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The Open World Meme

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Thread replies: 274
Thread images: 35

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You killed Fallout. You killed Metal Gear Solid. You killed The Witcher. YOU KILLED THE MOTHERFUCKING LEGEND OF ZELDA! YOU KILLED FINAL GOD DAMN FANTASY!
It's time to stop. End this farce and go away. The masses will wake up to your bullshit, this I swear.
>>
I'm dreading the day an open world Hitman comes out.
>>
Wasn't the first LoZ an open world game?
>>
>>383889603
Except TW3 was the only good Witcher game
>>
>>383890190
Yes
>>
No, The Spirits Within which led to the merger and the creation of FFXIII killed FF.
>>
give us linear games back
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>>383890190
No
>>
>>383889603
Five years from now BotW will be remembered as the game which saved Zelda.
>>
>caused a surge in popularity for all of those mentioned

"Kill"? Nah. Just made some of them a bit boring.

Witcher 3 and MGSV are fun. MGSV has the best gameplay of any MGS game, it's just the story that assblasted everyone. Haven't played Legend of Zelda but the new FF was pretty fun.
>>
>>383889603
Fallout, Witcher and Zelda were always open world.
>>
>>383892113
Quality wise, it killed them. They're all shit.
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It's just a video game, get over it.
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>>383889603
Open world Dragon Quest, Metroid, Castlevania, Resident evil when?
>>
>>383892237
No, they weren't. They were overworld and hub-based.
>>
>>383889603
>Fallout
I feel like New Vegas would've been lesser without the Mojave. To be honest the game still feels hub based all that's between settlements/areas of interest is a never ending desert. It really sells the vibe they were trying to achieve of an untamed wild west.

>MGS
MGSV's open world is easily one of the most misunderstood. Its not an open world for quests and NPC's. Its for the player and their interaction with the world. I find it funny that people hate Ubisoft's open worlds but that's what they wanted from Kojima. Im glad that its more ARMA than Asscreed.

>The Witcher
Open world was always the end goal. Have you even played the first game? The Witcher 3 benifits so much from having an open world its insane. Its so fucking well packaged it should be the gold standard. Geralt is a man who wanders from place to place getting things done. He stumbles into adventures, and TW3 does that so well. If you honestly think the TW2 was better than I don't know what to tell you. It gets shit on by TW1 & 3
>>
>>383892279
How could Witcher 3 kill the series if it's the best game in the series?
>>
>>383889718
If done right, it might be interesting, think about it:
>having a hideout with your gear, info on new contracts and a manequin to practice your hand to hand combat on
>being able to fly anywhere around the world at your leisure whenever you want and freelance whoever you want
I admit, a hitman game like this would be kinda bad, but a hitman like game with these mechanics should be a great game.
>>
>>383892523
>Its so fucking well packaged it should be the gold standard
Bandit camp #14156
Monster nest #15026
Hidden treasure #51670
Fascinating shit right here, totally worth wasting my time traveling to it
>>
>>383892718
>If done right
There has never been an open world game done right. They don't exist. They'd require 6 million people working on them with a budget of 5000 trillion dollars and a development time of a Millennium
>>
>>383892769
You don't have to. I'm talking about the way side quests are integrated into the world. But alright m8, just remember the checklist activities.
>>
>>383891916
How the FUCK was I supposed to know the directions in the lost woods? SHIT GAME.
>>
>>383889603
Fallout was always open world you dipshit
>>
You're next
>>
>>383889603
Final Fantasy games have been open world since the series' inception.
>>
>>383892865
does postal 2 count as an open world game?
>>
Fallout was always open world you drooling retard.
>>
>>383892989
The old lady tells you.
>>
>>383889603
>/v/ is so contrarian they now want linear hallway simulators again
Classic.
>>
>>383893037
>>383894003
>>383894536
Wrong
Learn what an overworld and hubs are
>>
But OG zelda was open world?
>>
>>383894003
I've only played a few but ffx was very linear until you get the airship and even then it was just teleporting around to different linear areas
>>
>>383895035
It was not
>>
>>383895035
See: >>383891916
>>
>>383889603
It's too late, every popular RPG series will turn into an open world game with forced multiplayer and there's nothing you can do about it. The genre is held hostage by Skyrim fans and they're happy with what they've done.
>>
>>383889603
It's not the problem with the open world itself, the problem is that most game adopt the shitty Bethesda or Ubisoft designs for open worlds, which instead of making the world actually interesting and fun to explore and interact with fills it with pointless and boring repetitive content.
>>
>>383892697
Vodka and krokodil.
>>
>>383889603
depends, is there a such thing as an open world FPS zombie survival game yet? the open world meme will end with that
or better yet
open world FPS generic fantasy zombie survival
>>
>>383895110
X = roman numeral for 10
You kind of missed the point.
>>
>>383894968
>ITS OVERWORLD NOT OPENWORLD
muh semantics autists
>>
>>383894370
If you're willing to say that Postal 2 is open world you're basically saying the fable series is open world.
>>
>>383894370
I think so and it definitely does it right. The amount of openess, freedom of doing stuff your own way and interesting stuff to find which rewarded exploration was truly impressive. This is how open world games should look like, instead of big ass map makers telling you "Look, there is an interesting thing there!", while in reality it's just a copy pasted bandit camp #342
>>
>>383894867
Open world isn't complex and well designed levels. Complexity has nothing to do with quantity when it comes to games.
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>>383895741
>if its not linear point a to b its not well designed or complex
Brainlet detected.
>>
>>383895502
? I knew that, that was the title I was referring to

I don't think I missed the point. The airship was basically a psuedo level selector, it didn't make it open world
>>
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>>383889603
>the epic "open world meme" meme
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>>383895837
Way to miss the entire point of my post.
>>
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Why are hub worlds so rare? It's always the best
>>
>>383895487
Yes.
DayZ.
(or at least it will be when it hits beta later this year)
>>
>>383889603
Fallout always was "open world" you dumb fuck
>>
How would an open world Super Robot Wars work?
>>
>>383896413
Except you moved through an overworld that represented the whole wasteland to scale. That's like saying Super Mario World is open world.
>>
>>383896495
It was always an open square map
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>>383896520
>That's like saying Super Mario World is open world
But it is, hence the subtitle "World".
>>
>>383892523
Mgs v isnt open world, its faked, most of the hills you cant even walk over as its all walled off, its just big levels connected by funnels fake open world
>>
>>383894867
Why do open world fags automatically think linear = corridor walking simulator?
Even though many open world games are usually just you walking through boring lands devoid of anything interesting other than generic fauna to a destination that you'll be able to fast travel to later because nobody wants to put up with the slog of walking simulators that open world games actually are.
Oh right, sometimes you get a vehicle or something to cut down on the walking.
>>
>>383896686
That's retarded
>>
>>383889603
Fallout has always been an open world game you fucking dumbass

Bread of the Wild is fantastic as an open world game, one of the best
ever made

You could have picked alot more games that have done open world way worse, but it doesn't matter because this is a bait thread
>>
>>383892279
objectively untrue, you retarded contrarian
>>
>>383896686
Then, SMB 3 is Open World too.
>>
>>383896778
Kill yourself
>>
>>383896778
>Fallout has always been an open world game you fucking dumbass
Except you moved through an overworld that represented the whole wasteland to scale. That's like saying Super Mario Bros 3 is open world.
>>
>>383895194
>>383895136
It is though? The map further proves my point
>>
>>383890190
And LTTP gave you some freedom over your progress too.
>>
>>383896882
quality thread contribution right here
>>
>>383896897
Except you can move in that overworld freely in Fallout and in Mario 3 its linear. What an absolute load of sophistry.
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>>383896897
Except in Fallout you could go where ever you wanted
The world was OPEN to you and where ever you wanted to go

Super Mario Bros 3 you had to beat the levels to PROGRESS
>>
>>383892769
>he used fast travel an didn't walk along roads for quests like Fool's gold on the road
>>
>>383897009
>>383897010
Fallout only has around 40 maps, not counting random encounters. Don't be stupid.
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>>383897264
That has absolutely nothing to do with the game's structure, god you're dumb.
>>
>>383889603
>Fallout
Fallout was always open world
>MGS
Agreed, fuck the lack of indoor environments, almost non-existent level design and god damn fucking unskippable helicopter rides
>Zelda
Who fucking cares, Zelda was always dumb cringy gamer girl/gamer cultre "lol so nerdy" shit that wasn't any good
>Witcher
Never played it, so can't comment there
>Final Fantasy
This was always shit as well, jrpgs suck
>>
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the problem with open world is that there is little reason to go back to areas that you've been to already
games like the Witcher and Fallout do it fine since there's lots of questing around
but Ubisoft games, the only reason to go back to areas is to collect stuff you were to lazy to before

nothing is inherently wrong with collectathons, but if you're going to be doing that you should be leveling up throughout the game. i.e midway through the game you get a double jump so you go back to area 1
but ubisoft open world, you don't get stuff in area 1 because you were lazy
>>
>>383897356
It's an open game. Not an open WORLD game. World implies incredible size.
>>
>>383889603
Obvious b8, but I'll bite.
Zelda and FF were pretty much open world from the start. At least they were as "open world" as one could get at the time.
>>
>>383897459
Absolute fucking sophistry.
>>
>>383895935
The point is OP is (presumably) complaining about FF being killed by the series going open world (which is interesting in itself considering the corridoorfest that was FFXIII), when the majority of the games were set in open worlds, beginning from the very first game.
>>
open game is a trap in that either to invest a lot of time and money to do it right so it feels amazing or you're left with boring and lifeless spaces that constantly remind you how this is not how a living world should be
>>
>>383897592
If Fallout 1 is an open world game, then fucking Way of the Samurai is an open world game. For it to be open world, it requires size.
>>
>>383889603
I remember not even a couple of years ago a majority of /v/ had a raging hard on for open world. It's amazing how popular opinion and general consensus can change around here
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>>383897632
Nobody else thinks this, you are clearly splitting hairs as hard as possible to suit your retarded non argument.
>>
>>383897632
Are you retarded
>>
>>383892113
MGSV had boring gameplay
probably just because of the the environments and "bosses"
And I think gameplay of MGS3, 4 and V should be judged seperately from 1 and 2
>>
>>383894968
Potayto potahto
>>
>>383892865
Then how did Gothic 2 do it with 20 people?
>>
>>383896945
"Open world" translates to "shit I don't like".
The original fallouts would have been open world too, except that the technology wasn't there yet, so they used random encounters and generic maps.
>>
You know what would benefit from being Open-World?

Katamari
>>
>i have to share a board with people who dont know the difference between open world and hubs/overworld
A new low
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>>383889603
Fallout was always open world, though.
>>
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>>383889603
Take it easy it's just a game.
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>>383897941
carrot karrat
>>
>"Fallout was always open world!"
Thanks for ruining the thread with this even though it's obvious what the OP meant
>>
>>383898054
>don't criticize stuff bro chill out lol
>>
>>383894867
You really think /v/ in total has the capacity to know what it wants right now? the late night threads are a nightmare of bait posting, this place is a garbage pit.
>>
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>>383889603
People are STILL butthurt about Zelda?
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>>383898132
If you're going to criticize it, don't do it in a cringy rage post that makes OP look like a emotionally unstable teen.
>>
>>383889603
>RPGs have had overworld maps since the 80s

Open world has been a staple mechanic for the industry for longer than you've been alive.
>>
>>383890190
Most Zelda games are open world.
>>
>>383898018
>i have to share a board with "people" so retarded they actually, legitimately try to argue that Fallout isn't an open world series
>>
>>383897983
This.

The technology was there when Fallout 3 came out, which is why all Fallout games since have used it.
>>
>>383897410
Your post is objectively wrong, stop trying to fit in and actually play games
>>
>>383898237
Don't take it so seriously
It's not like he's screaming that at the top of his lungs irl
>>
>>383897941
Who the fuck says potahto?
>>
Remember 5-ish years ago where "RPG elements" were the big meme? What will be the next video game fad?
>>
>>383889603
If you dislike open world games then you're less of a man. You'd rather the girl ride you (linear) then you ride her (open)
>>
>>383894867
the way people just like to bunch everyone togther here is so annoying
maybe there's a large variety of users here who have different opinions?
>>
>>383889603
killed burnout too
>>
>>383889603
Half-Life next.
>>
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Didn't kill Dragon's Dogma though.
>>
>>383898572
that would require another half life game to be made
>>
Open world maps have been around for a long time BUT they don't do well most of the time in today's gaming climate despite the popularity. Think about FFXV. The development team said it was a bad idea, they went though with it and now traveling back and forth in your car 30 minutes at a time for fetch quests in a lifeless world is what we get. Some games do it well like Skyrim and the Witcher but some games need to stay away and not feel pressured by the popularity of those games. How many games in the last 5 years have compared their map size to Skyrims? Size doesn't matter, content does but this is overlooked.
>>
>>383898638
You're spot on about content.

Vice City is one of my favourite open world games because it's small and full of content.
>>
Fallout has always been more or less open world
>>
>>383898416
His op image is him pointing a gun.
Also as for "screaming at the top of his lungs" well.

>"YOU KILLED THE MOTHERFUCKING LEGEND OF ZELDA! YOU KILLED FINAL GOD DAMN FANTASY!"
Also
>"The masses will wake up to your bullshit, this I swear."
Is just an overall signature that OP is probably not old enough to understand 4chan, or even what posting your argument is.

If you're going to post an argument to complain about something, don't look like an angsty teen or else I and others WON'T take him seriously.
>>
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>>383889603
Fallout was already dead. Bethesda just bought a corpse to spruce up.
Metal Gear Solid was finished with 4. 5 is just masturbation.
Breath of the Wild was good.
I'm not sure what you're referring to with Final Fantasy.
>>
I remember /v/ hating linear games back in the early 2010's, and associating linear gameplay with games like Call of Duty. Linear used to be a negative buzzword just like "casual".
>>
>>383898770
This is how I feel about Saints Row 2.

The world is big enough to not get stale and you're never stuck driving for 10 minutes doing fuck all because there's something interesting around every corner.
>>
>>383898479
>5-ish years ago
Virtually every game still has rpg elements, they're so ubiquitous now that you probably don't even realize that they're there and probably wouldn't like a game that didn't have them.
>>
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The problem is not with open worlds themselves but how modern games treat them.
Open worlds that are just a world map + detailed self-contained locations are awesome, that's what made a lot of old RPGs/JRPGs so good. Open worlds that trade sheer size for detalization like Gothic 1-2 are godlike as well.

What is wrong is a modern open world formula which just spreads the content thin around an enormous open world with next to no actual handcrafted content. I'm emulating BotW right now and it's painfully fucking boring and feels like your typical Ubisoft open world.
>>
>>383898816
typing text in all caps isn't screaming
he's exaggerating
it turns heads and gets people to come in the thread and bump it, like you're doing
you aren't taking the points he was making seriously but you're taking the way he did it very seriously
>>
>>383897453

Basically a metroidvania. The world is "open", but stuff is gated by special abilities.
>>
>>383896707
>Why do open world fags automatically think linear = corridor walking simulator?
Because that's what drives the popularity of whole open world = good meme.
>>
>>383890750
Ur a pleb mate
>>
>>383898958
>if a game isn't open world then it is linear
REALLY MAKES ME FUCKING THINK
>>
>>383899071
listen kid, you're so stupid and you really don't know what you're talking about, I'm not even going to bother exaplining things to you
>>
I agree that open-world is often used to get lazy.

Look at Ubisoft. All they DO now is pump out open-worlds full of the same several activities and collectibles copy+pasted dozens of times

No Mans Sky was hyped to hell and back for it and surprise surprise, the reality was a big open world of fucken nothing. All that time and effort to make such a bland and empty game.
>>
>>383891916
How is that not open world?
>>
>>383897598
Nah, they had world maps, but progress and content were entirely linear.
>>
>>383892064
Saved it from being good?
>>
>>383900079
The opposite. 3D Zeldas were mediocre up until BotW came and was on par with the 2D games. OoT is basically bad-LttP.
>>
>>383889603
People never stopped buying scripted linear games back in the day. Open worlds are the next similar thing. It's all about how you organize to design the world in a way that makes management easier.

So rather than making linear levels, you just place your shit at random over a map, and make some small storyline missions here and there, and basically put those linear sections side by side. Linear games were linear, but still connected, and cutting one level would ruin the continuinty. Not anymore. Thanks open worlds.

That's why we have open worlds, they make game development more flexible.
>>
>>383898479
The new meme seems like it's sci-shooters where you jump around a lot
>>
>>383900268
>2D fags believe this
LttP was bad, OOT is much better
>>
>>383897983
>"Open world" translates to "shit I don't like".
>shit = open world done wrong
What is open world done right? "I like zelda so it's best"?
>>
>>383900370
>3dfags think their shitty ocarina of times clones with gimmicks are good
>>
I love open world games.
Sure, they can be poorly done, but so can linear games as well.
There's nothing like exploring a fictional world.
When I was younger I would read books and imagine. Now I can actually see them for myself.
>>
>>383900470
People have gone into detail thousands of times since it released as to how BotW does shit right. Learn to read.
>>
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>>383889603
Open world could have good, but AAA opted for copying the oblivion design, instead of the gothic/morrowind one. We reap what they soed.
>>
Pretty sure an open world is the necessary, right choice and endgame for all games. The fact that companies are inept at doing it properly and the fanbase is welcoming of half-assed projects and gobble unfinished garbage has nothing to do with the fact.
>>
>>383891873
linear = bad didn't you hear the memes?
>>
>>383900601
Exactly what I thought.
Problem is, it's objectively done wrong, given current technology.
>>
>>383900503
>OOT is an OOT clone
Almonds_activating.jpg
>>
>>383890750
This. I'd still prefer it linearly though, they just ratcheted up everything else big time.
>>
>>383900775
That's a pretty good summary of the issue
>>
>>383900601
>how BotW does shit right
Like how it killed a beloved series with empty open world and cringy FE waifushit?
>>
>>383899071
This guy gets it.
>>
open world was the natural evolution for Fallout, it's Bethesda that intentionally killed the RPG part of the game
>>
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>>383889603
Fallout was always "open world"
MGS was ruined by Kojima acting like a retard and Konami chimping out on him
No opinion on Zelda and FF, haven't played them.
>>
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>>383897410
Elder patrician ^
>>
>>383889603
Fallout and Zelda was always open world retard.
>>
>>383901860
>>383899071
This. Don't listen to paid reviewers and herd mentality, BotW is generally considered the worst Zelda game here.

>>383889603
>Final Fantasy
Just stop playing false RPGs bro.
>>
>>383899250
whatever the reason to come back to places there should be one
could be questing
gated stuff
base building
crafting purposes
or even just interesting npcs
>>
>>383898954
>Breath of the Wild was good.
t. joined the herd
>>
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what's the difference between an open world and a metroidvania
>>
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>>383902803
>"You agree with a popular opinion! That means you're a sheep"

Or maybe it's correct and you're just a contrarian. One of the two.
>>
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>>383889603
>Everyone was crying because games werent open wolrd
>Now they re craying harder because games arent linear
Theres no wining with you faggots
>>
>>383902878
A Metroidvania, included Fusion and ZM, has actual level design.
>>
>>383889603
>calls GOTY ruined
>gives absolutely no reasoning behind logic
So are we allowed to shitpost at the /b/ level without fear of ban now?
>>
>>383899430
This is what not having argument looks like. Textbook example.
>>
>>383902491
The only herd mentality here is from you, wishing that your opinion was held by the majority of this community. It's not. When botw came out there were dozens of threads every single day for a month of people playing the game and sharing their discoveries of the world
>>
>>383903015
There's a pretty enormous middle-ground between 'open world' and 'linear corridor'
>>
>>383902878
>All these people calling trends "memes"
The most fun I had with open world is the maneuver options it gives me or just fucking around and see what works. It's only Ubisoft games that are bullshit because half the time it feels lifeless
>>
>>383903126
seems pretty subjective to me
>>
>>383902878
>>383903402
Whoops, meant the OP >>383889603
>>
>>383902491
>>383902803
>that one faggot that goes out of his way to be as contrarian as possible
Stop polluting the board with your nonsense
>>
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>>383892298
>is on /v/
>>
>>383898018
Advanced autism right here
>>
>>383903015
See
>>383899423
>>
>>383903342
Yes, and in that middle ground is every good video game ever made
>>
but breath of the wild was very good though?
>>
>>383898575

Can't kill a stillborn.
>>
>>383890750
>literally nobody calling this megapleb here out
nu-/v/ everybody
>>
>>383894867
>Empty world full of fucking nothing
vs
>Linear but content filled world
Name one recent good open-world game, just one
>>
>>383890190
stop spreading this meme pls
>>
>>383907306
>mad people are ignoring b8
Reddit, everybody
>>
>>383902878
thanks doc
>>
>brainlets not realizing zelda was always open world
the size of the world doesn't matter
>>
>>383898261
Overworld is completely different from open world, retard.
>>
>>383892064
Five years from now another shitty zelda will come out and people will be blasting BOTW to make it look good.
>>
>>383909085
other than graphics, no its not its the same shit
>>
>>383889718
Yo that sounds fun as fuck though/
>>
>>383908853
>the size of the world doesn't matter
Yes it does
>>
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>>383909364
Fuck you
>>
>>383909285
The scale is completely different too
>>
Open world didn't kill fallout, stripping away parts of the game that cause problems instead of fixing/refining them did.
>>
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>>383909380
>>
If you prefer linear games literally just watch movies.
>>
I agree that open world is an overused meme at this point
But, what is it about RDR's or previous Rockstar games' open world that made it good, as opposed to GTAV's open world?
>>
>>383911928
RDR sucks
>>
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>>383912886
>PCfag tears
>>
>>383913357
GTA sucks too
>>
>>383889603
>You killed Fallout
It was always open-world. If anything's killing it, it's Bethesda's ineptitude.

>You killed Metal Gear Solid
It was going to die either way.

>You killed The Witcher
The DLCs saved it.

>YOU KILLED THE MOTHERFUCKING LEGEND OF ZELDA
Nobody cares about ninteshit.

>YOU KILLED FINAL GOD DAMN FANTASY
FF died well before catching up to the open-world meme.
>>
>>383889603
>YOU KILLED THE MOTHERFUCKING LEGEND OF ZELDA

No, it didn't
>>
>>383914190
Yeah, it did
>>
>>383914149
wow you're so jaded and cool please teach me how to be 16 years old senpai
>>
>>383889603
MGSV had problems but the open world isn't one of them.
>>
>>383913357
Hes right tho. Red Dead Revolver was superior as you actually got to play through levels and do something. Redemption was a big open nothing.
>>
>>383915687
No, it didn't
>>
>>383890190
no, stop watching zelda youtube videos
>>
>>383892064
no, people still think SS is shit and everyone who isn't sucking Nintendo's dick knows BotW is bad
>>
>>383889603
Majora's Mask killed Zelda
>>
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>>383889603
Every one of those games was a success financially and critically. Stop being asshurt over one of the best trends in gaming currently when the only argument against them ever is "MUH EMPTINESS" which has been memed to death at this point
>>
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>>383889603
No, shitty developers that follow trends without actually putting effort into it killed those games and franchises.

This isn't anything new. The SNES was a dumping ground for fucking awful platforming and fighting games. Double Dragon is a prime example of this.
>>
>>383892865
Vt;mb, breath of the wild, fallout new vegas, dragon age origins, Mass effect, skyrim
>>
>>383898638
Basically this. I have nothing against open world, but the second they start bragging about map size I'm out.
>>
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>>383918941
>Majora's Mask killed Zelda
>Not Skyward Sword

Summer in full swing
>>
>>383889603
>You killed Fallout.
Todd did. NV is great.
>You killed Metal Gear Solid.
5 had massive problems. The open world element weren't one, more repetitive levels and shit story
>You killed The Witcher.
1 had more meaningless, contentless walking back and forth at 2mph than 3 by a mile
>YOU KILLED THE MOTHERFUCKING LEGEND OF ZELDA!
But BOTW is the best since n64.
>YOU KILLED FINAL GOD DAMN FANTASY!
Still better than final hallway XIII
.
>>
>>383892865
Dude, Gothic and Risen did it wonderfully.
>>
>>383891916
screen transitions don't make it not open world.
>>
>>383889603
>YOU KILLED FINAL GOD DAMN FANTASY!
that died before xv got its final name you stupid cunt
>>
>>383917920
Yeah, it did
>>
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>>383919994
>You can't use this great argument anymore because people used it too often
You're a retard
>>
>>383920723
VTM:B, isn't open world. It's just a hubworld. Same deal with Dragon Age.

The rest of the games you listed are terrible.
>>
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>>383889603
>YOU KILLED THE MOTHERFUCKING LEGEND OF ZELDA!
does that mean every game that copied and predated it was shit?

i mean the first Hydlide game was pretty crap
>>
>>383921224
Skyward Sword is much better than Majora's Mask, and Skyward Sword isn't very good.
>>
I've never liked Zelda until now, and I usually hate open worlds like the snoozefest Horizon was.
>>
>>383889603
>You killed Fallout

Fallout was always open world. I don't get how people don't understand this.

Its a world thats open where you can explore as you choose.

The only reason why people don't want to admit it is because it did open world right and people are too used to all these bad open world games now of days. The issue is not open world games ,but bad open world games.

>>383895671
But Postal 2 is an open world game. You have a large non-linear world to mess around in.
>>
>>383889603
>You killed Fallout

Nigga what? Fallout has always been open world?
>>
>>383923056
>>383923069
Open game doesn't mean open world. Scale matters, too. Fallout is much smaller in scale with an overworld and only a few locations.
>>
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open world Tetris when?
>>
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>>383922478
>"MUH EMPTINESS"
>Great argument

It's a shit argument that holds no weight, bitching about an open world game being empty is stupid memeing considering most are packed full of shit to do and collect
>>
>>383923564
What are you talking about? You are free to roam anywhere you want to. The size of the world doesn't make it any less open world.
>>
Final Fantasy was always open world
>>
>>383889603
>You killed the Witcher

HAHAno
>>
The problem with Open-World games is how these games treat the world.

9 out of 10 open world games treat the world like an obstacle to be overcome or circumvent. You're only in it long enough to find another quest, and then you're only in it as the backdrop to a quest, and that's it. The world is only interesting as long as you can find a way out of it.

Open World games only work as Open World when the world itself is interesting. When the game encourages you to see it as a mechanic, as opposed to an obstacle.
Minecraft was the first game to really explore that as a concept.
Zelda Breath of the Wild is the only one to really get it right.
>>
>>383891873
Semi-open games with linear progression is the best option. Like Witcher 1 and Dishonored 2.

>>383900268
But BotW is the definition of mediocre. Every aspect of that game except the world is mediocre.
Combat, enemy variety, puzzles, content variety, loot system, powers, dungeons, shrines, koroks, side quests and the upgrade system are all mediocre at best. Visuals too in a lot of areas but that's less important.
>>
>>383889603
contrarian
>>
>>383890190
No. They weren't really open, it is more like a giant dungeon.
>>
>>383923934
Shit worthless content might as well be emptyness

>Muh 50150506th monster nest
>>
>>383924893
>Zelda Breath of the Wild is the only one to really get it right.
But BotW does it much worse than Minecraft. There's less interactivity with the world in BotW and there's a much, much smaller incentive to cut down trees and do what you can. You either explore it or you traverse it to find interesting things, which you soon find is almost exclusively limited to Shrines and Koroks and they stop being interesting. Like enemy camps in Far Cry.
I'd say BotW explores on the concept while games like Terraria and Minecraft do it way better but not perfectly.
>>
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>>383900268
>BotW fans have to crap on OoT and MM to make it look good
I'm really starting to hate you fuckers.
>>
>>383927703
>which you soon find is almost exclusively limited to Shrines and Koroks

You're not wrong, but the prevailing consensus is people tend to come to the "Wait a minute, it's only shrines and koroks!" realization after the 50+ hour mark. I made this realization myself, and I went just now to check how many hours I've got in the game, and I stopped playing around 75 hours in. And from what I've seen, that's on the smaller side.

So then, the question is
>Is the game shallow if you only realize it's shallow after the point at which any other game would have ended?

To which, I contend the answer is no. Games are more than the quantity of their content. Tetris is one of the simplist games of all time, but that doesn't stop people putting thousands of hours into that.
>>
>>383889603
>You killed Fallout
Fallout was always open world
>You killed Metal Gear Solid
No, Kojima did, because he's an hack, alongside Konamis, because they're retards
>You killed The Witcher
You mean saved, Witcher is more relevant and popular now than ever
>YOU KILLED THE MOTHERFUCKING LEGEND OF ZELDA!
No, it saved Zelda, ripping it away from its same boring stale formula everyone was getting sick of and bringing it back to its roots.
>YOU KILLED FINAL GOD DAMN FANTASY!
They had ten years to make a good game with good gameplay and still fucked it all up. Being open world is the least of its problems. A competent devs with the time and ressources put into FFXV could have made a stellar open world RPG. Problem is that modern Squeenix is fucking trash.

The problem here isn't "le ebin open world memes", it's shitty-ass devs making bad games that would have still been garbage no matter what genre they were classified in.
>>
>>383928753
This.
>>
>>383889603
>The Open World Meme
Just like the walking meme:
https://www.youtube.com/watch?v=3yFaM32mvEo

Why do people support this shit?
>>
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>>383892298
>>
>>383929137
Go shill your terrible videos elsewhere
>>
>>383889603
Stand back guys, I got this.

Open world is a concept that is hard to do right, so its often done mediocre or average rather then awesome. So while some games can end up bad because of this, others can end up good.

What do I win?
>>
>>383889603
MGSV was fantastic though
>>
I'm so glad the hate for open worlds has really picked up the last few years. I've hated them since San Andreas.
>>
>>383889603
New Vegas was great though
>>
>>383929450
>others can end up good
Strongly disagree.
>>
open world games can never be art
>>
>>383896270
The one thing NG2 did right was change the levels to make them more linear corridors. The shitty map was the one bad thing about NG1.
>>
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>>383928361
>Is the game shallow if you only realize it's shallow after the point at which any other game would have ended?
The shrines and combat are shallow from the start and if you're not supposed to beat all shrines, the game is shorter than any other 3D Zelda, which are all a decent length.
There's no change in gameplay after you leave the plateau, which is why it's the best area in the game. A tower, 4 shrines, a couple enemy encounters, a couple koroks, a mini boss, items to pick up, climbing, sneaking, environmental hazards and overworld puzzles. ~7 hours and you're done. When you leave the plateau, you won't see anything new except dungeons and bosses including Lynels and Molduga, but it's not enough.
4 plateaus, all equally unique would somewhat resemble a good game.
>>
>You killed Fallout
No, shit writing and plot holes killed Fallout
>>
>>383930561
>the game is shorter than any other 3D Zelda

come on, buddy, that's a stretch
>>
>>383930285
again, MGSV
>>
>>383894867
there was never anything wrong with linear games you fucking dumbass, the problem is when devs get lazy and make it a straight line
>>
>>383889603
Fallout was pretty much open world. Also New Vegas is a proof 3D FP Fallout can work. What killed it was Bethesda's lack of understanding how to make an RPG.
>>
>>383889603
>You killed Fallout.
Open world franchise.

>YOU KILLED THE MOTHERFUCKING LEGEND OF ZELDA!
Open world franchise.
>>
>>383889603
This desu. Just look at how good GTA was back then before Rockstar fell for the open world meme and look how shit it is now.
Devs are fucking dumb desu
>>
>>383931017
Again, strongly disagree. GZ was decent, not great. V was straight up boring though. It was tedious just like any other.
>>
>>383889603
>You killed Fallout.
fallout was always open world
>You killed Metal Gear Solid.
MGSV had the best gameplay in he series
>You killed The Witcher.
the witcher 3 is unquestionably the best in the series
>YOU KILLED THE MOTHERFUCKING LEGEND OF ZELDA!
BOTW is the best zelda
>YOU KILLED FINAL GOD DAMN FANTASY!
15 is a great game and FF was always open world, except for 13 which was a hallway sim
are you retarded?
>>
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>>383889603
Every final fantasy is linear, including XV.
>>
>>383889603
I wish Sandbox would be next meme
>>
>>383889603
Fallout was always open world lol
>>
>>383931367
nope, TPP was fantastic
>>
>>383891707
you got to thank sakaguchi for that
>>
>>383931315
top tier shitpost right here
>>
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>>383894968
settlements and outposts and dungeons not any different than what you see in ff15. the story in every ff still has a linear structure of point A to B that you follow, FF1-9/15 have a world map is the only thing that separates it between 10/13 which are coridoor and 12 which is separated areas.
>>
>>383926459
>Semi-open games with linear progression is the best option.
This
>>
>>383891916
The world is open. You can go anywhere in the map. It's by definition open world. Just because it was limited by hardware doesn't mean it wasn't open world.
>>
>>383926459
>Every aspect of that game except the world is mediocre.

nahhh
>>
>>383930914
All shrines with 5 minutes per shrine adds up to 10 hours, and that's if you do all of them. Seeing what they have to give takes 20, maybe 30 shrines. I'd say all dungeons in Ocarina of Time or Twilight Princess takes longer than that.
Plus that dungeons in OOT and TP are varied with different themes, enemies and sometimes puzzles. They have unique bosses and minibosses with a reward.
The first 4 plateau shrines in BotW have rewards similar to those found in temples, but there's a complete drought after that.

It's only really long if you want to explore 40% or more of the world, and then you're beyond Far Cry levels of repeated content with the majority of your time spent riding a horse or running. Doesn't help that there's barely any unique assets in different areas.
>>
>>383930098
Most of the games in OP's except FFXV and Fallout 4 were great.
>>
>>383932184
XV was great.
>>
>>383932167
>Seeing what they have to give takes 20, maybe 30 shrines.

lol what are you talking about :P
>>
>>383932184
You appear to be misunderstood, what I'm sure you meant to say was only Fallout 4 was great, please do be more careful next time :)
>>
>>383932265
>:P
>>
>>383932565
not an argument XD
>>
>>383932613
>XD
I don't think you care about arguments.
>>
I think interconnected hub type overworld design are the best. Stuff like Zelda, Dark Souls, Super Mario 64/Sunshine, Banjo Kazooie, Metroid, Darksiders, Okami, etc. The world is still "open" enough to where you can explore and everything is connected, only being limited by abilities/difficulty. Way better than just straight up open world or linear design. No reason why we should discard "openness" entirely.
>>
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They are even making the next Dynasty Warriors into a fucking open world game. I have no idea how that's going to work. Open world is the antithesis to the core gameplay of Dynasty Warriors.
>>
>>383932710
What makes you say that? OwO
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