Is this game going to be ban on /v/?
https://www.youtube.com/watch?v=nC99U9cJGR4
Shit this looks pretty good
Is thisRedwall?
>>383928445
Its suppose to be a simple controller RTS IIRC
Hope its as fun.
If the game fail....
I guess the developers can reuse the assets and make a Clash of Clans clone or something....
>>383927413
Looks fucking badass and gets all my dick hard imo.
Only blowback would be that it is algrorithmic proof that Fascism is the supreme political ideology, and Leftshits will get btfo like they always do irl.
>>383927413
some old development talk
https://www.youtube.com/watch?v=rWxgbZy8QDk
It have being time since.
>>383927413
It's looking promising.
The setting is pretty damn unique (Redwall meets October Revolution).
The gameplay looks fun.
The game seems to be decently polished.
I hope it does well and we see some RTS games in this style.
I can't wait to never be able to talk about it on /v/ because retarded mods will delete every thread because there's an animal character in the OP
>>383927413
sadly looks nothing like redwall, or gives any fucking vibe of redwall.
Dunno if any of these niggas actually read any redwall books but hardly anything political in that shit yo. Just a fantasy good vs evil with animals and amazing food descriptions.
Looks like it could be fun, but at the same time not anything I will be buying
>>383927413
this looks great, mood works realy well and the artstyle while pixelshit still works
Looks like Myth. Could be alright. Shame it's pixelshit though.
>>383929689
>good vs evil
really?
am I missing something?
to me look like 4 factions fighting to rule and eat the rest
Looks interesting, though I need to see how much content it has first
>>383930042
I was describing redwall, hence why this looks nothing like it
>>383930550
so... alot of people mention redwall.
I just know its a book or something about animal creatures
Its any relation directly to this?
gameplay looks a little shallow.
>>383931119
what would make it deep?
>>383932159
Larger maps, more units under your control, unit formations, activated unit abilities, damage and armour types, faction differences.
"Customisable factions" sounds good on paper but all that means is a meta will evolve around a small number of opimal "builds". I get that you're going for 10-15 minute matches. That's fine. You need shallow gameplay to do that. Don't expect a long lasting repeat playerbase though.