucket? You'll be forgotten. No one cares about some old piece of shit who couldn't do anything worth remembering.

Wake up.
This world belongs to the young. We still have a chance. You on the other hand?...... Let's just hope your family picks out a pretty coffin.... if you even have kids
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