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>when you play a non open world game

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Thread replies: 36
Thread images: 12

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>when you play a non open world game
>>
my neurons are firing on their own oniichan
>>
Used to be the fucking worst, seeing a landmass in the distant, unable to explore it.

On the one hand: MYSTERY
On the other hand: STOP FUCKING TEASING ME
>>
>>383932156
Now you can run up to the landmass and verify that there is indeed nothing of note there.
What a time to be a gamer.
>>
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>>383931364
>when you play an open world game
>>
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>>383934301
>when you keep playing an open world game
>>
hand crafted linear world experience > bland procedural generated open experience
>>
>>383931364
https://www.youtube.com/watch?v=H47ow4_Cmk0
>>
>>383934790
Where are the koroks and the chu-chus?
>>
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Do people really hate exploring in video games?
>>
>>383935197
wow fucking OBSESSED
>>
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>when you even see an open world game
>>
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>>383935197
>>
>>383934947
Hand crafted open world experience > all
>>
Would really big fully open areas separated by a world map really be a bad way for JRPGs to be?
>>
>>383931364
>game has 4 genuine good unique parts
>spread them out on endless open world among countless sidequests and boring story parts
>>
>>383935520
I fucking love exploration.
Been playing through Dishonored 2 and that's among the best exploration I've encountered in a video game despite not being open world. Same goes for Bloodborne and Souls games.
Small, open worlds played through separately with a linear goal and different paths > one large map with repeated content and no level design.

>>383936665
Name a single good handcrafted open world game.
>inb4 BotW
>>
>>383936904
gta san andreas
>>
>>383936964
lol no
>>
>>383931364
that's a steep hill
>>
>>383937168
Amazing argument fagtron.
also BotW
>>
>>383932156
>linerish game
>has object in the distance
>its some place you will go to or have already been
>>
What do metroidvanias classify as?
>>
>>383937328
4u
>>
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Way before I ever knew what a skybox was, I thought there was a secret way to break out of the level and explore them.
>>
>>383936964
>>383937426
That's not me, I haven't played GTA SA, but from other experiences with the series, it's the only way they work because they're sandbox games. They wouldn't have to be hand crafted, though. A GTA set in a randomized city could be great as well.

>botw
>repeated 3 types of content in a gigantic map
>less unique content than previous linear 3D Zeldas
>good
See >>383936272
>>
>>383936904
Xenoblade
>>
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>open world architecture
>>
>>383938663
When I played through it the progression was linear. You couldn't access the next area before you were done with the previous. And even if you could, you probably didn't.
Reason why it's so good, too. You progress up the body in a natural way, across the parts in order. It's open world in the same way Dishonored 2, Witcher 1 and 2 or Thief is, which is the best way to do it.
>>
>>383938663
that's not open world at all, if you mean the original
>>
>>383938549
>I haven't touched the game, here are some hot memes
whatever works to get you out of that sour grapes phase I guess
>>
it just occured to me that mgs5 and botw are the same. really nice, polished base engines and gameplay, that gets boring a few hours in when you realise theres nothing new after that
>>
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>>383936739
>383936739
Really wanna know what you guys think of this

Like, some areas being 1/4th or even 1/2 of Witcher 3's areas, some being a looot smaller, generally well designed places with the points of interest near and endless size stretches only used for exploration scale and chilling

I think that'd be a good formula for JRPG style games, but what does /v/ think?
>>
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>>383934790
>>
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>just finished BotW
>hey I need to get around to playing Xenoblade Chronicles
>mfw
>>
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>>383942569
nice
Thread posts: 36
Thread images: 12


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