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best level

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Thread replies: 26
Thread images: 11

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best level
>>
Man the level design really took a nosedive after the first game
>>
post more overlooking shots of the levels
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>>383970574
They had to make room for fun sidequests!
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>>383968898
Supercharge was always fun. Too bad none of the other games made any interesting uses for it.

>mfw metal spiders as kid
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>>383974162
You'd expect sequels to do more with the ideas presented in the first game, and instead the literal opposite happened for the next 10 or so games.

The first game in the series does literally everything you'd want a sequel to.
>>
>>383975590
Main problems with the first game is it's laughably easy (more so than the others) and no hover/swimming.
>>
I think it's about time I play the trilogy again. I had considered casually learning speedrun routing but I doubt I'll do that.
>>
>>383968898
How does one even get those shots? Starts at an emulator I'm sure, but what next?
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>>383976375
Extracting game files. Someone worked out a viewer application.
>>
>>383976038
Or just watch Jaffy tear the game a new asshole, wish he'd hurry up and do a hero's tail already. Games could be abused pretty hard.

It is pretty easy to 100% the games though, try playing it with a USB SNES controller, seems better IMO

https://www.youtube.com/watch?v=u6fGDzq7zas&list=PLjcuJWG-XqDlCRqR3I697CZ4D6Mf20K4i
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I could fly through those skyboxes listening to Copeland's soundtrack all day
>>
>>383976615
No.
>>
>>383968898
>>383972350
>>383972472


So videogames... are art.
>>
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>>383976645
The skyboxes make the levels so much better.
>>
>>383974162
Only 2 & 3 level designs are really flat compared to 1
They don't make good use of gliding at all and
the supercharge was basically ignored when they could have made lots of neat platforming use with it
>>
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>>383976861
Nigga you don't understand what kind of LP it is
>>
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>>383977168
Amen
>>
>>383977310
So it's just a speedrun but with some fagazord talking over it?
>>
>>383968898
My nigga
>>
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>>383977507
>>
>>383977259
That's because all the objectives in 2 and 3 are really straightfoward. In 2, Fracture Hills had the supercharge area through the stage but everywhere else was for an exclusive objective rather than the centerpiece of a stage and didn't really demand a lot of thought. In 3, I think the only super charge areas were instanced and were used to catch egg thieves.
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>>383977510
It's a 100% run and a Glitch run, he also explains why some things happen, but there's plenty of game abuse and other shenanagins.

For example did you know that nearly every moneybags is payment is skippable?

He's pretty much the Pannenkoek for spyro I guess.
Thread posts: 26
Thread images: 11


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