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ITT: Perfect vidya menus

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Thread replies: 99
Thread images: 47

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I'll start
>>
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Shame the MP Trilogy cut the menus out, used to just fuck around with this on the original.
>>
>that pan out you have to skip every time for Crystarium
>having no hotkey for Map like FFXII (a tacit admission that there's no reason you'd want to look at a hallway map
>Datalog

Shit menu, mediocre at best.
>>
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>>
https://www.youtube.com/watch?v=asnaiozGiJs

I can understand perfectly if some people hate it with burning hatey of hate, but damn if I can't appreciate the attempt to overanimate menu of all things.
>>
>>383916040
If someone hates it they're just contrarian edgelords.
>>
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>>383916974
10/10

https://www.youtube.com/watch?v=10Mmmdjf-wo

this is a 0/10 menu
>>
>>
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>>383914684
Crystarium menu was pretty cool too.
>>
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Great menu.
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>>383917463
Beat me to it
>>
>>383917602
There's Five guys in Kuwait?
>>
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https://www.youtube.com/watch?v=oCEI0-Yrp1c
>>
>>383917925
america wins again
>>
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If only it was in a better game
>>
>>383917602
Wait, where's the baco- ooooh.
Better with the bacon desu
>>
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>>383918527
what took you so long
>>
>>383918929

>>383916040
>>
I usually like the menus in NFS games.
>>
>>383918121
> halal
>>
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Also wipeout 3
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>>383914684
>>
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>>383919961
i like this better than the one the dlc added. i prefer the blue.
>>
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.hack//G.U. desktop menus are god tier.
nier automata is similarly good
>>
>>383920032
Melee and 64 had normal menus, even brawls was passable to an extent, what happened?
>>
>>383918527
/thread
>>
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>>383916040
>Masketeers
>>
>>383920416
No... could it be? Is that a...
>>
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>>383920267
https://www.youtube.com/watch?v=MrP8Mvg2-0M
>>
>>383914684
>that split second FMV character animation in the menu
I miss that.
>>
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>>
Halo 1-3
>>
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>>383920992
That reminds me
>>
>>383920992
Metro menus were great
>>
>>383914684
The menu tricked me into thinking how good the game will be when I progress
Good idea on their side tbqhwufam
>>
>>383918342
It is. Kingdom Hearts.
>>
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>>383920032
Doesn't he let his wife design these shits?
>>
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>>383918342

Fuck no. Cutting off from gameplay, changing the music when you open it, assigning the same button you use to open the menu to fucking unskipable help bullshit instead of allowing you to close the menu entirely from any submenu. Not to mention it's a little unresponsive.

I like FFXV but it is a trash, trash menu.
>>
>>383920674
?
>>
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>lurking ui gamedev
This thread is relevant to my interests.
>>
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>dat fairy dust
>>
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>>383914684
Fuck, I want to play this again so bad.
But I am playing Golden Sun.
Shit, now you done it, OP.
>>
>>383916974
>tfw you boot up this game just to get up and play zork
>>
>>383921794

Make everything super fast, ditch any animations that make transitions take longer than a second, allow people to leave menus from any submenu and redo any menu that requires loading.

Those are general hints that will serve you when developing any sort of UI. Design is nice and all, but it's meaningless if it's a chore to use. Pay attention to P5, their interface is super stylish and full of frills, but it. is. quick.
>>
>>383922161
I'll add: full keyboard control, full mouse control.
>>
>>383921794
The most important aspect of game menus is making cool sounds on selecting
>>
>>383921735
>cutting of music from gameplay

My ultimate vidya pet peeve. Less likely to play xv now
>>
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Always loved #fe one and background evolution
>>
>>383916974
I used to fall asleep to the creepy zombies menu music with the zombie pounding on the glass

strangest mix of comfy + spooky
>>
>>383921561
Simple and Tidy.
>>
>>383921929
Was Nox really that good? I haven't played it, but I did enjoy Diablo 1 and 2.
>>
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>>383914684
Currently replaying through this. Love that menu.
>>
>>383921193
what game is that?
>>
>>383918527
this should've been the first fucking post
>>
>>383924152
Medal of Honor: Allied Assault
>>
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>that music
https://www.youtube.com/watch?v=1siPgAVOAtU
>>
>>383924152
Backwards image search you nigger
>>
>>383921773
Jojo reference
>>
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>>383920032
>smash 4 menu
>good
Fuck no.
>>
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Bonus: best menu theme in recent memory
>>
Always liked this one as a kid
>>
Here is a 1/10 for comparison
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>>383920416
ZA WARUDO
>>
>>383917676
>>383922605
>>383916040
You guys are alright
>>
>>383914684
never liked it t b h
>>
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>>383925528
99% of mobile games have 1/10 menus, they're pretty much designed around ADHD
>>
>>383914684
Not a fan of that font, I can't really say which are good despite playing a lot of JRPGs, all I know is that Xenogears menu was poop, also games that don't have "new" category so you get something that has no icon, and you're forced to search through a huge list just to find it and see that it was some stupid item that heals 5HP or some shit, also games that don't have alphabetical sorting.
>>
>>383925528
To be fair, mass effect menus were always shit
>>
>>383915590
Its amazing how shitty the Cyrstarium was.
>>
>>383914684
>Want to left right scroll to the next character in crystarium.
>Opens character select instead of going to next character like status screen does.

It's great, but it has some minor problems.
>>
>nobody posted this

C'mon now
>>
>>383916851
damn

remember feeling like a hacking doing that shit
>>
>>383918342
duscae menu was 100000000000000000x better and you know it.
>>
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>>383920032

>Smash 4
>have to make a new character for customs instead of being able to change it in the character selection screen
>can't turn on custom moves without turning on equipment bullshit
>random gives you random equipment on top of random moves
>custom moves themselves are obnoxious as shit to obtain
>have to change the rules from time to stocks every single time
>menu itself is just random shapes and colors without any coherence or flow
>>
Are there any channels that discuss vidya menus? The only one I know of is Revui, and he barely posts.
>>
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Suikoden III comes to mind. The games graphics weren't that great. But the interface and menues made up for it.

Don't have a picture.
>>
>>383927550
Maybe because it's shit?
>>
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>>383914684
>>
>>383918527

Fuckin this.

>inb4 some butthurt faggot says they are over stylized.
>>
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For Grand Strat games at least.

Immersive without being too cluttered, the right sounds, not too much information overload but still remains useful, not unresponsive as fuck like the one in CK2.

Shame the game is pretty mediocre.
>>
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The music and sound effects help too:
https://www.youtube.com/watch?v=SJBQa-S7CEM
>>
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>>383914684
Lazy as fuck menu.
Like the rest of this hallway game.
>>
>>383931496
I don't know, in the menu, you can move up, down, left, and right. That's a whole two more directions then you get in the actual game
>>
Halo CE-Reach (especially Reach)
DXHR/DXMD
>>
>>383932094
And three more directions than the game took the series.
Thread posts: 99
Thread images: 47


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