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It's almost Aug 8

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It's almost Aug 8
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>>383954210
what a shit collection
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>>383954538
It would look better if it was attached to Legacy Collection 1 and they released all the games together in the first place.

Instead we got "6 fucking nes roms" and then "the just okay Mega Man games"
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>>383955047
I remember the anniversary collection, which had all these games on one disc and included more games (like battle and chase and the arcade games). Now we get these games again, but split up into multiple collections that somehow manage to have even less games. And still no sort of X collection, zero collection, etc. Capcom is such a piece of dogshit.
>>
>>383955349
wait, just remembered that x collection did exist and that had B&C, but these new collections still are missing games.
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>>383954210
Nobody cares, some of the games are good but half of them can be emulated on a phone.
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>>383954210
It's almost Saturday
https://mega-maker.com/download.html
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>>383955539
so is this any better than MMPU's level creator? If not, why bother?
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>>383956003
It's not out yet faggotron, how should we know?
That said, the fact that is 8-bit graphics instead of 3d deformed monstrosities is already a big plus.
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>>383956369
>muh 8-bit
>so retro
>>
Only reason to get this shit is for Mega Man 9 and 10 coming with the DLC. That's honestly the best aspect about it

>>383956471
How 'bout this faggot, it's coming out on a system people actually own and some retards don't know about PPSSPP
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>>383955047
Stay tuned for "The Gameboy Games + MM&B Collection."
>>
I wish it was half-price and just Mega Man 9 and 10
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>>383957102
The sad part is, they totally would just port the GBA version of MM&B.
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>>383957102
>Gameboy games
>When Capcom lost the source code years ago
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>>383957216
>Implying they need it when they have emulators
Anon, I...
>>
>>383957216
>Any of these collections
>Using source code

Nigga they are literally emulators with ROMs plugged in. The Disney Afternoon Collection they put out recently is literally, LITERALLY the MMLC with new textures and ROMs swapped in.
>>
>>383957201
Well of course! Then they can retrofit the GBA emulator for two Battle Network Collections.

Same reason they chose the PS1 version of MM8: to reduce costs for producing the X Legacy Collections.
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>>383957216
no one has the source code to all those old cart games anymore. It's called emulation.

If they ever did a GB collection, I'd wish they do some kind of limited remaster where they add color and the like, along with keeping the originals.
>>
>>383957424
>>383957460
Both of these Collections are lazy as fuck, but for some reason also go the extra mile to add in Challenges based off the game engines. They wouldn't be able to include Challenges if they don't have the source code to make them out of

So until Capcom wants to take a step even higher in terms of laziness, I'm not expecting those games to get rereleased. If you want actual Mega Man games instead of haphazard collections for the sake of money whoring, what ideas should the series take that isn't just 8 new Robot Masters and Wily?
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>>383957749
>They wouldn't be able to include Challenges if they don't have the source code to make them out of
You realize the Challenges are literally a collection of save states, right?
>>
>>383957749
lolno, the challenges are also lazy as fuck. Why do you think there isn't any cool stuff like mixing weapons/enemies from different games or new layouts? Because it's basically >>383957852
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>>383958109
>We will never get another Wily Tower
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This comes out tomorrow
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>>383958289
Even if we did, do we really need 8 shields and five time stoppers?
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>>383958823
>not doing a shield only run
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>>383958709
There you go, fanmade challenges and wily tower tier stuff.

I prefer X to classic, though. Never any love for the X games anymore.
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>>383958959
Because most of them were shit.
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>>383958823
>An all-shield would be legitimately possible in a modern Wily Tower
You say that as if that's a bad thing.
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>>383958959
>X2 was slightly better than X1 with a shit gimmick for the true ending
>X3 was hot garbage
>X4 was alright and the closest to X1 in terms of quality
>X5 the same problem as X2 but tenfold
>X6 and 7 are also hot garbage
>X8 is only okay after three mediocre games

The X series, even with Inafune at the helm, was pretty fuckin bad. X1 is the only game in the series I'd truly recommend to somebody and say the rest are for if you liked it
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>>383954210
I haven't played 9 or 10 so it sounds neat, will pirate.
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>>383959248
>>383959059
X1 and 2 are good. X4 and 5 are great, better than any of the classic games.
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>>383954210
I would be a lot more interested if it had Rockman and Forte (Megaman and Bass) as that is the best game in the original series.
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>>383957424
this was literally the reason they cancelled Mega Man Mania back on the GBA. they wanted to release the GB games, with full color, but they lost the sourcecode for it and so they couldn't port them.

mind you, the Anniversary Collection on PS2 was basically ports of the japanese 1-6 PS1 ports. all that extra shit like the map and hints and arranged music was from the "Complete Works" ports Capcom of Japan released for the PS1
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>>383959360
questionable
>>
>>383955539
See, that's how you announce your fan project so it doesn't get C&D'd. You want until you're ready to release and then dump it online so even if you get a legal notice, it's too late, it's already out there.
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>>383959652
Just like the quality of the classic games from 5-8 are questionable. X had plenty of good games.
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>>383959360
>better than any of the classic games.
I don't see how X5 would be immediately better than the classic titles desu.
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>>383959740
this. never even heard of this until now. MMPU's level creator had some good stuff and good levels to download, hopefully this will be as good or better,
>>
>VII is an edited rom, ergo fucking up the point of the first game's games all being intract
>8 is the PSone version
>no Mega Man and Bass

I hope none of you spent more than $10 on this.
>>
>>383959248
Nice meme. X6 is jank and unpolished as fuck, but it's easily the most fun of the PS1 X games. 4 is a fucking snoozefest and 5 is ruined by its gimmicks.
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>>383954538

It's worth for MM9 on PC alone. It's the best MM game to date and it has been stuck on shit machines for a decade now.
>>
>>383957216
Remake the gameboy games with enhanced graphics and sound

yeah right
>capcom
>work
>>
>>383959781
X had plenty of good games but less hard hitters because they were more complex and had a bunch of shit gimmicks in them. Classic stuck to its formula hard and barely diverged which makes it easier to enjoy them more consistently, even if the second half are super uninspired

X1 is better than anything from the Classic Series, but Classic has better consistency and no focus on retarded plots
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>>383960162
>but it's easily the most fun of the PS1 X games
If you like shitty design just because it's """hard""" maybe.
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>>383960162
Absolutely terrible taste.
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>>383960176
*Physical

Fixed it for you. You could have used Dolphin to play MM9 and MM10 on PC ages ago. Which I'm sure LC2 uses.
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>>383960197
Classic rarely shat the bed, the core gameplay of both series is great but X tends to add dumb as fuck shit too often, in x6 the amount of dumbshit is so bad it even ruins the level design.
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>>383959740
They announced it exactly a week ago, and even had a Patreon at the start to cover server costs, both ballsy as fuck, if you ask me.

I'm still skeptical and believe CAPCOM will shut them down either tomorrow or a few days after release.
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>>383960296
>It's shit because I didn't beat it on my first try :'(

I'm not denying the design is generally bad, the PS1 X games are uniformly terrible, but it's easily the best of the bunch despite its shortcomings. X4 is so pathetically easy that I can't enjoy it. X6 isn't even hard so much as it is weird, occasionally annoying, filled with odd techniques/glitches, and varied. It's like a 6/10, a 7 if you're generous.
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>>383957102
If only the gba anniversary collection wasn't cancelled...
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>>383955047
>It would look better if it was attached to Legacy Collection 1 and they released all the games together in the first place.
It really wouldn't. Isolating the shitty Mega Man games to "Legacy Collection 2" is a smarter move.
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>>383960303
Not them but
>Always liked X6 as a kid
>X4 is my least favorite barring X7

Pic related.
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>>383960515
>implying Crapcom's gonna bother porting Dolphin to consoles
Yeah, no, they probably used the actual source code for that, no excuse for not having it and probably super easy to port, they just never bothered.
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>>383957216
>>383957102
Reminder there was supposed to be a Mega Man GB collection ages ago but was cancelled.
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>>383954210
oh boy, I need to make room on my shelves for a new game
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>>383960824
>>383960725
Really don't know what people see in the GB games. The screen is 5 Megamans wide and only 1 game isn't just a remix of NES bosses and dumbed down levels
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>>383960824
maybe for you
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>>383960820
Legacy Collection literally used an exploitable emulator, which you could put your own roms in, even if this collection isn't by Digital Foundry (Thank christ) I wouldn't put it far from Capcom to be this lazy.
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>>383960640
>X6
>6/10

This is proof a 10 out of 10 rating scale is jank when you consider nonredeemable garbage as over average. No, X6 is inherently trash. The game doesn't have rules and does what it wants, and in some circumstances it's impossible to beat the game as X because it clearly wasn't designed around him

Also Blaze Heatnix and Rainy Turtloid's stages are genuine proof they rushed it out before playtesting the fucking game
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>>383960197
The problem with the X series is 6-8. Shit game, shit game, and not great but an improvement.
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>>383960931
People don't see anything in most of them. Only that last one is worth playing.
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>>383960994
That's NES roms though, NES emulators can run in fucking pocket calculators, porting a Wii emulator to a console is a different thing.
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>>383961032
X5 ain't much better

If the game weren't actually RNG to get a good ending and the backtracking was toned down it wouldn't be so obnoxious
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>>383960996
6/10 if you give it +3 points for the soundtrack
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>>383960640
>It's shit because I didn't beat it on my first try :'(
Don't put words in my mouth just because you can't defend a shitty game, X6 isn't even that hard aside from some terribly designed boss fights since its so cluttered with enemies you'll regain hp pretty often.
>occasionally annoying
Constantly I'd say. I'll take easier but well designed games over the clusterfuck of a game x6 is.
Hard is fun if the design of the challenge is good, not just cluttering rooms with shit the player can rarely avoid that makes tanking through hits and abusing invincibility time a stronger tactic than honest playstyles.
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>>383960951
Nice fake, Anon.
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>>383960996
>nonredeemable
Please learn the English language. You're making X6's translation look competent.

And yes, I actually would call X6 above average despite being jank as fuck and a bit unfair. Shit, as disgusting as it is to say, it's in the better half of its own fucking series. I'm not complimenting 6 when I say that; I'm highlighting just how bad 4, 5, 7, and 3 are.
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>>383961332
Yeah the rest of the games you listed are bad, but X6 is only really comparable to X3 and X7 for how not to design a video game
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>>383961332
3 has poor level design, hit and miss upgrades, cockblock with zero and a weaker ost but isn't x6 bad by any means.
X4 is easy, the ost isn't that amazing imo and the story is dumb but I wouldn't call it bad at all.
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>>383960862
This is the real Mega Man Legacy Collection
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>>383961230
>Don't put words in my mouth just because you can't defend a shitty game
Maybe you shouldn't have done the same in the first place by claiming someone would only like 6 for being "hard" when it isn't?

>X6 isn't even that hard aside from some terribly designed boss fights
Thanks for the repeat of what I just said champ, glad to know you don't even read the posts you reply to.

>cluttering rooms with shit the player can rarely avoid
I really don't want to give X6 credit, but that sounds more like your problem than the game's.

>utilizing i-frames isn't "honest"
Shit, I didn't know DMC was so dishonest, thank you for opening my eyes to how i-frames are inherently bad design.
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>>383955047
>9 abd 10 ok

am I the only one who thinks these games are grossly underrated?
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>>383961516
>>383961606
I'd honestly say there are only two bad levels in 6, and the rest is more enemy populated than it should be but still fun. It's pretty much a mediocre ROMhack, and I just find that more fun than X4's approach to design or X5's RNG garbage.
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>>383961948
They were nostalgia cashgrabs for the sake of Capcom getting what little money was left in the Mega Man series without any effort but they were definitely better feeling games than 5 was. I feel like 6-8 had a bit more energy in them, though 8's hit or miss it's at least an anniversary title

I feel a little bummed out that 10 is just a much better game than 9 cause I feel like 9 had more interesting Robot Masters and story. Honestly though as a whole the best part of the two games was Splash Woman, and I'd rather just play Mega Man 1 or 2
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>>383954210
oh boy the same team who literally sold an emulator with input lag
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>>383961948
Most people seem to think 9 was great while 10 was middling.
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>>383961820
>I really don't want to give X6 credit, but that sounds more like your problem than the game's.
No, look at the videos of the fag who beat almost any x game without taking a single hit. Avoiding cluttered rooms is more a matter of luck and raw memorization than genuine skill, in other words poor design.
>Shit, I didn't know DMC was so dishonest, thank you for opening my eyes to how i-frames are inherently bad design.
Holy fuck you're retarded.
Using moves with invincibility is completely different to getting hit instead of avoiding so that the invincibility period allows you to go full yolo.
>>383962069
The nightmare effect can take a shit even on some of the decent stages.
>>
>>383960515
>Dolphin
>Which I'm sure LC2 uses
bad move if true, that would raise the specs required to run it tenfold
>>
>tfw no more splashwoman oc
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>>383961332
The X series devs have a bad habit of double-downing or generally messing up ideas.

>Let;s bring back the changing level designs from X1 as annoying gimmicks! Then have them kick in at random anyway!

>Let's make a new character to join X and Zero! And he'll play like X, so to make sure people use him, we'll have X retire for some/most of the game!

>People hated the Reploid rescue system in the last game, so let's do that again, but make reploids vulnerable to EVERYTHING!

They started to learn by X8, but it was too late by then.
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>>383962248
>Holy fuck you're retarded.
X6 apologists are beyond retarded, just put some buttrock and a stage with the most stupid challenge you can imagine and they'll be happy.
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>>383962460
The dumbass anon defending X6 isn't so much of an X6 apologist as it is someone whose trying to say that being mad is better than being bored
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>>383962419
I liked CMX

It's sad that the best thing I can complement about some of the post5 games is the plot though.
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>>383962534
Can't see how in this case. Even X1 which is easy as fuck can become a bit challenging again if you avoid upgrades and even dashing()launch octopus becomes kinda bs without dashing though, if any of the X games is so easy it's boring no matter what to you then the issue isn't the game but that you're too good. With X6 I'm mad but not in the 2hard4me fashion but in the worst way I can be mad at a game, face palming at how poorly designed every moment that could be enjoyable is.
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>>383959421
the difference is now they learned how great emulator and roms are the legacy collection may as well be called capcoms official emulator to play nes games badly
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>>383963023
*(launch octopus becomes kinda bs without dashing though)
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>>383962248
Same guy literally says Metal Shark Player's stage is great and X6 could have been great with more polish. His videos are better proof for how overstated the hate for X6 is and how it's only really unfair to speedrunners and the like and more just annoying for casual play.

I'm aware of the difference, but I wanted to mock how extremely stupid it is to say the use of i-frames is "dishonest."
>>383962460
I love how it's always personal attacks when someone has any sort of defense (not even likes) for X6. God forbid someone has different opinions on game design.
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>>383959248
100% this
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>>383962419
I'm just confused why it seemed to be every other game. 3, 5 and 7 were the worst with shitty gimmicks and bad stage design.
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>>383963268
>Metal Shark Player's stage is great
1 stage.
>and X6 could have been great with more polish
Of course, even x7 could be better with some polishing and the same applies to x3 and x5, but the X6 we have is a seriously flawed game even if a bit of competency can be found here and there.
X6 plays and controls like any X title, that alone makes it tolerable and better than a real kusoge, but aside from that you'll find how awfully executed almost everything else is.
>>
>>383963268
>>383962248
https://www.youtube.com/playlist?list=PL9A7DD8572486C671
Might as well link his X6 playthrough.
>>
>>383959360
>>383959360
>X4 and 5 are great, better than any of the classic games.
X4 and X5 are literally products of their time. Stupid stories and cutscenes that bog the game down. LOADING... up the ass. Basically shits all over MMX's gameplay by slowing it way down and making it floaty and weird, so what's even the point of it over the classic series?
>>
>>383963680
>1 stage.
That's one stage more than 3, 4, 5 and 7. Not like I was even saying it somehow validates the rest of the game; I was pointing out that your source for why the game is bad straight up thinks it has one of the series best stages and that it's lazy rather than shit.

Which is pretty much my stance on it. It's jank, most of the stages are just okay, but it's still more engaging and fun than half the series because those games are just that bad.
>>
>>383963268
>I'm aware of the difference, but I wanted to mock how extremely stupid it is to say the use of i-frames is "dishonest."
Funny, you just showed you're even more retarded. Using iframes in a shoryuken or jump(dmc) is totally fine because the player needs to nail down the timing well enough to take advantage of the invincibility period. Getting hit and finding a safer position is also kool and the gang, the issue is when getting hit on purpose and rushing to destroy everything in said period becomes a better idea than trying to avoid the clusterfuck of things trying to kill you since evading them is nearly impossible.
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>>383964020
Classic Mega Man is also a product of its time but weren't really the result of an egomaniacal madman trying to tell "his story" with Mega Man so that's why they are slightly more solid games
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>>383964020
You can just ignore the story if you dislike it that much. I don't. Not a product of its time, seeing as games now more than ever focus on story, to the point of being crappy interactive movies like Uncharted and TLOU.
>>
>>383956879

>Only reason to get this shit is for Mega Man 9 and 10 coming with the DLC.

This is basically it. The fact that MM9 and 10 never came to PC was super annoying because the only way to play them meant breaking out your last gen hardware.

Still kinda bummed that they're not releasing this on 3DS as well, but I'm holding out hope for an Ultimate Legacy on Switch eventually.
>>
>>383964172
>That's one stage more than 3, 4, 5
I don't see how, those games had meh at worst, kinda good at best levels while X6 has a cool stage and multiple shitty ones, the passable ones can turn into shit to thanks to the nightmare bs.
>I was pointing out that your source for why the game is bad straight up thinks it has one of the series best stages and that it's lazy rather than shit.
He points out how so many parts of the game are barely avoidable without luck or a lot of memorization, which was my point when I mentioned his videos, not that he hated every level in the game or something along those lines.
>but it's still more engaging and fun than half the series because those games are just that bad.
Again, if your idea of fun is poor design in a desperate attempt to create challenge maybe. Any X title prior to X6 has flaws too, but none of them were legitimately bad or fucked up in any way X6 fucked even worse (music aside). The only thing X6 has over those is challenge, but it's not even the good type of challenge 90% of the time or just outright ruins any fun gimmick with shitty execution.
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>>383959740

>check out the discord server, intending to ask why they'd announce it a week before release with the risk of being C&D'd
>already deep into a conversation about how they would NEVER be C&D'd because Capcom has NEVER C&D'd anyone ever, and how everyone is suddenly an expert after one meme video, and how great the publicity they get for releasing one week early and getting everyone talking about a potential C&D is.

I'm looking forward to the game for sure, but the hubris almost makes me wish they would've been shut down sometime this week.
>>
>>383965349
Oh wait I forgot
x4 had a retarded bike stage while X6 didn't, that's another thing X6 had over X4.
The buster upgrade in x3 was the worst in the series too.
>>
>>383962172
>I feel like 6-8 had a bit more energy in them
Yeah, EVIL energy
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>>383965768
They closed the paytreon shit too I think.
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>>383957216
>expecting source code ports from Capcom
>Mega Man 8 is still the playstation version
>>
>>383961948

I think for the past few years 9 and 10 (more 9) were celebrated as really good additions to the series, with 9 being ranked among the best the classic series had to offer.

Lately, though, I've seen people be much more critical of the two, and most of it is chalked up to Inti Creates stage design, which generally boils down to Fucking Minibosses. What's weird though is that those same critiques usually say 10 is the better game, which is odd because 10 had an infinite amount more minibosses than 9, at least as far as I remember.
>>
>>383965349
>Again, if your idea of fun is poor design in a desperate attempt to create challenge maybe.
Or if my idea is half-competent level design and I'd rather deal with shit enemy placement than levels that are literal fucking straight lines like in X4.

It's okay to admit we have different preferences anon, you don't have to justify them by saying one of us must be inherently wrong.
>>
>>383961948
9 is excellent and 10 is good.
Most criticism towards those is quite dumb, shit like "nostalgia makes it bad because..." and other contrarian bullshit.
>>
>>383965332
>Ultimate
You're thinking of Super Legacy. Ultimate will add MM&B and then Ultimate Legacy Remix will add the Game Boy games
>>
>>383966693
A straight line isn't something inherently bad in a 2d game, that's a perfect criticism for 3d games but quality in 2d action games has more to do with enemy placement and platforming, and last time I checked X4 and 5 weren't too bad in general in that regard (haven't played x 3 since 2014) Calling the stages of X6 half competent but dissing out 4 and 5 levels just because they're more linear is complete nonsense, a decently designed straight line > a more complex layout in where most things are just thrown at random to fill in the blanks, also nightmare bs making things worse.
>>
>>383966693
>that are literal fucking straight lines like in X4.
Which stages aside from the intro and one of the repliforce stages were like this? I remember Cyber Peacock and something Spider having neat levels in general.
>>
>>383967995
Not him but Owl's and the train, they had armors though so maybe that's why there isn't a lot of climbing involved.
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>mfw the fan made mega man level creator comes out in less than 8 hours
>>
>>383967569
You can learn to mitigate shit enemy placement with your character's skills.
Walking forward in a straight line instead of actually utilizing your movement tech is going to be shit no matter what you do.

To me, Mega Man is a platformer, not a fucking belt scrolled. I put more stock in fun platforming challenges than enemy density. Christ, even if you abuse the invincibility glitch with Zero most of X6's stages are more fun than Split Mushroom and Slash Beast.
>>
9 is easily the best game in the classic series and I'm not sure how people can think otherwise. The weapon set is just so massively useful and fun to use, one of the best soundtracks in the series, great bosses

Honestly the only negative I can think of was the massively unimpressive background art
>>
>>383961948
>>383962172
>>383962239

9 is a masterpiece while 10 is just ok. 9 is the best game in the original series. It's not up for debate, I'm literally a megaman expert.
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MML1 was literally just roms on a shitty NES emulator they were so proud of working on for years.

This is an SNES emulator and a PS1 emulator they hd to shit out in less time, on top of that, porting 2 last gen games.

Everyone start placing bets on how badly they're going to fuck up this release
>>
>>383962172
>They were nostalgia cashgrabs for the sake of Capcom getting what little money was left in the Mega Man series without any effort

Mega Man 9 was originally mean to have production values on the same level as Bionic Commando: ReArmed.

it was Inafune idea to do a retro throw back.
>>
>>383971389

And boy am I glad he did, 2.5D is ugly as fuck
>>
>>383971065
>>383971236
I like that 10 includes Bass, but not a fan that Mega Man lost his slide and charge for no discernible reason other than to make Proto Man feel useful

>>383971389
That sounds like an Inafune thing. It's necessarily a bad thing, but in retrospect you can see how they even feel like the last Mega Man content to come from Capcom
>>
>>383971249
>Megaman Legends 1 was literally just roms on a shitty NES emulator they were so proud of working on for years.
wut
>>
>>383971520

BC:R was gorgeous. Piss off.

The high saturated backgrounds made everything pop.
>>
>>383971640

Use your cognitive thinking skills anon
>>
>>383971640
Digital Foundry and Frank Cifaldi paraded about how proud they were to be working on LC and their effort, when it was literally just an NES emulator, playing each game with zero improvements.

I understand the point of wanting the games be intact, the way people played them on the NES, but screen flicker and slowdown are such fucking retarded things not to fix, especially when emulating period is not going to be how it was.
>>
>>383971861
Er, Digital Eclipse.

Also known as Backbone.

DE is a shitty developer by the way, why Capcom didn't hire M2 for either collection is beyond me.
>>
>>383971748

>He wanted Mega Man 9 to look like this

pls no
>>
>>383971861

It's a ridiculous claim to make when there's already a service on two of the damn platforms that already have all the games in the same "legacy" representation.

There's absolutely no justification for the games to have no improvements in a collection that offers absolutely nothing.
>>
>>383972134
"Muh accuracy", despite the fact that the first LC has audio issues...which they didn't fix. And MMV doesn't run correctly on the 3DS version unless you play it as Rockman V...which they didn't fix.

Compare the effort Digital Eclipse put into their collections as opposed to the work M2 did in their collections.
>>
>>383972049
Bionic Commando and Mega Man are inherently different atmospheres. One's a more action-packed, 80s movie and the other is the equivalent of retro anime

Would've gotten something like Powered Up
>>
>>383970771
>You can learn to mitigate shit enemy placement with your character's skills.
Not with some rooms in X6, again hideofbeast spent a shitton of time in some stages no clear them with no hits taken. This leads back to the "why avoid shit if exploiting invincibility is easier and less frustrating" issue.
>Walking forward in a straight line instead of actually utilizing your movement tech is going to be shit no matter what you do.
Makes sense in theory, but even the lamest stages in X4 have enough walls and platforms preventing this from happening, dashes and walls only make this even less of a non issue since the player can avoid shit using movement tech even in X4's most linear levels.
>To me, Mega Man is a platformer, not a fucking belt scrolled. I put more stock in fun platforming challenges than enemy density
The way enemies behave in these games require you to jump and shoot with timing to destroy them, even in the shitty 3d stairs of Mushroom's level (which is only small segments and not the entire stage) require you to approach them using your mobility to avoid getting hit and the rest of the stage has its fair share of platforming. Slash Beast is pretty lame overall but even then the boxes change the layout enough to make the player use movement options
Also, funny how you mention enemy density since that's the place where X6 shits the bed the hardest.
Now compare this with Heatnix's donuts,Sheldon's stage that's over in two rooms, half of it is extremely linear, if you don't take the alternate path, Mijinion's straight line that's only acceptable thanks to the mini boss gimick and music and the museum which is the biggest offender in terms of shitty enemy density.
X4 has some sections that are bland at worst, but X6 has stages that are pure shit in its entirety.
>>
>>383972049

BCR1 and BCR2 don't even have the same fucking art direction
>>
Say what you will about 10, it easily has my favorite soundtrack in the series. Against the Pressure and No Turning Back are top tier Wily themes

https://www.youtube.com/watch?v=MJR7eLyj8rY
>>
>>383972049
>MM9 could have looked like a washed out MN9
thank god they fell for the "retro lmao rember video gaemz?" meme instead
>>
>>383972526
>hideofbeast
implying his opinion is worth a damn
>>
>>383971389
>it was Inafune idea to do a retro throw back.
Really?
>>
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>>383972363

Why did they make Gradius Collection a PSP exclusive? I'd buy this for any other platform in a heartbeat
>>
>>383972574

>BCR1 and BCR2 don't even have the same fucking art direction

I'll never understand what the goddamn fuck Capcom was thinking with the whiplash design changes from BCR to BC09 to BCR2.

Also, while I actually still think BC09 is a fun enough game, I hate that that's the default Spencer now. BCR Spencer was basically perfect.
>>
>>383972598

MM10 had a wicked Wily Fortress intro.

https://www.youtube.com/watch?v=Ej5qXKUjFK0

>>383972717

BCR1 has the saturation levels set to blinding. I don't know why you guys are judging BCR1 based on a cherry picked BCR2 screenshot.
>>
Megaman X remastered collection when?
>>
>>383972812
Because the PSP was popular in Japan and just emulate the games using MaME.

Also, M2 did Parodius Portable (which had a remake of the MSX game), Salamander Portable (which has both Life Force and Salamander, along with the other Gradius 2, and fucking Xexes, which is the ONLY home port), and Twinbee Portable.

Which is Twinbee.
>>
>>383972764
He cleared X6 without taking hits (spending an autistic amount of time trying to do) so and we're talking about how in X6 taking hits and abusing the invincibility period is often a better idea than trying to avoid it, so yeah, his opinion is a good example of how poorly designed the game is.
>>
>>383961136
Yeah, I really doubt the guys who fucked up NES emulation could pull a decent Dolphin port on consoles.

>>383972598
Both 9 and 10 had top tier soundtracks.
>>
>>383972973

Why bother when there's only 1 good game in the X series

Seriously, the X series has the steepest down curve on quality I've seen in a series
>>
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>>383972891

>Silent Rain is super nice, slow, and atmospheric, which is an odd choice for a MM game
>fucking Weapons Archive not even 30 seconds in
>changes to Abandoned Memory right after
>mfw

Also the final Wily Stage map screen joke was, and still is, excellent.
>>
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>>383972878

Rad's never had a consistent design. He always had a new appearance with each game.

I grew very fond of Dreadlocks Spencer though.
>>
>>383972812
Why did they make Power Stone Collection a PSP exclusive? I'd buy this for any other platform in a heartbeat

Why did they make Mega Man Powered Up a PSP exclusive? I'd buy this for any other platform in a heartbeat

Why did they make Maverick Hunter X a PSP exclusive? I'd buy this for any other platform in a heartbeat

Man, fuck the PSP.
>>
Who cares? Just more six hours for MegaMaker and it will be free.
>>
>>383973169
What the fuck happened between X1 and 2?

Honestly Inafune's shown himself to be a hack with the X series. After the hype of getting passed the fact it's a more mature, edgy Mega Man the games just aren't that fun
>>
>>383973230
Yeah, a downloadable port for consoles would be a no brainer.
>>
>>383973230

>Haha, PSP HAS NO GAMES!
>FUCK! WHY DOES THE PSP HAVE ALL THESE FUCKING GAMES I WANT TO PLAY?!
>>
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https://www.youtube.com/watch?v=9CzkswHHxQI

>Gecko Yamori will never do a superior full soundtrack release of X1 with his based synth skills
>>
>>383973058
it's a good example of how much of a fucking autist he is. he spent so much time trying to make himself look cool in the game that he forgot to have any fun so his opinion is worthless here
>>
>>383973169
>>383973313
X2 is better than X1 gameplay wise desu
>>
>>383973458

The PSP has a decent library, I'd just rather have that library on any other platform

Who the fuck enjoyed playing games like Dissidia on the PSP?
>>
>>383973458
Yeah, PSP has quite an impressive library... Of ports, remakes and remasters of a lot of games people like

It's infinitely better than what the Vita got, but that's a lot of the library most of the people praise
>>
>>383973581

It improves on some aspects. But fuck, is the stage design 2 steps backward
>>
>>383973581
X2 has some improvements but fuck the X Hunters. They seriously drag down the game

>Go after the RNG Best Ending because it's new content
>Or ignore it and get a game that's almost exactly the same as the first

Inafune's a hack
>>
>>383973313
>mature
not even a little
>edgy
thats the right word for it
>>
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>>383973629

You act like the PSP didn't have GOAT original games
>>
>>383973458
All these games flopped because of the PSP and Power Stone Collection introduced PS1 TIER LOADING TIMES TO AN ARCADE GAME.

>>383973561
Did someone say Gecko Yamori?

https://www.youtube.com/watch?v=mgGUJ5MVUQo
>>
>>383973582
>Dissidia
I have almost 190 hours in Duodecim
>>
>>383973653

I found the music to be downgraded on a technical level too. The guitar sound font they used for X1 was perfected. The shit they used for X2 was fucking awful and they decided to keep using it for X3.
>>
>>383973629
>>383973230

>One of the most highly regarded Castlevania games never gets a US release
>15 years later
>A fucking ugly as 2.5D remake for the PSP

You have no idea how pissed I was
>>
>>383973580
Show me another autist doing a no hits clear of the game that's not a TAS. So far you sound angry about him instead of having an actual point regarding x6's shitty levels so I'm not bothering with your posts again if you're just gonna bitch over autistic youtubers.
>>
>>383954210
Hyped literally only because of the prospect of having physical copies of MM9 and MM10. Is it sacrilege if I think 9 is better than any of the real NES Mega Man games?
>>
>>383973935

9 is easily the best classic series game, so no
>>
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>>383973868

I loved that remake. It actually made the Dracula boss fight difficult by adding a new phase, making 5' an actual level, and to top it all off, just straight up gave you the original Rondo if you were that much of a little bitch about the changes.
>>
>>383973868
Is the remake bad or just ugly?
>>
>>383974039

Just ugly. It was solid, and hard the original game (and SotN) included

Again, just wish it could have been on anything other than the PSP
>>
>>383973806

Gecko is a fucking god when it comes to FM Synths

https://www.youtube.com/watch?v=s36tWHZbN5s

>>383974039

It's a fantastic remake if you can get over "MUH GRAPHICS".
>>
>>383973734
My main issue with recovering Zero's parts is that it just removes a boss fight and changes the ending. If the player was good enough to defeat those faggots then why would you remove part of the game for skilled players?
>>
>>383973170
I loved everything about MM10. A lot of people give it shit, but I appreciated it. While MM9 was basically MM2 2.0, MM10 felt like an NES Mega Man game on steroids.
>>
>>383974328
>A lot of people give it shit
Why? For being more of the same?
>>
>>383973561

>That Sigma Stage 1

Jesus Christ. Fuck I adore the YM2612
>>
>>383974682
I guess. I thought it felt more different than MM9 did.
>>
>>383973914
>brings up e-celebs
>expects a decent conversation
you reap what you sew
>>
>>383974706

The YM2612 is fucking fantastic but sadly most people associated with fart noises because most devs didn't know jack shit about how to make it sound good.
>>
>>383974108
>and hard the original
Hey there Cerveau
>>
>>383974682

Kinda, the MM2 2.0 comparison is apt, because it stripped you back down to no slide, no charge, no nothin' for the sake of "well, MM2 is the most popular/well known".

You had Proto Man and even Bass in 10 to spice things up, but some people might not have even touched the DLC by virtue of it being DLC.
>>
>>383974830
Oh yeah, they attract autists like you after all.
>>
>>383955539
5 hours until shitty levels galore
>>
>>383974706
Have some more.

https://soundcloud.com/maskelad/mmx-sigmastage1
>>
I think what made MM10 weaker for me over 9 is that the weapon design just wasn't anywhere near as good as 9's. Every weapon in 9 felt fantastic and great to use in a variety of situations.

10's weapons were going back to the gimmick weapon designs of the later games where they really had no real functions outside of more damage to bosses.
>>
>>383975062
I'm not the biggest fan of charge shots in classic games but removing sliding was a bit dumb.
>>
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>>383973561
>>383973806
>>383974123

Is the Genesis actually capable of producing that quality of music on the hardware?

Because holy shit, how did so many devs fuck up so hard for so long?
>>
>>383975357

It totally is:

https://www.youtube.com/watch?v=GqyEbu8cmMg
>>
>>383975263

I'd like to think everyone can agree that 9 had the best weapon design possibly of the entire franchise.

Even the shield was good.
>>
>>383975357

SEGA didn't provide decent documentation or software for devs to take advantage of it. You had a ton of blind mother fuckers trying to make music using random shit they could come up with.

You needed to be an absolute genius to pull the best out of the Genesis. When you knew what you were doing, the Genesis could produce some fucking top tier clear sounding tunes.

https://www.youtube.com/watch?v=Kk72RMv9d0s
>>
I wonder if Mega Maker will completely overshadow the fact that Mighty No 9 only just got around to sensing a physical rewards servey
>>
>>383975789
lel
>>
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>>383975357

https://www.youtube.com/watch?v=xdY4EKAcW4Q
>>
>>383975357
Yes, these are legit YM2612+SN76489 tunes. Sega had this subpar sound driver available for western studios with little documentation. So composers like Tommy Tallarico, Jesper Kyd, Tim Follin and most japanese ones went unnoticed while MD/GEN got known as the metallic fart machine.

http://segaretro.org/GEMS
>>
>>383975357

Even as a kid this blew my mind

https://www.youtube.com/watch?v=gZ8fn97HSrk
>>
>>383975357
yes
listen to the Knuckles Chaotix soundtrack (only thing the 32X adds is the a pair of PWM DACs, providing 4 sample channels for drums), amazing FM instrument design
the issue is that doing FM involves work

>>383975739
blame the GEMS driver authors
the default FM instruments were awful, and very few devs really made good instruments for it (to the point where I can't think of a single GEMS driver game that has good instruments off hand, while there's a bunch of SMPS ones)

dumb shit: the patch editor isn't too bad, it looks similar to the one you'd see in like TFM Music Maker, people just didn't know fuck all how to make FM instruments
you had a similar issue with Adlib cards on PC, although that's a lot harder because being a 2op chip, you have a lot less instrument possibilities

>>383975337
as much as I like MM2, not having sliding in 9 was fucking retarded
>>
>Mega Man thread becomes a Genesis soundchip thread

I'm pretty sure this is the best thread on /v/
>>
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>>
>>383955349
there was a zero collection. on DS. it plays great and even managed to have a workaround for the cart swapping elements of 3 and 4.
>>
>>383975357
https://www.youtube.com/watch?v=uBr5ATbPMc0
https://www.youtube.com/watch?v=L2l7ZC8i1Ck
>>
>>383961948
9 is fantastic
10 was boring I can't remember a single track from that game that isn't Wily 1. Try and hum Pump Man's theme, you can't.
>>
>>383975519
>Every weapon in 9 felt fantastic and great to use in a variety of situations.
This and its music selection, so many good/memorable tracks
>>
>>383976626
this too
https://www.youtube.com/watch?v=5irhQ01uQe8
>>
>>383976696

nigga if you can't remember Solar, Strike, or fucking Heart of Enker then I just don't know

https://www.youtube.com/watch?v=K-UuoIUVBEM
>>
>>383975165
goes both ways m8
>>
>>383976419
k
>>
>>383976297
I'm pretty sure you're wrong.
>>
>>383976696
Which one had multiple composers?
>>
>>383954210
>no 3DS, Vita or Switch versions
Have fun with input lag
>>
>>383976597
>zero
excuse me but we were talking about good games here
>>
>>383977361

10
>>
>>383977381
he said there was no zero collection, I told him there was.
>people saying 10 was good
sure you are champ. Sure you are.
>>
>>383977390
Maybe that explains why.
>>
>>383954210
>too lazy to put the Megaman & Bass translation on the SNES version of the game
>just don't fucking include it

yeah fuck this
>>
>>
>>383977603
gay
>>
>>383954210
>see Forte on the cover
>"Finally! SNES R&F in english!"
>Nope, just SNES MM7 again

God fucking damn it. I'd pay money to get the non-shit version of R&F on a cart in English, but all Capcom can manage is to shovel out everything else. 7 & 8 FC would also be badass although I know when something is nigh-impossible. Capcom's more lenient with fangames but putting 7 FC on a cart would mean acknowledging that 7's huge sprites were shit.
>>
>>383977934
>the non-shit version of R&F

But every version of MM&B is shit

Seriously, it's not very good
>>
>>383978027
I know that, but R&F is the only classic game that doesn't get easier for me after replaying it a dozen times (aside from MM5, but Ioathe that game.) It's kind of like X6, in that I really only enjoy it masochistically. The other games don't really have any "Fuck you" moments like Dynamo Man or King Jet, apart from possibly MM1. And also like X6 the soundtrack is amazing. And the GBA version of course shits on that as well. Even if you don't like the game the GBA version does it no favors at all.
https://www.youtube.com/watch?v=_tgTfWwQzTc
>>
>>383978318
>aside from MM5, but Ioathe that game
Why? Just curious btw.
>>
>>383978318
>MM5
>known as the easiest MM game in the series
Are you joking? How can that game be hard for you?
>>
>>383978318
But MM5's challenge is empty until the fortress stages.
Hell, I managed to beat it as a kid and I couldn't beat any robot masters in multiple MM games.
>>
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>>383955539
>new weapons!
cool, I can dig it
>it's fucking fox's reflector and the metaknight tornado
mfw
>>
>>383978463
Whenever I played it I felt like enemies were super annoying and spawned WAY too much and were mostly dependent on charged buster shots to kill quickly. So I felt like I was always waiting and charging the damn thing or getting swarmed by annoying shit like chickens or tigers. Whole lot of shit going and coming out of pits like missiles or crystals. What really sold it is I went back and played a hack of 5 and I still felt the nuisances of 5 creeping in despite the somewhat more interesting levels. Basically the whole game just felt annoying and it never seemed to get less annoying when I came back to it.
>>
>>383978795
>I sure do hate fun
You sure do, buddy.
>>
>>383957639
>Battle network collection
>Not rereleasing each one individually

They're fairly lengthy action RPGs. Capcom is too greedy to release them as a collection
>>
>>383979018
>rereleasing each one individually
>Capcom repackages the games one by one but including each version together from 3 onward
>the only thing different is added only as much voice acting as Double Team had
>also the music is reworked the same way OSS did with BN1
>including 5
>each game is $20
>>
>>383978565
Good for you then, asshole.
>>
>>383977528
>implying
>>
>>383977150
I just don't know about your shit music taste brah
>>
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Never again will we have the greatest voice actor for X that is Domon Kaashu
>>
>>
>>383979798 #
We'll also never have any more good X gameplay. They got it wrong 7 times in a row, 10 counting the side games.
>>
>>383980252
homosexual
>>
>>383980525
rude
>>
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>>383959740
The difference is, this is Capcom.

Rather than cease and desist, they'll just adopt it as official and release it as an anniversary game so they don't have to do anything themselves.
>>
>>383980632
>call a homosexual thing homosexual
>apparently "homosexual" is an insult
okay, middle school
>>
Absolutely no reason to buy the first collection but I might buy this one for 9 and 10. 9 is the best game in the classic series so it sucks that the only way to play it is on dolphin with a bunch of input lag.
>>
>>383980924
MMLC has massive input lag so the only difference is that now you're paying $20
>>
>>383981030
Well shit, how'd they manage to fuck up nes ports
>>
>>383981103
Where there's a will, there's a way for Capcom to fuck it up.
>>
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>>383980781
rude breeder
>>
>>383981420
Well this thread really went to shit.
>>
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>>383981658
>>
>>383981812
Basically
>>
>>383981874
>>
>>383981103
wasn't it confirmed that the collection port was literally running some existing emulator because of something people found in the coding
>>
>>383982349
You're thinking of the NES Classic
>>
>>383982349
header code added specifically in the first nes emulator. if they had dumped the rom themselves with their own equipment or had the original original whatever, it wouldnt be there. its there in tons of new "old" games. funnier when you know that nintendos policy is that even if you own the games you cant download roms of it, but literally do it themselves

it means they literally stole their own games from the piratebay or whatnot. wouldnt be surprising if they did something like that, a stolen emulator and/or whatnot

>>383982545
nah, this was also games on the vc and so on, so fourth
>>
>>
>>383954210
Does it have japanese voices for 8?
>>
>>383985390
Legacy Collection 1 had Megaman & Rockman, so probably
>>
>no & Bass
>no arcade fighting games
>no Soccer
>no Battle & Chase
I feel the biggest omission is no & Bass. Yes, it's not a numbered title, but it's still an essential Classic series title.
>>
>>383988825
Wait for the third collection!
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