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How do we go from this

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Thread replies: 11
Thread images: 3

File: mn9.jpg (136KB, 1757x1080px) Image search: [Google]
mn9.jpg
136KB, 1757x1080px
How do we go from this
>>
File: maxresdefault.jpg (98KB, 1280x720px) Image search: [Google]
maxresdefault.jpg
98KB, 1280x720px
To this
>>
>what is concept art
>>
>>383952504
That level of graphics is doable with current hardware.
>>
>>383952426
Anime fan on prom night.
>>
remember how they immediately drop the entire core mechanic of beck actually transforming?
>>
>>383952426
i don't even care about the shitty graphics or the awful, awkward cutscenes
for me the game was killed by the awful game design and the shitty shoehorned dash mechanic
>>
>>383952504
the game looked very close to the concept art early on and for some reason they went out of their way to make it look like fucking shit after the fact

https://www.youtube.com/watch?v=GG7C-tYsJwo
>>
File: 08_HitEnemiesAnywhere.png (711KB, 1920x1080px) Image search: [Google]
08_HitEnemiesAnywhere.png
711KB, 1920x1080px
>>383952447
And finally this
>>
>>383954169
Honestly this trailer was proof that MN9 was going down the shitter for me

It looked bad. Not as bad as the final product, but not anywhere near as good as the concept art. Like they clearly had no vision other than "It's Mega Man, it's supposed to be good!" The fact they showed it off in the first place just meant they weren't putting care into it

And it proceeded to get worse from there. Also never liked Beck's design since initial reveal
>>
>>383952426
When they tried to make a game for 10 platforms using a dated engine at the same time instead of making it for 1 platform and then outsource the porting process.
Thread posts: 11
Thread images: 3


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